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This article is about Fallen Mode. You may be looking for other uses of Fallen.

For players who are experts at the game and want to test their limits.
―Description in Elevators

Description

Fallen mode, formerly called Insane mode, is one of the six main survival modes. Fallen mode has 40 waves. When the Hidden Wave is activated it has 42 waves. The mode is named after the Fallen enemies that appear throughout it.

Cash is only gained if an enemy is killed, or in some cases, damaged by a specific amount of health. Additionally, the amount gained is a set amount of cash, which is not always equal to the enemy's health. It uses a slightly different method of distributing cash between players, as enemies split their cash between players, regardless of how much damage the player dealt to it. If, in a duo, one player does all the damage to an enemy, both players will receive 50% of the cash the enemy would normally give in solo. This means that in solo, you receive 100% of the cash when an enemy is killed, or it is damaged enough. With each additional player, this is reduced to 50% in duo, 33% in trio and 25% in quad. If it is a decimal, it gets rounded up or down depending on the decimal value. If it is at least 0.5, it gets rounded up. If it is less than 0.5, it gets rounded down.

The health of enemies in this mode scales with the player count, starting at two players. The increase is 15% in duo, 25% in trio and 40% in quad. It is applied after attributes, like Bloated, meaning they can affect the health of an enemy. The increase is not always the stated amount.

You can activate the Hidden Wave by following these certain steps:

  • Every player has to disable Skills before starting the match.
  • After voting Fallen mode, sending separate messages that contain these numbers in the chat: "120", "1" and "1009". On the last number, the screen will flash and a noise will play.
  • The base health should be set to one before reaching to Wave 40.
  • Defeat the Fallen King under 60 seconds without using consumables on Wave 40. If done successfully instead of dropping its sword and vanishing in a beam of light, it will survive, but smashing the ground enraged and retreating with its sword.
  • After completing Hidden Wave, the icon of Fallen mode on the difficulty select screen will change to the Awakened Fallen King.

Rewards

For former rewards, see this mode's Rewards page.

The game calculates how many CoinCoins and Experience EXP you receive based on how many waves you survived and if you won a match. During periods of 50% more Experience EXP (Friday – Sunday), any Experience EXP earned is multiplied by 1.5x through the XP Boost modifier. The VIP gamepass also multiplies any Experience EXP earned by 1.25x through the VIP Boost modifier. These two boosts are additive. Some maps like Mason Arch can also increase all rewards by a specific amount. Regular Experience EXP boosts are multiplicative with other modifiers.

Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.

Rewards are calculated as:

Coins Reward EXP Reward Tower EXP Reward
Coin700 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) + Coin650 (Triumph Bonus) Experience200 EXP ÷ (1 + [(40 ÷ Current Wave) - 1]^2) + Experience50 EXP (Triumph Bonus) Tower Experience85 EXP ÷ (1 + [(40 ÷ Current Wave) - 1]) + Tower Experience100 EXP (Triumph Bonus)

Triumphing Fallen mode can give out an additional reward, which can be a crate, consumable or ticket. They are meant to be guaranteed, though due to a bug this does not always happen. Beach Crate, Scuba Ops Crate and Patriotic Crate are also part of this, though it is not known which rarity they are in. These items are:

Badges/Achievements

There are badges and achievements that you can or could obtain when playing this mode, which may have additional rewards alongside them. These are:

Defeat the Fallen King
✔ OBTAINABLE
The leader of the army.


2,837,490 players earned this
???
✔ OBTAINABLE
No description available


94,686 players earned this
Usurper
✔ OBTAINABLE
Triumph in Fallen mode

Rewards:
Coin500

players earned this
Sentinel
✔ OBTAINABLE
Complete a match of Fallen Mode on a Hard map(Solo)

Rewards:
Coin1,000 & 1x Spin TicketSpin Ticket

players earned this
Ascended
✔ OBTAINABLE
Complete a match of Fallen Mode on a[sic] Insane map(Solo)

Rewards:
Coin1,250 & 2x Spin TicketSpin Ticket

players earned this
Awakened (tH3 GL1tcH)
✔ OBTAINABLE
Complete the Fallen Hidden wave

Rewards:
Coin2,000, Gem150 & 1x High Grade Crate

players earned this
Defeat Legacy Fallen King
✖ UNOBTAINABLE
The leader of the army.

Rewards:
Experience250 EXP

5,361,768 players earned this
Suspicious...
✖ UNOBTAINABLE
When the imposter is SUS! You have 1 minute...

Rewards:
Experience150 EXP

41,081 players earned this
Defeat Nuclear Fallen King
✖ UNOBTAINABLE
You took on the challenge and emerged victorious over the wastelands.

Rewards:
1 Premium Crate

66,611 players earned this
Hidden Badge
✖ UNOBTAINABLE
???

Rewards:
Glitchy Nametag

32,145 players earned this
Western Action
✖ UNOBTAINABLE
This town ain't big enough for the two of us pardner.. Triumph Badlands on Insane mode!

Rewards:
Cowboy

1,597,150 players earned this

Seasons

During some Passes, the Fallen mode could give currency rewards that you used to progress through a season. Rewards for all the seasons were calculated as:

Season Rewards
End of Summer Season Shell250 × (Waves/30)^1.75
Season of Love Love Letter80[1] × (Waves/30)^1.75
Solar Eclipse Season Shard35 × (Waves/30)^1.75
Frost Invasion Season Shard35[2] × (Waves/30)^1.75
Operation I.C.E Battle Pass Bell14[3] per wave
Ducky Revenge Battle Pass Ducky Egg13 per wave
Surf & Turf Battle Pass Beach Balls13 per wave
Null & Void Battle Pass Gum Drops13 per wave
The Final Act Battle Pass Plushie Snowmen13 per wave
Spring Frenzy Battle Pass Bunz13 per wave
Solar Requiem Battle Pass Shard525 total

Enemies

Abnormal
Wave 1
47 Total
Quick
Wave 3
20 Total
Fallen Skeleton
Wave 5
10+ Total[4]
Fallen Dreg
Wave 7
28 Total
Corpse
N/A[5]
28 Total
Fallen Squire
Wave 9
22 Total
Breaker2
Wave 10
137 Total
Breaker
N/A[6]
137 Total
Fallen Soul
Wave 12
44 Total
Fallen
Wave 14
15 Total
Fallen Giant
Wave 16
37+ Total[7]
Fallen Hazmat
Wave 17
48 Total
Possessed Armor
Wave 19
48+ Total[8]
Fallen Necromancer
Wave 20
15 Total
Corrupted Fallen
Wave 21
48+ Total[7]
Fallen Seraph
Wave 22
36 Total
Fallen Jester
Wave 25
6 Total
Necrotic Skeleton
Wave 26
19+ Total[8]
Breaker4
Wave 26
39 Total
Breaker3
N/A[9]
117 Total
Fallen Rusher
Wave 28
43 Total
Fallen Hero
Wave 29
64+ Total[7]
Fallen Shield
Wave 30
6 Total
Fallen Summoner
Wave 30
8 Total
Fallen Angel
Wave 33
12 Total
Fallen Honor Guard
Wave 35
1 Total
Fallen Tank
Wave 36
4 Total
Fallen Guardian
Wave 38
4 Total
Fallen King
Wave 40
1 Total

Wave Structure

Currently, Fallen Mode has two wave bonuses, based on the current wave. Between waves 1 to 30, the wave bonus is calculated as:

Cash$300 + ([Waves Completed - 1] × Cash$60)^1.03

Between waves 31 and 40, it is calculated as:

Cash$300 + ([Waves Completed - 1] × Cash$60)^1.07

Depending on player count, the wave bonus is reduced using multipliers. These multipliers are:

Players Reduction per Player Total Reduction
Solo 0% 0%
Duo 16% 32%
Trio 13% 39%
Quad 10% 40%

For example, on Wave 2, the wave bonus is Cash$367.84155407, rounded down to Cash$367. The full number is used in the equation. In duo, it is Cash$250 (Cash$367.84155407 × 0.68), in trio, it is Cash$224 (Cash$367.84155407 × 0.61), while in quad it is Cash$220 (Cash$367.84155407 × 0.6). The wave clear bonus appears when every enemy from that wave was killed and no damage was dealt to the base health. It is 40% of the wave bonus in solo, while for duo, trio and quad it is 20%.

Before 2nd of August 2024, the formula for calculating wave bonus on each wave was:

(Cash$205 + (Waves Completed - 1) × Cash$50) × (1 - 0.1 × Players)

The wave clear bonus appears when every enemy from that wave was killed. It is 35% of the wave bonus in solo, while for duo, trio and quad it is 20%.

Before 23rd of May 2024, the formula for calculating wave bonus on each wave is:

(Cash$180 + (Cash$50 × Waves Completed)) ÷ Players

Before the Overhaul Update, it was calculated as:

(Cash$40 - 4 × (Players - 1)) × Waves Completed

The waves in Fallen mode follow these timings:

Waves Wave Timer Skip Time[10]
1-15 1:00 0:20[11]
16 1:20 0:26[12]
17 1:00 0:20[11]
18-19 1:15 0:25[13]
20-22 1:00 0:20[11]
23 1:15 0:25[13]
24 1:00 0:20[11]
25 1:10 0:23[14]
26 1:15 0:25[13]
27-29 1:00 0:20[11]
30-34 1:20 0:26[15]
35 0:20 0:06[16]
36 0:35 0:11[17]
37 0:40 0:13[18]
38 3:00 1:00[19]
39 2:00 0:40[20]
40 ∞ N/A

Bolded names indicates an enemy type's debut.

The total of enemies in Fallen Mode excluding summoned enemies is 854 enemies.

For former wave structures of Fallen mode, visit the Waves page.

Wave Structure
Wave Commander Dialogue Enemy Type & Amount
1
Dispatcher
Commander, enemies have been detected in this area. Intel reports mention something called "The Fallen." I need you to secure the perimeter and report back what you find.
5x Abnormal
Commander
Yes Ma'am!
2 - 8x Abnormal
3
Commander
Dispatcher, these aren't your normal enemies. It' like they're wearing some kind of ancient armor!!
1x Quick, 2x Abnormal, 1x Quick, 2x Abnormal, 1x Quick, 2x Abnormal, 1x Quick
Dispatcher
From what little we know, the Fallen are highly organized. Treat them as hostile and keep your distance until we know more.
4 - 8x Quick, 8x Abnormal
5
Commander
Look at that rust! I can only imagine how old these guys might be.
3x Fallen Skeleton, 5x Abnormal, 5x Quick
6 - 5x Fallen Skeleton
7
Dispatcher
Watch out, Commander, those Dregs will leave a corpse behind if their flames go out.
1x Fallen Dreg, 9x Abnormal (Bloated), 3x Quick (Nimble)
Commander
Got it!
8 - 1x Fallen Dreg, 2x Fallen Skeleton, 1x Fallen Dreg, 2x Fallen Skeleton, 1x Fallen Dreg
9
Commander
Agh! That Squire has aggro and is pulling our attention! We can't target anything else!
1x Fallen Squire (Boss, Aggro), 3x Abnormal, 3x Abnormal (Bloated), 2x Fallen Skeleton, 2x Fallen Skeleton (Bloated)
10 - 1x Fallen Dreg, 1x Breaker2, 2x Fallen Skeleton, 1x Fallen Dreg, 1x Breaker2, 2x Fallen Skeleton, 1x Fallen Dreg
11
Dispatcher
There's a lot of Hidden enemies ahead of you. Make sure none slip by.
1x Fallen Squire (Aggro), 3x Fallen Dreg, 3x Fallen Skeleton, 3x Breaker2
Commander
Already on it!
12
Commander
Man, I'm shivering! When did it get so cold?
11x Fallen Soul
13 - 5x Fallen Skeleton, 2x Fallen Dreg, 1x Fallen Dreg (Bloated), 1x Fallen Squire (Nimble)
14
Commander
I can tell these guys are getting tougher. Keep your eyes open; we're not out of the woods yet.
6x Breaker2, 6x Fallen Soul, 3x Fallen
15 - 8x Fallen Skeleton, 1x Fallen Squire (Aggro), 4x Breaker2, 1x Fallen, 1x Fallen Squire (Aggro)
16
Commander
The ground is starting to shake! Tell me what's going on!
5x Fallen Dreg, 4x Fallen Soul, 3x Fallen, 2x Fallen Squire, 1x Fallen Giant (Boss)
Dispatcher
There's a Fallen Giant up ahead! They're sending in more units too!
Commander
Everyone hold your ground!
17 - 3x Fallen Hazmat, 1x Fallen, 3x Fallen Hazmat, 1x Fallen
18 - 1x Fallen Giant, 7x Fallen Hazmat
19 - 3x Fallen Squire (Nimble), 10x Fallen Dreg, 4x Fallen, 8x Fallen Soul (Bloated), 1x Possessed Armor
20
Commander
I'm seeing more Fallen Squires!
6x Fallen, 5x Fallen Hazmat, 8x Fallen Skeleton, 3x Fallen Squire (Aggro), 1x Fallen Necromancer (Freeze Immune, Nimble)
Commander
This is looking too coordinated for a random attack.
21 - 1x Corrupted Fallen, 5x Breaker2, 3x Fallen Squire, 8x Fallen Soul, 2x Possessed Armor, 1x Corrupted Fallen
22
Dispatcher
Look up, Commander. There's Fallen Seraphs above you scouting out your position!
3x Corrupted Fallen, 2x Fallen Squire (Nimble), 1x Fallen Squire (Bloated, Nimble), 5x Fallen Seraph
23 - 1x Fallen Squire (Bloated, Aggro), 5x Fallen Seraph, 1x Fallen Squire (Bloated, Aggro), 1x Fallen Necromancer (Nimble), 1x Fallen Squire (Bloated, Aggro), 5x Fallen Hazmat (Nimble)
24 - 7x Fallen Soul (Bloated), 1x Possessed Armor, 4x Fallen Hazmat, 1x Possessed Armor, 2x Corrupted Fallen (Hidden), 1x Possessed Armor
25
Dispatcher
Commander, those Jesters aren't throwing normal presents. Each one strengthens the enemies around it!
1x Possessed Armor (Aggro), 6x Fallen Hazmat (Nimble), 3x Corrupted Fallen, 3x Fallen Giant, 1x Fallen Jester (Boss)
Commander
Take him out before you're overwhelmed!
[21]
26 - 1x Necrotic Skeleton (Bloated), 2x Fallen Giant, 1x Fallen Giant (Bloated), 8x Breaker4
27 - 1x Fallen Giant (Bloated), 3x Necrotic Skeleton, 3x Possessed Armor, 8x Fallen Seraph (Bloated), 1x Fallen Necromancer (Bloated, Nimble)
28
Commander
Get out of the way! They're running right at us!
7x Fallen Rusher
Commander
Maybe we can stop their charge if we break the shields!
29 - 1x Fallen Rusher, 4x Corrupted Fallen, 10x Breaker4, 8x Fallen Hazmat, 1x Fallen Hero (Bloated), 9x Fallen Seraph
30
Dispatcher
Woah… I didn't think the Fallen could use war tactics. They have a Shield in front protecting a Summoner behind it. Just who are these guys?
3x Fallen Rusher, 5x Corrupted Fallen, 4x Fallen Giant, 1x Fallen Necromancer (Bloated), 1x Fallen Shield (Boss), 5x Necrotic Skeleton, 1x Fallen Summoner
31 - 2x Fallen Hero, 1x Fallen Giant (Bloated), 2x Fallen Hero, 1x Fallen Giant (Bloated), 2x Fallen Hero, 1x Fallen Giant (Bloated), 7x Fallen Hazmat (Bloated, Nimble), 3x Possessed Armor, 4x Corrupted Fallen, 2x Fallen Necromancer (Nimble), 1x Fallen Summoner (Nimble)
32 - 1x Fallen Shield (Nimble), 5x Fallen Rusher, 6x Breaker4, 2x Fallen Jester, 4x Fallen Hero
33
Commander
What… are those? It looks like they're healing themselves.
1x Necrotic Skeleton (Nimble), 7x Corrupted Fallen, 3x Fallen Giant (Bloated, Nimble), 3x Fallen Necromancer 9x Fallen Seraph (Nimble), 9x Fallen Seraph (Bloated), 1x Fallen Angel (Boss, Bloated)
Dispatcher
Fallen Angels. They really make you wonder what else might be out there, huh?
34 - 1x Fallen Shield (Bloated), 1x Necrotic Skeleton, 2x Fallen Hero, 1x Fallen Hero (Bloated), 3x Fallen Rusher, 1x Necrotic Skeleton, 2x Fallen Hero, 1x Fallen Hero (Bloated), 3x Fallen Rusher, 1x Fallen Summoner (Bloated, Nimble)
35
Commander
Oh man, what is that thing?! It's even got reinforcements!
1x Necrotic Skeleton (Bloated, Nimble), 9x Breaker4 (Bloated, Nimble), 5x Fallen Hero (Bloated), 3x Fallen Giant (Bloated, Nimble), 2x Fallen Necromancer (Nimble), 1x Fallen Necromancer (Nimble, Bloated), 1x Fallen Honor Guard (Boss)
Dispatcher
According to V's notes, that's the Fallen's most honored. They leave a trail of magic behind them that speeds up any enemy that steps on it!
36 - 4x Fallen Giant (Aggro), 8x Corrupted Fallen, 10x Fallen Hero, 1x Fallen Tank
37 - 10x Corrupted Fallen (Bloated), 4x Fallen Hero, 1x Fallen Necromancer (Nimble, Health Regen), 5x Possessed Armor, 4x Fallen Hero, 1x Fallen Necromancer (Nimble, Health Regen), 5x Possessed Armor, 4x Fallen Hero, 1x Fallen Necromancer (Nimble, Health Regen), 5x Possessed Armor, 3x Fallen Giant (Bloated, Nimble), 2x Fallen Angel, 1x Fallen Angel (Bloated), 2x Fallen Summoner (Bloated, Nimble)
38
Dispatcher
If that Fallen Guardian is here, that could only mean the King is nearby. Commander, please be careful.
1x Fallen Shield (Nimble), 3x Necrotic Skeleton (Nimble), 2x Possessed Armor (Bloated), 4x Possessed Armor, 2x Possessed Armor (Bloated), 4x Possessed Armor, 2x Possessed Armor (Bloated), 7x Fallen Rusher, 5x Fallen Hero, 3x Fallen Hero (Bloated), 5x Fallen Angel, 1x Fallen Guardian (Nimble), 1x Fallen Tank
Commander
Don't worry. We don't plan on going down that easily.
39 - 1x Fallen Tank, 6x Fallen Rusher, 6x Breaker4 (Nimble), 1x Fallen Shield (Bloated), 7x Fallen Hero, 5x Fallen Giant (Bloated, Nimble), 3x Fallen Jester, 1x Fallen Guardian, 1x Fallen Summoner (Nimble)
40
Dispatcher
There's the Fallen King!
1x Fallen Shield (Bloated, Nimble), 4x Fallen Rusher, 3x Necrotic Skeleton (Bloated, Nimble), 4x Fallen Rusher, 1x Fallen Tank, 6x Possessed Armor, 5x Fallen Hero, 3x Fallen Giant (Bloated), 3x Fallen Angel, 1x Fallen Summoner (Bloated, Nimble), 2x Fallen Guardian, 1x Fallen King, 1x Fallen Summoner
Dispatcher
He'll be calling in reinforcements! Watch yourself out there, Commander!
Commander
This is our last stand! Lets give it everything we got!
Lose Dialogue
One icon and dialogue is randomly chosen upon defeat:

•We're toast!
•OOF!
•Mission Failed, we'll get em' next time.
•Not enough numbers!
•Mistakes are just part of the journey..
•We're overrun chief!
•We'll get them next time!
•Don't give up!
•We need back up sergeant!
•We just had our grave dug..
•We have to fall back soldier!
•Oops! Try again!
•The enemies got to the base!
•Strategy is key!

Soundtracks

Wave 1-9, Wave 10-15 & Wave 16-22
These soundtracks can be randomly chosen to play between these waves. Used to play between Waves 1-7, Waves 8-11 and Waves 12-15.

Wave 23-29
These soundtracks can be randomly chosen to play between these waves. Used to play between Waves 16-23 and Waves 24-31.

Wave 30-34 & 35-39
These soundtracks can be randomly chosen to play between these waves. Used to play between Waves 32-39.

Final Wave
These soundtracks are or were played on the final wave.

Wave 41
This soundtrack plays on this wave.

Hidden Wave
These soundtracks are or were played during the Hidden Wave.

Icons

Medals

Trivia

  • The Legacy Hidden Wave could have been activated in Fallen mode by beating the game in 1,009 seconds (16:49) or under.
  • Originally, another theme was supposed to play in the late game waves of this mode,[22] that being Duality. However, the loop audio was not accepted by Roblox as it was deemed too "high pitched".[23] Only the intro got accepted.[24]
    • The only time the track was played was in the trailer for Fallen mode.

Update History

  • 13 October 2019 - Release v1.0.0
    • Insane mode added.
  • 14 October 2019 - Release v1.0.1
    • Shared cash of 50% added.
  • 25 November 2019 - Release v1.3.0
  • 11 February 2020 - Release v1.7.0
    • Name changed from Insane mode to Fallen mode.
    • New icons.
  • 4 March 2020 - Release v1.8.0
    • Wave structure changed.
    • Shared cash decreased from 50% to 25%.
  • 18 March 2020 - Release v1.8.1
    • New medal icon.
  • 29 April 2020 - Release v1.10.0
    • Wave structure changed.
  • 26 May 2020 - Release v1.11.0
    • Wave structure changed.
  • 29 October 2020 - Overhaul v1.0.0
    • Wave structure changed.
    • Dialogue added.
    • Wave bonus formula changed.
    • CoinCoins and Experience EXP rewards formula changed.
    • New medal icon.
    • New mode icon.
    • Final wave music now plays when the first Fallen Guardian spawns instead of it playing at the beginning of the wave.
  • 1 April 2021 - Overhaul v1.2.0
    • Wave structure changed.
  • 2 April 2021 - Overhaul v1.2.0b
    • Wave structure changed.
  • 8 May 2021 - Overhaul v1.3.0
    • Wave structure changed.
  • 4 December 2021 - v1.0.0
  • 22 March 2022 - v1.1.0e
    • Bug: Final wave music no longer plays.
  • 11 April 2022 - v1.1.0k
    • Bugfix: Final wave music now plays again.
  • 17 April 2022 - v1.2.0
    • Corrected "approaching" being spelt as "approacing" on Wave 1.
  • 23 April 2022 - v1.2.1
    • Corrected a being misspelt as an on Wave 13.
  • 29 July 2022 - v1.3.0
    • Final wave music changed from Fallen Boss to Void Steps.
    • Final wave music now plays at the beginning of the wave instead of it playing when the first Fallen Guardian spawns.
  • 9 June 2023 - v1.8.0
    • In community maps, rewards now depend on difficulty. Easier maps have reduced rewards and harder maps have increased rewards. Normal difficulty rewards are not changed.
  • 28 October 2023 - v1.9.0
    • Bug: Shared cash does not work.
  • 3 November 2023 - v1.9.0j
    • Bugfix: Shared cash now works.
  • 18 May 2024 - v1.22.0
  • 23 May 2024 - v1.23.0
    • Wave structure changed.
    • Starting cash changed.
      • Solo starting cash remains at Cash$500.
      • Decreased from Cash$500 to Cash$400 in duo.
      • Decreased from Cash$500 to Cash$350 in trio.
      • Decreased from Cash$500 to Cash$300 in quad.
    • CoinCoins and Experience EXP rewards formula changed.
    • Wave bonus formula changed.
    • Updated to the new mode system.
    • Bug: Economy does not work.
    • Bug: Fallen mode is prone to issues.
    • Bug: Rewards are much lower than intended.
    • Bug: Commander's dialogue for Wave 13 does not appear.
    • Bug: Rewards are unaffected by the difficulty based rewards on community maps.
    • Bug: Consumable crate and Time Scale TicketTime Scale Ticket rewards can no longer be gotten.
  • 23 May 2024 - v1.23.0a
    • Bugfix: Economy now works.
  • 23 May 2024 - v1.23.1
    • Bugfix: Fallen mode is no longer prone to errors.
  • 27 May 2024 - v1.23.2
    • Starting cash increased.
      • Increased from Cash$500 to Cash$600 in solo.
      • Increased from Cash$400 to Cash$500 in duo.
      • Increased from Cash$350 to Cash$450 in trio.
      • Increased from Cash$300 to Cash$400 in quad.
    • Bugfix: Rewards are now the intended amount.
  • 27 May 2024 - v1.23.2a
    • Rewards now use the old equations.
  • 31 May 2024 - v1.23.5
    • Starting cash is now Cash$500 regardless of player count.
  • 19 July 2024 - v1.26.0
    • Triumph bonus reduced from Coin100 to Coin50.
    • Bonus rewards for triumphing changed.
    • Bug: Spin TicketSpin Ticket and Revive TicketRevive Ticket triumph rewards are not always given out despite being shown on the triumph screen.
    • Bug: Triumph rewards sometimes are not given out or shown in the triumph screen.
    • Bugfix: Triumph rewards now work again.
  • 2 August 2024 - v1.27.0
    • Wave structure changed.
    • CoinCoins and Experience EXP rewards formulas changed.
    • Wave bonus formula changed.
    • Triumph bonus increased from Coin50 to Coin150.
    • Changed triumph rewards.
      • Rarity odds changed.
        • Common chance reduced from 50% to 47.62%.
        • Uncommon chance reduced from 30% to 28.57%.
        • Rare chance increased from 15% to 19.05%.
        • Legendary chance reduced from 5% to 4.76%.
      • Grenade, Flash Bang, Molotov and UAV removed from reward pool.
      • Time Scale TicketTime Scale Tickets increased from 1-2 to 2-4.
      • Spin TicketSpin Tickets increased from 1-2 to 2-3.
      • Spin TicketSpin Tickets are now Common instead of Uncommon.
      • Revive TicketRevive Tickets increased from 1-2 to 2-3.
      • Low Grade Crate is now Common instead of Uncommon.
      • Barricade increased from 1-2 to 2-4.
      • Barricade is now Common instead of Uncommon.
      • Supply Drop increased from 1-2 to 2-4.
      • Supply Drop is now Common instead of Uncommon.
      • Range Flag, Cooldown Flag and Damage Flag added as a Uncommon reward. Given out 2-4 times.
      • Mid Grade Crate is now Uncommon instead of Rare.
      • Napalm Strike increased from 1 to 2-3.
      • Blizzard Bomb increased from 1 to 2-3.
      • High Grade Crate is now Rare instead of Legendary.
    • Now uses the new income system.
    • Updated mode icon.
    • Ambient music added.
    • Added new mode icon that appears after triumphing Hidden Wave.
    • Hidden Wave re-added.
    • Level requirement increased from Level 10 to Level 30.
    • Bug: Level requirement lock still only appears for players below Level 10 in the Elevators mode vote, but players between Level 11 and Level 29 cannot vote on it, despite there being no lock.
  • 6 August 2024 - v1.27.2
    • Bugfix: Spin TicketSpin Ticket and Revive TicketRevive Ticket triumph rewards are now given out.
  • 9 August 2024 - v1.27.5
    • Wave structure changed.
    • Wave bonus formula changed, increasing rewards by Coin100.
    • Triumph bonus decreased from Coin150 to Coin100.
    • Updated soundtracks to play on different waves.
      • First set of tracks now plays on Waves 1-9, 10-15 and 16-22.
      • Second set of tracks now plays on Waves 23-29.
      • Third set of tracks now plays on Waves 30-34 and 35-39.
    • Corrected business being misspelled as buisness on Wave 1, updated wording on Wave 1, changed wording on Wave 35, and corrected soldier being misspelled as solider alongside a few punctuation corrections on Wave 40.
    • Updated Wave 35 dialogue slightly.
  • 21 August 2024 - v1.28.0
    • Bug: Triumph bonus is always granted, even when losing.
  • 27 August 2024 - v1.28.7
    • Bugfix: Triumph bonus is now only granted upon triumphing.
  • 18 September 2024 - v1.32.0
    • Moved Wave 16 dialogue to Wave 14 and Wave 33 dialogue to Wave 30 to match the wave debuts of enemies mentioned in these dialogues.
  • 25 September 2024 - v1.33.0
    • CoinCoins and Experience EXP rewards increased.
    • CoinCoins triumph bonus increased from Coin100 to Coin150.
    • Experience EXP triumph bonus increased from Experience25 EXP to Experience50 EXP.
  • 23 October 2024 - v1.37.0
    • Updated bonus triumph rewards.
  • 11 December 2024 - v1.45.0
    • Wave structure updated.
  • 16 December 2024 - v1.46.0
    • Bug: Icon no longer changes after Hidden Wave has been beaten.
  • 26 December 2024 - v1.46.5
    • Bugfix: Icon now changes after Hidden Wave has been beaten.
  • 15 January 2025 - v1.49.0
    • Updated bonus triumph rewards.
      • Turkey Leg, Pumpkin Bomb and Sugar Rush removed from the reward pool.
      • Common rewards now also include the Fruit Cake (2-4).
      • Uncommon rewards now also include the Present Cluster Bomb (1-3).
      • Rare rewards now also include the Festive Tree (1-3) and Santa's Air Strike (1-3).
      • Custom rarity added, which only gives a single Molten Monster with a 0.47% chance, also making other rarities less common:
        • Common chance reduced from 47.62% to 47.39%.
        • Uncommon chance reduced from 28.57% to 28.44%.
        • Rare chance reduced from 19.05% to 18.96%.
        • Legendary chance reduced from 4.76% to 4.74%.
  • 5 February 2025 - v1.52.0
    • Increased health scaling.
      • 5% in duo, previously none.
      • Increased from 10% to 20% in trio.
      • Increased from 20% to 30% in quad.
  • 5 February 2025 - v1.53.0
    • Reverted health scaling changes from the previous update.
      • Duo health scaling removed.
      • Decreased from 20% to 10% in trio.
      • Decreased from 30% to 20% in quad.
  • 5 March 2025 - v1.56.0
  • 12 March 2025 - v1.57.0
    • Enemies now always give the same amount of cash on death or after receiving enough damage, regardless of how much damage the player deals, but the amount is split between players, meaning in solo, an enemy gives 100% of its cash, 50% in duo, 33% in trio and 25% in quad.
  • 11 June 2025 - v1.67.0
    • Wave structure updated.
  • 25 June 2025 - v1.68.0
    • Wave structure updated.
    • Dialogue updated.
  • 9 July 2025 - v1.70.0
    • Updated bonus triumph rewards.
      • Uncommon rewards now also include the Sandcastle (1-3).
      • Rare rewards now also include the Heatwave (2-3).
  • 18 October 2025 - v1.77.0
  • 20 December 2025 - v1.83.0
  • 28 January 2026 - v1.84.0
    • Wave structure updated.
    • Health scaling changed.
      • Duo now has 15% health scaling.
      • Trio health scaling increased from 10% to 25%.
      • Quad health scaling increased from 20% to 40%.
    • Dialogue changed.
  • 11 February 2026 - v1.85.0
    • Dialogue changed.
  • 3 April 2026 - v1.88.0
  • 5 June 2026 - v2.0.0
    • Now gives tower experience, with a Tower Experience85 EXP base reward and an Tower Experience100 EXP triumph bonus.
    • All skip timers are now one third of the wave duration.
    • Voiceline dialogues added.
      • Bug: Audio does not play in-game.
    • Bug: Wave 25 second dialogue incorrectly uses Commander instead of Dispatcher.
  • 8 June 2026 - v2.0.6a
    • Bugfix: Voiceline dialogues now play correctly.
  • 17 July 2026 - v2.3.0
    • Estimated match time increased from 18:00 to 25:00.
    • Updated reward equations.
      • Base coins reward decreased from Coin850 to Coin700.
      • Triumph bonus increased from Coin150 to Coin650.
      • Coins exponential value increased from 1.3 to 2.4.
      • Exp exponential value increased from 1 to 2.

Notes

  1. ↑ Originally was Love Letter25
  2. ↑ Before 16th of May 2021, it was Shard50.
  3. ↑ Before 18th of December 2024, the rewards were Bell15 per wave.
  4. ↑ Number is natural spawns. Number can be exceeded if spawned by the Fallen Necromancer.
  5. ↑ Does not appear naturally, it can only be spawned by killing enemies with the Corpse attribute.
  6. ↑ Does not appear naturally, it can only be spawned by the Breaker2.
  7. ↑ 7.0 7.1 7.2 Number is natural spawns. Number can be exceeded if spawned by the Fallen King.
  8. ↑ 8.0 8.1 Number is natural spawns. Number can be exceeded if spawned by the Fallen King or Fallen Summoner.
  9. ↑ Does not appear naturally, it can only be spawned by the Breaker4.
  10. ↑ How long you have to wait before you can skip.
  11. ↑ 11.0 11.1 11.2 11.3 11.4 Skip at 0:40.
  12. ↑ Skip at 0:54.
  13. ↑ 13.0 13.1 13.2 Skip at 0:50.
  14. ↑ Skip at 0:47.
  15. ↑ Skip at 0:54.
  16. ↑ Skip at 0:14.
  17. ↑ Skip at 0:24.
  18. ↑ Skip at 0:27.
  19. ↑ Skip at 2:00.
  20. ↑ Skip at 1:20.
  21. ↑ This dialogue incorrectly used Commander appearance
  22. ↑ https://discord.com/channels/587355301083349002/892156782347161690/1340572588975460383 (Tower Defense Simulator Server)
  23. ↑ https://discord.com/channels/587355301083349002/587355301674614854/1277699028523548734 (Tower Defense Simulator Server)
  24. ↑ https://create.roblox.com/store/asset/18741907954


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