Fallen Swordmaster

From Tower Defense Simulator Wiki
Jump to navigation Jump to search

Template:RemovedSandboxOnly

Similar Article
This article is about Fallen Swordmaster. You may be looking for other uses of Fallen, Void Swordmaster or Swordmaster.

<infobox>

 <title source="title1"><default>Fallen Swordmaster</default></title>

<image source="image1"></image> <panel> <section> <label>Modern</label> <image source="modern_image"/> </section> <section> <label>Legacy</label> <image source="legacy_image"/> </section> </panel> <label>Mode Appearance</label> <label>Wave Debut</label> <group> <header>Statistics</header> <panel> <section> <label>Regular</label> <label>Base Health</label> <label>Base Shield</label> <label>Health Scaling</label> <label>Mega Health</label> <label>Defense</label> <label>Speed</label> <format>SpeedSlow (1.5)
SpeedBelow Average (Refusing Will) </format>
<label>Cash Given</label> <label>Spawned By</label> <label>Hidden?</label> <label>Flying?</label> <label>Ghost?</label> <label>Lead?</label> <label>Attributes</label> </section> <section> <label>Event</label> <label>Base Health</label> <label>Base Shield</label> <label>Health Scaling</label> <label>Mega Health</label> <label>Defense</label> <label>Speed</label> <format>SpeedSlow (1.5)
SpeedBelow Average (Refusing Will) </format>
<label>Cash Given</label> <label>Spawned By</label> <label>Hidden?</label> <label>Flying?</label> <label>Ghost?</label> <label>Lead?</label> <label>Attributes</label> </section> </panel> </group> <group> <panel> <header>Abilities</header> <section> <label>Regular</label> <label>Ability 1</label> <label>Ability 2</label> <label>Ability 3</label> <label>Ability 4</label> <label>Ability 5</label> <label>Ability 6</label> <label>Ability 7</label> <label>Ability 8</label> <label>Ability 9</label> <label>Ability 10</label> </section> <section> <label>Event</label> <label>Ability</label> <label>Ability 2</label> <label>Ability 3</label> <label>Ability 4</label> <label>Ability 5</label> <label>Ability 6</label> <label>Ability 7</label> <label>Ability 8</label> <label>Ability 9</label> <label>Ability 10</label> </section> </panel> </group> <group row-items="2" collapse="closed"> <header>PVP</header> <label>Send Cost</label> <label>Wave Unlock</label> <label>Economy Bonus</label> <label>Send Coolown</label> <label>Send Number</label> <label>Spawn Timer</label> <label>Stat Changes</label> </group> <group collapse="closed"> <header>Music</header> <format>{{{music-1}}}</format> <format>{{{music-2}}}</format> <format>{{{music-3}}}</format> <format>{{{music-4}}}</format> <format>{{{music-5}}}</format> <format>{{{music-6}}}</format> <format>{{{music-7}}}</format> <format>{{{music-8}}}</format> </group> </infobox> Template:QuoteContainer

Description

[edit]

The Fallen Swordmaster was a major boss that only appeared as the third boss in Hardcore mode. Currently, it can only be spawned in Sandbox mode if the player has the Sandbox Plus+ gamepass. It was based on the Swordmaster from the SFOTH Event. This version, however, has over three times the base health of the Swordmaster.

As with most major bosses, the Fallen Swordmaster has an extremely high amount of health. While the Fallen Swordmaster walks quite slowly, after it uses its Refusing Will move (a variant of Rage Mode that activates at half health), it will speed up in movement, making it very dangerous. While it cannot spawn any enemies of its own, its abilities can stun lots of towers in a short period of time.

Appearance

[edit]

The Fallen Swordmaster has reflective black skin and glowing purple eyes. It has a dark red crown that is slightly tilted, a purple undershirt, and dark purple tattered pants and jacket. It wields two Darkheart swords that are held upside down. Being a major boss, it is significantly larger than the average enemy.

Strategy

[edit]
  • Towers that deal high DPS, like the Golden Minigunner, Pursuit, Turret, Engineer and Accelerator can be useful to take down the Fallen Swordmaster quickly.
  • Cheap towers can provide a distraction for the Fallen Swordmaster's Dagger Throw.
    • This can be particularly useful as the Fallen Swordmaster stops moving to throw its swords.
    • However, do beware that the attack stuns towers around the target, meaning that poor placement can stun lots of towers at once.
    • If possible, try to spread out your towers.
    • In addition, after the Fallen Swordmaster's Refusing Will ability is activated, the Fallen Swordmaster can throw 4-5 swords at towers, instead of 3.
    • However, this wastes a tower slot in the late game which can be used to deal more damage.
  • Units can be quite useful against the Fallen Swordmaster, as it has no attack that destroys units before they collide.
    • This makes the Engineer's sentries very useful against the Fallen Swordmaster.
    • However, once the Fallen Swordmaster activates its Refusing Will ability, all units will phase through it, given that it temporarily gains Full Immunity.
  • The Commander's Call to Arms ability is recommended against the Fallen Swordmaster.
    • You can time the ability to avoid the Fallen Swordmaster from performing its Refusing Will move. If it has recently performed an ability, and you can kill the Fallen Swordmaster quickly from when it reaches 75,000 health, this move will not be performed.
    • The DJ Booth can also be used so that towers that are out of range of the Fallen Swordmaster can attack while being out of the range of some of the Fallen Swordmaster's attacks.
  • You can use the Medic's ability to shield towers from stuns performed by the Fallen Swordmaster.
[edit]

Template:Gallery

Trivia

[edit]
  • The Fallen Swordmaster is the resurrected version of the original Swordmaster, as stated by a tweet.
    • It also suggests that other Pre-MEGA enemies were meant to be brought back, however only the Fallen Swordmaster and Lava were brought back into the game.
  • The Fallen Swordmaster could be spawned before the Overhaul Update through commands.
  • Weirdly, the health of the Fallen Swordmaster was increased in MEGA Servers, despite it not being able to spawn in a MEGA Server without admin commands.
  • The Fallen Swordmaster can be seen as a chess piece in the Chess Board map, representing the Queen chess piece.

Update History

[edit]


Page Template:Hardcore/border.css has no content.
Hardcore
Previous Debut Current Debut Next Debut
Fallen, Soul Boss & Necromancer Boss
Wave 46
Fallen Swordmaster
Wave 47
Fallen Guardian & Fallen King
Wave 48


File:EnemiesNewHeader.png
Normal Gamemode Enemies
Easy Mode
Casual Mode
Intermediate Mode
Molten Mode
Fallen Mode
Frost Mode
Challenge Trials
Hardcore Mode
Voidcore Mode
Special & PVP Enemies
Basic Arena
Molten Arena
Fallen Arena
Polluted Wasteland II
Badlands II
Pizza Party
Tutorial
Headache Headquarters
Sandbox Exclusive Enemies
Legacy Molten Mode
Golden Mode
Legacy Fallen Mode
Brain Rot
Other
Event Enemies
The Heights
Area 51
Nightmare Carnival
Village of Despair
Eggy Island
Trick or Threat Town
Outpost 32
(Frost Invasion)
Cyber City
Solar Eclipse Event Rotfield
Foggy Forest
Tower Outskirts
Totality Tower
D00M's Revenge
Cold Ambush
Lunar Overture Event A Dark Tale
The Haunted Past
The Great Finale
Krampus Frosthold
Huevous Hunt
The Classic Event Classic Candy Cane Lane
Classic Winter
Classic Forest Camp
Classic Island Chaos
Classic Castle
Hexscape Event Failed Gateway
The Nightmare Realm
Containment
Pls Donate
Outpost 32
(Operation I.C.E)
Korblox Temple
Bathroom Approach
Sk8 P4rk Noob
Pro
Master
Extreme
Halloween 2025 Live Events
Null & Void Event Outpost 16
Banlands
Blind Faith
The Narratorium
Backyard Legends Event Backyard Beginnings
Competition Court
Victory Field
Legacy Enemies
Replaced
Pre-MEGA
Polluted Wasteland
Hidden Wave (Legacy)
Other