Operator
- "Eyes up, it's all yours. An early-game specialist that boosts other Operators in range and can see into others' sightlines when upgraded."
- ―Store Description
Description
[edit | edit source]The Operator, internally referred to as EvolvedOperator, is the evolved version of the Scout, unlocked by reaching Level 20 on the Scout tower, either by getting the experience or by skipping the need to get it by paying
499. Once done, it can be bought for
4,500 and
15,000. As it is an evolved tower, only some of its upgrades are unlocked at the start. All other have to be unlocked by reaching higher evolution levels on the tower.
The Operator fires in bursts, with a moderate delay between each one. Starting from Level 2, it gains a Coordination damage buff for each Operator that has Coordination unlocked placed to it in a small radius. At Level 5, it gains Shared Optics, which lets it attack enemies in the range of another Operator with Shared Optics that is in its range. If the Operator in its range has other Operators in their range, then it will be able to fire from these Operator ranges too.
The Operator has hidden detection from Level 1 and flying detection from Level 2. It has a placement limit of 16.
Upgrades
[edit | edit source]+Flying Detection
Gains and applies a Coordination damage buff to nearby Operators
•10% Coordination Damage Boost
Sell Price changes to
$441
Statistics
[edit | edit source]| Operator Stats | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Cost | Total Cost | Damage | Burst Count | Firerate | Burst Cooldown | Range | Coordination Damage Boost | Coordination Radius | DPS[1] | Cost Efficiency |
| 0 | 1 | 6 | 0.12 | 1.4 | 14 | N/A | N/A | 2.83 | |||
| 1 | 2 | 6 | 0.12 | 1.4 | 14 | N/A | N/A | 5.66 | |||
| 2 | 3 | 6 | 0.12 | 1 | 15.5 | 10% | 4 | 10.47 | |||
| 3 | 4 | 9 | 0.1 | 1 | 15.5 | 10% | 4 | 18.95 | |||
| 4 | 6 | 9 | 0.1 | 1 | 15.5 | 10% | 5.5 | 28.42 | |||
| 5 | 6 | N/A | 0.16 | 0 | 16 | 10% | 5.5 | 37.5 | |||
| 6 | 10 | N/A | 0.16 | 0 | 17 | 10% | 5.5 | 62.5 | |||
| Coordination Stats | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | 4x Boost Percentage | 4x Boost Damage | 4x Boost DPS | 8x Boost Percentage | 8x Boost Damage | 8x Boost DPS | 12x Boost Percentage | 12x Boost Damage | 12x Boost DPS | 16x Boost Percentage | 16x Boost Damage | 16x Boost DPS |
| 2 | 40% | 4 | 13.95 | 80% | 5 | 17.44 | 120% | 6 | 20.93 | 160% | 7 | 24.42 |
| 3 | 40% | 5 | 23.68 | 80% | 7 | 33.16 | 120% | 8 | 37.89 | 160% | 10 | 47.37 |
| 4 | 40% | 8 | 37.89 | 80% | 10 | 47.37 | 120% | 13 | 61.58 | 160% | 15 | 71.05 |
| 5 | 40% | 8 | 50 | 80% | 10 | 62.5 | 120% | 13 | 81.25 | 160% | 15 | 93.75 |
| 6 | 40% | 14 | 87.5 | 80% | 18 | 112.5 | 120% | 22 | 137.5 | 160% | 26 | 162.5 |
| Levels | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Exp | Total Exp | |||||||||
| 0 | |||||||||||
| 1 | |||||||||||
| 2 | |||||||||||
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| 4 | |||||||||||
| 5 | |||||||||||
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| 17 | |||||||||||
| 18 | |||||||||||
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| 20 | |||||||||||
Skins
[edit | edit source]| Skin | Pirate |
|---|---|
| Rarity | Uncommon |
| Daily Store Cost | |
| Obtained From | Pirate Crate |
Strategy
[edit | edit source]- The Operator is best used in the early to mid-game.
- At Level 2, it gains Coordination, which makes it apply and receive a damage boost from other nearby Operators that have Coordination.
- The area in which it is applied is very small, meaning the tower has to be placed in a tight group for this to work well.
- At Level 5, it gains Shared Optics, which will make it target enemies in the range of other Operators with Shared Optics in its range.
- This slightly conflicts with its Coordination, as that requires Operators to be placed close to each other while Shared Optics benefits from them being spread out.
- One way to benefit from both is to have one main group of Operators where one of them can see an Operator that is at the edge of their range, extending all their ranges. Afterwards, another Operator can be put in the range of the one at the edge, extending it even further. This can be repeated until you hit the placement limit.
- Another method is to have a few groups of Operators placed together apart from each other, but close enough that one group has another group in its range.
- This slightly conflicts with its Coordination, as that requires Operators to be placed close to each other while Shared Optics benefits from them being spread out.
Trivia
[edit | edit source]- The Operator is one of the first three evolved towers revealed in 2020 prior to the release of the Overhaul Update, the other two being Juggernaut and Kingpin.
- The Operator's Level 3 design and upgrade name may be a reference to Robocop.
- The Operator's Level 6 upgrade name, 1000-THR E.M is a reference to the name of the 1000-THR Earthmover from ULTRAKILL
- The Level 6 mask design is also possibly based on it.
- The Operator's Level 4 upgrade name, Threat Detection Sentinel, can be abbreviated to TDS, which happens to be the abbreviation for Tower Defense Simulator.
Update History
[edit | edit source]- 19 June 2026 - v2.1.0
- Operator added.
- 17 July 2026 - v2.3.0
- Level 5 and 6 now use their upgrade names in the research menu instead of Automatic Weapons for Level 5 and Smart Optics for Level 6.
- Statistical changes:
- Base
- Burst cooldown decreased from 1.6 to 1.5.
- Level 2
- Cost increased from
$500 to
$700. - Range decreased from +2 to +1.5.
- Burst cooldown changed from 1.6 > 1.4 to 1.5 > 1.
- Coordination radius decreased from 5 to 3.75.
- Coordination damage boost increased from 5% to 10%.
- Cost increased from
- Level 3
- Damage decreased from +2 to +1.
- Level 4
- Cost increased from
$2,100 to
$2,575. - Damage decreased from +2 to +1.
- Coordination radius increased from +0 to +1.75.
- Cost increased from
- Level 5
- Cost decreased from
$3,350 to
$3,125. - Damage increased from +0 to +1.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Range decreased from +1 to +0.5.
- Burst cooldown changed from 1.4 > 0 to 1 > 0.
- Cost decreased from
- Level 6
- Cost decreased from
$6,400 to
$4,250. - Damage decreased from +5 to +0.
- Firerate changed from 0.16 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Range increased from +0 to +1.
- Coordination damage boost changed from 5% > 7.5% to 10%.
- Cost decreased from
- Base
- New skin: Pirate
- 31 July 2026 - v2.4.0
- Placement limit decreased from 20 to 16.
- Statistical changes:
- Base
- Placement limit decreased from 20 to 16.
- Burst cooldown decreased from 1.5 to 1.4.
- Level 2
- Burst cooldown changed from 1.5 > 1 to 1.4 > 1.
- Coordination radius increased from 3.75 to 4.
- Level 4
- Cost decreased from
$2,575 to
$1,950. - Damage increased from +1 to +2.
- Coordination radius decreased from +1.75 to +0.75.
- Shared Optics removed.
- Name changed from Synchronized Vision to Threat Detection Sentinel.
- Cost decreased from
- Level 5
- Cost increased from
$3,125 to
$3,500. - Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Coordination radius increased from +0 to +0.75.
- Shared Optics added, moved from Level 4.
- Name changed from Threat Detection Sentinel to Synchronized Vision.
- Cost increased from
- Level 6
- Cost increased from
$4,250 to
$7,000. - Damage increased from +0 to +4.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to 0.16.
- Coordination radius decreased from +0 to -0.75.
- Cost increased from
- Base
- Bug: Level 4 and 6 have incorrect coordination radius.
- Bug: Level 4 will visually have other Operator ranges appear when selected as if Shared Optics was active.
- 7 August 2026 - v2.5.0
- Bugfix: Level 4 and 6 now have the correct coordination radius of 4.75, now it is 5.5.
Notes
[edit | edit source]- ↑ Calculated as (Damage × Burst Count) ÷ (Cooldown + (Firerate × Burst Count)).
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