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{{TowerInfobox
{{TowerInfobox
|title = Accelerator
|title = Accelerator
|image-static = DefaultAcceleratorIcon2.png
|image-static-label = Static
|image-static- = DefaultAcceleratorIcon2.png
|image-dynamic-label = Dynamic
|image-dynamic = AcceleratorDynamic.png
|image-dynamic = AcceleratorDynamic.png
|image-dynamic-start = 22
|unlockcost = {{Gem|2,500}}
|unlockcost = {{Gem|2,500}}
|levelrequirement = {{Level|50}}
|levelrequirement = {{Level|50}}
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|basedamage = [[File:Damage Icon.png|20px|Damage]]12
|basedamage = [[File:Damage Icon.png|20px|Damage]]12
|damagetype = Burst
|damagetype = Burst
|basefirerate = [[File:Cooldown Icon.png|20px|Tick]]0.25
|basefirerate = [[File:Cooldown Icon.png|20px|Tick]]0.208
|baserange = [[File:Range Icon.png|20px|Range]]19
|baserange = [[File:Range Icon.png|20px|Range]]20
|hidden_detection = {{Attr|Hidden|Level 1+}}
|hidden_detection = {{Attr|Hidden|Level 1+}}
|lead_detection = {{Attr|Lead|Level 0+}}
|lead_detection = {{Attr|Lead|Level 0+}}
|flying_detection = N/A
|flying_detection = N/A
|immune = None
|immune = {{Attr|Stun}}<br/>{{Attr|Freeze}}
|footprint = 1.75
|footprint = Above Average (1.75)
|pvp_basecost = {{Money|4,250}}
|pvp_basecost = {{Money|4,250}}
|pvp_basesellingprice = {{Money|1,416}}
|pvp_basesellingprice = {{Money|1,416}}
|pvp_basedamage = [[File:Damage Icon.png|20px|Damage]]10
|pvp_basedamage = [[File:Damage Icon.png|20px|Damage]]12
|pvp_damagetype = Burst
|pvp_damagetype = Burst
|pvp_basefirerate = [[File:Cooldown Icon.png|20px|Tick]]0.2
|pvp_basefirerate = [[File:Cooldown Icon.png|20px|Tick]]0.208
|pvp_baserange = [[File:Range Icon.png|20px|Range]]18
|pvp_baserange = [[File:Range Icon.png|20px|Range]]18
|pvp_hidden_detection = {{Attr|Hidden|Level 1+}}
|pvp_hidden_detection = {{Attr|Hidden|Level 1+}}
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|pvp_flying_detection = N/A
|pvp_flying_detection = N/A
|pvp_immune = None
|pvp_immune = None
|pvp_footprint = 1.5
|pvp_footprint = Medium (1.75)
|tooltip-1 = An expensive late game tower that deal{{sic}} great single target damage. Needs a second to charge up and cooldown when over-heated, but makes up for it with great range and DPS.
|tooltip-1 = An expensive late game tower that deal{{sic}} great single target damage. Needs a second to charge up and cooldown when over-heated, but makes up for it with great range and DPS.
|tooltip-2 = Capable of detecting [[Hidden (Attribute)|hidden]] and [[Lead (Attribute)|lead]] enemies.
|tooltip-2 = Capable of detecting [[Hidden (Attribute)|hidden]] and [[Lead (Attribute)|lead]] enemies.
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==Upgrades==
==Upgrades==
{{PVPTabber
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Extra Juice|Cost = {{Money|2,000}}|Image = [[File:AccelLevel1Icon.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]]
|{{Upgrade|Upgrade Title = Level 1 - Extra Juice - {{Money|2,000}}|Image = [[File:AccelLevel1Icon.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]]


+Hidden Detection {{Hidden|Hidden Detection}}
+Hidden Detection {{Hidden|Hidden Detection}}
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Sell Price changes to {{Money|3,166}}}}
Sell Price changes to {{Money|3,166}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Second Energy Canister|Cost = {{Money|6,000}}|Image = [[File:AccelLevel2Icon.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Upgrade Title = Level 2 - Second Energy Canister - {{Money|6,000}}|Image = [[File:AccelLevel2Icon.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


+10 Damage [[File:Damage Icon.png|20px|Damage]]
+10 Damage [[File:Damage Icon.png|20px|Damage]]


11,250 > 18,750 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
11,250 > 18,750 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]

6.5 > 5.5 Charge-Up Time [[File:Cooldown Icon.png|20px|Charge Time]]




Sell Price changes to {{Money|5,166}}}}
Sell Price changes to {{Money|5,166}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Powerhouse Armor|Cost = {{Money|9,999}}|Image = [[File:AccelLevel3Icon.png|100px]]|Information = +15 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Upgrade Title = Level 3 - Powerhouse Armor - {{Money|9,999}}|Image = [[File:AccelLevel3Icon.png|100px]]|Information = +15 Damage [[File:Damage Icon.png|20px|Damage]]


18,750 > 30,000 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
18,750 > 30,000 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]


5.5 > 4 Charge-Up Time [[File:Cooldown Icon.png|20px|Charge Time]]
2.5 > 1 Cooldown [[File:Cooldown Icon.png|20px|Cooldown]]

0.25 > 0.1 Cooldown [[File:Cooldown Icon.png|20px|Cooldown]]




Sell Price changes to {{Money|8,499}}}}
Sell Price changes to {{Money|8,499}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Supercharger|Cost = {{Money|27,500}}|Image = [[File:AccelLevel4Icon.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Upgrade Title = Level 4 - Supercharger - {{Money|27,500}}|Image = [[File:AccelLevel4Icon.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


0.25 > 0.175 Tick [[File:Cooldown Icon.png|20px|Tick]]
0.208 > 0.158 Tick [[File:Cooldown Icon.png|20px|Tick]]


+10 Damage [[File:Damage Icon.png|20px|Damage]]
+10 Damage [[File:Damage Icon.png|20px|Damage]]
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30,000 > 50,000 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
30,000 > 50,000 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]


4 > 2.5 Charge-Up Time [[File:Cooldown Icon.png|20px|Charge Time]]
6.5 > 5.5 Charge-Up Time [[File:Cooldown Icon.png|20px|Charge Time]]




Sell Price changes to {{Money|17,666}}}}
Sell Price changes to {{Money|17,666}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Vessel Of Infinite Destruction|Cost = {{Money|50,000}}|Image = [[File:AccelLevel5Icon.png|100px]]|Information = 0.175 > 0.125 Tick [[File:Cooldown Icon.png|20px|Tick]]
{{Upgrade|Upgrade Title = Level 5 - Vessel Of Infinite Destruction - {{Money|60,000}}|Image = [[File:AccelLevel5Icon.png|100px]]|Information = 0.158 > 0.108 Tick [[File:Cooldown Icon.png|20px|Tick]]


+1.5 Range [[File:Range Icon.png|20px|Range]]
+2 Range [[File:Range Icon.png|20px|Range]]


+10 Damage [[File:Damage Icon.png|20px|Damage]]
+5 Damage [[File:Damage Icon.png|20px|Damage]]


50,000 > 100,000 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
50,000 > 100,000 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]


2.5 > 1.5 Charge-Up Time [[File:Cooldown Icon.png|20px|Charge Time]]
5.5 > 6.5 Charge-Up Time [[File:Cooldown Icon.png|20px|Charge Time]]




Sell Price changes to {{Money|34,333}}}}
Sell Price changes to {{Money|37,666}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Extra Juice|Cost = {{Money|750}}|Image = [[File:AccelLevel1Icon.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]]
|{{Upgrade|Upgrade Title = Level 1 - Extra Juice - {{Money|750}}|Image = [[File:AccelLevel1Icon.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]]


+Hidden Detection {{Hidden|Hidden Detection}}
+Hidden Detection {{Hidden|Hidden Detection}}
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Sell Price changes to {{Money|1,666}}}}
Sell Price changes to {{Money|1,666}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Second Energy Canister|Cost = {{Money|2,000}}|Image = [[File:AccelLevel2Icon.png|100px]]|Information = 300 > 600 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
{{Upgrade|Upgrade Title = Level 2 - Second Energy Canister - {{Money|2,000}}|Image = [[File:AccelLevel2Icon.png|100px]]|Information = 300 > 600 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]




Sell Price changes to {{Money|2,333}}}}
Sell Price changes to {{Money|2,333}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Powerhouse Armor|Cost = {{Money|4,500}}|Image = [[File:AccelLevel3Icon.png|100px]]|Information = +17 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Upgrade Title = Level 3 - Powerhouse Armor - {{Money|4,500}}|Image = [[File:AccelLevel3Icon.png|100px]]|Information = +20 Damage [[File:Damage Icon.png|20px|Damage]]


0.2 > 0.15 Tick [[File:Cooldown Icon.png|20px|Tick]]
0.208 > 0.158 Tick [[File:Cooldown Icon.png|20px|Tick]]


+2 Range [[File:Range Icon.png|20px|Range]]
+2 Range [[File:Range Icon.png|20px|Range]]


Sell Price changes to {{Money|3,833}}}}
Sell Price changes to {{Money|3,833}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Supercharger|Cost = {{Money|12,000}}|Image = [[File:AccelLevel4Icon.png|100px]]|Information = -2 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Upgrade Title = Level 4 - Supercharger - {{Money|12,000}}|Image = [[File:AccelLevel4Icon.png|100px]]|Information = 0.158 > 0.108 Tick [[File:Cooldown Icon.png|20px|Tick]]

0.15 > 0.1 Tick [[File:Cooldown Icon.png|20px|Tick]]


600 > 1,280 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
600 > 1,280 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
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Sell Price changes to {{Money|7,833}}}}
Sell Price changes to {{Money|7,833}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Vessel Of Infinite Destruction|Cost = {{Money|28,500}}|Image = [[File:AccelLevel5Icon.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Upgrade Title = Level 5 - Vessel Of Infinite Destruction - {{Money|28,500}}|Image = [[File:AccelLevel5Icon.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]


+44 Damage [[File:Damage Icon.png|20px|Damage]]
+55 Damage [[File:Damage Icon.png|20px|Damage]]


1,280 > 2,400 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
1,280 > 2,400 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
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}}
}}


==Statistics==
==Stats Table==
''To see all the previous statistics of this tower, see the [[/History|history]] page.''
''To see all the previous statistics of this tower, see the [[/History|history]] page, while for the statistics without the [[Firerate Bug]], visit the [[Firerate Bug/Accelerator|Firerate Bug]] page.''


{{neow|<nowiki>
<var>
$DPS$ = Overcharge / (Charge-Up + Cooldown + (Overcharge / Damage * Tick))
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 7500; 2000; 6000; 9999; 27500; 50000
$PVP-COST$ = 4250; 750; 2000; 4500; 12000; 28500
$FSE-DETECTION$ = 1; 0; ;
$FSE-UPGRADE$ = Extra Juice; Second Energy Canister; Powerhouse Armor; Supercharger; Vessel Of Infinite Destruction
$FSE-UPGRADEICON$ = 11821094308; 11821094198; 11821093989; 11821093828; 11821093672
$FSE-META$ = Hardcore; File:DefaultAcceleratorIcon2.png
$CUREF$ = <ref name="charge">The Charge-Up happens when the '''Accelerator''' first starts attacking or its cooldown ends. This is indicated by an animation where the '''Accelerator''' charges up its plasma gun.</ref>
$CREF$ = <ref name="cooldown">The Cooldown happens when the Overcharge occurs. This is indicated by an animation where the '''Accelerator''' waves its hand.</ref>
$DREF$ = <ref name="dps">DPS is calculated as Overcharge ÷ (Charge-Up + Cooldown + [Overcharge ÷ Damage x Tick]).</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
<div class="mobile-tabber"><tabber>
|-|Regular =
|-|Regular =
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
!Level
! Level !! Cost !! Total Cost !! Damage !! Tick !! Charge-Up$CUREF$ !! Cooldown$CREF$ !! Overcharge !! Range !! DPS$DREF$ !! Cost Efficiency
!Total Price
!Damage
!Tick
!Charge-Up<ref name="charge">The Charge-Up happens when the '''Accelerator''' first starts attacking or its cooldown ends. This is indicated by an animation where the '''Accelerator''' charges up its plasma gun.</ref>
!Cooldown<ref name="cooldown">The Cooldown happens when the Overcharge occurs. This is indicated by an animation where the '''Accelerator''' waves its hand.</ref>
!Overcharge
!Range
!DPS<ref name="dps">DPS is calculated as Overcharge ÷ (Charge-Up + Cooldown + [Overcharge ÷ Damage x Tick]).</ref>
!Cost Efficiency
|-
|-
|0
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 12 || 0.25 || 6.5 || 2.5 || 9,000 || 19 || $DPS$ || {{Money|$CE$}}
|{{Money|7,500}}
|12
|0.208
|6.5
|2.5
|9,000
|20
|54.55
|{{Money|137.5}}
|-
|-
|1
| 1 || $R$ || $R$ || 15 || 0.25 || 6.5 || 2.5 || 11,250 || 19 || $DPS$ || {{Money|$CE$}}
|{{Money|9,500}}
|15
|0.208
|6.5
|2.5
|11,250
|20
|68.18
|{{Money|139.33}}
|-
|-
|2
| 2 || $R$ || $R$ || 25 || 0.25 || 5.5 || 2.5 || 18,750 || 21 || $DPS$ || {{Money|$CE$}}
|{{Money|15,500}}
|25
|0.208
|6.5
|2.5
|18,750
|22
|113.64
|{{Money|136.4}}
|-
|-
|3
| 3 || $R$ || $R$ || 40 || 0.25 || 4 || 1 || 30,000 || 21 || $DPS$ || {{Money|$CE$}}
|{{Money|25,499}}
|40
|0.208
|6.5
|1
|30,000
|22
|183.47
|{{Money|138.97}}
|-
|-
|4
| 4 || $R$ || $R$ || 50 || 0.175 || 2.5 || 1 || 50,000 || 22.5 || $DPS$ || {{Money|$CE$}}
|{{Money|52,999}}
|50
|0.158
|5.5
|1
|50,000
|24
|303.95
|{{Money|174.37}}
|-
|-
|5
| 5 || $R$ ||$R$ || 60 || 0.125 || 1.5 || 1 || 100,000 || 24 || $DPS$ || {{Money|$CE$}}
|{{Money|112,999}}
|55
|0.108
|6.5
|1
|100,000
|26
|490.52
|{{Money|230.36}}
|}
|}
</div>
</div>
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<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
!Level
! Level !! Cost || Total Cost !! Damage !! Tick !! Charge-Up$CUREF$ !! Cooldown$CREF$ !! Overcharge !! Range !! DPS$DREF$ !! Cost Efficiency
!Total Price
!Damage
!Tick
!Charge-Up<ref name="charge"/>
!Cooldown<ref name="cooldown"/>
!Overcharge
!Range
!DPS<ref name="dps"/>
!Cost Efficiency
|-
|-
|0
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 0.2 || 2.5 || 2 || 300 || 18 || $DPS$ || {{Money|$CE$}}
|{{Money|4,250}}
|12
|0.208
|2.5
|2
|300
|18
|30.93
|{{Money|137.41}}
|-
|-
|1
| 1 || $R$ || $R$ || 13 || 0.2 || 2.5 || 2 || 300 || 18 || $DPS$ || {{Money|$CE$}}
|{{Money|5,000}}
|15
|0.208
|2.5
|2
|300
|18
|34.64
|{{Money|144.34}}
|-
|-
|2
| 2 || $R$ || $R$ || 13 || 0.2 || 2.5 || 2 || 600 || 18 || $DPS$ || {{Money|$CE$}}
|{{Money|7,000}}
|15
|0.208
|2.5
|2
|600
|18
|46.8
|{{Money|149.57}}
|-
|-
|3
| 3 || $R$ || $R$ || 30 || 0.15 || 2.5 || 2 || 600 || 20 || $DPS$ || {{Money|$CE$}}
|{{Money|11,500}}
|35
|0.158
|2.5
|2
|600
|20
|83.23
|{{Money|138.17}}
|-
|-
|4
| 4 || $R$ || $R$ || 28 || 0.1 || 1.5 || 2 || 1,280 || 20 || $DPS$ || {{Money|$CE$}}
|{{Money|23,500}}
|35
|0.108
|1.5
|2
|1,280
|20
|171.82
|{{Money|136.77}}
|-
|-
|5
| 5 || $R$ || $R$ || 72 || 0.1 || 1.5 || 2 || 2,400 || 23 || $DPS$ || {{Money|$CE$}}
|{{Money|52,000}}
|90
|0.108
|1.5
|2
|2,400
|23
|376.18
|{{Money|138.23}}
|}
|}
</center>
</div>
</div>
</tabber></div>
</tabber></div>
</nowiki>}}


==Skins==
==Skins==
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|-
|-
!Skin
!Skin
|{{Color|Deluxe|Mage}}
|{{Colour|Deluxe|Mage}}
|{{Color|Eclipse|Eclipse}}
|{{Colour|Eclipse|Eclipse}}
|{{Color|Lovely|Cupid}}
|{{Colour|Lovely|Cupid}}
|{{Color|ColdFront|Ice Witch}}
|{{Colour|ColdFront|Ice Witch}}
|-
|-
!Rarity
!Rarity
|{{Color|Rare}}
|{{Colour|Rare}}
|{{Color|Event}}
|{{Colour|Event}}
|{{Color|Legendary}}
|{{Colour|Legendary}}
|{{Color|Legendary}}
|{{Colour|Legendary}}
|-
|-
!Daily Store Cost
!Daily Store Cost
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|N/A
|N/A
|{{Coins|7,000}}
|{{Coins|7,000}}
|{{Coins|6,000}}
|{{Coins|4,500}}
|-
|-
!Obtained From
!Obtained From
|[[Deluxe Crate]]
|[[Deluxe Skincrate]]
|[[Solar Eclipse Event#Solar Eclipse Season Pass|Solar Eclipse Season]]
|[[Solar Eclipse Event#Solar Eclipse Season Pass|Solar Eclipse Season]]
|[[Valentines 2026 Crate]],<br/>[[Lovestruck Crate]],<br/>[[Lovely Crate]],<br/>[[Season of Love#Season Pass|Season of Love Season]]
|[[Valentines 2026 Skincrate]],<br/>[[Lovestruck Skincrate]],<br/>[[Lovely Skincrate]],<br/>[[Season of Love#Season Pass|Season of Love Season]]
|[[Cold Front Crate]]
|[[Cold Front Skincrate]]
|-
|-
!
!
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|-
|-
!Skin
!Skin
|{{Color|Basic|Navy}}
|{{Colour|Basic|Navy}}
|{{Color|Basic|Red}}
|{{Colour|Basic|Red}}
|{{Color|Ducky|Ducky}}
|{{Colour|Ducky|Ducky}}
|{{Color|Vigilante|Vigilante}}
|{{Colour|Vigilante|Vigilante}}
|-
|-
!Rarity
!Rarity
|{{Color|Rare}}
|{{Colour|Rare}}
|{{Color|Rare}}
|{{Colour|Rare}}
|{{Color|Legendary}}
|{{Colour|Legendary}}
|{{Color|Legendary}}
|{{Colour|Legendary}}
|-
|-
!Daily Store Cost
!Daily Store Cost
|{{Coins|1,000}}
|{{Coins|2,000}}
|{{Coins|1,000}}
|{{Coins|2,000}}
|{{Coins|4,500}}
|{{Coins|4,500}}
|{{Coins|7,000}}
|{{Coins|5,000}}
|-
|-
!Obtained From
!Obtained From
|[[Basic Crate]]
|[[Basic Skincrate]]
|[[Basic Crate]]
|[[Basic Skincrate]]
|[[Ducky Crate]]
|[[Ducky Skincrate]]
|[[Vigilante Crate]]
|[[Vigilante Skincrate]]
|-
|-
!
!
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|-
|-
!Skin
!Skin
|{{Color|Other|Plushie}}
|{{Colour|Other|Plushie}}
|{{Color|Halloween|Ghost Buster}}
|{{Colour|Halloween|Ghost Buster}}
|{{Color|Krampus|Legend}}
|{{Colour|Krampus|Legend}}
|{{Color|ContentCreator|Elite}}
|{{Colour|ContentCreator|Elite}}
|-
|-
!Rarity
!Rarity
|{{Color|Exclusive}}
|{{Colour|Exclusive}}
|{{Color|Exclusive}}
|{{Colour|Exclusive}}
|{{Color|Event}}
|{{Colour|Event}}
|{{Color|Legendary}}
|{{Colour|Legendary}}
|-
|-
!Daily Store Cost
!Daily Store Cost
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!Obtained From
!Obtained From
|[[Tower Defense Simulator Toys|Merch Shop]]<ref>Obtained by purchasing a [[Accelerator Plush]] or [[Mini Accelerator Plush]].</ref>
|[[Tower Defense Simulator Toys|Merch Shop]]<ref>Obtained by purchasing a [[Accelerator Plush]] or [[Mini Accelerator Plush]].</ref>
|[[Halloween Crate]]
|[[Halloween Skincrate]]
|[[Krampus' Revenge Event#Krampus' Revenge Season Pass|Krampus' Revenge Season]]
|[[Krampus' Revenge Event#Krampus' Revenge Season Pass|Krampus' Revenge Season]]
|[[Daily Store#Daily Skin Store|Daily Skin Store]]
|[[Daily Store#Daily Skin Store|Daily Skin Store]]
Line 299: Line 404:
|-
|-
!Skin
!Skin
|{{Color|Deluxe|Speaker Titan}}
|{{Colour|Deluxe|Speaker Titan}}
|{{Color|Mission|Nuclear}}
|{{Colour|Mission|Nuclear}}
|{{Color|StarWars|Senator}}
|{{Colour|Deluxe|Senator}}
|{{Color|ContentCreator|Dank}}
|{{Colour|ContentCreator|Dank}}
|-
|-
!Rarity
!Rarity
|{{Color|Legendary}}
|{{Colour|Legendary}}
|{{Color|Rare}}
|{{Colour|Rare}}
|{{Color|Legendary}}
|{{Colour|Legendary}}
|{{Color|Legendary}}
|{{Colour|Legendary}}
|-
|-
!Daily Store Cost
!Daily Store Cost
|{{Robux|560}}
|{{Robux|560}}
|N/A
|N/A
|{{Coins|5,000}}
|{{Robux|560}}
|{{Coins|4,500}}
|{{Coins|4,500}}
|-
|-
!Obtained From
!Obtained From
|[[Deluxe Crate]]
|[[Deluxe Skincrate]]
|''Hazardous Haste'' [[Mission Quests|Mission Quest]]
|''Hazardous Haste'' [[Mission Quests|Mission Quest]]
|[[Deluxe Skincrate]] (Formerly)<ref>Limited time skin obtainable between the 4th of May 2024 and 6th of May 2024.</ref>
|[[Daily Store#Daily Skin Store|Daily Skin Store]]
|[[Daily Store#Daily Skin Store|Daily Skin Store]]
|[[Daily Store#Daily Skin Store|Daily Skin Store]]
|-
|-
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|-
|-
!Skin
!Skin
|{{Color|FallenMission|Fallen}}
|{{Colour|FallenMission|Fallen}}
|{{Color|Other|Patient Zero}}
|{{Colour|Other|Patient Zero}}
|{{Color|Hexscape|Disco}}
|{{Colour|Hexscape|Disco}}
|{{Color|Surf|Octopus}}
|{{Colour|Surf|Octopus}}
|-
|-
!Rarity
!Rarity
|{{Color|Legendary}}
|{{Colour|Legendary}}
|{{Color|Exclusive}}
|{{Colour|Exclusive}}
|{{Color|Legendary}}
|{{Colour|Legendary}}
|{{Color|Legendary}}
|{{Colour|Legendary}}
|-
|-
!Daily Store Cost
!Daily Store Cost
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|[[File:ChampionAcceleratorIconIG.png|175px]]
|[[File:ChampionAcceleratorIconIG.png|175px]]
|[[File:MagicianAcceleratorIconIG.png|175px]]
|[[File:MagicianAcceleratorIconIG.png|175px]]
|[[File:BunnyAcceleratorIconIG.png|175px]]
|[[File:VoidAcceleratorIconIG.png|175px]]
|-
|-
!Skin
!Skin
|{{Color|PVP|Champion}}
|{{Colour|Other|Champion}}
|{{Color|Showtime|Magician}}
|{{Colour|Showtime|Magician}}
|{{Color|SpringFrenzy|Bunny}}
|{{Color|Void}}
|-
|-
!Rarity
!Rarity
|{{Color|Ultimate}}
|{{Colour|Ultimate}}
|{{Color|Rare}}
|{{Colour|Rare}}
|{{Color|Common}}
|{{Color|Legendary}}
|-
|-
!Daily Store Cost
!Daily Store Cost
|N/A
|N/A
|N/A
|N/A
|N/A
|N/A
Line 378: Line 475:
!Obtained From
!Obtained From
|General III of [[PVP Season 0]]
|General III of [[PVP Season 0]]
|[[Showtime Crate]]
|[[Showtime Skincrate]]
|[[Spring Frenzy Battle Pass]]
|[[Void Crate]]
|-
!
|[[File:BeachAcceleratorIconIG.png|175px]]
|-
!Skin
|{{Color|Beach}}
|-
!Rarity
|{{Color|Uncommon}}
|-
!Daily Store Cost
|{{Coins|5,250}}
|-
!Obtained From
|[[Beach Crate]]
|}
|}


==Strategy==
==Strategy==
*Multiple Level 2 '''Accelerators''' are a cost-efficient way to get through the mid-game, as their DPS is usually high enough to deal with most mid-game enemies.
*Multiple Level 1 '''Accelerators''' are a cost-efficient way to get through the mid-game, as their DPS is usually high enough to deal with most mid-game enemies.
**The [[Farm]] or other towers that generate income like the [[Golden Cowboy]] are strongly recommended, as the '''Accelerator's''' upgrades are very expensive, especially its later upgrades. To further decrease the cost of '''Accelerator's''' upgrades, the [[DJ Booth]] is a very great choice due to its discount buff.
**The [[Farm]] or other towers that generate income like the [[Golden Cowboy]] are strongly recommended, as the '''Accelerator's''' upgrades are very expensive, especially its later upgrades. To further decrease the cost of '''Accelerator's''' upgrades, the [[DJ Booth]] is a very great choice due to its discount buff.
*The '''Accelerator''' has a very long overcharge before having to recharge, therefore buffs from the [[Commander]], [[DJ Booth]], [[Medic]] or [[Mercenary Base]] are usually fully effective on it.
*The '''Accelerator''' has a very long overcharge before having to recharge, therefore buffs from the [[Commander]], [[DJ Booth]], [[Medic]] or [[Mercenary Base]] are usually fully effective on it.
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**After the update, the '''Accelerator''' is no longer able to receive cash from these enemies in most gamemodes.
**After the update, the '''Accelerator''' is no longer able to receive cash from these enemies in most gamemodes.
*The '''Accelerator''' used to have hidden detection at Level 0; however, as of the [[v1.8.4|Unwavering Tides Update]] this is no longer the case.
*The '''Accelerator''' used to have hidden detection at Level 0; however, as of the [[v1.8.4|Unwavering Tides Update]] this is no longer the case.
**Currently, the [[Golden Pyromancer]] and [[Turret]] are the only towers with hidden detection at Level 0.
**Currently, the [[Golden Pyromancer]] is the only tower with hidden detection at Level 0.
**Prior to the [[Overhaul v1.0|Overhaul Update]], the only towers to have hidden detection at Level 0 were the [[Ranger|Outlaw]] and [[Paintballer]].
**Prior to the [[Overhaul v1.0|Overhaul Update]], the only towers to have hidden detection at Level 0 were the [[Ranger|Outlaw]] and [[Paintballer]].
*The '''Accelerator''' has the second-highest placement cost of {{Money|7,500}}, only being behind the [[Turret]]'s placement cost of {{Money|8,250}}
*The current '''Accelerator''' Level 5 upgrade name is an acronym for the word "VOID" (<u>'''V'''</u>essel <u>'''O'''</u>f <u>'''I'''</u>nfinite <u>'''D'''</u>estruction).
*The current '''Accelerator''' Level 5 upgrade name is an acronym for the word "VOID" (<u>'''V'''</u>essel <u>'''O'''</u>f <u>'''I'''</u>nfinite <u>'''D'''</u>estruction).
**This name may be a tribute to the Level 5 upgrade name used before the 5th of May 2023, "''Energy from the Void''".
**This name may be a tribute to the Level 5 upgrade name used before the 5th of May 2023, "''Energy from the Void''".
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**The '''Accelerator''' was originally supposed to increase its damage over time by gaining a [[Damage Buff]].
**The '''Accelerator''' was originally supposed to increase its damage over time by gaining a [[Damage Buff]].
***This was most likely changed because the '''Accelerator''' would have been very similar to the [[w:c:roblox-tower-battles:Phaser|Phaser]] from ''Tower Battles''.
***This was most likely changed because the '''Accelerator''' would have been very similar to the [[w:c:roblox-tower-battles:Phaser|Phaser]] from ''Tower Battles''.
*The '''Accelerator''' likes to eat hamburgers only on Monday and Fridays, as revealed by the [[Narrator (Narrator)|Narrator]] in his annoyance, which is then confirmed by the [[Commander (Narrator)|Commander]].
*The '''Accelerator''' likes to eat hamburgers only on Monday and Fridays, as revealed by the [[Narrator]] in his annoyance, which is then confirmed by the [[Commander]].
**In [[The Final Act Event]] opening cutscene, the '''Accelerator''' is also shown preparing to eat a hamburger too.
**In [[The Final Act Event]] opening cutscene, the '''Accelerator''' is also shown preparing to eat a hamburger too.


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''For previous cosmetic variations, see the [[/Gallery|gallery]] page.''
''For previous cosmetic variations, see the [[/Gallery|gallery]] page.''
{{scroll|text =
{{scroll|text =
*'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]]
*'''28 August 2020''' - [[Hardcore Testing BETA]]
**'''Accelerator''' added.
**'''Accelerator''' added as a public tower.
**Skin: {{Colour|Premium|Hazmat}}
**{{Bug}} '''Accelerator''' can gain cash from summoned enemies.
**{{Bug}} '''Accelerator''' can gain cash from summoned enemies.
**{{Bug}} While stunned, '''Accelerator''' will still charge up, but performs its cooldown animation immediately after.
**{{Bug}} While stunned, '''Accelerator''' will still charge up, but performs its cooldown animation immediately after.
*'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]]
**Removed skin: {{Color|Premium|Hazmat}}
**'''Accelerator''' added.
**Removed skin: {{Colour|Premium|Hazmat}}
*'''4 July 2021''' - [[Overhaul v1.4|Overhaul v1.4.0]]
*'''4 July 2021''' - [[Overhaul v1.4|Overhaul v1.4.0]]
**New skin: {{Color|Deluxe|Mage}}
**New skin: {{Colour|Deluxe|Mage}}
*'''4 December 2021''' - [[v1.0.0]]
*'''4 December 2021''' - [[v1.0.0]]
**New skin: {{Color|Eclipse|Eclipse}}
**New skin: {{Colour|Eclipse|Eclipse}}
*'''13 February 2022''' - [[v1.0.2]]
*'''13 February 2022''' - [[v1.0.2]]
**New skin: {{Color|SeasonOfLove|Cupid}}
**New skin: {{Colour|SeasonOfLove|Cupid}}
*'''12 March 2022''' - [[v1.1.0]]
*'''12 March 2022''' - [[v1.1.0]]
**Firerate decreased due to the [[Firerate Bug]] being made less severe.
**Firerate decreased due to the [[Firerate Bug]] being made less severe.
**Statistical changes:
**Statistical changes:
***'''Base'''
***'''Base'''
****Tick decreased from 0.23 to 0.225.
****Tick decreased from 0.23 to 0.208.
***'''Level 4'''
***'''Level 4'''
****Tick changed from {{Tooltip|0.23 > 0.13|-0.1}} to {{Tooltip|0.225 > 0.125|-0.1}}.
****Tick changed from <abbr title="-0.1">0.23 > 0.13</abbr> to <abbr title="-0.1">0.208 > 0.108</abbr>.
***'''Level 5'''
***'''Level 5'''
****Tick changed from {{Tooltip|0.13 > 0.08|-0.05}} to {{Tooltip|0.125 > 0.075|-0.05}}.
****Tick changed from <abbr title="-0.05">0.13 > 0.08</abbr> to <abbr title="-0.05">0.108 > 0.058</abbr>.
**{{Bugfix}} '''Accelerator''' can no longer gain cash from summoned enemies.
**{{Bugfix}} '''Accelerator''' can no longer gain cash from summoned enemies.
*'''29 July 2022'''
*'''29 July 2022'''
Line 469: Line 553:
****Charge-Up decreased from 4 to 3.
****Charge-Up decreased from 4 to 3.
***'''Level 2'''
***'''Level 2'''
****Burst Time changed from {{Tooltip|4 > 6.5|+2.5}} to {{Tooltip|6 > 8.5|+2.5}}.
****Burst Time changed from <abbr title="+2.5">4 > 6.5</abbr> to <abbr title="+2.5">6 > 8.5</abbr>.
***'''Level 3'''
***'''Level 3'''
****Damage increased from +6 to +7.
****Damage increased from +6 to +7.
Line 476: Line 560:
****Damage increased from +9 to +20.
****Damage increased from +9 to +20.
****Range decreased from +2 to +1.
****Range decreased from +2 to +1.
****Tick changed from {{Tooltip|0.125 > 0.075|-0.05}} to 0.125.
****Tick changed from <abbr title="-0.05">0.108 > 0.058</abbr> to 0.108.
****Burst Time changed from {{Tooltip|6.5 > 12|+5.5}} to {{Tooltip|8.5 > 12|+3.5}}.
****Burst Time changed from <abbr title="+5.5">6.5 > 12</abbr> to <abbr title="+3.5">8.5 > 12</abbr>.
****Charge-Up changed from {{Tooltip|4 > 2|-2}} to {{Tooltip|3 > 2|-1}}.
****Charge-Up changed from <abbr title="-2">4 > 2</abbr> to <abbr title="-1">3 > 2</abbr>.
*'''14 February 2023''' - [[v1.6.2]]
*'''14 February 2023''' - [[v1.6.2]]
**{{Color|Lovely|Cupid}} skin rarity changed from {{Color|Event}} to {{Color|Legendary}}.
**{{Colour|Lovely|Cupid}} skin rarity changed from {{Colour|Event}} to {{Colour|Legendary}}.
**New skin: {{Color|ColdFront|Ice Witch}}
**New skin: {{Colour|ColdFront|Ice Witch}}
*'''5 May 2023''' - [[v1.7.2]]
*'''5 May 2023''' - [[v1.7.2]]
**Damage values no longer fluctuate.
**Damage values no longer fluctuate.
**Burst Time replaced with Overcharge.
**Burst Time replaced with Overcharge.
**Statistical changes:
**Statistical changes:
***'''Base'''
***'''Base''':
****Cost increased from {{Money|3,500}} to {{Money|4,250}}.
****Cost increased from {{Money|3,500}} to {{Money|4,250}}.
****Damage increased from 6-8 to 10.
****Damage increased from 6-8 to 10.
Line 509: Line 593:
****Damage increased from +0 to +11.
****Damage increased from +0 to +11.
****Range decreased from +3 to +0.
****Range decreased from +3 to +0.
****Tick changed from {{Tooltip|0.225 > 0.125|-0.1}} to 0.225.
****Tick changed from <abbr title="-0.1">0.208 > 0.108</abbr> to 0.208.
****Overcharge change of 425 > 1,080 added.
****Overcharge change of 425 > 1,080 added.
****Name changed from ''Super Charged'' to ''Supercharger''.
****Name changed from ''Super Charged'' to ''Supercharger''.
Line 515: Line 599:
****Damage decreased from +20 to +14.
****Damage decreased from +20 to +14.
****Range increased from +1 to +5.
****Range increased from +1 to +5.
****Tick changed from 0.125 to {{Tooltip|0.225 > 0.125|-0.1}}.
****Tick changed from 0.108 to <abbr title="-0.1">0.208 > 0.108</abbr>.
****Overcharge change of 1,080 > 3,000 added.
****Overcharge change of 1,080 > 3,000 added.
****Burst Time change of 8.5 > 12 removed.
****Burst Time change of 8.5 > 12 removed.
****Name changed from ''Energy From The Void..'' to ''Vessel Of Infinite Destruction''.
****Name changed from ''Energy From The Void..'' to ''Vessel Of Infinite Destruction''.
**New skins: {{Color|Basic|Navy}}, {{Color|Basic|Red}}
**New skins: {{Colour|Basic|Navy}}, {{Colour|Basic|Red}}
**{{Bug}} '''Accelerator's''' Overcharge does not increase if it is dealing damage to an enemy's health that was regenerated from the [[Toxic]]'s and [[Super Toxic]]'s ''Acid Bath'' puddles.
**{{Bug}} '''Accelerator's''' Overcharge does not increase if it is dealing damage to an enemy's health that was regenerated from the [[Toxic]]'s and [[Super Toxic]]'s ''Acid Bath'' puddles.
**{{Bug}} [[Damage Buff]]s do not increase the '''Accelerator's''' damage.
**{{Bug}} [[Damage Buff]]s do not increase the '''Accelerator's''' damage.
*'''12 May 2023''' - [[v1.7.3]]
*'''12 May 2023''' - [[v1.7.3]]
**New skin: {{Color|Ducky|Ducky}}
**New skin: {{Colour|Ducky|Ducky}}
*'''24 June 2023''' - [[v1.8.2]]
*'''24 June 2023''' - [[v1.8.2]]
**New skin: {{Color|Vigilante|Vigilante}}
**New skin: {{Colour|Vigilante|Vigilante}}
*'''5 August 2023''' - [[v1.8.4]]
*'''5 August 2023''' - [[v1.8.4]]
**Statistical changes:
**Statistical changes:
Line 547: Line 631:
****Cost increased from {{Money|30,000}} to {{Money|34,000}}.
****Cost increased from {{Money|30,000}} to {{Money|34,000}}.
*'''22 September 2023''' - [[v1.8.5]]
*'''22 September 2023''' - [[v1.8.5]]
**New skin: {{Color|Other|Plushie}}
**New skin: {{Colour|Other|Plushie}}
*'''28 October 2023''' - [[v1.9.0]]
*'''28 October 2023''' - [[v1.9.0]]
**New skin: {{Color|Halloween|Ghost Buster}}
**New skin: {{Colour|Halloween|Ghost Buster}}
**{{Bug}} '''Accelerator''' will lock on the enemy even out of range, however it doesn't deal damage.
**{{Bug}} '''Accelerator''' will lock on the enemy even out of range, however it doesn't deal damage.
**{{Bug}} '''Accelerator''' does not generate cash properly in [[Lunar Overture Event]].
**{{Bug}} '''Accelerator''' does not generate cash properly in [[Lunar Overture Event]].
Line 557: Line 641:
**{{Bugfix}} '''Accelerator''' now generates cash properly in [[Lunar Overture Event]].
**{{Bugfix}} '''Accelerator''' now generates cash properly in [[Lunar Overture Event]].
*'''21 December 2023''' - [[v1.11.0]]
*'''21 December 2023''' - [[v1.11.0]]
**New skin: {{Color|Krampus|Legend}}
**New skin: {{Colour|Krampus|Legend}}
*'''28 January 2024''' - [[v1.12.0]]
*'''28 January 2024''' - [[v1.12.0]]
**New skin: {{Color|ContentCreator|Elite}}
**New skin: {{Colour|ContentCreator|Elite}}
*'''1 April 2024''' - [[v1.17.2]]
*'''1 April 2024''' - [[v1.17.2]]
**New skin: {{Color|Deluxe|Speaker Titan}}
**New skin: {{Colour|Deluxe|Speaker Titan}}
**{{Bug}} {{Color|Deluxe|Speaker Titan}} skin cannot be equipped in the intermission lobby.
**{{Bug}} {{Colour|Deluxe|Speaker Titan}} skin cannot be equipped in the intermission lobby.
**{{Bug}} {{Color|Deluxe|Speaker Titan}} skin breaks the tower icon and stats in the tower hotbar.
**{{Bug}} {{Colour|Deluxe|Speaker Titan}} skin breaks the tower icon and stats in the tower hotbar.
**{{Bug}} {{Color|Deluxe|Speaker Titan}} skin when sold still blocks placement in the area it was placed in.
**{{Bug}} {{Colour|Deluxe|Speaker Titan}} skin when sold still blocks placement in the area it was placed in.
*'''1 April 2024''' - [[v1.17.2]]a
*'''1 April 2024''' - [[v1.17.2]]a
**{{Bugfix}} {{Color|Deluxe|Speaker Titan}} skin can now be equipped in the intermission lobby.
**{{Bugfix}} {{Colour|Deluxe|Speaker Titan}} skin can now be equipped in the intermission lobby.
**{{Bugfix}} {{Color|Deluxe|Speaker Titan}} skin tower icon and stats no longer break in the tower hotbar.
**{{Bugfix}} {{Colour|Deluxe|Speaker Titan}} skin tower icon and stats no longer break in the tower hotbar.
**{{Bugfix}} {{Color|Deluxe|Speaker Titan}} no longer block placement in the area it was placed in when sold.
**{{Bugfix}} {{Colour|Deluxe|Speaker Titan}} no longer block placement in the area it was placed in when sold.
*'''5 April 2024''' - [[v1.18.0]]
*'''5 April 2024''' - [[v1.18.0]]
**Statistical changes:
**Statistical changes:
Line 580: Line 664:
****Cost increased from {{Money|10,000}} to {{Money|10,500}}.
****Cost increased from {{Money|10,000}} to {{Money|10,500}}.
****Damage decreased from +20 to +10.
****Damage decreased from +20 to +10.
****Tick changed from 0.225 to {{Tooltip|0.225 > 0.175|-0.05}}.
****Tick changed from 0.208 to <abbr title="-0.05">0.208 > 0.158</abbr>.
****Overcharge changed from 625 > 1,350 to 600 > 1,200.
****Overcharge changed from 625 > 1,350 to 600 > 1,200.
***'''Level 5'''
***'''Level 5'''
****Damage increased from +5 to +15.
****Damage increased from +5 to +15.
****Tick changed from {{Tooltip|0.225 > 0.125|-0.1}} to {{Tooltip|0.175 > 0.125|-0.05}}.
****Tick changed from <abbr title="-0.1">0.208 > 0.108</abbr> to <abbr title="-0.05">0.158 > 0.108</abbr>.
****Overcharge changed from 1,350 > 3,000 to 1,200 > 3,600.
****Overcharge changed from 1,350 > 3,000 to 1,200 > 3,600.
**New skin: {{Color|Mission|Nuclear}}
**New skin: {{Colour|Mission|Nuclear}}
*'''26 April 2024''' - [[v1.19.2]]
*'''26 April 2024''' - [[v1.19.2]]
**{{Bugfix}} '''Accelerator''' is now affected by [[Damage Buff]]s.
**{{Bugfix}} '''Accelerator''' is now affected by [[Damage Buff]]s.
Line 592: Line 676:
**{{Bug}} Damage dealt to [[Bloated]] enemies sometimes does not fill up the overcharge meter.
**{{Bug}} Damage dealt to [[Bloated]] enemies sometimes does not fill up the overcharge meter.
*'''4 May 2024''' - [[v1.20.0]]a
*'''4 May 2024''' - [[v1.20.0]]a
**New skin: {{Color|Deluxe|Senator}}
**New skin: {{Colour|Deluxe|Senator}}
*'''16 May 2024''' - [[v1.21.0|v1.21.9]]
*'''16 May 2024''' - [[v1.21.0|v1.21.9]]
**{{Bug}} {{Color|ColdFront|Ice Witch}} skin cannot be upgraded and sold.
**{{Bug}} {{Colour|ColdFront|Ice Witch}} skin cannot be upgraded and sold.
*'''23 May 2024''' - [[v1.23.0]]
*'''23 May 2024''' - [[v1.23.0]]
**{{Bug}} Damage no longer generates cash in [[Molten Mode|Molten]] mode, [[Fallen Mode|Fallen]] mode and special maps.
**{{Bug}} Damage no longer generates cash in [[Molten Mode|Molten]] mode, [[Fallen Mode|Fallen]] mode and special maps.
**{{Bugfix}} {{Color|ColdFront|Ice Witch}} skin can now be upgraded and sold.
**{{Bugfix}} {{Colour|ColdFront|Ice Witch}} skin can now be upgraded and sold.
**{{Bugfix}} '''Accelerator''' no longer tries to charge-up while stunned.
**{{Bugfix}} '''Accelerator''' no longer tries to charge-up while stunned.
**{{Bugfix}} '''Accelerator''' will no longer keep on targeting enemies which due to having its range reduced through debuffs, are no longer in its range.
**{{Bugfix}} '''Accelerator''' will no longer keep on targeting enemies which due to having its range reduced through debuffs, are no longer in its range.
Line 603: Line 687:
**{{Bugfix}} Damage now generates cash properly in [[Molten Mode|Molten]] mode, [[Fallen Mode|Fallen]] mode and special maps.
**{{Bugfix}} Damage now generates cash properly in [[Molten Mode|Molten]] mode, [[Fallen Mode|Fallen]] mode and special maps.
*'''19 July 2024''' - [[v1.26.0]]
*'''19 July 2024''' - [[v1.26.0]]
**New skin: {{Color|ContentCreator|Dank}}
**New skin: {{Colour|ContentCreator|Dank}}
*'''9 August 2024''' - [[v1.27.5]]
*'''9 August 2024''' - [[v1.27.5]]
**New skin: {{Color|FallenMission|Fallen}}
**New skin: {{Colour|FallenMission|Fallen}}
*'''25 September 2024''' - [[v1.33.0]]
*'''25 September 2024''' - [[v1.33.0]]
**New skin: {{Color|Other|Patient Zero}}
**New skin: {{Colour|Other|Patient Zero}}
*'''11 October 2024'''- [[v1.35.0]]a
*'''11 October 2024'''- [[v1.35.0]]a
**{{Bug}} Statistical changes made in [[TDS Experimental]] have been moved over to the main game
**{{Bug}} Statistical changes made in [[TDS Experimental]] have been moved over to the main game
Line 637: Line 721:
****Range increased from +0 to +1.5.
****Range increased from +0 to +1.5.
****Overcharge changed from 600 > 1,200 to 600 > 1,050.
****Overcharge changed from 600 > 1,200 to 600 > 1,050.
****Charge-Up changed from 3 to {{Tooltip|2.5 > 1.5|-1}}.
****Charge-Up changed from 3 to <abbr title="-1">2.5 > 1.5</abbr>.
***'''Level 5'''
***'''Level 5'''
****Cost decreased from {{Money|34,000}} to {{Money|30,000}}.
****Cost decreased from {{Money|34,000}} to {{Money|30,000}}.
Line 653: Line 737:
***'''Level 5'''
***'''Level 5'''
****Damage increased from +10 to +15.
****Damage increased from +10 to +15.
**New skin: {{Color|Hexscape|Disco}}
**New skin: {{Colour|Hexscape|Disco}}
*'''24 October 2024''' - [[v1.37.0|v1.37.3]]
*'''24 October 2024''' - [[v1.37.0|v1.37.3]]
**{{Bugfix}} '''Accelerator''' now uses the correct statistics.
**{{Bugfix}} '''Accelerator''' now uses the correct statistics.
Line 689: Line 773:
****Overcharge changed from 1,050 > 4,800 to 1,280 > 2,400.
****Overcharge changed from 1,050 > 4,800 to 1,280 > 2,400.
*'''9 July 2025''' - [[v1.70.0]]
*'''9 July 2025''' - [[v1.70.0]]
**New skin: {{Color|Surf|Octopus}}
**New skin: {{Colour|Surf|Octopus}}
**{{Bug}} {{Color|Surf|Octopus}} skin is not affected by certain debuffs.
**{{Bug}} {{Colour|Surf|Octopus}} skin is not affected by certain debuffs.
**{{Bug}} {{Color|Surf|Octopus}} skin is unaffected by stuns from legacy enemy if they are fired like a minigun or beam, examples include the [[Gunslinger]], [[Warden (Legacy Enemy)|Warden]] and [[Minigunner (Pizza Party)|Minigunner]] enemies.
**{{Bug}} {{Colour|Surf|Octopus}} skin is unaffected by stuns from legacy enemy if they are fired like a minigun or beam, examples include the [[Gunslinger]], [[Warden (Enemy)|Warden]] and [[Minigunner (Pizza Party)|Minigunner]] enemies.
*'''23 July 2025''' - [[v1.71.0]]
*'''23 July 2025''' - [[v1.71.0]]
**Statistical changes ([[PVP]]):
**Statistical changes ([[PVP]]):
Line 709: Line 793:
****Cost decrased from {{Money|36,000}} to {{Money|30,000}}.
****Cost decrased from {{Money|36,000}} to {{Money|30,000}}.
****Damage decreased from +60 to +55.
****Damage decreased from +60 to +55.
**New skin: {{Color|PVP|Champion}}
**New skin: {{Colour|Other|Champion}}
*'''6 August 2025''' - [[v1.72.0]]
*'''6 August 2025''' - [[v1.72.0]]
**Statistical changes ([[PVP]]):
**Statistical changes ([[PVP]]):
Line 722: Line 806:
***'''Level 3'''
***'''Level 3'''
****Cost increased from {{Money|3,250}} to {{Money|4,500}}.
****Cost increased from {{Money|3,250}} to {{Money|4,500}}.
****Tick changed from 0.225 to {{Tooltip|0.225 > 0.175|-0.05}}.
****Tick changed from 0.208 to <abbr title="-0.05">0.208 > 0.158</abbr>.
****Range increased from +0 to +2.
****Range increased from +0 to +2.
***'''Level 4'''
***'''Level 4'''
****Cost increased from {{Money|8,250}} to {{Money|12,000}}.
****Cost increased from {{Money|8,250}} to {{Money|12,000}}.
****Tick changed from {{Tooltip|0.225 > 0.175|-0.05}} to {{Tooltip|0.175 > 0.125|-0.05}}.
****Tick changed from <abbr title="-0.05">0.208 > 0.158</abbr> to <abbr title="-0.05">0.158 > 0.108</abbr>.
****Range increased from +2.5 to +0.
****Range increased from +2.5 to +0.
***'''Level 5'''
***'''Level 5'''
****Cost decreased from {{Money|30,000}} to {{Money|28,500}}.
****Cost decreased from {{Money|30,000}} to {{Money|28,500}}.
*'''20 December 2025''' - [[v1.83.0]]
*'''20 December 2025''' - [[v1.83.0]]
**New skin: {{Color|Showtime|Magician}}
**New skin: {{Colour|Showtime|Magician}}
*'''28 January 2026''' - [[v1.84.0]]
*'''28 January 2026''' - [[V1.84.0]]
**Placement footprint size increased from 1.5 to 1.75.
**Placement footprint size increased from 1.5 to 1.75.
**Placement limit decreased from 8 to 5.
**Placement limit decreased from 8 to 5.
Line 779: Line 863:
***'''Level 5'''
***'''Level 5'''
****Cost decreased from {{Money|67,500}} to {{Money|60,000}}.
****Cost decreased from {{Money|67,500}} to {{Money|60,000}}.
*'''3 April 2026''' - [[v1.88.0]]
**New skin: {{Color|SpringFrenzy|Bunny}}
*'''22 April 2026''' - [[v1.89.0]]
**Statistical changes (regular):
***'''Base'''
****Tick increased from 0.225 to 0.25.
****Range decreased from 20 to 19.
****[[Freeze Immunity]] removed, moved to Level 2.
***'''Level 2'''
****[[Freeze Immunity]] added, moved from Level 0.
***'''Level 4'''
****Tick changed from {{Tooltip|0.225 > 0.175|-0.5}} to {{Tooltip|0.25 > 0.175|-0.75}}
***'''Level 5'''
****Cost decreased from {{Money|60,000}} to {{Money|55,000}}.
****Range decreased from +2 to +1.5.
****Charge-Up time changed from 5.5 > 6.5 to 5.5.
*'''5 June 2026''' - [[v2.0.0]]
**Tick decreased due to the [[Firerate Bug]] being fixed.
**Statistical changes (Regular):
***'''Base'''
****Without [[Firerate Bug]], tick increased from 0.22 to 0.25, however, as in the same update it has been fully fixed, the tick effectively does not change and remains at 0.25.
****[[Stun Immunity]] removed.
***'''Level 2'''
****Charge-Up Time changed from 6.5 to 6.5 > 5.5.
****[[Freeze Immunity]] removed.
***'''Level 3'''
****Charge-Up Time changed from 6.5 to 5.5 > 4.
***'''Level 4'''
****Without [[Firerate Bug]], tick changed from {{Tooltip|0.22 > 0.15|-0.07}} to {{Tooltip|0.25 > 0.175|-0.075}}, however, as in the same update it has been fully fixed, the tick effectively does not change and remains at 0.175.
****Charge-Up Time changed from 6.5 > 5.5 to 4 > 2.5.
***'''Level 5'''
****Without [[Firerate Bug]], tick changed from {{Tooltip|0.15 > 0.1|-0.05}} to {{Tooltip|0.175 > 0.125|-0.075}}, however, as in the same update it has been fully fixed, the tick effectively does not change and remains at 0.125.
****Charge-Up Time changed from 5.5 to 2.5 > 1.5.
**Statistical changes ([[PVP]]):
***'''Base'''
****Damage decreased from 12 to 10.
****Tick decreased from 0.225 to 0.2.
***'''Level 3'''
****Damage decreased from +20 to +17.
****Tick changed from {{Tooltip|0.225 > 0.175|-0.05}} to {{Tooltip|0.2 > 0.15|-0.05}}.
***'''Level 4'''
****Damage decreased from +0 to -2.
****Tick changed from {{Tooltip|0.175 > 0.125|-0.05}} to {{Tooltip|0.15 > 0.1|-0.05}}.
***'''Level 5'''
****Damage decreased from +55 to +44.
**New skin: {{Color|Void}}
*'''19 June 2026''' - [[v2.1.0]]
**Statistical changes (Regular):
***'''Level 5'''
****Damage increased from +5 to +10.
*'''2 July 2026''' - [[v2.1.0|v2.1.7]]
**New skin: {{Color|Beach}}
}}
}}


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