Warden (Modern Enemy): Difference between revisions

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{{EnemyTabs}}
{{SameName|TemplarWarden|[[TemplarWarden|ModernTower]] • [[TemplarWarden (Legacy Enemy)|Legacy Enemy]] • '''Modern Enemy'''}}
{{For|the [[RobloxNull Mystery Figure - Templar|toy version of this enemyWarden]]|[[WardenMission (Enemy)Quests|Underworld Warden]]|, a [[ChampionMission Quests|Mission TemplarQuest]]}}
{{Zombie
|title1 = TemplarWarden
|image1 = ModernTemplar.png
|mode_appearance = [[Fallen Mode|{{ColourColor|FallenMode}}]]<ref>[[Hidden Wave]] specifically. Does not appear in [[Fallen Mode|Fallen]] mode otherwise.</ref><br/>[[Challenge Trials|{{ColourColor|TrialMode}}]]<br/>[[Polluted Wasteland II|{{ColourColor|NuclearMode}}]]{{InfoboxContainer|Challenges|
*[[Back to Basics (Challenge)|Back to Basics]]
*[[Juggernaut (Challenge)|Juggernaut]]}}
|first_wave_appearance = [[Hidden Wave|???]] (Fallen)<br/>39 (Challenge Trials)<br/>22 (Nuclear)
|base_hp = [[File:HealthIcon.png|20px|Health]]10,000 (Fallen & Sandbox)<br/>[[File:HealthIcon.png|20px|Health]]25,000 (Challenge Trials)<br/>[[File:HealthIcon.png|20px|Health]]5067,000500 (Nuclear)<br/>{{InfoboxContainer|Challenges|
*[[File:HealthIcon.png|20px|Health]]4,000 ([[Back to Basics (Challenge)|Back to Basics]])}}
|scale_hp = Trio - [[File:HealthIcon.png|20px|Health]]57,600 (Nuclear)<br/>Quad - [[File:HealthIcon.png|20px|Health]]65,100 (Nuclear)
|defense = {{Defense}}40%
|speed = [[File:SpeedIcon.png|20px|Speed]]Average (3)
|cash = {{Money|101,000}} onevery death10% health (Fallen)<br/>{{Money|8,000800}} onevery death10% health (Challenge Trials)<br/>{{Money|15015,000}} onevery 10% deathhealth (Nuclear)<br/>{{Money|5}} on death (Default)
|hidden = No{{Attr|Hidden|Yes}}
|fly = No
|ghost = No
|lead = No
|immunity = {{Attr|Corpse}} (Variable)<br/>{{Attr|Bloated}} (Variable)<br/>{{Attr|Health Regen}} (Variable)<br/>{{Attr|Stun}} (Wave 25 only)<br/>{{BossList|Ref = <ref>Only the first '''TemplarWarden''' in [[Polluted Wasteland II]] is a [[Boss]] enemy.</ref>|Default}}
|ability1 = '''{{WikiAb|Heartfelt Laser}}''' - The '''TemplarWarden''' fires out a laser from its exposed heart for 3.5 seconds, stunning towers for 2 seconds and dealing 8 damage to units every tick. Has an attack range of 20.
|ability1_cooldown = 10
}}
__TOC__
==Description==
The '''Warden''', internally referred to as the '''Templar''', is an enemy that appears in [[Polluted Wasteland II]] and [[Challenge Trials]]. It also spawns once in [[Fallen Mode|Fallen]] mode during the [[Hidden Wave]]. It has very high health with high defense and average speed. It has an ability where it fires a glowing purple laser from its chest to stun every tower and damage every unit that comes in contact with it, making it very dangerous and a number-one priority.
 
==Appearance==
The '''TemplarWarden''' is a large humanoid entity with a waist in its rig. It has a dark blue skin color and the ends of its limbs are covered in a cyan fluid. It has an energy pack on its back with an antenna that emits yellow sparks along with batteries connected to it. This energy pack has grey straps. The '''TemplarWarden''' also has metal plating on its body. Its chest has a gaping cavity, revealing its rib cage and a pink cube inside, which emits light blue particles. It has red wounds that span horizontally across the chest cavity.
 
==Strategy==
*The '''Warden''' is a high health enemy which is also [[Hidden (Attribute)|Hidden]], making it particularly dangerous.
*Like all other tanky enemies, high*High DPS towers like the [[Accelerator]] or [[Minigunner]] should be used to take the '''TemplarWarden''' down.
**Towers like the [[Ranger]] can be used if combined with a way to make it target the '''Warden''', like the [[Spotlight Tech]] or [[Firework Technician]].
**The [[Commander]] should be used to boost the firerate of these towers.
**The [[Engineer]] is recommended, as its sentries will continue firing even when the [[Engineer]] is stunned by the '''TemplarWarden's''' ''Heartfelt Laser'' ability.
**The [[Ranger]] and [[Pursuit]] cannot be stunned by the '''TemplarWarden's''' ''Heartfelt Laser'' ability.
**The [[Military Base]]'s [[units]] deal full collision damage to the '''TemplarWarden''', regardless of its defense, making them quite useful.
***Do note that their ranged damage is still decreased.
*It is recommended to place your towers away from the path to avoid getting stunned by the '''TemplarWarden's''' ''Heartfelt Laser'' ability.
*It may be viable to have a cheap distraction tower to distract the '''TemplarWarden's''' ''Heartfelt Laser'' from your main offensive towers.
*When the '''TemplarWarden''' spawns, it will not use its ''Heartfelt Laser'' ability for a few seconds. Use this period of time to defeat the '''TemplarWarden''' before it can stun any towers.
*The [[Medic]] can be used to shield towers that, preventing them from being stunned by the '''TemplarWarden's''' ''Heartfelt Laser'' ability.
**Do note that this will be ineffective while the '''TemplarWarden''' is still using ''Heartfelt Laser'', as the towers will be continuously stunned until the ability is over.
*The [[Gladiator]]'s stun blocking is ineffective against the '''TemplarWarden''', since even after it successfully blocks ''Heartfelt Laser's'' initial stun, it will be stunned again because of how long the ability lasts.
*Slowing towers like the [[CryomancerSaboteur]], [[Electroshocker]], [[Warden]] or [[Freezer]] can be used to slow down the '''TemplarWarden'''.
**However, because of its large size, freezing towers and the [[Warden]] will slow it down for a shorter amount of time.
**Do note that the '''TemplarWarden''' will not stop using its ability when frozen or stunned.
*Defense dropping towers like the [[Pyromancer]], [[Jester]] or [[Freezer]] can help to reduce the '''TemplarWarden's''' defense.
 
==Sounds==
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|-
|[[File:TemplarLaserIntro.ogg]]
|When the '''TemplarWarden''' performs ''Heartfelt Laser'' ability
|-
|[[File:TemplarLaserLoop.ogg]]
|When the Templar'''Warden''' performs ''Heartfelt Laser'' ability
|-
|[[File:TemplarLaserEnd.ogg]]
|When the '''TemplarWarden''' performs ''Heartfelt Laser'' ability
|-
|}
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{{GalleryHeader|Promotional Videos}}
<gallery>
Tower Defense Simulator - "Prepare Your Defenses" Trailer|'''TemplarWarden''' on a promotional video.
</gallery>
 
{{GalleryHeader|Miscellaneous}}
<gallery>
IndexTemplar.png|'''TemplarWarden''' on its [[Index]] icon.
</gallery>
}}
 
==Trivia==
*The '''Warden''' is very similar to [[Warden (Legacy Enemy)|Warden]] enemy of the same name, first added in [[v1.3.0]] for the very first version of [[Polluted Wasteland II]].
*For some reason, despite being called the '''Templar''', its design does not have any single resemblance to the templar from the [[wp:Knights Templar|Knights Templar]], a Catholic medieval chivalric order, most infamously known for the Crusades.
**Despite their similarities in name, design and functionality, they are technically not the legacy and modern variants of each other, as the '''Warden''' currently seen in [[Polluted Wasteland II]] is in reality the modern version of the [[Templar]] enemy.
*The '''Templar''' is a slightly modified version of the [[Warden (Enemy)|Warden]] enemy.
***Because of this, both of them have two separate [[Logbooks]] that require to be collected.
**Later in 2025, it would actually completely replace the [[Warden (Enemy)|Warden]] in [[Polluted Wasteland II]].
 
==Update History==
*'''2 August 2024''' - [[v1.27.0]]
**'''Templar''' added, replacing its [[Templar (Legacy)|Legacy variant]].
**{{Bug}} Poison and electric defense dropping no longer decreases '''Templar's''' defense.
*'''6 November 2024''' - [[v1.40.0]]
**{{Bugfix}} Poison and electric defense dropping now drops '''Templar's''' defense, though the [[Jester]] still cannot drop it.
*'''19 February 2025''' - [[v1.54.0]]
**Now appears in [[Polluted Wasteland II]], replacing the [[Warden (Legacy Enemy)|Warden]].
***Has 50,000 health in [[Polluted Wasteland II]].
***Gives {{Money|150,000}} on death in [[Polluted Wasteland II]].
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***Has 25,000 health.
***Gives {{Money|8,000}} upon death.
*'''22 April 2026''' - [[v1.89.0]]
**Name changed from ''Templar'' to ''Warden''.
**Health increased from 50,000 to 67,500 in [[Polluted Wasteland II]].
**Now is a [[Hidden (Attribute)|Hidden]] enemy.
**Size increased.
*'''5 June 2026''' - [[v2.0.0]]
**{{Bug}} No longer appears in the [[Index]] as it has been replaced by its [[Warden (Legacy Enemy)|legacy]] variant.
*'''31 July 2026''' - [[v2.4.0]]
**Cash given is now rewarded upon every 10% health lost instead of on death, though the total amount given has not changed.
***[[Fallen Mode|Fallen]] changed from {{Money|10,000}} on death to {{Money|1,000}} every 10% health lost.
***[[Challenge Trials]] changed from {{Money|8,000}} on death to {{Money|800}} every 10% health lost.
***[[Polluted Wasteland II]] changed from {{Money|150,000}} on death to {{Money|15,000}} every 10% health lost.
 
==Notes==
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{{Fallen|[[Fallen King]]|Wave 40|[[Awakened Fallen King]] & TemplarWarden|[[Hidden Wave|Wave ???]]|End|N/A}}
{{ChallengeTrials|[[Grave Digger]]|Wave 35|TemplarWarden|Wave 39|[[Champion Templar]]|Wave 40}}
{{PollutedWasteland|[[Super Toxic]]|Wave 21|TemplarWarden|Wave 22|[[CursedGiant Skeleton]] & [[Necromancer King]]|Wave 23}}
 
 
 
{{ZombieNavBox}}
{{DISPLAYTITLE:Warden}}
[[Category:Late-Game]]