Warden (Modern Enemy): Difference between revisions

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{{EnemyTabs}}
{{SameName|Warden|[[Warden|Tower]] • [[Warden (Legacy Enemy)|Legacy Enemy]] • '''Modern Enemy'''}}
{{For|[[Null Warden]]|[[Mission Quests|Underworld Warden]], a [[Mission Quests|Mission Quest]]}}
{{Zombie
|title1 = TemplarWarden
|image1 = TemplarRenderModernTemplar.png
|mode_appearance = [[Fallen Mode|{{Color|FallenMode}}]]<ref>[[Hidden Wave]] specifically. Does not appear in [[Fallen Mode|Fallen]] mode otherwise.</ref><br/>[[Challenge Trials|{{Color|TrialMode}}]]<br/>[[Polluted Wasteland II|{{Color|NuclearMode}}]]{{InfoboxContainer|Challenges|
|mode_appearance = Fallen
*[[Back to Basics (Challenge)|Back to Basics]]
|first_wave_appearance = 35
*[[Juggernaut (Challenge)|Juggernaut]]}}
|base_hp = 12,000
|first_wave_appearance = [[Hidden Wave|???]] (Fallen)<br/>39 (Challenge Trials)<br/>22 (Nuclear)
|mega_hp = 5 players — 12,250<br/>6 players — 12,500<br/>7 players — 12,750<br/> 8 players — 13,000
|base_hp = [[File:HealthIcon.png|20px|Health]]10,000 (Fallen & Sandbox)<br/>[[File:HealthIcon.png|20px|Health]]25,000 (Challenge Trials)<br/>[[File:HealthIcon.png|20px|Health]]67,500 (Nuclear)<br/>{{InfoboxContainer|Challenges|
|speed = Below Average
*[[File:HealthIcon.png|20px|Health]]4,000 ([[Back to Basics (Challenge)|Back to Basics]])}}
|hidden = No
|defense = {{Defense}}40%
|immunity = None
|speed = [[File:SpeedIcon.png|20px|Speed]]Average (3)
|ability1 = '''Minigun''' - The '''Templar''' will stop and fire its laser minigun at nearby towers, stunning all towers hit for a while.
|cash = {{Money|1,000}} every 10% health (Fallen)<br/>{{Money|800}} every 10% health (Challenge Trials)<br/>{{Money|15,000}} every 10% health (Nuclear)<br/>{{Money|5}} on death (Default)
|ability2 = '''Permanent Shield''' - Limits most forms of damage to a maximum of two. Lasts for the entire time that the '''Templar''' is alive.
|hidden = {{Attr|Hidden|Yes}}
|fly = No
|ghost = No
|lead = No
|immunity = {{Attr|Corpse}} (Variable)<br/>{{Attr|Bloated}} (Variable)<br/>{{Attr|Health Regen}} (Variable)<br/>{{Attr|Stun}} (Wave 25 only)<br/>{{BossList|Ref = <ref>Only the first '''Warden''' in [[Polluted Wasteland II]] is a [[Boss]] enemy.</ref>|Default}}
|ability1 = '''{{WikiAb|Heartfelt Laser}}''' - The '''Warden''' fires out a laser from its exposed heart for 3.5 seconds, stunning towers for 2 seconds and dealing 8 damage to units every tick. Has an attack range of 20.
|ability1_cooldown = 10
}}
__TOC__
{{QuoteBox|Incoming shielded enemy!<br>All attacks will do 2 damage at max to him!|Beginning of Wave 35 (Fallen)}}
 
==Description==
The '''Warden''', internally referred to as the '''Templar''', is an enemy that appears in [[Polluted Wasteland II]] and [[Challenge Trials]]. It also spawns once in [[Fallen Mode|Fallen]] mode during the [[Hidden Wave]]. It has very high health with high defense and average speed. It has an ability where it fires a glowing purple laser from its chest to stun every tower and damage every unit that comes in contact with it, making it very dangerous and a number-one priority.
The '''Templar''' is a boss which appears on wave 35 on the Fallen difficulty. It wields a minigun which can be used to fire at and stun towers, and also has a constant shield effect, which makes almost every attack deal two damage at maximum, with the exception of collision damage. Although the shield visual will disappear sometime after spawning, the '''Templar''' still retains this shielding effect, as the visual goes away just to get out of the way.
 
==Appearance==
The '''Templar''' appears to be a futuristic warrior, with shiny metal armor and a laser minigun which glows neon red. It is almost covered with its black and light grey armor, with the exception of some of it its arms which reveal a light green tone. It wears a helmet with horns, with its eyes covered with a red strobe of light. It is slightly larger than the average zombie.
The '''Warden''' is a large humanoid entity with a waist in its rig. It has a dark blue skin color and the ends of its limbs are covered in a cyan fluid. It has an energy pack on its back with an antenna that emits yellow sparks along with batteries connected to it. This energy pack has grey straps. The '''Warden''' also has metal plating on its body. Its chest has a gaping cavity, revealing its rib cage and a pink cube inside, which emits light blue particles. It has red wounds that span horizontally across the chest cavity.
 
==Strategy==
This only appears in Fallen mode. This does not have a counterpart in Beginners, Molten or Golden modes.
*The '''Warden''' is a high health enemy which is also [[Hidden (Attribute)|Hidden]], making it particularly dangerous.
**High DPS towers like the [[Accelerator]] or [[Minigunner]] should be used to take the '''Warden''' down.
**Towers like the [[Ranger]] can be used if combined with a way to make it target the '''Warden''', like the [[Spotlight Tech]] or [[Firework Technician]].
**The [[Commander]] should be used to boost the firerate of these towers.
**The [[Engineer]] is recommended, as its sentries will continue firing even when the [[Engineer]] is stunned by the '''Warden's''' ''Heartfelt Laser'' ability.
**The [[Pursuit]] cannot be stunned by the '''Warden's''' ''Heartfelt Laser'' ability.
**The [[Military Base]]'s [[units]] deal full collision damage to the '''Warden''', regardless of its defense, making them quite useful.
***Do note that their ranged damage is still decreased.
*It is recommended to place your towers away from the path to avoid getting stunned by the '''Warden's''' ''Heartfelt Laser'' ability.
*It may be viable to have a cheap distraction tower to distract the '''Warden's''' ''Heartfelt Laser'' from your main offensive towers.
*When the '''Warden''' spawns, it will not use its ''Heartfelt Laser'' ability for a few seconds. Use this period of time to defeat the '''Warden''' before it can stun any towers.
*The [[Medic]] can be used to shield towers that, preventing them from being stunned by the '''Warden's''' ''Heartfelt Laser'' ability.
**Do note that this will be ineffective while the '''Warden''' is still using ''Heartfelt Laser'', as the towers will be continuously stunned until the ability is over.
*The [[Gladiator]]'s stun blocking is ineffective against the '''Warden''', since even after it successfully blocks ''Heartfelt Laser's'' initial stun, it will be stunned again because of how long the ability lasts.
*Slowing towers like the [[Saboteur]], [[Electroshocker]], [[Warden]] or [[Freezer]] can be used to slow down the '''Warden'''.
**However, because of its large size, freezing towers and the [[Warden]] will slow it down for a shorter amount of time.
**Do note that the '''Warden''' will not stop using its ability when frozen or stunned.
*Defense dropping towers like the [[Pyromancer]], [[Jester]] or [[Freezer]] can help to reduce the '''Warden's''' defense.
 
== Strategy Sounds==
{{Sounds|{{pe|
*Explosive towers, such as the [[Rocketeer]] and [[Mortar]], can deal maximum damage towards the '''Templar''' (and other shielded enemies).
{| class{{=}}"article-table align-center" style{{=}}"width:750px; margin:0 auto;"
**While they have a slow firerate, they are still heavily favoured, especially with a [[Commander]] that has the ''Call of Arms'' ability activated.
|-
* Towers which focus on fast firerate, such as the [[Minigunner]], [[Crook Boss]] or [[Sentry]], are recommended, as they will not be heavily impacted by the shield, while slow firing towers, such as the [[Outlaw]], will be much less effective.
! style{{=}}"width:30%;" |Sound
**The [[Commander]] is highly recommended against the '''Templar''' due to its ability to boost firerate. [[John]]'s ''Gorilla Noises'', however, is not recommended against the '''Templar''' as damage is capped at two at all times.
! style{{=}}"width:70%;" |Description
**The same thing applies to any other tower that may receive an additional damage buff such as [[Golden Skincrate|Golden]] towers or the [[Cowboy]]'s ''Wildest of the West'' ability. They will not grant any additional damage to the '''Templar'''.
|-
* You may want to set your towers to target ''Strongest'' so that they can take down the '''Templar''' quicker.
! colspan{{=}}"2" |Abilities
** However, be aware that the '''Templar''' will usually spawn behind, or be overtaken by, faster zombies such as the [[Mystery]].
|-
** Also be aware that the [[Summoner Boss]] spawns with the [[Templar]] starting from wave 36, increasing the amount of zombies to defeat.
|[[File:TemplarLaserIntro.ogg]]
* Spamming low level towers, such as the [[Scout]] or [[Hunter]], may be largely useful, as investing into more expensive may prove inefficient for the cost, or downright useless.
|When the '''Warden''' performs ''Heartfelt Laser'' ability
* Using the [[Military Base]], [[Crook Boss]] (for its minions) or [[Enforcer]]'s ''SWAT Van'' will be very helpful due to its ability to bypass the shield effect.
|-
**Collision damage, damage from the [[Military Base]] vehicles' guns and damage from the [[Crook Boss]] minions' guns are not capped which makes them very useful assets against the '''Templar'''.
|[[File:TemplarLaserLoop.ogg]]
* Use the [[Pyromancer]] to reduce the '''Templar's''' speed so towers can attack it for longer.
|When the '''Warden''' performs ''Heartfelt Laser'' ability
**Burn damage is not limited to two, but the normal (non-burn) damage supplied by the [[Pyromancer]] is limited to two.
|-
** The [[Electroshocker]] can also slow down the '''Templar'''.
|[[File:TemplarLaserEnd.ogg]]
**The [[Freezer]] can actually freeze the '''Templar''' through its projectile or ''Ice Age'' ability.
|When the '''Warden''' performs ''Heartfelt Laser'' ability
*The [[Medic]] can be useful in cleansing nearby towers that have been stunned by the '''Templar''', so long they aren't stunned themselves.
|-
*The [[Swarmer]] and [[Soldier]] can basically perform at their maximum power against the '''Templar''' due to their unique way of dealing damage.
|}
}}}}
 
==Gallery==
{{Gallery|
{{GalleryHeader|Animations}}
<gallery>
UpgradedWardenWalk.gif|Walking animation (2 August 2024 – Present)
UpgradedWardenBeam.gif|''Heartfelt Laser'' animation (2 August 2024 – Present)
TemplarStun.gif|Stun animation (2 August 2024 – Present)
</gallery>
 
{{GalleryHeader|Converted Variants}}
<gallery>
DefHacker1Templar.png|Green variant, current version (11 June 2025 – Present)
</gallery>
 
{{GalleryHeader|Corpse Variants}}
<gallery>
CorpseTemplar.png|Second [[Corpse (Enemy)|Corpse]] variant, current version (12 March 2025 – Present)
</gallery>
 
{{GalleryHeader|Promotional Videos}}
<gallery>
Tower Defense Simulator - "Prepare Your Defenses" Trailer|'''Warden''' on a promotional video.
</gallery>
 
{{GalleryHeader|Miscellaneous}}
<gallery>
IndexTemplar.png|'''Warden''' on its [[Index]] icon.
</gallery>
}}
 
==Trivia==
*The '''Warden''' is very similar to [[Warden (Legacy Enemy)|Warden]] enemy of the same name, first added in [[v1.3.0]] for the very first version of [[Polluted Wasteland II]].
*'''Templars''' are likely named after the [https://en.wikipedia.org/wiki/Knights_Templar Knights Templar], a Catholic medieval chivalric order, perhaps most infamously know for the Crusades.
**Despite their similarities in name, design and functionality, they are technically not the legacy and modern variants of each other, as the '''Warden''' currently seen in [[Polluted Wasteland II]] is in reality the modern version of the [[Templar]] enemy.
**The '''Templar's''' helmet is similar to the Great Helm, a helmet common in the Middle Ages (and the Crusades).
***Because of this, both of them have two separate [[Logbooks]] that require to be collected.
 
==Update History==
*'''2 August 2024''' - [[v1.27.0]]
**'''Templar''' added, replacing its [[Templar|Legacy variant]].
**{{Bug}} Poison and electric defense dropping no longer decreases '''Templar's''' defense.
*'''6 November 2024''' - [[v1.40.0]]
**{{Bugfix}} Poison and electric defense dropping now drops '''Templar's''' defense, though the [[Jester]] still cannot drop it.
*'''19 February 2025''' - [[v1.54.0]]
**Now appears in [[Polluted Wasteland II]], replacing the [[Warden (Legacy Enemy)|Warden]].
***Has 50,000 health in [[Polluted Wasteland II]].
***Gives {{Money|150,000}} on death in [[Polluted Wasteland II]].
*'''24 September 2025''' - [[v1.75.0]]
**Now appears in [[Challenge Trials]].
***Has 25,000 health.
***Gives {{Money|8,000}} upon death.
*'''22 April 2026''' - [[v1.89.0]]
**Name changed from ''Templar'' to ''Warden''.
**Health increased from 50,000 to 67,500 in [[Polluted Wasteland II]].
**Now is a [[Hidden (Attribute)|Hidden]] enemy.
**Size increased.
*'''5 June 2026''' - [[v2.0.0]]
**{{Bug}} No longer appears in the [[Index]] as it has been replaced by its [[Warden (Legacy Enemy)|legacy]] variant.
*'''31 July 2026''' - [[v2.4.0]]
**Cash given is now rewarded upon every 10% health lost instead of on death, though the total amount given has not changed.
***[[Fallen Mode|Fallen]] changed from {{Money|10,000}} on death to {{Money|1,000}} every 10% health lost.
***[[Challenge Trials]] changed from {{Money|8,000}} on death to {{Money|800}} every 10% health lost.
***[[Polluted Wasteland II]] changed from {{Money|150,000}} on death to {{Money|15,000}} every 10% health lost.
 
==Notes==
<references/>
 
 
{{Fallen|[[Fallen King]]|Wave 40|[[Awakened Fallen King]] & Warden|[[Hidden Wave|Wave ???]]|End|N/A}}
== Version History ==
{{ChallengeTrials|[[Grave Digger]]|Wave 35|Warden|Wave 39|[[Champion Templar]]|Wave 40}}
*'''4 March 2020'''
{{PollutedWasteland|[[Super Toxic]]|Wave 21|Warden|Wave 22|[[Giant Skeleton]] & [[Necromancer King]]|Wave 23}}
** '''Templar''' added.
 
{{Fallen|[[Boomer]]|Wave 34|{{PAGENAME}}|Wave 35|[[Summoner Boss]] & [[Error]]|Wave 36}}
{{FallenNuclear|[[Splitter]]|Wave 34|{{PAGENAME}}|Wave 35|[[Summoner Boss]] & [[Circuit]]|Wave 36}}
 
__NOTOC__
 
{{ZombieNavBox}}
{{DISPLAYTITLE:Warden}}
[[Category:Late-Game]]