Warden (Modern Enemy): Difference between revisions

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{{EnemyTabs}}
{{SameName|Warden|[[TemplarWarden|ModernTower]] • [[Warden (Legacy Enemy)|Legacy Enemy]] • '''Modern Enemy'''}}
{{For|[[Null Warden]]|[[Mission Quests|Underworld Warden]], a [[Mission Quests|Mission Quest]]}}
{{Zombie
|title1 = Warden
|image1 = ModernTemplar.png
|mode_appearance = [[Fallen Mode|{{ColourColor|FallenMode}}]]<ref>[[Hidden Wave]] specifically. Does not appear in [[Fallen Mode|Fallen]] mode otherwise.</ref><br/>[[Challenge Trials|{{ColourColor|TrialMode}}]]<br/>[[Polluted Wasteland II|{{ColourColor|NuclearMode}}]]{{InfoboxContainer|Challenges|
*[[Back to Basics (Challenge)|Back to Basics]]
*[[Juggernaut (Challenge)|Juggernaut]]}}
|first_wave_appearance = [[Hidden Wave|???]] (Fallen)<br/>39 (Challenge Trials)<br/>22 (Nuclear)
|base_hp = [[File:HealthIcon.png|20px|Health]]10,000 (Fallen & Sandbox)<br/>[[File:HealthIcon.png|20px|Health]]25,000 (Challenge Trials)<br/>[[File:HealthIcon.png|20px|Health]]5067,000500 (Nuclear)<br/>{{InfoboxContainer|Challenges|
*[[File:HealthIcon.png|20px|Health]]4,000 ([[Back to Basics (Challenge)|Back to Basics]])}}
|scale_hp = Trio - [[File:HealthIcon.png|20px|Health]]57,600 (Nuclear)<br/>Quad - [[File:HealthIcon.png|20px|Health]]65,100 (Nuclear)
|defense = {{Defense}}40%
|speed = [[File:SpeedIcon.png|20px|Speed]]Average (3)
|cash = {{Money|101,000}} onevery death10% health (Fallen)<br/>{{Money|8,000800}} onevery death10% health (Challenge Trials)<br/>{{Money|15015,000}} onevery 10% deathhealth (Nuclear)<br/>{{Money|5}} on death (Default)
|hidden = {{Attr|Hidden|Yes}}
|fly = No
|ghost = No
|lead = No
|immunity = {{Attr|Corpse}} (Variable)<br/>{{Attr|Bloated}} (Variable)<br/>{{Attr|Health Regen}} (Variable)<br/>{{Attr|Stun}} (Wave 25 only)<br/>{{BossList|Ref = <ref>Only the first '''TemplarWarden''' in [[Polluted Wasteland II]] is a [[Boss]] enemy.</ref>|Default}}
|ability1 = '''{{WikiAb|Heartfelt Laser}}''' - The '''TemplarWarden''' fires out a laser from its exposed heart for 3.5 seconds, stunning towers for 2 seconds and dealing 8 damage to units every tick. Has an attack range of 20.
|ability1_cooldown = 10
}}
__TOC__
==Description==
The '''Warden''', internally referred to as the '''Templar''', is an enemy that appears in [[Polluted Wasteland II]] and [[Challenge Trials]]. It also spawns once in [[Fallen Mode|Fallen]] mode during the [[Hidden Wave]]. It has very high health with high defense and average speed. It has an ability where it fires a glowing purple laser from its chest to stun every tower and damage every unit that comes in contact with it, making it very dangerous and a number-one priority.
 
==Appearance==
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==Strategy==
*The '''Warden''' is a high health enemy which is also [[Hidden (Attribute)|Hidden]], making it particularly dangerous.
*Like all other tanky enemies, high*High DPS towers like the [[Accelerator]] or [[Minigunner]] should be used to take the '''Warden''' down.
**Towers like the [[Ranger]] can be used if combined with a way to make it target the '''Warden''', like the [[Spotlight Tech]] or [[Firework Technician]].
**The [[Commander]] should be used to boost the firerate of these towers.
**The [[Engineer]] is recommended, as its sentries will continue firing even when the [[Engineer]] is stunned by the '''Warden's''' ''Heartfelt Laser'' ability.
**The [[Ranger]] and [[Pursuit]] cannot be stunned by the '''Warden's''' ''Heartfelt Laser'' ability.
**The [[Military Base]]'s [[units]] deal full collision damage to the '''Warden''', regardless of its defense, making them quite useful.
***Do note that their ranged damage is still decreased.
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**Do note that this will be ineffective while the '''Warden''' is still using ''Heartfelt Laser'', as the towers will be continuously stunned until the ability is over.
*The [[Gladiator]]'s stun blocking is ineffective against the '''Warden''', since even after it successfully blocks ''Heartfelt Laser's'' initial stun, it will be stunned again because of how long the ability lasts.
*Slowing towers like the [[CryomancerSaboteur]], [[Electroshocker]], [[Warden]] or [[Freezer]] can be used to slow down the '''Warden'''.
**However, because of its large size, freezing towers and the [[Warden]] will slow it down for a shorter amount of time.
**Do note that the '''Warden''' will not stop using its ability when frozen or stunned.
*Defense dropping towers like the [[Pyromancer]], [[Jester]] or [[Freezer]] can help to reduce the '''TemplarWarden's''' defense.
 
==Sounds==
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|-
|[[File:TemplarLaserIntro.ogg]]
|When the '''TemplarWarden''' performs ''Heartfelt Laser'' ability
|-
|[[File:TemplarLaserLoop.ogg]]
|When the Templar'''Warden''' performs ''Heartfelt Laser'' ability
|-
|[[File:TemplarLaserEnd.ogg]]
|When the '''TemplarWarden''' performs ''Heartfelt Laser'' ability
|-
|}
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{{GalleryHeader|Promotional Videos}}
<gallery>
Tower Defense Simulator - "Prepare Your Defenses" Trailer|'''TemplarWarden''' on a promotional video.
</gallery>
 
{{GalleryHeader|Miscellaneous}}
<gallery>
IndexTemplar.png|'''TemplarWarden''' on its [[Index]] icon.
</gallery>
}}
 
==Trivia==
*The '''Warden''' is very similar to [[Warden (Legacy Enemy)|Warden]] enemy of the same name, first added in [[v1.3.0]] for the very first version of [[Polluted Wasteland II]].
*For some reason, despite being called the '''Templar''', its design does not have any single resemblance to the templar from the [[wp:Knights Templar|Knights Templar]], a Catholic medieval chivalric order, most infamously known for the Crusades.
**Despite their similarities in name, design and functionality, they are technically not the legacy and modern variants of each other, as the '''Warden''' currently seen in [[Polluted Wasteland II]] is in reality the modern version of the [[Templar]] enemy.
*The '''Templar''' is a slightly modified version of the [[Warden (Enemy)|Warden]] enemy.
***Because of this, both of them have two separate [[Logbooks]] that require to be collected.
**Later in 2025, it would actually completely replace the [[Warden (Enemy)|Warden]] in [[Polluted Wasteland II]].
 
==Update History==
*'''2 August 2024''' - [[v1.27.0]]
**'''Templar''' added, replacing its [[Templar (Legacy)|Legacy variant]].
**{{Bug}} Poison and electric defense dropping no longer decreases '''Templar's''' defense.
*'''6 November 2024''' - [[v1.40.0]]
**{{Bugfix}} Poison and electric defense dropping now drops '''Templar's''' defense, though the [[Jester]] still cannot drop it.
*'''19 February 2025''' - [[v1.54.0]]
**Now appears in [[Polluted Wasteland II]], replacing the [[Warden (Legacy Enemy)|Warden]].
***Has 50,000 health in [[Polluted Wasteland II]].
***Gives {{Money|150,000}} on death in [[Polluted Wasteland II]].
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*'''22 April 2026''' - [[v1.89.0]]
**Name changed from ''Templar'' to ''Warden''.
**Health increased from 50,000 to 67,500 in [[Polluted Wasteland II]].
**Now is a [[Hidden (Attribute)|Hidden]] enemy.
**Size increased.
*'''5 June 2026''' - [[v2.0.0]]
**{{Bug}} No longer appears in the [[Index]] as it has been replaced by its [[Warden (Legacy Enemy)|legacy]] variant.
*'''31 July 2026''' - [[v2.4.0]]
**Cash given is now rewarded upon every 10% health lost instead of on death, though the total amount given has not changed.
***[[Fallen Mode|Fallen]] changed from {{Money|10,000}} on death to {{Money|1,000}} every 10% health lost.
***[[Challenge Trials]] changed from {{Money|8,000}} on death to {{Money|800}} every 10% health lost.
***[[Polluted Wasteland II]] changed from {{Money|150,000}} on death to {{Money|15,000}} every 10% health lost.
 
==Notes==
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{{Fallen|[[Fallen King]]|Wave 40|[[Awakened Fallen King]] & TemplarWarden|[[Hidden Wave|Wave ???]]|End|N/A}}
{{ChallengeTrials|[[Grave Digger]]|Wave 35|TemplarWarden|Wave 39|[[Champion Templar]]|Wave 40}}
{{PollutedWasteland|[[Super Toxic]]|Wave 21|TemplarWarden|Wave 22|[[CursedGiant Skeleton]] & [[Necromancer King]]|Wave 23}}
 
 
 
{{ZombieNavBox}}
{{DISPLAYTITLE:Warden}}
[[Category:Late-Game]]