Missile Ducky
Missile Ducky was previously removed on the 5th June 2026, though it has been made available through the Sandbox mode later.
It is not accessible anywhere else in the game. This page will attempt to include information about both the version before removal and its re-added version.
<infobox>
<title source="title1"><default>Missile Ducky</default></title>
<image source="image1"></image>
<panel>
<section>
<label>Modern</label>
<image source="modern_image"/>
</section>
<section>
<label>Legacy</label>
<image source="legacy_image"/>
</section>
</panel>
<label>Mode Appearance</label>
<label>Wave Debut</label>
<group>
<header>Statistics</header>
<panel>
<section>
<label>Regular</label>
<label>Base Health</label>
<label>Base Shield</label>
<label>Health Scaling</label>
<label>Mega Health</label>
<label>Defense</label>
<label>Speed</label>
<format>File:SpeedIcon.pngSlightly Fast (5.5)
</format>
<label>Cash Given</label>
<label>Spawned By</label>
<label>Hidden?</label>
<label>Flying?</label>
<label>Ghost?</label>
<label>Lead?</label>
<label>Attributes</label>
</section>
<section>
<label>Event</label>
<label>Base Health</label>
<label>Base Shield</label>
<label>Health Scaling</label>
<label>Mega Health</label>
<label>Defense</label>
<label>Speed</label>
<format>File:SpeedIcon.pngSlightly Fast (5.5)
</format>
<label>Cash Given</label>
<label>Spawned By</label>
<label>Hidden?</label>
<label>Flying?</label>
<label>Ghost?</label>
<label>Lead?</label>
<label>Attributes</label>
</section>
</panel>
</group>
<group>
<panel>
<header>Ability</header>
<section>
<label>Regular</label>
<label>Ability
Cooldown: 10</label>
<label>Ability 2</label>
<label>Ability 3</label>
<label>Ability 4</label>
<label>Ability 5</label>
<label>Ability 6</label>
<label>Ability 7</label>
<label>Ability 8</label>
<label>Ability 9</label>
<label>Ability 10</label>
</section>
<section>
<label>Event</label>
<label>Ability</label>
<label>Ability 2</label>
<label>Ability 3</label>
<label>Ability 4</label>
<label>Ability 5</label>
<label>Ability 6</label>
<label>Ability 7</label>
<label>Ability 8</label>
<label>Ability 9</label>
<label>Ability 10</label>
</section>
</panel>
</group>
<group row-items="2" collapse="closed">
<header>PVP</header>
<label>Send Cost</label>
<label>Wave Unlock</label>
<label>Economy Bonus</label>
<label>Send Coolown</label>
<label>Send Number</label>
<label>Spawn Timer</label>
<label>Stat Changes</label>
</group>
<group collapse="closed">
<header>Music</header>
<format>{{{music-1}}}</format>
<format>{{{music-2}}}</format>
<format>{{{music-3}}}</format>
<format>{{{music-4}}}</format>
<format>{{{music-5}}}</format>
<format>{{{music-6}}}</format>
<format>{{{music-7}}}</format>
<format>{{{music-8}}}</format>
</group>
</infobox>
- "Watch your heads! Missiles incoming!"
File:BathroomApproachWave 24 1.ogg - ―Dispatcher dialogue on Wave 24 (Formerly, Bathroom Approach)
Description
[edit]Missile Ducky was an enemy that appeared in Bathroom Approach as part of the Ducky Revenge Event and its rerun in the Spring Frenzy Battle Pass. It has a high amount of health, slightly fast speed and 25% defense.
It has one ability, Widespread Terrorism, where it shoots a tower in its range of 20, applying a 35% Damage Debuff to it and any other tower hit in its explosion radius of 9 for 6 seconds while also dealing 150 damage to any unit caught in the explosion.
Logbook Description
[edit]"Ka-boom! Missile Ducky loves anything and everything to do with explosives. The sheer joy of explosions lights up their maniacal eyes as their unhinged quacks echo across the wreckage. There isn't a single thought behind those eyes that doesn't have destruction written across it. When the topic of explosives comes up, Missile Ducky is always the first to contribute."
Appearance
[edit]The Missile Ducky takes the appearance of a yellow duck with black eyes, orange feet and beak. It wields a rocket launcher which it uses to stun towers and damage units.
Event Strategy
[edit]As this enemy only appears through Sandbox mode, no strategy section is made for its current version. Instead, a strategy section for the one that appeared without Sandbox mode in Bathroom Approach is listed instead.
- As the Missile Ducky debuffs towers, it is not possible to bypass its effects entirely.
- Towers which boost damage like the Medic, DJ Booth or Mercenary Base can be used to partially mitigate the effects.
- High DPS towers like the Crook Boss, Pursuit, Minigunner, Ranger or Turret can be used to deal with this.
Gallery
[edit]Converted Variants
-
Green variant, current version (11 June 2025 – Present)
Corpse Variants
-
Second Corpse variant, current version (16 April 2025 – Present)
Promotional Images
-
Missile Ducky on a promotional image.
Trailers
-
Missile Ducky in the game trailer.
Miscellaneous
-
Missile Ducky on its Index icon.
Trivia
[edit]- The Missile Ducky is unaffected by enemy appearance modifiers, such as Talk Like a Pirate Day.
Update History
[edit]- 16 April 2025 - v1.61.0
- Missile Ducky added.
- Bug: Missile Ducky clips into the ground when made larger or smaller.
- Bug: Missile Ducky cannot have its defense dropped by the Jester.
- 28 May 2025 - v1.65.0
- Missile Ducky removed from the main game, now appears exclusively in Sandbox mode.
- 3 April 2026 - v1.88.0
- Missile Ducky re-added to the main game, now appears in Bathroom Approach.
- Health decreased from 1,250 to 225 in Easy difficulty.
- Health decreased from 1,500 to 450 in Hard difficulty.
- Defense removed.
- Speed increased from 4.5 to 5.5.
- Cash given increased from Cash$300 to Cash$337 every 50% health lost in Easy difficulty.
- Cash given increased from Cash$250 to Cash$337 every 50% health lost in Hard difficulty.
- Widespread Terrorism now applies a 35% Damage Debuff instead of stunning towers.
- Widespread Terrorism unit damage decreased from 250 to 150.
- 22 May 2026 - v1.91.0
- Bugfix: No longer clips into the ground when made larger or smaller.
- 5 June 2026 - v2.0.0
- Missile Ducky removed from the main game, now appears exclusively in Sandbox mode.
| Bathroom Approach (Ducky Revenge Event) | ||
|---|---|---|
| Previous Debut | Current Debut | Next Debut |
| Mother Ducky & Spy Ducky Wave 12 |
Missile Ducky & Chunky Ducky Wave 13 |
Agent Ducky Wave 14 |
| Legacy Enemies | ||
|---|---|---|
| Replaced | Blighted • Boomer 1 • Necromancer 2 • Mystery 2 • Gravekeeper • Super Mystery • Ultra Mystery • Uber Mystery • Ninja • Frost Hero • Strong | |
| Pre-MEGA | Carrier • Swarm • Tank 2 • Boomer 2 • Controlled • Shrike Crystal • Rusted • Witch Doctor • Tombstone • Frozen • Deep Freeze • Frost Hero | |
| Polluted Wasteland | Radioactive • Wasted Boss • Amalgamation • Rusher • Splitter • Split • Nuclear Fallen King | |
| Hidden Wave (Legacy) | Glitched Giant • Bug • Bruh • SCT • Jaxe • Mechanical Rot • Frost Hero • Developer 1 • Developer 2 • Developer 3 • Creator • A • B • C | |
| Other | Void • First Form | |