Quests

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Quests

For mission quests, see Mission Quests, while for challenge maps, see Challenge Maps.

Quests are tasks that can be completed by a player during gameplay. If the requirement for the Quest is met, the Quest can be redeemed for a small reward like Coin Coins, Experience EXP, Gem Gems and Crates.

Mechanics

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Quests can be accessed within the fourth tab in the bottom-middle of the screen. There are two quest types, the first being daily quests. Six of these appear every day. The second type are weekly quests. Four appear every week.

Quests activate automatically without needing the player's input and can be pinned if the player wishes to do so. Additionally, the player can tap on a certain quest while in the dedicated quests menu to see a more detailed overview of the objectives that need to be completed to obtain its reward.

Current Quests

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Daily Quests

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TOWER ROLE Formation

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TOWER ROLE Formation is a daily quest which requires triumphing any gamemode on any map with a specific chosen tower role or other tower type. These can be cliff towers, spawner towers, offense towers, defense towers and support towers. The first refers to towers which can be placed on cliffs, which includes hybrid towers like the Gatling Gun, the second is towers which summon in units while the last three refer to the tower role displayed under their name in the inventory.

The reward for completing this quest is Coin 150 and Experience 75 EXP.

Train TOWER

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Train TOWER is a daily quest requiring the chosen tower to deal a set amount of damage. The requirement scales with the player's level, starting at 15,000 and going up to 50,000.

The reward for completing this quest is Coin 200 and Experience 100 EXP.

Tower Spotlight

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TOWER Spotlight is a daily quest comprised of two objectives, both requiring the use of a specific randomly selected tower from the player's inventory. The first is a damage requirement from a tower which scales based on the player's current level. The requirement can be as low as 20,000 damage and as high as 60,000 damage. The second objective simply requires a triumph on any mode or map with the tower.

The reward for completing this quest is Coin 150 and Experience 75 EXP.

Bounty: BOSS

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Bounty: BOSS is a daily quest comprised of two objectives, where the first requires the player to defeat a set amount of enemies (any enemy). The number scales based on the player's level, being as low as 300 and going up to 500. Afterwards, the second objective is defeating a randomly chosen major boss that is accessible to the player.

The reward for completing this quest is Coin 200 and Experience 100 EXP.

Small Team Clear

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Small Team Clear is a daily quest requiring the player to triumph within a team set of players. There are three variations of this quest - each requiring triumphing with two, three or four players.

The reward for completing this quest is Coin 150 and Experience 75 EXP.

Cash Reserve

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Cash Reserve is a daily quest requiring the player to triumph a match with a specific amount of cash which is based on the player's level. The amount needed starts at Cash$10,000 and goes as high as Cash$30,000.

The reward for this quest is Coin 100 and Experience 50 EXP.

Status Control

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Status Control is a daily quest requiring the player to apply a set chosen status effect a varied number of times based on their level. The requirement can be as low as 60 and goes up to 120. The means include using status effect applying towers (like the Freezer), and consumables (like the Molotov). The status effects effects are various limited time debuffs applied by towers like confusion (listed as Confuse), chill (listed as Frost), freeze, poison or shock. Status effects can appear even if the tower that applies it is not owned by the player, though thanks to consumables the quest will not be impossible to complete.

The reward for this quest is Coin 100 and Experience 50 EXP.

Clean Defense

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Clean Defense is a daily quest requiring the player to triumph a map while having over a specific percentage of base health left. The requirement scales with levels, starting at 50% and going as high as 75%.

The reward for this quest is Coin 100 and Experience 50 EXP.

Map Remix: MAP

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Map Remix: MAP is a daily quest requiring the player to triumph a specific map on any gamemode. It can be any available map, which includes community and Elevators only maps.

The reward for completion is Coin 150 and Experience 75 EXP.

TOWER Ability Drill

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TOWER Ability Drill is a daily quest that consists of one objective, where the player has to use a tower's abilities a certain number of times. This number scales with the player's level, starting at 10 and going up to 20.

The reward for completing this quest is Coin 100 and Experience 50 EXP.

Weekly Quests

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Weekly Expedition

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Weekly Expedition is a weekly quest which requires the player to triumph three random maps in any order.

The reward for completing this quest is Coin 1,250, Experience 200 EXP and a Mid Grade Crate.

Mode Ladder

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Mode Ladder is a weekly quest with three objectives, each requiring a triumph in a randomly selected mode. These can be done in any order and be any mode accessible to the player.

The completion reward is Gem 150, Experience 275 EXP and a High Grade Crate.

Loadout Gauntlet

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Loadout Gauntlet is a weekly quest with only one objective, that being triumphing with three or less towers in your loadout.

The reward for completing it is Gem 150, Experience 275 EXP and a High Grade Crate.

Clean Campaign

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Clean Campaign is a weekly quest which requires multiple triumphs where the base health is above a specific percentage, which scales with player's level. The needed triumphs go as low as 3 and go up to 5, while the health requirement can be as little as at least 50% of the base health and as high as at least 75% of the base health.

The reward for this quest is Coin 1,000, Experience 125 EXP and a Mid Grade Crate.

TOWER Lab

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TOWER Lab is a weekly quest which requires you to do three, all of them with requirements meant to be done with a specific tower that scale based on player's level. The first objective is dealing damage with the tower, which can be anywhere from 200,000 to 500,000 damage. The second is a kill requirement, starting at 1,500 defeated enemies and going up to 2,500 defeated enemies. The last objective requires a number of triumphs, starting at 3 triumphs and increasing to 5 triumphs.

The reward for this quest is Coin 1,250, Experience 200 EXP and a Mid Grade Crate.

Economy Audit

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Economy Audit is a weekly quest that focuses on economy management. It has two objectives, both that scale based on the player's level. The first is getting a total amount of cash, which can be gotten between multiple matches. It starts at 200,000 and with levels goes up to 500,000. The second objective requires triumphing while having at least a specific value of cash before the match ends. The number of triumphs can be as low as 2 and as high as 4, while the cash requirement can be anywhere from 10,000 to 30,000.

The completion reward is Coin 1,000, Experience 125 EXP and a Mid Grade Crate.

Boss Dossier

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Boss Dossier is a weekly quest that requires the player to kill two separate bosses.

The reward for completion is Coin 1,250, Experience 200 EXP and a Mid Grade Crate.

TOWER Support Ops

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TOWER Support Ops is a weekly quest where the player has to use a support tower's ability a number of times and also triumph a few times with it. The requirements get increased with higher level counts. The first objective requires 50 to 100 ability uses of the tower while the second objective requires 2 to 3 triumphs with the tower.

The reward for this quest is Coin 1,000, Experience 125 EXP and a Mid Grade Crate.

Former Quests

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This sections refers to Quests that existed in the game prior to the v2.0.0 update.

MVP

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MVP was a daily quest which required a single tower to deal a specific amount of damage in a single match to be completed, such as 50,000 more damage. The reward for completing this quest was Experience EXP, which was calculated as:

Damage Requirement ÷ 500

Kill ENEMY!

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Kill ENEMY! was a daily quest which required the specified enemy to be killed a specific amount of times to be completed. Generally, weaker enemies like the Abnormal required much more kills than harder enemies, like the Nuclear Monster or Void Reaver.

There are some forms of damage that, due to bugs,did not count for this quest if the enemy is killed by them. These were all these forms of damage:

  • Most forms of damage from units except splash
  • Cryomancer's damage over time
  • Brawler damage

In most cases, the amount of enemies that need to be killed for all enemies except bosses was calculated as:

10,000 ÷ Enemy Health

Enemy health did not include Shield Health, only the regular health. The number was always rounded down and could not be lower than 1. The amount of enemies that had to be killed could not be higher than 300.

Regardless of which enemy needed to be killed, the reward always contained Experience EXP. For most enemies, the rewards also included Coin Coins, with most Hardcore mode exclusive enemies giving Gem Gems instead.

Due to there being two sets of enemies, legacy and new enemies, both of them can be used to complete such quests as long as they share the same name. While in most cases, this has little impact as legacy and new versions mainly only vary in statistics and appearance, some of them only share a name, being quite different in almost every other aspect. For example, the Fallen Soul from Hardcore mode and the Fallen Souls from Fallen mode both count for the same quest, despite them being completely different enemies that just share a name, though as it was made with Hardcore version in mind, it gives Gem Gems.

Bosses gave the following rewards:

Triumph in GAMEMODE

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Triumph in GAMEMODE was a daily quest that required a specific amount of triumphs in a mode to be completed.

Regardless of which mode needed to be triumphed, the reward always contained Experience EXP. For most modes, the rewards also include Coin Coins, with Hardcore mode gave Gem Gems instead. Each mode gave out the following rewards:

Triumph MAP

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Triumph MAP was a daily quest that required a triumph on a specific map on any mode to be completed. Any playable map could be chosen, including community maps. Badlands can also appear here, though as it was unplayable such quest is impossible to complete. The reward for completing this quest was Experience EXP, which depended on the difficulty that the map had:

Special maps could also appear as possible maps in this quest, though for most they would use a different name for the quest. These names were:

Damage With TOWER

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Damage With TOWER was a daily quest which required a tower to deal a specific amount of damage in total to be complete. The Commander and DJ Booth could not appear as possible towers in this quest, though it was possible for towers you do not have to appear here. The reward for this quest was Experience EXP and Coin Coins.

Dangerous to Go Alone

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Dangerous to Go Alone was a daily quest which required a triumph with only one player in a match to be completed. The reward for this quest iwas Experience 75 EXP

Just the Two of Us

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Just the Two of Us was a daily quest which required a triumph with two players in a match to be completed. The reward for this quest was Experience 60 EXP

Three's a Crowd

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Three's a Crowd was a daily quest which required a triumph with three players in a match to be completed. The reward for this quest was Experience 50 EXP

Who Brought Commander?

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Who Brought Commander? was a daily quest which required a triumph with four players in a match to be completed. The reward for this quest was Experience 40 EXP

Damage Dealer

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Damage Dealer was a daily and weekly quest which required a specific amount of damage to be dealt in total to be completed. When it appeared as a daily quest, it required a few hundred thousand damage to be dealt, while as a weekly quest it required millions of damage to be dealt total.

There are some forms of damage that, due to bugs, did not count for this quest. These were all these forms of damage:

The Experience EXP reward for completing this as a daily quest was calculated as:

Damage Requirement ÷ 2,500

The Experience EXP and Coin Coins rewards for completing this as a weekly quest was calculated as:

Damage Requirement ÷ 10,000

As a weekly quest, it could also give a single Premium Crate or Low Grade Crate if the damage requirement was less than four million. If it was four million or higher, it would give a single Deluxe Crate, Phantom Crate or High Grade Crate.

Triumph any map!

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Triumph any map! was a weekly quest which required a specific amount of triumphs to be completed. These triumphs could be on any difficulty and map. The Experience EXP reward was calculated as:

Triumph Requirement × 15

The Coin Coins reward was calculated as:

Triumph Requirement × 25

It also gave one random skincrate. It could be the Ducky Crate, Cold Front Crate, Pirate Crate, Vigilante Crate, Premium Crate and Mid Grade Crate.

Santa Quests

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File:SantaIcon.png

Santa Quests were quests added as part of the Krampus' Revenge Event. Unlike regular quests, these were preset quests which appear for every player. There were eight of them, some of them giving gifts instead of simply giving rewards, making them hidden. Most of the quests could only be finished by playing the Krampus' Revenge Event, with some exceptions. They have been removed on the 10th of February 2024.

The gifts could be opened near the Christmas tree in the lobby. Despite the update log stating that they could not be unlocked until the 24th of December 2023, this was not actually the case. They could be opened since the update released. All the gifts could also be bought for Robux 200 each.

Damage Krampus with Pyromancer

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Damage Krampus with Pyromancer was a quest that required 300,000 damage to be dealt to Krampus using the Pyromancer or Golden Pyromancer. The reward for this quest was the Gift of Warmth, which, when opened, gave the Campfire emote.

Kill Krampus!

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Kill Krampus! was a quest that required Krampus to be killed three times to be completed. The reward for this quest was the Gift of Agony, which, when opened, gave the Krampus Slayer skin for Cryomancer.

Santa's Cookies

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Santa's Cookies was a quest that required Cookie1,500 Cookies to be collected to be completed. Unlike all other quests, it could be completed without playing the Krampus' Revenge Event as CookieCookies could be obtained without playing the event. The reward for this quest was the Gift of Carols, which, when opened, gave the JingleBells emote.

Kill Ripped Elf! / Kill Gatekeeper!

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Kill Ripped Elf! / Kill Gatekeeper! was a quest that required both Ripped Elf and Gatekeeper to be killed six times. The reward for this quest is the Gift of Style, which, when opened, gave three Premium Crates.

Christmas Time

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Christmas Time was a quest that requires Krampus Frosthold to be triumphed. The reward for this quest was the Gift of North Winds, which, when opened, gave the Frozen Nametag.

Oh So Sweet!

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Oh So Sweet! was a quest that requires 250 Gingerbreads to be killed to be completed. The reward for completion of this quest was the CandyCane Nametag.

Holly Jolly!

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Holly Jolly! was a quest that requires 300 Basic Elves to be killed to be completed. The reward for completion was a single Jolly Crate.

Naughty List

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Naughty List was a quest that requires 50 Evil Elves to be killed to be completed. The reward for completion of this quest was the Coal Nametag.

UGC Quests

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After The Hunt

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After The Hunt was a quest that required to get three Easy mode triumphs with just starter towers. Golden perks could be applied to the towers, as long as they were a for a starter tower. The reward for completion was the Scout Egg Accessory if it was in stock. After it ran out of stock, the quest rewarded the Deluxe Crate.

After The Hunt was only unlockable while Scout Egg Accessory was in stock.

Trivia

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  • The quest name Dangerous to Go Alone is most likely a reference to It's dangerous to go alone! Take this. quote from The Legend of Zelda.
  • The quest name Just the Two of Us is most likely a reference to the song "Just The Two Of Us" by Bill Withers.
  • The quest name We're Getting Sued references how Pizza Party is heavily based on Five Nights at Freddy's.
  • The quest name Holly Jolly is a reference to the song "Holly Jolly Christmas" by Michael Bublé.
  • The quest name Christmas Time is a reference to the song "Christmas Time" by Bryan Adams.
  • The quest name Three's a Crowd is a reference to the TV sitcom Three's a Crowd.

Update History

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  • 16 December 2023 - v1.10.0
    • Quests added.
    • Bug: Some forms of damage do not count for damage and kills for the Damage Dealer and Kill ENEMY! quests.
    • Bug: Triumphs in events and special maps count as a triumph for the Triumph in GAMEMODE quest.
    • Bug: Badlands can appear in Triumph MAP quest.
  • 16 December 2023 - v1.10.0a
    • Quests made easier.
    • Increased rewards for some Quests.
    • Commander and DJ Booth can no longer appear in the Damage with TOWER quests.
  • 21 December 2023 - v1.11.0
  • 24 December 2023 - v1.11.0b
    • Quests can now be cancelled.
  • 10 February 2024 - v1.13.0
    • Santa Quests removed.
  • 6 March 2024 - v1.14.0c
    • Bug: Imposter and Arrow appear as enemies that need to be killed in the Kill ENEMY! quest, despite not appearing in-game.
  • 8 March 2024 - v1.15.0
    • Bugfix: Imposter and Arrow no longer appear in the Kill ENEMY! quest.
  • 15 March 2024 - v1.16.0
    • Added After The Hunt quest.
  • 26 April 2024 - v1.19.2
    • Bugfix: Badlands no longer appears in Triumph MAP quests.
  • 3 May 2024 - v1.20.0
  • 6 May 2024 - v1.20.1
    • Bugfix: Intermediate mode's name is now displayed correctly in the Triumph in GAMEMODE quest.
  • 10 May 2024 - v1.21.0
    • Triumph any map! quest now can give a Mid Grade Crate.
    • Damage Dealer now can give a High Grade Crate when damage requirement is at least 4 million damage.
    • Damage Dealer now can give a Low Grade Crate when damage requirement is less than 4 million damage.
    • Bug: Multiple Quest objectives that require specific amount of damage to be dealt do not progress.
  • 14 May 2024 - v1.21.6
    • Bugfix: All Quest objectives that require specific amount of damage to be dealt now work properly.
  • 18 May 2024 - v1.22.0
    • Bug: Dangerous to Go Alone does not count 1v1 PVP Test and later PVP matches.
  • 23 May 2024 - v1.23.0
    • Daily refill cost decreased from Robux 50 to Robux 40.
    • Weekly refill cost decreased from Robux 120 to Robux 90.
  • 7 June 2024 - v1.24.0
    • Bugfix: Kills from splash damage now count for the Kill ENEMY! quest.
  • 21 June 2024 - v1.25.0
    • Bug: Triumphing challenge maps counts as triumphing any mode.
  • 19 July 2024 - v1.26.0
    • Bug: Strong still can appear as an enemy in the Kill ENEMY! quest, despite no longer appearing anywhere in the game.
  • 2 August 2024 - v1.27.0
    • Bug: Triumph in GAMEMODE quest no longer tracks Fallen mode triumphs correctly.
    • Bug: Fallen King Kill ENEMY! quest only counts kills for the legacy Fallen King
  • 28 August 2024 - v1.29.0
    • Bug: Objective requirements are not tracked correctly.
  • 29 August 2024 - v1.29.5
    • Bugfix: Objective requirements not being tracked correctly was partially fixed.
  • 29 August 2024 - v1.29.6
    • Bugfix: Objective requirements are now tracked correctly.
  • 28 October 2024 - v1.38.4
    • Bug: Objective requirements are not tracked correctly.
  • 29 November 2024 - v1.43.1a
    • Bug: Quests are now completely dysfunctional, no longer appearing on the side and progress not being tracked.
  • 29 November 2024 - v1.43.2
    • Bugfix: Quests now function properly again.
  • 4 December 2024 - v1.44.0
  • 11 December 2024 - v1.45.0
    • Bugfix: Patient Zero kills now count for its Kill ENEMY! quest.
    • Bug: Mystery Summoner and Shock enemies still appear in the Kill ENEMY! quest, despite no longer appearing anywhere in the game.
    • Bug: Molten Warlord kills are not tracked correctly for the Kill Molten Warlord quest.
  • 8 January 2025 - v1.48.0
    • Bugfix: Splash damage from units now contributes to damage requirements.
    • Bug: Quests is glitched for some of the players, with the quest menu missing and the objectives on the side also being absent.
  • 12 February 2025 - v1.53.1
    • Bugfix: Players are no longer softlocked by reaching nan value in damage requirement Quests.
  • 9 April 2025 - v1.60.0
    • Bug: Baseplate-L and Baseplate-W can still appear as a map in the Triumph MAP quest, despite no longer appearing anywhere in the game.
  • 16 April 2025 - v1.61.0
    • Bug: Damage from the Brawler no longer contributes to damage requirements.
  • 14 May 2025 - v1.64.0
    • Bugfix: Units now contribute to damage requirements.
  • 28 May 2025 - v1.65.0
    • Bug: Units now contribute to damage requirements the same way they prior to the v1.64.0 fix.
  • 26 November 2025 - v1.81.0
  • 3 December 2025 - v1.82.0
    • Bug: Frost mode name is displayed as "nil".
  • 22 April 2026 - v1.89.0
    • Bug: Quests UI covers the inventory.
  • 23 April 2026 - 1.89.4
    • Bugfix: Quests UI no longer covers the inventory.
  • 5 June 2026 - v2.0.0
    • Quests updated, with all old ones getting replaced.
    • Increased number of daily quests from 4 to 6.
    • Increased number of weekly quests from 2 to 4.
    • All Quests are now active at once, but they do not get displayed on the side bar unless they are tracked.
    • Quests now can have multiple objectives.
    • It is no longer possible to refresh Quests.
    • Updated UI.
  • 17 July 2026 - v2.4.0
    • Tracked Quests now display the current objective instead of showing how many objectives were completed.


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