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{{Tabs|History}} ''To see the statistics of this tower without the [[Firerate Bug]], visit the [[Firerate Bug/Accelerator|Firerate Bug]] page.'' <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''Operator Update (19 June 2026) β Present'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{PVPBaseStat |Image = [[File:DefaultAcceleratorIcon2.png|100px]] |Unlock Cost = {{Gem|2,500}} |Category = Hardcore |Role = Offense |Cost = {{Money|7,500}} |Footprint = 1.75 |Sell Price = {{Money|2,500}} |Placement Type = Ground |Damage = [[File:Damage Icon.png|20px|Damage]]12 |Damage Type = Burst |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.25 |Hidden = {{Hidden|Hidden Detection}}Level 1+ |Range = [[File:Range Icon.png|20px|Range]]19 |Lead = {{Lead|Lead Detection}}Level 0+ |Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5 |Fly = N/A |Title1 = Overcharge |Stat1 = [[File:Cooldown Buff.png|20px|Overcharge]]9,000 |Title2 = Charge-Up |Stat2 = [[File:Cooldown Icon.png|20px|Charge-Up]]6.5 |Title3 = Cooldown |Stat3 = [[File:Cooldown Icon.png|20px|Cooldown]]2.5 |PVP Cost = {{Money|4,250}} |PVP Footprint = 1.5 |PVP Sell Price = {{Money|1,416}} |PVP Placement Type = Ground |PVP Damage = [[File:Damage Icon.png|20px|Damage]]10 |PVP Damage Type = Burst |PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.2 |PVP Hidden = {{Hidden|Hidden Detection}}Level 1+ |PVP Range = [[File:Range Icon.png|20px|Range]]18 |PVP Lead = {{Lead|Lead Detection}}Level 0+ |PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8 |PVP Fly = N/A |PVP Title1 = Overcharge |PVP Stat1 = [[File:Cooldown Buff.png|20px|Overcharge]]300 |PVP Title2 = Charge-Up |PVP Stat2 = [[File:Cooldown Icon.png|20px|Charge-Up]]2.5 |PVP Title3 = Cooldown |PVP Stat3 = [[File:Cooldown Icon.png|20px|Cooldown]]2 }} ==Upgrades== {{PVPTabber |{{Upgrade|Level = Level 1|Upgrade Title = Extra Juice|Cost = {{Money|2,000}}|Image = [[File:AccelLevel1Icon.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]] +Hidden Detection {{Hidden|Hidden Detection}} 9,000 > 11,250 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]] Sell Price changes to {{Money|3,166}}}} {{Upgrade|Level = Level 2|Upgrade Title = Second Energy Canister|Cost = {{Money|6,000}}|Image = [[File:AccelLevel2Icon.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] +10 Damage [[File:Damage Icon.png|20px|Damage]] 11,250 > 18,750 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]] 6.5 > 5.5 Charge-Up Time [[File:Cooldown Icon.png|20px|Charge Time]] Sell Price changes to {{Money|5,166}}}} {{Upgrade|Level = Level 3|Upgrade Title = Powerhouse Armor|Cost = {{Money|9,999}}|Image = [[File:AccelLevel3Icon.png|100px]]|Information = +15 Damage [[File:Damage Icon.png|20px|Damage]] 18,750 > 30,000 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]] 5.5 > 4 Charge-Up Time [[File:Cooldown Icon.png|20px|Charge Time]] 2.5 > 1 Cooldown [[File:Cooldown Icon.png|20px|Cooldown]] Sell Price changes to {{Money|8,499}}}} {{Upgrade|Level = Level 4|Upgrade Title = Supercharger|Cost = {{Money|27,500}}|Image = [[File:AccelLevel4Icon.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] 0.25 > 0.175 Tick [[File:Cooldown Icon.png|20px|Tick]] +10 Damage [[File:Damage Icon.png|20px|Damage]] 30,000 > 50,000 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]] 4 > 2.5 Charge-Up Time [[File:Cooldown Icon.png|20px|Charge Time]] Sell Price changes to {{Money|17,666}}}} {{Upgrade|Level = Level 5|Upgrade Title = Vessel Of Infinite Destruction|Cost = {{Money|50,000}}|Image = [[File:AccelLevel5Icon.png|100px]]|Information = 0.175 > 0.125 Tick [[File:Cooldown Icon.png|20px|Tick]] +1.5 Range [[File:Range Icon.png|20px|Range]] +10 Damage [[File:Damage Icon.png|20px|Damage]] 50,000 > 100,000 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]] 2.5 > 1.5 Charge-Up Time [[File:Cooldown Icon.png|20px|Charge Time]] Sell Price changes to {{Money|34,333}}}} |{{Upgrade|Level = Level 1|Upgrade Title = Extra Juice|Cost = {{Money|750}}|Image = [[File:AccelLevel1Icon.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]] +Hidden Detection {{Hidden|Hidden Detection}} Sell Price changes to {{Money|1,666}}}} {{Upgrade|Level = Level 2|Upgrade Title = Second Energy Canister|Cost = {{Money|2,000}}|Image = [[File:AccelLevel2Icon.png|100px]]|Information = 300 > 600 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]] Sell Price changes to {{Money|2,333}}}} {{Upgrade|Level = Level 3|Upgrade Title = Powerhouse Armor|Cost = {{Money|4,500}}|Image = [[File:AccelLevel3Icon.png|100px]]|Information = +17 Damage [[File:Damage Icon.png|20px|Damage]] 0.2 > 0.15 Tick [[File:Cooldown Icon.png|20px|Tick]] +2 Range [[File:Range Icon.png|20px|Range]] Sell Price changes to {{Money|3,833}}}} {{Upgrade|Level = Level 4|Upgrade Title = Supercharger|Cost = {{Money|12,000}}|Image = [[File:AccelLevel4Icon.png|100px]]|Information = -2 Damage [[File:Damage Icon.png|20px|Damage]] 0.15 > 0.1 Tick [[File:Cooldown Icon.png|20px|Tick]] 600 > 1,280 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]] 2.5 > 1.5 Charge-Up Time [[File:Cooldown Icon.png|20px|Charge Time]] Sell Price changes to {{Money|7,833}}}} {{Upgrade|Level = Level 5|Upgrade Title = Vessel Of Infinite Destruction|Cost = {{Money|28,500}}|Image = [[File:AccelLevel5Icon.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]] +44 Damage [[File:Damage Icon.png|20px|Damage]] 1,280 > 2,400 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]] Sell Price changes to {{Money|17,333}}}} }} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Overcharge / (Charge-Up + Cooldown + (Overcharge / Damage * Tick)) $CE$ = Total Cost / DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 7500; 2000; 6000; 9999; 27500; 50000 $PVP-COST$ = 4250; 750; 2000; 4500; 12000; 28500 $FSE-DETECTION$ = 1; 0; $FSE-UPGRADE$ = Extra Juice; Second Energy Canister; Powerhouse Armor; Supercharger; Vessel Of Infinite Destruction $FSE-UPGRADEICON$ = 11821094308; 11821094198; 11821093989; 11821093828; 11821093672 $CUREF$ = <ref name="charge">The Charge-Up happens when the '''Accelerator''' first starts attacking or its cooldown ends. This is indicated by an animation where the '''Accelerator''' charges up its plasma gun.</ref> $CREF$ = <ref name="cooldown">The Cooldown happens when the Overcharge occurs. This is indicated by an animation where the '''Accelerator''' waves its hand.</ref> $DREF$ = <ref name="dps">DPS is calculated as Overcharge Γ· (Charge-Up + Cooldown + [Overcharge Γ· Damage x Tick]).</ref> $R$ = $FNC-RECURSION$ </var> <div class="mobile-tabber"><tabber> |-|Regular = <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Damage !! Tick !! Charge-Up$CUREF$ !! Cooldown$CREF$ !! Overcharge !! Range !! DPS$DREF$ !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 12 || 0.25 || 6.5 || 2.5 || 9,000 || 19 || $DPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 15 || 0.25 || 6.5 || 2.5 || 11,250 || 19 || $DPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 25 || 0.25 || 5.5 || 2.5 || 18,750 || 21 || $DPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 40 || 0.25 || 4 || 1 || 30,000 || 21 || $DPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 50 || 0.175 || 2.5 || 1 || 50,000 || 22.5 || $DPS$ || {{Money|$CE$}} |- | 5 || $R$ || $R$ || 60 || 0.125 || 1.5 || 1 || 100,000 || 24 || $DPS$ || {{Money|$CE$}} |} </div> |-|PVP = <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Damage !! Tick !! Charge-Up$CUREF$ !! Cooldown$CREF$ !! Overcharge !! Range !! DPS$DREF$ !! Cost Efficiency |- | 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 0.2 || 2.5 || 2 || 300 || 18 || $DPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 13 || 0.2 || 2.5 || 2 || 300 || 18 || $DPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 13 || 0.2 || 2.5 || 2 || 600 || 18 || $DPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 30 || 0.15 || 2.5 || 2 || 600 || 20 || $DPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 28 || 0.1 || 1.5 || 2 || 1,280 || 20 || $DPS$ || {{Money|$CE$}} |- | 5 || $R$ || $R$ || 72 || 0.1 || 1.5 || 2 || 2,400 || 23 || $DPS$ || {{Money|$CE$}} |} </div> </tabber></div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''Hardcore Rework Update (5 June 2026) β Operator Update (19 June 2026)'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{PVPBaseStat |Image = [[File:DefaultAcceleratorIcon2.png|100px]] |Unlock Cost = {{Gem|2,500}} |Category = Hardcore |Role = Offense |Cost = {{Money|7,500}} |Footprint = 1.75 |Sell Price = {{Money|2,500}} |Placement Type = Ground |Damage = [[File:Damage Icon.png|20px|Damage]]12 |Damage Type = Burst |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.25 |Hidden = {{Hidden|Hidden Detection}}Level 1+ |Range = [[File:Range Icon.png|20px|Range]]19 |Lead = {{Lead|Lead Detection}}Level 0+ |Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5 |Fly = N/A |Title1 = Overcharge |Stat1 = [[File:Cooldown Buff.png|20px|Overcharge]]9,000 |Title2 = Charge-Up |Stat2 = [[File:Cooldown Icon.png|20px|Charge-Up]]6.5 |Title3 = Cooldown |Stat3 = [[File:Cooldown Icon.png|20px|Cooldown]]2.5 |PVP Cost = {{Money|4,250}} |PVP Footprint = 1.5 |PVP Sell Price = {{Money|1,416}} |PVP Placement Type = Ground |PVP Damage = [[File:Damage Icon.png|20px|Damage]]10 |PVP Damage Type = Burst |PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.2 |PVP Hidden = {{Hidden|Hidden Detection}}Level 1+ |PVP Range = [[File:Range Icon.png|20px|Range]]18 |PVP Lead = {{Lead|Lead Detection}}Level 0+ |PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8 |PVP Fly = N/A |PVP Title1 = Overcharge |PVP Stat1 = [[File:Cooldown Buff.png|20px|Overcharge]]300 |PVP Title2 = Charge-Up |PVP Stat2 = [[File:Cooldown Icon.png|20px|Charge-Up]]2.5 |PVP Title3 = Cooldown |PVP Stat3 = [[File:Cooldown Icon.png|20px|Cooldown]]2 }} ==Upgrades== {{PVPTabber |{{Upgrade|Level = Level 1|Upgrade Title = Extra Juice|Cost = {{Money|2,000}}|Image = [[File:AccelLevel1Icon.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]] +Hidden Detection {{Hidden|Hidden Detection}} 9,000 > 11,250 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]] Sell Price changes to {{Money|3,166}}}} {{Upgrade|Level = Level 2|Upgrade Title = Second Energy Canister|Cost = {{Money|6,000}}|Image = [[File:AccelLevel2Icon.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] +10 Damage [[File:Damage Icon.png|20px|Damage]] 11,250 > 18,750 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]] 6.5 > 5.5 Charge-Up Time [[File:Cooldown Icon.png|20px|Charge Time]] Sell Price changes to {{Money|5,166}}}} {{Upgrade|Level = Level 3|Upgrade Title = Powerhouse Armor|Cost = {{Money|9,999}}|Image = [[File:AccelLevel3Icon.png|100px]]|Information = +15 Damage [[File:Damage Icon.png|20px|Damage]] 18,750 > 30,000 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]] 5.5 > 4 Charge-Up Time [[File:Cooldown Icon.png|20px|Charge Time]] 2.5 > 1 Cooldown [[File:Cooldown Icon.png|20px|Cooldown]] Sell Price changes to {{Money|8,499}}}} {{Upgrade|Level = Level 4|Upgrade Title = Supercharger|Cost = {{Money|27,500}}|Image = [[File:AccelLevel4Icon.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] 0.25 > 0.175 Tick [[File:Cooldown Icon.png|20px|Tick]] +10 Damage [[File:Damage Icon.png|20px|Damage]] 30,000 > 50,000 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]] 4 > 2.5 Charge-Up Time [[File:Cooldown Icon.png|20px|Charge Time]] Sell Price changes to {{Money|17,666}}}} {{Upgrade|Level = Level 5|Upgrade Title = Vessel Of Infinite Destruction|Cost = {{Money|50,000}}|Image = [[File:AccelLevel5Icon.png|100px]]|Information = 0.175 > 0.125 Tick [[File:Cooldown Icon.png|20px|Tick]] +1.5 Range [[File:Range Icon.png|20px|Range]] +5 Damage [[File:Damage Icon.png|20px|Damage]] 50,000 > 100,000 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]] 2.5 > 1.5 Charge-Up Time [[File:Cooldown Icon.png|20px|Charge Time]] Sell Price changes to {{Money|34,333}}}} |{{Upgrade|Level = Level 1|Upgrade Title = Extra Juice|Cost = {{Money|750}}|Image = [[File:AccelLevel1Icon.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]] +Hidden Detection {{Hidden|Hidden Detection}} Sell Price changes to {{Money|1,666}}}} {{Upgrade|Level = Level 2|Upgrade Title = Second Energy Canister|Cost = {{Money|2,000}}|Image = [[File:AccelLevel2Icon.png|100px]]|Information = 300 > 600 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]] Sell Price changes to {{Money|2,333}}}} {{Upgrade|Level = Level 3|Upgrade Title = Powerhouse Armor|Cost = {{Money|4,500}}|Image = [[File:AccelLevel3Icon.png|100px]]|Information = +17 Damage [[File:Damage Icon.png|20px|Damage]] 0.2 > 0.15 Tick [[File:Cooldown Icon.png|20px|Tick]] +2 Range [[File:Range Icon.png|20px|Range]] Sell Price changes to {{Money|3,833}}}} {{Upgrade|Level = Level 4|Upgrade Title = Supercharger|Cost = {{Money|12,000}}|Image = [[File:AccelLevel4Icon.png|100px]]|Information = -2 Damage [[File:Damage Icon.png|20px|Damage]] 0.15 > 0.1 Tick [[File:Cooldown Icon.png|20px|Tick]] 600 > 1,280 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]] 2.5 > 1.5 Charge-Up Time [[File:Cooldown Icon.png|20px|Charge Time]] Sell Price changes to {{Money|7,833}}}} {{Upgrade|Level = Level 5|Upgrade Title = Vessel Of Infinite Destruction|Cost = {{Money|28,500}}|Image = [[File:AccelLevel5Icon.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]] +44 Damage [[File:Damage Icon.png|20px|Damage]] 1,280 > 2,400 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]] Sell Price changes to {{Money|17,333}}}} }} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Overcharge / (Charge-Up + Cooldown + (Overcharge / Damage * Tick)) $CE$ = Total Cost / DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 7500; 2000; 6000; 9999; 27500; 50000 $PVP-COST$ = 4250; 750; 2000; 4500; 12000; 28500 $FSE-DETECTION$ = 1; 0; $FSE-UPGRADE$ = Extra Juice; Second Energy Canister; Powerhouse Armor; Supercharger; Vessel Of Infinite Destruction $FSE-UPGRADEICON$ = 11821094308; 11821094198; 11821093989; 11821093828; 11821093672 $CUREF$ = <ref name="charge">The Charge-Up happens when the '''Accelerator''' first starts attacking or its cooldown ends. This is indicated by an animation where the '''Accelerator''' charges up its plasma gun.</ref> $CREF$ = <ref name="cooldown">The Cooldown happens when the Overcharge occurs. This is indicated by an animation where the '''Accelerator''' waves its hand.</ref> $DREF$ = <ref name="dps">DPS is calculated as Overcharge Γ· (Charge-Up + Cooldown + [Overcharge Γ· Damage x Tick]).</ref> $R$ = $FNC-RECURSION$ </var> <div class="mobile-tabber"><tabber> |-|Regular = <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Damage !! Tick !! Charge-Up$CUREF$ !! Cooldown$CREF$ !! Overcharge !! Range !! DPS$DREF$ !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 12 || 0.25 || 6.5 || 2.5 || 9,000 || 19 || $DPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 15 || 0.25 || 6.5 || 2.5 || 11,250 || 19 || $DPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 25 || 0.25 || 5.5 || 2.5 || 18,750 || 21 || $DPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 40 || 0.25 || 4 || 1 || 30,000 || 21 || $DPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 50 || 0.175 || 2.5 || 1 || 50,000 || 22.5 || $DPS$ || {{Money|$CE$}} |- | 5 || $R$ || $R$ || 55 || 0.125 || 1.5 || 1 || 100,000 || 24 || $DPS$ || {{Money|$CE$}} |} </div> |-|PVP = <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Damage !! Tick !! Charge-Up$CUREF$ !! Cooldown$CREF$ !! Overcharge !! Range !! DPS$DREF$ !! Cost Efficiency |- | 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 0.2 || 2.5 || 2 || 300 || 18 || $DPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 13 || 0.2 || 2.5 || 2 || 300 || 18 || $DPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 13 || 0.2 || 2.5 || 2 || 600 || 18 || $DPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 30 || 0.15 || 2.5 || 2 || 600 || 20 || $DPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 28 || 0.1 || 1.5 || 2 || 1,280 || 20 || $DPS$ || {{Money|$CE$}} |- | 5 || $R$ || $R$ || 72 || 0.1 || 1.5 || 2 || 2,400 || 23 || $DPS$ || {{Money|$CE$}} |} </div> </tabber></div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''Saboteur Update (22 April 2026) β Hardcore Rework Update (5 June 2026)'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{PVPBaseStat |Image = [[File:DefaultAcceleratorIcon2.png|100px]] |Unlock Cost = {{Gem|2,500}} |Category = Hardcore |Role = Offense |Cost = {{Money|7,500}} |Footprint = 1.75 |Sell Price = {{Money|2,500}} |Placement Type = Ground |Damage = [[File:Damage Icon.png|20px|Damage]]12 |Damage Type = Burst |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.25 |Hidden = {{Hidden|Hidden Detection}}Level 1+ |Range = [[File:Range Icon.png|20px|Range]]19 |Lead = {{Lead|Lead Detection}}Level 0+ |Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5 |Fly = N/A |Title1 = Overcharge |Stat1 = [[File:Cooldown Buff.png|20px|Overcharge]]9,000 |Title2 = Charge-Up |Stat2 = [[File:Cooldown Icon.png|20px|Charge-Up]]6.5 |Title3 = Cooldown |Stat3 = [[File:Cooldown Icon.png|20px|Cooldown]]2.5 |PVP Cost = {{Money|4,250}} |PVP Footprint = 1.5 |PVP Sell Price = {{Money|1,416}} |PVP Placement Type = Ground |PVP Damage = [[File:Damage Icon.png|20px|Damage]]12 |PVP Damage Type = Burst |PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.225 |PVP Hidden = {{Hidden|Hidden Detection}}Level 1+ |PVP Range = [[File:Range Icon.png|20px|Range]]18 |PVP Lead = {{Lead|Lead Detection}}Level 0+ |PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8 |PVP Fly = N/A |PVP Title1 = Overcharge |PVP Stat1 = [[File:Cooldown Buff.png|20px|Overcharge]]300 |PVP Title2 = Charge-Up |PVP Stat2 = [[File:Cooldown Icon.png|20px|Charge-Up]]2.5 |PVP Title3 = Cooldown |PVP Stat3 = [[File:Cooldown Icon.png|20px|Cooldown]]2 }} ==Upgrades== {{PVPTabber |{{Upgrade|Level = Level 1|Upgrade Title = Extra Juice|Cost = {{Money|2,000}}|Image = [[File:AccelLevel1Icon.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]] +Hidden Detection {{Hidden|Hidden Detection}} 9,000 > 11,250 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]] Sell Price changes to {{Money|3,166}}}} {{Upgrade|Level = Level 2|Upgrade Title = Second Energy Canister|Cost = {{Money|6,000}}|Image = [[File:AccelLevel2Icon.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] +10 Damage [[File:Damage Icon.png|20px|Damage]] 11,250 > 18,750 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]] +[[Freeze Immunity]] {{Freeze|Freeze Immune}} Sell Price changes to {{Money|5,166}}}} {{Upgrade|Level = Level 3|Upgrade Title = Powerhouse Armor|Cost = {{Money|9,999}}|Image = [[File:AccelLevel3Icon.png|100px]]|Information = +15 Damage [[File:Damage Icon.png|20px|Damage]] 18,750 > 30,000 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]] 2.5 > 1 Cooldown [[File:Cooldown Icon.png|20px|Cooldown]] Sell Price changes to {{Money|8,499}}}} {{Upgrade|Level = Level 4|Upgrade Title = Supercharger|Cost = {{Money|27,500}}|Image = [[File:AccelLevel4Icon.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] 0.25 > 0.175 Tick [[File:Cooldown Icon.png|20px|Tick]] +10 Damage [[File:Damage Icon.png|20px|Damage]] 30,000 > 50,000 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]] 6.5 > 5.5 Charge-Up Time [[File:Cooldown Icon.png|20px|Charge Time]] Sell Price changes to {{Money|17,666}}}} {{Upgrade|Level = Level 5|Upgrade Title = Vessel Of Infinite Destruction|Cost = {{Money|55,000}}|Image = [[File:AccelLevel5Icon.png|100px]]|Information = 0.175 > 0.125 Tick [[File:Cooldown Icon.png|20px|Tick]] +1.5 Range [[File:Range Icon.png|20px|Range]] +5 Damage [[File:Damage Icon.png|20px|Damage]] 50,000 > 100,000 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]] Sell Price changes to {{Money|35,999}}}} |{{Upgrade|Level = Level 1|Upgrade Title = Extra Juice|Cost = {{Money|750}}|Image = [[File:AccelLevel1Icon.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]] +Hidden Detection {{Hidden|Hidden Detection}} Sell Price changes to {{Money|1,666}}}} {{Upgrade|Level = Level 2|Upgrade Title = Second Energy Canister|Cost = {{Money|2,000}}|Image = [[File:AccelLevel2Icon.png|100px]]|Information = 300 > 600 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]] Sell Price changes to {{Money|2,333}}}} {{Upgrade|Level = Level 3|Upgrade Title = Powerhouse Armor|Cost = {{Money|4,500}}|Image = [[File:AccelLevel3Icon.png|100px]]|Information = +20 Damage [[File:Damage Icon.png|20px|Damage]] 0.225 > 0.175 Tick [[File:Cooldown Icon.png|20px|Tick]] +2 Range [[File:Range Icon.png|20px|Range]] Sell Price changes to {{Money|3,833}}}} {{Upgrade|Level = Level 4|Upgrade Title = Supercharger|Cost = {{Money|12,000}}|Image = [[File:AccelLevel4Icon.png|100px]]|Information = 0.175 > 0.125 Tick [[File:Cooldown Icon.png|20px|Tick]] 600 > 1,280 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]] 2.5 > 1.5 Charge-Up Time [[File:Cooldown Icon.png|20px|Charge Time]] Sell Price changes to {{Money|7,833}}}} {{Upgrade|Level = Level 5|Upgrade Title = Vessel Of Infinite Destruction|Cost = {{Money|28,500}}|Image = [[File:AccelLevel5Icon.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]] +55 Damage [[File:Damage Icon.png|20px|Damage]] 1,280 > 2,400 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]] Sell Price changes to {{Money|17,333}}}} }} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Overcharge / (Charge-Up + Cooldown + (Overcharge / Damage * Tick)) $CE$ = Total Cost / DPS $TP$ = $FNC-TOTAL-COST$ $FNC-ROFBUG$ = Tick $COST$ = 7500; 2000; 6000; 9999; 27500; 55000 $PVP-COST$ = 4250; 750; 2000; 4500; 12000; 28500 $FSE-DETECTION$ = 1; 0; $FSE-UPGRADE$ = Extra Juice; Second Energy Canister; Powerhouse Armor; Supercharger; Vessel Of Infinite Destruction $FSE-UPGRADEICON$ = 11821094308; 11821094198; 11821093989; 11821093828; 11821093672 $CUREF$ = <ref name="charge">The Charge-Up happens when the '''Accelerator''' first starts attacking or its cooldown ends. This is indicated by an animation where the '''Accelerator''' charges up its plasma gun.</ref> $CREF$ = <ref name="cooldown">The Cooldown happens when the Overcharge occurs. This is indicated by an animation where the '''Accelerator''' waves its hand.</ref> $DREF$ = <ref name="dps">DPS is calculated as Overcharge Γ· (Charge-Up + Cooldown + [Overcharge Γ· Damage x Tick]).</ref> $R$ = $FNC-RECURSION$ </var> <div class="mobile-tabber"><tabber> |-|Regular = <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Damage !! Tick !! Charge-Up$CUREF$ !! Cooldown$CREF$ !! Overcharge !! Range !! DPS$DREF$ !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 12 || 0.22 || 6.5 || 2.5 || 9,000 || 19 || $DPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 15 || 0.22 || 6.5 || 2.5 || 11,250 || 19 || $DPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 25 || 0.22 || 6.5 || 2.5 || 18,750 || 21 || $DPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 40 || 0.22 || 6.5 || 1 || 30,000 || 21 || $DPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 50 || 0.15 || 5.5 || 1 || 50,000 || 22.5 || $DPS$ || {{Money|$CE$}} |- | 5 || $R$ || $R$ || 55 || 0.1 || 5.5 || 1 || 100,000 || 24 || $DPS$ || {{Money|$CE$}} |} </div> |-|PVP = <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Damage !! Tick !! Charge-Up$CUREF$ !! Cooldown$CREF$ !! Overcharge !! Range !! DPS$DREF$ !! Cost Efficiency |- | 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 12 || 0.2 || 2.5 || 2 || 300 || 18 || $DPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 15 || 0.2 || 2.5 || 2 || 300 || 18 || $DPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 15 || 0.2 || 2.5 || 2 || 600 || 18 || $DPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 35 || 0.15 || 2.5 || 2 || 600 || 20 || $DPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 35 || 0.1 || 1.5 || 2 || 1,280 || 20 || $DPS$ || {{Money|$CE$}} |- | 5 || $R$ || $R$ || 90 || 0.1 || 1.5 || 2 || 2,400 || 23 || $DPS$ || {{Money|$CE$}} |} </div> </tabber></div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''Valentines 2026 Update (11 February 2026) β Saboteur Update (22 April 2026)'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{PVPBaseStat |Image = [[File:DefaultAcceleratorIcon2.png|100px]] |Unlock Cost = {{Gem|2,500}} |Category = Hardcore |Role = Offense |Cost = {{Money|7,500}} |Footprint = 1.75 |Sell Price = {{Money|2,500}} |Placement Type = Ground |Damage = [[File:Damage Icon.png|20px|Damage]]12 |Damage Type = Burst |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.225 |Hidden = {{Hidden|Hidden Detection}}Level 1+ |Range = [[File:Range Icon.png|20px|Range]]20 |Lead = {{Lead|Lead Detection}}Level 0+ |Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5 |Fly = N/A |Title1 = Overcharge |Stat1 = [[File:Cooldown Buff.png|20px|Overcharge]]9,000 |Title2 = Charge-Up |Stat2 = [[File:Cooldown Icon.png|20px|Charge-Up]]6.5 |Title3 = Cooldown |Stat3 = [[File:Cooldown Icon.png|20px|Cooldown]]2.5 |PVP Cost = {{Money|4,250}} |PVP Footprint = 1.5 |PVP Sell Price = {{Money|1,416}} |PVP Placement Type = Ground |PVP Damage = [[File:Damage Icon.png|20px|Damage]]12 |PVP Damage Type = Burst |PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.225 |PVP Hidden = {{Hidden|Hidden Detection}}Level 1+ |PVP Range = [[File:Range Icon.png|20px|Range]]18 |PVP Lead = {{Lead|Lead Detection}}Level 0+ |PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8 |PVP Fly = N/A |PVP Title1 = Overcharge |PVP Stat1 = [[File:Cooldown Buff.png|20px|Overcharge]]300 |PVP Title2 = Charge-Up |PVP Stat2 = [[File:Cooldown Icon.png|20px|Charge-Up]]2.5 |PVP Title3 = Cooldown |PVP Stat3 = [[File:Cooldown Icon.png|20px|Cooldown]]2 }} ==Upgrades== {{PVPTabber |{{Upgrade|Level = Level 1|Upgrade Title = Extra Juice|Cost = {{Money|2,000}}|Image = [[File:AccelLevel1Icon.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]] +Hidden Detection {{Hidden|Hidden Detection}} 9,000 > 11,250 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]] Sell Price changes to {{Money|3,166}}}} {{Upgrade|Level = Level 2|Upgrade Title = Second Energy Canister|Cost = {{Money|6,000}}|Image = [[File:AccelLevel2Icon.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] +10 Damage [[File:Damage Icon.png|20px|Damage]] 11,250 > 18,750 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]] Sell Price changes to {{Money|5,166}}}} {{Upgrade|Level = Level 3|Upgrade Title = Powerhouse Armor|Cost = {{Money|9,999}}|Image = [[File:AccelLevel3Icon.png|100px]]|Information = +15 Damage [[File:Damage Icon.png|20px|Damage]] 18,750 > 30,000 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]] 2.5 > 1 Cooldown [[File:Cooldown Icon.png|20px|Cooldown]] Sell Price changes to {{Money|8,499}}}} {{Upgrade|Level = Level 4|Upgrade Title = Supercharger|Cost = {{Money|27,500}}|Image = [[File:AccelLevel4Icon.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] 0.225 > 0.175 Tick [[File:Cooldown Icon.png|20px|Tick]] +10 Damage [[File:Damage Icon.png|20px|Damage]] 30,000 > 50,000 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]] 6.5 > 5.5 Charge-Up Time [[File:Cooldown Icon.png|20px|Charge Time]] Sell Price changes to {{Money|17,666}}}} {{Upgrade|Level = Level 5|Upgrade Title = Vessel Of Infinite Destruction|Cost = {{Money|60,000}}|Image = [[File:AccelLevel5Icon.png|100px]]|Information = 0.175 > 0.125 Tick [[File:Cooldown Icon.png|20px|Tick]] +2 Range [[File:Range Icon.png|20px|Range]] +5 Damage [[File:Damage Icon.png|20px|Damage]] 50,000 > 100,000 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]] 5.5 > 6.5 Charge-Up Time [[File:Cooldown Icon.png|20px|Charge Time]] Sell Price changes to {{Money|37,666}}}} |{{Upgrade|Level = Level 1|Upgrade Title = Extra Juice|Cost = {{Money|750}}|Image = [[File:AccelLevel1Icon.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]] +Hidden Detection {{Hidden|Hidden Detection}} Sell Price changes to {{Money|1,666}}}} {{Upgrade|Level = Level 2|Upgrade Title = Second Energy Canister|Cost = {{Money|2,000}}|Image = [[File:AccelLevel2Icon.png|100px]]|Information = 300 > 600 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]] Sell Price changes to {{Money|2,333}}}} {{Upgrade|Level = Level 3|Upgrade Title = Powerhouse Armor|Cost = {{Money|4,500}}|Image = [[File:AccelLevel3Icon.png|100px]]|Information = +20 Damage [[File:Damage Icon.png|20px|Damage]] 0.225 > 0.175 Tick [[File:Cooldown Icon.png|20px|Tick]] +2 Range [[File:Range Icon.png|20px|Range]] Sell Price changes to {{Money|3,833}}}} {{Upgrade|Level = Level 4|Upgrade Title = Supercharger|Cost = {{Money|12,000}}|Image = [[File:AccelLevel4Icon.png|100px]]|Information = 0.175 > 0.125 Tick [[File:Cooldown Icon.png|20px|Tick]] 600 > 1,280 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]] 2.5 > 1.5 Charge-Up Time [[File:Cooldown Icon.png|20px|Charge Time]] Sell Price changes to {{Money|7,833}}}} {{Upgrade|Level = Level 5|Upgrade Title = Vessel Of Infinite Destruction|Cost = {{Money|28,500}}|Image = [[File:AccelLevel5Icon.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]] +55 Damage [[File:Damage Icon.png|20px|Damage]] 1,280 > 2,400 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]] Sell Price changes to {{Money|17,333}}}} }} ==Statistics== <div class="mobile-tabber"><tabber> |-|Regular = <div class="overflow-box"> {| class="wikitable stats-table" !Level !Total Price !Damage !Tick !Charge-Up<ref name="Charge">The Charge-Up happens when the '''Accelerator''' first starts attacking or its cooldown ends. This is indicated by an animation where the '''Accelerator''' charges up its ray gun.</ref> !Cooldown<ref name="Cool">The Cooldown happens when the Burst Time ends. This is indicated by an animation where the '''Accelerator''' waves its hand.</ref> !Overcharge !Range !DPS<ref name="DPS">DPS is calculated as Overcharge Γ· (Charge-Up + Cooldown + [Overcharge Γ· Damage x Tick]).</ref> !Cost Efficiency |- |0 |{{Money|7,500}} |12 |0.225 |6.5 |2.5 |9,000 |20 |50.63 |{{Money|148.13}} |- |1 |{{Money|9,500}} |15 |0.225 |6.5 |2.5 |11,250 |20 |63.29 |{{Money|150.1}} |- |2 |{{Money|15,500}} |25 |0.225 |6.5 |2.5 |18,750 |22 |105.49 |{{Money|146.94}} |- |3 |{{Money|25,499}} |40 |0.225 |6.5 |1 |30,000 |22 |170.21 |{{Money|149.81}} |- |4 |{{Money|52,999}} |50 |0.175 |5.5 |1 |50,000 |24 |275.48 |{{Money|192.39}} |- |5 |{{Money|112,999}} |55 |0.125 |6.5 |1 |100,000 |26 |425.94 |{{Money|265.29}} |} </div> |-|PVP = <div class="overflow-box"> {| class="wikitable stats-table" !Level !Total Price !Damage !Tick !Charge-Up<ref name="Charge"/> !Cooldown<ref name="Cool"/> !Overcharge !Range !DPS<ref name="DPS"/> !Cost Efficiency |- |0 |{{Money|4,250}} |12 |0.225 |2.5 |2 |300 |18 |29.63 |{{Money|143.44}} |- |1 |{{Money|5,000}} |15 |0.225 |2.5 |2 |300 |18 |33.33 |{{Money|150}} |- |2 |{{Money|7,000}} |15 |0.225 |2.5 |2 |600 |18 |44.44 |{{Money|157.5}} |- |3 |{{Money|11,500}} |35 |0.175 |2.5 |2 |600 |20 |80 |{{Money|143.75}} |- |4 |{{Money|23,500}} |35 |0.125 |1.5 |2 |1,280 |20 |158.58 |{{Money|148.19}} |- |5 |{{Money|52,000}} |90 |0.125 |1.5 |2 |2,400 |23 |351.22 |{{Money|148.06}} |} </div> </tabber></div> </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''Shock and Awe Update (28 January 2026) β Valentines 2026 Update (11 February 2026)'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{PVPBaseStat |Image = [[File:DefaultAcceleratorIcon2.png|100px]] |Unlock Cost = {{Gem|2,500}} |Category = Hardcore |Role = Offense |Cost = {{Money|7,500}} |Footprint = 1.75 |Sell Price = {{Money|2,500}} |Placement Type = Ground |Damage = [[File:Damage Icon.png|20px|Damage]]12 |Damage Type = Burst |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.225 |Hidden = {{Hidden|Hidden Detection}}Level 1+ |Range = [[File:Range Icon.png|20px|Range]]20 |Lead = {{Lead|Lead Detection}}Level 0+ |Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5 |Fly = N/A |Title1 = Overcharge |Stat1 = [[File:Cooldown Buff.png|20px|Overcharge]]9,000 |Title2 = Charge-Up |Stat2 = [[File:Cooldown Icon.png|20px|Charge-Up]]6.5 |Title3 = Cooldown |Stat3 = [[File:Cooldown Icon.png|20px|Cooldown]]2.5 |PVP Cost = {{Money|4,250}} |PVP Footprint = 1.5 |PVP Sell Price = {{Money|1,416}} |PVP Placement Type = Ground |PVP Damage = [[File:Damage Icon.png|20px|Damage]]12 |PVP Damage Type = Burst |PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.225 |PVP Hidden = {{Hidden|Hidden Detection}}Level 1+ |PVP Range = [[File:Range Icon.png|20px|Range]]18 |PVP Lead = {{Lead|Lead Detection}}Level 0+ |PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8 |PVP Fly = N/A |PVP Title1 = Overcharge |PVP Stat1 = [[File:Cooldown Buff.png|20px|Overcharge]]300 |PVP Title2 = Charge-Up |PVP Stat2 = [[File:Cooldown Icon.png|20px|Charge-Up]]2.5 |PVP Title3 = Cooldown |PVP Stat3 = [[File:Cooldown Icon.png|20px|Cooldown]]2 }} ==Upgrades== {{PVPTabber |{{Upgrade|Level = Level 1|Upgrade Title = Extra Juice|Cost = {{Money|2,000}}|Image = [[File:AccelLevel1Icon.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]] +Hidden Detection {{Hidden|Hidden Detection}} 9,000 > 11,250 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]] Sell Price changes to {{Money|3,166}}}} {{Upgrade|Level = Level 2|Upgrade Title = Second Energy Canister|Cost = {{Money|4,800}}|Image = [[File:AccelLevel2Icon.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] +5 Damage [[File:Damage Icon.png|20px|Damage]] 11,250 > 18,750 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]] Sell Price changes to {{Money|4,766}}}} {{Upgrade|Level = Level 3|Upgrade Title = Powerhouse Armor|Cost = {{Money|9,999}}|Image = [[File:AccelLevel3Icon.png|100px]]|Information = +15 Damage [[File:Damage Icon.png|20px|Damage]] 18,750 > 30,000 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]] 2.5 > 1 Cooldown [[File:Cooldown Icon.png|20px|Cooldown]] Sell Price changes to {{Money|8,099}}}} {{Upgrade|Level = Level 4|Upgrade Title = Supercharger|Cost = {{Money|30,000}}|Image = [[File:AccelLevel4Icon.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] 0.225 > 0.175 Tick [[File:Cooldown Icon.png|20px|Tick]] +10 Damage [[File:Damage Icon.png|20px|Damage]] 30,000 > 50,000 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]] 6.5 > 5.5 Charge-Up Time [[File:Cooldown Icon.png|20px|Charge Time]] Sell Price changes to {{Money|18,099}}}} {{Upgrade|Level = Level 5|Upgrade Title = Vessel Of Infinite Destruction|Cost = {{Money|67,500}}|Image = [[File:AccelLevel5Icon.png|100px]]|Information = 0.175 > 0.125 Tick [[File:Cooldown Icon.png|20px|Tick]] +2 Range [[File:Range Icon.png|20px|Range]] +5 Damage [[File:Damage Icon.png|20px|Damage]] 50,000 > 100,000 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]] 5.5 > 6.5 Charge-Up Time [[File:Cooldown Icon.png|20px|Charge Time]] Sell Price changes to {{Money|40,599}}}} |{{Upgrade|Level = Level 1|Upgrade Title = Extra Juice|Cost = {{Money|750}}|Image = [[File:AccelLevel1Icon.png|100px]]|Information = + Damage [[File:Damage Icon.png|20px|Damage]] +Hidden Detection {{Hidden|Hidden Detection}} Sell Price changes to {{Money|1,666}}}} {{Upgrade|Level = Level 2|Upgrade Title = Second Energy Canister|Cost = {{Money|2,000}}|Image = [[File:AccelLevel2Icon.png|100px]]|Information = 300 > 600 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]] Sell Price changes to {{Money|2,333}}}} {{Upgrade|Level = Level 3|Upgrade Title = Powerhouse Armor|Cost = {{Money|4,500}}|Image = [[File:AccelLevel3Icon.png|100px]]|Information = +20 Damage [[File:Damage Icon.png|20px|Damage]] 0.225 > 0.175 Tick [[File:Cooldown Icon.png|20px|Tick]] +2 Range [[File:Range Icon.png|20px|Range]] Sell Price changes to {{Money|3,833}}}} {{Upgrade|Level = Level 4|Upgrade Title = Supercharger|Cost = {{Money|12,000}}|Image = [[File:AccelLevel4Icon.png|100px]]|Information = 0.175 > 0.125 Tick [[File:Cooldown Icon.png|20px|Tick]] 600 > 1,280 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]] 2.5 > 1.5 Charge-Up Time [[File:Cooldown Icon.png|20px|Charge Time]] Sell Price changes to {{Money|7,833}}}} {{Upgrade|Level = Level 5|Upgrade Title = Vessel Of Infinite Destruction|Cost = {{Money|28,500}}|Image = [[File:AccelLevel5Icon.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]] +55 Damage [[File:Damage Icon.png|20px|Damage]] 1,280 > 2,400 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]] Sell Price changes to {{Money|17,333}}}} }} ==Statistics== <div class="mobile-tabber"><tabber> |-|Regular = <div class="overflow-box"> {| class="wikitable stats-table" !Level !Total Price !Damage !Tick !Charge-Up<ref name="Charge"/> !Cooldown<ref name="Cool"/> !Overcharge !Range !DPS<ref name="DPS"/> !Cost Efficiency |- |0 |{{Money|7,500}} |12 |0.225 |6.5 |2.5 |9,000 |20 |50.53 |{{Money|148.13}} |- |1 |{{Money|9,500}} |20 |0.225 |6.5 |2.5 |11,250 |20 |82.99 |{{Money|114.47}} |- |2 |{{Money|14,300}} |25 |0.225 |6.5 |2.5 |18,750 |22 |105.49 |{{Money|135.56}} |- |3 |{{Money|24,299}} |40 |0.225 |6.5 |1 |30,000 |22 |170.21 |{{Money|142.76}} |- |4 |{{Money|54,299}} |50 |0.175 |5.5 |1 |50,000 |24 |275.48 |{{Money|197.11}} |- |5 |{{Money|121,799}} |55 |0.125 |5.5 |1 |100,000 |26 |425.94 |{{Money|285.95}} |} </div> |-|PVP = <div class="overflow-box"> {| class="wikitable stats-table" !Level !Total Price !Damage !Tick !Charge-Up<ref name="Charge"/> !Cooldown<ref name="Cool"/> !Overcharge !Range !DPS<ref name="DPS"/> !Cost Efficiency |- |0 |{{Money|4,250}} |12 |0.225 |2.5 |2 |300 |18 |29.63 |{{Money|143.44}} |- |1 |{{Money|5,000}} |15 |0.225 |2.5 |2 |300 |18 |33.33 |{{Money|150}} |- |2 |{{Money|7,000}} |15 |0.225 |2.5 |2 |600 |18 |44.44 |{{Money|157.5}} |- |3 |{{Money|11,500}} |35 |0.175 |2.5 |2 |600 |20 |80 |{{Money|143.75}} |- |4 |{{Money|23,500}} |35 |0.125 |1.5 |2 |1,280 |20 |158.58 |{{Money|148.19}} |- |5 |{{Money|52,000}} |90 |0.125 |1.5 |2 |2,400 |23 |351.22 |{{Money|148.06}} |} </div> </tabber></div> </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''Assassin Update (6 August 2025) β Shock and Awe Update (28 January 2026)'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{PVPBaseStat |Image = [[File:DefaultAcceleratorIcon2.png|100px]] |Unlock Cost = {{Gem|2,500}} |Category = Hardcore |Role = Offense |Cost = {{Money|4,500}} |Footprint = 1.5 |Sell Price = {{Money|1,500}} |Placement Type = Ground |Damage = [[File:Damage Icon.png|20px|Damage]]10 |Damage Type = Burst |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.225 |Hidden = {{Hidden|Hidden Detection}}Level 1+ |Range = [[File:Range Icon.png|20px|Range]]18 |Lead = {{Lead|Lead Detection}}Level 0+ |Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8 |Fly = N/A |Title1 = Overcharge |Stat1 = [[File:Cooldown Buff.png|20px|Overcharge]]300 |Title2 = Charge-Up |Stat2 = [[File:Cooldown Icon.png|20px|Charge-Up]]2.5 |Title3 = Cooldown |Stat3 = [[File:Cooldown Icon.png|20px|Cooldown]]2.5 |PVP Cost = {{Money|4,250}} |PVP Footprint = 1.5 |PVP Sell Price = {{Money|1,416}} |PVP Placement Type = Ground |PVP Damage = [[File:Damage Icon.png|20px|Damage]]12 |PVP Damage Type = Burst |PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.225 |PVP Hidden = {{Hidden|Hidden Detection}}Level 1+ |PVP Range = [[File:Range Icon.png|20px|Range]]18 |PVP Lead = {{Lead|Lead Detection}}Level 0+ |PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8 |PVP Fly = N/A |PVP Title1 = Overcharge |PVP Stat1 = [[File:Cooldown Buff.png|20px|Overcharge]]300 |PVP Title2 = Charge-Up |PVP Stat2 = [[File:Cooldown Icon.png|20px|Charge-Up]]2.5 |PVP Title3 = Cooldown |PVP Stat3 = [[File:Cooldown Icon.png|20px|Cooldown]]2 }} ==Upgrades== {{PVPTabber |{{Upgrade|Level = Level 1|Upgrade Title = Extra Juice|Cost = {{Money|1,000}}|Image = [[File:AccelLevel1Icon.png|100px]]|Information = +5 Damage [[File:Damage Icon.png|20px|Damage]] +Hidden Detection {{Hidden|Hidden Detection}} Sell Price changes to {{Money|1,833}}}} {{Upgrade|Level = Level 2|Upgrade Title = Second Energy Canister|Cost = {{Money|2,500}}|Image = [[File:AccelLevel2Icon.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] 300 > 600 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]] Sell Price changes to {{Money|2,666}}}} {{Upgrade|Level = Level 3|Upgrade Title = Powerhouse Armor|Cost = {{Money|4,750}}|Image = [[File:AccelLevel3Icon.png|100px]]|Information = +25 Damage [[File:Damage Icon.png|20px|Damage]] Sell Price changes to {{Money|4,250}}}} {{Upgrade|Level = Level 4|Upgrade Title = Supercharger|Cost = {{Money|11,250}}|Image = [[File:AccelLevel4Icon.png|100px]]|Information = +2.5 Range [[File:Range Icon.png|20px|Range]] 0.225 > 0.175 Tick [[File:Cooldown Icon.png|20px|Tick]] 600 > 1,280 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]] 2.5 > 1.5 Charge-Up Time [[File:Cooldown Icon.png|20px|Charge Time]] Sell Price changes to {{Money|8,000}}}} {{Upgrade|Level = Level 5|Upgrade Title = Vessel Of Infinite Destruction|Cost = {{Money|36,000}}|Image = [[File:AccelLevel5Icon.png|100px]]|Information = 0.175 > 0.125 Tick [[File:Cooldown Icon.png|20px|Tick]] +2.5 Range [[File:Range Icon.png|20px|Range]] +60 Damage [[File:Damage Icon.png|20px|Damage]] 1,280 > 2,400 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]] Sell Price changes to {{Money|20,000}}}} |{{Upgrade|Level = Level 1|Upgrade Title = Extra Juice|Cost = {{Money|750}}|Image = [[File:AccelLevel1Icon.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]] +Hidden Detection {{Hidden|Hidden Detection}} Sell Price changes to {{Money|1,666}}}} {{Upgrade|Level = Level 2|Upgrade Title = Second Energy Canister|Cost = {{Money|2,000}}|Image = [[File:AccelLevel2Icon.png|100px]]|Information = 300 > 600 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]] Sell Price changes to {{Money|2,333}}}} {{Upgrade|Level = Level 3|Upgrade Title = Powerhouse Armor|Cost = {{Money|4,500}}|Image = [[File:AccelLevel3Icon.png|100px]]|Information = +20 Damage [[File:Damage Icon.png|20px|Damage]] 0.225 > 0.175 Tick [[File:Cooldown Icon.png|20px|Tick]] +2 Range [[File:Range Icon.png|20px|Range]] Sell Price changes to {{Money|3,833}}}} {{Upgrade|Level = Level 4|Upgrade Title = Supercharger|Cost = {{Money|12,000}}|Image = [[File:AccelLevel4Icon.png|100px]]|Information = 0.175 > 0.125 Tick [[File:Cooldown Icon.png|20px|Tick]] 600 > 1,280 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]] 2.5 > 1.5 Charge-Up Time [[File:Cooldown Icon.png|20px|Charge Time]] Sell Price changes to {{Money|7,833}}}} {{Upgrade|Level = Level 5|Upgrade Title = Vessel Of Infinite Destruction|Cost = {{Money|28,500}}|Image = [[File:AccelLevel5Icon.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]] +55 Damage [[File:Damage Icon.png|20px|Damage]] 1,280 > 2,400 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]] Sell Price changes to {{Money|17,333}}}} }} ==Statistics== <div class="mobile-tabber"><tabber> |-|Regular = <div class="overflow-box"> {| class="wikitable stats-table" !Level !Total Price !Damage !Tick !Charge-Up<ref name="Charge"/> !Cooldown<ref name="Cool"/> !Overcharge !Range !DPS<ref name="DPS"/> !Cost Efficiency |- |0 |{{Money|4,500}} |10 |0.225 |2.5 |2.5 |300 |18 |25.53 |{{Money|176.25}} |- |1 |{{Money|5,500}} |15 |0.225 |2.5 |2.5 |300 |18 |31.58 |{{Money|174.17}} |- |2 |{{Money|8,000}} |15 |0.225 |2.5 |2.5 |600 |20 |42.86 |{{Money|186.67}} |- |3 |{{Money|12,750}} |40 |0.225 |2.5 |2.5 |600 |20 |71.64 |{{Money|177.97}} |- |4 |{{Money|24,000}} |40 |0.175 |1.5 |2.5 |1,280 |22.5 |133.33 |{{Money|180}} |- |5 |{{Money|60,000}} |100 |0.125 |1.5 |2.5 |2,400 |25 |342.86 |{{Money|175}} |} </div> |-|PVP = <div class="overflow-box"> {| class="wikitable stats-table" !Level !Total Price !Damage !Tick !Charge-Up<ref name="Charge"/> !Cooldown<ref name="Cool"/> !Overcharge !Range !DPS<ref name="DPS"/> !Cost Efficiency |- |0 |{{Money|4,250}} |12 |0.225 |2.5 |2 |300 |18 |29.63 |{{Money|143.44}} |- |1 |{{Money|5,000}} |15 |0.225 |2.5 |2 |300 |18 |33.33 |{{Money|150}} |- |2 |{{Money|7,000}} |15 |0.225 |2.5 |2 |600 |18 |44.44 |{{Money|157.5}} |- |3 |{{Money|11,500}} |35 |0.175 |2.5 |2 |600 |20 |80 |{{Money|143.75}} |- |4 |{{Money|23,500}} |35 |0.125 |1.5 |2 |1,280 |20 |158.58 |{{Money|148.19}} |- |5 |{{Money|52,000}} |90 |0.125 |1.5 |2 |2,400 |23 |351.22 |{{Money|148.06}} |} </div> </tabber></div> </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''PVP Update (23 July 2025) β Assassin Update (6 August 2025)'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{PVPBaseStat |Image = [[File:DefaultAcceleratorIcon2.png|100px]] |Unlock Cost = {{Gem|2,500}} |Category = Hardcore |Role = Offense |Cost = {{Money|4,500}} |Footprint = 1.5 |Sell Price = {{Money|1,500}} |Placement Type = Ground |Damage = [[File:Damage Icon.png|20px|Damage]]10 |Damage Type = Burst |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.225 |Hidden = {{Hidden|Hidden Detection}}Level 1+ |Range = [[File:Range Icon.png|20px|Range]]18 |Lead = {{Lead|Lead Detection}}Level 0+ |Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8 |Fly = N/A |Title1 = Overcharge |Stat1 = [[File:Cooldown Buff.png|20px|Overcharge]]300 |Title2 = Charge-Up |Stat2 = [[File:Cooldown Icon.png|20px|Charge-Up]]2.5 |Title3 = Cooldown |Stat3 = [[File:Cooldown Icon.png|20px|Cooldown]]2.5 |PVP Cost = {{Money|3,000}} |PVP Footprint = 1.5 |PVP Sell Price = {{Money|1,000}} |PVP Placement Type = Ground |PVP Damage = [[File:Damage Icon.png|20px|Damage]]10 |PVP Damage Type = Burst |PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.225 |PVP Hidden = {{Hidden|Hidden Detection}}Level 1+ |PVP Range = [[File:Range Icon.png|20px|Range]]18 |PVP Lead = {{Lead|Lead Detection}}Level 0+ |PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8 |PVP Fly = N/A |PVP Title1 = Overcharge |PVP Stat1 = [[File:Cooldown Buff.png|20px|Overcharge]]300 |PVP Title2 = Charge-Up |PVP Stat2 = [[File:Cooldown Icon.png|20px|Charge-Up]]2.5 |PVP Title3 = Cooldown |PVP Stat3 = [[File:Cooldown Icon.png|20px|Cooldown]]2 }} ==Upgrades== {{PVPTabber |{{Upgrade|Level = Level 1|Upgrade Title = Extra Juice|Cost = {{Money|1,000}}|Image = [[File:AccelLevel1Icon.png|100px]]|Information = +5 Damage [[File:Damage Icon.png|20px|Damage]] +Hidden Detection {{Hidden|Hidden Detection}} Sell Price changes to {{Money|1,833}}}} {{Upgrade|Level = Level 2|Upgrade Title = Second Energy Canister|Cost = {{Money|2,500}}|Image = [[File:AccelLevel2Icon.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] 300 > 600 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]] Sell Price changes to {{Money|2,666}}}} {{Upgrade|Level = Level 3|Upgrade Title = Powerhouse Armor|Cost = {{Money|4,750}}|Image = [[File:AccelLevel3Icon.png|100px]]|Information = +25 Damage [[File:Damage Icon.png|20px|Damage]] Sell Price changes to {{Money|4,250}}}} {{Upgrade|Level = Level 4|Upgrade Title = Supercharger|Cost = {{Money|11,250}}|Image = [[File:AccelLevel4Icon.png|100px]]|Information = +2.5 Range [[File:Range Icon.png|20px|Range]] 0.225 > 0.175 Tick [[File:Cooldown Icon.png|20px|Tick]] 600 > 1,280 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]] 2.5 > 1.5 Charge-Up Time [[File:Cooldown Icon.png|20px|Charge Time]] Sell Price changes to {{Money|8,000}}}} {{Upgrade|Level = Level 5|Upgrade Title = Vessel Of Infinite Destruction|Cost = {{Money|36,000}}|Image = [[File:AccelLevel5Icon.png|100px]]|Information = 0.175 > 0.125 Tick [[File:Cooldown Icon.png|20px|Tick]] +2.5 Range [[File:Range Icon.png|20px|Range]] +60 Damage [[File:Damage Icon.png|20px|Damage]] 1,280 > 2,400 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]] Sell Price changes to {{Money|20,000}}}} |{{Upgrade|Level = Level 1|Upgrade Title = Extra Juice|Cost = {{Money|750}}|Image = [[File:AccelLevel1Icon.png|100px]]|Information = +5 Damage [[File:Damage Icon.png|20px|Damage]] +Hidden Detection {{Hidden|Hidden Detection}} Sell Price changes to {{Money|1,250}}}} {{Upgrade|Level = Level 2|Upgrade Title = Second Energy Canister|Cost = {{Money|2,125}}|Image = [[File:AccelLevel2Icon.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] 300 > 600 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]] Sell Price changes to {{Money|1,958}}}} {{Upgrade|Level = Level 3|Upgrade Title = Powerhouse Armor|Cost = {{Money|3,250}}|Image = [[File:AccelLevel3Icon.png|100px]]|Information = +20 Damage [[File:Damage Icon.png|20px|Damage]] Sell Price changes to {{Money|3,041}}}} {{Upgrade|Level = Level 4|Upgrade Title = Supercharger|Cost = {{Money|8,250}}|Image = [[File:AccelLevel4Icon.png|100px]]|Information = +2.5 Range [[File:Range Icon.png|20px|Range]] 0.225 > 0.175 Tick [[File:Cooldown Icon.png|20px|Tick]] 600 > 1,280 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]] 2.5 > 1.5 Charge-Up Time [[File:Cooldown Icon.png|20px|Charge Time]] Sell Price changes to {{Money|5,791}}}} {{Upgrade|Level = Level 5|Upgrade Title = Vessel Of Infinite Destruction|Cost = {{Money|30,000}}|Image = [[File:AccelLevel5Icon.png|100px]]|Information = 0.175 > 0.125 Tick [[File:Cooldown Icon.png|20px|Tick]] +2.5 Range [[File:Range Icon.png|20px|Range]] +55 Damage [[File:Damage Icon.png|20px|Damage]] 1,280 > 2,400 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]] Sell Price changes to {{Money|15,791}}}} }} ==Statistics== <div class="mobile-tabber"><tabber> |-|Regular = <div class="overflow-box"> {| class="wikitable stats-table" !Level !Total Price !Damage !Tick !Charge-Up<ref name="Charge"/> !Cooldown<ref name="Cool"/> !Overcharge !Range !DPS<ref name="DPS"/> !Cost Efficiency |- |0 |{{Money|4,500}} |10 |0.225 |2.5 |2.5 |300 |18 |25.53 |{{Money|176.25}} |- |1 |{{Money|5,500}} |15 |0.225 |2.5 |2.5 |300 |18 |31.58 |{{Money|174.17}} |- |2 |{{Money|8,000}} |15 |0.225 |2.5 |2.5 |600 |20 |42.86 |{{Money|186.67}} |- |3 |{{Money|12,750}} |40 |0.225 |2.5 |2.5 |600 |20 |71.64 |{{Money|177.97}} |- |4 |{{Money|24,000}} |40 |0.175 |1.5 |2.5 |1,280 |22.5 |133.33 |{{Money|180}} |- |5 |{{Money|60,000}} |100 |0.125 |1.5 |2.5 |2,400 |25 |342.86 |{{Money|175}} |} </div> |-|PVP = <div class="overflow-box"> {| class="wikitable stats-table" !Level !Total Price !Damage !Tick !Charge-Up<ref name="Charge"/> !Cooldown<ref name="Cool"/> !Overcharge !Range !DPS<ref name="DPS"/> !Cost Efficiency |- |0 |{{Money|3,000}} |10 |0.225 |2.5 |2 |300 |18 |26.67 |{{Money|112.5}} |- |1 |{{Money|3,750}} |15 |0.225 |2.5 |2 |300 |18 |33.33 |{{Money|112.5}} |- |2 |{{Money|5,875}} |15 |0.225 |2.5 |2 |600 |20 |44.44 |{{Money|132.19}} |- |3 |{{Money|9,125}} |35 |0.225 |2.5 |2 |600 |20 |71.79 |{{Money|127.1}} |- |4 |{{Money|17,375}} |35 |0.175 |1.5 |2 |1,280 |22.5 |129.29 |{{Money|134.38}} |- |5 |{{Money|47,375}} |90 |0.125 |1.5 |2 |2,400 |25 |351.22 |{{Money|134.89}} |} </div> </tabber></div> </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''Hacker Update (11 June 2025) β PVP Update (23 July 2025)'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:DefaultAcceleratorIcon2.png|100px]] |Unlock Cost = {{Gem|2,500}} |Category = Hardcore |Role = Offense |Cost = {{Money|4,500}} |Footprint = 1.5 |Sell Price = {{Money|1,500}} |Placement Type = Ground |Damage = [[File:Damage Icon.png|20px|Damage]]10 |Damage Type = Burst |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.225 |Hidden = {{Hidden|Hidden Detection}}Level 1+ |Range = [[File:Range Icon.png|20px|Range]]18 |Lead = {{Lead|Lead Detection}}Level 0+ |Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8 |Fly = N/A |Title1 = Overcharge |Stat1 = [[File:Cooldown Buff.png|20px|Overcharge]]300 |Title2 = Charge-Up |Stat2 = [[File:Cooldown Icon.png|20px|Charge-Up]]2.5 |Title3 = Cooldown |Stat3 = [[File:Cooldown Icon.png|20px|Cooldown]]2.5 }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Extra Juice|Cost = {{Money|1,000}}|Image = [[File:AccelLevel1Icon.png|100px]]|Information = +5 Damage [[File:Damage Icon.png|20px|Damage]] +Hidden Detection {{Hidden|Hidden Detection}} Sell Price changes to {{Money|1,833}}}} {{Upgrade|Level = Level 2|Upgrade Title = Second Energy Canister|Cost = {{Money|2,500}}|Image = [[File:AccelLevel2Icon.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] 300 > 600 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]] Sell Price changes to {{Money|2,666}}}} {{Upgrade|Level = Level 3|Upgrade Title = Powerhouse Armor|Cost = {{Money|4,750}}|Image = [[File:AccelLevel3Icon.png|100px]]|Information = +25 Damage [[File:Damage Icon.png|20px|Damage]] Sell Price changes to {{Money|4,250}}}} {{Upgrade|Level = Level 4|Upgrade Title = Supercharger|Cost = {{Money|11,250}}|Image = [[File:AccelLevel4Icon.png|100px]]|Information = +2.5 Range [[File:Range Icon.png|20px|Range]] 0.225 > 0.175 Tick [[File:Cooldown Icon.png|20px|Tick]] 600 > 1,280 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]] 2.5 > 1.5 Charge-Up Time [[File:Cooldown Icon.png|20px|Charge Time]] Sell Price changes to {{Money|8,000}}}} {{Upgrade|Level = Level 5|Upgrade Title = Vessel Of Infinite Destruction|Cost = {{Money|36,000}}|Image = [[File:AccelLevel5Icon.png|100px]]|Information = 0.175 > 0.125 Tick [[File:Cooldown Icon.png|20px|Tick]] +2.5 Range [[File:Range Icon.png|20px|Range]] +60 Damage [[File:Damage Icon.png|20px|Damage]] 1,280 > 2,400 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]] Sell Price changes to {{Money|20,000}}}} ==Statistics== <div class="overflow-box"> {| class="wikitable stats-table" !Level !Total Price !Damage !Tick !Charge-Up<ref name="Charge"/> !Cooldown<ref name="Cool"/> !Overcharge !Range !DPS<ref name="DPS"/> !Cost Efficiency |- |0 |{{Money|4,500}} |10 |0.225 |2.5 |2.5 |300 |18 |25.53 |{{Money|176.25}} |- |1 |{{Money|5,500}} |15 |0.225 |2.5 |2.5 |300 |18 |31.58 |{{Money|174.17}} |- |2 |{{Money|8,000}} |15 |0.225 |2.5 |2.5 |600 |20 |42.86 |{{Money|186.67}} |- |3 |{{Money|12,750}} |40 |0.225 |2.5 |2.5 |600 |20 |71.64 |{{Money|177.97}} |- |4 |{{Money|24,000}} |40 |0.175 |1.5 |2.5 |1,280 |22.5 |133.33 |{{Money|180}} |- |5 |{{Money|60,000}} |100 |0.125 |1.5 |2.5 |2,400 |25 |342.86 |{{Money|175}} |} </div> </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''24 October 2024 β Hacker Update (11 June 2025)'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:DefaultAcceleratorIcon2.png|100px]] |Unlock Cost = {{Gem|2,500}} |Category = Hardcore |Cost = {{Money|5,000}} |Footprint = 1.5 |Sell Price = {{Money|1,666}} |Placement Type = Ground |Damage = [[File:Damage Icon.png|20px|Damage]]12 |Damage Type = Burst |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.225 |Hidden = {{Hidden|Hidden Detection}}Level 1+ |Range = [[File:Range Icon.png|20px|Range]]17.5 |Lead = {{Lead|Lead Detection}}Level 0+ |Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8 |Fly = N/A |Title1 = Overcharge |Stat1 = [[File:Cooldown Buff.png|20px|Overcharge]]240 |Title2 = Charge-Up |Stat2 = [[File:Cooldown Icon.png|20px|Charge-Up]]2.5 |Title3 = Cooldown |Stat3 = [[File:Cooldown Icon.png|20px|Cooldown]]2.5 }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Extra Juice|Cost = {{Money|1,200}}|Image = [[File:AccelLevel1Icon.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]] +Hidden Detection {{Hidden|Hidden Detection}} Sell Price changes to {{Money|2,066}}}} {{Upgrade|Level = Level 2|Upgrade Title = Second Energy Canister|Cost = {{Money|2,250}}|Image = [[File:AccelLevel2Icon.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] 240 > 420 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]] Sell Price changes to {{Money|2,816}}}} {{Upgrade|Level = Level 3|Upgrade Title = Powerhouse Armor|Cost = {{Money|4,000}}|Image = [[File:AccelLevel3Icon.png|100px]]|Information = +10 Damage [[File:Damage Icon.png|20px|Damage]] 420 > 600 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]] Sell Price changes to {{Money|4,150}}}} {{Upgrade|Level = Level 4|Upgrade Title = Supercharger|Cost = {{Money|9,500}}|Image = [[File:AccelLevel4Icon.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] 0.225 > 0.175 Tick [[File:Cooldown Icon.png|20px|Tick]] 600 > 1,050 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]] 2.5 > 1.5 Charge-Up Time [[File:Cooldown Icon.png|20px|Charge Time]] Sell Price changes to {{Money|7,316}}}} {{Upgrade|Level = Level 5|Upgrade Title = Vessel Of Infinite Destruction|Cost = {{Money|30,000}}|Image = [[File:AccelLevel5Icon.png|100px]]|Information = 0.175 > 0.125 Tick [[File:Cooldown Icon.png|20px|Tick]] +1.5 Range [[File:Range Icon.png|20px|Range]] +10 Damage [[File:Damage Icon.png|20px|Damage]] 1,050 > 4,800 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]] Sell Price changes to {{Money|17,316}}}} ==Statistics== <div class="overflow-box"> {| class="wikitable stats-table" !Level !Total Price !Damage !Tick !Charge-Up<ref name="Charge"/> !Cooldown<ref name="Cool"/> !Overcharge !Range !DPS<ref name="DPS"/> !Cost Efficiency |- |0 |{{Money|5,000}} |12 |0.225 |2.5 |2.5 |240 |17.5 |25.26 |{{Money|197.92}} |- |1 |{{Money|6,200}} |20 |0.225 |2.5 |2.5 |240 |17.5 |31.17 |{{Money|198.92}} |- |2 |{{Money|8,450}} |20 |0.225 |2.5 |2.5 |420 |19 |43.19 |{{Money|195.66}} |- |3 |{{Money|12,450}} |30 |0.225 |2.5 |2.5 |600 |19 |63.16 |{{Money|197.13}} |- |4 |{{Money|21,950}} |30 |0.175 |1.5 |2.5 |1,050 |20.5 |103.7 |{{Money|211.66}} |- |5 |{{Money|51,950}} |40 |0.125 |1.5 |2.5 |4,800 |22 |252.63 |{{Money|205.64}} |} </div> </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''23 October 2024 β 24 October 2024'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:DefaultAcceleratorIcon2.png|100px]] |Unlock Cost = {{Gem|2,500}} |Category = Hardcore |Cost = {{Money|5,000}} |Footprint = 1.5 |Sell Price = {{Money|1,666}} |Placement Type = Ground |Damage = [[File:Damage Icon.png|20px|Damage]]12 |Damage Type = Burst |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.225 |Hidden = {{Hidden|Hidden Detection}}Level 1+ |Range = [[File:Range Icon.png|20px|Range]]17.5 |Lead = {{Lead|Lead Detection}}Level 0+ |Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8 |Fly = N/A |Title1 = Overcharge |Stat1 = [[File:Cooldown Buff.png|20px|Overcharge]]240 |Title2 = Charge-Up |Stat2 = [[File:Cooldown Icon.png|20px|Charge-Up]]2.5 |Title3 = Cooldown |Stat3 = [[File:Cooldown Icon.png|20px|Cooldown]]2.5 }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Extra Juice|Cost = {{Money|1,200}}|Image = [[File:AccelLevel1Icon.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]] +Hidden Detection {{Hidden|Hidden Detection}} Sell Price changes to {{Money|2,066}}}} {{Upgrade|Level = Level 2|Upgrade Title = Second Energy Canister|Cost = {{Money|2,250}}|Image = [[File:AccelLevel2Icon.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] 240 > 420 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]] Sell Price changes to {{Money|2,816}}}} {{Upgrade|Level = Level 3|Upgrade Title = Powerhouse Armor|Cost = {{Money|4,000}}|Image = [[File:AccelLevel3Icon.png|100px]]|Information = +10 Damage [[File:Damage Icon.png|20px|Damage]] 420 > 750 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]] Sell Price changes to {{Money|4,150}}}} {{Upgrade|Level = Level 4|Upgrade Title = Supercharger|Cost = {{Money|9,500}}|Image = [[File:AccelLevel4Icon.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] -5 Damage [[File:Damage Icon.png|20px|Damage]] 0.225 > 0.175 Tick [[File:Cooldown Icon.png|20px|Tick]] 750 > 1,050 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]] 2.5 > 1.5 Charge-Up Time [[File:Cooldown Icon.png|20px|Charge Time]] Sell Price changes to {{Money|7,316}}}} {{Upgrade|Level = Level 5|Upgrade Title = Vessel Of Infinite Destruction|Cost = {{Money|30,000}}|Image = [[File:AccelLevel5Icon.png|100px]]|Information = 0.175 > 0.125 Tick [[File:Cooldown Icon.png|20px|Tick]] +1.5 Range [[File:Range Icon.png|20px|Range]] +10 Damage [[File:Damage Icon.png|20px|Damage]] 1,050 > 4,800 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]] Sell Price changes to {{Money|17,316}}}} ==Statistics== <div class="overflow-box"> {| class="wikitable stats-table" !Level !Total Price !Damage !Tick !Charge-Up<ref name="Charge"/> !Cooldown<ref name="Cool"/> !Overcharge !Range !DPS<ref name="DPS"/> !Cost Efficiency |- |0 |{{Money|5,000}} |12 |0.225 |2.5 |2.5 |240 |17.5 |25.26 |{{Money|197.92}} |- |1 |{{Money|6,200}} |20 |0.225 |2.5 |2.5 |240 |17.5 |31.17 |{{Money|198.92}} |- |2 |{{Money|8,450}} |20 |0.225 |2.5 |2.5 |420 |19 |43.19 |{{Money|195.66}} |- |3 |{{Money|12,450}} |30 |0.225 |2.5 |2.5 |750 |19 |70.59 |{{Money|176.38}} |- |4 |{{Money|21,950}} |25 |0.175 |1.5 |2.5 |1,050 |20.5 |92.51 |{{Money|237.27}} |- |5 |{{Money|51,950}} |40 |0.125 |1.5 |2.5 |4,800 |22 |252.63 |{{Money|205.64}} |} </div> </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''16 October 2024 β 23 October 2024'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:DefaultAcceleratorIcon2.png|100px]] |Unlock Cost = {{Gem|2,500}} |Category = Hardcore |Cost = {{Money|5,000}} |Footprint = 1.5 |Sell Price = {{Money|1,666}} |Placement Type = Ground |Damage = [[File:Damage Icon.png|20px|Damage]]12 |Damage Type = Burst |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.225 |Hidden = {{Hidden|Hidden Detection}}Level 1+ |Range = [[File:Range Icon.png|20px|Range]]17.5 |Lead = {{Lead|Lead Detection}}Level 0+ |Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8 |Fly = N/A |Title1 = Overcharge |Stat1 = [[File:Cooldown Buff.png|20px|Overcharge]]240 |Title2 = Charge-Up |Stat2 = [[File:Cooldown Icon.png|20px|Charge-Up]]2.5 |Title3 = Cooldown |Stat3 = [[File:Cooldown Icon.png|20px|Cooldown]]2.5 }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Extra Juice|Cost = {{Money|1,200}}|Image = [[File:AccelLevel1Icon.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]] +Hidden Detection {{Hidden|Hidden Detection}} Sell Price changes to {{Money|2,066}}}} {{Upgrade|Level = Level 2|Upgrade Title = Second Energy Canister|Cost = {{Money|2,250}}|Image = [[File:AccelLevel2Icon.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] 240 > 420 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]] Sell Price changes to {{Money|2,816}}}} {{Upgrade|Level = Level 3|Upgrade Title = Powerhouse Armor|Cost = {{Money|4,000}}|Image = [[File:AccelLevel3Icon.png|100px]]|Information = +10 Damage [[File:Damage Icon.png|20px|Damage]] 420 > 600 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]] Sell Price changes to {{Money|4,150}}}} {{Upgrade|Level = Level 4|Upgrade Title = Supercharger|Cost = {{Money|9,500}}|Image = [[File:AccelLevel4Icon.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] 0.225 > 0.175 Tick [[File:Cooldown Icon.png|20px|Tick]] 600 > 1,050 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]] 2.5 > 1.5 Charge-Up Time [[File:Cooldown Icon.png|20px|Charge Time]] Sell Price changes to {{Money|7,316}}}} {{Upgrade|Level = Level 5|Upgrade Title = Vessel Of Infinite Destruction|Cost = {{Money|30,000}}|Image = [[File:AccelLevel5Icon.png|100px]]|Information = 0.175 > 0.125 Tick [[File:Cooldown Icon.png|20px|Tick]] +1.5 Range [[File:Range Icon.png|20px|Range]] +10 Damage [[File:Damage Icon.png|20px|Damage]] 1,050 > 4,800 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]] Sell Price changes to {{Money|17,316}}}} ==Statistics== <div class="overflow-box"> {| class="wikitable stats-table" !Level !Total Price !Damage !Tick !Charge-Up<ref name="Charge"/> !Cooldown<ref name="Cool"/> !Overcharge !Range !DPS<ref name="DPS"/> !Cost Efficiency |- |0 |{{Money|5,000}} |12 |0.225 |2.5 |2.5 |240 |17.5 |25.26 |{{Money|197.92}} |- |1 |{{Money|6,200}} |20 |0.225 |2.5 |2.5 |240 |17.5 |31.17 |{{Money|198.92}} |- |2 |{{Money|8,450}} |20 |0.225 |2.5 |2.5 |420 |19 |43.19 |{{Money|195.66}} |- |3 |{{Money|12,450}} |30 |0.225 |2.5 |2.5 |600 |19 |63.16 |{{Money|197.13}} |- |4 |{{Money|21,950}} |30 |0.175 |1.5 |2.5 |1,050 |20.5 |103.7 |{{Money|211.66}} |- |5 |{{Money|51,950}} |40 |0.125 |1.5 |2.5 |4,800 |22 |252.63 |{{Money|205.64}} |} </div> </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''TDS Experimental (11 October 2024 β 19 October 2024)'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:DefaultAcceleratorIcon2.png|100px]] |Unlock Cost = {{Gem|2,500}} |Category = Hardcore |Cost = {{Money|5,000}} |Footprint = 1.5 |Sell Price = {{Money|1,666}} |Placement Type = Ground |Damage = [[File:Damage Icon.png|20px|Damage]]12 |Damage Type = Burst |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.225 |Hidden = {{Hidden|Hidden Detection}}Level 1+ |Range = [[File:Range Icon.png|20px|Range]]17.5 |Lead = {{Lead|Lead Detection}}Level 0+ |Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8 |Fly = N/A |Title1 = Overcharge |Stat1 = [[File:Cooldown Buff.png|20px|Overcharge]]240 |Title2 = Charge-Up |Stat2 = [[File:Cooldown Icon.png|20px|Charge-Up]]2.5 |Title3 = Cooldown |Stat3 = [[File:Cooldown Icon.png|20px|Cooldown]]2.5 }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Extra Juice|Cost = {{Money|1,200}}|Image = [[File:AccelLevel1Icon.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]] +Hidden Detection {{Hidden|Hidden Detection}} Sell Price changes to {{Money|2,066}}}} {{Upgrade|Level = Level 2|Upgrade Title = Second Energy Canister|Cost = {{Money|2,250}}|Image = [[File:AccelLevel2Icon.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] 240 > 420 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]] Sell Price changes to {{Money|2,816}}}} {{Upgrade|Level = Level 3|Upgrade Title = Powerhouse Armor|Cost = {{Money|4,000}}|Image = [[File:AccelLevel3Icon.png|100px]]|Information = +5 Damage [[File:Damage Icon.png|20px|Damage]] 420 > 750 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]] Sell Price changes to {{Money|4,150}}}} {{Upgrade|Level = Level 4|Upgrade Title = Supercharger|Cost = {{Money|9,500}}|Image = [[File:AccelLevel4Icon.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] 0.225 > 0.175 Tick [[File:Cooldown Icon.png|20px|Tick]] 750 > 1,500 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]] 2.5 > 1.5 Charge-Up Time [[File:Cooldown Icon.png|20px|Charge Time]] Sell Price changes to {{Money|7,316}}}} {{Upgrade|Level = Level 5|Upgrade Title = Vessel Of Infinite Destruction|Cost = {{Money|30,000}}|Image = [[File:AccelLevel5Icon.png|100px]]|Information = 0.175 > 0.125 Tick [[File:Cooldown Icon.png|20px|Tick]] +1.5 Range [[File:Range Icon.png|20px|Range]] +20 Damage [[File:Damage Icon.png|20px|Damage]] 1,500 > 3,600 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]] Sell Price changes to {{Money|17,316}}}} ==Statistics== <div class="overflow-box"> {| class="wikitable stats-table" !Level !Total Price !Damage !Tick !Charge-Up<ref name="Charge"/> !Cooldown<ref name="Cool"/> !Overcharge !Range !DPS<ref name="DPS"/> !Cost Efficiency |- |0 |{{Money|5,000}} |12 |0.225 |2.5 |2.5 |240 |17.5 |25.26 |{{Money|197.92}} |- |1 |{{Money|6,200}} |20 |0.225 |2.5 |2.5 |240 |17.5 |31.17 |{{Money|198.92}} |- |2 |{{Money|8,450}} |20 |0.225 |2.5 |2.5 |420 |19 |43.19 |{{Money|195.66}} |- |3 |{{Money|12,450}} |25 |0.225 |2.5 |2.5 |750 |19 |63.83 |{{Money|195.05}} |- |4 |{{Money|21,950}} |25 |0.175 |1.5 |2.5 |1,500 |20.5 |103.45 |{{Money|212.18}} |- |5 |{{Money|51,950}} |45 |0.125 |1.5 |2.5 |3,600 |22 |276.92 |{{Money|187.6}} |} </div> </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''Mission Quests Update (5 April 2024) β 16 October 2024'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:DefaultAcceleratorIcon2.png|100px]] |Unlock Cost = {{Gem|2,500}} |Category = Hardcore |Cost = {{Money|4,250}} |Footprint = 1.5 |Sell Price = {{Money|1,416}} |Placement Type = Ground |Damage = [[File:Damage Icon.png|20px|Damage]]10 |Damage Type = Burst |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.225 |Hidden = {{Hidden|Hidden Detection}}Level 1+ |Range = [[File:Range Icon.png|20px|Range]]17.5 |Lead = {{Lead|Lead Detection}}Level 0+ |Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8 |Fly = N/A |Title1 = Overcharge |Stat1 = [[File:Cooldown Buff.png|20px|Overcharge]]180 |Title2 = Charge-Up |Stat2 = [[File:Cooldown Icon.png|20px|Charge-Up]]3 |Title3 = Cooldown |Stat3 = [[File:Cooldown Icon.png|20px|Cooldown]]2 }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Extra Juice|Cost = {{Money|800}}|Image = [[File:AccelLevel1Icon.png|100px]]|Information = +5 Damage [[File:Damage Icon.png|20px|Damage]] +Hidden Detection {{Hidden|Hidden Detection}} Sell Price changes to {{Money|1,683}}}} {{Upgrade|Level = Level 2|Upgrade Title = Second Energy Canister|Cost = {{Money|1,350}}|Image = [[File:AccelLevel2Icon.png|100px]]|Information = 180 > 300 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]] Sell Price changes to {{Money|2,133}}}} {{Upgrade|Level = Level 3|Upgrade Title = Powerhouse Armor|Cost = {{Money|4,000}}|Image = [[File:AccelLevel3Icon.png|100px]]|Information = +5 Damage [[File:Damage Icon.png|20px|Damage]] 300 > 600 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]] Sell Price changes to {{Money|3,466}}}} {{Upgrade|Level = Level 4|Upgrade Title = Supercharger|Cost = {{Money|10,500}}|Image = [[File:AccelLevel4Icon.png|100px]]|Information = +10 Damage [[File:Damage Icon.png|20px|Damage]] 0.225 > 0.175 Tick [[File:Cooldown Icon.png|20px|Tick]] 600 > 1,200 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]] Sell Price changes to {{Money|6,966}}}} {{Upgrade|Level = Level 5|Upgrade Title = Vessel Of Infinite Destruction|Cost = {{Money|34,000}}|Image = [[File:AccelLevel5Icon.png|100px]]|Information = 0.175 > 0.125 Tick [[File:Cooldown Icon.png|20px|Tick]] +2.5 Range [[File:Range Icon.png|20px|Range]] +15 Damage [[File:Damage Icon.png|20px|Damage]] 3 > 2 Charge-Up Time [[File:Cooldown Icon.png|20px|Charge Time]] 1,200 > 3,600 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]] Sell Price changes to {{Money|18,300}}}} ==Statistics== <div class="overflow-box"> {| class="wikitable stats-table" !Level !Total Price !Damage !Tick !Charge-Up<ref name="Charge"/> !Cooldown<ref name="Cool"/> !Overcharge !Range !DPS<ref name="DPS"/> !Cost Efficiency |- |0 |{{Money|4,250}} |10 |0.225 |3 |2 |180 |17.5 |19.89 |{{Money|213.68}} |- |1 |{{Money|5,050}} |15 |0.225 |3 |2 |180 |17.5 |23.38 |{{Money|216.03}} |- |2 |{{Money|6,400}} |15 |0.225 |3 |2 |300 |17.5 |31.58 |{{Money|202.67}} |- |3 |{{Money|10,400}} |20 |0.225 |3 |2 |600 |17.5 |51.06 |{{Money|203.67}} |- |4 |{{Money|20,900}} |30 |0.175 |3 |2 |1,200 |17.5 |100 |{{Money|209}} |- |5 |{{Money|54,900}} |45 |0.125 |2 |2 |3,600 |20 |257.14 |{{Money|213.5}} |} </div> </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''Unwavering Tides Update (5 August 2023) β Mission Quests Update (5 April 2024)'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:DefaultAcceleratorIcon2.png|100px]] |Unlock Cost = {{Gem|2,500}} |Category = Hardcore |Cost = {{Money|4,250}} |Footprint = 1.5 |Sell Price = {{Money|1,416}} |Placement Type = Ground |Damage = [[File:Damage Icon.png|20px|Damage]]10 |Damage Type = Burst |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.225 |Hidden = {{Hidden|Hidden Detection}}Level 1+ |Range = [[File:Range Icon.png|20px|Range]]17.5 |Lead = {{Lead|Lead Detection}}Level 0+ |Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8 |Fly = N/A |Title1 = Overcharge |Stat1 = [[File:Cooldown Buff.png|20px|Overcharge]]180 |Title2 = Charge-Up |Stat2 = [[File:Cooldown Icon.png|20px|Charge-Up]]3 |Title3 = Cooldown |Stat3 = [[File:Cooldown Icon.png|20px|Cooldown]]2 }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Extra Juice|Cost = {{Money|800}}|Image = [[File:AccelLevel1Icon.png|100px]]|Information = +5 Damage [[File:Damage Icon.png|20px|Damage]] +Hidden Detection {{Hidden|Hidden Detection}} Sell Price changes to {{Money|1,683}}}} {{Upgrade|Level = Level 2|Upgrade Title = Second Energy Canister|Cost = {{Money|1,350}}|Image = [[File:AccelLevel2Icon.png|100px]]|Information = 180 > 375 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]] Sell Price changes to {{Money|2,133}}}} {{Upgrade|Level = Level 3|Upgrade Title = Powerhouse Armor|Cost = {{Money|3,300}}|Image = [[File:AccelLevel3Icon.png|100px]]|Information = +10 Damage [[File:Damage Icon.png|20px|Damage]] 375 > 625 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]] Sell Price changes to {{Money|3,233}}}} {{Upgrade|Level = Level 4|Upgrade Title = Supercharger|Cost = {{Money|10,000}}|Image = [[File:AccelLevel4Icon.png|100px]]|Information = +20 Damage [[File:Damage Icon.png|20px|Damage]] 625 > 1,350 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]] Sell Price changes to {{Money|6,566}}}} {{Upgrade|Level = Level 5|Upgrade Title = Vessel Of Infinite Destruction|Cost = {{Money|34,000}}|Image = [[File:AccelLevel5Icon.png|100px]]|Information = 0.225 > 0.125 Tick [[File:Cooldown Icon.png|20px|Tick]] +2.5 Range [[File:Range Icon.png|20px|Range]] +5 Damage [[File:Damage Icon.png|20px|Damage]] 3 > 2 Charge-Up Time [[File:Cooldown Icon.png|20px|Charge Time]] 1,350 > 3,000 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]] Sell Price changes to {{Money|17,900}}}} ==Statistics== <div class="overflow-box"> {| class="wikitable stats-table" !Level !Total Price !Damage !Tick !Charge-Up<ref name="Charge"/> !Cooldown<ref name="Cool"/> !Overcharge !Range !DPS<ref name="DPS"/> !Cost Efficiency |- |0 |{{Money|4,250}} |10 |0.225 |3 |2 |180 |17.5 |19.89 |{{Money|213.68}} |- |1 |{{Money|5,050}} |15 |0.225 |3 |2 |180 |17.5 |23.38 |{{Money|216.03}} |- |2 |{{Money|6,400}} |15 |0.225 |3 |2 |375 |17.5 |35.29 |{{Money|181.33}} |- |3 |{{Money|9,700}} |25 |0.225 |3 |2 |625 |17.5 |58.82 |{{Money|164.9}} |- |4 |{{Money|19,700}} |45 |0.225 |3 |2 |1,350 |17.5 |114.89 |{{Money|171.46}} |- |5 |{{Money|53,700}} |50 |0.125 |2 |2 |3,000 |20 |276.92 |{{Money|193.92}} |} </div> </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''5 May 2023 β Unwavering Tides Update (5 August 2023)'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:DefaultAcceleratorIcon2.png|100px]] |Unlock Cost = {{Gem|2,500}} |Category = Hardcore |Cost = {{Money|4,250}} |Footprint = 1.5 |Sell Price = {{Money|1,416}} |Placement Type = Ground |Damage = [[File:Damage Icon.png|20px|Damage]]10 |Damage Type = Burst |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.225 |Hidden = {{Hidden|Hidden Detection}}Level 0+ |Range = [[File:Range Icon.png|20px|Range]]17.5 |Lead = {{Lead|Lead Detection}}Level 0+ |Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8 |Fly = N/A |Title1 = Overcharge |Stat1 = [[File:Cooldown Buff.png|20px|Overcharge]]180 |Title2 = Charge-Up |Stat2 = [[File:Cooldown Icon.png|20px|Charge-Up]]3 |Title3 = Cooldown |Stat3 = [[File:Cooldown Icon.png|20px|Cooldown]]2 }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Extra Juice|Cost = {{Money|800}}|Image = [[File:AccelLevel1Icon.png|100px]]|Information = +4 Damage [[File:Damage Icon.png|20px|Damage]] Sell Price changes to {{Money|1,683}}}} {{Upgrade|Level = Level 2|Upgrade Title = Second Energy Canister|Cost = {{Money|1,350}}|Image = [[File:AccelLevel2Icon.png|100px]]|Information = 180 > 280 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]] Sell Price changes to {{Money|2,133}}}} {{Upgrade|Level = Level 3|Upgrade Title = Powerhouse Armor|Cost = {{Money|3,300}}|Image = [[File:AccelLevel3Icon.png|100px]]|Information = +11 Damage [[File:Damage Icon.png|20px|Damage]] 280 > 425 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]] Sell Price changes to {{Money|3,233}}}} {{Upgrade|Level = Level 4|Upgrade Title = Supercharger|Cost = {{Money|10,000}}|Image = [[File:AccelLevel4Icon.png|100px]]|Information = +11 Damage [[File:Damage Icon.png|20px|Damage]] 425 > 1,080 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]] Sell Price changes to {{Money|6,566}}}} {{Upgrade|Level = Level 5|Upgrade Title = Vessel Of Infinite Destruction|Cost = {{Money|30,000}}|Image = [[File:AccelLevel5Icon.png|100px]]|Information = 0.225 > 0.125 Tick [[File:Cooldown Icon.png|20px|Tick]] +5 Range [[File:Range Icon.png|20px|Range]] +14 Damage [[File:Damage Icon.png|20px|Damage]] 3 > 2 Charge-Up Time [[File:Cooldown Icon.png|20px|Charge Time]] 1,080 > 3,000 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]] Sell Price changes to {{Money|16,566}}}} ==Statistics== <div class="overflow-box"> {| class="wikitable stats-table" !Level !Total Price !Damage !Tick !Charge-Up<ref name="Charge"/> !Cooldown<ref name="Cool"/> !Overcharge !Range !DPS<ref name="DPS"/> !Cost Efficiency |- |0 |{{Money|4,250}} |10 |0.225 |3 |2 |180 |17.5 |19.89 |{{Money|213.68}} |- |1 |{{Money|5,050}} |14 |0.225 |3 |2 |180 |17.5 |22.81 |{{Money|221.44}} |- |2 |{{Money|6,400}} |14 |0.225 |3 |2 |280 |17.5 |29.47 |{{Money|217.17}} |- |3 |{{Money|9,700}} |25 |0.225 |3 |2 |425 |17.5 |48.16 |{{Money|201.42}} |- |4 |{{Money|19,700}} |36 |0.225 |3 |2 |1,080 |17.5 |91.91 |{{Money|214.34}} |- |5 |{{Money|49,700}} |50 |0.125 |2 |2 |3,000 |22.5 |260.87 |{{Money|190.52}} |} </div> </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''Violent Night Update (21 December 2022) β 5 May 2023'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:EasterAccelerator_Icon.png|100px]] |Unlock Cost = {{Gem|2,500}} |Category = Hardcore |Cost = {{Money|3,500}} |Footprint = Average |Sell Price = {{Money|1,166}} |Placement Type = Ground |Damage = [[File:Damage Icon.png|20px|Damage]]6-8 |Damage Type = Burst |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.225 |Hidden = {{Hidden|Hidden Detection}}Level 0+ |Range = [[File:Range Icon.png|20px|Range]]13 |Lead = {{Lead|Lead Detection}}Level 0+ |Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8 |Fly = N/A |Title1 = Burst Time |Stat1 = [[File:Cooldown Icon.png|20px|Burst Time]]6 |Title2 = Charge-Up |Stat2 = [[File:Cooldown Icon.png|20px|Charge-Up]]3 |Title3 = Cooldown |Stat3 = [[File:Cooldown Icon.png|20px|Cooldown]]2 }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Focused Aiming|Cost = {{Money|600}}|Image = [[File:AccelLevel1Icon.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]] Sell Price changes to {{Money|1,366}}}} {{Upgrade|Level = Level 2|Upgrade Title = Extra Juice|Cost = {{Money|1,200}}|Image = [[File:AccelLevel2Icon.png|100px]]|Information = 6 > 8.5 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]] Sell Price changes to {{Money|1,766}}}} {{Upgrade|Level = Level 3|Upgrade Title = Powerhouse Armor|Cost = {{Money|3,200}}|Image = [[File:AccelLevel3Icon.png|100px]]|Information = +7 Damage [[File:Damage Icon.png|20px|Damage]] Sell Price changes to {{Money|2,833}}}} {{Upgrade|Level = Level 4|Upgrade Title = Super Charged|Cost = {{Money|9,500}}|Image = [[File:AccelLevel4Icon.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]] 0.225 > 0.125 Tick [[File:Cooldown Icon.png|20px|Tick]] Sell Price changes to {{Money|6,000}}}} {{Upgrade|Level = Level 5|Upgrade Title = Energy From The Void..|Cost = {{Money|30,000}}|Image = [[File:AccelLevel5Icon.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] +20 Damage [[File:Damage Icon.png|20px|Damage]] 3 > 2 Charge-Up Time [[File:Cooldown Icon.png|20px|Charge Time]] 8.5 > 12 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]] Sell Price changes to {{Money|16,000}}}} ==Statistics== <div class="overflow-box"> {| class="wikitable stats-table" !Level !Total Price !Highest Damage !Lowest Damage !Tick !Charge-Up<ref name="Charge"/> !Cooldown<ref name="Cool"/> !Burst Time !Range !Max DPS<ref name="MinDPS">Maximum DPS is calculated as [Highest Damage Γ (Burst Time Γ· Tick)] Γ· (Charge-Up + Burst Time + Cooldown). Actual DPS may vary from time to time.</ref> !Avg DPS<ref name="AvgDPS">Average DPS is calculated as [(Highest Damage + Lowest Damage) Γ· 2 Γ (Burst Time Γ· Tick)] Γ· (Charge-Up + Burst Time + Cooldown). Actual DPS may vary from time to time.</ref> !Min DPS<ref name="MaxDPS">Minimum DPS is calculated as [Lowest Damage Γ (Burst Time Γ· Tick)] Γ· (Charge-Up + Burst Time + Cooldown). Actual DPS may vary from time to time.</ref> !Cost Efficiency<ref name="CE">Cost efficiency uses average DPS.</ref> |- |0 |{{Money|3,500}} |8 |6 |0.225 |3 |2 |6 |13 |19.39 |16.97 |14.55 |{{Money|206.25}} |- |1 |{{Money|4,100}} |8 |6 |0.225 |3 |2 |6 |16 |19.39 |16.97 |14.55 |{{Money|241.6}} |- |2 |{{Money|5,300}} |8 |6 |0.225 |3 |2 |8.5 |16 |22.39 |19.59 |16.79 |{{Money|270.55}} |- |3 |{{Money|8,500}} |15 |11 |0.225 |3 |2 |8.5 |16 |41.98 |36.38 |30.78 |{{Money|233.64}} |- |4 |{{Money|18,000}} |15 |11 |0.125 |3 |2 |8.5 |19 |75.56 |65.48 |55.41 |{{Money|274.89}} |- |5 |{{Money|48,000}} |35 |25 |0.125 |2 |2 |12 |20 |210 |180 |150 |{{Money|266.67}} |} </div> </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''Entity System Update (12 March 2022) β Violent Night Update (21 December 2022)'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:EasterAccelerator_Icon.png|100px]] |Unlock Cost = {{Gem|2,500}} |Cost = {{Money|3,500}} |Footprint = Average |Sell Price = {{Money|1,166}} |Placement Type = Ground |Damage = [[File:Damage Icon.png|20px|Damage]]10 |Damage Type = Burst |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.225 |Hidden = {{Hidden|Hidden Detection}}Level 0+ |Range = [[File:Range Icon.png|20px|Range]]12 |Lead = {{Lead|Lead Detection}}Level 0+ |Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8 |Fly = N/A |Title1 = Burst Time |Stat1 = [[File:Cooldown Icon.png|20px|Burst Time]]4 |Title2 = Charge-Up |Stat2 = [[File:Cooldown Icon.png|20px|Charge-Up]]4 |Title3 = Cooldown |Stat3 = [[File:Cooldown Icon.png|20px|Cooldown]]2 }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Focused Aiming|Cost = {{Money|600}}|Image = [[File:War_Machine_Upgrade_1.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]] Sell Price changes to {{Money|1,366}}}} {{Upgrade|Level = Level 2|Upgrade Title = Extra Juice|Cost = {{Money|1,200}}|Image = [[File:War_Machine_Upgrade_2.png|100px]]|Information = 4 > 6.5 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]] Sell Price changes to {{Money|1,766}}}} {{Upgrade|Level = Level 3|Upgrade Title = Powerhouse Armor|Cost = {{Money|3,200}}|Image = [[File:War_Machine_Upgrade_3.png|100px]]|Information = +6 Damage [[File:Damage Icon.png|20px|Damage]] Sell Price changes to {{Money|2,833}}}} {{Upgrade|Level = Level 4|Upgrade Title = Super Charged|Cost = {{Money|9,500}}|Image = [[File:War_Machine_Upgrade_4.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]] 0.225 > 0.125 Tick [[File:Cooldown Icon.png|20px|Tick]] Sell Price changes to {{Money|6,000}}}} {{Upgrade|Level = Level 5|Upgrade Title = Energy From The Void|Cost = {{Money|25,000}}|Image = [[File:War_Machine_Upgrade_5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] +9 Damage [[File:Damage Icon.png|20px|Damage]] 0.125 > 0.075 Tick [[File:Cooldown Icon.png|20px|Tick]] 4 > 2 Charge-Up Time [[File:Cooldown Icon.png|20px|Charge Time]] 6.5 > 12 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]] Sell Price changes to {{Money|14,333}}}} ==Statistics== <div class="overflow-box"> {| class="wikitable stats-table" !Level !Total Price !Highest Damage !Lowest Damage !Tick !Charge-Up<ref name="Charge"/> !Cooldown<ref name="Cool"/> !Burst Time !Range !Max DPS<ref name="MinDPS"/> !Avg DPS<ref name="AvgDPS"/> !Min DPS<ref name="MaxDPS"/> !Cost Efficiency<ref name="CE"/> |- |0 |{{Money|3,500}} |10 |7 |0.225 |4 |2 |4 |12 |17.78 |15.11 |12.44 |{{Money|231.63}} |- |1 |{{Money|4,100}} |10 |7 |0.225 |4 |2 |4 |15 |17.78 |15.11 |12.44 |{{Money|271.34}} |- |2 |{{Money|5,300}} |10 |7 |0.225 |4 |2 |6.5 |15 |23.11 |19.64 |16.18 |{{Money|269.86}} |- |3 |{{Money|8,500}} |16 |12 |0.225 |4 |2 |6.5 |15 |36.98 |32.36 |27.73 |{{Money|262.67}} |- |4 |{{Money|18,000}} |16 |12 |0.125 |4 |2 |6.5 |18 |66.56 |58.24 |49.92 |{{Money|309.07}} |- |5 |{{Money|43,000}} |25 |18 |0.075 |2 |2 |12 |20 |250 |215 |180 |{{Money|200}} |} </div> </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''Overhaul Update (29 October 2020) β Entity System Update (12 March 2022)'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:AcceleratorDefault.png|100px]] |Unlock Cost = {{Gem|2,500}} |Cost = {{Money|3,500}} |Footprint = Average |Sell Price = {{Money|1,166}} |Placement Type = Ground |Damage = [[File:Damage Icon.png|20px|Damage]]10 |Damage Type = Burst |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.23 |Hidden = {{Hidden|Hidden Detection}}Level 0+ |Range = [[File:Range Icon.png|20px|Range]]12 |Lead = {{Lead|Lead Detection}}Level 0+ |Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8 |Fly = N/A |Title1 = Burst Time |Stat1 = [[File:Cooldown Icon.png|20px|Burst Time]]4 |Title2 = Charge-Up |Stat2 = [[File:Cooldown Icon.png|20px|Charge-Up]]4 |Title3 = Cooldown |Stat3 = [[File:Cooldown Icon.png|20px|Cooldown]]2 }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Focused Aiming|Cost = {{Money|600}}|Image = [[File:War_Machine_Upgrade_1.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]] Sell Price changes to {{Money|1,366}}}} {{Upgrade|Level = Level 2|Upgrade Title = Extra Juice|Cost = {{Money|1,200}}|Image = [[File:War_Machine_Upgrade_2.png|100px]]|Information = 4 > 6.5 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]] Sell Price changes to {{Money|1,766}}}} {{Upgrade|Level = Level 3|Upgrade Title = Powerhouse Armor|Cost = {{Money|3,200}}|Image = [[File:War_Machine_Upgrade_3.png|100px]]|Information = +6 Damage [[File:Damage Icon.png|20px|Damage]] Sell Price changes to {{Money|2,833}}}} {{Upgrade|Level = Level 4|Upgrade Title = Super Charged|Cost = {{Money|9,500}}|Image = [[File:War_Machine_Upgrade_4.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]] 0.23 > 0.13 Tick [[File:Cooldown Icon.png|20px|Tick]] Sell Price changes to {{Money|6,000}}}} {{Upgrade|Level = Level 5|Upgrade Title = Energy From The Void|Cost = {{Money|25,000}}|Image = [[File:War_Machine_Upgrade_5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] +9 Damage [[File:Damage Icon.png|20px|Damage]] 0.13 > 0.08 Tick [[File:Cooldown Icon.png|20px|Tick]] 4 > 2 Charge-Up Time [[File:Cooldown Icon.png|20px|Charge Time]] 6.5 > 12 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]] Sell Price changes to {{Money|14,333}}}} ==Statistics== <div class="overflow-box"> {| class="wikitable stats-table" !Level !Total Price !Highest Damage !Lowest Damage !Tick !Charge-Up<ref name="Charge"/> !Cooldown<ref name="Cool"/> !Burst Time !Range !Max DPS<ref name="MinDPS"/> !Avg DPS<ref name="AvgDPS"/> !Min DPS<ref name="MaxDPS"/> !Cost Efficiency<ref name="CE"/> |- |0 |{{Money|3,500}} |10 |7 |0.23 |4 |2 |4 |12 |17.39 |14.78 |12.17 |{{Money|236.81}} |- |1 |{{Money|4,100}} |10 |7 |0.23 |4 |2 |4 |15 |17.39 |14.78 |12.17 |{{Money|277.4}} |- |2 |{{Money|5,300}} |10 |7 |0.23 |4 |2 |6.5 |15 |22.61 |19.22 |15.83 |{{Money|275.75}} |- |3 |{{Money|8,500}} |16 |12 |0.23 |4 |2 |6.5 |15 |36.17 |31.65 |27.13 |{{Money|268.56}} |- |4 |{{Money|18,000}} |16 |12 |0.13 |4 |2 |6.5 |18 |64 |56 |48 |{{Money|321.43}} |- |5 |{{Money|43,000}} |25 |18 |0.08 |2 |2 |12 |20 |234.38 |201.56 |168.75 |{{Money|321.43}} |} </div> </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''Hardcore Testing (28 August 2020 β 29 October 2020)'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:Accelerator.png|100px]] |Unlock Cost = {{Gem|2,500}} |Cost = {{Money|3,500}} |Footprint = Average |Sell Price = {{Money|1,166}} |Placement Type = Ground |Damage = [[File:Damage Icon.png|20px|Damage]]10 |Damage Type = Burst |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.23 |Hidden = {{Hidden|Hidden Detection}}Level 0+ |Range = [[File:Range Icon.png|20px|Range]]12 |Lead = {{Lead|Lead Detection}}Level 0+ |Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8 |Fly = N/A |Title1 = Burst Time |Stat1 = [[File:Cooldown Icon.png|20px|Burst Time]]4 |Title2 = Charge-Up |Stat2 = [[File:Cooldown Icon.png|20px|Charge-Up]]4 |Title3 = Cooldown |Stat3 = [[File:Cooldown Icon.png|20px|Cooldown]]2 }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Focused Aiming|Cost = {{Money|600}}|Image = [[File:War_Machine_Upgrade_1.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]] Sell Price changes to {{Money|1,366}}}} {{Upgrade|Level = Level 2|Upgrade Title = Extra Juice|Cost = {{Money|1,200}}|Image = [[File:War_Machine_Upgrade_2.png|100px]]|Information = 4 > 6.5 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]] Sell Price changes to {{Money|1,766}}}} {{Upgrade|Level = Level 3|Upgrade Title = Powerhouse Armor|Cost = {{Money|3,200}}|Image = [[File:War_Machine_Upgrade_3.png|100px]]|Information = +6 Damage [[File:Damage Icon.png|20px|Damage]] Sell Price changes to {{Money|2,833}}}} {{Upgrade|Level = Level 4|Upgrade Title = Super Charged|Cost = {{Money|9,500}}|Image = [[File:War_Machine_Upgrade_4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] 0.23 > 0.13 Tick [[File:Cooldown Icon.png|20px|Tick]] Sell Price changes to {{Money|6,000}}}} {{Upgrade|Level = Level 5|Upgrade Title = Energy From The Void|Cost = {{Money|25,000}}|Image = [[File:War_Machine_Upgrade_5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] +9 Damage [[File:Damage Icon.png|20px|Damage]] 0.13 > 0.08 Tick [[File:Cooldown Icon.png|20px|Tick]] 4 > 2 Charge-Up Time [[File:Cooldown Icon.png|20px|Charge Time]] 6.5 > 12 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]] Sell Price changes to {{Money|14,333}}}} ==Statistics== <div class="overflow-box"> {| class="wikitable stats-table" !Level !Total Price !Highest Damage !Lowest Damage !Tick !Charge-Up<ref name="Charge"/> !Cooldown<ref name="Cool"/> !Burst Time !Range !Max DPS<ref name="MinDPS"/> !Avg DPS<ref name="AvgDPS"/> !Min DPS<ref name="MaxDPS"/> !Cost Efficiency<ref name="CE"/> |- |0 |{{Money|3,500}} |10 |7 |0.23 |4 |2 |4 |12 |17.39 |14.78 |12.17 |{{Money|236.81}} |- |1 |{{Money|4,100}} |10 |7 |0.23 |4 |2 |4 |15 |17.39 |14.78 |12.17 |{{Money|277.4}} |- |2 |{{Money|5,300}} |10 |7 |0.23 |4 |2 |6.5 |15 |22.61 |19.22 |15.83 |{{Money|275.75}} |- |3 |{{Money|8,500}} |16 |12 |0.23 |4 |2 |6.5 |15 |36.17 |31.65 |27.13 |{{Money|268.56}} |- |4 |{{Money|18,000}} |16 |12 |0.13 |4 |2 |6.5 |17 |64 |56 |48 |{{Money|321.43}} |- |5 |{{Money|43,000}} |25 |18 |0.08 |2 |2 |12 |19 |234.38 |201.56 |168.75 |{{Money|213.34}} |} </div> </center> </div> </div> ==Notes== <references/> __NOTOC__ {{TowerNavBox}}
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