The Militant, formerly known as John, is an intermediate tower that costs 800 to buy from the store, but can also be obtained by purchasing the Starter Bundle. It could also be obtained by a now expired code.
The Militant begins with low damage but it is supported by a fast firerate. It has long range, allowing it to cover large amounts of the track. Through upgrades its DPS, firerate, range increase greatly, but these upgrades are costly.
The Militant is considered an early to mid-game tower.
Upgrades
Radio Comms
Level 1 • Cost: $300
0.225 > 0.175 Firerate
+3 Range
+Hidden Detection
+Flying Detection
Sell Price changes to $300
Field Ops
Level 2 • Cost: $850
+1 Damage
Sell Price changes to $583
Guerrilla Tactics
Level 3 • Cost: $2,750
+3 Damage
Sell Price changes to $1,500
Stealth Mercenary
Level 4 • Cost: $8,000
+3 Range
+7 Damage
Sell Price changes to $4,166
Radio Comms
Level 1 • Cost: $600
+2 Range
0.2 > 0.15 Firerate
+Hidden Detection
+Flying Detection
Sell Price changes to $666
Bigger Rifle
Level 2 • Cost: $2,600
0.15 > 0.1 Firerate
Sell Price changes to $1,533
Upskill
Level 3 • Cost: $5,000
+3 Range
+3 Damage
Sell Price changes to $3,200
Stealth Mercenary
Level 4 • Cost: $10,000
+5 Damage
Sell Price changes to $6,533
Statistics
To see all the previous statistics of this tower, see the history page.
The Militant's high DPS and low cost make it very viable to use early on during the game. It can also be very useful mid-game and in some weaker modes, late-game.
Early on, you can place multiple Level 1 Militants, due to their high DPS, high range, flying detection and hidden detection.
Later on during the game, they should be upgraded to Level 3 or 4.
Later on during the game, the Commander can be very useful at increasing its DPS, making it quite useful late-game.
The Militant can be quite effective against hidden enemies like the Hidden Boss due to its cheap Hidden detection and decent DPS.
Because the Militant gains flying detection at Level 1, it can be used in Hardcore to kill early-game Balloons or, if enough are placed down, deal with Flying enemies that appear in mid to late-game waves of Fallen and Pizza Party modes.
You will need multiple Level 3-4 Militants to deal with the late-game Fallen and Pizza Party enemies due to their high health.
Trivia
When John was first added to the game, its upgrade stats were not displayed on its upgrade description. It was simply referred to as "swager21".
It was the only tower that did not include the word "sans" in its upgrade description at the time of its release.
This tower used to be redeemable with the now expired code: J0HNRBX.
The Militant (when it was originally called John) had an ability called Gorilla Sounds which increased the damage of most towers within its range by 30%. This lasted 10 seconds and had a 30 second cooldown.
This tower was originally dedicated to YouTuber JOHN ROBLOX.
Before the addition of this tower, the Paintballer was considered John's tower.
The Enraging Shout ability was based on various noises that he would make in his videos.
The now removed Enraging Shout ability would play various sound effects, with some skins having their own specific sound effects.
The regular Enraging Shout sound was voiced by YouTuber JOHN ROBLOX. There were four lines:
"Oh you think you're hard, you think you're hard ya dumb old zombies, shred em, shred em, shred em, shred!"
"Yeah! Yeah! Yeah!" with a scream at the end.
Sounds resembling that of a gorilla, specifically one going "oo-oo-oo" repeatedly.
"Yeah, get em, get em, get em, yeah, yeah, get em!"
The Pumpkin skin for Militant had two sound effects, both of which are laughs.
The Ace Pilot skin for Militant had one sound effect that was only used during Hardcore Testing, prior to that it did not play anything. The one line was:
"kakugo surun yo"
In English, it translates to "Ya better be prepared!".
The Militant has the most category changes for a tower, as it has been moved from Starter to Intermediate and the other way around, as it changed a total of three times.
Update History
For previous cosmetic variations, see the gallery page.
Bug: When the Militant has its reload time decreased by the Commander, the Militant will not play any animation after its reloading animation is finished, but it still can attack enemies.
Firerate decreased due to the Firerate Bug being fixed.
Statistical changes (Regular):
Base
Without Firerate Bug, firerate increased from 0.2 to 0.225, however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.225.
Level 1
Without Firerate Bug, firerate changed from 0.2 > 0.15 to 0.225 > 0.175, however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.175.