Voidlands: Difference between revisions
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{{Removed|date = 29th of October 2020}}
{{For|other uses of [[Void (Disambiguation)|Void]]}}
{{MapInfobox
|image1 = <tabber>
|-|Icon = [[File:Voidlands.png
|-|View = [[File:VoidlandsV.png
</tabber>
|developer = ThamnosThirio & BiscuitTurtleKid
|length =
|wave_structure = [[:Category:Hardcore Maps|Hardcore]]
}}
__TOC__
==
'''Voidlands''' was a [[Hardcore Mode|Hardcore]]-exclusive [[Maps|map]] during [[Hardcore Testing
==Design & Path==
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*Due to the limited space on the first island, it is not recommended to place ground towers here.
**Due to large amount of corners on the second island, this is where all your towers should be, including cliff towers.
**However, this spot is a significant distance away from the start of the path. Be ready for the enemies that may be summoned from other enemies, like the [[Soul Stealer (Legacy)|Soul Stealer]] and [[Fallen Reaper]].
==Gallery==
{{Gallery|
{{GalleryHeader|Thumbnails}}
<gallery>
HardcoreThumbnail.jpg|'''Voidlands''' on the game thumbnail.
</gallery>
{{GalleryHeader|Development Images}}
<gallery>
VoidlandsDI1.png|'''Voidlands''' on a development image.
VoidlandsDI2.png|'''Voidlands''' on a development image.
</gallery>
{{GalleryHeader|Renders}}
<gallery>
HardcoreRender.png|'''Voidlands''' on a render.
</gallery>
}}
==Trivia==
*Like [[Village of Despair]], this
*This map was not added in the [[Overhaul v1.0|Overhaul Update]] for unknown reasons, alongside most other [[Hardcore Mode|Hardcore]]-exclusive maps during [[Hardcore Testing BETA]].
**The map was going to be reimagined by Your_Adversary as a map for the reworked [[Hardcore Mode|Hardcore]] mode, but this has not happened yet.<ref>[[File:VoidlandsReimaginedProof.png|280px]]<br/>https://discord.com/channels/587355301083349002/589292970541318185/1529079312408379602 (Tower Defense Simulator Server)</ref>
*There was a bug where, when the [[Void Reaver (Legacy)|Void Reaver]] traveled on the bridge separating the two islands, it would start to fall backward and ragdoll as if it were being tied to the bridge by a rope, moving upside down along the path. However, its normal animations still played, and it still functioned as intended in the game.
==Update History==
*'''28 August 2020''' - [[Hardcore Testing BETA]]
**'''Voidlands''' added
*'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]]
**'''Voidlands''' removed.
==Notes==
<references/>
{{MapNavBox}}
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