Story Mode
Description
Story mode is a mode with no set wave structure for itself. Instead, it contains chapters which contain missions. Each mission has unique rewards, a unique map and wave structure. Cutscenes are also included as part of this mode, most often playing at specific points of the game.
Story mode starts the moment the player joins the game, as they will be greeted by the opening cutscene for its tutorial chapter. The first mission of Chapter 0 and 1 is available from the start. For further missions to be started, the player needs to complete the missions before it.
Starting from Chapter 1, missions will give the player a score consisting of three stars. Stars depend on how much health was lost and how long it took for the match to be beaten. The game in the first Chapter will also grant premade loadouts, though starting from Chapter 1 they become a suggestion.
Story mode can either be started using Elevators or Matchmaking.
Chapters
TDS: Boot Camp (Chapter 0)
| Name | Welcome Recruit | Boot Camp | Live Fire | Breach Protocol |
|---|---|---|---|---|
| Type | Cutscene | Mission | Mission | Mission |
| Name | Brute Force | |||
| Type | Mission |
TDS: Origins (Chapter 1)
| Name | The Beginning | Ghost Town | Radio Silence | Off The Rails |
|---|---|---|---|---|
| Type | Cutscene | Mission | Mission | Mission |
| Name | Burning Bridges | A Growing Threat | Derailed | Rock Bottom |
| Type | Mission | Cutscene | Mission | Mission |
| Name | Surface Tension | The Final Approach | Lights Out | Aftermath |
| Type | Mission | Cutscene | Mission | Cutscene |
Gallery
Update History
- 31 July 2026 - v2.4.0
- Story mode added.
















