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Story Mode Missions 5-8 Update (7 August 2026) – Present

Base Statistics

Operator
Cost: Coin15,000 & Gem4,500 • Evolved • Offense
Cost
Cash$300
Placement Footprint
Below Average (1.25)
Sell Price
Cash$100
Placement Type
Ground
Damage
Damage1
Damage Method
Burst
Single (Level 5+)
Firerate
Firerate0.12
Hidden Detection
Hidden DetectionLevel 1+
Range
Range14
Lead Detection
N/A
Placement Limit
Placement Limit16
Flying Detection
Flying DetectionLevel 2+
Burst Cooldown
Burst Cooldown1.4
Burst Count
Burst Count6
Operator
Cost: Coin15,000 & Gem4,500 • Evolved • Offense
Cost
{{{PVP Cost}}}
Placement Footprint
{{{PVP Footprint}}}
Sell Price
{{{PVP Sell Price}}}
Placement Type
{{{PVP Placement Type}}}
Damage
{{{PVP Damage}}}
Damage Method
{{{PVP Damage Type}}}
Firerate
{{{PVP Firerate}}}
Hidden Detection
{{{PVP Hidden}}}
Range
{{{PVP Range}}}
Placement Limit
{{{PVP Placement}}}

Upgrades

Tactical Gear
Level 1 • Evolution Level: 0 • Cost: Cash$325

+1 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$208

Convergent Forces
Level 2 • Evolution Level: 0 • Cost: Cash$700

+1 Damage Damage

+1.5 Range Range

1.4 > 1 Burst Cooldown Burst Cooldown

+Flying Detection Flying Detection

Gains and applies a Coordination damage buff to nearby Operators

•4 Coordination Radius Coordination Radius

•10% Coordination Damage Boost


Sell Price changes to Cash$441

Cyber-Enforcer
Level 3 • Evolution Level: 0 • Cost: Cash$1,250

+1 Damage Damage

0.12 > 0.1 Firerate Firerate

6 > 9 Burst Count Burst Count


Sell Price changes to Cash$858

Threat Detection Sentinel
Level 4 • Evolution Level: 0 • Cost: Cash$1,950

+2 Damage Damage

+1.5 Coordination Radius Coordination Radius


Sell Price changes to Cash$1,508

Synchronized Vision
Level 5 • Evolution Level: 10 • Cost: Cash$3,500

0.1 > 0.16 Firerate Firerate

+0.5 Range Range

1 > 0 Burst Cooldown Burst Cooldown

"Target spotted. Now everyone sees it."

Operator now can target enemies in the range of other Operators if that Operator is in its range


Sell Price changes to Cash$2,675

1000-THR E.M.
Level 6 • Evolution Level: 20 • Cost: Cash$7,000

+4 Damage Damage

+1 Range Range


Sell Price changes to Cash$5,008

Statistics

Operator Stats
Level Cost Total Cost Damage Burst Count Firerate Burst Cooldown Range Coordination Damage Boost Coordination Radius DPS[1] Cost Efficiency
0 Cash$300 Cash$300 1 6 0.12 1.4 14 N/A N/A 2.83 Cash$106.01
1 Cash$325 Cash$625 2 6 0.12 1.4 14 N/A N/A 5.66 Cash$110.42
2 Cash$700 Cash$1,325 3 6 0.12 1 15.5 10% 4 10.47 Cash$126.55
3 Cash$1,250 Cash$2,575 4 9 0.1 1 15.5 10% 4 18.95 Cash$135.88
4 Cash$1,950 Cash$4,525 6 9 0.1 1 15.5 10% 5.5 28.42 Cash$159.22
5 Cash$3,500 Cash$8,025 6 N/A 0.16 0 16 10% 5.5 37.5 Cash$214
6 Cash$7,000 Cash$15,025 10 N/A 0.16 0 17 10% 5.5 62.5 Cash$240.4
Coordination Stats
Level 4x Boost Percentage 4x Boost Damage 4x Boost DPS 8x Boost Percentage 8x Boost Damage 8x Boost DPS 12x Boost Percentage 12x Boost Damage 12x Boost DPS 16x Boost Percentage 16x Boost Damage 16x Boost DPS
2 40% 4 13.95 80% 5 17.44 120% 6 20.93 160% 7 24.42
3 40% 5 23.68 80% 7 33.16 120% 8 37.89 160% 10 47.37
4 40% 8 37.89 80% 10 47.37 120% 13 61.58 160% 15 71.05
5 40% 8 50 80% 10 62.5 120% 13 81.25 160% 15 93.75
6 40% 14 87.5 80% 18 112.5 120% 22 137.5 160% 26 162.5
Levels
Level Exp Total Exp
0 Experience0 EXP Experience0 EXP
1 Experience75 EXP Experience75 EXP
2 Experience80 EXP Experience155 EXP
3 Experience86 EXP Experience241 EXP
4 Experience93 EXP Experience334 EXP
5 Experience100 EXP Experience434 EXP
6 Experience107 EXP Experience541 EXP
7 Experience115 EXP Experience656 EXP
8 Experience124 EXP Experience780 EXP
9 Experience133 EXP Experience913 EXP
10 Experience143 EXP Experience1,056 EXP
11 Experience154 EXP Experience1,210 EXP
12 Experience166 EXP Experience1,376 EXP
13 Experience178 EXP Experience1,554 EXP
14 Experience192 EXP Experience1,746 EXP
15 Experience206 EXP Experience1,952 EXP
16 Experience221 EXP Experience2,173 EXP
17 Experience238 EXP Experience2,411 EXP
18 Experience256 EXP Experience2,667 EXP
19 Experience275 EXP Experience2,942 EXP
20 Experience296 EXP Experience3,238 EXP

Story Mode Update (31 July 2026) – Story Mode Missions 5-8 Update (7 August 2026)

Base Statistics

Operator
Cost: Coin15,000 & Gem4,500 • Evolved • Offense
Cost
Cash$300
Placement Footprint
Below Average (1.25)
Sell Price
Cash$100
Placement Type
Ground
Damage
Damage1
Damage Method
Burst
Single (Level 5+)
Firerate
Firerate0.12
Hidden Detection
Hidden DetectionLevel 1+
Range
Range14
Lead Detection
N/A
Placement Limit
Placement Limit16
Flying Detection
Flying DetectionLevel 2+
Burst Cooldown
Burst Cooldown1.4
Burst Count
Burst Count6
Operator
Cost: Coin15,000 & Gem4,500 • Evolved • Offense
Cost
{{{PVP Cost}}}
Placement Footprint
{{{PVP Footprint}}}
Sell Price
{{{PVP Sell Price}}}
Placement Type
{{{PVP Placement Type}}}
Damage
{{{PVP Damage}}}
Damage Method
{{{PVP Damage Type}}}
Firerate
{{{PVP Firerate}}}
Hidden Detection
{{{PVP Hidden}}}
Range
{{{PVP Range}}}
Placement Limit
{{{PVP Placement}}}

Upgrades

Tactical Gear
Level 1 • Evolution Level: 0 • Cost: Cash$325

+1 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$208

Convergent Forces
Level 2 • Evolution Level: 0 • Cost: Cash$700

+1 Damage Damage

+1.5 Range Range

1.4 > 1 Burst Cooldown Burst Cooldown

+Flying Detection Flying Detection

Gains and applies a Coordination damage buff to nearby Operators

•4 Coordination Radius Coordination Radius

•10% Coordination Damage Boost


Sell Price changes to Cash$441

Cyber-Enforcer
Level 3 • Evolution Level: 0 • Cost: Cash$1,250

+1 Damage Damage

0.12 > 0.1 Firerate Firerate

6 > 9 Burst Count Burst Count


Sell Price changes to Cash$858

Threat Detection Sentinel
Level 4 • Evolution Level: 0 • Cost: Cash$1,950

+2 Damage Damage

+0.75 Coordination Radius Coordination Radius


Sell Price changes to Cash$1,508

Synchronized Vision
Level 5 • Evolution Level: 10 • Cost: Cash$3,500

0.1 > 0.16 Firerate Firerate

+0.5 Range Range

+0.75 Coordination Radius Coordination Radius

1 > 0 Burst Cooldown Burst Cooldown

"Target spotted. Now everyone sees it."

Operator now can target enemies in the range of other Operators if that Operator is in its range


Sell Price changes to Cash$2,675

1000-THR E.M.
Level 6 • Evolution Level: 20 • Cost: Cash$7,000

+4 Damage Damage

+1 Range Range

-0.75 Coordination Radius Coordination Radius


Sell Price changes to Cash$5,008

Statistics

Operator Stats
Level Cost Total Cost Damage Burst Count Firerate Burst Cooldown Range Coordination Damage Boost Coordination Radius DPS[1] Cost Efficiency
0 Cash$300 Cash$300 1 6 0.12 1.4 14 N/A N/A 2.83 Cash$106.01
1 Cash$325 Cash$625 2 6 0.12 1.4 14 N/A N/A 5.66 Cash$110.42
2 Cash$700 Cash$1,325 3 6 0.12 1 15.5 10% 4 10.47 Cash$126.55
3 Cash$1,250 Cash$2,575 4 9 0.1 1 15.5 10% 4 18.95 Cash$135.88
4 Cash$1,950 Cash$4,525 6 9 0.1 1 15.5 10% 4.75 28.42 Cash$159.22
5 Cash$3,500 Cash$8,025 6 N/A 0.16 0 16 10% 5.5 37.5 Cash$214
6 Cash$7,000 Cash$15,025 10 N/A 0.16 0 17 10% 4.75 62.5 Cash$240.4
Coordination Stats
Level 4x Boost Percentage 4x Boost Damage 4x Boost DPS 8x Boost Percentage 8x Boost Damage 8x Boost DPS 12x Boost Percentage 12x Boost Damage 12x Boost DPS 16x Boost Percentage 16x Boost Damage 16x Boost DPS
2 40% 4 13.95 80% 5 17.44 120% 6 20.93 160% 7 24.42
3 40% 5 23.68 80% 7 33.16 120% 8 37.89 160% 10 47.37
4 40% 8 37.89 80% 10 47.37 120% 13 61.58 160% 15 71.05
5 40% 8 50 80% 10 62.5 120% 13 81.25 160% 15 93.75
6 40% 14 87.5 80% 18 112.5 120% 22 137.5 160% 26 162.5
Levels
Level Exp Total Exp
0 Experience0 EXP Experience0 EXP
1 Experience75 EXP Experience75 EXP
2 Experience80 EXP Experience155 EXP
3 Experience86 EXP Experience241 EXP
4 Experience93 EXP Experience334 EXP
5 Experience100 EXP Experience434 EXP
6 Experience107 EXP Experience541 EXP
7 Experience115 EXP Experience656 EXP
8 Experience124 EXP Experience780 EXP
9 Experience133 EXP Experience913 EXP
10 Experience143 EXP Experience1,056 EXP
11 Experience154 EXP Experience1,210 EXP
12 Experience166 EXP Experience1,376 EXP
13 Experience178 EXP Experience1,554 EXP
14 Experience192 EXP Experience1,746 EXP
15 Experience206 EXP Experience1,952 EXP
16 Experience221 EXP Experience2,173 EXP
17 Experience238 EXP Experience2,411 EXP
18 Experience256 EXP Experience2,667 EXP
19 Experience275 EXP Experience2,942 EXP
20 Experience296 EXP Experience3,238 EXP

Kingpin Update (17 July 2026) – Story Mode Update (31 July 2026)

Base Statistics

Operator
Cost: Coin15,000 & Gem4,500 • Evolved • Offense
Cost
Cash$300
Placement Footprint
Below Average (1.25)
Sell Price
Cash$100
Placement Type
Ground
Damage
Damage1
Damage Method
Burst
Single (Level 5+)
Firerate
Firerate0.12
Hidden Detection
Hidden DetectionLevel 1+
Range
Range14
Lead Detection
N/A
Placement Limit
Placement Limit20
Flying Detection
Flying DetectionLevel 2+
Burst Cooldown
Burst Cooldown1.5
Burst Count
Burst Count6
Operator
Cost: Coin15,000 & Gem4,500 • Evolved • Offense
Cost
{{{PVP Cost}}}
Placement Footprint
{{{PVP Footprint}}}
Sell Price
{{{PVP Sell Price}}}
Placement Type
{{{PVP Placement Type}}}
Damage
{{{PVP Damage}}}
Damage Method
{{{PVP Damage Type}}}
Firerate
{{{PVP Firerate}}}
Hidden Detection
{{{PVP Hidden}}}
Range
{{{PVP Range}}}
Placement Limit
{{{PVP Placement}}}

Upgrades

Tactical Gear
Level 1 • Evolution Level: 0 • Cost: Cash$325

+1 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$208

Convergent Forces
Level 2 • Evolution Level: 0 • Cost: Cash$700

+1 Damage Damage

+1.5 Range Range

1.5 > 1 Burst Cooldown Burst Cooldown

+Flying Detection Flying Detection

Gains and applies a Coordination damage buff to nearby Operators

•3.75 Coordination Radius Coordination Radius

•10% Coordination Damage Boost


Sell Price changes to Cash$441

Cyber-Enforcer
Level 3 • Evolution Level: 0 • Cost: Cash$1,250

+1 Damage Damage

0.12 > 0.1 Firerate Firerate

6 > 9 Burst Count Burst Count


Sell Price changes to Cash$858

Synchronized Vision
Level 4 • Evolution Level: 0 • Cost: Cash$2,575

+1 Damage Damage

+1.75 Coordination Radius Coordination Radius

"Target spotted. Now everyone sees it."

Operator now can target enemies in the range of other Operators if that Operator is in its range


Sell Price changes to Cash$1,716

Threat Detection Sentinel
Level 5 • Evolution Level: 10 • Cost: Cash$3,125

+1 Damage Damage

0.1 > 0.17 Firerate Firerate

+0.5 Range Range

1 > 0 Burst Cooldown Burst Cooldown


Sell Price changes to Cash$2,758

1000-THR E.M.
Level 6 • Evolution Level: 20 • Cost: Cash$4,250

0.17 > 0.13 Firerate Firerate

+1 Range Range


Sell Price changes to Cash$4,175

Statistics

Operator Stats
Level Cost Total Cost Damage Burst Count Firerate Burst Cooldown Range Coordination Damage Boost Coordination Radius DPS[1] Cost Efficiency
0 Cash$300 Cash$300 1 6 0.12 1.5 14 N/A N/A 2.7 Cash$111.11
1 Cash$325 Cash$625 2 6 0.12 1.5 14 N/A N/A 5.41 Cash$115.53
2 Cash$700 Cash$1,325 3 6 0.12 1 15.5 10% 3.75 10.47 Cash$126.55
3 Cash$1,250 Cash$2,575 4 9 0.1 1 15.5 10% 3.75 18.95 Cash$135.88
4 Cash$2,575 Cash$5,150 5 9 0.1 1 15.5 10% 5.5 23.68 Cash$217.48
5 Cash$3,125 Cash$8,275 6 N/A 0.17 0 16 10% 5.5 35.29 Cash$234.49
6 Cash$4,250 Cash$12,525 6 N/A 0.13 0 17 10% 5.5 46.15 Cash$271.4
Coordination Stats
Level 5x Boost Percentage 5x Boost Damage 5x Boost DPS 10x Boost Percentage 10x Boost Damage 10x Boost DPS 15x Boost Percentage 15x Boost Damage 15x Boost DPS 20x Boost Percentage 20x Boost Damage 20x Boost DPS
2 50% 4 13.95 100% 6 20.93 150% 7 24.42 200% 9 31.4
3 50% 6 28.42 100% 8 37.89 150% 10 47.37 200% 12 56.84
4 50% 7 33.16 100% 10 47.37 150% 12 56.84 200% 15 71.05
5 50% 9 52.94 100% 12 70.59 150% 15 88.24 200% 18 105.88
6 50% 9 69.23 100% 12 92.31 150% 15 115.38 200% 18 138.46
Levels
Level Exp Total Exp
0 Experience0 EXP Experience0 EXP
1 Experience75 EXP Experience75 EXP
2 Experience80 EXP Experience155 EXP
3 Experience86 EXP Experience241 EXP
4 Experience93 EXP Experience334 EXP
5 Experience100 EXP Experience434 EXP
6 Experience107 EXP Experience541 EXP
7 Experience115 EXP Experience656 EXP
8 Experience124 EXP Experience780 EXP
9 Experience133 EXP Experience913 EXP
10 Experience143 EXP Experience1,056 EXP
11 Experience154 EXP Experience1,210 EXP
12 Experience166 EXP Experience1,376 EXP
13 Experience178 EXP Experience1,554 EXP
14 Experience192 EXP Experience1,746 EXP
15 Experience206 EXP Experience1,952 EXP
16 Experience221 EXP Experience2,173 EXP
17 Experience238 EXP Experience2,411 EXP
18 Experience256 EXP Experience2,667 EXP
19 Experience275 EXP Experience2,942 EXP
20 Experience296 EXP Experience3,238 EXP

Operator Update (19 June 2026) – Kingpin Update (17 July 2026)

Base Statistics

Operator
Cost: Coin15,000 & Gem4,500 • Evolved • Offense
Cost
Cash$300
Placement Footprint
Average (1.5)
Sell Price
Cash$100
Placement Type
Ground
Damage
Damage1
Damage Method
Burst
Single (Level 5+)
Firerate
Firerate0.12
Hidden Detection
Hidden DetectionLevel 1+
Range
Range14
Lead Detection
N/A
Placement Limit
Placement Limit16
Flying Detection
Flying DetectionLevel 2+
Burst Cooldown
Burst Cooldown1.6
Burst Count
Burst Count6
Operator
Cost: Coin15,000 & Gem4,500 • Evolved • Offense
Cost
{{{PVP Cost}}}
Placement Footprint
{{{PVP Footprint}}}
Sell Price
{{{PVP Sell Price}}}
Placement Type
{{{PVP Placement Type}}}
Damage
{{{PVP Damage}}}
Damage Method
{{{PVP Damage Type}}}
Firerate
{{{PVP Firerate}}}
Hidden Detection
{{{PVP Hidden}}}
Range
{{{PVP Range}}}
Placement Limit
{{{PVP Placement}}}

Upgrades

Tactical Gear
Level 1 • Evolution Level: 0 • Cost: Cash$325

+1 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$208

Convergent Forces
Level 2 • Evolution Level: 0 • Cost: Cash$500

+1 Damage Damage

+2 Range Range

1.6 > 1.4 Burst Cooldown Burst Cooldown

+Flying Detection Flying Detection

Gains and applies a Coordination damage buff to nearby Operators

•5 Coordination Radius Fortify Radius

•5% Coordination Damage Boost


Sell Price changes to Cash$375

Cyber-Enforcer
Level 3 • Evolution Level: 0 • Cost: Cash$1,250

+2 Damage Damage

0.12 > 0.1 Firerate Firerate

6 > 8 Burst Count Burst Count


Sell Price changes to Cash$791

Synchronized Vision
Level 4 • Evolution Level: 0 • Cost: Cash$2,100

+2 Damage Damage

"Target spotted. Now everyone sees it."

Operator now can target enemies in the range of other Operators if that Operator is in its range


Sell Price changes to Cash$1,491

Threat Detection Sentinel
Level 5 • Evolution Level: 10 • Cost: Cash$3,350

0.1 > 0.16 Firerate Firerate

+1 Range Range

1.4 > 0 Burst Cooldown Burst Cooldown


Sell Price changes to Cash$2,608

1000-THR E.M.
Level 6 • Evolution Level: 20 • Cost: Cash$6,400

+5 Damage Damage

5% > 7.5% Coordination Damage Boost


Sell Price changes to Cash$4,741

Statistics

Operator Stats
Level Cost Total Cost Damage Burst Count Firerate Burst Cooldown Range Coordination Damage Boost Coordination Radius DPS[1] Cost Efficiency
0 Cash$300 Cash$300 1 6 0.12 1.6 14 N/A N/A 2.59 Cash$115.83
1 Cash$325 Cash$625 2 6 0.12 1.6 14 N/A N/A 5.17 Cash$120.89
2 Cash$500 Cash$1,125 3 6 0.12 1.4 16 5% 5 8.49 Cash$132.51
3 Cash$1,250 Cash$2,375 5 8 0.1 1.4 16 5% 5 18.18 Cash$130.64
4 Cash$2,100 Cash$4,475 7 8 0.1 1.4 16 5% 5 25.45 Cash$175.83
5 Cash$3,350 Cash$7,825 7 N/A 0.16 0 17 5% 5 43.75 Cash$178.86
6 Cash$6,400 Cash$14,225 12 N/A 0.16 0 17 7.5% 5 75 Cash$189.67
Coordination Stats
Level 4x Boost Percentage 4x Boost Damage 4x Boost DPS 8x Boost Percentage 8x Boost Damage 8x Boost DPS 12x Boost Percentage 12x Boost Damage 12x Boost DPS 16x Boost Percentage 16x Boost Damage 16x Boost DPS
2 20% 3 8.49 40% 4 11.32 60% 4 11.32 80% 5 14.15
3 20% 6 21.82 40% 7 25.45 60% 8 29.09 80% 9 32.73
4 20% 8 29.09 40% 9 32.73 60% 11 40 80% 12 43.64
5 20% 8 50 40% 9 56.25 60% 11 68.75 80% 12 75
6 30% 15 93.75 60% 19 118.75 90% 22 137.5 120% 26 162.5
Levels
Level Exp Total Exp
0 Experience0 EXP Experience0 EXP
1 Experience75 EXP Experience75 EXP
2 Experience80 EXP Experience155 EXP
3 Experience86 EXP Experience241 EXP
4 Experience93 EXP Experience334 EXP
5 Experience100 EXP Experience434 EXP
6 Experience107 EXP Experience541 EXP
7 Experience115 EXP Experience656 EXP
8 Experience124 EXP Experience780 EXP
9 Experience133 EXP Experience913 EXP
10 Experience143 EXP Experience1,056 EXP
11 Experience154 EXP Experience1,210 EXP
12 Experience166 EXP Experience1,376 EXP
13 Experience178 EXP Experience1,554 EXP
14 Experience192 EXP Experience1,746 EXP
15 Experience206 EXP Experience1,952 EXP
16 Experience221 EXP Experience2,173 EXP
17 Experience238 EXP Experience2,411 EXP
18 Experience256 EXP Experience2,667 EXP
19 Experience275 EXP Experience2,942 EXP
20 Experience296 EXP Experience3,238 EXP

Notes

  1. ↑ 1.0 1.1 1.2 1.3 Calculated as (Damage × Burst Count) ÷ (Cooldown + (Firerate × Burst Count)).


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