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Succumb to the dark sun! Like many before you.
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Midnight life is thriving
―Your_Adversary on X[1]

Description

Midnight Issue is a map officially added in the v1.81.0 update.

Design & Path

Midnight Issue is located on the table of a giant cabin in the woods. Through the exit to the outside, it is possible to see that the map takes place during Winter, as the ground is entirely covered in snow. Inside the cabin, there are various objects placed in it, like a bookshelf, fireplace, coat hanger, table and a few seats. Two doors, one open can be seen on the other side of the cabin and a hatch can be seen on the floor. On the walls of the cabin, there are also various shelves containing random props and multiple paintings, though all of them except one are just simple colors.

The entrance is an opened stood up lighter box with a scribble on the front of the box. The path is made out of blocky bricks, like in Toyboard. The path starts off straight and then does a 180 degree loop, to enter back into itself just like in Crossroads, then takes one left turn, one right turn, and one final right turn and then into a straight line which leads to the exit. The exit is a cookie held up by several lego bricks.

Interactive Map

Loading scripts

Rewards

The game calculates how many CoinCoins, GemGems and Experience EXP you receive based on how many waves you survived and if you won a match. During periods of 50% more Experience EXP (Friday – Sunday), any Experience EXP earned is multiplied by 1.5x through the XP Boost modifier. The VIP gamepass also multiplies any Experience EXP earned by 1.25x through the VIP Boost modifier. These two boosts are additive. Regular Experience EXP boosts are multiplicative with other modifiers present on this map.

Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.

Difficulty reward scaling for survival mode Coins and Exp is 1x.
Mode Coins/Gem Reward EXP Reward
Easy Coin250 ÷ (1 + [(20 ÷ Current Wave) - 1]^1.3) + Coin50 (Triumph Only) Experience50 EXP ÷ (1 + [(20 ÷ Current Wave) - 1])
Casual Coin350 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + Coin100 (Triumph Only) Experience75 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]) + Experience15 EXP (Triumph Only)
Intermediate Coin500 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + Coin100 (Triumph Only) Experience120 EXP ÷ (1 + [(25 ÷ Current Wave) - 1])
Molten Coin550 ÷ (1 + [(35 ÷ Current Wave) - 1]^2.4) + Coin400 (Triumph Only) Experience135 EXP ÷ (1 + [(35 ÷ Current Wave) - 1]^2) + Experience50 EXP (Triumph Only)
Fallen Coin700 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) + Coin650 (Triumph Only) Experience200 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]^2) + Experience50 EXP (Triumph Only)
Hidden Wave Gem100 Experience250 EXP
Frost Coin800 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) + Coin1,200 (Triumph Only)
Gem75 (Triumph Only)
Experience200 EXP ÷ (1 + [(40 ÷ Current Wave) - 1]^2) + Experience100 EXP (Triumph Only)

Strategy

  • The loop near the entrance is the ideal spot for most towers.
    • The loop is a decent spot for the Ace Pilot, due to it matching its circle path quite well.
    • There is a small section of the path that crosses over one spot twice, which can be very useful for low range towers like the Assassin, Slasher or Shotgunner.
  • Towers with higher range, like the Ranger or Necromancer, should be placed around the center of the map, as their high range allows them to cover most or all of the path.

Promotional Videos

Development Images

Trivia

  • Midnight Issue was not mentioned anywhere in the v1.80.0 update log, as it was added in an update early.
  • An image of the Uncanny Cat can be found peeking through one of the doors.
  • On the fireplace, there are a few trophies, which include various Bloxy awards.
  • While most paintings on the map are just simple colors, one of them above the fireplace has a mysterious figure with white glow coming out of it.
  • This was the first and the only map to have Medium difficulty.
    • This is no longer the case as of v1.83.7, as the difficulty was reverted back to Normal, meaning no map with such difficulty exists.

Update History

  • 12 November 2025 - v1.80.0
    • Midnight Issue added.
    • Bug: Midnight Issue cannot be chosen in Sandbox.
  • 26 November 2025 - v1.81.0
    • Difficulty changed from Normal to Medium.
    • Now appears in Matchmaking.
  • 29 December 2025 - v1.83.7
    • Difficulty changed from Medium to Normal.

Notes


Regular
Very Easy
Easy
Normal
Hard
Insane
Special
Hardcore
PVP
Easy
Normal
Sandbox Mode
Hard
Insane
Special
Story Exclusive
Easy
Normal
Event
Undefined
Easy
Normal
Hard
Insane
Event
Removed
Undefined
Easy
Hard
Unreleased
Undefined
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