Fallen Mode

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[[Fallen Mode|]][[Fallen Mode/Waves|]][[Fallen Mode/Rewards|]]

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This article is about Fallen Mode. You may be looking for other uses of Fallen.

<infobox>

 <title source="title1"><default>Fallen Mode</default></title>

<image source="image1"></image> <label>Map</label> <label>Waves</label> <label>Level Requirement</label> <label>Starting Cash</label> <label>Shared Cash</label> <label>Max Base Health</label> <label>Health Scaling</label> <label>Estimated Match Time</label> <label>Suggested Towers</label> <label>Triumph Rewards</label> <label>Modifiers</label> <group> <header>Timeline</header> <label>Chapter</label> <group row-items="2"> <label>Previous Mission</label> <label>Next Mission</label> </group> </group> <group collapse="closed"> <header>Star Requirements</header> <label>3 Star Health</label> <label>3 Star Time</label> <label>2 Star Health</label> <label>2 Star Time</label> </group> <group collapse="closed"> <header>Music</header>

</group> </infobox>
File:Quote.png
"For players who are experts at the game and want to test their limits."
―Description in Elevators

Description

[edit]

Fallen mode, formerly called Insane mode, is one of the six main survival modes. Fallen mode has 40 waves. When the Hidden Wave is activated it has 42 waves. The mode is named after the Fallen enemies that appear throughout it.

Cash is only gained if an enemy is killed, or in some cases, damaged by a specific amount of health. Additionally, the amount gained is a set amount of cash, which is not always equal to the enemy's health. It uses a slightly different method of distributing cash between players, as enemies split their cash between players, regardless of how much damage the player dealt to it. If, in a duo, one player does all the damage to an enemy, both players will receive 50% of the cash the enemy would normally give in solo. This means that in solo, you receive 100% of the cash when an enemy is killed, or it is damaged enough. With each additional player, this is reduced to 50% in duo, 33% in trio and 25% in quad. If it is a decimal, it gets rounded up or down depending on the decimal value. If it is at least 0.5, it gets rounded up. If it is less than 0.5, it gets rounded down.

The health of enemies in this mode scales with the player count, starting at two players. The increase is 15% in duo, 25% in trio and 40% in quad. It is applied after attributes, like Bloated, meaning they can affect the health of an enemy. The increase is not always the stated amount.

You can activate the Hidden Wave by following these certain steps:

  • Every player has to disable Skills before starting the match.
  • After voting Fallen mode, sending separate messages that contain these numbers in the chat: "120", "1" and "1009". On the last number, the screen will flash and a noise will play.
  • The base health should be set to one before reaching to Wave 40.
  • Defeat the Fallen King under 60 seconds without using consumables on Wave 40. If done successfully instead of dropping its sword and vanishing in a beam of light, it will survive, but smashing the ground enraged and retreating with its sword.
  • After completing Hidden Wave, the icon of Fallen mode on the difficulty select screen will change to the Awakened Fallen King.

Rewards

[edit]

For former rewards, see this mode's Rewards page.

The game calculates how many Coin Coins and Experience EXP you receive based on how many waves you survived and if you won a match. During periods of 100% more Experience EXP (Friday – Sunday), any Experience EXP earned is multiplied by 2x through the XP Boost modifier. The VIP gamepass also multiplies any Experience EXP earned by 1.25x through the VIP Boost modifier. These two boosts are additive. Some maps like Mason Arch can also increase all rewards by a specific amount. Regular Experience EXP boosts are multiplicative with other modifiers.

Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.

Rewards are calculated as:

Coins Reward EXP Reward Tower EXP Reward
Coin 700 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) + Coin 650 (Triumph Bonus) Experience 200 EXP ÷ (1 + [(40 ÷ Current Wave) - 1]^2) + Experience 50 EXP (Triumph Bonus) Template:TowerExp ÷ (1 + [(40 ÷ Current Wave) - 1]) + Template:TowerExp (Triumph Bonus)

Triumphing Fallen mode can give out an additional reward, which can be a crate, consumable or ticket. They are meant to be guaranteed, though due to a bug this does not always happen. Beach Crate, Scuba Ops Crate and Patriotic Crate are also part of this, though it is not known which rarity they are in. These items are:

Badges/Achievements

[edit]

There are badges and achievements that you can or could obtain when playing this mode, which may have additional rewards alongside them. These are:

Defeat the Fallen King
✔ OBTAINABLE
The leader of the army.


Publish this page and wait at least a minute for data to be fetched. players earned this
???
✔ OBTAINABLE
No description available


92,259 players earned this
Usurper
✔ OBTAINABLE
Triumph in Fallen mode

Rewards:
Coin 500

players earned this
Sentinel
✔ OBTAINABLE
Complete a match of Fallen Mode on a Hard map(Solo)

Rewards:
Coin 1,000 & 1x Spin Ticket Spin Ticket

players earned this
Ascended
✔ OBTAINABLE
Complete a match of Fallen Mode on a[sic] Insane map(Solo)

Rewards:
Coin 1,250 & 2x Spin Ticket Spin Ticket

players earned this
Awakened (tH3 GL1tcH)
✔ OBTAINABLE
Complete the Fallen Hidden wave

Rewards:
Coin 2,000, Gem 150 & 1x High Grade Crate

players earned this
Defeat Legacy Fallen King
✖ UNOBTAINABLE
The leader of the army.

Rewards:
Experience 250 EXP

Publish this page and wait at least a minute for data to be fetched. players earned this
Suspicious...
✖ UNOBTAINABLE
When the imposter is SUS! You have 1 minute...

Rewards:
Experience 150 EXP

Publish this page and wait at least a minute for data to be fetched. players earned this
Defeat Nuclear Fallen King
✖ UNOBTAINABLE
You took on the challenge and emerged victorious over the wastelands.

Rewards:
1 Premium Crate

Publish this page and wait at least a minute for data to be fetched. players earned this
Hidden Badge
✖ UNOBTAINABLE
???

Rewards:
Glitchy Nametag

32,145 players earned this
Western Action
✖ UNOBTAINABLE
This town ain't big enough for the two of us pardner.. Triumph Badlands on Insane mode!

Rewards:
Cowboy

Publish this page and wait at least a minute for data to be fetched. players earned this

Seasons

[edit]

During some Passes, the Fallen mode could give currency rewards that you used to progress through a season. Rewards for all the seasons were calculated as:

Season Rewards
End of Summer Season Shell 250 × (Waves/30)^1.75
Season of Love Love Letter 80[1] × (Waves/30)^1.75
Solar Eclipse Season Shard 35 × (Waves/30)^1.75
Frost Invasion Season Shard 35[2] × (Waves/30)^1.75
Operation I.C.E Battle Pass Bell 14[3] per wave
Ducky Revenge Battle Pass Ducky Egg 13 per wave
Surf & Turf Battle Pass Beach Balls 13 per wave
Null & Void Battle Pass Gum Drops 13 per wave
The Final Act Battle Pass Template:PlushieSnowman per wave
Spring Frenzy Battle Pass Template:Bunz per wave

Enemies

[edit]
[[File:{{#choose:AbnormalFallen.png|AbnormalFallenAnim2.png}}|center|150px|link=Abnormal]]
File:QuickFallen.png
File:FallenSkeletonEnemy.png
File:FallenDreg.png
Abnormal
Wave 1
47 Total
Quick
Wave 3
20 Total
Fallen Skeleton
Wave 5
10+ Total[4]
Fallen Dreg
Wave 7
28 Total
File:CorpseEnemy.png
[[File:{{#choose:FallenSquire.png|FallenSquireAnim2.png|FallenSquireAnim3.png}}|center|150px|link=Fallen_Squire]]
File:Breaker2Fallen.png
File:BreakerFallen.png
Corpse
N/A[5]
28 Total
Fallen Squire
Wave 9
22 Total
Breaker2
Wave 10
137 Total
Breaker
N/A[6]
137 Total
File:FallenSoulRework.png
[[File:{{#choose:FallenEnemyRework.png|FallenAnim2.png}}|center|150px|link=Fallen]]
File:Fallen giant.png
[[File:{{#choose:Fallen hazmat.png|FallenHazmatAnim2.png|FallenHazmatAnim3.png}}|center|150px|link=Fallen Hazmat]]
Fallen Soul
Wave 12
44 Total
Fallen
Wave 14
15 Total
Fallen Giant
Wave 16
37+ Total[7]
Fallen Hazmat
Wave 17
48 Total
File:Possesed armor.png
File:FallenNecromancer.png
[[File:{{#choose:CorruptedFallenAnim2.png|CorruptedFallen.png}}|center|150px|link=Corrupted Fallen]]
File:FallenSeraph.png
Possessed Armor
Wave 19
48+ Total[8]
Fallen Necromancer
Wave 20
15 Total
Corrupted Fallen
Wave 21
48+ Total[7]
Fallen Seraph
Wave 22
36 Total
File:FallenJester.png
File:NecroticSkeleton.png
File:Breaker4Fallen.png
File:Breaker3Fallen.png
Fallen Jester
Wave 25
6 Total
Necrotic Skeleton
Wave 26
19+ Total[8]
Breaker4
Wave 26
39 Total
Breaker3
N/A[9]
117 Total
File:Fallen rusher.png
File:FallenHeroRework.png
File:FallenShield.png
File:FallenSummoner.png
Fallen Rusher
Wave 28
43 Total
Fallen Hero
Wave 29
64+ Total[7]
Fallen Shield
Wave 30
6 Total
Fallen Summoner
Wave 30
8 Total
File:FallenAngel.png
File:FallenHonorGuard.png
File:FallenTank.png
File:ModernFallenGuardian.png
Fallen Angel
Wave 33
12 Total
Fallen Honor Guard
Wave 35
1 Total
Fallen Tank
Wave 36
4 Total
Fallen Guardian
Wave 38
4 Total
File:FallenKingRework.png
Fallen King
Wave 40
1 Total

Wave Structure

[edit]

Currently, Fallen Mode has two wave bonuses, based on the current wave. Between waves 1 to 30, the wave bonus is calculated as:

CashScript error: No such module "Money". + ([Waves Completed - 1] × CashScript error: No such module "Money".)^1.03

Between waves 31 and 40, it is calculated as:

CashScript error: No such module "Money". + ([Waves Completed - 1] × CashScript error: No such module "Money".)^1.07

Depending on player count, the wave bonus is reduced using multipliers. These multipliers are:

Players Reduction per Player Total Reduction
Solo 0% 0%
Duo 16% 32%
Trio 13% 39%
Quad 10% 40%

For example, on Wave 2, the wave bonus is CashScript error: No such module "Money"., rounded down to CashScript error: No such module "Money".. The full number is used in the equation. In duo, it is CashScript error: No such module "Money". (CashScript error: No such module "Money". × 0.68), in trio, it is CashScript error: No such module "Money". (CashScript error: No such module "Money". × 0.61), while in quad it is CashScript error: No such module "Money". (CashScript error: No such module "Money". × 0.6). The wave clear bonus appears when every enemy from that wave was killed and no damage was dealt to the base health. It is 40% of the wave bonus in solo, while for duo, trio and quad it is 20%.

Before 2nd of August 2024, the formula for calculating wave bonus on each wave was:

(CashScript error: No such module "Money". + (Waves Completed - 1) × CashScript error: No such module "Money".) × (1 - 0.1 × Players)

The wave clear bonus appears when every enemy from that wave was killed. It is 35% of the wave bonus in solo, while for duo, trio and quad it is 20%.

Before 23rd of May 2024, the formula for calculating wave bonus on each wave is:

(CashScript error: No such module "Money". + (CashScript error: No such module "Money". × Waves Completed)) ÷ Players

Before the Overhaul Update, it was calculated as:

(CashScript error: No such module "Money". - 4 × (Players - 1)) × Waves Completed

The waves in Fallen mode follow these timings:

Waves Wave Timer Skip Time[10]
1-15 1:00 0:20[11]
16 1:20 0:26[12]
17 1:00 0:20[11]
18-19 1:15 0:25[13]
20-22 1:00 0:20[11]
23 1:15 0:25[13]
24 1:00 0:20[11]
25 1:10 0:23[14]
26 1:15 0:25[13]
27-29 1:00 0:20[11]
30-34 1:20 0:26[15]
35 0:20 0:06[16]
36 0:35 0:11[17]
37 0:40 0:13[18]
38 3:00 1:00[19]
39 2:00 0:40[20]
40 N/A

Bolded names indicates an enemy type's debut.

The total of enemies in Fallen Mode excluding summoned enemies is 854 enemies.

For former wave structures of Fallen mode, visit the Waves page.

Wave Structure
Wave Commander Dialogue Enemy Type & Amount
1
File:DispatcherThinking.gif
Dispatcher
Commander, enemies have been detected in this area. Intel reports mention something called "The Fallen." I need you to secure the perimeter and report back what you find.
File:FallenWave1-1.ogg
5x Abnormal
File:REWCommanderAggressive.gif
Commander
Yes Ma'am!
File:FallenWave1-2.ogg
2 - 8x Abnormal
3
File:REWCommanderScared.gif
Commander
Dispatcher, these aren't your normal enemies. It' like they're wearing some kind of ancient armor!!
File:FallenWave3-1.ogg
1x Quick, 2x Abnormal, 1x Quick, 2x Abnormal, 1x Quick, 2x Abnormal, 1x Quick
File:DispatcherThinking.gif
Dispatcher
From what little we know, the Fallen are highly organized. Treat them as hostile and keep your distance until we know more.
File:FallenWave3-2.ogg
4 - 8x Quick, 8x Abnormal
5
File:REWCommanderObservant.gif
Commander
Look at that rust! I can only imagine how old these guys might be.
File:FallenWave5-1.ogg
3x Fallen Skeleton, 5x Abnormal, 5x Quick
6 - 5x Fallen Skeleton
7
File:DispatcherThinking.gif
Dispatcher
Watch out, Commander, those Dregs will leave a corpse behind if their flames go out.
File:FallenWave7-1.ogg
1x Fallen Dreg, 9x Abnormal (Bloated), 3x Quick (Nimble)
File:REWCommanderObservant.gif
Commander
Got it!
File:FallenWave7-2.ogg
8 - 1x Fallen Dreg, 2x Fallen Skeleton, 1x Fallen Dreg, 2x Fallen Skeleton, 1x Fallen Dreg
9
File:REWCommanderAggressive.gif
Commander
Agh! That Squire has aggro and is pulling our attention! We can't target anything else!
File:FallenWave9-1.ogg
1x Fallen Squire (Boss, Aggro), 3x Abnormal, 3x Abnormal (Bloated), 2x Fallen Skeleton, 2x Fallen Skeleton (Bloated)
10 - 1x Fallen Dreg, 1x Breaker2, 2x Fallen Skeleton, 1x Fallen Dreg, 1x Breaker2, 2x Fallen Skeleton, 1x Fallen Dreg
11
File:DispatcherSneaky.gif
Dispatcher
There's a lot of Hidden enemies ahead of you. Make sure none slip by.
File:FallenWave11-1.ogg
1x Fallen Squire (Aggro), 3x Fallen Dreg, 3x Fallen Skeleton, 3x Breaker2
File:REWCommanderAggressive.gif
Commander
Already on it!
File:FallenWave11-2.ogg
12
File:REWCommanderObservant.gif
Commander
Man, I'm shivering! When did it get so cold?
File:FallenWave12-1.ogg
11x Fallen Soul
13 - 5x Fallen Skeleton, 2x Fallen Dreg, 1x Fallen Dreg (Bloated), 1x Fallen Squire (Nimble)
14
File:REWCommanderObservant.gif
Commander
I can tell these guys are getting tougher. Keep your eyes open; we're not out of the woods yet.
File:FallenWave14-1.ogg
6x Breaker2, 6x Fallen Soul, 3x Fallen
15 - 8x Fallen Skeleton, 1x Fallen Squire (Aggro), 4x Breaker2, 1x Fallen, 1x Fallen Squire (Aggro)
16
File:REWCommanderScared.gif
Commander
The ground is starting to shake! Tell me what's going on!
File:FallenWave16-1.ogg
5x Fallen Dreg, 4x Fallen Soul, 3x Fallen, 2x Fallen Squire, 1x Fallen Giant (Boss)
File:DispatcherSneaky.gif
Dispatcher
There's a Fallen Giant up ahead! They're sending in more units too!
File:FallenWave16-2.ogg
File:REWCommanderAggressive.gif
Commander
Everyone hold your ground!
File:FallenWave16-3.ogg
17 - 3x Fallen Hazmat, 1x Fallen, 3x Fallen Hazmat, 1x Fallen
18 - 1x Fallen Giant, 7x Fallen Hazmat
19 - 3x Fallen Squire (Nimble), 10x Fallen Dreg, 4x Fallen, 8x Fallen Soul (Bloated), 1x Possessed Armor
20
File:REWCommanderObservant.gif
Commander
I'm seeing more Fallen Squires!
File:FallenWave20-1.ogg
6x Fallen, 5x Fallen Hazmat, 8x Fallen Skeleton, 3x Fallen Squire (Aggro), 1x Fallen Necromancer (Freeze Immune, Nimble)
File:REWCommanderAggressive.gif
Commander
This is looking too coordinated for a random attack.
File:FallenWave20-2.ogg
21 - 1x Corrupted Fallen, 5x Breaker2, 3x Fallen Squire, 8x Fallen Soul, 2x Possessed Armor, 1x Corrupted Fallen
22
File:DispatcherThinking.gif
Dispatcher
Look up, Commander. There's Fallen Seraphs above you scouting out your position!
File:FallenWave22-1.ogg
3x Corrupted Fallen, 2x Fallen Squire (Nimble), 1x Fallen Squire (Bloated, Nimble), 5x Fallen Seraph
23 - 1x Fallen Squire (Bloated, Aggro), 5x Fallen Seraph, 1x Fallen Squire (Bloated, Aggro), 1x Fallen Necromancer (Nimble), 1x Fallen Squire (Bloated, Aggro), 5x Fallen Hazmat (Nimble)
24 - 7x Fallen Soul (Bloated), 1x Possessed Armor, 4x Fallen Hazmat, 1x Possessed Armor, 2x Corrupted Fallen (Hidden), 1x Possessed Armor
25
File:DispatcherThinking.gif
Dispatcher
Commander, those Jesters aren't throwing normal presents. Each one strengthens the enemies around it!
File:FallenWave25-1.ogg
1x Possessed Armor (Aggro), 6x Fallen Hazmat (Nimble), 3x Corrupted Fallen, 3x Fallen Giant, 1x Fallen Jester (Boss)
File:REWCommanderAggressive.gif
Commander
Take him out before you're overwhelmed!
File:FallenWave25-2.ogg[21]
26 - 1x Necrotic Skeleton (Bloated), 2x Fallen Giant, 1x Fallen Giant (Bloated), 8x Breaker4
27 - 1x Fallen Giant (Bloated), 3x Necrotic Skeleton, 3x Possessed Armor, 8x Fallen Seraph (Bloated), 1x Fallen Necromancer (Bloated, Nimble)
28
File:REWCommanderAggressive.gif
Commander
Get out of the way! They're running right at us!
File:FallenWave28-1.ogg
7x Fallen Rusher
File:REWCommanderObservant.gif
Commander
Maybe we can stop their charge if we break the shields!
File:FallenWave28-2.ogg
29 - 1x Fallen Rusher, 4x Corrupted Fallen, 10x Breaker4, 8x Fallen Hazmat, 1x Fallen Hero (Bloated), 9x Fallen Seraph
30
File:DispatcherSneaky.gif
Dispatcher
Woah… I didn't think the Fallen could use war tactics. They have a Shield in front protecting a Summoner behind it. Just who are these guys?
File:FallenWave30-1.ogg
3x Fallen Rusher, 5x Corrupted Fallen, 4x Fallen Giant, 1x Fallen Necromancer (Bloated), 1x Fallen Shield (Boss), 5x Necrotic Skeleton, 1x Fallen Summoner
31 - 2x Fallen Hero, 1x Fallen Giant (Bloated), 2x Fallen Hero, 1x Fallen Giant (Bloated), 2x Fallen Hero, 1x Fallen Giant (Bloated), 7x Fallen Hazmat (Bloated, Nimble), 3x Possessed Armor, 4x Corrupted Fallen, 2x Fallen Necromancer (Nimble), 1x Fallen Summoner (Nimble)
32 - 1x Fallen Shield (Nimble), 5x Fallen Rusher, 6x Breaker4, 2x Fallen Jester, 4x Fallen Hero
33
File:REWCommanderObservant.gif
Commander
What… are those? It looks like they're healing themselves.
File:FallenWave33-1.ogg
1x Necrotic Skeleton (Nimble), 7x Corrupted Fallen, 3x Fallen Giant (Bloated, Nimble), 3x Fallen Necromancer 9x Fallen Seraph (Nimble), 9x Fallen Seraph (Bloated), 1x Fallen Angel (Boss, Bloated)
File:DispatcherThinking2.gif
Dispatcher
Fallen Angels. They really make you wonder what else might be out there, huh?
File:FallenWave33-2.ogg
34 - 1x Fallen Shield (Bloated), 1x Necrotic Skeleton, 2x Fallen Hero, 1x Fallen Hero (Bloated), 3x Fallen Rusher, 1x Necrotic Skeleton, 2x Fallen Hero, 1x Fallen Hero (Bloated), 3x Fallen Rusher, 1x Fallen Summoner (Bloated, Nimble)
35
File:REWCommanderScared.gif
Commander
Oh man, what is that thing?! It's even got reinforcements!
File:FallenWave35-1.ogg
1x Necrotic Skeleton (Bloated, Nimble), 9x Breaker4 (Bloated, Nimble), 5x Fallen Hero (Bloated), 3x Fallen Giant (Bloated, Nimble), 2x Fallen Necromancer (Nimble), 1x Fallen Necromancer (Nimble, Bloated), 1x Fallen Honor Guard (Boss)
File:DispatcherSneaky.gif
Dispatcher
According to V's notes, that's the Fallen's most honored. They leave a trail of magic behind them that speeds up any enemy that steps on it!
File:FallenWave35-2.ogg
36 - 4x Fallen Giant (Aggro), 8x Corrupted Fallen, 10x Fallen Hero, 1x Fallen Tank
37 - 10x Corrupted Fallen (Bloated), 4x Fallen Hero, 1x Fallen Necromancer (Nimble, Health Regen), 5x Possessed Armor, 4x Fallen Hero, 1x Fallen Necromancer (Nimble, Health Regen), 5x Possessed Armor, 4x Fallen Hero, 1x Fallen Necromancer (Nimble, Health Regen), 5x Possessed Armor, 3x Fallen Giant (Bloated, Nimble), 2x Fallen Angel, 1x Fallen Angel (Bloated), 2x Fallen Summoner (Bloated, Nimble)
38
File:DispatcherAggressive.gif
Dispatcher
If that Fallen Guardian is here, that could only mean the King is nearby. Commander, please be careful.
File:FallenWave38-1.ogg
1x Fallen Shield (Nimble), 3x Necrotic Skeleton (Nimble), 2x Possessed Armor (Bloated), 4x Possessed Armor, 2x Possessed Armor (Bloated), 4x Possessed Armor, 2x Possessed Armor (Bloated), 7x Fallen Rusher, 5x Fallen Hero, 3x Fallen Hero (Bloated), 5x Fallen Angel, 1x Fallen Guardian (Nimble), 1x Fallen Tank
File:REWCommanderAggressive.gif
Commander
Don't worry. We don't plan on going down that easily.
File:FallenWave38-2.ogg
39 - 1x Fallen Tank, 6x Fallen Rusher, 6x Breaker4 (Nimble), 1x Fallen Shield (Bloated), 7x Fallen Hero, 5x Fallen Giant (Bloated, Nimble), 3x Fallen Jester, 1x Fallen Guardian, 1x Fallen Summoner (Nimble)
40
File:DispatcherAggressive.gif
Dispatcher
There's the Fallen King!
File:FallenWave40-1.ogg
1x Fallen Shield (Bloated, Nimble), 4x Fallen Rusher, 3x Necrotic Skeleton (Bloated, Nimble), 4x Fallen Rusher, 1x Fallen Tank, 6x Possessed Armor, 5x Fallen Hero, 3x Fallen Giant (Bloated), 3x Fallen Angel, 1x Fallen Summoner (Bloated, Nimble), 2x Fallen Guardian, 1x Fallen King, 1x Fallen Summoner
File:DispatcherAggressive.gif
Dispatcher
He'll be calling in reinforcements! Watch yourself out there, Commander!
File:FallenWave40-2.ogg
File:REWCommanderAggressive.gif
Commander
This is our last stand! Lets give it everything we got!
File:FallenWave40-3.ogg
Lose Dialogue
File:CommaReac1.png
File:CommaReac2.png
File:CommaReac3.png
One icon and dialogue is randomly chosen upon defeat:

•We're toast!
•OOF!
•Mission Failed, we'll get em' next time.
•Not enough numbers!
•Mistakes are just part of the journey..
•We're overrun chief!
•We'll get them next time!
•Don't give up!
•We need back up sergeant!
•We just had our grave dug..
•We have to fall back soldier!
•Oops! Try again!
•The enemies got to the base!
•Strategy is key!

Soundtracks

[edit]

Wave 1-9, Wave 10-15 & Wave 16-22
These soundtracks can be randomly chosen to play between these waves. Used to play between Waves 1-7, Waves 8-11 and Waves 12-15.

Wave 23-29
These soundtracks can be randomly chosen to play between these waves. Used to play between Waves 16-23 and Waves 24-31.

Wave 30-34 & 35-39
These soundtracks can be randomly chosen to play between these waves. Used to play between Waves 32-39.

Final Wave
These soundtracks are or were played on the final wave.

Wave 41
This soundtrack plays on this wave.

Hidden Wave
These soundtracks are or were played during the Hidden Wave.

[edit]

Icons

Medals

Trivia

[edit]
  • The Legacy Hidden Wave could have been activated in Fallen mode by beating the game in 1,009 seconds (16:49) or under.
  • Originally, another theme was supposed to play in the late game waves of this mode,[22] that being Duality. However, the loop audio was not accepted by Roblox as it was deemed too "high pitched".[23] Only the intro got accepted.[24]
    • The only time the track was played was in the trailer for Fallen mode.

Update History

[edit]
  • 13 October 2019 - Release v1.0.0
    • Insane mode added.
  • 14 October 2019 - Release v1.0.1
    • Shared cash of 50% added.
  • 25 November 2019 - Release v1.3.0
  • 11 February 2020 - Release v1.7.0
    • Name changed from Insane mode to Fallen mode.
    • New icons.
  • 4 March 2020 - Release v1.8.0
    • Wave structure changed.
    • Shared cash decreased from 50% to 25%.
  • 18 March 2020 - Release v1.8.1
    • New medal icon.
  • 29 April 2020 - Release v1.10.0
    • Wave structure changed.
  • 26 May 2020 - Release v1.11.0
    • Wave structure changed.
  • 29 October 2020 - Overhaul v1.0.0
    • Wave structure changed.
    • Dialogue added.
    • Wave bonus formula changed.
    • Coin Coins and Experience EXP rewards formula changed.
    • New medal icon.
    • New mode icon.
    • Final wave music now plays when the first Fallen Guardian spawns instead of it playing at the beginning of the wave.
  • 1 April 2021 - Overhaul v1.2.0
    • Wave structure changed.
  • 2 April 2021 - Overhaul v1.2.0b
    • Wave structure changed.
  • 8 May 2021 - Overhaul v1.3.0
    • Wave structure changed.
  • 4 December 2021 - v1.0.0
  • 22 March 2022 - v1.1.0e
    • Bug: Final wave music no longer plays.
  • 11 April 2022 - v1.1.0k
    • Bugfix: Final wave music now plays again.
  • 17 April 2022 - v1.2.0
    • Corrected "approaching" being spelt as "approacing" on Wave 1.
  • 23 April 2022 - v1.2.1
    • Corrected a being misspelt as an on Wave 13.
  • 29 July 2022 - v1.3.0
    • Final wave music changed from Fallen Boss to Void Steps.
    • Final wave music now plays at the beginning of the wave instead of it playing when the first Fallen Guardian spawns.
  • 9 June 2023 - v1.8.0
    • In community maps, rewards now depend on difficulty. Easier maps have reduced rewards and harder maps have increased rewards. Normal difficulty rewards are not changed.
  • 28 October 2023 - v1.9.0
    • Bug: Shared cash does not work.
  • 3 November 2023 - v1.9.0j
    • Bugfix: Shared cash now works.
  • 18 May 2024 - v1.22.0
  • 23 May 2024 - v1.23.0
    • Wave structure changed.
    • Starting cash changed.
      • Solo starting cash remains at CashScript error: No such module "Money"..
      • Decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money". in duo.
      • Decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money". in trio.
      • Decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money". in quad.
    • Coin Coins and Experience EXP rewards formula changed.
    • Wave bonus formula changed.
    • Updated to the new mode system.
    • Bug: Economy does not work.
    • Bug: Fallen mode is prone to issues.
    • Bug: Rewards are much lower than intended.
    • Bug: Commander's dialogue for Wave 13 does not appear.
    • Bug: Rewards are unaffected by the difficulty based rewards on community maps.
    • Bug: Consumable crate and Time Scale Ticket Time Scale Ticket rewards can no longer be gotten.
  • 23 May 2024 - v1.23.0a
    • Bugfix: Economy now works.
  • 23 May 2024 - v1.23.1
    • Bugfix: Fallen mode is no longer prone to errors.
  • 27 May 2024 - v1.23.2
    • Starting cash increased.
      • Increased from CashScript error: No such module "Money". to CashScript error: No such module "Money". in solo.
      • Increased from CashScript error: No such module "Money". to CashScript error: No such module "Money". in duo.
      • Increased from CashScript error: No such module "Money". to CashScript error: No such module "Money". in trio.
      • Increased from CashScript error: No such module "Money". to CashScript error: No such module "Money". in quad.
    • Bugfix: Rewards are now the intended amount.
  • 27 May 2024 - v1.23.2a
    • Rewards now use the old equations.
  • 31 May 2024 - v1.23.5
    • Starting cash is now CashScript error: No such module "Money". regardless of player count.
  • 19 July 2024 - v1.26.0
  • 2 August 2024 - v1.27.0
    • Wave structure changed.
    • Coin Coins and Experience EXP rewards formulas changed.
    • Wave bonus formula changed.
    • Triumph bonus increased from Coin 50 to Coin 150.
    • Changed triumph rewards.
    • Now uses the new income system.
    • Updated mode icon.
    • Ambient music added.
    • Added new mode icon that appears after triumphing Hidden Wave.
    • Hidden Wave re-added.
    • Level requirement increased from Level 10 to Level 30.
    • Bug: Level requirement lock still only appears for players below Level 10 in the Elevators mode vote, but players between Level 11 and Level 29 cannot vote on it, despite there being no lock.
  • 6 August 2024 - v1.27.2
  • 9 August 2024 - v1.27.5
    • Wave structure changed.
    • Wave bonus formula changed, increasing rewards by Coin 100.
    • Triumph bonus decreased from Coin 150 to Coin 100.
    • Updated soundtracks to play on different waves.
      • First set of tracks now plays on Waves 1-9, 10-15 and 16-22.
      • Second set of tracks now plays on Waves 23-29.
      • Third set of tracks now plays on Waves 30-34 and 35-39.
    • Corrected business being misspelled as buisness on Wave 1, updated wording on Wave 1, changed wording on Wave 35, and corrected soldier being misspelled as solider alongside a few punctuation corrections on Wave 40.
    • Updated Wave 35 dialogue slightly.
  • 21 August 2024 - v1.28.0
    • Bug: Triumph bonus is always granted, even when losing.
  • 27 August 2024 - v1.28.7
    • Bugfix: Triumph bonus is now only granted upon triumphing.
  • 18 September 2024 - v1.32.0
    • Moved Wave 16 dialogue to Wave 14 and Wave 33 dialogue to Wave 30 to match the wave debuts of enemies mentioned in these dialogues.
  • 25 September 2024 - v1.33.0
  • 23 October 2024 - v1.37.0
    • Updated bonus triumph rewards.
  • 11 December 2024 - v1.45.0
    • Wave structure updated.
  • 16 December 2024 - v1.46.0
    • Bug: Icon no longer changes after Hidden Wave has been beaten.
  • 26 December 2024 - v1.46.5
    • Bugfix: Icon now changes after Hidden Wave has been beaten.
  • 15 January 2025 - v1.49.0
    • Updated bonus triumph rewards.
      • Turkey Leg, Pumpkin Bomb and Sugar Rush removed from the reward pool.
      • Common rewards now also include the Fruit Cake (2-4).
      • Uncommon rewards now also include the Present Cluster Bomb (1-3).
      • Rare rewards now also include the Festive Tree (1-3) and Santa's Air Strike (1-3).
      • Custom rarity added, which only gives a single Molten Monster with a 0.47% chance, also making other rarities less common:
        • Common chance reduced from 47.62% to 47.39%.
        • Uncommon chance reduced from 28.57% to 28.44%.
        • Rare chance reduced from 19.05% to 18.96%.
        • Legendary chance reduced from 4.76% to 4.74%.
  • 5 February 2025 - v1.52.0
    • Increased health scaling.
      • 5% in duo, previously none.
      • Increased from 10% to 20% in trio.
      • Increased from 20% to 30% in quad.
  • 5 February 2025 - v1.53.0
    • Reverted health scaling changes from the previous update.
      • Duo health scaling removed.
      • Decreased from 20% to 10% in trio.
      • Decreased from 30% to 20% in quad.
  • 5 March 2025 - v1.56.0
  • 12 March 2025 - v1.57.0
    • Enemies now always give the same amount of cash on death or after receiving enough damage, regardless of how much damage the player deals, but the amount is split between players, meaning in solo, an enemy gives 100% of its cash, 50% in duo, 33% in trio and 25% in quad.
  • 11 June 2025 - v1.67.0
    • Wave structure updated.
  • 25 June 2025 - v1.68.0
    • Wave structure updated.
    • Dialogue updated.
  • 9 July 2025 - v1.70.0
    • Updated bonus triumph rewards.
      • Uncommon rewards now also include the Sandcastle (1-3).
      • Rare rewards now also include the Heatwave (2-3).
  • 18 October 2025 - v1.77.0
  • 20 December 2025 - v1.83.0
  • 28 January 2026 - v1.84.0
    • Wave structure updated.
    • Health scaling changed.
      • Duo now has 15% health scaling.
      • Trio health scaling increased from 10% to 25%.
      • Quad health scaling increased from 20% to 40%.
    • Dialogue changed.
  • 11 February 2026 - v1.85.0
    • Dialogue changed.
  • 3 April 2026 - v1.88.0
  • 5 June 2026 - v2.0.0
    • Now gives tower experience, with a Template:TowerExp base reward and an Template:TowerExp triumph bonus.
    • All skip timers are now one third of the wave duration.
    • Voiceline dialogues added.
      • Bug: Audio does not play in-game.
    • Bug: Wave 25 second dialogue incorrectly uses Commander instead of Dispatcher.
  • 8 June 2026 - v2.0.6a
    • Bugfix: Voiceline dialogues now play correctly.
  • 17 July 2026 - v2.3.0
    • Estimated match time increased from 18:00 to 25:00.
    • Updated reward equations.
      • Base coins reward decreased from Coin 850 to Coin 700.
      • Triumph bonus increased from Coin 150 to Coin 650.
      • Coins exponential value increased from 1.3 to 2.4.
      • Exp exponential value increased from 1 to 2.

Notes

[edit]
  1. Originally was Love Letter 25
  2. Before 16th of May 2021, it was Shard 50.
  3. Before 18th of December 2024, the rewards were Bell 15 per wave.
  4. Number is natural spawns. Number can be exceeded if spawned by the Fallen Necromancer.
  5. Does not appear naturally, it can only be spawned by killing enemies with the Corpse attribute.
  6. Does not appear naturally, it can only be spawned by the Breaker2.
  7. 7.0 7.1 7.2 Number is natural spawns. Number can be exceeded if spawned by the Fallen King.
  8. 8.0 8.1 Number is natural spawns. Number can be exceeded if spawned by the Fallen King or Fallen Summoner.
  9. Does not appear naturally, it can only be spawned by the Breaker4.
  10. How long you have to wait before you can skip.
  11. 11.0 11.1 11.2 11.3 11.4 Skip at 0:40.
  12. Skip at 0:54.
  13. 13.0 13.1 13.2 Skip at 0:50.
  14. Skip at 0:47.
  15. Skip at 0:54.
  16. Skip at 0:14.
  17. Skip at 0:24.
  18. Skip at 0:27.
  19. Skip at 2:00.
  20. Skip at 1:20.
  21. This dialogue incorrectly used Commander appearance
  22. https://discord.com/channels/587355301083349002/892156782347161690/1340572588975460383 (Tower Defense Simulator Server)
  23. https://discord.com/channels/587355301083349002/587355301674614854/1277699028523548734 (Tower Defense Simulator Server)
  24. https://create.roblox.com/store/asset/18741907954


File:ModesHeader.png
Gamemodes
Survival
Hardcore
Special Maps
Sandbox Only
Other
Removed
Waves
Survival
Hardcore
Sandbox Only
Special Maps
Removed
Rewards
Survival
Hardcore
Special Maps