Swarmer

From Tower Defense Simulator Wiki
Jump to navigation Jump to search
[[Swarmer|]][[Swarmer/Gallery|]][[Swarmer/History|]]

Page Template:EventEnded/border.css has no content.
Event Content

Swarmer has been made unobtainable from the game as of the 26th of May 2020 as it was part of the Spring 2020 Event.
Players with the item in question can continue using it, but you cannot obtain this item anymore, outside of limited-time promotional sales.

Similar Article
This article is about Swarmer. You may be looking for Swarm.

<infobox>

 <title source="title"><default>Swarmer</default></title>

<image source="image"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>

<format>

</format> </section>

 </panel>
 <label>Unlock Cost</label>
 <label>Golden Perk Cost</label>
 <label>Tower Cost</label>
 <label>Level Requirement</label>
 
 	<label>Role</label>
 	<format>Offense
   </format>
 
 <label>Placement</label>
 <label>Placement Limit</label>
 <group collapse="open">
   <header>Statistics</header>
   <panel>
    <section>
     <label>Regular</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>Script error: No such module "NumName". (1.5)
       </format>
    
    </section>
    <section>
     <label>PVP</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>{{{pvp_footprint}}}
       </format>
     
    </section>
   </panel>
 </group>
 <group collapse="closed">
   <header>Evolution</header>
   
    <label>Evolved From</label>
    <format>{{{evolved_from}}}</format>
   
   <label>Evolves Into</label>
   <label>Evolution Levels</label>
   <label>Base Exp</label>
   <label>Growth Rate</label>
   
    <label>Skip Cost</label>
    <format>Robux {{{skip_cost}}}</format>
   
 </group>
 <group collapse="closed">
   <header>Audio</header>
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
 </group>
 <group collapse="closed">
   <header>Tooltips</header>
   
   
   
   
   
   
 </group>

</infobox> Template:QuoteContainer

Description

[edit]

The Swarmer is an event damage over time tower that could have been obtained by triumphing Eggy Island's Hard difficulty as part of the Spring 2020 Event. It could have also been bought via a gamepass for Robux 350 during Spring 2020, and can most recently be bought again for Robux 799.

The Swarmer deals damage by throwing beehives and later by firing bees, additionally applying a single stack of bees on an enemy. The struck enemy is then inflicted with the Bee Debuff effect, taking damage over time without requiring the Swarmer to directly attack it. The bee stack has a set duration for each level, in which it will then decay with the individual Bee Debuff effect expiring along with it. The enemy will be damaged each Tick, the interval between each sting for a given amount of time, known as Sting Time. This functions similarly to other forms of tick damage, such as the Pyromancer's burn damage.

The Swarmer can apply multiple bee stacks at a single enemy, with each Swarmer having a cap that increases every level. Other Swarmers can contribute to the stack, exceeding the initial maximum stack in an instance where there is only one Swarmer, and multiple bee stacks will inflict all of their collective DPS on a single target. When there are multiple stacks applied, Sting Time does not apply to each one. Instead, after the first stack's Sting Time ends, a single stack will be removed and the timer will restart. The Bee Debuff effect will persist so long as there is at least one extant stack. There is a limit of 10,000 stacks per enemy. This can damage Lead enemies and bypasses Defense.

The Swarmer additionally has the Bee Swarm Grenade (internally just Swarm) ability, where it throws a grenade that deals AOE damage and applies a single stack of bees to all enemies caught in the explosion radius. The Bee Debuff's stats from Bee Swarm Grenade is directly proportional to the current level of the Swarmer that it was thrown from. The bee swarm grenade's explosion deals explosion damage, bypassing defense, dealing damage to Lead while also having no damage drop off.

Due to its stacking capabilities, the Swarmer is generally considered to be a boss killer, being able to do quite high DPS when a lot of Bee Debuff effects are stacked. Additionally, it also has decent early game potential. It, however, is heavily hindered by its lack of detections and generally not being that strong with a low amount of extant bee stacks.

Upgrades

[edit]
Extra Honey
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Stack Limit Template:BeeStack


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Aggressive Bees
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

+2 Damage Damage

2.1 > 4.1 Sting Time Sting Time

+3 Stack Limit Template:BeeStack


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Bee Certified Weapons
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

-4 Damage Damage

+3 Range Range

1.2 > 1.5 Firerate Firerate

4.1 > 5.25 Sting Time Sting Time

1 > 0.75 Tick Tick

+6 Stack Limit Template:BeeStack

Template:CollapsibleUpgrade


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Beehive of Madness
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

1.5 > 1.25 Firerate Firerate

+2 Range Range

5.25 > 7.5 Sting Time Sting Time

+13 Stack Limit Template:BeeStack

Template:CollapsibleUpgrade


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Beekeeper of Death
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Bee Damage Bee Damage

7.5 > 15 Sting Time Sting Time

+5 Stack Limit Template:BeeStack

Template:CollapsibleUpgrade


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Ability

[edit]
Bee Swarm Grenade[1]
Level 3+ • 15s Cooldown

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer". narrator-150">

Throws a bee swarm grenade that deals area damage and inflicts the stinging effect on enemies that were hit by it, dealing damage over time. The explosion deals damage to Lead, bypasses defense and has no damage drop off.

[[Script error: No such module "StripNaked".|150px|center]]

Statistics

[edit]

To see all the previous statistics of this tower, see the history page. Template:Neow

Strategy

[edit]
  • The Swarmer is generally not the most effective option for earlier parts of the game due to its slow firerate, rather low range and low sting damage.
    • If used, it should be set to Strongest so that it can hit as many enemies as possible or prioritize stronger enemies to apply more bee debuff effects to. First Enemy targeting would make it always target the first enemy, which can be ineffective as some damage will be wasted if you have more than enough stacks.
      • Later on, as Swarmer excels in single target damage, it is best to keep all Swarmers placed on Strongest.
    • It can, however, become a very strong tower once higher health enemies such as the Fallen Squire and Slow Boss start to appear.
  • The Swarmer will reapply the bee debuff effect to an enemy if it attacks the same enemy, allowing it to be stacked.
    • Only the sting time for one effect can be active on an enemy. If there are 100 stacks, the earliest one will be active. This effectively means that constantly applying the effect can extend it.
    • This allows it to reach extremely high DPS values, even being able to take down the bosses like the Fallen King and Molten Warlord somewhat quickly. For example, ten Level 5 Swarmers, after firing at a boss for just 12 seconds, will have applied roughly 100 stacks of bees, dealing a total of 400 DPS from just the incomplete stack alone.
  • The Commander can be extremely useful with the Swarmer, as it allows it to apply its effects at a faster rate, making its rampup much faster.
    • The DJ Booth can be used to boost it, however its effects are far less effective on it due to the Damage Buff only buffing its main attack (which has its damage revoked at Level 3) and Bee Swarm Grenade, so it is recommended to use Purple track instead if the Swarmer is your only or primary DPS source.
      • The Green track can additionally help with affording the extreme amount of Swarmers required to reach the tower's full potential.
  • The Bee Swarm Grenade ability can be used to quickly apply the stinging effect to multiple enemies, allowing the Swarmer to start dealing more damage faster.
    • If multiple Swarmers are placed down, using abilities from multiple of them can allow you to mass apply the effect to multiple enemies at once. Additionally, as only one effect can expire at once, it will last for quite a while before it ends.
  • The Swarmer is unaffected by some debuffs applied by enemies, but not all. For example, Wox the Fox will be unable to apply the Scared Debuff to it, but the Boomer can apply all its debuffs without any issues.

Trivia

[edit]
  • The original design of Swarmer is based on R2DA's Swarmer in name and appearance.
    • Additionally, the Swarmer's Level 5 outfit was very similar to R2DA's Beekeeper Suit.
  • The store description is taken from a scene involving Nicholas Cage in the film The Wicker Man.
  • Immediately after the Swarmer's addition, it could have been bought for Coin 2,500.
    • However, this was soon removed, and anyone who acquired the Swarmer this way was refunded.
  • The Swarmer's stinging mechanic was originally a bug that allowed the Swarmer to stack the effect multiple times. This would be removed in v1.9.0 with the tower debuff reworks, though later brought back in v1.52.0.
  • The Swarmer has the highest cost efficiency in the entire game, at CashScript error: No such module "Money". on Level 5.
  • The Swarmer is currently the only tower to have one of its upgrades remove its direct damage.

Update History

[edit]

For previous cosmetic variations, see the gallery page.

  • 6 April 2020 - Release v1.9.0
    • Swarmer added.
    • Template:Bug Swarmer can use its Beehive Grenade ability on an enemy that is currently being stung.
    • Template:Bug Swarmer's stinging effect can stack.
    • Template:Bug Selling a Swarmer allows other Swarmers to attack an enemy the sold Swarmer applied the stinging effect to, with the normal attack and Beehive Grenade ability.
  • 6 April 2020 - Release v1.9.0a
    • Swarmer can no longer be bought for Coin 2,500.
  • 7 April 2020 - Release v1.9.0b
    • Beehive Grenade will now always target the first enemy.
  • 26 May 2020 - Release v1.11.0
    • Swarmer can no longer be obtained by triumphing Eggy Island hard mode or obtained via the gamepass.
  • 29 October 2020 - Overhaul v1.0.0
    • Splash damage equation reworked.
    • Firerate decreased due to the Firerate Bug being made less severe.
    • Statistical changes:
    • Template:Bug All upgrade descriptions except Level 3 do not list any changes made to the stinging effect.
  • 8 May 2021 - Overhaul v1.3.0
    • Swarmer's splash damage now ignores Defense.
    • Splash damage reworked. Now the explosion is separated into two spheres. Inner sphere deals 100% of the stated damage while the damage in the outer sphere decreases linearly.
    • Template:Bug The Swarmer's total damage counter will continue to rise even if all enemies are dead, until the sting time ends.
  • 16 May 2021 - Overhaul v1.3.1
    • Template:Bug The Swarmer's bee stinging animation is broken.
  • 4 December 2021 - v1.0.0
  • 8 December 2021 - v1.0.0c
    • Template:Bugfix Swarmer can no longer use its Beehive Grenade ability on an enemy that is currently being stung.
  • 12 March 2022 - v1.1.0
    • Firerate decreased due to the Firerate Bug being made less severe.
    • Statistical changes:
    • Template:Bug Swarmer will attack enemies even if they are being stung with its main attack.
      • This was fixed a few hours later.
    • Template:Bug Swarmer's Beehive Grenade ability does not damage enemies and does not apply stinging effect on them.
  • 13 March 2022 - v1.1.0b
  • 21 December 2022 - v1.6.0
    • Skin rarity added to the Default skin.
  • 21 March 2023 - v1.6.3e
    • Template:Bugfix Level 4 and 5 upgrade descriptions now list changes made to the stinging effect.
  • 28 October 2023 - v1.9.0
  • 2 August 2024 - v1.27.0
    • Statistical changes:
      • Base
        • Bee damage increased from 1 to 2.
        • Damage increased from 1 to 2.
        • Sting time increased from 3 to 4.
      • Level 1
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Sting time changed from 3 > 4 to 4.
      • Level 2
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Firerate changed from 2.025 to Template:Tooltip.
      • Level 3
      • Level 4
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Bee damage increased from +1 to +2.
    • Template:Bug Firerate is now twice as long.
    • Template:Bugfix Level 1, 2 and 3 upgrade descriptions now list changes made to the stinging effect.
  • 5 February 2025 - v1.52.0
    • A single Swarmer now can stack its stinging effect on enemies.
    • Template:Bugfix Swarmer will now target enemies in its range that are not being stung over enemies that are being stung, though once there are no more enemies without the effect in range it will keep attacking enemies that are being stung.
  • 9 April 2025 - v1.60.0
    • Offense role added.
  • 23 April 2025 - v1.62.0
    • Template:Bug Swarmer cannot be placed down and it uses its updated model.
  • 23 April 2025 - v1.62.1
    • Template:Bugfix Swarmer now can be placed down and it now uses the correct model.
  • 30 April 2025 - v1.63.0
    • Swarmer is now purchasable through a gamepass for Robux 799.
    • Main attack now deals damage.
    • Now always target enemies based on its targeting rather than trying to apply its debuff to every enemy at once.
    • Effects from multiple Swarmers now stack.
      • Each individual Swarmer now has a stack limit of 150.
      • Stack limit for all Swarmers is 5,000.
      • Stack count is now displayed under enemy health.
      • Bee Swarm Grenade now can be thrown at enemies that are being currently stung.
    • Swarmer no longer waits five seconds for an enemy to enter its range after Bee Swarm Grenade is used, now it will throw its grenade at a random spot on the path if there are no enemies in range.
    • Now only one stinging time from an effect is active at once for an enemy. Previously, another effect being applied would extend the effect and the entire stack would disappear once it ends.
    • Both main attack and Bee Swarm Grenade now trigger Firework Technician fireworks.
    • Sting damage now has regular Damage Indicators instead of poison Damage Indicators.
    • Statistical changes:
      • Base
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage decreased from 2 to 1.
        • Bee damage decreased from 2 to 1.
        • Range increased from 12 to 14.
      • Level 1
        • Damage increased from +0 to +1.
        • Bee damage increased from +0 to +1.
        • Tick changed from 1 > 0.75 to 1.
        • Name changed from Aggressive Bees to Extra Honey.
      • Level 2
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Range decreased from +4 to +2.
        • Damage increased from +0 to +2.
        • Tick changed from 0.75 to 1 > 0.75.
        • Sting time changed from 4 to 4 > 4.5.
        • Name changed from Improve Handling to Agressive Bees.
      • Level 3
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Firerate changed from Template:Tooltip to Template:Tooltip.
        • Range increased from +2 to +3.
        • Damage increased from +0 to +6.
        • Sting time changed from 4 to 4.5 > 5.25.
        • Bee Swarm Grenade unlocked, moved from Level 4.
          • Explosion range decreased from 10 to 6.
          • No longer has damage drop off.
          • Name changed from Beehive Grenade to Bee Swarm Grenade.
        • Name changed from Bee Gun to Bee Certified Weapons.
      • Level 4
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Firerate changed from 1.025 to Template:Tooltip.
        • Range increased from +0 to +2.
        • Damage increased from +0 to +5.
        • Bee damage decreased from +2 to +1.
        • Tick changed from 0.75 > 0.5 to 0.75
        • Sting time changed from 4 > 6 to 5.25 > 5.5.
        • Grenade damage increased from +0 to +20.
        • Explosion range changed from 10 to 6 > 7.
      • Level 5
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Firerate changed from Template:Tooltip to Template:Tooltip.
        • Range decreased from +2 to +0.
        • Damage increased from +0 to +10.
        • Bee damage decreased from +2 to +1.
        • Tick changed from 0.5 > 0.25 to 0.75 > 0.5.
        • Sting time changed from 6 > 8 to 5.5 > 8.
        • Grenade damage increased from +0 to +20.
        • Explosion range changed from 10 to 7 > 8.
    • Template:Bug Swarmer will often fire ahead of the enemy instead of at it, though this is purely visual.
    • Template:Bug Selling the Swarmer will not remove the stacks from an enemy, but it will make them deal no damage.
    • Template:Bug Swarmer is not affected by certain debuffs.
    • Template:Bug Swarmer is unaffected by stuns from legacy enemy if they are fired like a minigun or beam, examples include the Gunslinger, Warden and Minigunner enemies.
    • Template:Bug When in range of a Medic, it will be able to affect less towers with its Cleansing ability. Stacks with each Swarmer or other similarly bugged tower/skin in range.
    • Template:Bug When the Swarmer applies a stack to an enemy, every Swarmer that applies one afterwards will use the sting damage of that Swarmer instead of theirs sting damage.
    • Template:Bugfix Firerate is no longer twice as long.
    • Template:Bugfix Upgrade descriptions now properly list changes made to the tower.
  • 14 May 2025 - v1.64.0
    • Statistical changes:
      • Level 0
        • Stack limit decreased from 150 to 5.
        • Global stack limit decreased from 5,000 to 1,500.
      • Level 1
        • Stack limit increased from +0 to +5.
      • Level 2
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Stack limit increased from +0 to +5.
      • Level 3
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Stack limit increased from +0 to +5.
      • Level 4
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Stack limit increased from +0 to +5.
      • Level 5
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Firerate changed from Template:Tooltip to Template:Tooltip.
        • Bee damage decreased from +1 to +0.
        • Stack limit increased from +0 to +5.
  • 28 May 2025 - v1.65.0
  • 11 June 2025 - v1.67.0
    • Swarmer is no longer obtainable from the gamepass.
    • Level 2 upgrade name changed from Agressive Bees to Aggressive Bees.
    • Template:Bugfix Swarmer now aims properly at where enemies are standing.
  • 18 October 2025 - v1.77.0
    • Statistical changes:
      • Base
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from 1 to 2.
        • Firerate decreased from 2.025 to 1.225.
        • Tick increased from 1 to 1.25.
      • Level 1
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage decreased from +1 to +0.
        • Stack limit decreased from +5 to +0.
      • Level 2
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Firerate changed from Template:Tooltip to Template:Tooltip
        • Tick changed from 1 > 0.75 to 1.25 > 0.75.
      • Level 3
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage decreased from +6 to -4.
        • Firerate changed from Template:Tooltip to Template:Tooltip.
        • Tick changed from 0.75 to 1 > 0.75.
        • Stack limit increased from +5 to +10.
        • Grenade damage increased from 10 to 50.
      • Level 4
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage decreased from +5 to +0.
        • Firerate changed from Template:Tooltip to Template:Tooltip.
        • Sting time changed from 5.25 > 5.5 to 5.25 > 7.5.
        • Grenade damage increased from +20 to +25.
      • Level 5
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage decreased from +10 to +0.
        • Firerate changed from Template:Tooltip to Template:Tooltip.
        • Tick changed from 0.75 > 0.5 to 0.75.
        • Sting time changed from 5.5 > 8 to 7.5 > 15.
        • Stack limit increased from +5 to +15.
        • Grenade damage increased from +20 to +50.
    • Template:Bug Main attack and ability have different max stack values.
  • 11 March 2026 - v1.86.0
    • Statistical changes:
      • Level 0
        • Global stack limit increased from 1,500 to 10,000.
    • Template:Bugfix Main attack and ability now share max stack values.
  • 3 April 2026 - v1.88.0
    • Swarmer is now purchasable through a gamepass for Robux 799.
  • 22 April 2026 - v1.89.0
    • Statistical changes:
      • Base
        • Bee damage increased from 1 to 3.
        • Tick decreased from 1.25 to 1.
        • Stack limit decreased from 5 to 1.
      • Level 1
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Bee damage decreased from +1 to +0.
        • Stack limit increased from +0 to +2.
      • Level 2
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Firerate changed from Template:Tooltip to 1.225.
        • Tick changed from 1.25 > 1 to 1.
        • Sting time changed from 4 > 4.5 to 2.1 > 4.1.
        • Stack limit decreased from +5 to +3.
      • Level 3
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Firerate changed from Template:Tooltip to Template:Tooltip.
        • Sting time changed from 4.5 > 5.25 to 4.1 > 5.25.
        • Stack limit decreased from +10 to +6.
        • Grenade damage decreased from 50 to 30.
      • Level 4
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Firerate changed from Template:Tooltip to Template:Tooltip.
        • Bee damage decreased from +1 to +0.
        • Stack limit increased from +5 to +13.
        • Grenade damage increased from +25 to +40.
      • Level 5
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Firerate changed from Template:Tooltip to 1.275.
        • Stack limit decreased from +15 to +5.
        • Grenade damage increased from +50 to +55.
        • Template:Bug Bee damage does not get increased.
  • 8 May 2026 - v1.90.0
  • 22 May 2026 - v1.91.0
  • 27 May 2026 - v1.91.4a
    • Gamepass price increased from Robux 599 to Robux 799.
  • 5 June 2026 - v2.0.0
    • Firerate decreased due to the Firerate Bug being fixed.
    • Sting damage now has lead detection.
    • Sting damage now bypasses Defense.
    • Statistical changes:
    • Template:Bugfix When the Swarmer is sold, the stings that are on an enemy actually deal damage.
    • Template:Bugfix Each Swarmer now can deal different sting damage values to an enemy instead of using the same one as the first Swarmer that fired at the enemy.

Notes

[edit]
  1. This ability has two names, Bee Swarm Grenade seen in its upgrade descriptions and Swarm, seen in pop-up messages and certain menus.


Page Template:TowerNavBox/labels.css has no content.
File:TowerNewHeader.png
Towers
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
Exclusive
Unavailable
Units
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Enforcer
Kingpin
Elf Camp
Necromancer
Elementalist
Biologist
Consumables
Enforcer
Mecha Base
Trick or Threat Town
Commands Only
Tower Gallery Pages
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
Exclusive
Unavailable
Unit Gallery Pages
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Kingpin
Elf Camp
Necromancer
Elementalist
History Pages
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
Exclusive
Unavailable