Harbor

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<infobox>

 <title source="title1"><default>Harbor</default></title>

<image source="image1"></image> <label>Developer(s)</label> <label>Difficulty</label> <format>[[:Category:Easy Maps|Template:Colour]] </format> <label>Length</label> <format>Script error: No such module "NumName".</format> <default></default> <label>Wave Structure</label> <format>Normal </format> <label>Estimated Match Time</label> <label>Triumph Rewards</label> <label>Modifiers</label> <group collapse="open"> <header>Mode Information</header> <label>Gamemode Type</label> <label>Base Health</label> <label>Waves</label> <label>Stages</label> <label>Level Requirement</label> <label>Starting Cash</label> <label>Shared Cash</label> </group> <group collapse="closed"> <header>Music</header> <format>{{{music-1}}}</format> <format>{{{music-2}}}</format> <format>{{{music-3}}}</format> <format>{{{music-4}}}</format> <format>{{{music-5}}}</format> <format>{{{music-6}}}</format> </group> <group collapse="closed"> <header>Ambience</header>

</group> </infobox>

Description

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Harbor is an island map that is completely surrounded by water. It is one of the older maps of the game, but has received a few minor changes, along with a remake, since its addition.

Design & Path

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Interactive Map

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Rewards

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The game calculates how many Coin Coins, Gem Gems and Experience EXP you receive based on how many waves you survived and if you won a match. During periods of 100% more Experience EXP (Friday – Sunday), any Experience EXP earned is multiplied by 2x through the XP Boost modifier. The VIP gamepass also multiplies any Experience EXP earned by 1.25x through the VIP Boost modifier. These two boosts are additive. Regular Experience EXP boosts are multiplicative with other modifiers present on this map.

Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.

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Strategy

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  • Cliff spots are scattered everywhere on the shipping containers. The best spot is the one on the middle ship.
    • Cliff towers can cover most of the map from this spot, making them quite useful even without the help of the DJ Booth.
  • Be careful when placing towers on the first turn as you may block a second tower from being placed efficiently.
  • You are unable to place ground towers on the ship enemies spawn from.
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Trivia

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  • After the MEGA Update, this map was slightly remade, though not as heavily as some other maps (like Forest Camp).
  • On past versions of the map, an ingrained dog image could have been seen on the side of the island.
  • On past versions of the map, one of the ships was named "Dog Academy (babs & elijah)" after the creators of the map.

Update History

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File:MapsNewHeader.png
Regular
[[:Category:Very Easy Maps|Template:Colour]]
[[:Category:Easy Maps|Template:Colour]]
[[:Category:Normal Maps|Template:Colour]]
[[:Category:Hard Maps|Template:Colour]]
[[:Category:Insane Maps|Template:Colour]]
[[:Category:Special Maps|Template:Colour]]
[[:Category:Hardcore Maps|Template:Colour]]
PVP
[[:Category:Easy Maps|Template:Colour]]
[[:Category:Normal Maps|Template:Colour]]
Sandbox Mode
[[:Category:Hard Maps|Template:Colour]]
[[:Category:Insane Maps|Template:Colour]]
[[:Category:Special Maps|Template:Colour]]
Story Exclusive
[[:Category:Easy Maps|Template:Colour]]
[[:Category:Normal Maps|Template:Colour]]
Event
Undefined
[[:Category:Easy Maps|Template:Colour]]
[[:Category:Normal Maps|Template:Colour]]
[[:Category:Hard Maps|Template:Colour]]
[[:Category:Insane Maps|Template:Colour]]
[[:Category:Event Maps|Template:Colour]]
Removed
Undefined
[[:Category:Easy Maps|Template:Colour]]
[[:Category:Hard Maps|Template:Colour]]
Unreleased
Undefined