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{{Tabs}} |
{{Tabs}} |
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{{For|[[Militant/Gallery#Skin Upgrades|{{ |
{{For|[[Militant/Gallery#Skin Upgrades|{{Colour|Deluxe|Ace Pilot}} Militant]] skin}} |
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{{TowerInfobox |
{{TowerInfobox |
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|title = Ace Pilot |
|title = Ace Pilot |
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|basedamage = [[File:Damage Icon.png|20px|Damage]]2 |
|basedamage = [[File:Damage Icon.png|20px|Damage]]2 |
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|damagetype = Single<br/>[[Splash Damage|Splash]] (Level 2+) |
|damagetype = Single<br/>[[Splash Damage|Splash]] (Level 2+) |
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|basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]0. |
|basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]0.208 |
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|baserange = [[File:Range Icon.png|20px|Range]]9 |
|baserange = [[File:Range Icon.png|20px|Range]]9 |
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|hidden_detection = {{Attr|Hidden|Level 4+}}<ref>From Level 2, its bombs can indirectly hit hidden enemies, but this tower cannot directly target hidden enemies until Level 4.</ref> |
|hidden_detection = {{Attr|Hidden|Level 4+}}<ref>From Level 2, its bombs can indirectly hit hidden enemies, but this tower cannot directly target hidden enemies until Level 4.</ref> |
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|flying_detection = {{Attr|Fly|Level 0+}} |
|flying_detection = {{Attr|Fly|Level 0+}} |
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|immune = Stun<br/>Partial Debuff |
|immune = Stun<br/>Partial Debuff |
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|footprint = 1.5 |
|footprint = Average (1.5) |
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|tooltip-1 = An early to mid game tower that flies in a circular or figure 8 strafing pattern. Fires a barrage of bullets and bombs when staffing by enemies. |
|tooltip-1 = An early to mid game tower that flies in a circular or figure 8 strafing pattern. Fires a barrage of bullets and bombs when staffing by enemies. |
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|tooltip-2 = Also capable of giving nearby towers hidden detection at later levels. |
|tooltip-2 = Also capable of giving nearby towers hidden detection at later levels. |
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The '''Ace Pilot''' will circle around the runway. At Level 2+, this can be changed to a figure eight. With its ''Toggle Reverse'' ability, it is possible to reverse its flight path. The '''Ace Pilot''' is armed with a pair of machine guns on each wing at the base and will shoot any enemy within its patrol radius. At Levels 2–5, the aircraft will periodically drop a bomb directly where the targeted enemy was last, exploding and damaging any enemies caught in the explosion. The explosion is separated into two spheres. Enemies in the inner sphere will be dealt 100% of the stated damage, while damage in the outer sphere decreases linearly by distance from the edge of the inner sphere to the edge of the outer sphere. Since its bombs deal splash damage, they ignore [[defense]], dealing full damage to the enemies with [[defense]]. These bombs can also damage [[Lead (Attribute)|Lead]] enemies. Due to it being an air-based tower, it is immune to stuns, and because it is not a humanoid tower, it is also immune to debuffs from enemies added before [[v1.9.0]]. Additionally, because it is an air-based tower, it can detect [[Flying]] enemies. |
The '''Ace Pilot''' will circle around the runway. At Level 2+, this can be changed to a figure eight. With its ''Toggle Reverse'' ability, it is possible to reverse its flight path. The '''Ace Pilot''' is armed with a pair of machine guns on each wing at the base and will shoot any enemy within its patrol radius. At Levels 2–5, the aircraft will periodically drop a bomb directly where the targeted enemy was last, exploding and damaging any enemies caught in the explosion. The explosion is separated into two spheres. Enemies in the inner sphere will be dealt 100% of the stated damage, while damage in the outer sphere decreases linearly by distance from the edge of the inner sphere to the edge of the outer sphere. Since its bombs deal splash damage, they ignore [[defense]], dealing full damage to the enemies with [[defense]]. These bombs can also damage [[Lead (Attribute)|Lead]] enemies. Due to it being an air-based tower, it is immune to stuns, and because it is not a humanoid tower, it is also immune to debuffs from enemies added before [[v1.9.0]]. Additionally, because it is an air-based tower, it can detect [[Flying]] enemies. |
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At Level 4, the '''Ace Pilot''' will also grant nearby towers hidden detection with its ''Hidden Assist'', giving towers without hidden detection, like the [[Ranger]], the ability to detect [[Hidden (Attribute)|Hidden]] enemies. Its machine guns are then replaced by a single autocannon, granting it higher damage and firerate. The '''Ace Pilot''' boasts a high DPS, but its limiting range and inconsistent circling cripple its full potential. Therefore, in most situations, it does not operate at the highest DPS most of the time. |
At Level 4+, the '''Ace Pilot''' will also grant nearby towers hidden detection with its ''Hidden Assist'', giving towers without hidden detection, like the [[Ranger]], the ability to detect [[Hidden (Attribute)|Hidden]] enemies. Its machine guns are then replaced by a single autocannon, granting it higher damage and firerate. The '''Ace Pilot''' boasts a high DPS, but its limiting range and inconsistent circling cripple its full potential. Therefore, in most situations, it does not operate at the highest DPS most of the time. |
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The '''Ace Pilot''' has a placement limit of eight per player. |
The '''Ace Pilot''' has a placement limit of eight per player. |
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==Upgrades== |
==Upgrades== |
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{{Upgrade| |
{{Upgrade|Upgrade Title = Level 1 - Greased Guns - {{Money|225}}|Image = [[File:AcePilotLevel1.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]] |
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Sell Price changes to {{Money|241}}}} |
Sell Price changes to {{Money|241}}}} |
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{{Upgrade| |
{{Upgrade|Upgrade Title = Level 2 - Bombs away! - {{Money|625}}|Image = [[File:AcePilotLevel2.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]] |
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+Figure8 Flight Path [[File:AcePilotFigureEight.png|20px|Figure8]] |
+Figure8 Flight Path [[File:AcePilotFigureEight.png|20px|Figure8]] |
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Sell Price changes to {{Money|450}}}} |
Sell Price changes to {{Money|450}}}} |
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{{Upgrade| |
{{Upgrade|Upgrade Title = Level 3 - Aerial Ace - {{Money|1,500}}|Image = [[File:AcePilotLevel3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] |
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0.208 > 0.108 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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0.22 > 0.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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10% Speed Increase |
10% Speed Increase |
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Sell Price changes to {{Money|950}}}} |
Sell Price changes to {{Money|950}}}} |
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{{Upgrade| |
{{Upgrade|Upgrade Title = Level 4 - Spy plane - {{Money|2,500}}|Image = [[File:AcePilotLevel3.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] |
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+Hidden Detection {{Hidden|Hidden Detection}} |
+Hidden Detection {{Hidden|Hidden Detection}} |
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Grants Hidden Detection to nearby towers [[File:HiddenDetectionOld.png|20px|Hidden Detection]] |
Grants Hidden Detection to nearby towers [[File:HiddenDetectionOld.png|20px|Hidden Detection]] |
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•7 Range [[File:BuildRange.png|20px|Hidden Detection Range]] |
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{{CollapsibleUpgrade|Title = Upgraded Bombs|Description = •30 Damage [[File:SplashDamage.png|20px|Splash Damage]] |
{{CollapsibleUpgrade|Title = Upgraded Bombs|Description = •30 Damage [[File:SplashDamage.png|20px|Splash Damage]] |
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Sell Price changes to {{Money|1, |
Sell Price changes to {{Money|1,783}}}} |
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{{Upgrade| |
{{Upgrade|Upgrade Title = Level 5 - The Surging Sky - {{Money|9,500}}|Image = [[File:AcePilotLevel5.png|100px]]|Information = +9 Damage [[File:Damage Icon.png|20px|Damage]] |
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0.15 > 0.12 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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10% > 35% Speed Increase |
10% > 35% Speed Increase |
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•1.5 Bomb Cooldown [[File:Cooldown Icon.png|20px|Bomb Cooldown]] |
•1.5 Bomb Cooldown [[File:Cooldown Icon.png|20px|Bomb Cooldown]] |
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•3.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]}} |
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Sell Price changes to {{Money|4, |
Sell Price changes to {{Money|4,950}}}} |
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==Ability== |
==Ability== |
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}} |
}} |
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== |
==Stats Table== |
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''To see all the previous statistics of this tower, see the [[/History|history]] page, while for the statistics without the [[Firerate Bug]], visit the [[Firerate Bug/Ace Pilot|Firerate Bug]] page.'' |
''To see all the previous statistics of this tower, see the [[/History|history]] page, while for the statistics without the [[Firerate Bug]], visit the [[Firerate Bug/Ace Pilot|Firerate Bug]] page.'' |
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{{neow|<nowiki> |
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<var> |
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$GDPS$ = Normal Damage / Firerate |
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$BDPS$ = Splash Damage / Bomb Cooldown |
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$TDPS$ = $GDPS$ + $BDPS$ |
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$CE$ = Total Cost / DPS |
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$TP$ = $FNC-TOTAL-COST$ |
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$COST$ = 500; 225; 625; 1500; 3000; 7000 |
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$FSE-DETECTION$ = 4; 2; 0 |
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$FSE-UPGRADE$ = Greased Guns; Bombs away!; Aerial Ace; Spy Plane; The Surging Sky |
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$FSE-UPGRADEICON$ = 17847640091; 17847639896; 17847640366; 17847640366; 17847640211 |
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$FSE-META$ = Intermediate; File:AcePilotNewIcon.png |
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$TREF$ = <ref>Calculated as Gun DPS + Bomb DPS.</ref> |
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$R$ = $FNC-RECURSION$ |
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</var> |
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<div class="overflow-box"> |
<div class="overflow-box"> |
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{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
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!Level |
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! Level !! Cost !! Total Cost !! Normal Damage !! Splash Damage !! Firerate !! Bomb Cooldown !! Range !! Explosion Range !! Hidden Detection Range !! Speed Multiplier !! DPS$TREF$ !! Cost Efficiency |
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!Total Price |
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!Normal Damage |
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![[Splash Damage]]<ref>Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref> |
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!Firerate |
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!Bomb Cooldown<ref>Bombs can only be dropped if an enemy is within range.</ref> |
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!Range |
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!Explosion Range |
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!Hidden Det. Range |
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!Speed Multiplier |
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!DPS<ref>Total DPS is calculated as Gun DPS + Bomb DPS.<br/>Bomb DPS assumes that only one enemy is hit and it receives full splash damage.</ref> |
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!Cost Efficiency |
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|- |
|- |
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|0 |
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| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || N/A || 0.22 || N/A || 9 || N/A || N/A || 1 || $GDPS$ || {{Money|$CE$}} |
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|{{Money|500}} |
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|2 |
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|N/A |
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|0.208 |
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|N/A |
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|9 |
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|N/A |
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|N/A |
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|1 |
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|9.62 |
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|{{Money|51.98}} |
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|- |
|- |
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|1 |
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| 1 || $R$ || $R$ || 3 || N/A || 0.22 || N/A || 9 || N/A || N/A || 1 || $GDPS$ || {{Money|$CE$}} |
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|{{Money|725}} |
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|3 |
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|N/A |
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|0.208 |
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|N/A |
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|9 |
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|N/A |
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|N/A |
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|1 |
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|14.42 |
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|{{Money|50.28}} |
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|- |
|- |
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|2 |
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| 2 || $R$ || $R$ || 4 || 10 || 0.22 || 4 || 9 || 3 || N/A || 1 || $TDPS$<ref>$GDPS$ Gun DPS + $BDPS$ Bomb DPS</ref> || {{Money|$CE$}} |
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|{{Money|1,350}} |
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|4 |
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|10 |
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|0.208 |
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|4 |
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|9 |
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|3 |
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|N/A |
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|1 |
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|21.73<ref>19.23 Gun DPS + 2.5 Bomb DPS</ref> |
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|{{Money|62.13}} |
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|- |
|- |
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|3 |
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| 3 || $R$ || $R$ || 5 || 30 || 0.15 || 4 || 10 || 3 || N/A || 1.1 || $TDPS$<ref>$GDPS$ Gun DPS + $BDPS$ Bomb DPS</ref> || {{Money|$CE$}} |
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|{{Money|2,850}} |
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|4 |
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|30 |
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|0.108 |
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|4 |
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|10 |
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|3 |
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|N/A |
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|1.1 |
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|44.54<ref>37.04 Gun DPS + 7.5 Bomb DPS</ref> |
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|{{Money|63.99}} |
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|- |
|- |
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|4 |
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| 4 || $R$ || $R$ || 8 || 30 || 0.15 || 2 || 10 || 3 || 10 || 1.1 || $TDPS$<ref>$GDPS$ Gun DPS + $BDPS$ Bomb DPS</ref> || {{Money|$CE$}} |
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|{{Money|5,350}} |
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|6 |
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|30 |
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|0.108 |
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|2 |
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|10 |
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|3 |
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|7 |
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|1.1 |
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|70.56<ref>55.56 Gun DPS + 15 Bomb DPS</ref> |
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|{{Money|75.82}} |
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|- |
|- |
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|5 |
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| 5 || $R$ || $R$ || 14 || 45 || 0.12 || 1.5 || 10 || 4 || 10 || 1.35 || $TDPS$<ref>$GDPS$ Gun DPS + $BDPS$ Bomb DPS</ref> || {{Money|$CE$}} |
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|{{Money|14,850}} |
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|15 |
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|45 |
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|0.108 |
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|1.5 |
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|10 |
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|3.5 |
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|7 |
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|1.35 |
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|168.89<ref>138.89 Gun DPS + 30 Bomb DPS</ref> |
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|{{Money|87.93}} |
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|} |
|} |
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</div> |
</div> |
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</nowiki>}} |
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==Skins== |
==Skins== |
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|- |
|- |
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!Skin |
!Skin |
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|{{ |
|{{Colour|Basic|Green}} |
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|{{ |
|{{Colour|Basic|Red}} |
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|{{ |
|{{Colour|Basic|Yellow}} |
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|{{ |
|{{Colour|Basic|Aerial Ace}} |
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|- |
|- |
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!Rarity |
!Rarity |
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|{{ |
|{{Colour|Common}} |
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|{{ |
|{{Colour|Common}} |
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|{{ |
|{{Colour|Common}} |
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|{{ |
|{{Colour|Common}} |
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|- |
|- |
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!Daily Store Cost |
!Daily Store Cost |
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|{{Coins| |
|{{Coins|1,250}} |
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|{{Coins| |
|{{Coins|1,250}} |
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|{{Coins| |
|{{Coins|1,250}} |
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|{{Coins| |
|{{Coins|1,250}} |
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|- |
|- |
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!Obtained From |
!Obtained From |
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|[[Basic |
|[[Basic Skincrate]] |
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|[[Basic |
|[[Basic Skincrate]] |
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|[[Basic |
|[[Basic Skincrate]] |
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|[[Basic |
|[[Basic Skincrate]] |
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|- |
|- |
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! |
! |
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|- |
|- |
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!Skin |
!Skin |
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|{{ |
|{{Colour|Basic|Purple}} |
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|{{ |
|{{Colour|Basic|Navy}} |
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|{{ |
|{{Colour|Pumpkin|Pumpkin}} |
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|{{ |
|{{Colour|DuckyRevenge|Easter}} |
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|- |
|- |
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!Rarity |
!Rarity |
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|{{ |
|{{Colour|Common}} |
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|{{ |
|{{Colour|Rare}} |
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|{{ |
|{{Colour|Event}} |
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|{{ |
|{{Colour|Legendary}} |
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|- |
|- |
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!Daily Store Cost |
!Daily Store Cost |
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|{{Coins| |
|{{Coins|1,250}} |
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|{{Coins| |
|{{Coins|2,000}} |
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|N/A |
|N/A |
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|N/A |
|N/A |
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|- |
|- |
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!Obtained From |
!Obtained From |
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|[[Basic |
|[[Basic Skincrate]] |
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|[[Basic |
|[[Basic Skincrate]] |
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|[[Pumpkin |
|[[Pumpkin Skincrate]] |
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|[[Ducky Revenge Event#Ducky Revenge Battle Pass|Ducky Revenge Regular Battle Pass]] |
|[[Ducky Revenge Event#Ducky Revenge Battle Pass|Ducky Revenge Regular Battle Pass]] |
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|- |
|- |
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|- |
|- |
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!Skin |
!Skin |
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|{{ |
|{{Colour|FinalAct|Toy Plane}} |
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|- |
|- |
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!Rarity |
!Rarity |
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|{{ |
|{{Colour|Rare}} |
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|- |
|- |
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!Daily Store Cost |
!Daily Store Cost |
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*The '''Ace Pilot''' used to share its Level 2 icon with the [[Mortar]]'s Level 4 icon but upside down. |
*The '''Ace Pilot''' used to share its Level 2 icon with the [[Mortar]]'s Level 4 icon but upside down. |
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*This is the first tower to able to give other towers hidden detection, with the second being the [[Firework Technician]]. |
*This is the first tower to able to give other towers hidden detection, with the second being the [[Firework Technician]]. |
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*Strangely, the [[ |
*Strangely, the [[Soul Stealer]] and [[Void Reaver]] can still spawn a [[Soul]] from the '''Ace Pilot''', despite not being a humanoid tower. |
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*On Level 2 and 4, the '''Ace Pilot''' upgrade names have capitalization errors. |
*On Level 2 and 4, the '''Ace Pilot''' upgrade names have capitalization errors. |
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**Additionally, there are two spaces between "''Aerial''" and "''Ace''" in the Level 3 upgrade name instead of one. |
**Additionally, there are two spaces between "''Aerial''" and "''Ace''" in the Level 3 upgrade name instead of one. |
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*The Level 5 upgrade name, "''The Surging Sky''" is a reference to a fake leak of the Level 6 '''Ace Pilot''' upgrade. |
*The Level 5 upgrade name, "''The Surging Sky''" is a reference to a fake leak of the Level 6 '''Ace Pilot''' upgrade. |
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*The Level 3 upgrade name, "''Aerial Ace''" shares its name with the {{ |
*The Level 3 upgrade name, "''Aerial Ace''" shares its name with the {{Colour|Basic|Aerial Ace}} skin. |
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**Both the upgrade name and the skin were also added in the same update. Prior to the change, the Level 3 upgrade was simply just "''Better plane''". |
**Both the upgrade name and the skin were also added in the same update. Prior to the change, the Level 3 upgrade was simply just "''Better plane''". |
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*'''29 November 2019''' - [[Release v1.4|Release v1.4.0]] |
*'''29 November 2019''' - [[Release v1.4|Release v1.4.0]] |
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**'''Ace Pilot''' added. |
**'''Ace Pilot''' added. |
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**Skins: {{ |
**Skins: {{Colour|Basic|Red}}, {{Colour|Basic|Green}}, {{Colour|Basic|Yellow}} |
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**{{Bug}} '''Ace Pilot's''' placement is bugged. |
**{{Bug}} '''Ace Pilot's''' placement is bugged. |
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*'''24 December 2019''' - [[Release v1.5|Release v1.5.0]] |
*'''24 December 2019''' - [[Release v1.5|Release v1.5.0]] |
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***'''Level 5''' |
***'''Level 5''' |
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****Now makes the '''Ace Pilot''' fly faster. |
****Now makes the '''Ace Pilot''' fly faster. |
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*''' |
*'''24 March 2020''' |
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**{{Bug}} Placement limit is higher than intended by 1. |
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*'''13 January 2020''' - [[Release v1.6|Release v1.6.0a]] |
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**{{Bugfix}} Placement limit is now the correct value. |
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*'''24 March 2020''' - [[Release v1.8|Release v1.8.1a]] |
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**'''Ace Pilot''' placement limit increased from 5 to 10. |
**'''Ace Pilot''' placement limit increased from 5 to 10. |
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*'''29 April 2020''' |
*'''29 April 2020''' |
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**{{Bugfix}} '''Ace Pilot''' placement bug fixed. |
**{{Bugfix}} '''Ace Pilot''' placement bug fixed. |
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*'''26 May 2020''' - [[Release v1.11|Release v1.11.0]] |
*'''26 May 2020''' - [[Release v1.11|Release v1.11.0]] |
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**Splash damage equation reworked. |
**Splash damage equation reworked. |
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**Firerate decreased due to the [[Firerate Bug]] being made less severe. |
**Firerate decreased due to the [[Firerate Bug]] being made less severe. |
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**Skin rarity added to [[Basic |
**Skin rarity added to [[Basic Skincrate]] skins. |
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**Statistical changes: |
**Statistical changes: |
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***'''Base''' |
***'''Base''' |
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***'''Level 3''' |
***'''Level 3''' |
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****Range decreased from +1 to +0. |
****Range decreased from +1 to +0. |
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****Firerate changed from |
****Firerate changed from <abbr title="-0.1">0.25 > 0.15</abbr> to <abbr title="-0.05">0.18 > 0.13</abbr>. |
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****Renamed from ''Better plane'' to ''Aerial Ace''. |
****Renamed from ''Better plane'' to ''Aerial Ace''. |
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***'''Level 5''' |
***'''Level 5''' |
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****Cost increased from {{Money|6,500}} to {{Money|7,500}}. |
****Cost increased from {{Money|6,500}} to {{Money|7,500}}. |
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****Firerate changed from |
****Firerate changed from <abbr title="-0.05">0.15 > 0.1</abbr> to <abbr title="-0.05">0.13 > 0.08</abbr>. |
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****Now fires missiles instead of dropping bombs. |
****Now fires missiles instead of dropping bombs. |
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**{{Bug}} '''Ace Pilot''' attack range and circling direction is not shown properly. |
**{{Bug}} '''Ace Pilot''' attack range and circling direction is not shown properly. |
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**{{Bug}} '''Ace Pilot's''' bombs only deal damage to one enemy. |
**{{Bug}} '''Ace Pilot's''' bombs only deal damage to one enemy. |
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**New skins: {{ |
**New skins: {{Colour|Basic|Aerial Ace}}, {{Colour|Basic|Navy}}, {{Colour|Basic|Purple}} |
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*'''31 October 2020''' - [[Overhaul v1.1|Overhaul v1.1.0]] |
*'''31 October 2020''' - [[Overhaul v1.1|Overhaul v1.1.0]] |
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**New skin: {{ |
**New skin: {{Colour|Pumpkin|Pumpkin}} |
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*'''23 November 2020''' - [[Overhaul v1.1|Overhaul v1.1.1]] |
*'''23 November 2020''' - [[Overhaul v1.1|Overhaul v1.1.1]] |
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**{{Bugfix}} '''Ace Pilot''' attack range is now shown properly. |
**{{Bugfix}} '''Ace Pilot''' attack range is now shown properly. |
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**Statistical changes: |
**Statistical changes: |
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***'''Base''' |
***'''Base''' |
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****Firerate decreased from 0.18 to 0. |
****Firerate decreased from 0.18 to 0.158. |
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***'''Level 3''' |
***'''Level 3''' |
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****Firerate changed from |
****Firerate changed from <abbr title="-0.05">0.18 > 0.13</abbr> to <abbr title="-0.05">0.158 > 0.108</abbr>. |
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***'''Level 5''' |
***'''Level 5''' |
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****Firerate changed from |
****Firerate changed from <abbr title="-0.05">0.13 > 0.08</abbr> to <abbr title="-0.05">0.108 > 0.058</abbr>. |
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**{{Bug}} '''Ace Pilot''' can be targeted by enemies. |
**{{Bug}} '''Ace Pilot''' can be targeted by enemies. |
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**{{Bugfix}} '''Ace Pilot's''' bombs now grant money. |
**{{Bugfix}} '''Ace Pilot's''' bombs now grant money. |
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*'''21 December 2022''' - [[v1.6.0]] |
*'''21 December 2022''' - [[v1.6.0]] |
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**Skin rarity added to all skins. |
**Skin rarity added to all skins. |
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**{{ |
**{{Colour|Basic|Navy}} skin rarity changed from {{Colour|Uncommon}} to {{Colour|Common}}. |
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**{{ |
**{{Colour|Basic|Aerial Ace}} skin rarity changed from {{Colour|Rare}} to {{Colour|Common}}. |
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*'''23 January 2023''' - [[v1.6.0]]j |
*'''23 January 2023''' - [[v1.6.0]]j |
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**{{ |
**{{Colour|Basic|Navy}} skin rarity changed from {{Colour|Common}} to {{Colour|Rare}}. |
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*'''7 April 2023''' - [[v1.7.0]] |
*'''7 April 2023''' - [[v1.7.0]] |
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**{{Bugfix}} Circling range is now displayed properly. |
**{{Bugfix}} Circling range is now displayed properly. |
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| Line 399: | Line 452: | ||
****Bomb cooldown increased from 4 to 4.5. |
****Bomb cooldown increased from 4 to 4.5. |
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***'''Level 3''' |
***'''Level 3''' |
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****Firerate changed from |
****Firerate changed from <abbr title="-0.05">0.158 > 0.108</abbr> to <abbr title="-0.03">0.158 > 0.128</abbr>. |
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****Bomb damage decreased from 18 to 15. |
****Bomb damage decreased from 18 to 15. |
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****Bomb cooldown increased from 4 to 4.5. |
****Bomb cooldown increased from 4 to 4.5. |
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| Line 409: | Line 462: | ||
***'''Level 5''' |
***'''Level 5''' |
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****Damage increased from +3 to +4. |
****Damage increased from +3 to +4. |
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****Firerate changed from |
****Firerate changed from <abbr title="-0.05">0.108 > 0.058</abbr> to <abbr title="-0.045">0.128 > 0.083</abbr> |
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****Range decreased from +2 to +1. |
****Range decreased from +2 to +1. |
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****Bomb damage decreased from 24 to 20. |
****Bomb damage decreased from 24 to 20. |
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| Line 433: | Line 486: | ||
****Cost increased from {{Money|500}} to {{Money|550}}. |
****Cost increased from {{Money|500}} to {{Money|550}}. |
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****Damage increased from 1 to 2. |
****Damage increased from 1 to 2. |
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****Firerate increased from 0. |
****Firerate increased from 0.158 to 0.188. |
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****''Toggle Reverse'' ability added. |
****''Toggle Reverse'' ability added. |
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*****Allows the '''Ace Pilot''' to fly in the reverse direction of its flight path. |
*****Allows the '''Ace Pilot''' to fly in the reverse direction of its flight path. |
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| Line 439: | Line 492: | ||
****Cost decreased from {{Money|300}} to {{Money|150}}. |
****Cost decreased from {{Money|300}} to {{Money|150}}. |
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****Damage decreased from +1 to +0. |
****Damage decreased from +1 to +0. |
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****Firerate changed from 0. |
****Firerate changed from 0.158 to <abbr title="-0.03">0.188 > 0.158</abbr>. |
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****Name changed from ''Better bullets'' to ''Greased Guns''. |
****Name changed from ''Better bullets'' to ''Greased Guns''. |
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***'''Level 2''' |
***'''Level 2''' |
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| Line 453: | Line 506: | ||
****Cost increased from {{Money|3,200}} to {{Money|3,600}}. |
****Cost increased from {{Money|3,200}} to {{Money|3,600}}. |
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****Damage increased from +2 to +3. |
****Damage increased from +2 to +3. |
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****Firerate changed from 0. |
****Firerate changed from 0.128 to <abbr title="-0.02">0.128 > 0.108</abbr>. |
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****[[Hidden Detection Buff]] is now permanent. |
****[[Hidden Detection Buff]] is now permanent. |
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****[[Hidden Detection Buff]] is now given in its secondary range around the runway, which has a range of 7. |
****[[Hidden Detection Buff]] is now given in its secondary range around the runway, which has a range of 7. |
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| Line 461: | Line 514: | ||
***'''Level 5''' |
***'''Level 5''' |
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****Cost increased from {{Money|8,750}} to {{Money|9,750}}. |
****Cost increased from {{Money|8,750}} to {{Money|9,750}}. |
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****Firerate changed from |
****Firerate changed from <abbr title="-0.045">0.128 > 0.083</abbr> to <abbr title="-0.01">0.108 > 0.098</abbr>. |
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****Flight speed boost changed, now boosts flight speed by 35%. |
****Flight speed boost changed, now boosts flight speed by 35%. |
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****Bomb damage increased from 20 to 30. |
****Bomb damage increased from 20 to 30. |
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| Line 478: | Line 531: | ||
****Cost decreased from {{Money|550}} to {{Money|450}}. |
****Cost decreased from {{Money|550}} to {{Money|450}}. |
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****Damage decreased from 2 to 1. |
****Damage decreased from 2 to 1. |
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****Firerate decreased from 0. |
****Firerate decreased from 0.188 to 0.158. |
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***'''Level 1''' |
***'''Level 1''' |
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****Cost increased from {{Money|150}} to {{Money|225}}. |
****Cost increased from {{Money|150}} to {{Money|225}}. |
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****Damage increased from +0 to +1. |
****Damage increased from +0 to +1. |
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****Firerate changed from |
****Firerate changed from <abbr title="-0.03">0.188 > 0.158</abbr> to 0.158. |
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***'''Level 3''' |
***'''Level 3''' |
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****Cost increased from {{Money|2,000}} to {{Money|2,200}}. |
****Cost increased from {{Money|2,000}} to {{Money|2,200}}. |
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| Line 488: | Line 541: | ||
***'''Level 4''' |
***'''Level 4''' |
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****Cost increased from {{Money|3,600}} to {{Money|4,000}}. |
****Cost increased from {{Money|3,600}} to {{Money|4,000}}. |
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****Firerate changed from |
****Firerate changed from <abbr title="-0.02">0.128 > 0.108</abbr> to 0.128. |
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****Bomb cooldown decreased from 2.75 to 1.75. |
****Bomb cooldown decreased from 2.75 to 1.75. |
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***'''Level 5''' |
***'''Level 5''' |
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****Cost increased from {{Money|9,750}} to {{Money|10,000}}. |
****Cost increased from {{Money|9,750}} to {{Money|10,000}}. |
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****Damage increased from +4 to +5. |
****Damage increased from +4 to +5. |
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****Firerate changed from |
****Firerate changed from <abbr title="-0.01">0.108 > 0.098</abbr> to <abbr title="-0.03">0.128 > 0.098</abbr>. |
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****Bomb explosion damage decreased from 30 to 25. |
****Bomb explosion damage decreased from 30 to 25. |
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****Bomb cooldown increased from 0.65 to 0.8. |
****Bomb cooldown increased from 0.65 to 0.8. |
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| Line 525: | Line 578: | ||
****Damage decreased from +2 to +1. |
****Damage decreased from +2 to +1. |
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****Range increased from +0 to +0.5. |
****Range increased from +0 to +0.5. |
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****Firerate changed from <abbr title="-0.3">0.158 > 0.128</abbr> to <abbr title="-0.25">0.158 > 0.133</abbr>. |
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****Without [[Firerate Bug]], firerate changed from {{Tooltip|0.15 > 0.12|-0.03}} to {{Tooltip|0.15 > 0.125|-0.025}}, however, because of the bug the firerate is effectively the same without [[Firerate Buff]]s. |
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****Bomb explosion range decreased from 4.5 to 2.25. |
****Bomb explosion range decreased from 4.5 to 2.25. |
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***'''Level 4''' |
***'''Level 4''' |
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| Line 534: | Line 587: | ||
****Cost decreased from {{Money|10,000}} to {{Money|7,500}}. |
****Cost decreased from {{Money|10,000}} to {{Money|7,500}}. |
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****Damage decreased from +5 to +4. |
****Damage decreased from +5 to +4. |
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****Firerate changed from |
****Firerate changed from <abbr title="-0.3">0.128 > 0.098</abbr> to <abbr title="-0.25">0.133 > 0.108</abbr>. |
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****Bomb explosion damage increased from 25 to 35. |
****Bomb explosion damage increased from 25 to 35. |
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****Bomb cooldown increased from 0.8 to 1.25. |
****Bomb cooldown increased from 0.8 to 1.25. |
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| Line 546: | Line 599: | ||
****Cost increased from {{Money|450}} to {{Money|550}}. |
****Cost increased from {{Money|450}} to {{Money|550}}. |
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****Damage increased from 1 to 2. |
****Damage increased from 1 to 2. |
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****Firerate increased from 0. |
****Firerate increased from 0.158 to 0.208. |
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****Range increased from 7 to 7.5. |
****Range increased from 7 to 7.5. |
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****''Toggle Reverse'' cooldown decreased from 10 to 8 seconds. |
****''Toggle Reverse'' cooldown decreased from 10 to 8 seconds. |
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| Line 555: | Line 608: | ||
***'''Level 3''' |
***'''Level 3''' |
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****Cost increased from {{Money|1,500}} to {{Money|1,850}}. |
****Cost increased from {{Money|1,500}} to {{Money|1,850}}. |
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****Firerate changed from |
****Firerate changed from <abbr title="-0.025">0.158 > 0.133</abbr> to <abbr title="-0.1">0.208 > 0.108</abbr>. |
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****Bomb damage increased from 18 to 20. |
****Bomb damage increased from 18 to 20. |
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****Bomb explosion range increased from 2.25 to 2.5. |
****Bomb explosion range increased from 2.25 to 2.5. |
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| Line 572: | Line 625: | ||
**Defense role added. |
**Defense role added. |
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*'''16 April 2025''' - [[v1.61.0]] |
*'''16 April 2025''' - [[v1.61.0]] |
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**New skin: {{ |
**New skin: {{Colour|DuckyRevenge|Easter}} |
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*'''25 June 2025''' - [[v1.68.0]] |
*'''25 June 2025''' - [[v1.68.0]] |
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**Unlock cost decreased from {{Coins|3,500}} to {{Coins|1,500}}. |
**Unlock cost decreased from {{Coins|3,500}} to {{Coins|1,500}}. |
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*'''20 December 2025''' - [[v1.83.0]]a |
*'''20 December 2025''' - [[v1.83.0]]a |
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**New skin: {{ |
**New skin: {{Colour|FinalAct|Toy Plane}} |
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*'''28 January 2026''' - [[v1.84.0]] |
*'''28 January 2026''' - [[v1.84.0]] |
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**Statistical changes: |
**Statistical changes: |
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| Line 606: | Line 659: | ||
****Explosion damage increased from 40 to 45. |
****Explosion damage increased from 40 to 45. |
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****Explosion range increased from 3 to 3.5. |
****Explosion range increased from 3 to 3.5. |
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*'''11 March 2026''' - [[v1.86.0]] |
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**Statistical changes: |
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***'''Level 3''' |
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****Upgrade name changed from {{Tooltip|''Aerial Ace''|Contains two spaces between Aerial and Ace}} to ''Aerial Ace''. |
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***'''Level 4''' |
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****No longer grants towers hidden detection, moved to Level 5. |
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****Upgrade name changed from ''Spy plane'' to ''Spy Plane''. |
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***'''Level 5''' |
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****Now gives towers hidden detection. |
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*'''8 May 2026''' - [[v1.90.0]] |
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**Statistical changes: |
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***'''Level 3''' |
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****Damage increased from +0 to +1. |
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****Firerate changed from {{Tooltip|0.225 > 0.125|-0.1}} to {{Tooltip|0.225 > 0.15|-0.075}}. |
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***'''Level 4''' |
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****Cost increased from {{Money|2,500}} to {{Money|3,000}}. |
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****Damage increased from +2 to +3. |
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****Now gives towers hidden detection. |
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****Hidden detection range increased from 0 to 10. |
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***'''Level 5''' |
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****Cost decreased from {{Money|9,500}} to {{Money|7,000}}. |
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****Damage increased from +9 to +10. |
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****Explosion range increased from 3.5 to 4. |
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*'''5 June 2026''' - [[v2.0.0]] |
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**Firerate decreased due to the [[Firerate Bug]] being fixed. |
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**Statistical changes: |
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***'''Base''' |
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****Firerate decreased from 0.225 to 0.22. |
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***'''Level 3''' |
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****Firerate changed from {{Tooltip|0.225 > 0.15|-0.075}} to {{Tooltip|0.22 > 0.15|-0.07}}. |
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***'''Level 5''' |
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****Damage decreased from +10 to +6. |
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****Firerate changed from 0.15 to {{Tooltip|0.15 > 0.12|-0.03}}. |
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}} |
}} |
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