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Description

Sacred Mountains is a map that takes place atop a group of mountain peaks.

Design & Path

Sacred Mountains takes place in a mountainous area of high altitude. A majority of the area is covered in lush greenery which includes grass, trees, and vines. Rocks can also be seen scattered across the map.

The path starts at a cave and ends at a structure on the top of a mountain. The path crosses cobblestone bridges over gaps.

Interactive Map

Loading scripts

Rewards

The game calculates how many CoinCoins, GemGems and Experience EXP you receive based on how many waves you survived and if you won a match. During periods of 50% more Experience EXP (Friday – Sunday), any Experience EXP earned is multiplied by 1.5x through the XP Boost modifier. The VIP gamepass also multiplies any Experience EXP earned by 1.25x through the VIP Boost modifier. These two boosts are additive. Regular Experience EXP boosts are multiplicative with other modifiers present on this map.

Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.

Difficulty reward scaling for survival mode Coins and Exp is 1.25x.
Mode Coins/Gem Reward EXP Reward
Easy Coin250 ÷ (1 + [(20 ÷ Current Wave) - 1]^1.3) + Coin50 (Triumph Only) Experience50 EXP ÷ (1 + [(20 ÷ Current Wave) - 1])
Casual Coin350 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + Coin100 (Triumph Only) Experience75 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]) + Experience15 EXP (Triumph Only)
Intermediate Coin500 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + Coin100 (Triumph Only) Experience120 EXP ÷ (1 + [(25 ÷ Current Wave) - 1])
Molten Coin550 ÷ (1 + [(35 ÷ Current Wave) - 1]^2.4) + Coin400 (Triumph Only) Experience135 EXP ÷ (1 + [(35 ÷ Current Wave) - 1]^2) + Experience50 EXP (Triumph Only)
Fallen Coin700 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) + Coin650 (Triumph Only) Experience200 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]^2) + Experience50 EXP (Triumph Only)
Hidden Wave Gem125 Experience250 EXP
Frost Coin800 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) + Coin1,200 (Triumph Only)
Gem75 (Triumph Only)
Experience200 EXP ÷ (1 + [(40 ÷ Current Wave) - 1]^2) + Experience100 EXP (Triumph Only)

Strategy

  • It is recommended to put towers on the first or second curve due to the map's short length.
    • Due to most towers not having enough range to reach over the entire curve in the early game, the DJ Booth can be helpful in making towers see the entire curve.
  • Cliff spots in this map are quite limited, so bringing cliff towers such as the Sniper are not recommended.
  • The second curve is slightly wider than the first one, though it is farther from the entrance.

Map Icons

Thumbnails

Trailers

Promotional Videos

Development Images

Trivia

  • On 7th of March 2022, this alongside Grass Isle, Crystal Cave and Wrecked Battlefield were accidentally left as the only survival maps in the game. It was unplayable, as the game would never load the map.
    • Sacred Mountains used the Grass Isle icon and difficulty.
    • This was later fixed on the same day.
  • On the back of one of the mountains, a humanoid can be seen sitting on it, while fishing in the fog.
  • Sacred Mountains was made around 2021.

Update History

  • 7 March 2022 - v1.0.2c
    • Bug: Sacred Mountains accidentally added to the game.
  • 7 March 2022 - v1.0.2d
    • Bugfix: Sacred Mountains removed.
  • 12 March 2022 - v1.1.0
    • Sacred Mountains added to the game.
    • Bug: Has multiple cliffs next to the entrance which, despite being highlighted, are impossible to actually place down towers on.
  • 31 March 2023 - v1.6.4
  • 25 October 2024 - v1.38.0
    • Difficulty changed from Insane to Hard.
  • 5 June 2026 - v2.0.0

Notes

  1. ↑ On the 7th of March 2022, Sacred Mountains was left as one of the few only survival maps. It would use this icon in-game.


Regular
Very Easy
Easy
Normal
Hard
Insane
Special
Hardcore
PVP
Easy
Normal
Sandbox Mode
Hard
Insane
Special
Story Exclusive
Easy
Normal
Event
Undefined
Easy
Normal
Hard
Insane
Event
Removed
Undefined
Easy
Hard
Unreleased
Undefined
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