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{{Tabs}}
{{Tabs}}
{{Improve|Outdated strategy, update history and history subpage}}
{{For|[[Null Accelerator]]}}
{{For|[[Null Accelerator]]}}
{{TowerInfobox
{{TowerInfobox
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|pvp_basecost = {{Money|4,250}}
|pvp_basecost = {{Money|4,250}}
|pvp_basesellingprice = {{Money|1,416}}
|pvp_basesellingprice = {{Money|1,416}}
|pvp_basedamage = [[File:Damage Icon.png|20px|Damage]]10
|pvp_basedamage = [[File:Damage Icon.png|20px|Damage]]12
|pvp_damagetype = Burst
|pvp_damagetype = Burst
|pvp_basefirerate = [[File:Cooldown Icon.png|20px|Tick]]0.2
|pvp_basefirerate = [[File:Cooldown Icon.png|20px|Tick]]0.2
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5.5 > 4 Charge-Up Time [[File:Cooldown Icon.png|20px|Charge Time]]
5.5 > 4 Charge-Up Time [[File:Cooldown Icon.png|20px|Charge Time]]


0.25 > 0.1 Cooldown [[File:Cooldown Icon.png|20px|Cooldown]]
2.5 > 1 Cooldown [[File:Cooldown Icon.png|20px|Cooldown]]




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+1.5 Range [[File:Range Icon.png|20px|Range]]
+1.5 Range [[File:Range Icon.png|20px|Range]]


+10 Damage [[File:Damage Icon.png|20px|Damage]]
+5 Damage [[File:Damage Icon.png|20px|Damage]]


50,000 > 100,000 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
50,000 > 100,000 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
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Sell Price changes to {{Money|2,333}}}}
Sell Price changes to {{Money|2,333}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Powerhouse Armor|Cost = {{Money|4,500}}|Image = [[File:AccelLevel3Icon.png|100px]]|Information = +17 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 3|Upgrade Title = Powerhouse Armor|Cost = {{Money|4,500}}|Image = [[File:AccelLevel3Icon.png|100px]]|Information = +20 Damage [[File:Damage Icon.png|20px|Damage]]


0.2 > 0.15 Tick [[File:Cooldown Icon.png|20px|Tick]]
0.225 > 0.175 Tick [[File:Cooldown Icon.png|20px|Tick]]


+2 Range [[File:Range Icon.png|20px|Range]]
+2 Range [[File:Range Icon.png|20px|Range]]


Sell Price changes to {{Money|3,833}}}}
Sell Price changes to {{Money|3,833}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Supercharger|Cost = {{Money|12,000}}|Image = [[File:AccelLevel4Icon.png|100px]]|Information = -2 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 4|Upgrade Title = Supercharger|Cost = {{Money|12,000}}|Image = [[File:AccelLevel4Icon.png|100px]]|Information = 0.175 > 0.125 Tick [[File:Cooldown Icon.png|20px|Tick]]

0.15 > 0.1 Tick [[File:Cooldown Icon.png|20px|Tick]]


600 > 1,280 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
600 > 1,280 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
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{{Upgrade|Level = Level 5|Upgrade Title = Vessel Of Infinite Destruction|Cost = {{Money|28,500}}|Image = [[File:AccelLevel5Icon.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 5|Upgrade Title = Vessel Of Infinite Destruction|Cost = {{Money|28,500}}|Image = [[File:AccelLevel5Icon.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]


+44 Damage [[File:Damage Icon.png|20px|Damage]]
+55 Damage [[File:Damage Icon.png|20px|Damage]]


1,280 > 2,400 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
1,280 > 2,400 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
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}}
}}


==Statistics==
==Stats Table==
''To see all the previous statistics of this tower, see the [[/History|history]] page.''
''To see all the previous statistics of this tower, see the [[/History|history]] page, while for the statistics without the [[Firerate Bug]], visit the [[Firerate Bug/Accelerator|Firerate Bug]] page.''


{{neow|<nowiki>
{{neow|<nowiki>
<var>
<var>
$DPS$ = Overcharge / (Charge-Up + Cooldown + (Overcharge / Damage * Tick))
$DPS$ = Overcharge / (Charge-Up + Cooldown + (Overcharge / Damage * Tick))
$CE$ = Total Cost / DPS
$CE$ = Total Price / DPS
$TP$ = $FNC-TOTAL-COST$
$TP$ = $FNC-TOTALPRICE$
$COST$ = 7500; 2000; 6000; 9999; 27500; 50000
$FNC-COST$ = 7500; 2000; 6000; 9999; 27500; 50000
$PVP-COST$ = 4250; 750; 2000; 4500; 12000; 28500
$FNC-PVP-COST$ = 4250; 750; 2000; 4500; 12000; 28500
$FSE-DETECTION$ = 1; 0; ;
$FNC-DETECTION$ = 1; 0;
$FSE-UPGRADE$ = Extra Juice; Second Energy Canister; Powerhouse Armor; Supercharger; Vessel Of Infinite Destruction
$FNC-UPGRADE$ = Extra Juice; Second Energy Canister; Powerhouse Armor; Supercharger; Vessel Of Infinite Destruction
$FSE-UPGRADEICON$ = 11821094308; 11821094198; 11821093989; 11821093828; 11821093672
$FNC-UPGRADEICON$ = 11821094308; 11821094198; 11821093989; 11821093828; 11821093672
$FSE-META$ = Hardcore; File:DefaultAcceleratorIcon2.png
$CUREF$ = <ref name="charge">The Charge-Up happens when the '''Accelerator''' first starts attacking or its cooldown ends. This is indicated by an animation where the '''Accelerator''' charges up its plasma gun.</ref>
$CUREF$ = <ref name="charge">The Charge-Up happens when the '''Accelerator''' first starts attacking or its cooldown ends. This is indicated by an animation where the '''Accelerator''' charges up its plasma gun.</ref>
$CREF$ = <ref name="cooldown">The Cooldown happens when the Overcharge occurs. This is indicated by an animation where the '''Accelerator''' waves its hand.</ref>
$CREF$ = <ref name="cooldown">The Cooldown happens when the Overcharge occurs. This is indicated by an animation where the '''Accelerator''' waves its hand.</ref>
$DREF$ = <ref name="dps">DPS is calculated as Overcharge ÷ (Charge-Up + Cooldown + [Overcharge ÷ Damage x Tick]).</ref>
$DREF$ = <ref name="dps">DPS is calculated as Overcharge ÷ (Charge-Up + Cooldown + [Overcharge ÷ Damage x Tick]).</ref>
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="mobile-tabber"><tabber>
<div class="mobile-tabber"><tabber>
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<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Tick !! Charge-Up$CUREF$ !! Cooldown$CREF$ !! Overcharge !! Range !! DPS$DREF$ !! Cost Efficiency
! Level !! Total Price !! Damage !! Tick !! Charge-Up$CUREF$ !! Cooldown$CREF$ !! Overcharge !! Range !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 12 || 0.25 || 6.5 || 2.5 || 9,000 || 19 || $DPS$ || {{Money|$CE$}}
| 0 || {{Money|$TP$}} || 12 || 0.25 || 6.5 || 2.5 || 9,000 || 19 || $DPS$ || {{Money|$CE$}}
|-
|-
| 1 || $R$ || $R$ || 15 || 0.25 || 6.5 || 2.5 || 11,250 || 19 || $DPS$ || {{Money|$CE$}}
| 1 || {{Money|$TP$}} || 15 || 0.25 || 6.5 || 2.5 || 11,250 || 19 || $DPS$ || {{Money|$CE$}}
|-
|-
| 2 || $R$ || $R$ || 25 || 0.25 || 5.5 || 2.5 || 18,750 || 21 || $DPS$ || {{Money|$CE$}}
| 2 || {{Money|$TP$}} || 25 || 0.25 || 5.5 || 2.5 || 18,750 || 21 || $DPS$ || {{Money|$CE$}}
|-
|-
| 3 || $R$ || $R$ || 40 || 0.25 || 4 || 1 || 30,000 || 21 || $DPS$ || {{Money|$CE$}}
| 3 || {{Money|$TP$}} || 40 || 0.25 || 4 || 1 || 30,000 || 21 || $DPS$ || {{Money|$CE$}}
|-
|-
| 4 || $R$ || $R$ || 50 || 0.175 || 2.5 || 1 || 50,000 || 22.5 || $DPS$ || {{Money|$CE$}}
| 4 || {{Money|$TP$}} || 50 || 0.175 || 2.5 || 1 || 50,000 || 22.5 || $DPS$ || {{Money|$CE$}}
|-
|-
| 5 || $R$ ||$R$ || 60 || 0.125 || 1.5 || 1 || 100,000 || 24 || $DPS$ || {{Money|$CE$}}
| 5 || {{Money|$TP$}} || 55 || 0.125 || 1.5 || 1 || 100,000 || 24 || $DPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
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<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Cost || Total Cost !! Damage !! Tick !! Charge-Up$CUREF$ !! Cooldown$CREF$ !! Overcharge !! Range !! DPS$DREF$ !! Cost Efficiency
! Level !! Total Price !! Damage !! Tick !! Charge-Up$CUREF$ !! Cooldown$CREF$ !! Overcharge !! Range !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 0.2 || 2.5 || 2 || 300 || 18 || $DPS$ || {{Money|$CE$}}
| 0 || {{Money|$TP$}} || 12 || 0.2 || 2.5 || 2 || 300 || 18 || $DPS$ || {{Money|$CE$}}
|-
|-
| 1 || $R$ || $R$ || 13 || 0.2 || 2.5 || 2 || 300 || 18 || $DPS$ || {{Money|$CE$}}
| 1 || {{Money|$TP$}} || 15 || 0.2 || 2.5 || 2 || 300 || 18 || $DPS$ || {{Money|$CE$}}
|-
|-
| 2 || $R$ || $R$ || 13 || 0.2 || 2.5 || 2 || 600 || 18 || $DPS$ || {{Money|$CE$}}
| 2 || {{Money|$TP$}} || 15 || 0.2 || 2.5 || 2 || 600 || 18 || $DPS$ || {{Money|$CE$}}
|-
|-
| 3 || $R$ || $R$ || 30 || 0.15 || 2.5 || 2 || 600 || 20 || $DPS$ || {{Money|$CE$}}
| 3 || {{Money|$TP$}} || 35 || 0.15 || 2.5 || 2 || 600 || 20 || $DPS$ || {{Money|$CE$}}
|-
|-
| 4 || $R$ || $R$ || 28 || 0.1 || 1.5 || 2 || 1,280 || 20 || $DPS$ || {{Money|$CE$}}
| 4 || {{Money|$TP$}} || 35 || 0.1 || 1.5 || 2 || 1,280 || 20 || $DPS$ || {{Money|$CE$}}
|-
|-
| 5 || $R$ || $R$ || 72 || 0.1 || 1.5 || 2 || 2,400 || 23 || $DPS$ || {{Money|$CE$}}
| 5 || {{Money|$TP$}} || 90 || 0.1 || 1.5 || 2 || 2,400 || 23 || $DPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
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|N/A
|N/A
|{{Coins|7,000}}
|{{Coins|7,000}}
|{{Coins|6,000}}
|{{Coins|4,500}}
|-
|-
!Obtained From
!Obtained From
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|-
|-
!Daily Store Cost
!Daily Store Cost
|{{Coins|1,000}}
|{{Coins|2,000}}
|{{Coins|1,000}}
|{{Coins|2,000}}
|{{Coins|4,500}}
|{{Coins|4,500}}
|{{Coins|7,000}}
|{{Coins|5,000}}
|-
|-
!Obtained From
!Obtained From
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|{{Color|Showtime|Magician}}
|{{Color|Showtime|Magician}}
|{{Color|SpringFrenzy|Bunny}}
|{{Color|SpringFrenzy|Bunny}}
|{{Color|Void}}
|{{Color|Banned|Void}}
|-
|-
!Rarity
!Rarity
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|[[Spring Frenzy Battle Pass]]
|[[Spring Frenzy Battle Pass]]
|[[Void Crate]]
|[[Void Crate]]
|-
!
|[[File:BeachAcceleratorIconIG.png|175px]]
|-
!Skin
|{{Color|Beach}}
|-
!Rarity
|{{Color|Uncommon}}
|-
!Daily Store Cost
|{{Coins|5,250}}
|-
!Obtained From
|[[Beach Crate]]
|}
|}


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**Currently, the [[Golden Pyromancer]] and [[Turret]] are the only towers with hidden detection at Level 0.
**Currently, the [[Golden Pyromancer]] and [[Turret]] are the only towers with hidden detection at Level 0.
**Prior to the [[Overhaul v1.0|Overhaul Update]], the only towers to have hidden detection at Level 0 were the [[Ranger|Outlaw]] and [[Paintballer]].
**Prior to the [[Overhaul v1.0|Overhaul Update]], the only towers to have hidden detection at Level 0 were the [[Ranger|Outlaw]] and [[Paintballer]].
*The '''Accelerator''' has the third-highest placement cost of {{Money|7,500}}, being behind the [[Turret]]'s placement cost of {{Money|8,250}} and the [[Juggernaut]]'s placement cost of {{Money|8,500}}
*The current '''Accelerator''' Level 5 upgrade name is an acronym for the word "VOID" (<u>'''V'''</u>essel <u>'''O'''</u>f <u>'''I'''</u>nfinite <u>'''D'''</u>estruction).
*The current '''Accelerator''' Level 5 upgrade name is an acronym for the word "VOID" (<u>'''V'''</u>essel <u>'''O'''</u>f <u>'''I'''</u>nfinite <u>'''D'''</u>estruction).
**This name may be a tribute to the Level 5 upgrade name used before the 5th of May 2023, "''Energy from the Void''".
**This name may be a tribute to the Level 5 upgrade name used before the 5th of May 2023, "''Energy from the Void''".
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****Tick decreased from 0.23 to 0.225.
****Tick decreased from 0.23 to 0.225.
***'''Level 4'''
***'''Level 4'''
****Tick changed from {{Tooltip|0.23 > 0.13|-0.1}} to {{Tooltip|0.225 > 0.125|-0.1}}.
****Tick changed from <abbr title="-0.1">0.23 > 0.13</abbr> to <abbr title="-0.1">0.225 > 0.125</abbr>.
***'''Level 5'''
***'''Level 5'''
****Tick changed from {{Tooltip|0.13 > 0.08|-0.05}} to {{Tooltip|0.125 > 0.075|-0.05}}.
****Tick changed from <abbr title="-0.05">0.13 > 0.08</abbr> to <abbr title="-0.05">0.125 > 0.075</abbr>.
**{{Bugfix}} '''Accelerator''' can no longer gain cash from summoned enemies.
**{{Bugfix}} '''Accelerator''' can no longer gain cash from summoned enemies.
*'''29 July 2022'''
*'''29 July 2022'''
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****Charge-Up decreased from 4 to 3.
****Charge-Up decreased from 4 to 3.
***'''Level 2'''
***'''Level 2'''
****Burst Time changed from {{Tooltip|4 > 6.5|+2.5}} to {{Tooltip|6 > 8.5|+2.5}}.
****Burst Time changed from <abbr title="+2.5">4 > 6.5</abbr> to <abbr title="+2.5">6 > 8.5</abbr>.
***'''Level 3'''
***'''Level 3'''
****Damage increased from +6 to +7.
****Damage increased from +6 to +7.
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****Damage increased from +9 to +20.
****Damage increased from +9 to +20.
****Range decreased from +2 to +1.
****Range decreased from +2 to +1.
****Tick changed from {{Tooltip|0.125 > 0.075|-0.05}} to 0.125.
****Tick changed from <abbr title="-0.05">0.125 > 0.075</abbr> to 0.125.
****Burst Time changed from {{Tooltip|6.5 > 12|+5.5}} to {{Tooltip|8.5 > 12|+3.5}}.
****Burst Time changed from <abbr title="+5.5">6.5 > 12</abbr> to <abbr title="+3.5">8.5 > 12</abbr>.
****Charge-Up changed from {{Tooltip|4 > 2|-2}} to {{Tooltip|3 > 2|-1}}.
****Charge-Up changed from <abbr title="-2">4 > 2</abbr> to <abbr title="-1">3 > 2</abbr>.
*'''14 February 2023''' - [[v1.6.2]]
*'''14 February 2023''' - [[v1.6.2]]
**{{Color|Lovely|Cupid}} skin rarity changed from {{Color|Event}} to {{Color|Legendary}}.
**{{Color|Lovely|Cupid}} skin rarity changed from {{Color|Event}} to {{Color|Legendary}}.
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****Damage increased from +0 to +11.
****Damage increased from +0 to +11.
****Range decreased from +3 to +0.
****Range decreased from +3 to +0.
****Tick changed from {{Tooltip|0.225 > 0.125|-0.1}} to 0.225.
****Tick changed from <abbr title="-0.1">0.225 > 0.125</abbr> to 0.225.
****Overcharge change of 425 > 1,080 added.
****Overcharge change of 425 > 1,080 added.
****Name changed from ''Super Charged'' to ''Supercharger''.
****Name changed from ''Super Charged'' to ''Supercharger''.
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****Damage decreased from +20 to +14.
****Damage decreased from +20 to +14.
****Range increased from +1 to +5.
****Range increased from +1 to +5.
****Tick changed from 0.125 to {{Tooltip|0.225 > 0.125|-0.1}}.
****Tick changed from 0.125 to <abbr title="-0.1">0.225 > 0.125</abbr>.
****Overcharge change of 1,080 > 3,000 added.
****Overcharge change of 1,080 > 3,000 added.
****Burst Time change of 8.5 > 12 removed.
****Burst Time change of 8.5 > 12 removed.
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****Cost increased from {{Money|10,000}} to {{Money|10,500}}.
****Cost increased from {{Money|10,000}} to {{Money|10,500}}.
****Damage decreased from +20 to +10.
****Damage decreased from +20 to +10.
****Tick changed from 0.225 to {{Tooltip|0.225 > 0.175|-0.05}}.
****Tick changed from 0.225 to <abbr title="-0.05">0.225 > 0.175</abbr>.
****Overcharge changed from 625 > 1,350 to 600 > 1,200.
****Overcharge changed from 625 > 1,350 to 600 > 1,200.
***'''Level 5'''
***'''Level 5'''
****Damage increased from +5 to +15.
****Damage increased from +5 to +15.
****Tick changed from {{Tooltip|0.225 > 0.125|-0.1}} to {{Tooltip|0.175 > 0.125|-0.05}}.
****Tick changed from <abbr title="-0.1">0.225 > 0.125</abbr> to <abbr title="-0.05">0.175 > 0.125</abbr>.
****Overcharge changed from 1,350 > 3,000 to 1,200 > 3,600.
****Overcharge changed from 1,350 > 3,000 to 1,200 > 3,600.
**New skin: {{Color|Mission|Nuclear}}
**New skin: {{Color|Mission|Nuclear}}
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****Range increased from +0 to +1.5.
****Range increased from +0 to +1.5.
****Overcharge changed from 600 > 1,200 to 600 > 1,050.
****Overcharge changed from 600 > 1,200 to 600 > 1,050.
****Charge-Up changed from 3 to {{Tooltip|2.5 > 1.5|-1}}.
****Charge-Up changed from 3 to <abbr title="-1">2.5 > 1.5</abbr>.
***'''Level 5'''
***'''Level 5'''
****Cost decreased from {{Money|34,000}} to {{Money|30,000}}.
****Cost decreased from {{Money|34,000}} to {{Money|30,000}}.
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***'''Level 3'''
***'''Level 3'''
****Cost increased from {{Money|3,250}} to {{Money|4,500}}.
****Cost increased from {{Money|3,250}} to {{Money|4,500}}.
****Tick changed from 0.225 to {{Tooltip|0.225 > 0.175|-0.05}}.
****Tick changed from 0.225 to <abbr title="-0.05">0.225 > 0.175</abbr>.
****Range increased from +0 to +2.
****Range increased from +0 to +2.
***'''Level 4'''
***'''Level 4'''
****Cost increased from {{Money|8,250}} to {{Money|12,000}}.
****Cost increased from {{Money|8,250}} to {{Money|12,000}}.
****Tick changed from {{Tooltip|0.225 > 0.175|-0.05}} to {{Tooltip|0.175 > 0.125|-0.05}}.
****Tick changed from <abbr title="-0.05">0.225 > 0.175</abbr> to <abbr title="-0.05">0.175 > 0.125</abbr>.
****Range increased from +2.5 to +0.
****Range increased from +2.5 to +0.
***'''Level 5'''
***'''Level 5'''
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****[[Freeze Immunity]] added, moved from Level 0.
****[[Freeze Immunity]] added, moved from Level 0.
***'''Level 4'''
***'''Level 4'''
****Tick changed from {{Tooltip|0.225 > 0.175|-0.5}} to {{Tooltip|0.25 > 0.175|-0.75}}
****Tick changed from <abbr title="-0.5">0.225 > 0.175</abbr> to <abbr title="-0.75">0.25 > 0.175</abbr>
***'''Level 5'''
***'''Level 5'''
****Cost decreased from {{Money|60,000}} to {{Money|55,000}}.
****Cost decreased from {{Money|60,000}} to {{Money|55,000}}.
****Range decreased from +2 to +1.5.
****Range decreased from +2 to +1.5.
****Charge-Up time changed from 5.5 > 6.5 to 5.5.
****Charge-Up time changed from 5.5 > 6.5 to 5.5.
*'''5 June 2026''' - [[v2.0.0]]
**Tick decreased due to the [[Firerate Bug]] being fixed.
**Statistical changes (Regular):
***'''Base'''
****Without [[Firerate Bug]], tick increased from 0.22 to 0.25, however, as in the same update it has been fully fixed, the tick effectively does not change and remains at 0.25.
****[[Stun Immunity]] removed.
***'''Level 2'''
****Charge-Up Time changed from 6.5 to 6.5 > 5.5.
****[[Freeze Immunity]] removed.
***'''Level 3'''
****Charge-Up Time changed from 6.5 to 5.5 > 4.
***'''Level 4'''
****Without [[Firerate Bug]], tick changed from {{Tooltip|0.22 > 0.15|-0.07}} to {{Tooltip|0.25 > 0.175|-0.075}}, however, as in the same update it has been fully fixed, the tick effectively does not change and remains at 0.175.
****Charge-Up Time changed from 6.5 > 5.5 to 4 > 2.5.
***'''Level 5'''
****Without [[Firerate Bug]], tick changed from {{Tooltip|0.15 > 0.1|-0.05}} to {{Tooltip|0.175 > 0.125|-0.075}}, however, as in the same update it has been fully fixed, the tick effectively does not change and remains at 0.125.
****Charge-Up Time changed from 5.5 to 2.5 > 1.5.
**Statistical changes ([[PVP]]):
***'''Base'''
****Damage decreased from 12 to 10.
****Tick decreased from 0.225 to 0.2.
***'''Level 3'''
****Damage decreased from +20 to +17.
****Tick changed from {{Tooltip|0.225 > 0.175|-0.05}} to {{Tooltip|0.2 > 0.15|-0.05}}.
***'''Level 4'''
****Damage decreased from +0 to -2.
****Tick changed from {{Tooltip|0.175 > 0.125|-0.05}} to {{Tooltip|0.15 > 0.1|-0.05}}.
***'''Level 5'''
****Damage decreased from +55 to +44.
**New skin: {{Color|Void}}
*'''19 June 2026''' - [[v2.1.0]]
**Statistical changes (Regular):
***'''Level 5'''
****Damage increased from +5 to +10.
*'''2 July 2026''' - [[v2.1.0|v2.1.7]]
**New skin: {{Color|Beach}}
}}
}}


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