Fallen Swordmaster
<infobox>
<title source="title1"><default>Fallen Swordmaster</default></title>
<image source="image1"></image>
<panel>
<section>
<label>Modern</label>
<image source="modern_image"/>
</section>
<section>
<label>Legacy</label>
<image source="legacy_image"/>
</section>
</panel>
<label>Mode Appearance</label>
<label>Wave Debut</label>
<group>
<header>Statistics</header>
<panel>
<section>
<label>Regular</label>
<label>Base Health</label>
<label>Base Shield</label>
<label>Health Scaling</label>
<label>Mega Health</label>
<label>Defense</label>
<label>Speed</label>
<format>SpeedSlow (1.5)
SpeedBelow Average (Refusing Will)
</format>
<label>Cash Given</label>
<label>Spawned By</label>
<label>Hidden?</label>
<label>Flying?</label>
<label>Ghost?</label>
<label>Lead?</label>
<label>Attributes</label>
</section>
<section>
<label>Event</label>
<label>Base Health</label>
<label>Base Shield</label>
<label>Health Scaling</label>
<label>Mega Health</label>
<label>Defense</label>
<label>Speed</label>
<format>SpeedSlow (1.5)
SpeedBelow Average (Refusing Will)
</format>
<label>Cash Given</label>
<label>Spawned By</label>
<label>Hidden?</label>
<label>Flying?</label>
<label>Ghost?</label>
<label>Lead?</label>
<label>Attributes</label>
</section>
</panel>
</group>
<group>
<panel>
<header>Abilities</header>
<section>
<label>Regular</label>
<label>Ability 1</label>
<label>Ability 2</label>
<label>Ability 3</label>
<label>Ability 4</label>
<label>Ability 5</label>
<label>Ability 6</label>
<label>Ability 7</label>
<label>Ability 8</label>
<label>Ability 9</label>
<label>Ability 10</label>
</section>
<section>
<label>Event</label>
<label>Ability</label>
<label>Ability 2</label>
<label>Ability 3</label>
<label>Ability 4</label>
<label>Ability 5</label>
<label>Ability 6</label>
<label>Ability 7</label>
<label>Ability 8</label>
<label>Ability 9</label>
<label>Ability 10</label>
</section>
</panel>
</group>
<group row-items="2" collapse="closed">
<header>PVP</header>
<label>Send Cost</label>
<label>Wave Unlock</label>
<label>Economy Bonus</label>
<label>Send Coolown</label>
<label>Send Number</label>
<label>Spawn Timer</label>
<label>Stat Changes</label>
</group>
<group collapse="closed">
<header>Music</header>
<format>{{{music-1}}}</format>
<format>{{{music-2}}}</format>
<format>{{{music-3}}}</format>
<format>{{{music-4}}}</format>
<format>{{{music-5}}}</format>
<format>{{{music-6}}}</format>
<format>{{{music-7}}}</format>
<format>{{{music-8}}}</format>
</group>
</infobox>
Template:QuoteContainer
Description
[edit]The Fallen Swordmaster was a major boss that only appeared as the third boss in Hardcore mode. Currently, it can only be spawned in Sandbox mode if the player has the Sandbox Plus+ gamepass. It was based on the Swordmaster from the SFOTH Event. This version, however, has over three times the base health of the Swordmaster.
As with most major bosses, the Fallen Swordmaster has an extremely high amount of health. While the Fallen Swordmaster walks quite slowly, after it uses its Refusing Will move (a variant of Rage Mode that activates at half health), it will speed up in movement, making it very dangerous. While it cannot spawn any enemies of its own, its abilities can stun lots of towers in a short period of time.
Appearance
[edit]The Fallen Swordmaster has reflective black skin and glowing purple eyes. It has a dark red crown that is slightly tilted, a purple undershirt, and dark purple tattered pants and jacket. It wields two Darkheart swords that are held upside down. Being a major boss, it is significantly larger than the average enemy.
Strategy
[edit]- Towers that deal high DPS, like the Golden Minigunner, Pursuit, Turret, Engineer and Accelerator can be useful to take down the Fallen Swordmaster quickly.
- The Ranger can also be used, due to its high DPS and Stun Immunity.
- Cheap towers can provide a distraction for the Fallen Swordmaster's Dagger Throw.
- This can be particularly useful as the Fallen Swordmaster stops moving to throw its swords.
- However, do beware that the attack stuns towers around the target, meaning that poor placement can stun lots of towers at once.
- If possible, try to spread out your towers.
- In addition, after the Fallen Swordmaster's Refusing Will ability is activated, the Fallen Swordmaster can throw 4-5 swords at towers, instead of 3.
- However, this wastes a tower slot in the late game which can be used to deal more damage.
- Units can be quite useful against the Fallen Swordmaster, as it has no attack that destroys units before they collide.
- This makes the Engineer's sentries very useful against the Fallen Swordmaster.
- However, once the Fallen Swordmaster activates its Refusing Will ability, all units will phase through it, given that it temporarily gains Full Immunity.
- The Commander's Call to Arms ability is recommended against the Fallen Swordmaster.
- You can time the ability to avoid the Fallen Swordmaster from performing its Refusing Will move. If it has recently performed an ability, and you can kill the Fallen Swordmaster quickly from when it reaches 75,000 health, this move will not be performed.
- The DJ Booth can also be used so that towers that are out of range of the Fallen Swordmaster can attack while being out of the range of some of the Fallen Swordmaster's attacks.
- You can use the Medic's ability to shield towers from stuns performed by the Fallen Swordmaster.
Gallery
[edit]Trivia
[edit]- The Fallen Swordmaster is the resurrected version of the original Swordmaster, as stated by a tweet.
- The Fallen Swordmaster could be spawned before the Overhaul Update through commands.
- Weirdly, the health of the Fallen Swordmaster was increased in MEGA Servers, despite it not being able to spawn in a MEGA Server without admin commands.
- The Fallen Swordmaster can be seen as a chess piece in the Chess Board map, representing the Queen chess piece.
Update History
[edit]- 29 October 2020 - Overhaul v1.0.0
- Fallen Swordmaster added.
- Template:Bug Spike Summon ability does not function.
- 4 July 2021 - Overhaul v1.4.0
- Fallen Swordmaster can no longer be slowed down by the Toxic Gunner.
- 12 March 2022 - v1.1.0
- Template:Bugfix Spike Summon ability now works properly.
- 21 December 2022 - v1.6.0
- Template:Bug Spike Summon ability spikes are invisible and do not stun towers.
- 23 May 2023 - v1.7.3a
- Energy Immunity replaced with Stun Immunity.
- 10 February 2024 - v1.13.0
- Template:Bug Fallen Swordmaster no longer spawns.
- 11 February 2024 - v1.13.0a
- Template:Bugfix Fallen Swordmaster now spawns again.
- 3 May 2024 - v1.20.0
- Fallen Swordmaster can no longer be confused by the Jester.
- 10 May 2024 - v1.21.0
- Fallen Swordmaster is now immune to the fallout damage from the Nuke.
- 18 May 2024 - v1.22.0
- Fallen Swordmaster is now immune to knockback.
- 28 August 2024 - v1.29.0
- Template:Bug Can be slowed down by the DJ Booth.
- 31 August 2024 - v1.29.7
- Template:Bugfix No longer can be slowed down by the DJ Booth.
- 6 November 2024 - v1.40.0
- Fallen Swordmaster can no longer have its defense dropped.
- 1 April 2025 - v1.59.0
- Template:Bug Fallen Swordmaster occasionally stops moving after using some of its abilities.
- 30 April 2025 - v1.63.0
- Template:Bugfix Fallen Swordmaster no longer stops moving after using some of its abilities.
- Template:Bugfix Spike Summon ability now works properly.
- Template:Bug Fallen Swordmaster no longer uses the death sound effect.
- 14 May 2025 - v1.64.0
- Template:Bugfix Fallen Swordmaster is no longer duplicated by the All Paths modifier.
- 5 June 2026 - v2.0.0
- Fallen Swordmaster removed from the main game, as it has been replaced by Void Swordmaster. Now appears exclusively in Sandbox mode.
- No longer appears in the Index.
- Health increased from 150,000 to 250,000 in Sandbox mode.
| Hardcore | ||
|---|---|---|
| Previous Debut | Current Debut | Next Debut |
| Fallen, Soul Boss & Necromancer Boss Wave 46 |
Fallen Swordmaster Wave 47 |
Fallen Guardian & Fallen King Wave 48 |
| Legacy Enemies | ||
|---|---|---|
| Replaced | Blighted • Boomer 1 • Necromancer 2 • Mystery 2 • Gravekeeper • Super Mystery • Ultra Mystery • Uber Mystery • Ninja • Frost Hero • Strong | |
| Pre-MEGA | Carrier • Swarm • Tank 2 • Boomer 2 • Controlled • Shrike Crystal • Rusted • Witch Doctor • Tombstone • Frozen • Deep Freeze • Frost Hero | |
| Polluted Wasteland | Radioactive • Wasted Boss • Amalgamation • Rusher • Splitter • Split • Nuclear Fallen King | |
| Hidden Wave (Legacy) | Glitched Giant • Bug • Bruh • SCT • Jaxe • Mechanical Rot • Frost Hero • Developer 1 • Developer 2 • Developer 3 • Creator • A • B • C | |
| Other | Void • First Form | |