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This article is about Mercenary Base. You may be looking for Military Base or Mecha Base.

Pick and choose between Riflemen, Grenadiers, Field Medics, or Riot Guards to send out and defend the front lines! Must be placed close to the path to spawn units.
―Inventory Description
Pick & choose between Riflemen, Grenadier, Medic, or Riot Guard to send out and defend the front lines!
―Former Inventory Description
Send out a vehicle every couple of seconds to run over and shoot enemies.
―Former Inventory Description

Description

The Mercenary Base is an advanced tower unlocked at Level 150. It can also be bought for Robux945. It can spawn various units on the path within its range, which can deal damage to enemies or support other units. These units have varying strengths, spawnrates and purposes.

At Level 0, it spawns the Rifleman, which is a basic burst unit that attacks similar to the Soldier. It gains hidden and flying detections at Level 3+.

At Level 1, it gains the ability to spawn the Grenadier, which deals splash damage, which works like most other splash damage towers. The explosion is separated into two spheres; enemies in the inner sphere will be dealt 100% of the stated damage, while the damage in the outer sphere is decreased linearly. Additionally, its explosions bypass defense. At Level 6, the Grenadier gains defense, letting it take less damage from collisions and enemy abilities.

At Level 4, it spawns the Riot Guard, which has a very high amount of health and high defense but rather low melee damage — its main form of damage is collision damage. It can hit multiple enemies with its attack, though as it requires them to be very close to each other, this does not happen often. When walking, the Riot Guard will slowly build up speed until it is running. While in this state, colliding with an enemy will damage and knock back the enemy. Bigger enemies will be pushed back a smaller distance than average-sized enemies. After colliding with or when near an enemy, the Riot Guard will remain in place to soak up more damage.

At Level 5, it can spawn the Field Medic, which does no damage to enemies, but can support multiple humanoid units within its range, healing them and giving them a shield. Healing works similar to damage, as it heals units by 15 (20 at Level 6) every 0.2 seconds.

At Level 3, the Mercenary Base grants towers in its range a 10% Damage Buff, which gets increased to 12.5% at Level 5 and 15% at Level 6. This Damage Buff does not affect all sources of damage. Additionally, while the in-game stat box suggests it allows towers to deal decimal damage, damage is rounded down instead.

At Level 5, it also gains the Air-Drop ability for Cash$2,500, which spawns in the units from each of the three queues on the tower itself. This ability completely ignores the regular unit spawnrates and instead has its own cooldown. The units can be air-dropped anywhere on the path, making the tower more flexible.

The Mercenary Base has a placement limit of three per player. In PVP mode only, there is also a limit of 10 Riflemen per tower, 7 Grenadiers per tower, 4 Riot Guards per tower and 3 Field Medics per tower. This limit, however, does not work for the Field Medic and only Field Medic. For other units, if the limit is reached, no units will spawn when the spawnrate ends.

The Mercenary Base is considered a hybrid offensive-support tower that can be used in many ways. The Rifleman and Grenadier units provide solid damage throughout the game, while the Damage Buff the tower grants from Level 3 and onwards helps it support other high-DPS towers in the late-game. Additionally, the Riot Guard can be used as backup, and the Field Medic can support all units to give them extra survivability.

Upgrades

Explosive Experts
Level 1 • Cost: Cash$1,350

+2 Range Range

•50 Health Health

•20 Damage Splash Damage

•19 Range Range

•1.4 Firerate Firerate

•4.5 Explosion Range Explosion Range

•150 Lifespan Lifespan

•25s Spawnrate Spawnrate


Sell Price changes to Cash$1,366

Upgraded Barracks
Level 2 • Cost: Cash$2,750

+1 Unit Queue


Sell Price changes to Cash$2,283

Improved Training
Level 3 • Cost: Cash$9,650

+2 Range Range

10% Damage Buff Damage Buff

•80 Health Health

•8 Damage Damage

•0.15 Firerate Firerate

•8 Burst Burst

•1 Burst Cooldown Burst Cooldown

•0.35 Aim Time Aim Time

•24 Range Range

•150 Lifespan Lifespan

•Hidden Detection Hidden Detection

•Flying Detection Flying Detection

•30s Spawnrate Spawnrate

•135 Health Health

•30 Damage Splash Damage

•1.3 Firerate Firerate

•20 Range Range

•5 Explosion Range Explosion Range

•150 Lifespan Lifespan

•25s Spawnrate Spawnrate


Sell Price changes to Cash$5,500

Riot Control
Level 4 • Cost: Cash$10,000

+1 Unit Queue

•800 Health Health

•10% Defense Defense

•50 Damage Damage

•15 Knockback Force Knockback Force

•1.5 Firerate Firerate

•4 Range Range

•10 Max Hits

•4 Charge Time Charge Time

•75 Lifespan Lifespan

•40s Spawnrate Spawnrate

•Hidden Detection Hidden Detection


Sell Price changes to Cash$8,833

Air Transport
Level 5 • Cost: Cash$12,500

+Air-Drop

10% > 12.5% Damage Buff Damage Buff

•300 Health Health

•15 Heal Heal

•0.2 Firerate Firerate

•35 Range Range

•8 Max Targets

•150 Lifespan Lifespan

•15 Shield Cooldown

•30s Spawnrate Spawnrate


Sell Price changes to Cash$13,000.

Enhanced Equipment
Level 6 • Cost: Cash$45,000

12.5% > 15% Damage Buff Damage Buff

•275 Health Health

•17 Damage Damage

•0.15 Firerate Firerate

•8 Burst Burst

•1 Burst Cooldown Burst Cooldown

•0.35 Aim Time Aim Time

•30 Range Range

•150 Lifespan Lifespan

•Hidden Detection Hidden Detection

•Flying Detection Flying Detection

•30s Spawnrate Spawnrate

•325 Health Health

•10% Defense Defense

•40 Damage Splash Damage

•1.2 Firerate Firerate

•21.5 Range Range

•6 Explosion Range Explosion Range

•150 Lifespan Lifespan

•25s Spawnrate Spawnrate

•600 Health Health

•20 Heal Heal

•0.2 FirerateFirerate

•35 Range Range

•150 Lifespan Lifespan

•10 Max Targets

•15 Shield Cooldown

•30s Spawnrate Spawnrate

•2,000 Health Health

•15% Defense Defense

•50 Damage Damage

•25 Knockback Force Knockback Force

•1 Firerate Firerate

•4 Range Range

•75 Lifespan Lifespan

•10 Max Hits

•3 Charge Time Charge Time

•40s Spawnrate Spawnrate


Sell Price changes to Cash$28,000

Explosive Experts
Level 1 • Cost: Cash$1,800

+2 Range Range

•50 Health Health

•28 Damage Splash Damage

•18 Range Range

•1.75 Firerate Firerate

•3 Explosion Range Explosion Range

•240 Lifespan Lifespan

•45s Spawnrate Spawnrate


Sell Price changes to Cash$1,266

Upgraded Barracks
Level 2 • Cost: Cash$2,000

+1 Unit Queue


Sell Price changes to Cash$1,933

Improved Training
Level 3 • Cost: Cash$7,000

+2 Range Range

10% Damage Buff Damage Buff

•80 Health Health

•8 Damage Damage

•0.15 Firerate Firerate

•8 Burst Burst

•1 Burst Cooldown Burst Cooldown

•0.35 Aim Time Aim Time

•24 Range Range

•150 Lifespan Lifespan

•Hidden Detection Hidden Detection

•Flying Detection Flying Detection

•40s Spawnrate Spawnrate

•125 Health Health

•50 Damage Splash Damage

•1.525 Firerate Firerate

•19 Range Range

•4.5 Explosion Range Explosion Range

•240 Lifespan Lifespan

•40s Spawnrate Spawnrate


Sell Price changes to Cash$4,266

Riot Control
Level 4 • Cost: Cash$10,000

+1 Unit Queue

•800 Health Health

•10% Defense Defense

•50 Damage Damage

•15 Knockback Force Knockback Force

•1.5 Firerate Firerate

•4 Range Range

•10 Max Hits

•4 Charge Time Charge Time

•75 Lifespan Lifespan

•50s Spawnrate Spawnrate

•Hidden Detection Hidden Detection


Sell Price changes to Cash$7,600

Air Transport
Level 5 • Cost: Cash$15,000

+Air-Drop

•300 Health Health

•15 Heal Heal

•0.2 Firerate Firerate

•35 Range Range

•8 Max Targets

•150 Lifespan Lifespan

•15 Shield Cooldown

•35s Spawnrate Spawnrate


Sell Price changes to Cash$12,600.

Enhanced Equipment
Level 6 • Cost: Cash$35,000

10% > 20% Damage Buff Damage Buff

•275 Health Health

•18 Damage Damage

•0.15 Firerate Firerate

•8 Burst Burst

•1 Burst Cooldown Burst Cooldown

•0.35 Aim Time Aim Time

•30 Range Range

•150 Lifespan Lifespan

•Hidden Detection Hidden Detection

•Flying Detection Flying Detection

•35s Spawnrate Spawnrate

•300 Health Health

•10% Defense Defense

•80 Damage Splash Damage

•1.25 Firerate Firerate

•20 Range Range

•4.5 Explosion Range Explosion Range

•240 Lifespan Lifespan

•40s Spawnrate Spawnrate

•600 Health Health

•20 Heal Heal

•0.2 FirerateFirerate

•35 Range Range

•150 Lifespan Lifespan

•10 Max Targets

•15 Shield Cooldown

•30s Spawnrate Spawnrate

•2,000 Health Health

•15% Defense Defense

•50 Damage Damage

•25 Knockback Force Knockback Force

•1 Firerate Firerate

•4 Range Range

•75 Lifespan Lifespan

•10 Max Hits

•3 Charge Time Charge Time

•50s Spawnrate Spawnrate


Sell Price changes to Cash$24,266

Ability

Air-Drop
Level 5+ • Cash$2,500 • 50s Cooldown • 15s Initial Cooldown

Drops the Mercenary Base's units on a selected area on the path.

Air-Drop
Level 5+ • Cash$2,500 • 75s Cooldown • 15s Initial Cooldown

Drops the Mercenary Base's units on a selected area on the path.

Statistics

To see all the previous statistics of this tower, see the history page.

Mercenary Base Stats
Level Cost Total Cost Range Unit Queue Buff
0 Cash$2,750 Cash$2,750 6 1 N/A
1 Cash$1,350 Cash$4,100 8 1 N/A
2 Cash$2,750 Cash$6,850 8 2 N/A
3 Cash$9,650 Cash$16,500 10 2 10%
4 Cash$10,000 Cash$26,500 10 3 10%
5 Cash$12,500 Cash$39,000 10 3 12.5%
6 Cash$45,000 Cash$84,000 10 3 15%
Rifleman Stats
Level Health Damage Burst Count Spawnrate Firerate Cooldown Aim Time Lifespan Range Detections DPS[3] Ram DPS
0–2 40 5 6 30 0.15 1 0.35 150 20 N/A 13.33 1.33
3–5 80 8 8 30 0.15 1 0.35 150 24 Hidden, Flying 25.1 2.67
6 275 17 8 30 0.15 1 0.35 150 30 Hidden, Flying 53.33 9.17
Grenadier Stats
Level Health Splash Damage Spawnrate Firerate Defense Lifespan Range Explosion Range Detections DPS Ram DPS
1–2 50 20 25 1.4 N/A 150 19 4.5 Lead 14.29 2
3–5 135 30 25 1.3 N/A 150 20 5 Lead 23.08 5.4
6 325 40 25 1.2 10% 150 21.5 6 Lead 33.33 13
Riot Guard Stats
Level Health Damage Spawnrate Defense Firerate Lifespan Range Knockback Force Max Hits Charge Time Detections DPS Ram DPS
4–5 800 50 40 10% 1.5 75 4 15 10 4 Hidden 33.33 20
6 2,000 50 40 15% 1 75 4 25 10 3 Hidden 50 50
Field Medic Stats
Level Health Spawnrate Heal Max Targets Firerate Lifespan Range Shield Cooldown Detections Heal per Second Ram DPS
5 300 30 15 8 0.2 150 35 15 N/A 75 10
6 600 30 20 10 0.2 150 35 15 N/A 100 20
Mercenary Base Stats
Level Cost Total Cost Range Unit Queue Buff
0 Cash$2,000 Cash$2,000 6 1 N/A
1 Cash$1,800 Cash$3,800 8 1 N/A
2 Cash$2,000 Cash$5,800 8 2 N/A
3 Cash$7,000 Cash$12,800 10 2 10%
4 Cash$10,000 Cash$22,800 10 3 10%
5 Cash$15,000 Cash$37,800 10 3 10%
6 Cash$35,000 Cash$72,800 10 3 20%
Rifleman Stats
Level Health Damage Burst Count Spawnrate Firerate Cooldown Aim Time Lifespan Limit Range Detections DPS[3] Ram DPS
0–2 40 5 6 45 0.15 1 0.35 150 10 20 N/A 13.33 0.89
3–5 80 8 8 40 0.15 1 0.35 150 10 24 Hidden, Flying 25.1 2
6 275 17 8 35 0.15 1 0.35 150 10 30 Hidden, Flying 53.33 7.86
Grenadier Stats
Level Health Splash Damage Spawnrate Firerate Defense Lifespan Limit Range Explosion Range Detections DPS Ram DPS
1–2 50 28 40 1.75 N/A 240 7 18 3 Lead 16 1.25
3–5 125 50 40 1.5 N/A 240 7 19 4.5 Lead 33.33 3.12
6 300 80 40 1.25 10% 240 7 20 4.5 Lead 64 7.5
Riot Guard Stats
Level Health Damage Spawnrate Defense Firerate Lifespan Limit Range Knockback Force Max Hits Charge Time Detections DPS Ram DPS
4–5 800 50 50 10% 1.5 75 4 4 15 10 4 Hidden 33.33 16
6 2,000 50 50 15% 1 75 4 4 25 10 3 Hidden 50 40
Field Medic Stats
Level Health Spawnrate Heal Max Targets Firerate Lifespan Limit Range Shield Cooldown Detections Heal per Second Ram DPS
5 300 35 15 8 0.2 150 3 35 15 N/A 75 8.57
6 600 30 20 10 0.2 150 3 35 15 N/A 100 20

Skins

To see all the upgrades of a skin, see the gallery page.

Skin Liberator Frost Legion Graveyard
Rarity Legendary Legendary Rare
Daily Store Cost Robux560 N/A N/A
Obtained From Deluxe Crate Operation I.C.E Premium Battle Pass Null & Void Event Premium Battle Pass

Strategy

  • When first placed down, the Mercenary Base will instantly spawn the Rifleman, which fares quite well against early game enemies.
    • This can make it useful for early-game, though do note it is quite expensive at the placement cost of Cash$2,750, which makes other towers much better while at a lower cost.
  • Unlike other spawning towers, the Mercenary Base must be placed by the path in order to spawn units without the use of the Air-Drop ability.
    • It is recommended to place the tower down near the back but also near other towers, as it gives the units more time to attack enemies and allows the Mercenary Base to boost the damage of towers.
      • This is especially important for Riot Guards, as when they speed up they can become quite fast, making them get to the entrance quite quickly if the Mercenary Base is placed close to it.
    • Do note that the Mercenary Base has a large placement footprint, which can be especially an issue on maps with little ground space, such as Forgetten Docks or Construction Crazy.
  • The Air-Drop ability can be useful at quickly sending out units when needed; do note that you need to pay Cash$2,500 to use it, though it should not matter too much.
    • The DJ Booth can be used to reduce the ability usage cost.
    • You can quickly change the units in the queue specifically for the Air-Drop and then change them back to what they were before, making the Air-Drop send out the units you need while not affecting the unit queue.
  • At Level 3, the Mercenary Base increases damage of nearby towers by 10%, which is increased to 12.5% at Level 5 and 15% at Level 6.
    • While displayed with decimals in-game, the listed damage is always rounded down.
    • This boost can be useful at boosting the damage of towers, though do note that not all sources of damage have their damage increased. A list of all affected, partially affected and unaffected towers can be found below.
Damage Buff
Tower Status
Scout Affected
Sniper Affected
Paintballer Affected
Demoman Affected
Boomerang Affected
Slime Trooper Affected
Soldier Affected
Shotgunner Affected
Freezer Affected
Assassin Affected
Militant Affected
Hunter Affected
Pyromancer Partial[4]
Ace Pilot Affected
Medic Unaffected
Farm Affected
Electroshocker Affected
Rocketeer Affected
Trapper Partial[5]
Military Base Partial[5]
Crook Boss Partial[6]
Commander Partial[7]
Warden Partial[8]
Cowboy Affected
DJ Booth Unaffected
Tesla Affected
Saboteur Partial[9]
Minigunner Affected
Ranger Affected
Pursuit Affected
Gatling Gun Affected
Turret Affected
Mortar Affected
Mercenary Base Partial[10]
Brawler Affected
Necromancer Partial[11]
Accelerator Affected
Engineer Partial[12]
Hacker Affected
Operator Affected
Enforcer Partial[13]
Kingpin Partial[14]
Juggernaut Affected
Gladiator Affected
Commando Affected
Slasher Partial[15]
Frost Blaster Affected
Archer Partial[16]
Swarmer Partial[17]
Toxic Gunner Partial[9]
Sledger Partial[18]
Executioner Affected
Elf Camp Unaffected
Jester Partial[19]
Cryomancer Partial[20]
Hallow Punk Partial[16]
Harvester Affected
Snowballer Affected
Elementalist Partial[21]
Firework Technician Affected
Biologist Unaffected
Warlock Partial[22]
Spotlight Tech Partial[16]
War Machine Partial[23]
Mecha Base Unaffected
  • The Grenadier can be quite useful at clearing out hordes of enemies, as it deals splash damage.
    • Because of this, it can also ignore defense.
    • At Level 6, the Grenadier gains defense, which when combined with its health allows it to collide with a few weaker enemies.
  • The Field Medic, while ineffective at dealing damage to enemies, can be quite useful at boosting other units.
  • The Riot Guard can be very useful at soaking up hordes of enemies, due to its high health and defense.
    • Letting the Riot Guard run for long enough will cause it to start charging, which causes them to knock back enemies on collision.
      • Because of this, it is recommended to either have the Mercenary Base spawn the Riot Guard at the back or for it to be spawned at the back with the Air-Drop ability to give them time to charge.
  • The DJ Booth can be used to increase the Mercenary Base's very small range to give more towers the Damage Buff, decrease its ability usage cost and reduce its upgrade costs as they are incredibly expensive.
    • The range can be buffed even further by using Ranger, Range Flag and UAV to cover up most of your defense but keep in mind that consumables are sometimes banned, making this strategy less effective on certain gamemodes.
  • Like other unit summoning towers, the Mercenary Base is very effective in maps where paths intersect, such as in Crossroads and Honey Valley, as the units will be able to target enemies from multiple different spots.

Trivia

  • The Mercenary Base is the second tower to have six upgrades, the first being the Engineer.
  • The inventory preview of the Mercenary Base is a random unit that it can spawn, making it the first tower to change its icon randomly.
  • The Mercenary Base at one point had a dynamic placement limit, meaning its placement was dependent on the player count. Solo had a placement limit of 3, duo was set to 2, while trio and quad had a limit of 1.
    • This was removed on the 23rd of October 2024, where its placement limit was changed to be always 3 for all player counts.
  • The Air-Drop ability is orchestrated by a Lockheed C-130.
  • The Mercenary Base is the first spawner tower having defense applied to its spawned units.
    • The Grenadier has 10% defense at Level 6 and the Riot Guard has 10% defense at Level 4 and 15% at Level 6.

Update History

For previous cosmetic variations, see the gallery page.

  • 19 April 2024 - v1.19.0
    • Mercenary Base added.
    • Bug: Mercenary Base is unobtainable.
    • Bug: Mercenary Base costs Coin10,000 to purchase.
    • Bug: Mercenary Base has Military Base's inventory description.
    • Bug: Damage Buff does not disappear when sold.
    • Bug: Unit spawnrate is displayed incorrectly.
    • Bug: Damage Buff is not given to tower in Mercenary Base's range that was increased through Range Buffs unless upgraded to another level or the towers were placed after the range was boosted.
    • Bug: Damage Buff does not disappear from towers which were in Mercenary Base's Range Buff boosted range if the Mercenary Base loses the buff.
    • Bug: Paths cannot have enemies summoned on them when in Mercenary Base's range that was increased through Range Buffs unless it is upgraded to another level.
    • Bug: Mercenary Base's dynamic placement limit can be bypassed.
    • Bug: Mercenary Base can be stunned.
    • Bug: Mercenary Base will never spawn units if placed down in a spot where it has no path in its range, even after getting its range increased so that it has path in its range.
    • Bug: Grenadier is affected by Damage Buffs.
    • Bug: Mercenary Base placement breaks when placed next to an invalid path.
  • 19 April 2024 - v1.19.0a
    • Bugfix: Mercenary Base is now obtainable.
  • 19 April 2024 - v1.19.1
    • Bugfix: Mercenary Base is now gotten for free.
    • Bugfix: Mercenary Base no longer uses Military Base's description.
  • 22 April 2024 - v1.19.1a
    • Bugfix: Mercenary Base's dynamic placement limit can no longer be bypassed.
  • 26 April 2024 - v1.19.2
    • Bugfix: Damage Buff now disappears from towers when the Mercenary Base is sold.
  • 10 May 2024 - v1.21.0
    • Field Medic's shield no longer deals damage to enemies equal to the unit's max health upon collision and does not protect it from damage when colliding with enemies, now it only protects units from enemy abilities.
  • 16 May 2024 - v1.21.9
  • 18 May 2024 - v1.22.0
    • Statistical changes:
      • Base
        • Level 0 Rifleman damage increased from 3 to 4.
      • Level 2
        • Level 0 Grenadier damage increased from 25 to 30.
        • Level 0 Grenadier explosion range increased from 3 to 3.5.
      • Level 3
        • Level 1 Rifleman damage increased from 7 to 9.
        • Level 1 Grenadier explosion range increased from 4.5 to 5.
      • Level 4
        • Cost increased from Cash$10,000 to Cash$12,500.
        • Now unlocks the Riot Guard instead of the Field Medic.
        • Name changed from Field Team Medic to Riot Control.
      • Level 5
      • Level 6
        • Level 2 Rifleman damage increased from 10 to 12.
        • Level 2 Grenadier damage decreased from 85 to 65.
        • Level 2 Grenadier explosion range increased from 4.5 to 6.
        • Level 1 Field Medic max targets increased from 4 to 8.
  • 27 May 2024 - v1.23.2a
    • Gamepass price decreased from Robux1,800 to Robux1,140
  • 7 June 2024 - v1.24.0
    • New skin: Liberator
  • 21 June 2024 - v1.25.0
    • Bug: Can still provide buffs when jailed.
  • 19 July 2024 - v1.26.0
  • 2 August 2024 - v1.27.0
    • Statistical changes:
      • Level 2
        • Level 0 Grenadier spawnrate increased from 42.5 to 45.
      • Level 3
        • Level 1 Rifleman burst count increased from 6 to 7.
        • Level 1 Grenadier range decreased from 19 to 17.
        • Level 1 Grenadier spawnrate increased from 37.5 to 40.
      • Level 4
      • Level 5
        • Air-Drop ability cooldown increased from 40 to 60.
        • Level 0 Field Medic health increased from 135 to 400.
        • Level 0 Field Medic heal increased from 4 to 5.
      • Level 6
        • Cost increased from Cash$32,500 to Cash$35,000.
        • Level 2 Rifleman burst count increased from 7 to 8.
        • Level 2 Rifleman range decreased from 30 to 26.
        • Level 2 Grenadier damage decreased from 65 to 60.
        • Level 2 Grenadier range decreased from 21 to 19.
        • Level 2 Grenadier spawnrate increased from 32.5 to 37.5
        • Level 1 Riot Guard health decreased from 2,250 to 2,000.
        • Level 1 Riot Guard now has a knockback force of 25.
        • Level 1 Riot Guard stun time of 3 removed.
        • Level 1 Field Medic health increased from 175 to 600.
        • Level 1 Field Medic heal increased from 8 to 10.
  • 18 September 2024 - v1.32.0
    • Bugfix: Unit spawnrate is now displayed correctly.
  • 9 October 2024 - v1.35.0
    • Bugfix: Mercenary Base placement now works correctly when placed next to an invalid path.
  • 23 October 2024 - v1.37.0
    • Placement limit is now 3 regardless of player count.
    • Statistical changes:
    • Bug: Unit lifespans get halved after they are upgraded to the next Level.
    • Bug: Air-Drop ability does not change lifespans of units.
    • Bug: Units have incorrect spawnrates.
    • Bug: Field Medic's unit limit does not work.
  • 25 October 2024 - v1.38.0
    • Bugfix: Units now have correct spawnrates.
  • 30 October 2024 - v1.39.0
    • Bugfix: Unit lifespans no longer get halved after being upgraded to the next Level.
  • 19 November 2024 - v1.41.6a
    • Cost reduced from Robux1,800 to Robux1,350.
  • 27 November 2024 - v1.43.0
    • Statistical changes:
      • Base
        • Cost increased from Cash$1,200 to Cash$2,000.
        • Level 0 Rifleman spawnrate increased from 37.5 to 45.
        • Level 0 Rifleman lifespan increased from 150 to 240.
        • Level 0 Rifleman health increased from 35 to 40.
        • Level 0 Rifleman damage increased from 4 to 5.
        • Level 0 Rifleman burst increased from 5 to 6.
        • Level 0 Rifleman burst cooldown increased from 1.25 to 1.5.
      • Level 1
        • Unit queue decreased from +1 to +0.
        • Level 0 Grenadier spawnrate decreased from 45 to 40.
        • Level 0 Grenadier lifespan increased from 180 to 240.
        • Level 0 Grenadier health increased from 45 to 50.
        • Level 0 Grenadier range increased from 17 to 18.
        • Level 0 Grenadier damage increased from 30 to 35.
        • Level 0 Grenadier firerate decreased from 2.025 to 1.775.
        • Level 0 Grenadier explosion radius decreased from 3.5 to 3.
        • Name changed from Upgraded Barracks to Explosive Expert.
      • Level 2
        • Cost decreased from Cash$2,200 to Cash$2,000.
        • Unit queue increased from +0 to +1.
        • Name changed from Explosive Expert to Upgraded Barracks.
      • Level 3
        • Level 1 Rifleman spawnrate increased from 32.5 to 40.
        • Level 1 Rifleman lifespan increased from 150 to 240.
        • Level 1 Rifleman damage increased from 9 to 12.
        • Level 1 Rifleman burst increased from 7 to 8.
        • Level 1 Rifleman burst cooldown increased from 1 to 1.5.
        • Level 1 Grenadier lifespan increased from 180 to 240.
        • Level 1 Grenadier health increased from 120 to 125.
        • Level 1 Grenadier range increased from 17 to 19.
        • Level 1 Grenadier damage increased from 50 to 65.
        • Level 1 Grenadier cooldown decreased from 1.758 to 1.508.
        • Level 1 Grenadier explosion radius decreased from 5 to 4.5.
      • Level 4
        • Cost deceased from Cash$12,500 to Cash$10,000.
        • Level 0 Riot Guard spawnrate decreased from 60 to 50.
        • Level 0 Riot Guard health increased from 1,000 to 1,200.
        • Level 0 Riot Guard damage increased from 20 to 50.
      • Level 5
        • Air-Drop ability cooldown increased from 60 to 75.
        • Level 0 Field Medic spawnrate decreased from 37.5 to 35.
        • Level 0 Field Medic health decreased from 400 to 300.
        • Level 0 Field Medic range increased from 25 to 30.
      • Level 6
        • Level 2 Rifleman spawnrate increased from 27.5 to 35.
        • Level 2 Rifleman lifespan increased from 150 to 240.
        • Level 2 Rifleman health increased from 195 to 250.
        • Level 2 Rifleman range increased from 26 to 28.
        • Level 2 Rifleman damage increased from 12 to 18.
        • Level 2 Rifleman burst increased from 8 to 10.
        • Level 2 Rifleman burst cooldown increased from 0.75 to 1.
        • Level 2 Grenadier spawnrate increased from 37.5 to 40.
        • Level 2 Grenadier lifespan increased from 180 to 240.
        • Level 2 Grenadier health increased from 260 to 300.
        • Level 2 Grenadier range increased from 19 to 20.
        • Level 2 Grenadier damage increased from 60 to 100.
        • Level 2 Grenadier explosion radius decreased from 6 to 4.5.
        • Level 1 Riot Guard health increased from 2,000 to 2,500.
        • Level 1 Riot Guard damage increased from 30 to 50.
        • Level 1 Field Medic spawnrate decreased from 32.5 to 30.
        • Level 1 Field Medic range increased from 25 to 30.
  • 3 December 2024 - v1.43.3
    • Gamepass price increased from Robux1,350 to Robux1,800.
  • 16 December 2024 - v1.46.0
    • New skin: Frost Legion
    • Bug: Field Medic can shield the Ice Turret.
    • Bugfix: Mercenary Base will now spawn units in situations where when initially placed, it had no path in range, but its range got later increased so that it has path in its range. Previously, it would never spawn any units.
  • 25 December 2024 - v1.47.4
    • Gamepass price decreased from Robux1,800 to Robux1,350.
  • 28 December 2024 - v1.47.5b
    • Gamepass cost increased from Robux1,350 to Robux1,800.
  • 9 April 2025 - v1.60.0
    • Defense role added.
  • 16 April 2025 - v1.61.0
  • 26 May 2025 - v1.64.0a
    • Robux cost decreased from Robux1,800 to Robux1,350.
  • 28 May 2025 - v1.65.0
  • 6 August 2025 - v1.72.0
    • Statistical changes (PVP):
      • Level 1
        • Cost increased from Cash$1,000 to Cash$1,800.
        • Level 0 Grenadier damage decreased from 35 to 28.
      • Level 3
        • Level 1 Grenadier damage decreased from 65 to 50.
      • Level 6
        • Level 2 Grenadier damage decreased from 100 to 80.
  • 11 October 2025 - v1.76.3
    • Bug: Grenadier no longer attacks enemies, now only stares at them.
    • Bug: Riot Guard does not deal full collision damage to enemies.
  • 18 October 2025 - v1.77.0
    • New skin: Graveyard
    • Statistical changes:
      • Base
        • Cost increased from Cash$2,000 to Cash$2,750.
        • Level 0 Rifleman spawnrate decreased from 45 to 40.
        • Level 0 Rifleman damage increased from 5 to 6.
        • Level 0 Rifleman range increased from 18 to 20.
        • Level 0 Rifleman burst cooldown decreased from 1.5 to 1.
      • Level 1
        • Cost increased from Cash$1,000 to Cash$1,350.
        • Level 0 Grenadier spawnrate decreased from 40 to 35.
        • Level 0 Grenadier range increased from 18 to 19.
        • Level 0 Grenadier damage decreased from 35 to 25.
        • Level 0 Grenadier firerate decreased from 1.775 to 1.525.
        • Level 0 Grenadier explosion radius increased from 3 to 4.5.
      • Level 2
        • Cost increased from Cash$2,000 to Cash$2,750.
      • Level 3
        • Cost decreased from Cash$7,000 to Cash$6,500
        • Level 1 Rifleman range increased from 23 to 24.
        • Level 1 Rifleman burst cooldown decreased from 1.5 to 1.
        • Level 1 Grenadier spawnrate decreased from 40 to 37.5.
        • Level 1 Grenadier range increased from 19 to 20.
        • Level 1 Grenadier damage decreased from 65 to 45.
        • Level 1 Grenadier firerate decreased from 1.525 to 1.275.
        • Level 1 Grenadier explosion radius increased from 4.5 to 5.5.
      • Level 4
        • Level 0 Riot Guard health decreased from 1,200 to 1,000.
      • Level 5
        • Cost decreased from Cash$15,000 to Cash$12,650.
        • Damage Buff changed from 10% to 10% > 15%.
        • Level 0 Field Medic spawnrate decreased from 35 to 30.
        • Level 0 Field Medic range increased from 30 to 35.
        • Level 0 Field Medic heal increased from 5 to 15.
        • Level 0 Field Medic max targets increased from 4 to 6.
      • Level 6
        • Cost increased from Cash$35,000 to Cash$36,000.
        • Damage Buff changed from 10% > 20% to 15% > 20%.
        • Level 2 Rifleman health increased from 250 to 275.
        • Level 2 Rifleman range increased from 28 to 30.
        • Level 2 Rifleman damage increased from 18 to 30.
        • Level 2 Rifleman burst decreased from 10 to 8.
        • Level 2 Grenadier range increased from 20 to 22.
        • Level 2 Grenadier damage decreased from 100 to 80.
        • Level 2 Grenadier firerate decreased from 1.275 to 1.125.
        • Level 2 Grenadier explosion radius increased from 4.5 to 7.
        • Level 1 Riot Guard health increased from 2,500 to 2,600.
        • Level 1 Field Medic range increased from 30 to 35.
        • Level 1 Field Medic heal increased from 10 to 20.
    • Statistical changes (PVP):
      • Base
        • Level 0 Rifleman damage increased from 5 to 6.
        • Level 0 Rifleman range increased from 18 to 20.
        • Level 0 Rifleman burst increased from 5 to 6.
        • Level 0 Rifleman burst cooldown decreased from 1.5 to 1.
      • Level 3
        • Level 1 Rifleman range increased from 23 to 24.
        • Level 1 Rifleman burst cooldown decreased from 1.5 to 1.
      • Level 4
        • Level 0 Riot Guard health decreased from 1,200 to 1,000.
      • Level 5
      • Level 6
        • Level 2 Rifleman health increased from 250 to 275.
        • Level 2 Rifleman range increased from 28 to 30.
        • Level 2 Rifleman damage increased from 18 to 30.
        • Level 2 Rifleman burst decreased from 10 to 8.
        • Level 1 Riot Guard health increased from 2,500 to 2,600.
        • Level 1 Field Medic range increased from 30 to 35.
        • Level 1 Field Medic heal increased from 10 to 20.
    • Bugfix: Grenadier now attacks enemies again.
  • 25 October 2025 - v1.78.0
    • Statistical changes:
      • Level 3
        • Cost increased from Cash$6,500 to Cash$7,500.
        • Level 1 Rifleman damage decreased from 12 to 11.
        • Level 1 Grenadier health increased from 125 to 135.
        • Level 1 Grenadier damage decreased from 45 to 40.
        • Level 1 Grenadier spawnrate decreased from 37.5 to 35.
      • Level 5
        • Cost increased from Cash$12,650 to Cash$13,500.
        • Level 0 Field Medic max targets increased from 6 to 8.
      • Level 6
        • Level 2 Rifleman spawnrate increased from 35 to 40.
        • Level 2 Rifleman damage decreased from 30 to 25.
        • Level 2 Grenadier health increased from 300 to 325.
        • Level 2 Grenadier damage decreased from 80 to 75.
        • Level 2 Grenadier range increased from 22 to 22.5.
        • Level 2 Grenadier spawnrate decreased from 40 to 35.
        • Level 1 Field Medic health decreased from 750 to 700.
        • Level 1 Field Medic max targets increased from 8 to 10.
    • Statistical changes (PVP):
      • Level 3
        • Level 1 Rifleman damage decreased from 12 to 11.
      • Level 5
      • Level 6
        • Level 2 Rifleman spawnrate increased from 35 to 40.
        • Level 2 Rifleman damage decreased from 30 to 25.
        • Level 1 Field Medic health decreased from 750 to 700.
        • Level 1 Field Medic max targets increased from 8 to 10.
  • 26 November 2025 - v1.81.0
    • Gamepass cost decreased from Robux1,800 to Robux1,080.
    • Air-Drop ability now has a 15 second cooldown upon placing it.
  • 2 December 2025 - v1.81.4b
    • Gamepass cost increased from Robux1,080 to Robux1,800.
  • 20 December 2025 - v1.83.0
    • Bugfix: The Mercenary Base now has the Stun Immunity.
    • Bugfix: Riot Guard now deals full collision damage to enemies.
  • 23 December 2025 - v1.83.5
    • Gamepass cost decreased from Robux1,800 to Robux1,170.
  • 2 January 2026 - v1.83.9b
    • Gamepass cost increased from Robux1,170 to Robux1,800.
  • 28 January 2026 - v1.84.0
    • Statistical changes (Regular):
      • Base
        • Level 0 Rifleman spawnrate decreased from 40 to 30.
        • Level 0 Rifleman lifespan decreased from 240 to 150.
        • All unit limits increased to 100, effectively removing them.
      • Level 1
        • Level 0 Grenadier damage decreased from 25 to 20.
        • Level 0 Grenadier firerate decreased from 1.525 to 1.425.
        • Level 0 Grenadier lifespan decreased from 240 to 150.
        • Level 0 Grenadier spawnrate decreased from 35 to 25.
      • Level 3
        • Cost increased from Cash$7,500 to Cash$9,650.
        • Level 1 Rifleman health increased from 75 to 80.
        • Level 1 Rifleman damage decreased from 11 to 10.
        • Level 1 Rifleman spawnrate decreased from 40 to 30.
        • Level 1 Rifleman lifespan decreased from 240 to 150.
        • Level 1 Grenadier damage decreased from 40 to 35.
        • Level 1 Grenadier firerate increased from 1.275 to 1.325.
        • Level 1 Grenadier explosion range increased from 5.5 to 6.
        • Level 1 Grenadier spawnrate decreased from 35 to 25.
        • Level 1 Grenadier lifespan decreased from 240 to 150.
      • Level 4
        • Level 0 Riot Guard health decreased from 1,000 to 800.
        • Level 0 Riot Guard spawnrate decreased from 50 to 40.
        • Level 0 Riot Guard lifespan decreased from 240 to 75.
      • Level 5
        • Cost decreased from Cash$13,500 to Cash$12,500.
        • Air-Drop cooldown decreased from 75 to 50.
        • Damage Buff changed from 10% > 15% to 10% > 12.5%.
        • Level 0 Field Medic lifespan decreased from 240 to 150.
      • Level 6
        • Cost increased from Cash$36,000 to Cash$45,000.
        • Damage Buff changed from 15% > 20% to 12.5% > 15%.
        • Level 2 Rifleman damage decreased from 25 to 19.
        • Level 2 Rifleman spawnrate decreased from 40 to 30.
        • Level 2 Rifleman lifespan decreased from 240 to 150.
        • Level 2 Grenadier damage decreased from 75 to 60.
        • Level 2 Grenadier firerate increased from 1.125 to 1.325.
        • Level 2 Grenadier range decreased from 22.5 to 22.
        • Level 2 Grenadier lifespan decreased from 240 to 150.
        • Level 2 Grenadier spawnrate decreased from 35 to 25.
        • Level 1 Riot Guard health decreased from 2,600 to 2,000.
        • Level 1 Riot Guard spawnrate decreased from 50 to 40.
        • Level 1 Riot Guard lifespan decreased from 240 to 75.
        • Level 1 Field Medic health decreased from 700 to 600.
        • Level 1 Field Medic lifespan decreased from 240 to 150.
    • Statistical changes (PVP):
      • Base
        • Level 0 Rifleman lifespan decreased from 240 to 150.
      • Level 3
        • Level 1 Rifleman health increased from 75 to 80.
        • Level 1 Rifleman damage decreased from 11 to 10.
        • Level 1 Rifleman lifespan decreased from 240 to 150.
      • Level 4
        • Level 0 Riot Guard health decreased from 1,000 to 800.
        • Level 0 Riot Guard lifespan decreased from 240 to 75.
      • Level 5
        • Level 0 Field Medic lifespan decreased from 240 to 150.
      • Level 6
        • Level 2 Rifleman damage decreased from 25 to 19.
        • Level 2 Rifleman lifespan decreased from 240 to 150.
        • Level 1 Riot Guard health decreased from 2,600 to 2,000.
        • Level 1 Riot Guard lifespan decreased from 240 to 75.
        • Level 1 Field Medic health decreased from 700 to 600.
        • Level 1 Field Medic lifespan decreased from 240 to 150.
  • 11 February 2026 - v1.85.0
    • Statistical changes (Regular):
      • Level 3
        • Level 1 Rifleman damage decreased from 10 to 9.
        • Level 1 Grenadier damage decreased from 35 to 30.
        • Level 1 Grenadier explosion range increased from 6 to 5.
      • Level 6
        • Level 2 Rifleman damage decreased from 19 to 18.
        • Level 2 Grenadier damage decreased from 60 to 40.
        • Level 2 Grenadier firerate decreased from 1.325 to 1.225.
        • Level 2 Grenadier range decreased from 22 to 21.5.
        • Level 2 Grenadier explosion range decreased from 7 to 6.
    • Statistical changes (PVP):
      • Level 3
        • Level 1 Rifleman damage decreased from 10 to 9.
      • Level 6
        • Level 2 Rifleman damage decreased from 19 to 18.
  • 22 May 2026 - v1.91.0
    • Gamepass price decreased from Robux1,800 to Robux1,260.
      • Bug: Gifting was not discounted.
  • 27 May 2026 - v1.91.4a
    • Gamepass price increased from Robux1,260 to Robux1,800.
  • 5 June 2026 - v2.0.0
    • Statistical changes (Regular):
      • Base
        • Level 0 Rifleman damage decreased from 6 to 5.
        • Level 0 Rifleman firerate decreased from 0.175 to 0.15.
      • Level 2
        • Level 0 Grenadier firerate decreased from 1.425 to 1.4.
      • Level 3
        • Level 1 Rifleman damage decreased from 9 to 8.
        • Level 1 Rifleman firerate decreased from 0.175 to 0.15.
        • Level 1 Grenadier firerate decreased from 1.325 to 1.3.
      • Level 4
        • Level 0 Riot Guard firerate decreased from 1.525 to 1.5.
      • Level 5
        • Level 0 Field Medic firerate decreased from 0.225 to 0.2.
      • Level 6
        • Level 2 Rifleman damage decreased from 18 to 17.
        • Level 2 Rifleman firerate decreased from 0.175 to 0.15.
        • Level 1 Grenadier firerate decreased from 1.225 to 1.2.
        • Level 1 Riot Guard firerate decreased from 1.025 to 1.
    • Statistical changes (PVP):
      • Base
        • Level 0 Rifleman damage decreased from 6 to 5.
        • Level 0 Rifleman firerate decreased from 0.175 to 0.15.
      • Level 3
        • Level 1 Rifleman damage decreased from 9 to 8.
        • Level 1 Rifleman firerate decreased from 0.175 to 0.15.
      • Level 4
        • Level 0 Riot Guard firerate decreased from 1.525 to 1.5.
      • Level 5
        • Level 0 Field Medic firerate decreased from 0.225 to 0.2.
      • Level 6
        • Level 2 Rifleman damage decreased from 18 to 17.
        • Level 2 Rifleman firerate decreased from 0.175 to 0.15.
        • Level 1 Riot Guard firerate decreased from 1.025 to 1.
  • 19 June 2026 - v2.1.0
    • Bug: When selecting other Mercenary Base mercenaries for the unit queues, the UI does not immediately update and only shows the new queue lineup upon reselecting the tower.
    • Bug: When unlocking the Field Medic, the unit queue may sometimes enter a scrolling state that requires scrolling left and right for navigation. However, this isn’t always the case and a non-scrolling state will sometimes initiate when selecting the Mercenary Base.
  • 2 August 2026 - v2.4.2a
    • Gamepass price decreased from Robux1,800 to Robux1,350.
      • Bug: Gift price has not changed.
  • 4 September 2026 - v2.9.0
    • Gamepass price decreased from Robux1,350 to Robux945.
      • Bug: The gift price is similarly discounted, though due to it previously being Robux1,800 it is now Robux1,260.
  • 11 September 2026 - v2.9.1b
    • Gamepass price increased from Robux945 to Robux1,350.
    • Gift price increased from Robux1,260 to Robux1,800.

Notes

  1. ↑ 1.0 1.1 Through splash and collision damage, hidden enemies may be hit indirectly.
  2. ↑ 2.0 2.1 Through the Grenadier's splash damage, flying enemies may be hit indirectly if another detectable enemy is nearby, but the Grenadier itself is unable to detect flying enemies.
  3. ↑ 3.0 3.1 DPS is calculated as (Damage × Burst Count) ÷ (Cooldown + Aim Time + (Firerate × Burst Count)).
  4. ↑ Burn damage is not affected.
  5. ↑ 5.0 5.1 Only splash damage is increased.
  6. ↑ Unit damage is not affected.
  7. ↑ Gunner APC damage is not affected.
  8. ↑ Increase for the crit damage is the same as regular damage.
  9. ↑ 9.0 9.1 Poison damage is not increased.
  10. ↑ Only Grenadier has increased damage.
  11. ↑ Unit damage is not affected.
  12. ↑ Regular unit damage is not affected.
  13. ↑ Unit damage is not affected.
  14. ↑ Unit damage is not affected.
  15. ↑ Bleed damage is not affected.
  16. ↑ 16.0 16.1 16.2 Burn damage is not increased.
  17. ↑ Bee damage is not increased.
  18. ↑ Increase for the freeze bonus damage is the same as regular damage.
  19. ↑ Poison and burn damage are not increased.
  20. ↑ Chillness damage is not increased.
  21. ↑ Unit and burn damage are not increased.
  22. ↑ Only the AOE damage from the melee attack is increased.
  23. ↑ Regular unit damage is not affected.


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  • 3
    Bombadier Bombadier
    People PersonA Commander Cult leader·
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    Mercenary Base4 comments
  • 1
    theoretical dps my beloved
    Bucket·
    riflemen: 30 spawn time and 150 life time (5 per queue), you get 3 queues per merc, and 3 mercs, and at max they each do 53.33 dps 5*3*3*53.33 (god that's a lot of threes) comes out to be about 2400 d...
    Mercenary Base8 comments
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