Frost Hunter
<infobox>
<title source="title1"><default>Frost Hunter</default></title>
<image source="image1"></image>
<panel>
<section>
<label>Modern</label>
<image source="modern_image"/>
</section>
<section>
<label>Legacy</label>
<image source="legacy_image"/>
</section>
</panel>
<label>Mode Appearance</label>
<label>Wave Debut</label>
<group>
<header>Statistics</header>
<panel>
<section>
<label>Regular</label>
<label>Base Health</label>
<label>Base Shield</label>
<label>Health Scaling</label>
<label>Mega Health</label>
<label>Defense</label>
<label>Speed</label>
<format>SpeedSlightly Fast (5)
</format>
<label>Cash Given</label>
<label>Spawned By</label>
<label>Hidden?</label>
<label>Flying?</label>
<label>Ghost?</label>
<label>Lead?</label>
<label>Attributes</label>
</section>
<section>
<label>Event</label>
<label>Base Health</label>
<label>Base Shield</label>
<label>Health Scaling</label>
<label>Mega Health</label>
<label>Defense</label>
<label>Speed</label>
<format>SpeedSlightly Fast (5)
</format>
<label>Cash Given</label>
<label>Spawned By</label>
<label>Hidden?</label>
<label>Flying?</label>
<label>Ghost?</label>
<label>Lead?</label>
<label>Attributes</label>
</section>
</panel>
</group>
<group>
<panel>
<header>Ability</header>
<section>
<label>Regular</label>
<label>Ability
Cooldown: 8</label>
<label>Ability 2</label>
<label>Ability 3</label>
<label>Ability 4</label>
<label>Ability 5</label>
<label>Ability 6</label>
<label>Ability 7</label>
<label>Ability 8</label>
<label>Ability 9</label>
<label>Ability 10</label>
</section>
<section>
<label>Event</label>
<label>Ability
Cooldown: 8</label>
<label>Ability 2</label>
<label>Ability 3</label>
<label>Ability 4</label>
<label>Ability 5</label>
<label>Ability 6</label>
<label>Ability 7</label>
<label>Ability 8</label>
<label>Ability 9</label>
<label>Ability 10</label>
</section>
</panel>
</group>
<group row-items="2" collapse="closed">
<header>PVP</header>
<label>Send Cost</label>
<label>Wave Unlock</label>
<label>Economy Bonus</label>
<label>Send Coolown</label>
<label>Send Number</label>
<label>Spawn Timer</label>
<label>Stat Changes</label>
</group>
<group collapse="closed">
<header>Music</header>
<format>{{{music-1}}}</format>
<format>{{{music-2}}}</format>
<format>{{{music-3}}}</format>
<format>{{{music-4}}}</format>
<format>{{{music-5}}}</format>
<format>{{{music-6}}}</format>
<format>{{{music-7}}}</format>
<format>{{{music-8}}}</format>
</group>
</infobox>
- "'Something' is putting it lightly. Those Frost Hunters are terrifying!"
File:FrostWave15-2.ogg - ―Commander on Wave 25 (Frost)
Description
[edit]The Frost Hunter is a strong enemy that appears in the Frost mode. Like most of that mode's enemies, it first appeared in the Operation I.C.E Event. It is effectively a stronger version of the Snow Minion, as it has higher health, Defense and faster speed. Its ability is similarly also made stronger, as it deals more damage and freezes towers instead of debuffing them, allowing it to affect more towers.
Logbook Description
[edit]"Frost Hunters are some of the most ferocious units in the Frost Spirit’s army. Talented spear throwers, they ruthlessly hunt down their targets, strategizing in groups to corner them before making their move. The sharp spikes on their shoulder pad are used to charge their enemies in battle. They throw javelins at towers and units."
Appearance
[edit]The Frost Hunter is an entity with blue skin. It is a warrior which wears a grey and blue helmet, chestplate, shoes and leg padding. It also wears a brown glove on its left arm, a blue ice shoulder-pad on its left arm and a blue cape with ice on the edges. It wields a blue javelin made entirely out of ice, which it throws at towers to stun them and at units to damage them.
Strategy
[edit]- Towers with decent or high DPS, like the Turret, Kingpin, Accelerator or Ranger can be used to take this down.
- The Frost Hunter only targets one tower or unit at a time. Therefore, groups of towers and units are preferred here, as they will be far less affected by its single target ability.
- While capable of freezing any tower that is immune to stuns, it will not target any tower which has the Stun Immunity visible on its upgrade menu.
- Its Defense can be reduced by towers like the Pyromancer, Toxic Gunner or Electroshocker.
Gallery
[edit]Animations
-
Walking animation (16 December 2024 – Present)
-
Javelin Throw animation (16 December 2024 – Present)
-
Death animation (16 December 2024 – Present)
Converted Variants
-
Green variant, current version (11 June 2025 – Present)
Corpse Variants
-
Second Corpse variant, current version (12 March 2025 – Present)
Thumbnails
-
Frost Hunter on the game thumbnail.
-
Frost Hunter on the game thumbnail.
Promotional Images
-
Frost Hunter on a promotional image.
Miscellaneous
-
Frost Hunter on its Index icon.
Trivia
[edit]- The Frost Hunter is unaffected by enemy appearance modifiers, such as Talk Like a Pirate Day.
Update History
[edit]- 16 December 2024 - v1.46.0
- Frost Hunter added.
- Bug: Frost Hunter sometimes gets stuck on the path.
- Bug: Frost Hunter creates Breaker4 death particles on death.
- Bug: Frost Hunter has an out of place texture on its lower torso.
- 15 January 2025 - v1.49.0
- Frost Hunter removed from the main game, now appears exclusively in Sandbox mode.
- 3 December 2025 - v1.82.0
- Frost Hunter re-added to the main game, now appears in Frost mode.
- Has 2,250 health in Frost mode.
- Now gives Cash$600 every 25% health in Frost mode.
- Defense of 30% added.
- Size increased.
- Freeze Immunity added.
- Health increased from 500 to 2,250 in Sandbox mode.
- Javelin Throw ability changed.
- Now freezes towers.
- Damage to units increased from 150 to 800.
- Bugfix: Frost Hunter no longer creates Breaker4 death particles upon death.
- Frost Hunter re-added to the main game, now appears in Frost mode.
- 28 January 2026 - v1.84.0
- Health increased from 2,250 to 2,800.
- Defense increased from 30% to 40%.
- Speed decreased from Above Average (4) to Average (3.4).
- Javelin Throw ability changed.
- Damage increased from 800 to 1,600.
- Range increased from 28 to 30.
- 5 June 2026 - v2.0.0
- Freeze Immunity removed.
- 28 August 2026 - v2.8.0
- First wave appearance changed from 15 to 25 in Frost mode.
- Health increased from 2,800 to 10,000 in Frost mode.
- Health increased from 2,800 to 8,500 in Sandbox mode.
- Defense decreased from 40% to 25%.
- Cash given changed from Cash$600 every 25% health lost to Cash$1,500 every 20% health lost.
- Speed increased from Above Average (3.4) to Slightly Fast (5).
- Stun Immunity added.
- Javelin Throw changed.
- Freeze time increased from 2 to 10.
- Damage decreased from 1,600 to 900.
- Range increased from 30 to 35.
- Throw time increased from 0.75 to 1.75
- Cooldown increased from 7 to 8.
- Size increased.
Notes
[edit]
| Frost Mode | ||
|---|---|---|
| Previous Debut | Current Debut | Next Debut |
| Blizzard Wizard Wave 23 |
Frost Hunter Wave 25 |
Frostbane Wave 26 |
| Outpost 32 (Operation I.C.E Event) (16 December 2024 – 15 January 2025) | ||
|---|---|---|
| Previous Debut | Current Debut | Next Debut |
| Deep Freeze Wave 13 (Easy) Deep Freeze Wave 17 (Hard) |
Frost Hunter Wave 14 (Easy) Frost Hunter Wave 18 (Hard) |
Crying Angel Wave 16 (Easy) Unstable Ice Wave 20 (Hard) |
| Legacy Enemies | ||
|---|---|---|
| Replaced | Blighted • Boomer 1 • Necromancer 2 • Mystery 2 • Gravekeeper • Super Mystery • Ultra Mystery • Uber Mystery • Ninja • Frost Hero • Strong | |
| Pre-MEGA | Carrier • Swarm • Tank 2 • Boomer 2 • Controlled • Shrike Crystal • Rusted • Witch Doctor • Tombstone • Frozen • Deep Freeze • Frost Hero | |
| Polluted Wasteland | Radioactive • Wasted Boss • Amalgamation • Rusher • Splitter • Split • Nuclear Fallen King | |
| Hidden Wave (Legacy) | Glitched Giant • Bug • Bruh • SCT • Jaxe • Mechanical Rot • Frost Hero • Developer 1 • Developer 2 • Developer 3 • Creator • A • B • C | |
| Other | Void • First Form | |