Mercenary Base

- Pick and choose between Riflemen, Grenadiers, Field Medics, or Riot Guards to send out and defend the front lines! Must be placed close to the path to spawn units.
- ―Inventory Description

- Pick & choose between Riflemen, Grenadier, Medic, or Riot Guard to send out and defend the front lines!
- ―Former Inventory Description

- Send out a vehicle every couple of seconds to run over and shoot enemies.
- ―Former Inventory Description
Description
The Mercenary Base is an advanced tower unlocked at Level 150. It can also be bought for
945. It can spawn various units on the path within its range, which can deal damage to enemies or support other units. These units have varying strengths, spawnrates and purposes.
At Level 0, it spawns the Rifleman, which is a basic burst unit that attacks similar to the Soldier. It gains hidden and flying detections at Level 3+.
At Level 1, it gains the ability to spawn the Grenadier, which deals splash damage, which works like most other splash damage towers. The explosion is separated into two spheres; enemies in the inner sphere will be dealt 100% of the stated damage, while the damage in the outer sphere is decreased linearly. Additionally, its explosions bypass defense. At Level 6, the Grenadier gains defense, letting it take less damage from collisions and enemy abilities.
At Level 4, it spawns the Riot Guard, which has a very high amount of health and high defense but rather low melee damage — its main form of damage is collision damage. It can hit multiple enemies with its attack, though as it requires them to be very close to each other, this does not happen often. When walking, the Riot Guard will slowly build up speed until it is running. While in this state, colliding with an enemy will damage and knock back the enemy. Bigger enemies will be pushed back a smaller distance than average-sized enemies. After colliding with or when near an enemy, the Riot Guard will remain in place to soak up more damage.
At Level 5, it can spawn the Field Medic, which does no damage to enemies, but can support multiple humanoid units within its range, healing them and giving them a shield. Healing works similar to damage, as it heals units by 15 (20 at Level 6) every 0.2 seconds.
At Level 3, the Mercenary Base grants towers in its range a 10% Damage Buff, which gets increased to 12.5% at Level 5 and 15% at Level 6. This Damage Buff does not affect all sources of damage. Additionally, while the in-game stat box suggests it allows towers to deal decimal damage, damage is rounded down instead.
At Level 5, it also gains the Air-Drop ability for 
The Mercenary Base has a placement limit of three per player. In PVP mode only, there is also a limit of 10 Riflemen per tower, 7 Grenadiers per tower, 4 Riot Guards per tower and 3 Field Medics per tower. This limit, however, does not work for the Field Medic and only Field Medic. For other units, if the limit is reached, no units will spawn when the spawnrate ends.
The Mercenary Base is considered a hybrid offensive-support tower that can be used in many ways. The Rifleman and Grenadier units provide solid damage throughout the game, while the Damage Buff the tower grants from Level 3 and onwards helps it support other high-DPS towers in the late-game. Additionally, the Riot Guard can be used as backup, and the Field Medic can support all units to give them extra survivability.
Upgrades





12.5% > 15% Damage Buff 
•Hidden Detection 
•Flying Detection 
•10% Defense 
•10 Max Targets
•15 Shield Cooldown
•15% Defense 
•25 Knockback Force 
•10 Max Hits
Sell Price changes to 





10% > 20% Damage Buff 
•Hidden Detection 
•Flying Detection 
•10% Defense 
•10 Max Targets
•15 Shield Cooldown
•15% Defense 
•25 Knockback Force 
•10 Max Hits
Sell Price changes to 
Ability
Statistics
To see all the previous statistics of this tower, see the history page.
| Mercenary Base Stats | |||||||
|---|---|---|---|---|---|---|---|
| Level | Cost | Total Cost | Range | Unit Queue | Buff | ||
| 0 | 6 | 1 | N/A | ||||
| 1 | 8 | 1 | N/A | ||||
| 2 | 8 | 2 | N/A | ||||
| 3 | 10 | 2 | 10% | ||||
| 4 | 10 | 3 | 10% | ||||
| 5 | 10 | 3 | 12.5% | ||||
| 6 | 10 | 3 | 15% | ||||
| Rifleman Stats | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Health | Damage | Burst Count | Spawnrate | Firerate | Cooldown | Aim Time | Lifespan | Range | Detections | DPS[3] | Ram DPS |
| 0–2 | 40 | 5 | 6 | 30 | 0.15 | 1 | 0.35 | 150 | 20 | N/A | 13.33 | 1.33 |
| 3–5 | 80 | 8 | 8 | 30 | 0.15 | 1 | 0.35 | 150 | 24 | Hidden, Flying | 25.1 | 2.67 |
| 6 | 275 | 17 | 8 | 30 | 0.15 | 1 | 0.35 | 150 | 30 | Hidden, Flying | 53.33 | 9.17 |
| Grenadier Stats | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Health | Splash Damage | Spawnrate | Firerate | Defense | Lifespan | Range | Explosion Range | Detections | DPS | Ram DPS |
| 1–2 | 50 | 20 | 25 | 1.4 | N/A | 150 | 19 | 4.5 | Lead | 14.29 | 2 |
| 3–5 | 135 | 30 | 25 | 1.3 | N/A | 150 | 20 | 5 | Lead | 23.08 | 5.4 |
| 6 | 325 | 40 | 25 | 1.2 | 10% | 150 | 21.5 | 6 | Lead | 33.33 | 13 |
| Riot Guard Stats | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Health | Damage | Spawnrate | Defense | Firerate | Lifespan | Range | Knockback Force | Max Hits | Charge Time | Detections | DPS | Ram DPS | |
| 4–5 | 800 | 50 | 40 | 10% | 1.5 | 75 | 4 | 15 | 10 | 4 | Hidden | 33.33 | 20 | |
| 6 | 2,000 | 50 | 40 | 15% | 1 | 75 | 4 | 25 | 10 | 3 | Hidden | 50 | 50 | |
| Field Medic Stats | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Health | Spawnrate | Heal | Max Targets | Firerate | Lifespan | Range | Shield Cooldown | Detections | Heal per Second | Ram DPS |
| 5 | 300 | 30 | 15 | 8 | 0.2 | 150 | 35 | 15 | N/A | 75 | 10 |
| 6 | 600 | 30 | 20 | 10 | 0.2 | 150 | 35 | 15 | N/A | 100 | 20 |
| Mercenary Base Stats | |||||||
|---|---|---|---|---|---|---|---|
| Level | Cost | Total Cost | Range | Unit Queue | Buff | ||
| 0 | 6 | 1 | N/A | ||||
| 1 | 8 | 1 | N/A | ||||
| 2 | 8 | 2 | N/A | ||||
| 3 | 10 | 2 | 10% | ||||
| 4 | 10 | 3 | 10% | ||||
| 5 | 10 | 3 | 10% | ||||
| 6 | 10 | 3 | 20% | ||||
| Rifleman Stats | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Health | Damage | Burst Count | Spawnrate | Firerate | Cooldown | Aim Time | Lifespan | Limit | Range | Detections | DPS[3] | Ram DPS |
| 0–2 | 40 | 5 | 6 | 45 | 0.15 | 1 | 0.35 | 150 | 10 | 20 | N/A | 13.33 | 0.89 |
| 3–5 | 80 | 8 | 8 | 40 | 0.15 | 1 | 0.35 | 150 | 10 | 24 | Hidden, Flying | 25.1 | 2 |
| 6 | 275 | 17 | 8 | 35 | 0.15 | 1 | 0.35 | 150 | 10 | 30 | Hidden, Flying | 53.33 | 7.86 |
| Grenadier Stats | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Health | Splash Damage | Spawnrate | Firerate | Defense | Lifespan | Limit | Range | Explosion Range | Detections | DPS | Ram DPS |
| 1–2 | 50 | 28 | 40 | 1.75 | N/A | 240 | 7 | 18 | 3 | Lead | 16 | 1.25 |
| 3–5 | 125 | 50 | 40 | 1.5 | N/A | 240 | 7 | 19 | 4.5 | Lead | 33.33 | 3.12 |
| 6 | 300 | 80 | 40 | 1.25 | 10% | 240 | 7 | 20 | 4.5 | Lead | 64 | 7.5 |
| Riot Guard Stats | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Health | Damage | Spawnrate | Defense | Firerate | Lifespan | Limit | Range | Knockback Force | Max Hits | Charge Time | Detections | DPS | Ram DPS | |
| 4–5 | 800 | 50 | 50 | 10% | 1.5 | 75 | 4 | 4 | 15 | 10 | 4 | Hidden | 33.33 | 16 | |
| 6 | 2,000 | 50 | 50 | 15% | 1 | 75 | 4 | 4 | 25 | 10 | 3 | Hidden | 50 | 40 | |
| Field Medic Stats | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Health | Spawnrate | Heal | Max Targets | Firerate | Lifespan | Limit | Range | Shield Cooldown | Detections | Heal per Second | Ram DPS |
| 5 | 300 | 35 | 15 | 8 | 0.2 | 150 | 3 | 35 | 15 | N/A | 75 | 8.57 |
| 6 | 600 | 30 | 20 | 10 | 0.2 | 150 | 3 | 35 | 15 | N/A | 100 | 20 |
Skins
To see all the upgrades of a skin, see the gallery page.
| Skin | Liberator | Frost Legion | Graveyard |
|---|---|---|---|
| Rarity | Legendary | Legendary | Rare |
| Daily Store Cost | N/A | N/A | |
| Obtained From | Deluxe Crate | Operation I.C.E Premium Battle Pass | Null & Void Event Premium Battle Pass |
Strategy
- When first placed down, the Mercenary Base will instantly spawn the Rifleman, which fares quite well against early game enemies.
- This can make it useful for early-game, though do note it is quite expensive at the placement cost of
$2,750, which makes other towers much better while at a lower cost.
- This can make it useful for early-game, though do note it is quite expensive at the placement cost of
- Unlike other spawning towers, the Mercenary Base must be placed by the path in order to spawn units without the use of the Air-Drop ability.
- It is recommended to place the tower down near the back but also near other towers, as it gives the units more time to attack enemies and allows the Mercenary Base to boost the damage of towers.
- This is especially important for Riot Guards, as when they speed up they can become quite fast, making them get to the entrance quite quickly if the Mercenary Base is placed close to it.
- Do note that the Mercenary Base has a large placement footprint, which can be especially an issue on maps with little ground space, such as Forgetten Docks or Construction Crazy.
- It is recommended to place the tower down near the back but also near other towers, as it gives the units more time to attack enemies and allows the Mercenary Base to boost the damage of towers.
- The Air-Drop ability can be useful at quickly sending out units when needed; do note that you need to pay
$2,500 to use it, though it should not matter too much.
- The DJ Booth can be used to reduce the ability usage cost.
- You can quickly change the units in the queue specifically for the Air-Drop and then change them back to what they were before, making the Air-Drop send out the units you need while not affecting the unit queue.
- At Level 3, the Mercenary Base increases damage of nearby towers by 10%, which is increased to 12.5% at Level 5 and 15% at Level 6.
- While displayed with decimals in-game, the listed damage is always rounded down.
- This boost can be useful at boosting the damage of towers, though do note that not all sources of damage have their damage increased. A list of all affected, partially affected and unaffected towers can be found below.
- The Grenadier can be quite useful at clearing out hordes of enemies, as it deals splash damage.
- Because of this, it can also ignore defense.
- At Level 6, the Grenadier gains defense, which when combined with its health allows it to collide with a few weaker enemies.
- The Field Medic, while ineffective at dealing damage to enemies, can be quite useful at boosting other units.
- Do note that the boosts are only applied to humanoid units, which includes units like the Tommy Goon 1, Bomber Elf or Hallow Guard, but not the Humvee 3 or War Machine Sentry.
- The Riot Guard can be very useful at soaking up hordes of enemies, due to its high health and defense.
- Letting the Riot Guard run for long enough will cause it to start charging, which causes them to knock back enemies on collision.
- Because of this, it is recommended to either have the Mercenary Base spawn the Riot Guard at the back or for it to be spawned at the back with the Air-Drop ability to give them time to charge.
- Letting the Riot Guard run for long enough will cause it to start charging, which causes them to knock back enemies on collision.
- The DJ Booth can be used to increase the Mercenary Base's very small range to give more towers the Damage Buff, decrease its ability usage cost and reduce its upgrade costs as they are incredibly expensive.
- The range can be buffed even further by using Ranger, Range Flag and UAV to cover up most of your defense but keep in mind that consumables are sometimes banned, making this strategy less effective on certain gamemodes.
- Like other unit summoning towers, the Mercenary Base is very effective in maps where paths intersect, such as in Crossroads and Honey Valley, as the units will be able to target enemies from multiple different spots.
Trivia
- The Mercenary Base is the second tower to have six upgrades, the first being the Engineer.
- The inventory preview of the Mercenary Base is a random unit that it can spawn, making it the first tower to change its icon randomly.
- The Mercenary Base at one point had a dynamic placement limit, meaning its placement was dependent on the player count. Solo had a placement limit of 3, duo was set to 2, while trio and quad had a limit of 1.
- This was removed on the 23rd of October 2024, where its placement limit was changed to be always 3 for all player counts.
- The Air-Drop ability is orchestrated by a Lockheed C-130.
- The Mercenary Base is the first spawner tower having defense applied to its spawned units.
- The Grenadier has 10% defense at Level 6 and the Riot Guard has 10% defense at Level 4 and 15% at Level 6.
Update History
For previous cosmetic variations, see the gallery page.
- 19 April 2024 - v1.19.0
- Mercenary Base added.
- Bug: Mercenary Base is unobtainable.
- Bug: Mercenary Base costs
10,000 to purchase.
- Bug: Mercenary Base has Military Base's inventory description.
- Bug: Damage Buff does not disappear when sold.
- Bug: Unit spawnrate is displayed incorrectly.
- Bug: Damage Buff is not given to tower in Mercenary Base's range that was increased through Range Buffs unless upgraded to another level or the towers were placed after the range was boosted.
- Bug: Damage Buff does not disappear from towers which were in Mercenary Base's Range Buff boosted range if the Mercenary Base loses the buff.
- Bug: Paths cannot have enemies summoned on them when in Mercenary Base's range that was increased through Range Buffs unless it is upgraded to another level.
- Bug: Mercenary Base's dynamic placement limit can be bypassed.
- Bug: Mercenary Base can be stunned.
- Bug: Mercenary Base will never spawn units if placed down in a spot where it has no path in its range, even after getting its range increased so that it has path in its range.
- Bug: Grenadier is affected by Damage Buffs.
- Bug: Mercenary Base placement breaks when placed next to an invalid path.
- 19 April 2024 - v1.19.0a
- Bugfix: Mercenary Base is now obtainable.
- 19 April 2024 - v1.19.1
- Bugfix: Mercenary Base is now gotten for free.
- Bugfix: Mercenary Base no longer uses Military Base's description.
- 22 April 2024 - v1.19.1a
- Bugfix: Mercenary Base's dynamic placement limit can no longer be bypassed.
- 26 April 2024 - v1.19.2
- Bugfix: Damage Buff now disappears from towers when the Mercenary Base is sold.
- 10 May 2024 - v1.21.0
- Field Medic's shield no longer deals damage to enemies equal to the unit's max health upon collision and does not protect it from damage when colliding with enemies, now it only protects units from enemy abilities.
- 16 May 2024 - v1.21.9
- Bug: Field Medic can protect Gunner APCs and Missile APCs.
- 18 May 2024 - v1.22.0
- Statistical changes:
- Base
- Level 0 Rifleman damage increased from 3 to 4.
- Level 2
- Level 3
- Level 4
- Cost increased from
$10,000 to
$12,500.
- Now unlocks the Riot Guard instead of the Field Medic.
- Name changed from Field Team Medic to Riot Control.
- Cost increased from
- Level 5
- Cost decreased from
$17,500 to
$15,000.
- Now unlocks the Field Medic instead of the Riot Guard.
- Level 0 Field Medic max targets increased from 3 to 4.
- Cost decreased from
- Level 6
- Level 2 Rifleman damage increased from 10 to 12.
- Level 2 Grenadier damage decreased from 85 to 65.
- Level 2 Grenadier explosion range increased from 4.5 to 6.
- Level 1 Field Medic max targets increased from 4 to 8.
- Base
- Statistical changes:
- 27 May 2024 - v1.23.2a
- Gamepass price decreased from
1,800 to
1,140
- Gamepass price decreased from
- 7 June 2024 - v1.24.0
- New skin: Liberator
- 21 June 2024 - v1.25.0
- Bug: Can still provide buffs when jailed.
- 19 July 2024 - v1.26.0
- Bugfix: Gunner APC can no longer be protected by the Field Medic.
- 2 August 2024 - v1.27.0
- Statistical changes:
- Level 2
- Level 0 Grenadier spawnrate increased from 42.5 to 45.
- Level 3
- Level 4
- Level 0 Riot Guard now has a knockback force of 15.
- Level 0 Riot Guard stun time of 1.5 removed.
- Level 5
- Air-Drop ability cooldown increased from 40 to 60.
- Level 0 Field Medic health increased from 135 to 400.
- Level 0 Field Medic heal increased from 4 to 5.
- Level 6
- Cost increased from
$32,500 to
$35,000.
- Level 2 Rifleman burst count increased from 7 to 8.
- Level 2 Rifleman range decreased from 30 to 26.
- Level 2 Grenadier damage decreased from 65 to 60.
- Level 2 Grenadier range decreased from 21 to 19.
- Level 2 Grenadier spawnrate increased from 32.5 to 37.5
- Level 1 Riot Guard health decreased from 2,250 to 2,000.
- Level 1 Riot Guard now has a knockback force of 25.
- Level 1 Riot Guard stun time of 3 removed.
- Level 1 Field Medic health increased from 175 to 600.
- Level 1 Field Medic heal increased from 8 to 10.
- Cost increased from
- Level 2
- Statistical changes:
- 18 September 2024 - v1.32.0
- Bugfix: Unit spawnrate is now displayed correctly.
- 9 October 2024 - v1.35.0
- Bugfix: Mercenary Base placement now works correctly when placed next to an invalid path.
- 23 October 2024 - v1.37.0
- Placement limit is now 3 regardless of player count.
- Statistical changes:
- Base
- Rifleman limit of 10 added.
- Grenadier limit of 7 added.
- Riot Guard limit of 4 added.
- Field Medic limit of 3 added.
- Level 0 Rifleman now has a lifespan of 150.
- Level 2
- Level 0 Grenadier now has a lifespan of 180.
- Level 3
- Level 4
- Level 0 Riot Guard now has a lifespan of 240.
- Level 5
- Level 0 Field Medic now has a lifespan of 240.
- Level 6
- Level 1 Rifleman now has a lifespan of 75.
- Level 1 Grenadier now has a lifespan of 90.
- Level 0 Riot Guard now has a lifespan of 120.
- Level 0 Field Medic now has a lifespan of 120.
- Base
- Bug: Unit lifespans get halved after they are upgraded to the next Level.
- Bug: Air-Drop ability does not change lifespans of units.
- Bug: Units have incorrect spawnrates.
- Bug: Field Medic's unit limit does not work.
- 25 October 2024 - v1.38.0
- Bugfix: Units now have correct spawnrates.
- 30 October 2024 - v1.39.0
- Bugfix: Unit lifespans no longer get halved after being upgraded to the next Level.
- Rifleman lifespan stays as 150.
- Grenadier lifespan stays as 180.
- Riot Guard lifespan stays as 240.
- Field Medic lifespan stays as 240.
- Bugfix: Unit lifespans no longer get halved after being upgraded to the next Level.
- 19 November 2024 - v1.41.6a
- Cost reduced from
1,800 to
1,350.
- Cost reduced from
- 27 November 2024 - v1.43.0
- Statistical changes:
- Base
- Cost increased from
$1,200 to
$2,000.
- Level 0 Rifleman spawnrate increased from 37.5 to 45.
- Level 0 Rifleman lifespan increased from 150 to 240.
- Level 0 Rifleman health increased from 35 to 40.
- Level 0 Rifleman damage increased from 4 to 5.
- Level 0 Rifleman burst increased from 5 to 6.
- Level 0 Rifleman burst cooldown increased from 1.25 to 1.5.
- Cost increased from
- Level 1
- Unit queue decreased from +1 to +0.
- Level 0 Grenadier spawnrate decreased from 45 to 40.
- Level 0 Grenadier lifespan increased from 180 to 240.
- Level 0 Grenadier health increased from 45 to 50.
- Level 0 Grenadier range increased from 17 to 18.
- Level 0 Grenadier damage increased from 30 to 35.
- Level 0 Grenadier firerate decreased from 2.025 to 1.775.
- Level 0 Grenadier explosion radius decreased from 3.5 to 3.
- Name changed from Upgraded Barracks to Explosive Expert.
- Level 2
- Cost decreased from
$2,200 to
$2,000.
- Unit queue increased from +0 to +1.
- Name changed from Explosive Expert to Upgraded Barracks.
- Cost decreased from
- Level 3
- Level 1 Rifleman spawnrate increased from 32.5 to 40.
- Level 1 Rifleman lifespan increased from 150 to 240.
- Level 1 Rifleman damage increased from 9 to 12.
- Level 1 Rifleman burst increased from 7 to 8.
- Level 1 Rifleman burst cooldown increased from 1 to 1.5.
- Level 1 Grenadier lifespan increased from 180 to 240.
- Level 1 Grenadier health increased from 120 to 125.
- Level 1 Grenadier range increased from 17 to 19.
- Level 1 Grenadier damage increased from 50 to 65.
- Level 1 Grenadier cooldown decreased from 1.758 to 1.508.
- Level 1 Grenadier explosion radius decreased from 5 to 4.5.
- Level 4
- Cost deceased from
$12,500 to
$10,000.
- Level 0 Riot Guard spawnrate decreased from 60 to 50.
- Level 0 Riot Guard health increased from 1,000 to 1,200.
- Level 0 Riot Guard damage increased from 20 to 50.
- Cost deceased from
- Level 5
- Air-Drop ability cooldown increased from 60 to 75.
- Level 0 Field Medic spawnrate decreased from 37.5 to 35.
- Level 0 Field Medic health decreased from 400 to 300.
- Level 0 Field Medic range increased from 25 to 30.
- Level 6
- Level 2 Rifleman spawnrate increased from 27.5 to 35.
- Level 2 Rifleman lifespan increased from 150 to 240.
- Level 2 Rifleman health increased from 195 to 250.
- Level 2 Rifleman range increased from 26 to 28.
- Level 2 Rifleman damage increased from 12 to 18.
- Level 2 Rifleman burst increased from 8 to 10.
- Level 2 Rifleman burst cooldown increased from 0.75 to 1.
- Level 2 Grenadier spawnrate increased from 37.5 to 40.
- Level 2 Grenadier lifespan increased from 180 to 240.
- Level 2 Grenadier health increased from 260 to 300.
- Level 2 Grenadier range increased from 19 to 20.
- Level 2 Grenadier damage increased from 60 to 100.
- Level 2 Grenadier explosion radius decreased from 6 to 4.5.
- Level 1 Riot Guard health increased from 2,000 to 2,500.
- Level 1 Riot Guard damage increased from 30 to 50.
- Level 1 Field Medic spawnrate decreased from 32.5 to 30.
- Level 1 Field Medic range increased from 25 to 30.
- Base
- Statistical changes:
- 3 December 2024 - v1.43.3
- Gamepass price increased from
1,350 to
1,800.
- Gamepass price increased from
- 16 December 2024 - v1.46.0
- New skin: Frost Legion
- Bug: Field Medic can shield the Ice Turret.
- Bugfix: Mercenary Base will now spawn units in situations where when initially placed, it had no path in range, but its range got later increased so that it has path in its range. Previously, it would never spawn any units.
- 25 December 2024 - v1.47.4
- Gamepass price decreased from
1,800 to
1,350.
- Gamepass price decreased from
- 28 December 2024 - v1.47.5b
- Gamepass cost increased from
1,350 to
1,800.
- Gamepass cost increased from
- 9 April 2025 - v1.60.0
- Defense role added.
- 16 April 2025 - v1.61.0
- Bug: Field Medic can shield the Sunflower, Ivy and Nightshade.
- 26 May 2025 - v1.64.0a
- Robux cost decreased from
1,800 to
1,350.
- Robux cost decreased from
- 28 May 2025 - v1.65.0
- Robux cost increased from
1,350 to
1,800. - Bug: Spawnrate timers are not synced with when units actually spawned if the Expanded Barracks Skill is active.
- Bugfix: Field Medic can no longer shield the Ice Turret, Missile APC, Sunflower, Ivy and Nightshade.
- Robux cost increased from
- 6 August 2025 - v1.72.0
- 11 October 2025 - v1.76.3
- Bug: Grenadier no longer attacks enemies, now only stares at them.
- Bug: Riot Guard does not deal full collision damage to enemies.
- 18 October 2025 - v1.77.0
- New skin: Graveyard
- Statistical changes:
- Base
- Level 1
- Cost increased from
$1,000 to
$1,350.
- Level 0 Grenadier spawnrate decreased from 40 to 35.
- Level 0 Grenadier range increased from 18 to 19.
- Level 0 Grenadier damage decreased from 35 to 25.
- Level 0 Grenadier firerate decreased from 1.775 to 1.525.
- Level 0 Grenadier explosion radius increased from 3 to 4.5.
- Cost increased from
- Level 2
- Cost increased from
$2,000 to
$2,750.
- Cost increased from
- Level 3
- Cost decreased from
$7,000 to
$6,500
- Level 1 Rifleman range increased from 23 to 24.
- Level 1 Rifleman burst cooldown decreased from 1.5 to 1.
- Level 1 Grenadier spawnrate decreased from 40 to 37.5.
- Level 1 Grenadier range increased from 19 to 20.
- Level 1 Grenadier damage decreased from 65 to 45.
- Level 1 Grenadier firerate decreased from 1.525 to 1.275.
- Level 1 Grenadier explosion radius increased from 4.5 to 5.5.
- Cost decreased from
- Level 4
- Level 0 Riot Guard health decreased from 1,200 to 1,000.
- Level 5
- Cost decreased from
$15,000 to
$12,650.
- Damage Buff changed from 10% to 10% > 15%.
- Level 0 Field Medic spawnrate decreased from 35 to 30.
- Level 0 Field Medic range increased from 30 to 35.
- Level 0 Field Medic heal increased from 5 to 15.
- Level 0 Field Medic max targets increased from 4 to 6.
- Cost decreased from
- Level 6
- Cost increased from
$35,000 to
$36,000.
- Damage Buff changed from 10% > 20% to 15% > 20%.
- Level 2 Rifleman health increased from 250 to 275.
- Level 2 Rifleman range increased from 28 to 30.
- Level 2 Rifleman damage increased from 18 to 30.
- Level 2 Rifleman burst decreased from 10 to 8.
- Level 2 Grenadier range increased from 20 to 22.
- Level 2 Grenadier damage decreased from 100 to 80.
- Level 2 Grenadier firerate decreased from 1.275 to 1.125.
- Level 2 Grenadier explosion radius increased from 4.5 to 7.
- Level 1 Riot Guard health increased from 2,500 to 2,600.
- Level 1 Field Medic range increased from 30 to 35.
- Level 1 Field Medic heal increased from 10 to 20.
- Cost increased from
- Statistical changes (PVP):
- Base
- Level 3
- Level 4
- Level 0 Riot Guard health decreased from 1,200 to 1,000.
- Level 5
- Level 0 Field Medic range increased from 30 to 35.
- Level 0 Field Medic heal increased from 5 to 15.
- Level 0 Field Medic max targets increased from 4 to 6.
- Level 6
- Level 2 Rifleman health increased from 250 to 275.
- Level 2 Rifleman range increased from 28 to 30.
- Level 2 Rifleman damage increased from 18 to 30.
- Level 2 Rifleman burst decreased from 10 to 8.
- Level 1 Riot Guard health increased from 2,500 to 2,600.
- Level 1 Field Medic range increased from 30 to 35.
- Level 1 Field Medic heal increased from 10 to 20.
- Bugfix: Grenadier now attacks enemies again.
- 25 October 2025 - v1.78.0
- Statistical changes:
- Level 3
- Level 5
- Cost increased from
$12,650 to
$13,500.
- Level 0 Field Medic max targets increased from 6 to 8.
- Cost increased from
- Level 6
- Level 2 Rifleman spawnrate increased from 35 to 40.
- Level 2 Rifleman damage decreased from 30 to 25.
- Level 2 Grenadier health increased from 300 to 325.
- Level 2 Grenadier damage decreased from 80 to 75.
- Level 2 Grenadier range increased from 22 to 22.5.
- Level 2 Grenadier spawnrate decreased from 40 to 35.
- Level 1 Field Medic health decreased from 750 to 700.
- Level 1 Field Medic max targets increased from 8 to 10.
- Statistical changes (PVP):
- Level 3
- Level 1 Rifleman damage decreased from 12 to 11.
- Level 5
- Level 0 Field Medic max targets increased from 6 to 8.
- Level 6
- Level 2 Rifleman spawnrate increased from 35 to 40.
- Level 2 Rifleman damage decreased from 30 to 25.
- Level 1 Field Medic health decreased from 750 to 700.
- Level 1 Field Medic max targets increased from 8 to 10.
- Level 3
- Statistical changes:
- 26 November 2025 - v1.81.0
- Gamepass cost decreased from
1,800 to
1,080. - Air-Drop ability now has a 15 second cooldown upon placing it.
- Gamepass cost decreased from
- 2 December 2025 - v1.81.4b
- Gamepass cost increased from
1,080 to
1,800.
- Gamepass cost increased from
- 20 December 2025 - v1.83.0
- Bugfix: The Mercenary Base now has the Stun Immunity.
- Bugfix: Riot Guard now deals full collision damage to enemies.
- 23 December 2025 - v1.83.5
- Gamepass cost decreased from
1,800 to
1,170.
- Gamepass cost decreased from
- 2 January 2026 - v1.83.9b
- Gamepass cost increased from
1,170 to
1,800.
- Gamepass cost increased from
- 28 January 2026 - v1.84.0
- Statistical changes (Regular):
- Base
- Level 1
- Level 3
- Cost increased from
$7,500 to
$9,650.
- Level 1 Rifleman health increased from 75 to 80.
- Level 1 Rifleman damage decreased from 11 to 10.
- Level 1 Rifleman spawnrate decreased from 40 to 30.
- Level 1 Rifleman lifespan decreased from 240 to 150.
- Level 1 Grenadier damage decreased from 40 to 35.
- Level 1 Grenadier firerate increased from 1.275 to 1.325.
- Level 1 Grenadier explosion range increased from 5.5 to 6.
- Level 1 Grenadier spawnrate decreased from 35 to 25.
- Level 1 Grenadier lifespan decreased from 240 to 150.
- Cost increased from
- Level 4
- Level 0 Riot Guard health decreased from 1,000 to 800.
- Level 0 Riot Guard spawnrate decreased from 50 to 40.
- Level 0 Riot Guard lifespan decreased from 240 to 75.
- Level 5
- Cost decreased from
$13,500 to
$12,500.
- Air-Drop cooldown decreased from 75 to 50.
- Damage Buff changed from 10% > 15% to 10% > 12.5%.
- Level 0 Field Medic lifespan decreased from 240 to 150.
- Cost decreased from
- Level 6
- Cost increased from
$36,000 to
$45,000.
- Damage Buff changed from 15% > 20% to 12.5% > 15%.
- Level 2 Rifleman damage decreased from 25 to 19.
- Level 2 Rifleman spawnrate decreased from 40 to 30.
- Level 2 Rifleman lifespan decreased from 240 to 150.
- Level 2 Grenadier damage decreased from 75 to 60.
- Level 2 Grenadier firerate increased from 1.125 to 1.325.
- Level 2 Grenadier range decreased from 22.5 to 22.
- Level 2 Grenadier lifespan decreased from 240 to 150.
- Level 2 Grenadier spawnrate decreased from 35 to 25.
- Level 1 Riot Guard health decreased from 2,600 to 2,000.
- Level 1 Riot Guard spawnrate decreased from 50 to 40.
- Level 1 Riot Guard lifespan decreased from 240 to 75.
- Level 1 Field Medic health decreased from 700 to 600.
- Level 1 Field Medic lifespan decreased from 240 to 150.
- Cost increased from
- Statistical changes (PVP):
- Base
- Level 0 Rifleman lifespan decreased from 240 to 150.
- Level 3
- Level 4
- Level 0 Riot Guard health decreased from 1,000 to 800.
- Level 0 Riot Guard lifespan decreased from 240 to 75.
- Level 5
- Level 0 Field Medic lifespan decreased from 240 to 150.
- Level 6
- Level 2 Rifleman damage decreased from 25 to 19.
- Level 2 Rifleman lifespan decreased from 240 to 150.
- Level 1 Riot Guard health decreased from 2,600 to 2,000.
- Level 1 Riot Guard lifespan decreased from 240 to 75.
- Level 1 Field Medic health decreased from 700 to 600.
- Level 1 Field Medic lifespan decreased from 240 to 150.
- Base
- Statistical changes (Regular):
- 11 February 2026 - v1.85.0
- Statistical changes (Regular):
- Level 3
- Level 6
- Statistical changes (PVP):
- Statistical changes (Regular):
- 22 May 2026 - v1.91.0
- Gamepass price decreased from
1,800 to
1,260.
- Bug: Gifting was not discounted.
- Gamepass price decreased from
- 27 May 2026 - v1.91.4a
- Gamepass price increased from
1,260 to
1,800.
- Gamepass price increased from
- 5 June 2026 - v2.0.0
- Statistical changes (Regular):
- Base
- Level 2
- Level 0 Grenadier firerate decreased from 1.425 to 1.4.
- Level 3
- Level 4
- Level 0 Riot Guard firerate decreased from 1.525 to 1.5.
- Level 5
- Level 0 Field Medic firerate decreased from 0.225 to 0.2.
- Level 6
- Level 2 Rifleman damage decreased from 18 to 17.
- Level 2 Rifleman firerate decreased from 0.175 to 0.15.
- Level 1 Grenadier firerate decreased from 1.225 to 1.2.
- Level 1 Riot Guard firerate decreased from 1.025 to 1.
- Statistical changes (PVP):
- Base
- Level 3
- Level 4
- Level 0 Riot Guard firerate decreased from 1.525 to 1.5.
- Level 5
- Level 0 Field Medic firerate decreased from 0.225 to 0.2.
- Level 6
- Level 2 Rifleman damage decreased from 18 to 17.
- Level 2 Rifleman firerate decreased from 0.175 to 0.15.
- Level 1 Riot Guard firerate decreased from 1.025 to 1.
- Statistical changes (Regular):
- 19 June 2026 - v2.1.0
- Bug: When selecting other Mercenary Base mercenaries for the unit queues, the UI does not immediately update and only shows the new queue lineup upon reselecting the tower.
- Bug: When unlocking the Field Medic, the unit queue may sometimes enter a scrolling state that requires scrolling left and right for navigation. However, this isn’t always the case and a non-scrolling state will sometimes initiate when selecting the Mercenary Base.
- 2 August 2026 - v2.4.2a
- Gamepass price decreased from
1,800 to
1,350.
- Bug: Gift price has not changed.
- Gamepass price decreased from
- 4 September 2026 - v2.9.0
- Gamepass price decreased from
1,350 to
945.
- Bug: The gift price is similarly discounted, though due to it previously being
1,800 it is now
1,260.
- Bug: The gift price is similarly discounted, though due to it previously being
- Gamepass price decreased from
- 11 September 2026 - v2.9.1b
- Gamepass price increased from
945 to
1,350. - Gift price increased from
1,260 to
1,800.
- Gamepass price increased from
Notes
- ↑ 2.0 2.1 Through the Grenadier's splash damage, flying enemies may be hit indirectly if another detectable enemy is nearby, but the Grenadier itself is unable to detect flying enemies.
- ↑ 3.0 3.1 DPS is calculated as (Damage × Burst Count) ÷ (Cooldown + Aim Time + (Firerate × Burst Count)).
- ↑ Burn damage is not affected.
- ↑ 5.0 5.1 Only splash damage is increased.
- ↑ Unit damage is not affected.
- ↑ Gunner APC damage is not affected.
- ↑ Increase for the crit damage is the same as regular damage.
- ↑ 9.0 9.1 Poison damage is not increased.
- ↑ Only Grenadier has increased damage.
- ↑ Unit damage is not affected.
- ↑ Regular unit damage is not affected.
- ↑ Unit damage is not affected.
- ↑ Unit damage is not affected.
- ↑ Bleed damage is not affected.
- ↑ 16.0 16.1 16.2 Burn damage is not increased.
- ↑ Bee damage is not increased.
- ↑ Increase for the freeze bonus damage is the same as regular damage.
- ↑ Poison and burn damage are not increased.
- ↑ Chillness damage is not increased.
- ↑ Unit and burn damage are not increased.
- ↑ Only the AOE damage from the melee attack is increased.
- ↑ Regular unit damage is not affected.



















