Accelerator/History: Difference between revisions
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imported>Mentin123 No edit summary |
imported>DarkGabonnie Approved by t7ru (380694434980954114) via /job |
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<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base
{{PVPBaseStat
|Image = [[File:DefaultAcceleratorIcon2.png|100px]]
Line 13:
|Role = Offense
|Cost = {{Money|7,500}}
|Footprint =
|Sell Price = {{Money|2,500}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]12
|Damage Type = Burst
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.25
|Hidden = {{Hidden|Hidden Detection}}Level 1+
|Range = [[File:Range Icon.png|20px|Range]]19
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
|Fly = N/A
|Title1 = Overcharge
|Stat1 = [[File:Cooldown Buff.png|20px|Overcharge]]9,000
|Title2 = Charge-Up
|Stat2 = [[File:Cooldown Icon.png|20px|Charge-Up]]6.5
|Title3 = Cooldown
|Stat3 = [[File:Cooldown Icon.png|20px|Cooldown]]2.5
|PVP Cost = {{Money|4,250}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|1,416}}
|PVP Placement Type = Ground
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]10
|PVP Damage Type = Burst
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.2
|PVP Hidden = {{Hidden|Hidden Detection}}Level 1+
|PVP Range = [[File:Range Icon.png|20px|Range]]18
|PVP Lead = {{Lead|Lead Detection}}Level 0+
|PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
|PVP Fly = N/A
|PVP Title1 = Overcharge
|PVP Stat1 = [[File:Cooldown Buff.png|20px|Overcharge]]300
|PVP Title2 = Charge-Up
|PVP Stat2 = [[File:Cooldown Icon.png|20px|Charge-Up]]2.5
|PVP Title3 = Cooldown
|PVP Stat3 = [[File:Cooldown Icon.png|20px|Cooldown]]2
}}
==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Extra Juice|Cost = {{Money|2,000}}|Image = [[File:AccelLevel1Icon.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]]
+Hidden Detection {{Hidden|Hidden Detection}}
9,000 > 11,250 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
Sell Price changes to {{Money|3,166}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Second Energy Canister|Cost = {{Money|6,000}}|Image = [[File:AccelLevel2Icon.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
+10 Damage [[File:Damage Icon.png|20px|Damage]]
11,250 > 18,750 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
6.5 > 5.5 Charge-Up Time [[File:Cooldown Icon.png|20px|Charge Time]]
Sell Price changes to {{Money|5,166}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Powerhouse Armor|Cost = {{Money|9,999}}|Image = [[File:AccelLevel3Icon.png|100px]]|Information = +15 Damage [[File:Damage Icon.png|20px|Damage]]
18,750 > 30,000 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
5.5 > 4 Charge-Up Time [[File:Cooldown Icon.png|20px|Charge Time]]
2.5 > 1 Cooldown [[File:Cooldown Icon.png|20px|Cooldown]]
Sell Price changes to {{Money|8,499}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Supercharger|Cost = {{Money|27,500}}|Image = [[File:AccelLevel4Icon.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]
0.25 > 0.175 Tick [[File:Cooldown Icon.png|20px|Tick]]
+10 Damage [[File:Damage Icon.png|20px|Damage]]
30,000 > 50,000 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
4 > 2.5 Charge-Up Time [[File:Cooldown Icon.png|20px|Charge Time]]
Sell Price changes to {{Money|17,666}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Vessel Of Infinite Destruction|Cost = {{Money|50,000}}|Image = [[File:AccelLevel5Icon.png|100px]]|Information = 0.175 > 0.125 Tick [[File:Cooldown Icon.png|20px|Tick]]
+1.5 Range [[File:Range Icon.png|20px|Range]]
+10 Damage [[File:Damage Icon.png|20px|Damage]]
50,000 > 100,000 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
2.5 > 1.5 Charge-Up Time [[File:Cooldown Icon.png|20px|Charge Time]]
Sell Price changes to {{Money|34,333}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Extra Juice|Cost = {{Money|750}}|Image = [[File:AccelLevel1Icon.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]]
+Hidden Detection {{Hidden|Hidden Detection}}
Sell Price changes to {{Money|1,666}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Second Energy Canister|Cost = {{Money|2,000}}|Image = [[File:AccelLevel2Icon.png|100px]]|Information = 300 > 600 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
Sell Price changes to {{Money|2,333}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Powerhouse Armor|Cost = {{Money|4,500}}|Image = [[File:AccelLevel3Icon.png|100px]]|Information = +17 Damage [[File:Damage Icon.png|20px|Damage]]
0.2 > 0.15 Tick [[File:Cooldown Icon.png|20px|Tick]]
+2 Range [[File:Range Icon.png|20px|Range]]
Sell Price changes to {{Money|3,833}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Supercharger|Cost = {{Money|12,000}}|Image = [[File:AccelLevel4Icon.png|100px]]|Information = -2 Damage [[File:Damage Icon.png|20px|Damage]]
0.15 > 0.1 Tick [[File:Cooldown Icon.png|20px|Tick]]
600 > 1,280 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
2.5 > 1.5 Charge-Up Time [[File:Cooldown Icon.png|20px|Charge Time]]
Sell Price changes to {{Money|7,833}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Vessel Of Infinite Destruction|Cost = {{Money|28,500}}|Image = [[File:AccelLevel5Icon.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
+44 Damage [[File:Damage Icon.png|20px|Damage]]
1,280 > 2,400 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
Sell Price changes to {{Money|17,333}}}}
}}
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Overcharge / (Charge-Up + Cooldown + (Overcharge / Damage * Tick))
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 7500; 2000; 6000; 9999; 27500; 50000
$PVP-COST$ = 4250; 750; 2000; 4500; 12000; 28500
$FSE-DETECTION$ = 1; 0;
$FSE-UPGRADE$ = Extra Juice; Second Energy Canister; Powerhouse Armor; Supercharger; Vessel Of Infinite Destruction
$FSE-UPGRADEICON$ = 11821094308; 11821094198; 11821093989; 11821093828; 11821093672
$CUREF$ = <ref name="charge">The Charge-Up happens when the '''Accelerator''' first starts attacking or its cooldown ends. This is indicated by an animation where the '''Accelerator''' charges up its plasma gun.</ref>
$CREF$ = <ref name="cooldown">The Cooldown happens when the Overcharge occurs. This is indicated by an animation where the '''Accelerator''' waves its hand.</ref>
$DREF$ = <ref name="dps">DPS is calculated as Overcharge ÷ (Charge-Up + Cooldown + [Overcharge ÷ Damage x Tick]).</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Tick !! Charge-Up$CUREF$ !! Cooldown$CREF$ !! Overcharge !! Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 12 || 0.25 || 6.5 || 2.5 || 9,000 || 19 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 15 || 0.25 || 6.5 || 2.5 || 11,250 || 19 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 25 || 0.25 || 5.5 || 2.5 || 18,750 || 21 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 40 || 0.25 || 4 || 1 || 30,000 || 21 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 50 || 0.175 || 2.5 || 1 || 50,000 || 22.5 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 60 || 0.125 || 1.5 || 1 || 100,000 || 24 || $DPS$ || {{Money|$CE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Tick !! Charge-Up$CUREF$ !! Cooldown$CREF$ !! Overcharge !! Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 0.2 || 2.5 || 2 || 300 || 18 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 13 || 0.2 || 2.5 || 2 || 300 || 18 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 13 || 0.2 || 2.5 || 2 || 600 || 18 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 30 || 0.15 || 2.5 || 2 || 600 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 28 || 0.1 || 1.5 || 2 || 1,280 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 72 || 0.1 || 1.5 || 2 || 2,400 || 23 || $DPS$ || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Hardcore Rework Update (5 June 2026) – Operator Update (19 June 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:DefaultAcceleratorIcon2.png|100px]]
|Unlock Cost = {{Gem|2,500}}
|Category = Hardcore
|Role = Offense
|Cost = {{Money|7,500}}
|Footprint = 1.75
|Sell Price = {{Money|2,500}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]12
|Damage Type = Burst
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.25
|Hidden = {{Hidden|Hidden Detection}}Level 1+
|Range = [[File:Range Icon.png|20px|Range]]19
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
|Fly = N/A
|Title1 = Overcharge
|Stat1 = [[File:Cooldown Buff.png|20px|Overcharge]]9,000
|Title2 = Charge-Up
|Stat2 = [[File:Cooldown Icon.png|20px|Charge-Up]]6.5
|Title3 = Cooldown
|Stat3 = [[File:Cooldown Icon.png|20px|Cooldown]]2.5
|PVP Cost = {{Money|4,250}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|1,416}}
|PVP Placement Type = Ground
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]10
|PVP Damage Type = Burst
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.2
|PVP Hidden = {{Hidden|Hidden Detection}}Level 1+
|PVP Range = [[File:Range Icon.png|20px|Range]]18
|PVP Lead = {{Lead|Lead Detection}}Level 0+
|PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
|PVP Fly = N/A
|PVP Title1 = Overcharge
|PVP Stat1 = [[File:Cooldown Buff.png|20px|Overcharge]]300
|PVP Title2 = Charge-Up
|PVP Stat2 = [[File:Cooldown Icon.png|20px|Charge-Up]]2.5
|PVP Title3 = Cooldown
|PVP Stat3 = [[File:Cooldown Icon.png|20px|Cooldown]]2
}}
==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Extra Juice|Cost = {{Money|2,000}}|Image = [[File:AccelLevel1Icon.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]]
+Hidden Detection {{Hidden|Hidden Detection}}
9,000 > 11,250 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
Sell Price changes to {{Money|3,166}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Second Energy Canister|Cost = {{Money|6,000}}|Image = [[File:AccelLevel2Icon.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
+10 Damage [[File:Damage Icon.png|20px|Damage]]
11,250 > 18,750 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
6.5 > 5.5 Charge-Up Time [[File:Cooldown Icon.png|20px|Charge Time]]
Sell Price changes to {{Money|5,166}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Powerhouse Armor|Cost = {{Money|9,999}}|Image = [[File:AccelLevel3Icon.png|100px]]|Information = +15 Damage [[File:Damage Icon.png|20px|Damage]]
18,750 > 30,000 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
5.5 > 4 Charge-Up Time [[File:Cooldown Icon.png|20px|Charge Time]]
2.5 > 1 Cooldown [[File:Cooldown Icon.png|20px|Cooldown]]
Sell Price changes to {{Money|8,499}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Supercharger|Cost = {{Money|27,500}}|Image = [[File:AccelLevel4Icon.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]
0.25 > 0.175 Tick [[File:Cooldown Icon.png|20px|Tick]]
+10 Damage [[File:Damage Icon.png|20px|Damage]]
30,000 > 50,000 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
4 > 2.5 Charge-Up Time [[File:Cooldown Icon.png|20px|Charge Time]]
Sell Price changes to {{Money|17,666}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Vessel Of Infinite Destruction|Cost = {{Money|50,000}}|Image = [[File:AccelLevel5Icon.png|100px]]|Information = 0.175 > 0.125 Tick [[File:Cooldown Icon.png|20px|Tick]]
+1.5 Range [[File:Range Icon.png|20px|Range]]
+5 Damage [[File:Damage Icon.png|20px|Damage]]
50,000 > 100,000 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
2.5 > 1.5 Charge-Up Time [[File:Cooldown Icon.png|20px|Charge Time]]
Sell Price changes to {{Money|34,333}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Extra Juice|Cost = {{Money|750}}|Image = [[File:AccelLevel1Icon.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]]
+Hidden Detection {{Hidden|Hidden Detection}}
Sell Price changes to {{Money|1,666}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Second Energy Canister|Cost = {{Money|2,000}}|Image = [[File:AccelLevel2Icon.png|100px]]|Information = 300 > 600 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
Sell Price changes to {{Money|2,333}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Powerhouse Armor|Cost = {{Money|4,500}}|Image = [[File:AccelLevel3Icon.png|100px]]|Information = +17 Damage [[File:Damage Icon.png|20px|Damage]]
0.2 > 0.15 Tick [[File:Cooldown Icon.png|20px|Tick]]
+2 Range [[File:Range Icon.png|20px|Range]]
Sell Price changes to {{Money|3,833}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Supercharger|Cost = {{Money|12,000}}|Image = [[File:AccelLevel4Icon.png|100px]]|Information = -2 Damage [[File:Damage Icon.png|20px|Damage]]
0.15 > 0.1 Tick [[File:Cooldown Icon.png|20px|Tick]]
600 > 1,280 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
2.5 > 1.5 Charge-Up Time [[File:Cooldown Icon.png|20px|Charge Time]]
Sell Price changes to {{Money|7,833}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Vessel Of Infinite Destruction|Cost = {{Money|28,500}}|Image = [[File:AccelLevel5Icon.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
+44 Damage [[File:Damage Icon.png|20px|Damage]]
1,280 > 2,400 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
Sell Price changes to {{Money|17,333}}}}
}}
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Overcharge / (Charge-Up + Cooldown + (Overcharge / Damage * Tick))
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 7500; 2000; 6000; 9999; 27500; 50000
$PVP-COST$ = 4250; 750; 2000; 4500; 12000; 28500
$FSE-DETECTION$ = 1; 0;
$FSE-UPGRADE$ = Extra Juice; Second Energy Canister; Powerhouse Armor; Supercharger; Vessel Of Infinite Destruction
$FSE-UPGRADEICON$ = 11821094308; 11821094198; 11821093989; 11821093828; 11821093672
$CUREF$ = <ref name="charge">The Charge-Up happens when the '''Accelerator''' first starts attacking or its cooldown ends. This is indicated by an animation where the '''Accelerator''' charges up its plasma gun.</ref>
$CREF$ = <ref name="cooldown">The Cooldown happens when the Overcharge occurs. This is indicated by an animation where the '''Accelerator''' waves its hand.</ref>
$DREF$ = <ref name="dps">DPS is calculated as Overcharge ÷ (Charge-Up + Cooldown + [Overcharge ÷ Damage x Tick]).</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Tick !! Charge-Up$CUREF$ !! Cooldown$CREF$ !! Overcharge !! Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 12 || 0.25 || 6.5 || 2.5 || 9,000 || 19 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 15 || 0.25 || 6.5 || 2.5 || 11,250 || 19 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 25 || 0.25 || 5.5 || 2.5 || 18,750 || 21 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 40 || 0.25 || 4 || 1 || 30,000 || 21 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 50 || 0.175 || 2.5 || 1 || 50,000 || 22.5 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 55 || 0.125 || 1.5 || 1 || 100,000 || 24 || $DPS$ || {{Money|$CE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Tick !! Charge-Up$CUREF$ !! Cooldown$CREF$ !! Overcharge !! Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 0.2 || 2.5 || 2 || 300 || 18 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 13 || 0.2 || 2.5 || 2 || 300 || 18 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 13 || 0.2 || 2.5 || 2 || 600 || 18 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 30 || 0.15 || 2.5 || 2 || 600 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 28 || 0.1 || 1.5 || 2 || 1,280 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 72 || 0.1 || 1.5 || 2 || 2,400 || 23 || $DPS$ || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Saboteur Update (22 April 2026) – Hardcore Rework Update (5 June 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:DefaultAcceleratorIcon2.png|100px]]
|Unlock Cost = {{Gem|2,500}}
|Category = Hardcore
|Role = Offense
|Cost = {{Money|7,500}}
|Footprint = 1.75
|Sell Price = {{Money|2,500}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]12
|Damage Type = Burst
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.25
|Hidden = {{Hidden|Hidden Detection}}Level 1+
|Range = [[File:Range Icon.png|20px|Range]]19
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
|Fly = N/A
|Title1 = Overcharge
|Stat1 = [[File:Cooldown Buff.png|20px|Overcharge]]9,000
|Title2 = Charge-Up
|Stat2 = [[File:Cooldown Icon.png|20px|Charge-Up]]6.5
|Title3 = Cooldown
|Stat3 = [[File:Cooldown Icon.png|20px|Cooldown]]2.5
|PVP Cost = {{Money|4,250}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|1,416}}
|PVP Placement Type = Ground
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]12
|PVP Damage Type = Burst
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.225
|PVP Hidden = {{Hidden|Hidden Detection}}Level 1+
|PVP Range = [[File:Range Icon.png|20px|Range]]18
|PVP Lead = {{Lead|Lead Detection}}Level 0+
|PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
|PVP Fly = N/A
|PVP Title1 = Overcharge
|PVP Stat1 = [[File:Cooldown Buff.png|20px|Overcharge]]300
|PVP Title2 = Charge-Up
|PVP Stat2 = [[File:Cooldown Icon.png|20px|Charge-Up]]2.5
|PVP Title3 = Cooldown
|PVP Stat3 = [[File:Cooldown Icon.png|20px|Cooldown]]2
}}
==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Extra Juice|Cost = {{Money|2,000}}|Image = [[File:AccelLevel1Icon.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]]
+Hidden Detection {{Hidden|Hidden Detection}}
9,000 > 11,250 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
Sell Price changes to {{Money|3,166}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Second Energy Canister|Cost = {{Money|6,000}}|Image = [[File:AccelLevel2Icon.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
+10 Damage [[File:Damage Icon.png|20px|Damage]]
11,250 > 18,750 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
+[[Freeze Immunity]] {{Freeze|Freeze Immune}}
Sell Price changes to {{Money|5,166}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Powerhouse Armor|Cost = {{Money|9,999}}|Image = [[File:AccelLevel3Icon.png|100px]]|Information = +15 Damage [[File:Damage Icon.png|20px|Damage]]
18,750 > 30,000 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
2.5 > 1 Cooldown [[File:Cooldown Icon.png|20px|Cooldown]]
Sell Price changes to {{Money|8,499}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Supercharger|Cost = {{Money|27,500}}|Image = [[File:AccelLevel4Icon.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]
0.25 > 0.175 Tick [[File:Cooldown Icon.png|20px|Tick]]
+10 Damage [[File:Damage Icon.png|20px|Damage]]
30,000 > 50,000 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
6.5 > 5.5 Charge-Up Time [[File:Cooldown Icon.png|20px|Charge Time]]
Sell Price changes to {{Money|17,666}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Vessel Of Infinite Destruction|Cost = {{Money|55,000}}|Image = [[File:AccelLevel5Icon.png|100px]]|Information = 0.175 > 0.125 Tick [[File:Cooldown Icon.png|20px|Tick]]
+1.5 Range [[File:Range Icon.png|20px|Range]]
+5 Damage [[File:Damage Icon.png|20px|Damage]]
50,000 > 100,000 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
Sell Price changes to {{Money|35,999}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Extra Juice|Cost = {{Money|750}}|Image = [[File:AccelLevel1Icon.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]]
+Hidden Detection {{Hidden|Hidden Detection}}
Sell Price changes to {{Money|1,666}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Second Energy Canister|Cost = {{Money|2,000}}|Image = [[File:AccelLevel2Icon.png|100px]]|Information = 300 > 600 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
Sell Price changes to {{Money|2,333}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Powerhouse Armor|Cost = {{Money|4,500}}|Image = [[File:AccelLevel3Icon.png|100px]]|Information = +20 Damage [[File:Damage Icon.png|20px|Damage]]
0.225 > 0.175 Tick [[File:Cooldown Icon.png|20px|Tick]]
+2 Range [[File:Range Icon.png|20px|Range]]
Sell Price changes to {{Money|3,833}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Supercharger|Cost = {{Money|12,000}}|Image = [[File:AccelLevel4Icon.png|100px]]|Information = 0.175 > 0.125 Tick [[File:Cooldown Icon.png|20px|Tick]]
600 > 1,280 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
2.5 > 1.5 Charge-Up Time [[File:Cooldown Icon.png|20px|Charge Time]]
Sell Price changes to {{Money|7,833}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Vessel Of Infinite Destruction|Cost = {{Money|28,500}}|Image = [[File:AccelLevel5Icon.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
+55 Damage [[File:Damage Icon.png|20px|Damage]]
1,280 > 2,400 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
Sell Price changes to {{Money|17,333}}}}
}}
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Overcharge / (Charge-Up + Cooldown + (Overcharge / Damage * Tick))
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$FNC-ROFBUG$ = Tick
$COST$ = 7500; 2000; 6000; 9999; 27500; 55000
$PVP-COST$ = 4250; 750; 2000; 4500; 12000; 28500
$FSE-DETECTION$ = 1; 0;
$FSE-UPGRADE$ = Extra Juice; Second Energy Canister; Powerhouse Armor; Supercharger; Vessel Of Infinite Destruction
$FSE-UPGRADEICON$ = 11821094308; 11821094198; 11821093989; 11821093828; 11821093672
$CUREF$ = <ref name="charge">The Charge-Up happens when the '''Accelerator''' first starts attacking or its cooldown ends. This is indicated by an animation where the '''Accelerator''' charges up its plasma gun.</ref>
$CREF$ = <ref name="cooldown">The Cooldown happens when the Overcharge occurs. This is indicated by an animation where the '''Accelerator''' waves its hand.</ref>
$DREF$ = <ref name="dps">DPS is calculated as Overcharge ÷ (Charge-Up + Cooldown + [Overcharge ÷ Damage x Tick]).</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Tick !! Charge-Up$CUREF$ !! Cooldown$CREF$ !! Overcharge !! Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 12 || 0.22 || 6.5 || 2.5 || 9,000 || 19 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 15 || 0.22 || 6.5 || 2.5 || 11,250 || 19 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 25 || 0.22 || 6.5 || 2.5 || 18,750 || 21 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 40 || 0.22 || 6.5 || 1 || 30,000 || 21 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 50 || 0.15 || 5.5 || 1 || 50,000 || 22.5 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 55 || 0.1 || 5.5 || 1 || 100,000 || 24 || $DPS$ || {{Money|$CE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Tick !! Charge-Up$CUREF$ !! Cooldown$CREF$ !! Overcharge !! Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 12 || 0.2 || 2.5 || 2 || 300 || 18 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 15 || 0.2 || 2.5 || 2 || 300 || 18 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 15 || 0.2 || 2.5 || 2 || 600 || 18 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 35 || 0.15 || 2.5 || 2 || 600 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 35 || 0.1 || 1.5 || 2 || 1,280 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 90 || 0.1 || 1.5 || 2 || 2,400 || 23 || $DPS$ || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Valentines 2026 Update (11 February 2026) – Saboteur Update (22 April 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:DefaultAcceleratorIcon2.png|100px]]
|Unlock Cost = {{Gem|2,500}}
|Category = Hardcore
|Role = Offense
|Cost = {{Money|7,500}}
|Footprint = 1.75
|Sell Price = {{Money|2,500}}
|Placement Type = Ground
Line 31 ⟶ 620:
|Stat3 = [[File:Cooldown Icon.png|20px|Cooldown]]2.5
|PVP Cost = {{Money|4,250}}
|PVP Footprint =
|PVP Sell Price = {{Money|1,416}}
|PVP Placement Type = Ground
Line 135 ⟶ 724:
}}
==
<div class="mobile-tabber"><tabber>
|-|Regular =
Line 308 ⟶ 897:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base
{{PVPBaseStat
|Image = [[File:DefaultAcceleratorIcon2.png|100px]]
Line 315 ⟶ 904:
|Role = Offense
|Cost = {{Money|7,500}}
|Footprint =
|Sell Price = {{Money|2,500}}
|Placement Type = Ground
Line 333 ⟶ 922:
|Stat3 = [[File:Cooldown Icon.png|20px|Cooldown]]2.5
|PVP Cost = {{Money|4,250}}
|PVP Footprint =
|PVP Sell Price = {{Money|1,416}}
|PVP Placement Type = Ground
Line 437 ⟶ 1,026:
}}
==
<div class="mobile-tabber"><tabber>
|-|Regular =
Line 610 ⟶ 1,199:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base
{{PVPBaseStat
|Image = [[File:DefaultAcceleratorIcon2.png|100px]]
Line 617 ⟶ 1,206:
|Role = Offense
|Cost = {{Money|4,500}}
|Footprint =
|Sell Price = {{Money|1,500}}
|Placement Type = Ground
Line 635 ⟶ 1,224:
|Stat3 = [[File:Cooldown Icon.png|20px|Cooldown]]2.5
|PVP Cost = {{Money|4,250}}
|PVP Footprint =
|PVP Sell Price = {{Money|1,416}}
|PVP Placement Type = Ground
Line 727 ⟶ 1,316:
}}
==
<div class="mobile-tabber"><tabber>
|-|Regular =
Line 900 ⟶ 1,489:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base
{{PVPBaseStat
|Image = [[File:DefaultAcceleratorIcon2.png|100px]]
Line 907 ⟶ 1,496:
|Role = Offense
|Cost = {{Money|4,500}}
|Footprint =
|Sell Price = {{Money|1,500}}
|Placement Type = Ground
Line 925 ⟶ 1,514:
|Stat3 = [[File:Cooldown Icon.png|20px|Cooldown]]2.5
|PVP Cost = {{Money|3,000}}
|PVP Footprint =
|PVP Sell Price = {{Money|1,000}}
|PVP Placement Type = Ground
Line 1,018 ⟶ 1,607:
}}
==
<div class="mobile-tabber"><tabber>
|-|Regular =
Line 1,191 ⟶ 1,780:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base
{{BaseStat
|Image = [[File:DefaultAcceleratorIcon2.png|100px]]
Line 1,198 ⟶ 1,787:
|Role = Offense
|Cost = {{Money|4,500}}
|Footprint =
|Sell Price = {{Money|1,500}}
|Placement Type = Ground
Line 1,254 ⟶ 1,843:
Sell Price changes to {{Money|20,000}}}}
==
<div class="overflow-box">
{| class="wikitable stats-table"
Line 1,343 ⟶ 1,932:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base
{{BaseStat
|Image = [[File:DefaultAcceleratorIcon2.png|100px]]
Line 1,349 ⟶ 1,938:
|Category = Hardcore
|Cost = {{Money|5,000}}
|Footprint =
|Sell Price = {{Money|1,666}}
|Placement Type = Ground
Line 1,408 ⟶ 1,997:
Sell Price changes to {{Money|17,316}}}}
==
<div class="overflow-box">
{| class="wikitable stats-table"
Line 1,497 ⟶ 2,086:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base
{{BaseStat
|Image = [[File:DefaultAcceleratorIcon2.png|100px]]
Line 1,503 ⟶ 2,092:
|Category = Hardcore
|Cost = {{Money|5,000}}
|Footprint =
|Sell Price = {{Money|1,666}}
|Placement Type = Ground
Line 1,564 ⟶ 2,153:
Sell Price changes to {{Money|17,316}}}}
==
<div class="overflow-box">
{| class="wikitable stats-table"
Line 1,653 ⟶ 2,242:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:DefaultAcceleratorIcon2.png|100px]]
Line 1,660 ⟶ 2,248:
|Category = Hardcore
|Cost = {{Money|5,000}}
|Footprint =
|Sell Price = {{Money|1,666}}
|Placement Type = Ground
Line 1,719 ⟶ 2,307:
Sell Price changes to {{Money|17,316}}}}
==
<div class="overflow-box">
{| class="wikitable stats-table"
Line 1,808 ⟶ 2,396:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base
{{BaseStat
|Image = [[File:DefaultAcceleratorIcon2.png|100px]]
Line 1,814 ⟶ 2,402:
|Category = Hardcore
|Cost = {{Money|5,000}}
|Footprint =
|Sell Price = {{Money|1,666}}
|Placement Type = Ground
Line 1,873 ⟶ 2,461:
Sell Price changes to {{Money|17,316}}}}
==
<div class="overflow-box">
{| class="wikitable stats-table"
Line 1,962 ⟶ 2,550:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base
{{BaseStat
|Image = [[File:DefaultAcceleratorIcon2.png|100px]]
Line 1,968 ⟶ 2,556:
|Category = Hardcore
|Cost = {{Money|4,250}}
|Footprint =
|Sell Price = {{Money|1,416}}
|Placement Type = Ground
Line 2,025 ⟶ 2,613:
Sell Price changes to {{Money|18,300}}}}
==
<div class="overflow-box">
{| class="wikitable stats-table"
Line 2,114 ⟶ 2,702:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base
{{BaseStat
|Image = [[File:DefaultAcceleratorIcon2.png|100px]]
Line 2,120 ⟶ 2,708:
|Category = Hardcore
|Cost = {{Money|4,250}}
|Footprint =
|Sell Price = {{Money|1,416}}
|Placement Type = Ground
Line 2,176 ⟶ 2,764:
Sell Price changes to {{Money|17,900}}}}
==
<div class="overflow-box">
{| class="wikitable stats-table"
Line 2,265 ⟶ 2,853:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base
{{BaseStat
|Image = [[File:DefaultAcceleratorIcon2.png|100px]]
Line 2,271 ⟶ 2,859:
|Category = Hardcore
|Cost = {{Money|4,250}}
|Footprint =
|Sell Price = {{Money|1,416}}
|Placement Type = Ground
Line 2,328 ⟶ 2,916:
Sell Price changes to {{Money|16,566}}}}
==
<div class="overflow-box">
{| class="wikitable stats-table"
Line 2,373 ⟶ 2,961:
|17.5
|29.47
|{{Money|
|-
|3
Line 2,395 ⟶ 2,983:
|17.5
|91.91
|{{Money|
|-
|5
Line 2,417 ⟶ 3,005:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base
{{BaseStat
|Image = [[File:EasterAccelerator_Icon.png|100px]]
Line 2,476 ⟶ 3,064:
Sell Price changes to {{Money|16,000}}}}
==
<div class="overflow-box">
{| class="wikitable stats-table"
Line 2,586 ⟶ 3,174:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base
{{BaseStat
|Image = [[File:EasterAccelerator_Icon.png|100px]]
Line 2,646 ⟶ 3,234:
Sell Price changes to {{Money|14,333}}}}
==
<div class="overflow-box">
{| class="wikitable stats-table"
Line 2,756 ⟶ 3,344:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base
{{BaseStat
|Image = [[File:AcceleratorDefault.png|100px]]
Line 2,816 ⟶ 3,404:
Sell Price changes to {{Money|14,333}}}}
==
<div class="overflow-box">
{| class="wikitable stats-table"
Line 2,923 ⟶ 3,511:
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Hardcore Testing (28 August 2020 – 29 October 2020)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base
{{BaseStat
|Image = [[File:Accelerator.png|100px]]
Line 2,986 ⟶ 3,574:
Sell Price changes to {{Money|14,333}}}}
==
<div class="overflow-box">
{| class="wikitable stats-table"
| |||