Official Tower Defense Simulator Wiki
Succumb to the dark sun! Like many before you.
2,699
articles

Similar Article
This article is about Operator. You may be looking for Operator Ducky (Ducky Revenge) or Operator Ducky (D00M's Revenge).

Eyes up, it's all yours. An early-game specialist that boosts other Operators in range and can see into others' sightlines when upgraded.
―Store Description

Description

The Operator, internally referred to as EvolvedOperator, is the evolved version of the Scout, unlocked by reaching Level 20 on the Scout tower, either by getting the experience or by skipping the need to get it by paying Robux499. Once done, it can be bought for Gem4,500 and Coin15,000. As it is an evolved tower, only some of its upgrades are unlocked at the start. All other have to be unlocked by reaching higher evolution levels on the tower.

The Operator fires in bursts, with a moderate delay between each one. Starting from Level 2, it gains a Coordination damage buff for each Operator that has Coordination unlocked placed to it in a small radius. At Level 5, it gains Shared Optics, which lets it attack enemies in the range of another Operator with Shared Optics that is in its range. If the Operator in its range has other Operators in their range, then it will be able to fire from these Operator ranges too.

The Operator has hidden detection from Level 1 and flying detection from Level 2. It has a placement limit of 16.

Upgrades

Tactical Gear
Level 1 • Evolution Level: 0 • Cost: Cash$325

+1 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$208

Convergent Forces
Level 2 • Evolution Level: 0 • Cost: Cash$700

+1 Damage Damage

+1.5 Range Range

1.4 > 1 Burst Cooldown Burst Cooldown

+Flying Detection Flying Detection

Gains and applies a Coordination damage buff to nearby Operators

•4 Coordination Radius Coordination Radius

•10% Coordination Damage Boost


Sell Price changes to Cash$441

Cyber-Enforcer
Level 3 • Evolution Level: 0 • Cost: Cash$1,250

+1 Damage Damage

0.12 > 0.1 Firerate Firerate

6 > 9 Burst Count Burst Count


Sell Price changes to Cash$858

Threat Detection Sentinel
Level 4 • Evolution Level: 0 • Cost: Cash$1,950

+2 Damage Damage

+1.5 Coordination Radius Coordination Radius



Sell Price changes to Cash$1,508

Synchronized Vision
Level 5 • Evolution Level: 10 • Cost: Cash$3,500

0.1 > 0.16 Firerate Firerate

+0.5 Range Range

1 > 0 Burst Cooldown Burst Cooldown

"Target spotted. Now everyone sees it."

Operator now can target enemies in the range of other Operators if that Operator is in its range


Sell Price changes to Cash$2,675

1000-THR E.M.
Level 6 • Evolution Level: 20 • Cost: Cash$7,000

+4 Damage Damage

+1 Range Range


Sell Price changes to Cash$5,008

Statistics

Operator Stats
Level Cost Total Cost Damage Burst Count Firerate Burst Cooldown Range Coordination Damage Boost Coordination Radius DPS[1] Cost Efficiency
0 Cash$300 Cash$300 1 6 0.12 1.4 14 N/A N/A 2.83 Cash$106.01
1 Cash$325 Cash$625 2 6 0.12 1.4 14 N/A N/A 5.66 Cash$110.42
2 Cash$700 Cash$1,325 3 6 0.12 1 15.5 10% 4 10.47 Cash$126.55
3 Cash$1,250 Cash$2,575 4 9 0.1 1 15.5 10% 4 18.95 Cash$135.88
4 Cash$1,950 Cash$4,525 6 9 0.1 1 15.5 10% 5.5 28.42 Cash$159.22
5 Cash$3,500 Cash$8,025 6 N/A 0.16 0 16 10% 5.5 37.5 Cash$214
6 Cash$7,000 Cash$15,025 10 N/A 0.16 0 17 10% 5.5 62.5 Cash$240.4
Coordination Stats
Level 4x Boost Percentage 4x Boost Damage 4x Boost DPS 8x Boost Percentage 8x Boost Damage 8x Boost DPS 12x Boost Percentage 12x Boost Damage 12x Boost DPS 16x Boost Percentage 16x Boost Damage 16x Boost DPS
2 40% 4 13.95 80% 5 17.44 120% 6 20.93 160% 7 24.42
3 40% 5 23.68 80% 7 33.16 120% 8 37.89 160% 10 47.37
4 40% 8 37.89 80% 10 47.37 120% 13 61.58 160% 15 71.05
5 40% 8 50 80% 10 62.5 120% 13 81.25 160% 15 93.75
6 40% 14 87.5 80% 18 112.5 120% 22 137.5 160% 26 162.5
Levels
Level Exp Total Exp
0 Experience0 EXP Experience0 EXP
1 Experience75 EXP Experience75 EXP
2 Experience80 EXP Experience155 EXP
3 Experience86 EXP Experience241 EXP
4 Experience93 EXP Experience334 EXP
5 Experience100 EXP Experience434 EXP
6 Experience107 EXP Experience541 EXP
7 Experience115 EXP Experience656 EXP
8 Experience124 EXP Experience780 EXP
9 Experience133 EXP Experience913 EXP
10 Experience143 EXP Experience1,056 EXP
11 Experience154 EXP Experience1,210 EXP
12 Experience166 EXP Experience1,376 EXP
13 Experience178 EXP Experience1,554 EXP
14 Experience192 EXP Experience1,746 EXP
15 Experience206 EXP Experience1,952 EXP
16 Experience221 EXP Experience2,173 EXP
17 Experience238 EXP Experience2,411 EXP
18 Experience256 EXP Experience2,667 EXP
19 Experience275 EXP Experience2,942 EXP
20 Experience296 EXP Experience3,238 EXP

Skins

Skin Pirate Sun
Rarity Uncommon Uncommon
Daily Store Cost Coin4,000 N/A
Obtained From Pirate Crate Solar Requiem Premium Battle Pass

Strategy

  • The Operator is best used in the early to mid-game.
  • At Level 2, it gains Coordination, which makes it apply and receive a damage boost from other nearby Operators that have Coordination.
    • The area in which it is applied is very small, meaning the tower has to be placed in a tight group for this to work well.
  • At Level 5, it gains Shared Optics, which will make it target enemies in the range of other Operators with Shared Optics in its range.
    • This slightly conflicts with its Coordination, as that requires Operators to be placed close to each other while Shared Optics benefits from them being spread out.
      • One way to benefit from both is to have one main group of Operators where one of them can see an Operator that is at the edge of their range, extending all their ranges. Afterwards, another Operator can be put in the range of the one at the edge, extending it even further. This can be repeated until you hit the placement limit.
      • Another method is to have a few groups of Operators placed together apart from each other, but close enough that one group has another group in its range.

Trivia

  • The Operator is one of the first three evolved towers revealed in 2020 prior to the release of the Overhaul Update, the other two being Juggernaut and Kingpin.
  • The Operator's Level 3 design and upgrade name may be a reference to Robocop.
  • The Operator's Level 6 upgrade name, 1000-THR E.M is a reference to the name of the 1000-THR Earthmover from ULTRAKILL
    • The Level 6 mask design is also possibly based on it.
  • The Operator's Level 4 upgrade name, Threat Detection Sentinel, can be abbreviated to TDS, which happens to be the abbreviation for Tower Defense Simulator.

Update History

  • 19 June 2026 - v2.1.0
    • Operator added.
  • 17 July 2026 - v2.3.0
    • Level 5 and 6 now use their upgrade names in the research menu instead of Automatic Weapons for Level 5 and Smart Optics for Level 6.
    • Statistical changes:
      • Base
        • Burst cooldown decreased from 1.6 to 1.5.
      • Level 2
        • Cost increased from Cash$500 to Cash$700.
        • Range decreased from +2 to +1.5.
        • Burst cooldown changed from 1.6 > 1.4 to 1.5 > 1.
        • Coordination radius decreased from 5 to 3.75.
        • Coordination damage boost increased from 5% to 10%.
      • Level 3
        • Damage decreased from +2 to +1.
      • Level 4
        • Cost increased from Cash$2,100 to Cash$2,575.
        • Damage decreased from +2 to +1.
        • Coordination radius increased from +0 to +1.75.
      • Level 5
        • Cost decreased from Cash$3,350 to Cash$3,125.
        • Damage increased from +0 to +1.
        • Firerate changed from 0.1 > 0.16 to 0.1 > 0.17.
        • Range decreased from +1 to +0.5.
        • Burst cooldown changed from 1.4 > 0 to 1 > 0.
      • Level 6
        • Cost decreased from Cash$6,400 to Cash$4,250.
        • Damage decreased from +5 to +0.
        • Firerate changed from 0.16 to 0.17 > 0.13.
        • Range increased from +0 to +1.
        • Coordination damage boost changed from 5% > 7.5% to 10%.
    • New skin: Pirate
  • 31 July 2026 - v2.4.0
    • Placement limit decreased from 20 to 16.
    • Statistical changes:
      • Base
        • Placement limit decreased from 20 to 16.
        • Burst cooldown decreased from 1.5 to 1.4.
      • Level 2
        • Burst cooldown changed from 1.5 > 1 to 1.4 > 1.
        • Coordination radius increased from 3.75 to 4.
      • Level 4
        • Cost decreased from Cash$2,575 to Cash$1,950.
        • Damage increased from +1 to +2.
        • Coordination radius decreased from +1.75 to +0.75.
        • Shared Optics removed.
        • Name changed from Synchronized Vision to Threat Detection Sentinel.
      • Level 5
        • Cost increased from Cash$3,125 to Cash$3,500.
        • Firerate changed from 0.1 > 0.17 to 0.1 > 0.16.
        • Coordination radius increased from +0 to +0.75.
        • Shared Optics added, moved from Level 4.
        • Name changed from Threat Detection Sentinel to Synchronized Vision.
      • Level 6
        • Cost increased from Cash$4,250 to Cash$7,000.
        • Damage increased from +0 to +4.
        • Firerate changed from 0.17 > 0.13 to 0.16.
        • Coordination radius decreased from +0 to -0.75.
    • Bug: Level 4 and 6 have incorrect coordination radius.
    • Bug: Level 4 will visually have other Operator ranges appear when selected as if Shared Optics was active.
  • 7 August 2026 - v2.5.0
    • Bugfix: Level 4 and 6 now have the correct coordination radius of 4.75, now it is 5.5.
  • 9 October 2026 - v2.14.0
    • New skin: Sun

Notes

  1. ↑ Calculated as (Damage × Burst Count) ÷ (Cooldown + (Firerate × Burst Count)).


Towers
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
Exclusive
Unavailable
Units
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Enforcer
Kingpin
Elf Camp
Necromancer
Elementalist
Biologist
Consumables
Enforcer
Mecha Base
Trick or Threat Town
Commands Only
Tower Gallery Pages
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
Exclusive
Unavailable
Unit Gallery Pages
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Elf Camp
Necromancer
Elementalist
History Pages
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
Exclusive
Unavailable
Log in or create an account to post, reply and vote.