Slime
<infobox>
<title source="title1"><default>Slime</default></title>
<image source="image1"></image> <panel> <section> <label>Modern</label> <image source="modern_image"/> </section> <section> <label>Legacy</label> <image source="legacy_image"/> </section> </panel> <label>Mode Appearance</label> <label>Wave Debut</label> <group> <header>Statistics</header> <panel> <section> <label>Regular</label> <label>Base Health</label> <label>Base Shield</label> <label>Health Scaling</label> <label>Mega Health</label> <label>Defense</label> <label>Speed</label> <format>SpeedAbove Average (4) </format> <label>Cash Given</label> <label>Spawned By</label> <label>Hidden?</label> <label>Flying?</label> <label>Ghost?</label> <label>Lead?</label> <label>Attributes</label> </section> <section> <label>Event</label> <label>Base Health</label> <label>Base Shield</label> <label>Health Scaling</label> <label>Mega Health</label> <label>Defense</label> <label>Speed</label> <format>SpeedAbove Average (4) </format> <label>Cash Given</label> <label>Spawned By</label> <label>Hidden?</label> <label>Flying?</label> <label>Ghost?</label> <label>Lead?</label> <label>Attributes</label> </section> </panel> </group> <group> <panel> <header>Ability</header> <section> <label>Regular</label> <label>Ability</label> <label>Ability 2</label> <label>Ability 3</label> <label>Ability 4</label> <label>Ability 5</label> <label>Ability 6</label> <label>Ability 7</label> <label>Ability 8</label> <label>Ability 9</label> <label>Ability 10</label> </section> <section> <label>Event</label> <label>Ability</label> <label>Ability 2</label> <label>Ability 3</label> <label>Ability 4</label> <label>Ability 5</label> <label>Ability 6</label> <label>Ability 7</label> <label>Ability 8</label> <label>Ability 9</label> <label>Ability 10</label> </section> </panel> </group> <group row-items="2" collapse="closed"> <header>PVP</header> <label>Send Cost</label> <label>Wave Unlock</label> <label>Economy Bonus</label> <label>Send Coolown</label> <label>Send Number</label> <label>Spawn Timer</label> <label>Stat Changes</label> </group> <group collapse="closed"> <header>Music</header> <format>{{{music-1}}}</format> <format>{{{music-2}}}</format> <format>{{{music-3}}}</format> <format>{{{music-4}}}</format> <format>{{{music-5}}}</format> <format>{{{music-6}}}</format> <format>{{{music-7}}}</format> <format>{{{music-8}}}</format> </group> </infobox>
- "There's some slimes coming towards us! Be sure to take them out before they can transform! What twisted lab did these things come from?!"
- ―Commander dialogue on Wave 11 (Intermediate)
Description
[edit]The Slime is an enemy that appears in Intermediate mode. It can also appear in Molten Arena PVP and The Takeover Event, if a Failed Experiment is killed in it. It has a high amount of health and a decent speed. Additionally, it is spawned by all enemies that have the Slime attribute, with the exception of other Slimes.
It is also a primary focus of the Oops! All slimes! challenge map, as all enemies spawn with the Slime attribute, therefore making the Slime spawn from every enemy.
As most enemies with the Slime attribute spawn the Slime, it can also appear in the Jailed Towers, Back to Basics, Legion and Oops! All slimes! challenge maps. It also appeared in The Classic Event through the Slime attribute.
Appearance
[edit]The Slime is a humanoid made of a translucent green goo, with bones inside each part of its body. It has a ribcage with a spine, a long bone in each limb, and a skull, which is cracked at the top, going from the middle of the facial area to its right eyehole.
It does a front flip and emits liquid green particles whenever it spawns in. It does not emit shards or dust on death.
Strategy
[edit]- Towers with good DPS, such as the Minigunner, Crook Boss, Military Base or Hunter can be quite effective against it.
- Towers with high damage, such as the Rocketeer or Ranger can kill the Slime in a single shot.
- The Slimes that spawn from enemies with the Slime attribute and the Failed Experiment do not count as summoned enemies, which means they do give you cash upon death.
- Because of this, the Cowboy can be used to generate cash from Slimes if they appear from these sources.
Gallery
[edit]Animations
-
Walking animation (3 May 2024 – Present)
-
Spawning animation (3 May 2024 – Present)
Converted Variants
-
Green variant, current version (11 June 2025 – Present)
-
Overclock variant, current version (11 June 2025 – Present)
Corpse Variants
-
Second Corpse variant, current version (12 March 2025 – Present)
Promotional Videos
-
Slime on a promotional video.
-
Slime on a promotional video.
-
Slime on a promotional video.
-
Slime on a promotional video.
-
Slime on a promotional video.
Trailers
-
Slime in the game trailer.
-
Slime in the game trailer.
Concept Art
-
Slime on concept art.
-
Slime on concept art.
Miscellaneous
Trivia
[edit]- The Slime used to have an ability that allowed it to transform into the strongest non-boss enemy currently on the map.
- This ability technically was not removed. Instead, the transformation time was increased from 12.5 seconds to 10,000, meaning it takes around three hours for it to transform.
- With the Sandbox mode stat editor, it is possible to give towers fast firerates and no damage, allowing for it to be stalled long enough for the ability to trigger.
- This ability technically was not removed. Instead, the transformation time was increased from 12.5 seconds to 10,000, meaning it takes around three hours for it to transform.
- The skeletal system inside of the Slime is incredibly different to that of the Skeleton's regular appearance.
- The Fallen Skeleton, however, has a skull that is similar to that of the Slime.
- The Slime is the only enemy to not emit the shard and dust particles on death since the Entity System Update.
Update History
[edit]- 3 May 2024 - v1.20.0
- Slime added.
- 23 May 2024 - v1.23.0
- Now appears in Classic Candy Cane Lane, Classic Winter, Classic Forest Camp and Classic Island Chaos.
- Has 50 health in Classic Candy Cane Lane and Classic Winter, and 100 in Classic Forest Camp and Classic Island Chaos.
- Bug: Nuclear Monster spawns the Slime instead of the Radioactive Slime with its Nuclear Summon ability.
- Now appears in Classic Candy Cane Lane, Classic Winter, Classic Forest Camp and Classic Island Chaos.
- 28 May 2024 - v1.23.3
- No longer appears in Classic Candy Cane Lane, Classic Winter, Classic Forest Camp and Classic Island Chaos, as they have been removed.
- 31 May 2024 - v1.23.5
- Bug: Restarting after dying on wave where the Slime starts turning into Failed Experiments will make it always turn into Failed Experiments, even multiple waves before its first wave appearance.
- 11 September 2024 - v1.31.0
- First wave appearance changed from 10 to 11 in Intermediate mode.
- 13 November 2024 - v1.41.0
- Now appears in Pls Donate.
- Has 100 health in Pls Donate.
- Now appears in Pls Donate.
- 19 February 2025 - v1.54.0
- Bugfix: Modern Nuclear Monster no longer summons the Slime.
- 9 April 2025 - v1.60.0
- Now appears in Mid Rank PVP Test.
- 23 April 2025 - v1.62.0
- No longer appears in the PVP Test as it has been removed.
- 23 July 2025 - v1.71.0
- 11 September 2025 - v1.74.3
- Bug: Following changes:
- Health increased from 100 to 1,000.
- Slime removed.
- Bug: Following changes:
- 12 September 2025 - v1.74.3a
- Now appears in Sk8 P4rk Pro difficulty as part of The Takeover Event.
- Has 600 health in Sk8 P4rk.
- Now appears in Sk8 P4rk Pro difficulty as part of The Takeover Event.
- 22 September 2025 - v1.74.3g
- No longer appears in Sk8 P4rk, as it has been removed.
- 24 September 2025 - v1.75.0
- No longer appears in public rotation of Challenge Maps, as they exclusively appear within Sandbox mode.
- Bugfix: One statistical issue of it having 1,000 has been reverted, it now has 100 health again.
- 28 January 2026 - v1.84.0
- First wave appearance changed from 11 to 21 in Intermediate mode.
- Health increased from 100 to 350.
- Cash given increased from Cash$100 to Cash$250 on death.
- Slimy Disguise's time for the Slime to transform increased from 12.5 to 10,000, effectively removing the ability in regular gameplay.
| Intermediate | ||
|---|---|---|
| Previous Debut | Current Debut | Next Debut |
| Speedy Boss Wave 20 |
Slime Wave 21 |
Breaker4 Wave 22 |
| Legacy Enemies | ||
|---|---|---|
| Replaced | Blighted • Boomer 1 • Necromancer 2 • Mystery 2 • Gravekeeper • Super Mystery • Ultra Mystery • Uber Mystery • Ninja • Frost Hero • Strong | |
| Pre-MEGA | Carrier • Swarm • Tank 2 • Boomer 2 • Controlled • Shrike Crystal • Rusted • Witch Doctor • Tombstone • Frozen • Deep Freeze • Frost Hero | |
| Polluted Wasteland | Radioactive • Wasted Boss • Amalgamation • Rusher • Splitter • Split • Nuclear Fallen King | |
| Hidden Wave (Legacy) | Glitched Giant • Bug • Bruh • SCT • Jaxe • Mechanical Rot • Frost Hero • Developer 1 • Developer 2 • Developer 3 • Creator • A • B • C | |
| Other | Void • First Form | |