Full Immunity

From Tower Defense Simulator Wiki
Jump to navigation Jump to search

<infobox>

<title source="title1"><default>Full Immunity</default></title><image source="image1"></image> <label>Type</label> <format>Immunity</format> <label>Variants</label> <label>Required Detection</label> <label>Immunities/Resistances</label> <label>Effects</label> <label>Available in Sandbox?</label> <format>✖ No </format> <label>Tag</label> </infobox>

Description

[edit]

Full Immunity is an immunity that prevents the enemy from being damaged.

Mechanics

[edit]

Full Immunity is mainly applied to enemies temporarily, though in very rare exceptional cases, an enemy may spawn with Full Immunity. There are three types of Full Immunity:

  1. The first Full Immunity which makes Immune appear on enemies while active. This only appears when an enemy uses an ability.
  2. The second type is Invincibility which does not have any visual indicator of it being active. This type is generally only used when an enemy is spawned.
  3. The third type is God and it is nearly identical to Invincibility, except it does not allow units to pass through it.

Currently, all three function very similarly, preventing all forms of damage. In the past, the first type did not make it immune to collision damage, though that was changed in the Overhaul Update, while the second type simply made the enemy destroy any unit while invulnerable, though this was changed in v1.17.0. Both of them now make units pass through them, though the third type, God, kills them instead.

Enemy List

[edit]

Full Immunity

[edit]

The following enemies can, at one point, have Full Immunity:

The following event enemies also had Full Immunity:

The following removed enemy also had Full Immunity:

Invincibility

[edit]

Most summoned enemies temporarily gain Invincibility, with the most notable example being the Breaker enemies. The Nuclear Monster also gains this during its Nuclear Meltdown ability and the Healing Beacon has it at all times.

God

[edit]

The following enemies have God:

The following event enemies have God:

The following event enemies could gain God with abilities:

  • Krampus (Lapland Turned Red, temporarily)

Tower & Unit List

[edit]

Although no known use on towers for this attribute exists, the following towers used to have God:

Update History

[edit]
  • 13 October 2019 - Release v1.0.0
    • Full Immunity added.
  • 29 October 2020 - Overhaul v1.0.0
    • Ability activated Full Immunity now makes units phase through enemies instead of being damaged by their collisions.
  • 29 March 2024 - v1.17.0
    • Summon Full Immunity now makes units phase through enemies instead of enemies killing the units, without taking any damage themselves.


File:AttributesHeader.png
Enemy Types
Immunities
Status Effects
Other