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Description

Ruby Escort is a map that takes place on a large red island with multiple rubies scattered across it.

Design & Path

Ruby Escort takes place on a grassy island in the middle of the ocean. The terrain of the map is mainly mountainous, though there are two small plains with small cliffs. The grass on this map is red. There are multiple trees and bushes around the map, with their leaves being red. Multiple lamp posts, rocks and rubies can be seen scattered across the map. There are two large wooden gates near the path. There is also a giant wooden ship with a black sail docked near the island, that has multiple wooden crates and lamps being placed on it.

The path starts and ends at a cave. The path goes through the ship and under the two gates on the map.

Interactive Map

Loading scripts

Rewards

The game calculates how many CoinCoins, GemGems and Experience EXP you receive based on how many waves you survived and if you won a match. During periods of 50% more Experience EXP (Friday – Sunday), any Experience EXP earned is multiplied by 1.5x through the XP Boost modifier. The VIP gamepass also multiplies any Experience EXP earned by 1.25x through the VIP Boost modifier. These two boosts are additive. Regular Experience EXP boosts are multiplicative with other modifiers present on this map.

Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.

Difficulty reward scaling for survival mode Coins and Exp is 1x.
Mode Coins/Gem Reward EXP Reward
Easy Coin250 ÷ (1 + [(20 ÷ Current Wave) - 1]^1.3) + Coin50 (Triumph Only) Experience50 EXP ÷ (1 + [(20 ÷ Current Wave) - 1])
Casual Coin350 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + Coin100 (Triumph Only) Experience75 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]) + Experience15 EXP (Triumph Only)
Intermediate Coin500 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + Coin100 (Triumph Only) Experience120 EXP ÷ (1 + [(25 ÷ Current Wave) - 1])
Molten Coin550 ÷ (1 + [(35 ÷ Current Wave) - 1]^2.4) + Coin400 (Triumph Only) Experience135 EXP ÷ (1 + [(35 ÷ Current Wave) - 1]^2) + Experience50 EXP (Triumph Only)
Fallen Coin700 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) + Coin650 (Triumph Only) Experience200 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]^2) + Experience50 EXP (Triumph Only)
Hidden Wave Gem100 Experience250 EXP
Frost Coin800 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) + Coin1,200 (Triumph Only)
Gem75 (Triumph Only)
Experience200 EXP ÷ (1 + [(40 ÷ Current Wave) - 1]^2) + Experience100 EXP (Triumph Only)

Strategy

  • It is recommended to place your towers either on the ship or at the back, as these spots cover most of the map's path.
    • Do note that the space on the ship is very limited, meaning you cannot place many towers there.
    • The turns on the ships may be useful for towers with short range such as the Shotgunner.
      • Though it may not be recommended as it is quite far from the entrance.
  • The path is quite long so cliff towers or towers with long range may help in this map.

Development Images

Update History


Regular
Very Easy
Easy
Normal
Hard
Insane
Special
Hardcore
PVP
Easy
Normal
Sandbox Mode
Hard
Insane
Special
Story Exclusive
Easy
Normal
Event
Undefined
Easy
Normal
Hard
Insane
Event
Removed
Undefined
Easy
Hard
Unreleased
Undefined
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