Harbor
Description
Harbor is an island map that is completely surrounded by water. It is one of the older maps of the game, but has received a few minor changes, along with a remake, since its addition.
Design & Path
The current version of Harbor is a two-island port; with a cargo vessel docking in between the two islands. There are two harbor piers at each end with a warehouse on the far right side of the map. There is also an industrial complex on the left end of the map. Two boats are seen docked to the island, along with various containers scattered around the map. Multiple container cranes could be seen around the map.
The path goes around the perimeter of the map with a straight cutback through the middle of the map, through the boat docked in the middle and past the warehouse.
The third version of Harbor was an industrial island. It resembled a trading island, with two harbor piers at each end and a warehouse in the middle of the map. Two boats were seen docked to the island, with various containers being scattered around the map. Tall floodlights and container cranes could also be seen.
The grey stone path effectively went around the perimeter of the map with a straight cutback through the middle of the map, past the warehouse.
The second version of Harbor is identical to the third version, except baseplate water surrounded the map, instead of terrain water.
The first version of Harbor was identical to the third version of this map, except that the skybox was brighter.
Interactive Map
Rewards
The game calculates how many 






Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.
| Difficulty reward scaling for survival mode Coins and Exp is 0.85x. | ||
|---|---|---|
| Mode | Coins/Gem Reward | EXP Reward |
| Easy | ||
| Casual | ||
| Intermediate | ||
| Molten | ||
| Fallen | ||
| Hidden Wave | ||
| Frost | ||
| Hardcore | ||
| Voidcore | ||
Strategy
- Cliff spots are scattered everywhere on the shipping containers. The best spot is the one on the middle ship.
- Cliff towers can cover most of the map from this spot, making them quite useful even without the help of the DJ Booth.
- Be careful when placing towers on the first turn as you may block a second tower from being placed efficiently.
- You are unable to place ground towers on the ship enemies spawn from.
Gallery
Map Icons
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First version (29 June 2019 – 13 October 2019)
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Second and third versions (13 October 2019 – 31 October 2022)
View
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First version (29 June 2019 – 13 October 2019)
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Second version (13 October 2019 – 29 October 2020)
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Third version (29 October 2020– 31 October 2022)
Top Down
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Third version (22 July 2021 – 31 October 2022)
Icons
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First version on the game icon.
Promotional Image
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Second version on a promotional image.
Promotional Videos
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Current version on a promotional video.
Trailers
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First version in the game trailer.
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First version in the game trailer.
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Current version in the game trailer.
Development Images
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Current version on a development image.
Trivia
- After the MEGA Update, this map was slightly remade, though not as heavily as some other maps (like Forest Camp).
- On past versions of the map, an ingrained dog image could have been seen on the side of the island.
- On past versions of the map, one of the ships was named "Dog Academy (babs & elijah)" after the creators of the map.
Update History
- 29 June 2019 - BETA v1.3.0
- Harbor added.
- 5 August 2019 - BETA v1.8.0
- Normal difficulty removed.
- 13 October 2019 - Release v1.0.0
- Harbor remade.
- 29 October 2020 - Overhaul v1.0.0
- Easy difficulty added.
- Baseplate water replaced with terrain water.
- No longer gives a badge upon first triumph.
- 31 October 2022 - v1.4.2
- Harbor remade.
- Made playable on Hardcore mode.
- Enemies Beta modifier added.
- Bug: Cliff spaces are not highlighted.
- Bug: Mortar is heavily inaccurate on this map.
- 5 June 2026 - v2.0.0
- Enemies Beta removed.
- No longer playable in Hardcore mode.









