Warden (Modern Enemy): Difference between revisions
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{{EnemyTabs}}
{{SameName|
{{For|[[Null Warden]]|[[Mission Quests|Underworld Warden]], a [[Mission Quests|Mission Quest]]}}
{{Zombie
|title1 =
|image1 =
|mode_appearance = [[Fallen Mode|{{
*[[Back to Basics (Challenge)|Back to Basics]]
*[[Juggernaut (Challenge)|Juggernaut]]}}
|first_wave_appearance = [[Hidden Wave|???]] (Fallen)<br/>39 (Challenge Trials)<br/>22 (Nuclear)
|base_hp = [[File:HealthIcon.png|20px|Health]]
*[[File:HealthIcon.png|20px|Health]]4,000 ([[Back to Basics (Challenge)|Back to Basics]])}}
|defense = {{Defense}}40%
|speed = [[File:SpeedIcon.png|20px|Speed]]Average (3)
|cash = {{Money|
|hidden =
|fly = No
|ghost = No
|lead = No
|immunity = {{Attr|
|ability1 = '''{{WikiAb|Heartfelt Laser}}''' - The '''
|ability1_cooldown = 10
}}
__TOC__
==Description==
The '''Warden''', internally referred to as the '''Templar''', is an enemy that appears in [[Polluted Wasteland II]] and [[Challenge Trials]]. It also spawns once in [[Fallen Mode|Fallen]] mode during the [[Hidden Wave]]. It has very high health with high defense and average speed. It has an ability where it fires a glowing purple laser from its chest to stun every tower and damage every unit that comes in contact with it, making it very dangerous and a number-one priority.
==Appearance==
The '''
==Strategy==
*The '''Warden''' is a high health enemy which is also [[Hidden (Attribute)|Hidden]], making it particularly dangerous.
*
**Towers like the [[Ranger]] can be used if combined with a way to make it target the '''Warden''', like the [[Spotlight Tech]] or [[Firework Technician]].
**The [[Commander]] should be used to boost the firerate of these towers.
**The [[Engineer]] is recommended, as its sentries will continue firing even when the [[Engineer]] is stunned by the '''
**The
**The [[Military Base]]'s [[units]] deal full collision damage to the '''
***Do note that their ranged damage is still decreased.
*It is recommended to place your towers away from the path to avoid getting stunned by the '''
*It may be viable to have a cheap distraction tower to distract the '''
*When the '''
*The [[Medic]] can be used to
**Do note that this will be ineffective while the '''
*The [[Gladiator]]'s stun blocking is ineffective against the '''
*Slowing towers like the [[
**However, because of its large size, freezing towers and the [[Warden]] will slow it down for a shorter amount of time.
**Do note that the '''
*Defense dropping towers like the [[Pyromancer]], [[Jester]] or [[Freezer]] can help to reduce the '''
==Sounds==
{{Sounds|{{pe|
{
|-
! style{{=}}"width:30%;"
! style{{=}}"width:70%;"
|-
! colspan{{=}}"2" |Abilities
{{!}}[[File:TemplarLaserIntro.ogg]]▼
|-
|When the '''Warden''' performs ''Heartfelt Laser'' ability
{{!}}[[File:TemplarLaserLoop.ogg]]▼
|-
|When the '''Warden''' performs ''Heartfelt Laser'' ability
{{!}}[[File:TemplarLaserEnd.ogg]]▼
|-
|When the '''Warden''' performs ''Heartfelt Laser'' ability
{{!}}}▼
|-
==Gallery==
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{{GalleryHeader|Animations}}
<gallery>
UpgradedWardenBeam.gif|''Heartfelt Laser'' animation (2 August 2024 – Present)
TemplarStun.gif|Stun animation (2 August 2024 – Present)
</gallery>
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<gallery>
CorpseTemplar.png|Second [[Corpse (Enemy)|Corpse]] variant, current version (12 March 2025 – Present)
</gallery>
{{GalleryHeader|Promotional Videos}}
<gallery>
Tower Defense Simulator - "Prepare Your Defenses" Trailer|'''Warden''' on a promotional video.
</gallery>
{{GalleryHeader|Miscellaneous}}
<gallery>
IndexTemplar.png|'''
</gallery>
}}
==Trivia==
*The '''Warden''' is very similar to [[Warden (Legacy Enemy)|Warden]] enemy of the same name, first added in [[v1.3.0]] for the very first version of [[Polluted Wasteland II]].
**Despite their similarities in name, design and functionality, they are technically not the legacy and modern variants of each other, as the '''Warden''' currently seen in [[Polluted Wasteland II]] is in reality the modern version of the [[Templar]] enemy.
***Because of this, both of them have two separate [[Logbooks]] that require to be collected.
==Update History==
*'''2 August 2024''' - [[v1.27.0]]
**'''Templar''' added, replacing its [[Templar
**{{Bug}} Poison and electric defense dropping no longer decreases '''Templar's''' defense.
*'''6 November 2024''' - [[v1.40.0]]
**{{Bugfix}} Poison and electric defense dropping now drops '''Templar's''' defense, though the [[Jester]] still cannot drop it.
*'''19 February 2025''' - [[v1.54.0]]
**Now appears in [[Polluted Wasteland II]], replacing the [[Warden (Legacy Enemy)|Warden]].
***Has 50,000 health in [[Polluted Wasteland II]].
***Gives {{Money|150,000}} on death in [[Polluted Wasteland II]].
*'''24 September 2025''' - [[v1.75.0]]
**Now appears in [[Challenge Trials]].
***Has 25,000 health.
***Gives {{Money|8,000}} upon death.
*'''22 April 2026''' - [[v1.89.0]]
**Name changed from ''Templar'' to ''Warden''.
**Health increased from 50,000 to 67,500 in [[Polluted Wasteland II]].
**Now is a [[Hidden (Attribute)|Hidden]] enemy.
**Size increased.
*'''5 June 2026''' - [[v2.0.0]]
**{{Bug}} No longer appears in the [[Index]] as it has been replaced by its [[Warden (Legacy Enemy)|legacy]] variant.
*'''31 July 2026''' - [[v2.4.0]]
**Cash given is now rewarded upon every 10% health lost instead of on death, though the total amount given has not changed.
***[[Fallen Mode|Fallen]] changed from {{Money|10,000}} on death to {{Money|1,000}} every 10% health lost.
***[[Challenge Trials]] changed from {{Money|8,000}} on death to {{Money|800}} every 10% health lost.
***[[Polluted Wasteland II]] changed from {{Money|150,000}} on death to {{Money|15,000}} every 10% health lost.
==Notes==
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{{Fallen|[[Fallen King]]|Wave 40|[[Awakened Fallen King]] &
{{
{{PollutedWasteland|[[Super Toxic]]|Wave 21|Warden|Wave 22|[[Giant Skeleton]] & [[Necromancer King]]|Wave 23}}
{{ZombieNavBox}}
{{DISPLAYTITLE:Warden}}
[[Category:Late-Game]]
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