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Description

Tropical Industries is a Normal map set on a tropical island.

Design & Path

Tropical Industries is an industrial map set on a tropical island. The island is split into two parts by a river body. The first area is grassy. It has multiple palm trees with coconuts, cliffs and lights. The second area is a lot more industrial. It is surrounded by fences and cliffs. Most of the grass is replaced by grey concrete. A few lights and scaffolding can be seen there. There are also two large industrial buildings, one made out of red bricks with a black roof, black windows, grey doors and three smokestacks. The second building has white walls, red roof, with multiple entrances to it and a lightning bolt emblem.

The path starts at a cave and ends at a large factory. It is a winding path which goes around the grassy area and then crosses the bridge, which leads into the industrial area of the map.

Interactive Map

Loading scripts

Rewards

The game calculates how many CoinCoins, GemGems and Experience EXP you receive based on how many waves you survived and if you won a match. During periods of 50% more Experience EXP (Friday – Sunday), any Experience EXP earned is multiplied by 1.5x through the XP Boost modifier. The VIP gamepass also multiplies any Experience EXP earned by 1.25x through the VIP Boost modifier. These two boosts are additive. Regular Experience EXP boosts are multiplicative with other modifiers present on this map.

Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.

Difficulty reward scaling for survival mode Coins and Exp is 1x.
Mode Coins/Gem Reward EXP Reward
Easy Coin250 ÷ (1 + [(20 ÷ Current Wave) - 1]^1.3) + Coin50 (Triumph Only) Experience50 EXP ÷ (1 + [(20 ÷ Current Wave) - 1])
Casual Coin350 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + Coin100 (Triumph Only) Experience75 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]) + Experience15 EXP (Triumph Only)
Intermediate Coin500 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + Coin100 (Triumph Only) Experience120 EXP ÷ (1 + [(25 ÷ Current Wave) - 1])
Molten Coin550 ÷ (1 + [(35 ÷ Current Wave) - 1]^2.4) + Coin400 (Triumph Only) Experience135 EXP ÷ (1 + [(35 ÷ Current Wave) - 1]^2) + Experience50 EXP (Triumph Only)
Fallen Coin700 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) + Coin650 (Triumph Only) Experience200 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]^2) + Experience50 EXP (Triumph Only)
Hidden Wave Gem100 Experience250 EXP
Frost Coin800 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) + Coin1,200 (Triumph Only)
Gem75 (Triumph Only)
Experience200 EXP ÷ (1 + [(40 ÷ Current Wave) - 1]^2) + Experience100 EXP (Triumph Only)

Strategy

  • As this map has a curvy path there are a lot decent spots for ground towers on the entire map.
    • Because of its shape, there are also multiple great spots for the Ace Pilot and Pursuit, with the best one being at the back of the map, which allows them to cover some part of the path for most of their flight path.
  • This map has a large amount of cliff spots, though they are generally on the side of the map, reducing their path coverage.
    • The DJ Booth can be useful at increasing their range.

Icons

Promotional Images

Promotional Videos

Trailers

Update History

  • 9 June 2023 - v1.8.0
    • Tropical Industries added.
    • Bug: There is no water in the river.
  • 20 August 2025 - v1.73.0
    • Bugfix: Water is now at the correct level.
  • 5 June 2026 - v2.0.0


Regular
Very Easy
Easy
Normal
Hard
Insane
Special
Hardcore
PVP
Easy
Normal
Sandbox Mode
Hard
Insane
Special
Story Exclusive
Easy
Normal
Event
Undefined
Easy
Normal
Hard
Insane
Event
Removed
Undefined
Easy
Hard
Unreleased
Undefined
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