Official Tower Defense Simulator Wiki
Succumb to the dark sun! Like many before you.
2,699
articles
Similar Article
This article is about Awakened Fallen King. You may be looking for other uses of Fallen or King.

AWAKEN.
―??? dialogue on Wave ???

Description

The Awakened Fallen King is a boss that appears in the Hidden Wave. It is the second and later third phase of the Fallen King, it boasts significantly higher health than its first form and possesses more abilities.

The Awakened Fallen King has six abilities:

  1. Its first ability, Dramatic Entrance, only happens when the Awakened Fallen King first spawns. It will appear slightly in front of the entrance, dropping from the sky. This creates a shockwave upon landing, stunning any tower hit for 5 seconds and deals 200 damage to units.
  2. The second, Fallen Comet, makes it slam its sword into the ground, which creates multiple purple spikes that fall down from the sky, stunning towers for 5 seconds and dealing 50 damage to units.
  3. The third is Sword Swing, which makes it slash its sword three times, with the arc increasing until a full circle area on the last slash. Each slash will stun towers in its area for 6 seconds and deals 100 damage to units.
  4. The fourth and fifth abilities, Summon and Undead Charge are both abilities that summon enemies, with the difference being the enemies it summons. Summon summons forty enemies, which are the Fallen Giants with a 40% chance, Fallen Shields with a 20% chance and Fallen Heroes with a 40% chance, while Undead Army only summons five Necrotic Skeletons with a 0.25 second delay between each one. As the Summon ability can only be used once and the Fallen King using the ability counts as an Awakened Fallen King usage, this ability ends up unused in most normal matches.
  5. Its sixth ability is Complete Awakening, which happens when the Awakened Fallen King has lost 500,000 of its health. It makes it throw away its shield and then do a stomp, stunning all towers hit for 4 seconds. After this ability, the Awakened Fallen King becomes faster, almost doubling its speed.

Appearance

The Awakened Fallen King wears metal armor, with a glowing purple shard-shaped core in the middle and a purple diamond in its waist. He also wears purple boots with small purple shards in the middle of each. Its neon purple right arm only has a shoulder pad, with the armor's "stripes" on the arm being neon pink. The left arm has a shoulder pad and large purple crystals. It wears a metal helmet on its head, which is broken on the left side of its face and reveals a crack in its left eye, both eyes also glowing purple. It wears a crown over the helmet, with the middle of the crown having a purple crystal, the sides having a few purple spikes and the top of the crown having large purple crystals. Compared to its original form, the crystals in the helmet and shoulders are taller and spikier in the awakened form.

It wields a large, glowing purple sword with a black handle in its right arm, with the tip of the sword being white and there being two spiky crystals on the sides near the handle. It also wields in its left hand a large metal shield with a glowing purple shard in the middle of it and three purple spikes on the sides.

The Awakened Fallen King has a spawn animation, glitching all the players' screens and smashing the ground, followed by a loud screech and a massive shockwave with purple lightning that stuns towers.

When defeated, the Awakened Fallen King will disintegrate in a purple beam of light and screech loudly.

Strategy

  • Right when the Fallen King dies, you can use the DJ Booth's Drop The Beat ability on Red track to melt its defense due to it losing the Boss attribute, which will consequently reduce the defense of the Awakened Fallen King.
    • Due to a bug, towers like the Pyromancer, Cryomancer, Electroshocker and Freezer can also drop the Fallen King's defense, so if you use them in combination, you can effectively remove the defense of the Awakened Fallen King, making it significantly easier to deal with.
  • Towers that deal high DPS, such as the Engineer, Turret, Ranger, Pursuit, Gatling Gun are highly recommended.
    • You should try to upgrade all placed towers to max level. The Cash$50,000 that Hidden Wave gives should help with this.
  • Due to Aggro enemies directing damage away from the Awakened Fallen King such as the Fallen Shield, moving towers may be required.
  • The Awakened Fallen King alongside the multiple other enemies that can stun like Fallen Honor Guard will be constantly using their abilities, which results in a large amount of towers being stunned for long periods of time.
    • The Medic is therefore recommended.
      • It is still recommended to bring stun immune DPS towers, such as the Ranger and Pursuit.
    • The Engineer will perform extremely well against the Awakened Fallen King due to the stunning abilities not having an effect on the War Machine Sentry when its bubble shield is activated. However, if the Engineer is not unstunned before another ability which can damage units is performed by the Awakened Fallen King, or another enemy like the Fallen Guardian, then the Engineer's effectiveness is dramatically reduced.
    • The Golden Minigunner will be heavily affected by the amount of stuns performed due to it having to rev-up after being stunned.

Sounds

Sound Description
Summon Abilities
Undead Charge ability
Summon ability
Stun Abilities
Complete Awakening ability
Sword Swing ability
Fallen Comet ability
Death
Awakened Fallen King spawns
Awakened Fallen King dies

Animations

Icons

Renders

Renders

Badges

Faces

Trivia

  • The Awakened Fallen King is technically not a separate enemy, but instead, the second and later third phase for the Fallen King, as they are the same enemy internally.
    • Uniquely, unlike other such enemies like the Abomination, it does not change phases shortly after being defeated. It actually takes it multiple waves to appear.
    • Additionally, multiple parts of the Hidden Wave, such as its wave structure, are also tied to the Fallen King enemy.
    • Because of this, the enemies summoned by the Awakened Fallen King are called "Fallen King's _____" instead of "Awakened Fallen King's _____".
    • This is also the reason why the Awakened Fallen King cannot drop a Logbook for the Awakened Fallen King.
  • An unused version of the Awakened Fallen King was depicted in the Error Buster badge, which was later used for the Fallen mode badge after the 2nd of August 2024.
    • It was depicted with a similar appearance to the version of the legacy Fallen King, with purple accents and slightly altered features.
    • As the Awakened Fallen King was not widely publicized, it was speculated that the Awakened Fallen King was cancelled.
  • The Awakened Fallen King depicted on the game icon and renders has a large grin similar to Patient Zero, however the Awakened Fallen King lacks one in-game.
  • The Awakened Fallen King's theme has past motifs from Phoqus' previous works. Distinct motifs include the intro of the legacy Hidden Wave, the second track used in the Hardcore Lobby, The Great Finale ambience, the original lose theme, the Void Reaver's current theme and the Plushie DJ Booth's theme.
  • The Awakened Fallen King is the first naturally spawning enemy not to spawn at the start of the path.
    • The Awakened Fallen King spawns slightly in front of the entrance.

Update History

  • 2 August 2024 - v1.27.0
    • Awakened Fallen King added.
    • Bug: If a player rejoins, the Awakened Fallen King disappears and sometimes later re-appears using the Fallen King model.
    • Bug: Defense cannot be dropped by poison and electric defense dropping towers.
    • Bug: Fallen Comet ability can cause frame drops.
  • 9 August 2024 - v1.27.5
  • 9 August 2024 - v1.27.6a
    • Health increased from 800,000 to 1,000,000.
  • 21 August 2024 - v1.28.0
    • Health decreased from 1,000,000 to 800,000.
  • 28 August 2024 - v1.29.0
    • Bug: Can be slowed down by the DJ Booth.
  • 31 August 2024 - v1.29.7
    • Bugfix: No longer can be slowed down by the DJ Booth.
  • 6 November 2024 - v1.40.0
    • Awakened Fallen King can no longer have its defense dropped.
    • Bugfix: Awakened Fallen King's defense can now be dropped by poison and electric defense dropping towers, if it has no Boss attribute, though the Jester still cannot drop it.
  • 15 January 2025 - v1.49.0
    • Bug: Boss health bar now sometimes displays its name as just "Fallen King", instead of "Awakened Fallen King".
  • 11 June 2025 - v1.67.0
    • Health increased from 800,000 to 1,000,000.
    • Speed increased from 1.17 to 1.3.
    • Cash given changed from Cash$20,000 every 10% health to Cash$2,000 every 1% health lost.
    • Dramatic Entrance stun time decreased from 20 to 5.
    • Undead Charge Necrotic Skeleton spawns reduced from 10 to 8.
    • Sword Swing damage reduced from 150 to 100.
    • Fallen Comet damage decreased from 100 to 50.
  • 25 June 2025 - v1.68.0
    • Fallen Comet ability cooldown increased from 45 to 50.
  • 28 January 2026 - v1.84.0
    • Cash given increased from Cash$2,000 every 1% health lost to Cash$25,000 every 10% health lost.
    • Summon ability changed.
      • Number of enemies spawned increased from 6 to 40.
      • Now can only be used once.
      • Cooldown decreased from 35 to 15.
    • Undead Charge Necrotic Skeleton spawn count reduced from 8 to 5.
    • Sword Swing cooldown increased from 20 to 25.
    • Fallen Comet cooldown decreased from 50 to 45.


Fallen
Previous Debut Current Debut Next Debut
Fallen King
Wave 40
Awakened Fallen King & Warden
Wave ???
End
N/A


Normal Gamemode Enemies
Easy Mode
Casual Mode
Intermediate Mode
Molten Mode
Fallen Mode
Frost Mode
Challenge Trials
Hardcore Mode
Voidcore Mode
Special & PVP Enemies
Basic Arena
Molten Arena
Fallen Arena
Polluted Wasteland II
Badlands II
Pizza Party
Tutorial
Headache Headquarters
Sandbox Exclusive Enemies
Legacy Molten Mode
Golden Mode
Legacy Fallen Mode
Brain Rot
Other
Event Enemies
The Heights
Area 51
Nightmare Carnival
Village of Despair
Eggy Island
Trick or Threat Town
Outpost 32
(Frost Invasion)
Cyber City
Solar Eclipse Event Rotfield
Foggy Forest
Tower Outskirts
Totality Tower
D00M's Revenge
Cold Ambush
Lunar Overture Event A Dark Tale
The Haunted Past
The Great Finale
Krampus Frosthold
Huevous Hunt
The Classic Event Classic Candy Cane Lane
Classic Winter
Classic Forest Camp
Classic Island Chaos
Classic Castle
Hexscape Event Failed Gateway
The Nightmare Realm
Containment
Pls Donate
Outpost 32
(Operation I.C.E)
Korblox Temple
Bathroom Approach
Sk8 P4rk Noob
Pro
Master
Extreme
Halloween 2025 Live Events
Null & Void Event Outpost 16
Banlands
Blind Faith
The Narratorium
Backyard Legends Event Backyard Beginnings
Competition Court
Victory Field
Halloween 2026 Live Events
Solar Requiem Event Sorrowful Remains
Nightmare Flash
Legacy Enemies
Replaced
Pre-MEGA
Polluted Wasteland
Hidden Wave (Legacy)
Other
Log in or create an account to post, reply and vote.

No threads yet. Start one!