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Succumb to the dark sun! Like many before you.
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a disaster occurred at a local Construction site
―Your_Adversary on X[1]

Description

Construction Crazy is a map that takes place at dusk. It is considered to be one of the most compact maps in the game.

Design & Path

The current version of Construction Crazy is an industrial island that appears to be under construction. The various warehouses, cranes, pipes, containers and building materials are indicative of this. Several open pits can be seen on this map, meaning that ground space is limited here.

The path begins and ends at two warehouses. It takes a convoluted route around the map, taking many corners and crossing many open pits.

The first version Construction Crazy is identical to the current version, except baseplate water surrounded the map, instead of terrain water.

Interactive Map

Loading scripts

Rewards

The game calculates how many CoinCoins, GemGems and Experience EXP you receive based on how many waves you survived and if you won a match. During periods of 50% more Experience EXP (Friday – Sunday), any Experience EXP earned is multiplied by 1.5x through the XP Boost modifier. The VIP gamepass also multiplies any Experience EXP earned by 1.25x through the VIP Boost modifier. These two boosts are additive. Regular Experience EXP boosts are multiplicative with other modifiers present on this map.

Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.

Difficulty reward scaling for survival mode Coins and Exp is 1.25x.
Mode Coins/Gem Reward EXP Reward
Easy Coin250 ÷ (1 + [(20 ÷ Current Wave) - 1]^1.3) + Coin50 (Triumph Only) Experience50 EXP ÷ (1 + [(20 ÷ Current Wave) - 1])
Casual Coin350 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + Coin100 (Triumph Only) Experience75 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]) + Experience15 EXP (Triumph Only)
Intermediate Coin500 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + Coin100 (Triumph Only) Experience120 EXP ÷ (1 + [(25 ÷ Current Wave) - 1])
Molten Coin550 ÷ (1 + [(35 ÷ Current Wave) - 1]^2.4) + Coin400 (Triumph Only) Experience135 EXP ÷ (1 + [(35 ÷ Current Wave) - 1]^2) + Experience50 EXP (Triumph Only)
Fallen Coin700 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) + Coin650 (Triumph Only) Experience200 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]^2) + Experience50 EXP (Triumph Only)
Hidden Wave Gem125 Experience250 EXP
Frost Coin800 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) + Coin1,200 (Triumph Only)
Gem75 (Triumph Only)
Experience200 EXP ÷ (1 + [(40 ÷ Current Wave) - 1]^2) + Experience100 EXP (Triumph Only)

Strategy

  • There is very little ground space on this map. Try to be conservative with ground space.
    • Long range ground towers, like the Turret, can be placed on the middle metal structure over the open pit. Flying towers, such as the Pursuit and Ace Pilot, also excel in this spot.
    • Any short range towers should be placed near the end of the map where you can place ground towers close to the path. However, be aware that you are very close to the end of the map, so any enemies that passes through your towers here will decrease your base health.
    • Towers can also be placed on the dark brown planks over the open pits, though there is very little space there.
    • As space is very limited on this map, try to place your Farms, Military Bases and Elf Camps significantly away from the path.
    • Be wary of the Turret's large placement footprint as it may take up valuable ground space.
  • Cliff towers like the Ranger are very useful here as they can be placed on top of pillars, containers and wooden boxes, meaning they can be placed over the open pit.
    • Placed on these positions, they can essentially cover the entire map, though do be aware that the Commander and DJ Booth may struggle to reach them.
  • For the first half of the map, the path may be quite hard to pick out. Be aware of where enemies go.

View

Thumbnails

Promotional Images

Development Images

Update History

  • 26 May 2020 - Release v1.11.0
    • Construction Crazy added.
  • 29 October 2020 - Overhaul v1.0.0
    • Normal difficulty added.
    • Baseplate water replaced with terrain water.
    • No longer gives a badge upon first triumph.
  • 25 October 2024 - v1.38.0
    • Difficulty changed from Normal to Hard.
  • 11 December 2024 - v1.45.0
    • Bugfix: Construction Crazy now appears in map rotation in the intermission lobby.

Notes


Regular
Very Easy
Easy
Normal
Hard
Insane
Special
Hardcore
PVP
Easy
Normal
Sandbox Mode
Hard
Insane
Special
Story Exclusive
Easy
Normal
Event
Undefined
Easy
Normal
Hard
Insane
Event
Removed
Undefined
Easy
Hard
Unreleased
Undefined
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