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{{{Ability Title}}}
{{{Level Unlock}}}

{{{Information}}}


Template Documentation
Portions of this template may not be visible without parameter values provided
Lua Module: Module:StripNaked; Module:Randomizer

Description

This template is used to add information about tower abilities.

Syntax & Usage

{{Ability|Level Unlock = <Level>|Type = <Type>|Cooldown Time= <Cooldown>|Initial Cooldown Time= <Initial Cooldown>|Ability Title = <Ability Name>|Cost = <Cost>|Image = <Ability Icon>|Narrator = <Bottom Right Image>|Information = <Description>}}
  • Level Unlock parameter is the Level at which the ability is unlocked on.
  • Type is an optional parameter that allows to specify what type of ability it is, like making a distinction between passive and active abilities.
  • Cooldown Time is the cooldown for the ability. While technically optional, it is basically mandatory for most abilities due to them having cooldowns.
  • Initial Cooldown Time is the initial cooldown for the ability. This parameter is optional and should only be used if the tower has such a statistic for their ability.
  • Ability Title is the name of the ability. The name of the ability can generally be found either in its upgrade description or the keybinds section of the Settings.
  • Cost is an optional parameter that specifies the cost of the ability.
  • Image is the ability icon. Technically optional, though should always be used on main pages.
  • Narrator is an optional parameter that changes the narrator seen in the bottom right corner from a random image to one specified, however, it will not appear on mobile. A list of values can be found here. Additionally, setting this parameter to "hide" will result in the narrator image being hidden entirely.
  • Description is all the necessary information about what the ability does.

Examples

Free Ability

{{Ability|Level Unlock = Level 0+|Cooldown Time= 5s Cooldown|Ability Title = Raise the Dead|Image = [[File:RaisetheDeadAbility.png|100px]]|Information = 
Destroys all its graves, summoning random units based on the gravestone level. Any units on the path from the previous ability use are also instantly killed. 
}}
Raise the Dead
Level 0+ • 5s Cooldown

Destroys all its graves, summoning random units based on the gravestone level. Any units on the path from the previous ability use are also instantly killed.

{{Ability|Level Unlock = Level 5|Cooldown Time= 65s Cooldown|Ability Title = Gorilla Noises|Cost = {{Money|100}}|Image = [[File:JohnAbility.png|100px]]|Information = 
Boosts damage of most towers within range by 50%. Lasts 5 seconds.
}}
Gorilla Noises
Level 5 • Cash$100 • 65s Cooldown

Boosts damage of most towers within range by 50%. Lasts 5 seconds.

Initial Cooldown

{{Ability|Level Unlock = Level 3|Cooldown Time= 60s Cooldown|Initial Cooldown Time = 15s Initial Cooldown|Ability Title = Ubercharge|Image = [[File:Medic_Ability.png|100px]]|Information = 
Grants a damage boost alongside lead and flying detections to all assigned towers.
}}
Ubercharge
Level 3 • 60s Cooldown • 15s Initial Cooldown

Grants a damage boost alongside lead and flying detections to all assigned towers.

Passive & Active

{{Ability|Level Unlock = Level 0+|Type = Passive|Cooldown Time= 1.25s Cooldown|Ability Title = Danger Sense|Narrator = hide|Information = 
Parries a stun, preventing the tower from being stunned. While parrying, the '''Gladiator''' stops attacking.
}}
{{Ability|Level Unlock = Level 3+|Type = Active|Cooldown Time= 30s Cooldown|Ability Title = Warrior's Call|Image = [[File:Sharp_Edge.png|100px]]|Information = 
Decreases swingrate by 65%. When the ability is activated, the '''Gladiator''' cannot attack enemies for a few seconds. Lasts for 15 seconds.
}}
Danger Sense
Passive • Level 0+ • 1.25s Cooldown

Parries a stun, preventing the tower from being stunned. While parrying, the Gladiator stops attacking.

Warrior's Call
Active • Level 3+ • 30s Cooldown

Decreases swingrate by 65%. When the ability is activated, the Gladiator cannot attack enemies for a few seconds. Lasts for 15 seconds.