Militant

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<infobox>

 <title source="title"><default>Militant</default></title>

<image source="image"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>

<format>

</format> </section>

 </panel>
 <label>Unlock Cost</label>
 <label>Golden Perk Cost</label>
 <label>Tower Cost</label>
 <label>Level Requirement</label>
 
 	<label>Role</label>
 	<format>Offense
   </format>
 
 <label>Placement</label>
 <label>Placement Limit</label>
 <group collapse="open">
   <header>Statistics</header>
   <panel>
    <section>
     <label>Regular</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>Script error: No such module "NumName". (1.5)
       </format>
    
    </section>
    <section>
     <label>PVP</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>Script error: No such module "NumName". (1.5)
       </format>
     
    </section>
   </panel>
 </group>
 <group collapse="closed">
   <header>Evolution</header>
   
    <label>Evolved From</label>
    <format>{{{evolved_from}}}</format>
   
   <label>Evolves Into</label>
   <label>Evolution Levels</label>
   <label>Base Exp</label>
   <label>Growth Rate</label>
   
    <label>Skip Cost</label>
    <format>Robux {{{skip_cost}}}</format>
   
 </group>
 <group collapse="closed">
   <header>Audio</header>
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
 </group>
 <group collapse="closed">
   <header>Tooltips</header>
   
   
   
   
   
   
 </group>

</infobox> Template:QuoteContainer

Description

[edit]

The Militant, formerly known as John, is an intermediate tower that costs Coin 800 to buy from the store, but can also be obtained by purchasing the Starter Bundle. It could also be obtained by a now expired code.

The Militant begins with low damage but it is supported by a fast firerate. It has long range, allowing it to cover large amounts of the track. Through upgrades its DPS, firerate, range increase greatly, but these upgrades are costly.

The Militant is considered an early to mid-game tower.

Upgrades

[edit]

Template:PVPTabber

Statistics

[edit]

To see all the previous statistics of this tower, see the history page. Template:Neow

Skins

[edit]

To see all the upgrades of a skin, see the gallery page.

File:ESAcePilotMilitantIcon.png File:ESPumpkinMilitantIcon.png File:NewHazmatMilitantIcon.png File:GMilitantIcon.png
Skin Ace Pilot Pumpkin Hazmat Ghost
Rarity Rare Event Common Event
Daily Store Cost Robux 350 N/A Robux 85 N/A
Obtained From Deluxe Crate Formerly Halloween 2019 Crate Premium Crate Spooky Crate
File:ESChocolatierMilitantIcon.png File:DuckyMilitantIcon.png File:BeachMilitantIcon.png File:JohnMilitantIcon.png
Skin Chocolatier Ducky Beach John
Rarity Uncommon Uncommon Event Exclusive
Daily Store Cost Coin 4,500 Coin 3,500 N/A N/A
Obtained From Valentines 2026 Crate,
Lovestruck Crate,
Lovely Crate,
Season of Love Season
Ducky Crate,
Hunting Season
End of Summer Season Code:
JOHNRETURNS,[1]
9509253943[2]
File:LumberjackMilitantIcon.png File:Davinchimilitant.png File:FallenMilitantIconIG.png File:StarSpartanMilitantIcon.png
Skin Lumberjack Davinchi Fallen Star Spartan
Rarity Uncommon Event Rare Rare
Daily Store Cost Robux 105 N/A N/A N/A
Obtained From Premium Crate,
Philips x TDS Season
Lunar Overture Season Undead Solider Mission Quest For the Commander! Mission Quest
File:WastelandMilitantIconIG.png File:EasterMilitantIcon.png File:AcheronMilitantIcon.png File:UndeadMilitantIconIG.png
Skin Wasteland Easter Acheron Undead
Rarity Rare Rare Uncommon Uncommon
Daily Store Cost N/A N/A N/A N/A
Obtained From Hexscape Event Regular Battle Pass Ducky Revenge Regular Battle Pass Surf & Turf Premium Battle Pass Null & Void Regular Battle Pass
File:SuperFanMilitant0.png File:PirateMilitant0.png
Skin SuperFan Pirate
Rarity Exclusive Common
Daily Store Cost N/A Coin 3,500
Obtained From Do The Wave! Mission Quest Pirate Crate

Strategy

[edit]
  • The Militant's high DPS and low cost make it very viable to use early on during the game. It can also be very useful mid-game and in some weaker modes, late-game.
    • Early on, you can place multiple Level 1 Militants, due to their high DPS, high range, flying detection and hidden detection.
      • Later on during the game, they should be upgraded to Level 3 or 4.
    • Later on during the game, the Commander can be very useful at increasing its DPS, making it quite useful late-game.
  • The Militant can be quite effective against hidden enemies like the Hidden Boss due to its cheap Hidden detection and decent DPS.
  • Because the Militant gains flying detection at Level 1, it can be used in Hardcore to kill early-game Balloons or, if enough are placed down, deal with Flying enemies that appear in mid to late-game waves of Fallen and Pizza Party modes.
    • You will need multiple Level 3-4 Militants to deal with the late-game Fallen and Pizza Party enemies due to their high health.

Trivia

[edit]
  • When John was first added to the game, its upgrade stats were not displayed on its upgrade description. It was simply referred to as "swager21".
    • It was the only tower that did not include the word "sans" in its upgrade description at the time of its release.
  • This tower used to be redeemable with the now expired code: J0HNRBX.
  • The Militant (when it was originally called John) had an ability called Gorilla Sounds which increased the damage of most towers within its range by 30%. This lasted 10 seconds and had a 30 second cooldown.
  • This tower was originally dedicated to YouTuber JOHN ROBLOX.
    • Before the addition of this tower, the Paintballer was considered John's tower.
    • The Enraging Shout ability was based on various noises that he would make in his videos.
  • The now removed Enraging Shout ability would play various sound effects, with some skins having their own specific sound effects.
    • The regular Enraging Shout sound was voiced by YouTuber JOHN ROBLOX. There were four lines:
      • "Oh you think you're hard, you think you're hard ya dumb old zombies, shred em, shred em, shred em, shred!"
      • "Yeah! Yeah! Yeah!" with a scream at the end.
      • Sounds resembling that of a gorilla, specifically one going "oo-oo-oo" repeatedly.
      • "Yeah, get em, get em, get em, yeah, yeah, get em!"
    • The Pumpkin skin for Militant had two sound effects, both of which are laughs.
    • The Ace Pilot skin for Militant had one sound effect that was only used during Hardcore Testing, prior to that it did not play anything. The one line was:
      • "kakugo surun yo"
        • In English, it translates to "Ya better be prepared!".
        • This is a reference to JOHN ROBLOX's video, zerotwo but in roblox, although the actual sound effect comes from the anime Macross Delta.
  • The Militant still uses John upgrade icons from Hardcore Testing BETA, even though its design has been drastically changed.
  • The Militant was the only tower that used a reloading system, until the Cryomancer was released.
  • The Militant has the most category changes for a tower, as it has been moved from Starter to Intermediate and the other way around, as it changed a total of three times.

Update History

[edit]

For previous cosmetic variations, see the gallery page.

  • 16 June 2019 - BETA v1.1.0
    • John added.
  • 24 June 2019 - BETA v1.2.0
    • Statistical changes:
      • Base
        • Range increased from 7 to 12.
      • Level 5
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Gorilla Noises Damage Buff increased from 20% to 50%.
        • Gorilla Noises cost increased from free to CashScript error: No such module "Money"..
  • 1 July 2019 - BETA v1.3.2
    • Statistical changes:
      • Level 4
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 5
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
  • 19 July 2019 - BETA v1.6.0
    • Code expired, unlock cost is now Coin 1,000.
  • 13 October 2019 - Release v1.0.0
    • Upgrade names added.
    • Statistical changes:
      • Level 2
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 3
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 4
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 5
        • Gorilla Noises Damage Buff decreased from 50% to 30%.
        • Gorilla Noises cost decreased from CashScript error: No such module "Money". to free.
        • Gorilla Noises cooldown decreased from 65s to 30s.
        • Gorilla Noises now has rage particles that only last 5 seconds while the ability lasts 10 seconds.
    • New skin: Ace Pilot
    • Template:Bug John does not gain hidden detection on Level 2.
  • 18 October 2019 - Release v1.1.0
    • New skin: Pumpkin
  • 9 November 2019 - Release v1.2.0
    • Statistical changes:
      • Level 3
        • Damage increased from +1 to +2.
          • Template:Bug This was not changed in the upgrade description.
      • Level 5
    • Template:Bugfix John now gains hidden detection on Level 2.
  • 4 March 2020 - Release v1.8.0
    • Statistical changes:
      • Base
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Range decreased from 12 to 10.
      • Level 1
        • Renamed from Gloves to Laser Sight.
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 2
        • Renamed from Laser Sight to Improved Handling.
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 3
        • Renamed from Light Machine Gun to Master Chef.
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 4
        • Renamed from Master Chef to AUG A1.
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 5
        • Renamed from GORILLA SOUNDS to A Force to be Reckoned With.
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Firerate changed from 0.25 to Template:Tooltip.
    • Ability particles updated and now last for 10 seconds.
  • 29 April 2020 - Release v1.10.0
    • New skin: Hazmat
  • 29 October 2020 - Overhaul v1.0.0
    • Renamed from John to Militant.
    • Unlock cost increased from Coin 1,000 to Coin 2,000.
    • Firerate decreased due to the Firerate Bug being made less severe.
    • Skin rarity added to Basic Crate and Premium Crate skins.
    • Statistical changes:
      • Base
        • Firerate decreased from 0.85 to 0.43.
        • Range increased from 10 to 12.
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 1
        • Renamed from Laser Sight to Percise Aiming.
      • Level 2
        • Damage decreased from +1 to +0.
        • Firerate changed from Template:Tooltip to 0.43.
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Renamed from Improved Handling to Radio Support.
      • Level 3
        • Damage decreased from +2 to +0.
        • Range decreased from +2 to +0.
        • Firerate changed from 0.65 to Template:Tooltip.
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Renamed from Master Chef to Automatic.
      • Level 4
        • Range decreased from +3 to +0.
        • Firerate changed from Template:Tooltip to 0.23.
        • Damage increased from +0 to +2.
        • Renamed from AUG A1 to Intense Training.
      • Level 5
        • Range decreased from +3 to +2.
        • Firerate changed from Template:Tooltip to Template:Tooltip.
        • Gorilla Noises ability removed.
        • Renamed from A Force to be Reckoned With to Special Forces.
  • 23 November 2020 - Overhaul v1.1.1
    • New skin: Ghost
  • 8 May 2021 - Overhaul v1.3.0
    • Militant now has ammo, when it runs out of ammo or does not detect any enemies for a while it will start reloading.
    • Statistical changes:
      • Base
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage decreased from 2 to 1.
        • Firerate decreased from 0.43 to 0.23.
        • Range decreased from 12 to 10.
        • Now has 18 ammo.
      • Level 3
        • Name changed from Automatic to Sharp Shooter.
        • Firerate changed from Template:Tooltip to Template:Tooltip.
        • Damage increased from +0 to +1.
        • Ammo increased from +0 to +12.
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 4
        • Range increased from +0 to +1.
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 5 removed
        • Statistics:
          • Name: Special Forces
          • Cost: CashScript error: No such module "Money".
          • +2 Damage
          • +2 Range
          • Firerate: Template:Tooltip
  • 4 December 2021 - v1.0.0
    • Statistical changes:
      • Base
        • Ammo increased from 18 to 20.
      • Level 3
        • Ammo decreased from +12 to +10.
        • Reload Time changed from 2.5 to Template:Tooltip.
    • Template:Bug When the Militant has its reload time decreased by the Commander, the Militant will not play any animation after its reloading animation is finished, but it still can attack enemies.
  • 13 February 2022 - v1.0.2
    • New skin: Chocolatier.
  • 12 March 2022 - v1.1.0
    • Reloading mechanic removed.
    • Firerate decreased due to the Firerate Bug being made less severe.
    • Statistical changes:
      • Base
        • Firerate increased from 0.23 to 0.275.
        • Range increased from 10 to 14.
        • Reload Time removed (was 2.5).
        • Ammo removed (was 20).
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 1
        • Name changed from Percise Aiming to Radio Comms.
        • Range increased from +2 to +3.
        • Hidden Detection moved from Level 2 to Level 1.
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 2
        • Name changed from Radio Support to Bigger Rifle.
        • Damage increased from +0 to +1.
        • Firerate changed from 0.23 to Template:Tooltip.
        • Range decreased from +1 to +0.
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 3
        • Name changed from Sharp Shooter to Upskill.
        • Firerate changed from Template:Tooltip to Template:Tooltip.
        • Damage increased from +1 to +2.
        • Range increased from +0 to +2.
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 4
        • Name changed from Intense Training to Stealth Mercenary.
        • Firerate changed from 0.155 to Template:Tooltip.
        • Damage increased from +2 to +3.
        • Range increased from +1 to +2.
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
  • 17 April 2022 - v1.2.0
    • New skin: Ducky
  • 5 August 2022 - v1.3.1
    • New skin: Beach
  • 9 September 2022 - v1.3.2a
    • New skin: John
  • 30 September 2022 - v1.4.0
    • New skin: Lumberjack
  • 21 December 2022 - v1.6.0
    • Skin rarity added to all skins.
    • Hazmat skin rarity changed from Rare to Common.
  • 23 January 2023 - v1.6.0j
    • Pumpkin skin rarity changed from Common to Event.
  • 14 February 2023 - v1.6.1
    • Chocolatier skin rarity changed from Event to Uncommon.
  • 5 May 2023 - v1.7.2
    • Ducky skin rarity changed from Event to Uncommon.
  • 21 December 2023 - v1.11.0
    • Unlock cost decreased from Coin 2,000 to Coin 1,500.
  • 3 May 2024 - v1.20.0
    • Statistical changes:
      • Base
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 1
        • Flying detection added.
      • Level 2
      • Level 3
      • Level 4
        • Damage increased from +3 to +4.
        • Firerate changed from Template:Tooltip to 0.175.
  • 21 June 2024 - v1.25.0
  • 2 August 2024 - v1.27.0
  • 9 August 2024 - v1.27.5
    • New skin: Fallen
  • 11 September 2024 - v1.31.0
    • New skin: Star Spartan
  • 23 October 2024 - v1.37.0
    • New skin: Wasteland
  • 26 March 2025 - v1.58.0
    • Statistical changes:
      • Base
        • Firerate decreased from 0.275 to 0.225.
        • Range decreased from 14 to 13.
      • Level 1
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Firerate changed from 0.258 to Template:Tooltip.
      • Level 2
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Firerate changed from Template:Tooltip to 0.2
      • Level 3
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 4
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increaased from +4 to +8.
        • Range increased from +2 to +3.
  • 9 April 2025 - v1.60.0
    • Offense role added.
  • 16 April 2025 - v1.61.0
    • New skin: Easter
  • 25 June 2025 - v1.68.0
    • Unlock cost reduced from Coin 1,500 to Coin 650.
  • 9 July 2025 - v1.70.0
    • New skin: Acheron
  • 23 July 2025 - v1.71.0
    • Statistical changes (PVP):
      • Base
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from 1 to 2.
        • Range increased from 13 to 16.
      • Level 1
      • Level 2
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 3
      • Level 4
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage decreased from +8 to +6.
        • Range decreased from +3 to +0.
  • 6 August 2025 - v1.72.0
    • Cost decreased from Coin 650 to Coin 500.
    • Category changed from Intermediate to Starter.
    • Statistical changes (PVP):
      • Base
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Range decreased from 16 to 15.
      • Level 1
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 2
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Firerate changed from 0.175 to Template:Tooltip.
      • Level 3
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +1 to +3.
        • Firerate changed from Template:Tooltip to 0.125.
        • Range increased from +2 to +3.
  • 18 October 2025 - v1.77.0
    • New skin: Undead
  • 28 January 2026 - v1.84.0
    • Statistical changes (Regular):
      • Base
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 1
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Firerate changed from Template:Tooltip to 0.225.
        • Range increased from +3 to +4.
      • Level 2
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Firerate changed from 0.2 to Template:Tooltip.
        • Name changed from Bigger Rifle to Field Ops.
      • Level 3
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +2 to +3.
        • Firerate changed from Template:Tooltip to 0.175.
        • Range decreased from +2 to +0.
        • Name changed from Upskill to Guerilla Tactics.
      • Level 4
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage decreased from +8 to +5.
        • Range decreased from +3 to +2.
  • 11 March 2026 - v1.86.0
    • Category changed from Starter to Intermediate.
    • Statistical changes (Regular):
      • Base
        • Range increased from 13 to 14.
      • Level 1
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Firerate changed from 0.225 to Template:Tooltip.
        • Range decreased from +4 to +3.
      • Level 2
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Firerate changed from Template:Tooltip to 0.175.
      • Level 3
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 4
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +5 to +7.
        • Range increased from +2 to +3.
  • 22 May 2026 - v1.91.0
    • New skin: SuperFan
  • 5 June 2026 - v2.0.0
    • Firerate decreased due to the Firerate Bug being fixed.
    • Statistical changes (Regular):
      • Base
        • Without Firerate Bug, firerate increased from 0.2 to 0.225, however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.225.
      • Level 1
    • Statistical changes (PVP):
  • 17 July 2026 - v2.3.0
    • New skin: Pirate

Notes

[edit]
  1. Expired.
  2. Expired.


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