Krampus Frosthold
Krampus Frosthold has been removed from the game as of the 31st of January 2024 as it was part of the Krampus' Revenge Event.
This page has been preserved for historical purposes.
<infobox>
<title source="title1"><default>Krampus Frosthold</default></title>
<image source="image1"></image> <label>Developer(s)</label> <label>Difficulty</label> <format>Normal </format> <label>Length</label> <format>Lua error in Module:NumName at line 51: attempt to compare nil with number.</format> <default>Medium</default> <label>Wave Structure</label> <format>Event </format> <label>Estimated Match Time</label> <label>Triumph Rewards</label> <label>Modifiers</label> <group collapse="open"> <header>Mode Information</header> <label>Gamemode Type</label> <label>Base Health</label> <label>Waves</label> <label>Stages</label> <label>Level Requirement</label> <label>Starting Cash</label> <label>Shared Cash</label> </group> <group collapse="closed"> <header>Music</header>
<format>Waves 1-9 <format>{{{music-4}}}</format>
<format>{{{music-5}}}</format>
<format>{{{music-6}}}</format>
</group>
<group collapse="closed">
<header>Ambience</header>
</group>
</infobox>
Description
[edit]Krampus Frosthold was the event map for the Krampus' Revenge Event. Like other event maps, this map had a specialized wave structure with special enemies. Players started with a varying amount of cash, based on how many players there were in the match. Upon triumphing, players were rewarded with the Cryomancer. The rewards you received are based on how many waves you survived and if you won a match.
This map has the HP Locked modifier, which sets the base health to 200. It also has the All Paths modifier; as this map had four paths, the amount of enemies was quadrupled, excluding major bosses. Starting from the second stage, it also gained the Mutation modifier, which increases enemy health by 5% every wave after they have debuted. Enemies that debuted before the modifier was applied do not have their health increase until they spawn again.
This map had a unique system of giving players cash for killing or damaging enemies. You only got cash from them if they are killed, or in some cases, damaged by a specific amount of health. Additionally, the amount you got is a set amount of cash, which was not always equal to the enemy's health. In solo, you received 100% of the cash when an enemy is killed or you damage it enough. With each additional player, this decreased by 25%, which means that in a quad, you only got 25% of the cash. This amount was distributed between players based on how much damage they dealt. However, if a player had not dealt any damage, they would receive 12.5% of the enemy's full cash upon its death or when it was damaged enough, regardless of player count. If it is a decimal, it gets rounded up. For example, the Crying Angel gave Cash$100 when killed in solo, Cash$75 in duo, Cash$50 in trio and Cash$25 in quad between the players that damaged it. Players that did not damage it received Cash$12.5, which is rounded up to Cash$13.
Design & Path
[edit]Krampus Frosthold had three stages, all of which shared the same path layout, with all three stages having four paths. All three stages took place in a giant snow globe.
Phase 1
[edit]The first stage took place in a snow-blanketed town with Christmas and other holiday decor scattered around the houses and paths (gifts, string lights, snowfall etc.) Many of the houses had lights on in the windows suggesting that the town is inhabited by townsfolk celebrating the holidays. Additionally, there was a large Christmas tree in the center of the map with many icy cliffs nearby for cliff towers. The first stage occured from waves 0-9.
Phase 2
[edit]The second phase took place in a frozen-over outpost next to a stronghold that was taken over by Krampus and its army. There were empty scouting towers on the outskirts that towers could be placed on with the frozen ones being unstable. There were little lampposts near the end of the paths along with many medium to large sized wooden cabins and many snowed-over trees around the cliffs and edges of the map. Most of the map was covered in snow and ice. The second stage occured from waves 10-17.
Phase 3
[edit]The third phase occured in an enclosed ice stronghold with a giant gateway that appears to be a portal. Intense snowfall covered the map as well as the icy, ancient architecture with most of it being arches or beams consistent with the style of the modern era Gothic or Neoclassical architecture. The gateway was made of ice and a bright light is shine through it signifying that it was a portal. There were lots of icy platforms for towers and tall brick towers for cliff towers to be placed on. The third stage occured from waves 18-20.
Interactive Map
[edit]Lua error in package.lua at line 80: module 'Dev:Tabber' not found.
Story
[edit]Years after his defeat in Village of Despair, Krampus finds a God Cube fragment and constructs a staff powered with it. With this staff he mind controls Santa's elves and add them to his army. After realizing this, Santa gets help from the T.D.S. Organization to fight off the incoming forces, and eventually retrieve the God Cube fragment.
Rewards
[edit]The game calculated how many Coin Coins and Experience EXP you received based on how many waves you survived and if the match was won. During periods of 50% more Experience EXP (08:00 UTC Friday – 08:00 UTC Sunday), any Experience EXP earned was multiplied by 1.5x. The VIP gamepass also multiplies any Experience EXP earned by 1.25x.
Any rewards that end in a decimal point were rounded down, no matter the first figure of the leading decimal.
Rewards were calculated as:
| Coins Reward | EXP Reward |
|---|---|
| (Coin 400 ÷ (1 + [(20 ÷ Current Wave) - 1]^1.3) + Coin 100 (Triumph Only)) × 1.3 | (Experience 50 EXP ÷ (1 + [(20 ÷ Current Wave) - 1])) × 1.3 |
Badges
[edit]There was also one badge which you could obtain when playing this map, which had additional rewards alongside the badge. It is:
Rewards:
Cryomancer
Wave Structure
[edit]The formula for calculating wave bonus on each wave is:
The wave clear bonus appeared when every enemy from that wave was killed. It was 40% of the wave bonus in solo, while for duo, trio and quad it is 35%.
The waves in Krampus Frosthold could not be skipped. They followed these timings:
| Waves | Wave Timer |
|---|---|
| 1-8 | 0:30 |
| 9 | ∞ |
| 10-13 | 0:45 |
| 14-16 | 1:00 |
| 17 | ∞ |
| 18 | 2:00 |
| 19 | 1:50 |
| 20 | ∞ |
Enemies were split evenly between the four paths. The exception was major bosses, like Krampus, which can spawn on either of the middle two paths, which varied each match.
Bolded names indicates an enemy type's debut.
| Wave | Santa Dialogue | Enemy Type & Amount | |
|---|---|---|---|
| 1 | File:SantaDialogue.gif | Ho ho... oh no!.... | 20x Basic Elf |
| File:SantaDialogue.gif | My elves have turned against me! I don't know what's gotten into them, but I need you to save this town! | ||
| 2 | - | 24x Basic Elf, 12x Speedy Elf | |
| 3 | - | 12x Speedy Elf, 28x Basic Elf | |
| 4 | - | 12x Present, 32x Basic Elf | |
| 5 | File:SantaDialogue.gif | Don't be fooled! Those gifts aren't 'gifts'! They're bombs! | 20x Speedy Elf, 4x Present, 12x Basic Elf, 8x Present |
| 6 | - | 8x Speedy Elf (Hidden), 4x Present, 8x Speedy Elf (Hidden), 12x Present | |
| 7 | File:SantaDialogue.gif | Looks like the elves are using the 'Santa Sneak 3000' Machine! | 8x Present, 16x Speedy Elf (Hidden), 4x Bomber Elf, 40x Basic Elf |
| File:SantaDialogue.gif | There's a reason why you never see me leaving gifts under the tree! | ||
| 8 | - | 4x Speedy Elf, 4x Speedy Elf (Hidden), 4x Speedy Elf, 4x Speedy Elf (Hidden), 4x Speedy Elf, 4x Speedy Elf (Hidden), 4x Bomber Elf, 4x Snow Golem | |
| 9 | File:SantaDialogue.gif | Ho ho no!.. Looks like my biggest fan turned into my biggest hater! | 12x Basic Elf, 8x Present, 4x Bomber Elf, 4x Snow Golem, 8x Gingerbread, 1x Ripped Elf, 4x Gingerbread |
| File:SantaDialogue.gif | Don't let the ripped elf cancel you! | ||
| 10 | File:SantaDialogue.gif | Oh my jingle! The world changed! | 32x Snowy, 32x Frozen, 4x Packed Ice |
| File:SantaDialogue.gif | Who ever is controlling my jolly elves wants to take the fight to us! Be prepared for anything! | ||
| 11 | - | 32x Frozen, 4x Packed Ice, 12x Crying Angel, 8x Packed Ice | |
| 12 | File:SantaDialogue.gif | Its[sic] freezing cold! I'm gonna get brain freeze! | 20x Crying Angel, 40x Frozen, 4x Packed Ice, 4x Packed Ice (Hidden) |
| File:SantaDialogue.gif | Take care of these frosty monsters for me. I'm gonna go munch on some cookies! | ||
| 13 | - | 32x Frozen, 8x Packed Ice, 4x Snow Golem (Hidden), 4x Snow Golem, 4x Bomber Elf, 16x Present | |
| 14 | - | 4x Snow Golem, 24x Crying Angel, 12x Packed Ice, 4x Snow Golem, 8x Present2, 4x Tough Cookie | |
| 15 | - | 8x Cold Mist, 4x Snow Golem, 12x Crying Angel, 8x Packed Ice, 4x Bomber Elf, 20x Present, 8x Cold Mist, 12x Present2, 8x Tough Cookie | |
| 16 | - | 4x Bomber Elf, 12x Packed Ice, 24x Present, 16x Cold Mist, 12x Crying Angel, 4x Bomber Elf, 20x Present2, 12x Tough Cookie | |
| 17 | File:SantaDialogue.gif | Gate Keeper!.. It's me, your big jolly ole' friend! | 4x Bomber Elf, 20x Present2, 12x Cold Mist, 4x Bomber Elf, 8x Packed Ice, 8x Tough Cookie, 8x Cookie Guard, 1x Gatekeeper |
| File:SantaDialogue.gif | It looks like my security guard changed teams! | ||
| File:SantaDialogue.gif | Don't let him stand in the way! | ||
| 18 | File:SantaDialogue.gif | If I float up one more time, I'm going to get sick! | 12x Present, 12x Present2, 8x Present3, 8x Packed Ice, 4x Bomber Elf, 12x Tough Cookie, 40x Gingerbread, 20x Cookie Guard, 8x Papa Bread, 4x Builder Elf, 12x Present, 12x Present2, 8x Present3, 8x Packed Ice, 4x Bomber Elf, 12x Tough Cookie, 40x Gingerbread, 20x Cookie Guard, 8x Papa Bread, 4x Builder Elf, 12x Present, 12x Present2, 8x Present3, 8x Packed Ice, 4x Bomber Elf, 12x Tough Cookie, 40x Gingerbread, 20x Cookie Guard, 8x Papa Bread, 4x Builder Elf, 12x Present, 12x Present2, 8x Present3, 8x Packed Ice, 4x Bomber Elf, 12x Tough Cookie, 40x Gingerbread, 20x Cookie Guard, 8x Papa Bread, 4x Builder Elf |
| File:SantaDialogue.gif | Looks like we're in this mysterious force's lair.. | ||
| File:SantaDialogue.gif | Who ever is behind this is going on the naughty list! | ||
| 19 | File:SantaDialogue.gif | The forces keep on coming! Will this ever end? | 30x Snowy, 30x Frozen, 16x Packed Ice, 28x Crying Angel, 12x Cold Mist, 8x Snow Golem, 8x Tough Cookie, 12x Present3, 12x Snow Golem, 8x Papa Bread, 4x Builder Elf, 30x Snowy, 30x Frozen, 16x Packed Ice, 28x Crying Angel, 12x Cold Mist, 8x Snow Golem, 8x Tough Cookie, 12x Present3, 12x Snow Golem, 8x Papa Bread, 4x Builder Elf, 30x Snowy, 30x Frozen, 16x Packed Ice, 28x Crying Angel, 12x Cold Mist, 8x Snow Golem, 8x Tough Cookie, 12x Present3, 12x Snow Golem, 8x Papa Bread, 4x Builder Elf, 30x Snowy, 30x Frozen, 16x Packed Ice, 28x Crying Angel, 12x Cold Mist, 8x Snow Golem, 8x Tough Cookie, 12x Present3, 12x Snow Golem, 8x Papa Bread, 4x Builder Elf |
| 20 | File:SantaDialogue.gif | KRAMPUS?.. I thought you were defeated years ago! | 1x Krampus, 16x Basic Elf, 16x Speedy Elf, 20x Cookie Guard, 12x Present3, 16x Toy Soldier, 4x Builder Elf, 24x Crying Angel, 12x Sleigh, 4x Papa Bread, 8x Evil Elf, 8x Snow Golem, 8x Packed Ice, 48x Toy Soldier, 16x Basic Elf, 16x Speedy Elf, 20x Cookie Guard, 12x Present3, 16x Toy Soldier, 4x Builder Elf, 24x Crying Angel, 12x Sleigh, 4x Papa Bread, 8x Evil Elf, 8x Snow Golem, 8x Packed Ice, 48x Toy Soldier |
| File:SantaDialogue.gif | Looks like he's controlling all my elves with that purple thing in his staff.. | ||
| File:SantaDialogue.gif | You must recover the artifact and defeat Krampus for good! | ||
| Lose Dialogue | |||
| File:CommaReac1.pngFile:CommaReac2.pngFile:CommaReac3.png | One icon and dialogue is randomly chosen upon defeat:
•We're toast! | ||
Strategy
[edit]- Area of effect towers, like the Pyromancer or Mortar are very strong throughout the game to deal with the massive hordes that spawn in the map.
- The Pyromancer can also be quite useful at reducing enemy defense.
- As many enemies in this event have Freeze Immunity, it is not recommended to bring freezing towers, unless they have some other use other than freezing.
- Do note that freeze immune enemies cannot have their defense dropped by freezing towers.
- High DPS towers like the Accelerator and Engineer should be used to deal with most of the enemies.
- This map has two flying enemies, the Crying Angel and Sleigh.
- The Mortar is a strong option against these enemies as they spawn in hordes, as well as being strong against all hordes in general. Its long range also ensures that these enemies do not leak.
- The Executioner is strong for the same reasons the Mortar is, though with the added benefit of being a good option early game.
- It is recommended to put it on farthest targeting, as it allows the axe to travel for longer.
- The Ranger and Pursuit can also deal with these enemies, as well as having strong single-target damage against enemies like the Gatekeeper and Krampus.
- Like most event maps, Farms do not generate any cash here, and is not recommended for this map.
Gallery
[edit]Thumbnails
-
Krampus Frosthold third stage on the game thumbnail.
Trivia
[edit]- All of the enemies present on this map were returning enemies from the Christmas 2019 Event, Frost Invasion Event and Violent Night Event, with a large amount of them returning from the Violent Night Event and some receiving visual overhauls.
- This map's second phase was also based on Outpost 32.
- Although it was not the first map to change its design half way through the match, it is the first map to change a total of two times, resulting in a total of three stages.
- It was the first map to cause players to play a special animation, which happens during stage transitions. During the map transition, the player floats up into the air.
- Strangely, completing the map would count progress for any Triumph in GAMEMODE quest.
- A cat could be seen under the Christmas tree in the first stage. This is a direct reference to the Maxwell cat meme.
- During the second phase, two Snowies could be seen on the castle near the entrance of the map, with both of them having their own unique animations.
- The Snowy in the right tower had eyes that do not glow.
- Three more enemies were originally planned to be added as enemies in Krampus Frosthold.
- The Frost Hero was initially a mini-boss for Wave 18, though it was removed.
- Mecha-claus was planned to be added as a mini-boss though it was not added as the files for it could not be found.
- The Frost Mystery was considered to be added as an enemy.
Update History
[edit]- 21 December 2023 - v1.11.0
- Krampus Frosthold added.
- 31 January 2024 - v1.12.0c
- Krampus Frosthold removed.
| PVP | ||
|---|---|---|
| Easy | Crash Course • Judging Hall • Laser Stadium • Warm Land | |
| Normal | Desert Oasis • Distant Shapes • Opulent Remains | |
| Sandbox Mode | ||
|---|---|---|
| Hard | Classic Candy Cane Lane • Classic Castle • Classic Forest Camp • Classic Island Chaos • Classic Winter | |
| Insane | Badlands • Rotfield | |
| Special | Dev • Headache Headquarters | |
| Story Exclusive | ||
|---|---|---|
| Easy | Abandoned City | |
| Normal | Severing Connection • Tutorial | |
| Removed | ||
|---|---|---|
| Undefined | Candy Cane Lane • Doomspire • Island Chaos • Subzero • Castle • Mount Amillion • End of the Line • Canyon • Castle Outskirts • Candy Valley • Fungi Forest • Freight Fright • Graveyard • Winter • Robloxia • Ancient Colosseum • Highlands • Voidlands • PVP | |
| Easy | PVP_1 • PVP_2 • PVP_3 • PVP_4 • PVP_5 • PVP_6 • PVP_7 • PVP_8 • PVP_9 • PVP_10 • PVP_11 | |
| Hard | Polluted Wasteland • Nightmare Carnival | |
| Unreleased | ||
|---|---|---|
| Undefined | Backwoods • Battlefront • Castle Outskirts • Dusty Ruins • Fogged Lair • Fraction Zone • Gingerbread Town • Hallows Ville • Mars • Petulance Ground • Pumpkin Patch • PVP_11 • PVP_3 • PVP_6 • PVP_8 • PVP_9 • Unknown Castle Map • Unreleased Halloween 2020 Map • Unreleased Tournament Map • Waste Ground • Weepers Gaol • Winterfall • WIP City | |