Monkey
<infobox>
<title source="title1"><default>Monkey</default></title>
<image source="image1"></image> <panel> <section> <label>Modern</label> <image source="modern_image"/> </section> <section> <label>Legacy</label> <image source="legacy_image"/> </section> </panel> <label>Mode Appearance</label> <label>Wave Debut</label> <group> <header>Statistics</header> <panel> <section> <label>Regular</label> <label>Base Health</label> <label>Base Shield</label> <label>Health Scaling</label> <label>Mega Health</label> <label>Defense</label> <label>Speed</label> <format>SpeedBelow Average (2.5) </format> <label>Cash Given</label> <label>Spawned By</label> <label>Hidden?</label> <label>Flying?</label> <label>Ghost?</label> <label>Lead?</label> <label>Attributes</label> </section> <section> <label>Event</label> <label>Base Health</label> <label>Base Shield</label> <label>Health Scaling</label> <label>Mega Health</label> <label>Defense</label> <label>Speed</label> <format>SpeedBelow Average (2.5) </format> <label>Cash Given</label> <label>Spawned By</label> <label>Hidden?</label> <label>Flying?</label> <label>Ghost?</label> <label>Lead?</label> <label>Attributes</label> </section> </panel> </group> <group> <panel> <header>Ability</header> <section> <label>Regular</label> <label>Ability</label> <label>Ability 2</label> <label>Ability 3</label> <label>Ability 4</label> <label>Ability 5</label> <label>Ability 6</label> <label>Ability 7</label> <label>Ability 8</label> <label>Ability 9</label> <label>Ability 10</label> </section> <section> <label>Event</label> <label>Ability</label> <label>Ability 2</label> <label>Ability 3</label> <label>Ability 4</label> <label>Ability 5</label> <label>Ability 6</label> <label>Ability 7</label> <label>Ability 8</label> <label>Ability 9</label> <label>Ability 10</label> </section> </panel> </group> <group row-items="2" collapse="closed"> <header>PVP</header> <label>Send Cost</label> <label>Wave Unlock</label> <label>Economy Bonus</label> <label>Send Coolown</label> <label>Send Number</label> <label>Spawn Timer</label> <label>Stat Changes</label> </group> <group collapse="closed"> <header>Music</header> <format>{{{music-1}}}</format> <format>{{{music-2}}}</format> <format>{{{music-3}}}</format> <format>{{{music-4}}}</format> <format>{{{music-5}}}</format> <format>{{{music-6}}}</format> <format>{{{music-7}}}</format> <format>{{{music-8}}}</format> </group> </infobox>
Description
[edit]The Monkey is an enemy that only appears in Pizza Party. It has a large amount of health, below average speed and 50% defense, reducing most forms of damage to it by 33%. The Monkey also has Aggro, forcing all towers with the Monkey in range to target it.
Appearance
[edit]The Monkey is a cymbal-banging monkey toy. It has brown fur with pale goldenrod skin, a yellow coat with three red buttons and striped pants with a red and white pattern. It holds two cymbals, one in each hand, which it bangs as it walks on the path.
Strategy
[edit]- The Monkey has the Aggro attribute, which means that towers will target it until it is either dead or out of range.
- High DPS towers such as the Engineer or Minigunner can be used to quickly eliminate it.
- Spreading out towers can help by having towers target a variety of enemies.
- Towers with area of effect capabilities, like the Electroshocker, Mortar or Golden Pyromancer can be used to damage both the Monkey and enemies around it.
- Player controlled forms of damage, such as the Commando missiles, Gatling Gun or Military Base's Airstrike can be used to target enemies other than the Monkey.
- Units, like the Tank or Riot Guard, can be used to collide into enemies in front of it.
- Do note that units are also affected by the Aggro attribute.
Gallery
[edit]Corpse Variants
-
Second Corpse variant, current version (12 March 2025 – Present)
Promotional Images
-
Monkey on a promotional image.
Trailers
-
Monkey in the game trailer.
-
Monkey in the game trailer.
Miscellaneous
-
Monkey on its Index icon.
Trivia
[edit]- The Monkey is based on the Musical Jolly Chimp toys.
Update History
[edit]- 31 October 2022 - v1.4.2
- Monkey added.
- 23 May 2023 - v1.7.3a
- Energy Immunity replaced with Stun Immunity.
- 22 January 2025 - v1.50.0
- Health changed from 250 to 800.
- Speed decreased from Fast (6) to Below Average (2.5).
- Defense of 50% added.
- Now gives Cash$800 on death.
- Aggro added.
- Stun Immunity removed.
- Bug: Appears twice in the Index, one of them not loading in any model for the preview.
- 29 January 2025 - v1.51.0
- 5 June 2026 - v2.0.0
- Bugfix: No longer appears twice in the Index.
| Pizzeria (Pizza Party) | ||
|---|---|---|
| Previous Debut | Current Debut | Next Debut |
| Knight Wave 20 |
Monkey Wave 21 |
Cobalt Guard Wave 23 |
| Legacy Enemies | ||
|---|---|---|
| Replaced | Blighted • Boomer 1 • Necromancer 2 • Mystery 2 • Gravekeeper • Super Mystery • Ultra Mystery • Uber Mystery • Ninja • Frost Hero • Strong | |
| Pre-MEGA | Carrier • Swarm • Tank 2 • Boomer 2 • Controlled • Shrike Crystal • Rusted • Witch Doctor • Tombstone • Frozen • Deep Freeze • Frost Hero | |
| Polluted Wasteland | Radioactive • Wasted Boss • Amalgamation • Rusher • Splitter • Split • Nuclear Fallen King | |
| Hidden Wave (Legacy) | Glitched Giant • Bug • Bruh • SCT • Jaxe • Mechanical Rot • Frost Hero • Developer 1 • Developer 2 • Developer 3 • Creator • A • B • C | |
| Other | Void • First Form | |