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| Latest revision | Your text | ||
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{{Tabs}} |
{{Tabs}} |
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{{Improve|Outdated strategy, update history and history subpage}} |
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{{For|[[Null Accelerator]]}} |
{{For|[[Null Accelerator]]}} |
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{{TowerInfobox |
{{TowerInfobox |
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|pvp_basecost = {{Money|4,250}} |
|pvp_basecost = {{Money|4,250}} |
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|pvp_basesellingprice = {{Money|1,416}} |
|pvp_basesellingprice = {{Money|1,416}} |
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|pvp_basedamage = [[File:Damage Icon.png|20px|Damage]] |
|pvp_basedamage = [[File:Damage Icon.png|20px|Damage]]12 |
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|pvp_damagetype = Burst |
|pvp_damagetype = Burst |
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|pvp_basefirerate = [[File:Cooldown Icon.png|20px|Tick]]0.2 |
|pvp_basefirerate = [[File:Cooldown Icon.png|20px|Tick]]0.2 |
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| Line 75: | Line 76: | ||
5.5 > 4 Charge-Up Time [[File:Cooldown Icon.png|20px|Charge Time]] |
5.5 > 4 Charge-Up Time [[File:Cooldown Icon.png|20px|Charge Time]] |
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2.5 > 1 Cooldown [[File:Cooldown Icon.png|20px|Cooldown]] |
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+1.5 Range [[File:Range Icon.png|20px|Range]] |
+1.5 Range [[File:Range Icon.png|20px|Range]] |
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+ |
+5 Damage [[File:Damage Icon.png|20px|Damage]] |
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50,000 > 100,000 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]] |
50,000 > 100,000 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]] |
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| Line 113: | Line 114: | ||
Sell Price changes to {{Money|2,333}}}} |
Sell Price changes to {{Money|2,333}}}} |
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{{Upgrade|Level = Level 3|Upgrade Title = Powerhouse Armor|Cost = {{Money|4,500}}|Image = [[File:AccelLevel3Icon.png|100px]]|Information = + |
{{Upgrade|Level = Level 3|Upgrade Title = Powerhouse Armor|Cost = {{Money|4,500}}|Image = [[File:AccelLevel3Icon.png|100px]]|Information = +20 Damage [[File:Damage Icon.png|20px|Damage]] |
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0. |
0.225 > 0.175 Tick [[File:Cooldown Icon.png|20px|Tick]] |
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+2 Range [[File:Range Icon.png|20px|Range]] |
+2 Range [[File:Range Icon.png|20px|Range]] |
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Sell Price changes to {{Money|3,833}}}} |
Sell Price changes to {{Money|3,833}}}} |
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{{Upgrade|Level = Level 4|Upgrade Title = Supercharger|Cost = {{Money|12,000}}|Image = [[File:AccelLevel4Icon.png|100px]]|Information = |
{{Upgrade|Level = Level 4|Upgrade Title = Supercharger|Cost = {{Money|12,000}}|Image = [[File:AccelLevel4Icon.png|100px]]|Information = 0.175 > 0.125 Tick [[File:Cooldown Icon.png|20px|Tick]] |
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0.15 > 0.1 Tick [[File:Cooldown Icon.png|20px|Tick]] |
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600 > 1,280 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]] |
600 > 1,280 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]] |
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{{Upgrade|Level = Level 5|Upgrade Title = Vessel Of Infinite Destruction|Cost = {{Money|28,500}}|Image = [[File:AccelLevel5Icon.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]] |
{{Upgrade|Level = Level 5|Upgrade Title = Vessel Of Infinite Destruction|Cost = {{Money|28,500}}|Image = [[File:AccelLevel5Icon.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]] |
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+ |
+55 Damage [[File:Damage Icon.png|20px|Damage]] |
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1,280 > 2,400 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]] |
1,280 > 2,400 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]] |
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}} |
}} |
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== |
==Stats Table== |
||
''To see all the previous statistics of this tower, see the [[/History|history]] page.'' |
''To see all the previous statistics of this tower, see the [[/History|history]] page, while for the statistics without the [[Firerate Bug]], visit the [[Firerate Bug/Accelerator|Firerate Bug]] page.'' |
||
{{neow|<nowiki> |
{{neow|<nowiki> |
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<var> |
<var> |
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$DPS$ = Overcharge / (Charge-Up + Cooldown + (Overcharge / Damage * Tick)) |
$DPS$ = Overcharge / (Charge-Up + Cooldown + (Overcharge / Damage * Tick)) |
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$CE$ = Total |
$CE$ = Total Price / DPS |
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$TP$ = $FNC- |
$TP$ = $FNC-TOTALPRICE$ |
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$COST$ = 7500; 2000; 6000; 9999; 27500; 50000 |
$FNC-COST$ = 7500; 2000; 6000; 9999; 27500; 50000 |
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$PVP-COST$ = 4250; 750; 2000; 4500; 12000; 28500 |
$FNC-PVP-COST$ = 4250; 750; 2000; 4500; 12000; 28500 |
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$ |
$FNC-DETECTION$ = 1; 0; |
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$ |
$FNC-UPGRADE$ = Extra Juice; Second Energy Canister; Powerhouse Armor; Supercharger; Vessel Of Infinite Destruction |
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$ |
$FNC-UPGRADEICON$ = 11821094308; 11821094198; 11821093989; 11821093828; 11821093672 |
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$FSE-META$ = Hardcore; File:DefaultAcceleratorIcon2.png |
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$CUREF$ = <ref name="charge">The Charge-Up happens when the '''Accelerator''' first starts attacking or its cooldown ends. This is indicated by an animation where the '''Accelerator''' charges up its plasma gun.</ref> |
$CUREF$ = <ref name="charge">The Charge-Up happens when the '''Accelerator''' first starts attacking or its cooldown ends. This is indicated by an animation where the '''Accelerator''' charges up its plasma gun.</ref> |
||
$CREF$ = <ref name="cooldown">The Cooldown happens when the Overcharge occurs. This is indicated by an animation where the '''Accelerator''' waves its hand.</ref> |
$CREF$ = <ref name="cooldown">The Cooldown happens when the Overcharge occurs. This is indicated by an animation where the '''Accelerator''' waves its hand.</ref> |
||
$DREF$ = <ref name="dps">DPS is calculated as Overcharge ÷ (Charge-Up + Cooldown + [Overcharge ÷ Damage x Tick]).</ref> |
$DREF$ = <ref name="dps">DPS is calculated as Overcharge ÷ (Charge-Up + Cooldown + [Overcharge ÷ Damage x Tick]).</ref> |
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$R$ = $FNC-RECURSION$ |
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</var> |
</var> |
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<div class="mobile-tabber"><tabber> |
<div class="mobile-tabber"><tabber> |
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<div class="overflow-box"> |
<div class="overflow-box"> |
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{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
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! Level |
! Level !! Total Price !! Damage !! Tick !! Charge-Up$CUREF$ !! Cooldown$CREF$ !! Overcharge !! Range !! DPS$DREF$ !! Cost Efficiency |
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|- |
|- |
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| 0 |
| 0 || {{Money|$TP$}} || 12 || 0.25 || 6.5 || 2.5 || 9,000 || 19 || $DPS$ || {{Money|$CE$}} |
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|- |
|- |
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| 1 || |
| 1 || {{Money|$TP$}} || 15 || 0.25 || 6.5 || 2.5 || 11,250 || 19 || $DPS$ || {{Money|$CE$}} |
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|- |
|- |
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| 2 || |
| 2 || {{Money|$TP$}} || 25 || 0.25 || 5.5 || 2.5 || 18,750 || 21 || $DPS$ || {{Money|$CE$}} |
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|- |
|- |
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| 3 || |
| 3 || {{Money|$TP$}} || 40 || 0.25 || 4 || 1 || 30,000 || 21 || $DPS$ || {{Money|$CE$}} |
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|- |
|- |
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| 4 || |
| 4 || {{Money|$TP$}} || 50 || 0.175 || 2.5 || 1 || 50,000 || 22.5 || $DPS$ || {{Money|$CE$}} |
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|- |
|- |
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| 5 || |
| 5 || {{Money|$TP$}} || 55 || 0.125 || 1.5 || 1 || 100,000 || 24 || $DPS$ || {{Money|$CE$}} |
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|} |
|} |
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</div> |
</div> |
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<div class="overflow-box"> |
<div class="overflow-box"> |
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{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! |
! Level !! Total Price !! Damage !! Tick !! Charge-Up$CUREF$ !! Cooldown$CREF$ !! Overcharge !! Range !! DPS$DREF$ !! Cost Efficiency |
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|- |
|- |
||
| 0 |
| 0 || {{Money|$TP$}} || 12 || 0.2 || 2.5 || 2 || 300 || 18 || $DPS$ || {{Money|$CE$}} |
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|- |
|- |
||
| 1 || |
| 1 || {{Money|$TP$}} || 15 || 0.2 || 2.5 || 2 || 300 || 18 || $DPS$ || {{Money|$CE$}} |
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|- |
|- |
||
| 2 || |
| 2 || {{Money|$TP$}} || 15 || 0.2 || 2.5 || 2 || 600 || 18 || $DPS$ || {{Money|$CE$}} |
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|- |
|- |
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| 3 || |
| 3 || {{Money|$TP$}} || 35 || 0.15 || 2.5 || 2 || 600 || 20 || $DPS$ || {{Money|$CE$}} |
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|- |
|- |
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| 4 || |
| 4 || {{Money|$TP$}} || 35 || 0.1 || 1.5 || 2 || 1,280 || 20 || $DPS$ || {{Money|$CE$}} |
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|- |
|- |
||
| 5 || |
| 5 || {{Money|$TP$}} || 90 || 0.1 || 1.5 || 2 || 2,400 || 23 || $DPS$ || {{Money|$CE$}} |
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|} |
|} |
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</div> |
</div> |
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|N/A |
|N/A |
||
|{{Coins|7,000}} |
|{{Coins|7,000}} |
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|{{Coins| |
|{{Coins|4,500}} |
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|- |
|- |
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!Obtained From |
!Obtained From |
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|- |
|- |
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!Daily Store Cost |
!Daily Store Cost |
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|{{Coins| |
|{{Coins|2,000}} |
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|{{Coins| |
|{{Coins|2,000}} |
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|{{Coins|4,500}} |
|{{Coins|4,500}} |
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|{{Coins| |
|{{Coins|5,000}} |
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|- |
|- |
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!Obtained From |
!Obtained From |
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|[[File:MagicianAcceleratorIconIG.png|175px]] |
|[[File:MagicianAcceleratorIconIG.png|175px]] |
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|[[File:BunnyAcceleratorIconIG.png|175px]] |
|[[File:BunnyAcceleratorIconIG.png|175px]] |
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|[[File:VoidAcceleratorIconIG.png|175px]] |
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|- |
|- |
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!Skin |
!Skin |
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|{{Color|Showtime|Magician}} |
|{{Color|Showtime|Magician}} |
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|{{Color|SpringFrenzy|Bunny}} |
|{{Color|SpringFrenzy|Bunny}} |
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|{{Color|Void}} |
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|- |
|- |
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!Rarity |
!Rarity |
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|{{Color|Rare}} |
|{{Color|Rare}} |
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|{{Color|Common}} |
|{{Color|Common}} |
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|{{Color|Legendary}} |
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|- |
|- |
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!Daily Store Cost |
!Daily Store Cost |
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|N/A |
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|N/A |
|N/A |
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|N/A |
|N/A |
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|[[Showtime Crate]] |
|[[Showtime Crate]] |
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|[[Spring Frenzy Battle Pass]] |
|[[Spring Frenzy Battle Pass]] |
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|[[Void Crate]] |
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|- |
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! |
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|[[File:BeachAcceleratorIconIG.png|175px]] |
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|- |
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!Skin |
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|{{Color|Beach}} |
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|- |
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!Rarity |
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|{{Color|Uncommon}} |
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|- |
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!Daily Store Cost |
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|{{Coins|5,250}} |
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|- |
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!Obtained From |
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|[[Beach Crate]] |
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|} |
|} |
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==Strategy== |
==Strategy== |
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*Multiple Level |
*Multiple Level 1 '''Accelerators''' are a cost-efficient way to get through the mid-game, as their DPS is usually high enough to deal with most mid-game enemies. |
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**The [[Farm]] or other towers that generate income like the [[Golden Cowboy]] are strongly recommended, as the '''Accelerator's''' upgrades are very expensive, especially its later upgrades. To further decrease the cost of '''Accelerator's''' upgrades, the [[DJ Booth]] is a very great choice due to its discount buff. |
**The [[Farm]] or other towers that generate income like the [[Golden Cowboy]] are strongly recommended, as the '''Accelerator's''' upgrades are very expensive, especially its later upgrades. To further decrease the cost of '''Accelerator's''' upgrades, the [[DJ Booth]] is a very great choice due to its discount buff. |
||
*The '''Accelerator''' has a very long overcharge before having to recharge, therefore buffs from the [[Commander]], [[DJ Booth]], [[Medic]] or [[Mercenary Base]] are usually fully effective on it. |
*The '''Accelerator''' has a very long overcharge before having to recharge, therefore buffs from the [[Commander]], [[DJ Booth]], [[Medic]] or [[Mercenary Base]] are usually fully effective on it. |
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**After the update, the '''Accelerator''' is no longer able to receive cash from these enemies in most gamemodes. |
**After the update, the '''Accelerator''' is no longer able to receive cash from these enemies in most gamemodes. |
||
*The '''Accelerator''' used to have hidden detection at Level 0; however, as of the [[v1.8.4|Unwavering Tides Update]] this is no longer the case. |
*The '''Accelerator''' used to have hidden detection at Level 0; however, as of the [[v1.8.4|Unwavering Tides Update]] this is no longer the case. |
||
**Currently, the [[Golden Pyromancer]] |
**Currently, the [[Golden Pyromancer]] is the only tower with hidden detection at Level 0. |
||
**Prior to the [[Overhaul v1.0|Overhaul Update]], the only towers to have hidden detection at Level 0 were the [[Ranger|Outlaw]] and [[Paintballer]]. |
**Prior to the [[Overhaul v1.0|Overhaul Update]], the only towers to have hidden detection at Level 0 were the [[Ranger|Outlaw]] and [[Paintballer]]. |
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*The '''Accelerator''' has the second-highest placement cost of {{Money|7,500}}, only being behind the [[Turret]]'s placement cost of {{Money|8,250}} |
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*The current '''Accelerator''' Level 5 upgrade name is an acronym for the word "VOID" (<u>'''V'''</u>essel <u>'''O'''</u>f <u>'''I'''</u>nfinite <u>'''D'''</u>estruction). |
*The current '''Accelerator''' Level 5 upgrade name is an acronym for the word "VOID" (<u>'''V'''</u>essel <u>'''O'''</u>f <u>'''I'''</u>nfinite <u>'''D'''</u>estruction). |
||
**This name may be a tribute to the Level 5 upgrade name used before the 5th of May 2023, "''Energy from the Void''". |
**This name may be a tribute to the Level 5 upgrade name used before the 5th of May 2023, "''Energy from the Void''". |
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****Tick decreased from 0.23 to 0.225. |
****Tick decreased from 0.23 to 0.225. |
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***'''Level 4''' |
***'''Level 4''' |
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****Tick changed from |
****Tick changed from <abbr title="-0.1">0.23 > 0.13</abbr> to <abbr title="-0.1">0.225 > 0.125</abbr>. |
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***'''Level 5''' |
***'''Level 5''' |
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****Tick changed from |
****Tick changed from <abbr title="-0.05">0.13 > 0.08</abbr> to <abbr title="-0.05">0.125 > 0.075</abbr>. |
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**{{Bugfix}} '''Accelerator''' can no longer gain cash from summoned enemies. |
**{{Bugfix}} '''Accelerator''' can no longer gain cash from summoned enemies. |
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*'''29 July 2022''' |
*'''29 July 2022''' |
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****Charge-Up decreased from 4 to 3. |
****Charge-Up decreased from 4 to 3. |
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***'''Level 2''' |
***'''Level 2''' |
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****Burst Time changed from |
****Burst Time changed from <abbr title="+2.5">4 > 6.5</abbr> to <abbr title="+2.5">6 > 8.5</abbr>. |
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***'''Level 3''' |
***'''Level 3''' |
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****Damage increased from +6 to +7. |
****Damage increased from +6 to +7. |
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****Damage increased from +9 to +20. |
****Damage increased from +9 to +20. |
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****Range decreased from +2 to +1. |
****Range decreased from +2 to +1. |
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****Tick changed from |
****Tick changed from <abbr title="-0.05">0.125 > 0.075</abbr> to 0.125. |
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****Burst Time changed from |
****Burst Time changed from <abbr title="+5.5">6.5 > 12</abbr> to <abbr title="+3.5">8.5 > 12</abbr>. |
||
****Charge-Up changed from |
****Charge-Up changed from <abbr title="-2">4 > 2</abbr> to <abbr title="-1">3 > 2</abbr>. |
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*'''14 February 2023''' - [[v1.6.2]] |
*'''14 February 2023''' - [[v1.6.2]] |
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**{{Color|Lovely|Cupid}} skin rarity changed from {{Color|Event}} to {{Color|Legendary}}. |
**{{Color|Lovely|Cupid}} skin rarity changed from {{Color|Event}} to {{Color|Legendary}}. |
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****Damage increased from +0 to +11. |
****Damage increased from +0 to +11. |
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****Range decreased from +3 to +0. |
****Range decreased from +3 to +0. |
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****Tick changed from |
****Tick changed from <abbr title="-0.1">0.225 > 0.125</abbr> to 0.225. |
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****Overcharge change of 425 > 1,080 added. |
****Overcharge change of 425 > 1,080 added. |
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****Name changed from ''Super Charged'' to ''Supercharger''. |
****Name changed from ''Super Charged'' to ''Supercharger''. |
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****Damage decreased from +20 to +14. |
****Damage decreased from +20 to +14. |
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****Range increased from +1 to +5. |
****Range increased from +1 to +5. |
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****Tick changed from 0.125 to |
****Tick changed from 0.125 to <abbr title="-0.1">0.225 > 0.125</abbr>. |
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****Overcharge change of 1,080 > 3,000 added. |
****Overcharge change of 1,080 > 3,000 added. |
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****Burst Time change of 8.5 > 12 removed. |
****Burst Time change of 8.5 > 12 removed. |
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****Cost increased from {{Money|10,000}} to {{Money|10,500}}. |
****Cost increased from {{Money|10,000}} to {{Money|10,500}}. |
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****Damage decreased from +20 to +10. |
****Damage decreased from +20 to +10. |
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****Tick changed from 0.225 to |
****Tick changed from 0.225 to <abbr title="-0.05">0.225 > 0.175</abbr>. |
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****Overcharge changed from 625 > 1,350 to 600 > 1,200. |
****Overcharge changed from 625 > 1,350 to 600 > 1,200. |
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***'''Level 5''' |
***'''Level 5''' |
||
****Damage increased from +5 to +15. |
****Damage increased from +5 to +15. |
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****Tick changed from |
****Tick changed from <abbr title="-0.1">0.225 > 0.125</abbr> to <abbr title="-0.05">0.175 > 0.125</abbr>. |
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****Overcharge changed from 1,350 > 3,000 to 1,200 > 3,600. |
****Overcharge changed from 1,350 > 3,000 to 1,200 > 3,600. |
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**New skin: {{Color|Mission|Nuclear}} |
**New skin: {{Color|Mission|Nuclear}} |
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****Range increased from +0 to +1.5. |
****Range increased from +0 to +1.5. |
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****Overcharge changed from 600 > 1,200 to 600 > 1,050. |
****Overcharge changed from 600 > 1,200 to 600 > 1,050. |
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****Charge-Up changed from 3 to |
****Charge-Up changed from 3 to <abbr title="-1">2.5 > 1.5</abbr>. |
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***'''Level 5''' |
***'''Level 5''' |
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****Cost decreased from {{Money|34,000}} to {{Money|30,000}}. |
****Cost decreased from {{Money|34,000}} to {{Money|30,000}}. |
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***'''Level 3''' |
***'''Level 3''' |
||
****Cost increased from {{Money|3,250}} to {{Money|4,500}}. |
****Cost increased from {{Money|3,250}} to {{Money|4,500}}. |
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****Tick changed from 0.225 to |
****Tick changed from 0.225 to <abbr title="-0.05">0.225 > 0.175</abbr>. |
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****Range increased from +0 to +2. |
****Range increased from +0 to +2. |
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***'''Level 4''' |
***'''Level 4''' |
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****Cost increased from {{Money|8,250}} to {{Money|12,000}}. |
****Cost increased from {{Money|8,250}} to {{Money|12,000}}. |
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****Tick changed from |
****Tick changed from <abbr title="-0.05">0.225 > 0.175</abbr> to <abbr title="-0.05">0.175 > 0.125</abbr>. |
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****Range increased from +2.5 to +0. |
****Range increased from +2.5 to +0. |
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***'''Level 5''' |
***'''Level 5''' |
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****[[Freeze Immunity]] added, moved from Level 0. |
****[[Freeze Immunity]] added, moved from Level 0. |
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***'''Level 4''' |
***'''Level 4''' |
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****Tick changed from |
****Tick changed from <abbr title="-0.5">0.225 > 0.175</abbr> to <abbr title="-0.75">0.25 > 0.175</abbr> |
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***'''Level 5''' |
***'''Level 5''' |
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****Cost decreased from {{Money|60,000}} to {{Money|55,000}}. |
****Cost decreased from {{Money|60,000}} to {{Money|55,000}}. |
||
****Range decreased from +2 to +1.5. |
****Range decreased from +2 to +1.5. |
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****Charge-Up time changed from 5.5 > 6.5 to 5.5. |
****Charge-Up time changed from 5.5 > 6.5 to 5.5. |
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*'''5 June 2026''' - [[v2.0.0]] |
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**Tick decreased due to the [[Firerate Bug]] being fixed. |
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**Statistical changes (Regular): |
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***'''Base''' |
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****Without [[Firerate Bug]], tick increased from 0.22 to 0.25, however, as in the same update it has been fully fixed, the tick effectively does not change and remains at 0.25. |
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****[[Stun Immunity]] removed. |
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***'''Level 2''' |
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****Charge-Up Time changed from 6.5 to 6.5 > 5.5. |
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****[[Freeze Immunity]] removed. |
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***'''Level 3''' |
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****Charge-Up Time changed from 6.5 to 5.5 > 4. |
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***'''Level 4''' |
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****Without [[Firerate Bug]], tick changed from {{Tooltip|0.22 > 0.15|-0.07}} to {{Tooltip|0.25 > 0.175|-0.075}}, however, as in the same update it has been fully fixed, the tick effectively does not change and remains at 0.175. |
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****Charge-Up Time changed from 6.5 > 5.5 to 4 > 2.5. |
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***'''Level 5''' |
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****Without [[Firerate Bug]], tick changed from {{Tooltip|0.15 > 0.1|-0.05}} to {{Tooltip|0.175 > 0.125|-0.075}}, however, as in the same update it has been fully fixed, the tick effectively does not change and remains at 0.125. |
|||
****Charge-Up Time changed from 5.5 to 2.5 > 1.5. |
|||
**Statistical changes ([[PVP]]): |
|||
***'''Base''' |
|||
****Damage decreased from 12 to 10. |
|||
****Tick decreased from 0.225 to 0.2. |
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***'''Level 3''' |
|||
****Damage decreased from +20 to +17. |
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****Tick changed from {{Tooltip|0.225 > 0.175|-0.05}} to {{Tooltip|0.2 > 0.15|-0.05}}. |
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***'''Level 4''' |
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****Damage decreased from +0 to -2. |
|||
****Tick changed from {{Tooltip|0.175 > 0.125|-0.05}} to {{Tooltip|0.15 > 0.1|-0.05}}. |
|||
***'''Level 5''' |
|||
****Damage decreased from +55 to +44. |
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**New skin: {{Color|Void}} |
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*'''19 June 2026''' - [[v2.1.0]] |
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**Statistical changes (Regular): |
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***'''Level 5''' |
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****Damage increased from +5 to +10. |
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*'''2 July 2026''' - [[v2.1.0|v2.1.7]] |
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**New skin: {{Color|Beach}} |
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}} |
}} |
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