Cyber City

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<infobox>

 <title source="title1"><default>Cyber City</default></title>

<image source="image1"></image> <label>Developer(s)</label> <label>Difficulty</label> <format>[[:Category:Normal Maps|Template:Colour]] </format> <label>Length</label> <format>Script error: No such module "NumName".</format> <default></default> <label>Wave Structure</label> <format>Normal
Event (Metaverse Event) </format>
<label>Estimated Match Time</label> <label>Triumph Rewards</label> <label>Modifiers</label> <group collapse="open"> <header>Mode Information</header> <label>Gamemode Type</label> <label>Base Health</label> <label>Waves</label> <label>Stages</label> <label>Level Requirement</label> <label>Starting Cash</label> <label>Shared Cash</label> </group> <group collapse="closed"> <header>Music</header> <format>Metaverse Champions Event Ambience File:Tower Defense Simulator OST - Metaverse (Giga AJ)</format> <format>{{{music-2}}}</format> <format>{{{music-3}}}</format> <format>{{{music-4}}}</format> <format>{{{music-5}}}</format> <format>{{{music-6}}}</format> </group> <group collapse="closed"> <header>Ambience</header>

</group> </infobox>

Description

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Cyber City is a futuristic-themed map, playable in regular survival modes and Hardcore mode. It has multiple neon buildings, towers and other decorations to give the idea and look of a futuristic city.

Cyber City was an event map for the Metaverse Champions Event. During the event, the first 10 waves of Normal mode were played, except with Giga AJ as the narrator and the last enemy being Fey Yoshida.

During the event, players started off with CashScript error: No such module "Money". (or CashScript error: No such module "Money". if players were in the community group). Additionally, the base health was set to 200, regardless of a player's level. Upon triumphing, you were awarded with Coin 90, Experience 10 EXP and AJ Striker's Crate Drop #4. You could not choose your own towers and were only supplied with the Scout, Sniper, Rocketeer and Minigunner (tower skins, including Golden skins, would still be applied).

Design & Path

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Interactive Map

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Rewards

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The game calculates how many Coin Coins, Gem Gems and Experience EXP you receive based on how many waves you survived and if you won a match. During periods of 100% more Experience EXP (Friday – Sunday), any Experience EXP earned is multiplied by 2x through the XP Boost modifier. The VIP gamepass also multiplies any Experience EXP earned by 1.25x through the VIP Boost modifier. These two boosts are additive. Regular Experience EXP boosts are multiplicative with other modifiers present on this map.

Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.

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Event Rewards

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The game calculated how much Coin Coins and Experience EXP you received based on how many waves you survived and if you won a match. During periods of 50% more Experience EXP (08:00 UTC Friday – 08:00 UTC Sunday), any Experience EXP earned was multiplied by 1.5x. The VIP gamepass also multiplied any Experience EXP earned by 1.25x.

Any rewards that end in a decimal point was rounded down, no matter the first figure of the leading decimal.

Rewards were calculated as:

Coins Reward EXP Reward
Coin 90 × (Waves/10)^1.75 Waves 1-9: Waves Completed × Experience 0.5 EXP
Waves 10: Waves Completed × Experience 1 EXP

Badges

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There is also one badge which you could obtain when playing this map during the Metaverse Champions Event, which had additional rewards alongside the badge. It was:

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Event Wave Structure

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In Cyber City during the Metaverse Champions Event, the formula for calculating wave bonus on each wave is:

CashScript error: No such module "Money". + (CashScript error: No such module "Money". × Waves Completed)

The waves in Cyber City during the Metaverse Champions Event followed these timings:

Waves Wave Timer Skip Time[1]
1-9 1:00 0:20[2]
10 12:57 N/A

Bolded names indicates an enemy type's debut.


Wave Structure
Wave Giga AJ Dialogue Enemy Type & Amount
1 File:AJDialogue.png The enemies are approaching! 4x Normal
File:AJConcern.png Place down some towers on the sidewalk. It'll hold em' off for a bit!
File:AJConcern.png Towers like Sniper can only be placed on high surfaces.
2 - 7x Normal
3 File:AJDialogue.png Speedy enemysPage Template:Sic/quote.css has no content.[sic] are approaching! 4x Speedy
File:AJDialogue.png They may be fast, but they're weaker.
File:AJConcern.png Quick bursts of damage on these enemies and we'll do just fine!
4 - 4x Normal, 3x Speedy
5 File:AJDialogue.png Tankier zombies are starting to seep in! 6x Slow
File:AJAngry.png They may be slow, but they are harder to bring down! Stay vigilant!.
6 - 8x Slow, 4x Normal, 4x Speedy
7 File:AJConcern.png A super strong enemy is approaching! 8x Normal, 1x Normal Boss
8 - 4x Normal, 4x Slow, 1x Normal Boss
9 File:AJConcern.png I just spotted some Hidden zombies coming in! 8x Hidden
File:AJDialogue.png Upgrade your units to detect these tricky enemies!
10 File:AJDialogue.png I found out who was behind this terrible zombie attack! 5x Slow, 2x Normal Boss, 1x Fey Yoshida
File:AJConcern.png It was... MY ARCH NEMESIS!
File:AJAngry.png FEY YOSHIDAAAAAA!!!!!!!!
File:AJAngry.png We must defeat Fey Yoshida in order to save Cyber City!

Strategy

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  • Almost all of the buildings can hold cliff towers, making this a very easy map as you can place lots of ground and cliff towers in optimal places.
  • This map is generally friendly towards ground towers, but there may be limited space if you plan to use lots of towers, especially around buildings.
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Trivia

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  • In the MEGA Update, this map was remade so that it was less blocky, giving it a more mid-poly look. The grass was also made darker.
    • This map was further updated in the Frost Invasion Update so that the map was more in line with the artistic style of the game.
  • One of the buildings in the map has the text "VULCORP" on it, which is a reference to the creators of the previous versions of this map.
    • Originally, this building was called "Vulperfect Inc.".
  • A translucent blue humanoid can be seen sitting on top of the VULCORP building, likely being a hologram.
    • A similar humanoid could be found on the fourth version of this map, except it was sitting on a bench.
  • Multiple texts can be seen in the sky of this map.
    • Multiple of them are just the text "CYBER CITY" on a colorful background.
    • On one of the buildings, the text "LORD EXO DEAL WITH HIM" can be seen in purple.
    • On one of the buildings, the text "JOY || HAPPINESS || YOU CAN BUY IT" can be seen in red.
    • On the entrance, "|DANGER|" can be seen in red.
    • On the exit, "ESCAPE HERE" can be seen in white.
  • Two giant moving eyeballs can be seen in the sky above the center part of the map, watching it.
  • On the fourth version of this map, the tallest building on this map (a spire) had icons for the Sniper, Scout, Soldier and Shotgunner.
    • As this map dates back to the Frost Invasion Update and all of those towers have since received redesigns, all the icons were outdated.
  • The Refund Center used the fourth version of this map for the exterior, though it is modified as the Refund Center itself does not exist on the actual map.
    • It is specifically located at the last clearing, though to make room for it, the trees and walls located there were removed.
    • While the fourth version did not have a building in that location, the current version of the map actually does.
  • The Vigilante skins are the vigilantes of Cyber City, based on the description of the Vigilante Crate.
  • Cyber City can be seen from Outpost 16.

Update History

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Notes

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  1. How long you have to wait before you can skip.
  2. Skip at 0:39.


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