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Description

Harbor is an island map that is completely surrounded by water. It is one of the older maps of the game, but has received a few minor changes, along with a remake, since its addition.

Design & Path

The current version of Harbor is a two-island port; with a cargo vessel docking in between the two islands. There are two harbor piers at each end with a warehouse on the far right side of the map. There is also an industrial complex on the left end of the map. Two boats are seen docked to the island, along with various containers scattered around the map. Multiple container cranes could be seen around the map.

The path goes around the perimeter of the map with a straight cutback through the middle of the map, through the boat docked in the middle and past the warehouse.

The third version of Harbor was an industrial island. It resembled a trading island, with two harbor piers at each end and a warehouse in the middle of the map. Two boats were seen docked to the island, with various containers being scattered around the map. Tall floodlights and container cranes could also be seen.

The grey stone path effectively went around the perimeter of the map with a straight cutback through the middle of the map, past the warehouse.

The second version of Harbor is identical to the third version, except baseplate water surrounded the map, instead of terrain water.

The first version of Harbor was identical to the third version of this map, except that the skybox was brighter.

Interactive Map

Loading scripts

Loading scripts

Rewards

The game calculates how many CoinCoins, GemGems and Experience EXP you receive based on how many waves you survived and if you won a match. During periods of 50% more Experience EXP (Friday – Sunday), any Experience EXP earned is multiplied by 1.5x through the XP Boost modifier. The VIP gamepass also multiplies any Experience EXP earned by 1.25x through the VIP Boost modifier. These two boosts are additive. Regular Experience EXP boosts are multiplicative with other modifiers present on this map.

Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.

Difficulty reward scaling for survival mode Coins and Exp is 0.85x.
Mode Coins/Gem Reward EXP Reward
Easy Coin250 ÷ (1 + [(20 ÷ Current Wave) - 1]^1.3) + Coin50 (Triumph Only) Experience50 EXP ÷ (1 + [(20 ÷ Current Wave) - 1])
Casual Coin350 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + Coin100 (Triumph Only) Experience75 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]) + Experience15 EXP (Triumph Only)
Intermediate Coin500 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + Coin100 (Triumph Only) Experience120 EXP ÷ (1 + [(25 ÷ Current Wave) - 1])
Molten Coin550 ÷ (1 + [(35 ÷ Current Wave) - 1]^2.4) + Coin400 (Triumph Only) Experience135 EXP ÷ (1 + [(35 ÷ Current Wave) - 1]^2) + Experience50 EXP (Triumph Only)
Fallen Coin700 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) + Coin650 (Triumph Only) Experience200 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]^2) + Experience50 EXP (Triumph Only)
Hidden Wave Gem75 Experience250 EXP
Frost Coin800 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) + Coin1,200 (Triumph Only)
Gem75 (Triumph Only)
Experience200 EXP ÷ (1 + [(40 ÷ Current Wave) - 1]^2) + Experience100 EXP (Triumph Only)
Hardcore Gem150 ÷ (1 + [(45 ÷ Current Wave) - 1]^3.5) + Gem250 (Triumph Bonus) Experience200 EXP ÷ (1 + [(45 ÷ Current Wave) - 1]) + Experience200 EXP (Triumph Bonus)
Voidcore Gem250 ÷ (1 + [(50 ÷ Current Wave) - 1]^3) + Gem450 (Triumph Bonus) Experience200 EXP ÷ (1 + [(50 ÷ Current Wave) - 1]) + Experience300 EXP (Triumph Bonus)

Strategy

  • Cliff spots are scattered everywhere on the shipping containers. The best spot is the one on the middle ship.
    • Cliff towers can cover most of the map from this spot, making them quite useful even without the help of the DJ Booth.
  • Be careful when placing towers on the first turn as you may block a second tower from being placed efficiently.
  • You are unable to place ground towers on the ship enemies spawn from.

Map Icons

View

Top Down

Icons

Promotional Image

Promotional Videos

Trailers

Development Images

Trivia

  • After the MEGA Update, this map was slightly remade, though not as heavily as some other maps (like Forest Camp).
  • On past versions of the map, an ingrained dog image could have been seen on the side of the island.
  • On past versions of the map, one of the ships was named "Dog Academy (babs & elijah)" after the creators of the map.

Update History

  • 29 June 2019 - BETA v1.3.0
    • Harbor added.
  • 5 August 2019 - BETA v1.8.0
    • Normal difficulty removed.
  • 13 October 2019 - Release v1.0.0
    • Harbor remade.
  • 29 October 2020 - Overhaul v1.0.0
    • Easy difficulty added.
    • Baseplate water replaced with terrain water.
    • No longer gives a badge upon first triumph.
  • 31 October 2022 - v1.4.2
    • Harbor remade.
    • Made playable on Hardcore mode.
    • Enemies Beta modifier added.
    • Bug: Cliff spaces are not highlighted.
    • Bug: Mortar is heavily inaccurate on this map.
  • 5 June 2026 - v2.0.0


Regular
Very Easy
Easy
Normal
Hard
Insane
Special
Hardcore
PVP
Easy
Normal
Sandbox Mode
Hard
Insane
Special
Story Exclusive
Easy
Normal
Event
Undefined
Easy
Normal
Hard
Insane
Event
Removed
Undefined
Easy
Hard
Unreleased
Undefined
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