Golden Crook Boss
<infobox>
<title source="title"><default>Golden Crook Boss</default></title>
<image source="image"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>
<format></format> </section>
</panel> <label>Unlock Cost</label> <label>Golden Perk Cost</label> <label>Tower Cost</label> <label>Level Requirement</label> <label>Role</label> <format>Offense </format> <label>Placement</label> <label>Placement Limit</label> <group collapse="open"> <header>Statistics</header> <panel> <section> <label>Regular</label> <label>Base Cost</label> <label>Base Selling Cost</label> <label>Base Damage</label> <label>Damage Method</label> <label>Base Firerate</label> <label>Base Range</label> <label>Base Income</label> <label>Base Spawnrate</label> <label>Hidden Detection</label> <label>Lead Detection</label> <label>Flying Detection</label> <label>Immunities</label> <label>Placement Footprint</label> <format>Script error: No such module "NumName". (1.5) </format> </section> <section> <label>PVP</label> <label>Base Cost</label> <label>Base Selling Cost</label> <label>Base Damage</label> <label>Damage Method</label> <label>Base Firerate</label> <label>Base Range</label> <label>Base Income</label> <label>Base Spawnrate</label> <label>Hidden Detection</label> <label>Lead Detection</label> <label>Flying Detection</label> <label>Immunities</label> <label>Placement Footprint</label> <format>{{{pvp_footprint}}} </format> </section> </panel> </group> <group collapse="closed"> <header>Evolution</header> <label>Evolved From</label> <format>{{{evolved_from}}}</format> <label>Evolves Into</label> <label>Evolution Levels</label> <label>Base Exp</label> <label>Growth Rate</label> <label>Skip Cost</label> <format>Robux 599</format> </group> <group collapse="closed"> <header>Audio</header> </group> <group collapse="closed"> <header>Tooltips</header> </group>
</infobox> Template:QuoteContainer
Description
[edit]The Golden Crook Boss is an upgraded version of the Crook Boss, obtained from the Golden Crate for Coin 50,000 if the player owns the Crook Boss. It can also be bought in the Daily Store for Coin 55,000. The normal counterpart, the Crook Boss, can be claimed by reaching Level 30 or alternatively purchasing it for Robux 300.
Initially, the Golden Crook Boss has high damage, though it has rather low range. However, with later upgrades, the firerate decreases and its damage increases significantly. The range also increases and becomes comparable to towers like the Minigunner. The Golden Crook Boss has the ability to spawn Golden Pistol Goon from Level 0, which with later levels get double spawns. Additional, at Level 3, it spawns Golden Tommy Goon 1, which gets replaced by Golden Tommy Goon 2 at Level 4. Every time it summons an unit, it stops attacking for a second. All the units have flying detection but only the Tommy Goons have hidden detection.
In comparison to its normal counterpart, the Crook Boss, the Golden Crook Boss has higher damage and slightly higher range, but it is more expensive at all Levels. It also spawns stronger units.
The Golden Crook Boss can be considered a mid to late-game tower, as its expensive cost for extremely high DPS makes it a great tower later on during the game and has sufficient DPS to remain strong in the extra-late game.
There is a limit of five Golden Crook Bosses per player. Additionally, it has a limit of ten Golden Pistol Goons per tower and a limit of three Golden Tommy Goon 1s and Golden Tommy Goon 2s per tower.
Upgrades
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
0.8 > 0.55 Firerate Firerate
+3 Damage Damage
+Flying Detection Template:Flying
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+2.5 Range Range
+9 Damage Damage
+Hidden Detection Template:Hidden
Now spawns two Golden Pistol Goons instead of one
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
Statistics
[edit]To see all the previous statistics of this tower, see the history page, while for the statistics without the Firerate Bug, visit the Firerate Bug page. Template:Neow
Skins
[edit]To see all the upgrades of a skin, see the gallery page.
Strategy
[edit]- You can only place a maximum of five Golden Crook Bosses.
- If you have other towers without placement limits (such as the Minigunner and the Militant) then it is best to use them after you have got five Golden Crook Bosses.
- The Golden Crook Boss is well worth its cost mid to late-game, and it does a great job at dealing damage, especially when the goons are included.
- In some regards, the Golden Crook Boss is superior to the Minigunner, but it does have a hefty placement limit, and it often relies on the goons that can be killed easily.
- Do not rely entirely on the goons as their low health makes them vulnerable to enemy collision and abilities that deal damage.
- If you are on a map where units can consistently target enemies from further away, such as Crossroads or Honey Valley, the units that spawn from the Golden Crook Boss may prove quite useful in providing extra damage, especially against slower enemies.
- You may also use towers, such as the Electroshocker, Frost Blaster or Freezer, to slow down enemies, giving the units more time to shoot at enemies.
- Do note, however, that there is a limit on how many of them can be spawned from a single Golden Crook Boss. Additionally, they all have lifespans, making them last on the map for only a few minutes.
- It may be useful to keep skipping waves in order to keep the Golden Crook Boss's units attacking so they can stack more.
- Do be aware that you may be overwhelmed by the amount of enemies, so make sure you are safe before skipping.
- The Field Medic can protect the Golden Crook Boss's units from attacks that can damage unit, such as stomps, so it can be useful to pair this tower with the Mercenary Base in modes like Hardcore mode or Polluted Wasteland II, allowing you to stack up a lot of units.
- Be aware that this may cause major performance issues if there are too many units present.
Trivia
[edit]- The current upgrade names are a reference to the text that appeared in the upgrade descriptions of the Crook Boss before the MEGA Update, which could have been considered the upgrade names for the tower.
- The Level 1-3 upgrade names are the same as the Crook Boss before the MEGA Update.
- These upgrade names were a reference to the Mafia City meme, as the Crook Boss was originally a reference to that meme.
- The former second Level 2 upgrade name, Goldeneye, is a reference to the James Bond franchise.
- The name originally comes from Operation Goldeneye, a plan by Commander Ian Fleming to monitor the alliance between Francoist Spain and the Axis powers during World War II.
- Ian Fleming would later use the name for his estate in Jamaica, where he wrote the James Bond series.
- GoldenEye would be used for the title of the 17th film in the James Bond film series, starring Pierce Brosnan as James Bond in 1995.
- Officially, the upgrade name was based on the GoldenEye 007 Nintendo 64 video game, released in 1997.
- The former second Level 3 upgrade name, M1927, is the name of a Thompson gun. However, at Level 3 both the Default and Golden skins wielded an M1A1 Thompson. They did not wield any weapons similar to the M1927 Thompson until Level 4.
- The former second Level 4 upgrade name, Level 100 BOSS, is most likely a reference to the Mafia City meme.
- This is because originally, the Crook Boss was a reference to the this meme.
- Alien Focus skin of the Crook Boss is the second most expensive items purchasable in the game with coins, at Coin 1,346,914,768.
- The cost is most likely jokes and that this skin is not meant to be obtained this way.
Update History
[edit]For previous cosmetic variations, see the gallery page.
- 13 May 2022 - v1.2.2
- Golden Crook Boss added, replacing the Golden Crook Boss skin buffs.
- Template:Bug GoldenGuard2 uses an incorrect name.
- Template:Bug Golden Crook Boss's units can collide with players.
- Template:Bug Golden Crook Boss's units range can be increased by the DJ Booth.
- 21 May 2022 - v1.2.3
- Template:Bugfix Golden Body Guards 1 now uses the correct name in game.
- 22 May 2022 - v1.2.3b
- Template:Bugfix Golden Crook Boss's units now cannot collide with players.
- 5 August 2022 - v1.3.1
- Template:Bugfix Golden Crook Boss's units range can no longer be increased by the DJ Booth.
- 21 December 2022 - v1.6.0
- Units no longer spawn in a queue.
- Spawnrate now resets when the Golden Crook Boss is upgraded to a Level that spawns a different unit.
- Skin rarity added to all skins
- Firerate increased for units due Firerate Bug getting more severe for units.
- Level 2
- Golden Body Guard firerate increased from 0.625 to 0.63.
- Level 3
- Golden Body Guards 1 firerate increased from 0.325 to 0.33.
- Level 4
- Golden Body Guards 2 firerate increased from 0.175 to 0.18.
- Level 2
- Checker skin rarity changed from Uncommon to Common.
- New skin: Holiday
- 9 January 2023 - v1.6.0f
- Firerate decreased for units due Firerate Bug getting less severe for units.
- Level 2
- Golden Body Guard firerate increased from 0.63 to 0.625.
- Level 3
- Golden Body Guards 1 firerate increased from 0.33 to 0.325.
- Level 4
- Golden Body Guards 2 firerate increased from 0.18 to 0.175.
- Level 2
- Firerate decreased for units due Firerate Bug getting less severe for units.
- 14 February 2023 - v1.6.2
- Cupid skin rarity changed from Event to Legendary.
- 21 March 2023 - v1.6.3e
- Template:Bug Golden Crook Boss does not have a placement limit.
- 22 March 2023 - v1.6.3f
- Template:Bugfix Golden Crook Boss now has a placement limit.
- 7 April 2023 - v1.7.0
- Template:Bug Golden Body Guard, Golden Body Guards 1 and Golden Body Guards 2 use an incorrect name in-game.
- 5 August 2023 - v1.8.4
- Statistical changes:
- Base
- Firerate decreased from 0.825 to 0.725.
- Range decreased from 12 to 10.
- Max units decreased from 3 to 1.
- Level 1
- Damage decreased from +1 to +0.
- Range increased from +0 to +1.
- Firerate changed from 0.808 to Template:Tooltip.
- Now spawns the Golden Body Guard (moved from Level 2).
- Spawnrate increased from 45 to 50.
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Name changed from 9mm Caliber to Henchment Funds.
- Level 2
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Spawnrate changed from 45 to 50 > 40.
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Name changed from Henchmen Funds to Goldeneye.
- Level 3
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Max units increased from +0 to +1.
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Name changed from Better Armed to M1927.
- Level 4
- Damage decreased from +6 to +3.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Spawnrate changed from 45 to 40 > 35.
- Max units increased from +0 to +1.
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Name changed from Most Wanted to Level 100 BOSS.
- Base
- New skin: Pirate
- Statistical changes:
- 22 September 2023 - v1.8.5
- Template:Bug Pirate skin is removed.
- 22 September 2023 - v1.8.5a
- Template:Bug Pirate skin re-added.
- This was fixed later the same day.
- Template:Bug Pirate skin re-added.
- 28 October 2023 - v1.9.0
- New skin: Necromancer
- 12 November 2023 - v1.9.0l
- Template:Bug Golden Crook Boss units start going backwards after reaching the entrance, disappearing after reaching the exit.
- 1 December 2023 - v1.9.4b
- Template:Bugfix Golden Crook Boss units no longer move backwards after reaching the entrance, they now disappear there instead.
- 28 January 2024 - v1.12.0
- New skin: Corso
- 9 February 2024
- Template:Bug Golden Crook Boss no longer spawns units.
- 10 February 2024 - v1.13.0
- Golden Crook Boss now performs an animation when a unit spawns, during which it cannot attack anything.
- Statistical changes:
- Base
- Base Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from 3 to 10.
- Firerate increased from 0.725 to 1.775.
- Range increased from 10 to 12.
- Placement Limit increased from 4 to 6.
- Unit limit removed.
- Now spawns Golden Goon1 every 35 seconds.
- Level 1
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Firerate changed from Template:Tooltip and Template:Tooltip.
- Range decreased from +1 to +0.
- Golden Goon1 spawnrate decreased from 35 to 25 seconds.
- No longer spawns Golden Body Guard.
- Name changed from Henchmen Funds to Lvl 1. Broke.
- Level 2
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Range decreased from from +2 to +1.5.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Now spawns two Golden Goon1s.
- Name changed from Goldeneye to Lvl. 2 Normie.
- Level 3
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Range increased from +0 to +1.5.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Damage decreased from +0 to -5.
- Now spawns Golden Goon2 every 25 seconds.
- Name changed from M1927 to Lvl 3. Gamer.
- Level 4
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Range increased from +0 to +2.5.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Damage increased from +3 to +6.
- Now spawns Golden Goon3 instead of Golden Goon2 every 20 seconds.
- Name changed from Level 100 BOSS to "Lvl. 4 GOD.
- Base
- New skins: DRKSHDW, SteamPunk
- Template:Bugfix Golden Crook Boss can now spawn units again.
- 8 March 2024 - v1.15.0
- Template:Bug First spawn's spawnrate appears as random when placed down, despite actually being the full duration, which is fixed upon deselecting and selecting the tower again.
- Template:Bug Level 1 spawnrate decrease visually resets the spawnrate.
- 5 April 2024 - v1.18.0
- New skin: Cybernetic
- Template:Bug Golden Goon1 no longer has flying detection.
- Template:Bug Cybernetic skin units have collision.
- 19 April 2024 - v1.19.0
- Template:Bug Level 1 does not decrease spawnrate.
- Template:Bug Golden Goon2 and Golden Goon3 no longer spawns.
- Template:Bugfix First spawn's spawnrate is now displayed correctly.
- 26 April 2024 - v1.19.2
- Template:Bugfix Golden Goon2 and Golden Goon3 now spawn again.
- 3 May 2024 - v1.20.0
- Statistical changes:
- Base
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage decreased from 10 to 8.
- Firerate decreased from 1.775 to 1.675.
- Range increased from 12 to 12.5
- Golden Goon1 firerate increased from 0.625 to 0.725.
- Level 1
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Firerate changed from Template:Tooltip and Template:Tooltip.
- Level 2
- Damage increased from +0 to +2.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 3
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Range decreased from +1.5 to +1.
- Golden Goon2 range increased from 16 to 17.
- Level 4
- Golden Goon3 range increased from 18 to 20.
- Base
- Statistical changes:
- 21 June 2024 - v1.25.0
- Template:Bug Regular damage is no longer boosted by Damage Buffs.
- 2 August 2024 - v1.27.0
- Template:Bugfix Regular damage is now boosted by Damage Buffs.
- 11 September 2024 - v1.31.0
- Placement limit decreased from 6 to 5.
- Statistical changes:
- Base
- Damage decreased from 8 to 4.
- Firerate decreased from 1.675 to 0.925.
- Range increased from 12.5 to 14.
- Golden Pistol Goon spawnrate increased from 35 to 50.
- Golden Pistol Goon health increased from 15 to 25.
- Golden Pistol Goon damage increased from 2 to 3.
- Golden Pistol Goon firerate decreased from 0.725 to 0.625.
- Golden Pistol Goon range increased from 15 to 20.
- Golden Pistol Goon aim time removed.
- Golden Pistol Goon now has hidden detection.
- Level 1
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +0 to +2.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Golden Pistol Goon spawnrate changed from 35 > 25 to 50.
- Level 2
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +2 to +4.
- Range decreased from +1.5 to +1.
- Firerate changed from Template:Tooltip to 0.725.
- Flying detection added.
- Level 3
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from -5 to +0.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Golden Tommy Goon spawnrate increased from 25 to 50.
- Golden Tommy Goon health increased from 40 to 125.
- Golden Tommy Goon damage increased from 4 to 5.
- Golden Tommy Goon range increased from 17 to 17.5.
- Golden Tommy Goon firerate decreased from 0.228 to 0.188.
- Level 4
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +6 to +10.
- Range decreased from +2.5 to +1.5.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Golden Body Guard spawnrate increased from 20 to 50.
- Golden Body Guard health increased from 65 to 225.
- Golden Body Guard damage increased from 5 to 12.
- Golden Body Guard firerate decreased from 0.175 to 0.125.
- Base
- Template:Bugfix Golden Pistol Goon now has flying detection.
- 23 October 2024 - v1.37.0
- Statistical changes:
- Base
- Golden Pistol Goon limit of 10 added.
- Golden Tommy Goon and Golden Body Guard limit of 4 added.
- Golden Pistol Goon lifespan of 100 added.
- Level 3
- Golden Tommy Goon lifespan of 100 added.
- Level 3
- Golden Body Guard lifespan of 100 added.
- Base
- Template:Bug Lifespans are shorter than intended.
- Statistical changes:
- 30 October 2024 - v1.39.0
- Template:Bugfix Units now have correct lifespan length.
- Golden Pistol Goon now has a lifespan of 150.
- Golden Tommy Goon now has a lifespan of 200.
- Golden Body Guard now has a lifespan of 200.
- Template:Bugfix Units now have correct lifespan length.
- 16 December 2024 - v1.46.0
- Golden Tommy Goon 2 name changed from Body Guard to Tommy Goon.
- New skin: Dark Frost
- Template:Bug Dark Frost skin has the Common rarity instead of Rare due to a typo.
- Template:Bugfix Golden Tommy Goon 1 is now called Tommy Goon.
- 5 February 2025 - v1.52.0
- New skin: Game Master
- 1 April 2025 - v1.59.0
- New skin: Alien Focus
- Template:Bug Alien Focus skin does not deal damage or summon units.
- 1 April 2025 - v1.59.3
- Template:Bugfix Alien Focus skin now attacks properly.
- 9 April 2025 - v1.60.0
- Offense role added.
- Template:Bugfix Dark Frost now has the Rare rarity.
- 16 April 2025 - v1.61.0
- New skin: Easter
- 18 October 2025 - v1.77.0
- New skin: Null
- 26 November 2025 - v1.81.0
- New skin: Yourself
- 20 December 2025 - v1.83.0
- New skin: Victorian
- 20 December 2025 - v1.83.0a
- New skin: Rat King
- 28 January 2026 - v1.84.0
- Statistical changes:
- Base
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from 4 to 12.
- Firerate decreased from 0.925 to 0.825.
- Flying detection added, moved from Level 2.
- Golden Pistol Goon health increased from 25 to 40.
- Golden Pistol Goon damage increased from 3 to 4.
- Golden Pistol Goon range decreased from 20 to 17.
- Golden Pistol Goon spawnrate decreased from 50 to 45.
- Golden Pistol Goon lifespan increased from 150 to 200.
- Tommy Goons limit decreased from 4 to 3.
- Level 1
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 2
- Level 3
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Range increased from +1 to +3.5.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Golden Tommy Goon 1 damage increased from 5 to 6.
- Golden Tommy Goon 1 range increased from 17.5 to 20.
- Golden Tommy Goon 1 spawnrate decreased from 50 to 31.
- Golden Tommy Goon 1 lifespan decreased from 200 to 150.
- Level 4
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +10 to +11.
- Range decreased from +1.5 to +0.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Golden Tommy Goon 2 health increased from 225 to 300.
- Golden Tommy Goon 2 damage decreased from 12 to 8.
- Golden Tommy Goon 2 firerate increased from 0.108 to 0.128.
- Golden Tommy Goon 2 range increased from 20 to 21.
- Golden Tommy Goon 2 spawnrate decreased from 50 to 31.
- Golden Tommy Goon 2 lifespan decreased from 200 to 150.
- Base
- Statistical changes:
- 11 February 2026 - v1.85.0
- Statistical changes:
- Base
- Range increased from 14 to 16.5.
- Level 2
- Level 3
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Range increased from +3.5 to +4.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Golden Tommy Goon 1 flying detection added.
- Level 4
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +11 to +14.
- Range decreased from +1.5 to +0.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Golden Tommy Goon 2 flying detection added.
- Base
- Statistical changes:
- 11 March 2026 - v1.86.0
- Statistical changes:
- Base
- Level 1
- Level 2
- Level 3
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Range decreased from +4 to +3.
- Golden Tommy Goon 1 range increased from 20 to 22.5.
- Level 4
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Golden Tommy Goon 2 range increased from 21 to 24.
- Statistical changes:
- 19 March 2026 - v1.86.4
- New skin: Narrator
- 8 May 2026 - v1.90.0
- Statistical changes:
- Base
- Golden Pistol Goon hidden detection removed.
- Base
- Statistical changes:
- 5 June 2026 - v2.0.0
- Statistical changes (Regular):
- Base
- Firerate decreased from 0.825 to 0.8.
- Golden Pistol Goon firerate decreased from 0.625 to 0.6.
- Level 1
- Damage decreased from +2 to +1.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 3
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Golden Tommy Goon 1 damage decreased from 6 to 5.
- Golden Tommy Goon 1 firerate decreased from 0.2 to 0.18.
- Level 4
- Damage decreased from +25 to +16.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Golden Tommy Goon 1 damage decreased from 8 to 6.
- Golden Tommy Goon 1 firerate decreased from 0.15 to 0.12.
- Base
- Statistical changes (Regular):
- 17 July 2026 - v2.3.0
- Now can gain experience which is used to unlock the Kingpin. Has 20 levels, a base exp of 50 and a growth rate of 1.09.
- Statistical changes:
- Base
- Level 1
- Level 2
- Level 4
- Damage increased from +16 to +17.
Notes
[edit]- ↑ File:YourselfCrookBossProof.png
https://discord.com/channels/587355301083349002/587355301674614854/1485869366741303378 (Tower Defense Simulator Server) - ↑ Obtained by purchasing the Narrator Plush.
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