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This article is about Slime Trooper. You may be looking for the Slime or Super Slime.

It's slime time! Fires globs of slime that stick to and slows down enemies!
―Store Description

Description

The Slime Trooper is a starter support tower which fires globs of slime at enemies, slowing them down. It costs Coin300 to purchase.

The Slime Trooper will fire a slime projectile at enemies at a decently slow firerate. When hit, they will receive the Slowed attribute, which slows them down and has slime drop from them, slowing them down by 15% at Level 0 and increasing at higher levels, reaching 22.5% at Level 4. Boss enemies are immune to any kind of slowdown applied by Slime Trooper. At Level 4, it will be able to hit multiple enemies at once as its slime projectiles now explode on impact and dealing Splash Damage, though as it does not deal explosion damage some effects from that like Defense bypass, damage drop off or default lead detection are not present.

The Slime Trooper's ability to slow down enemies is very similar to Toxic Gunner, though they are both different effects and the latter has more potent slowdown and additional effects on top of slow. Slime Trooper is able to detect Hidden and Flying enemies, making it useful across various gamemodes. As Slime Trooper cannot damage Lead enemies, it will require other towers to attack the them, such as Sniper or Shotgunner.

The Slime Trooper is considered an early-game tower. It does great as starting defense, but towards late game, its damage is insufficient to deal with stronger enemies, therefore taking on a support role towards late game. The Slime Trooper is a support tower, and its main purpose is to slow down enemies, so it cannot defend against enemies by itself without the help of other towers, so it is best paired with high damage towers like Ranger or Turret.

Upgrades

Stickier Slime
Level 1 • Cost: Cash$250

3 > 2.25 Firerate Firerate

+1.5 Range Range

15% > 17.5% Slowdown Slowdown


Sell Price changes to Cash$250

Heavy Globs
Level 2 • Cost: Cash$650

+10 Damage Damage

+2.5 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$466

Potent Goo
Level 3 • Cost: Cash$2,100

+26 Damage Damage

+1.5 Range Range

17.5% > 20% Slowdown Slowdown

3 > 5 Slowdown Time Slowdown Time


Sell Price changes to Cash$1,166

Explosive Goo
Level 4 • Cost: Cash$4,650

+18 Damage Damage

2.25 > 1.8 Firerate Firerate

20% > 22.5% Slowdown Slowdown

+Flying Detection Flying Detection

Goo now create explosions

•2.5 Explosion Range Explosion Range

Slime out the enemies!


Sell Price changes to Cash$2,716

Note that Explosive Goo does not unlock Lead detection.

Statistics

Level Cost Total Cost Damage Firerate Range Slowdown Slowdown Time Explosion Radius DPS[1] Cost Efficiency
0 Cash$500 Cash$500 10 3 11.5 15% 3 N/A 3.33 Cash$150.15
1 Cash$250 Cash$750 10 2.25 13 17.5% 3 N/A 4.44 Cash$168.92
2 Cash$650 Cash$1,400 20 2.25 15.5 17.5% 3 N/A 8.89 Cash$157.48
3 Cash$2,100 Cash$3,500 46 2.25 17 20% 5 N/A 20.44 Cash$171.23
4 Cash$4,650 Cash$8,150 64 1.8 17 22.5% 5 2.5 35.56 Cash$229.19

Skins

To see all the upgrades of a skin, see the gallery page.

Skin Anemone
Rarity Uncommon
Daily Store Cost Coin5,250
Obtained From Beach Crate

Strategy

  • The Slime Trooper is a decent way to stall enemies, giving high damage towers like Ranger and Rocketeer more time to damage these enemies.
    • As its slowdown effect is unique, it can be used alongside other towers like the Freezer, Tesla or Toxic Gunner without issue, allowing the effects to stack.
      • Using these together with Slime Trooper can cause enemies to crawl at incredibly slow speeds, allowing more time for other towers to attack the enemies. However, this is not a reliable strategy unless a lot of high damage towers are brought.
    • Boss enemies will not receive the Slowed attribute, making them immune to the slowdown.
    • Firework Technician is also a good tower to pair with Slime Trooper as doing so grants Slime Trooper the ability to hit Lead enemies. The Medic can also be used to give it lead detection.
      • Thanks to it being able to hit more enemies at Level 4, it can also generate multiple fireworks at once.
  • The Slime Trooper's targeting can be set to Random at Level 4 to maximize the splash damage and slowdown effect across a large group of enemies.
    • The Slime Trooper has a slow firerate, so this may not be very effective against swift enemies like Molten Mech or Yeti. This can be somewhat solved by pairing it up with cooldown decreasing towers like Commander or Medic.
  • The Slime Trooper possesses a rather small range, and thus careful placements is required to maximize this tower's effectiveness.
    • At later levels, its range becomes much larger, thus being more forgiving in terms of placements.
    • Despite not having a placement limit, it is best to only put a few well-placed Slime Troopers, mostly at choke points or near the front of the map to apply the effect on as many enemies as possible.
  • It is generally recommended not to focus on Slime Trooper solely for DPS, mainly due to its rather slow firerate, projectile travel time and middling damage output. It is better used as starting defense or stalling.
  • At Level 4, the Slime Trooper's Splash Damage has a small explosion radius, but has no limit to how many enemies can be hit, so Slime Trooper excels against dense hordes of slow-moving enemies rather than spread out groups of fast-moving enemies.
    • An example of this is Fallen mode's Wave 35, where the huge crowds of enemies tightly squeezed together are perfect for the Slime Trooper to maximize its damage output and slowdown effect, although other towers are needed to help as the Slime Trooper cannot deal with such late-game enemy hordes alone.
  • The Slime Trooper can detect Hidden and Flying enemies, making it quite useful for Fallen mode or Frost mode where both enemy types are present.
    • However, it can only detect flying enemies at Level 4+, which costs quite a lot to reach, making it somewhat unsuitable for Hardcore mode due to how early flying enemies appear.
    • While it does create explosions, it is unable to damage Lead enemies.

Trivia

  • The Slime Trooper's concept bears resemblance to an unused tower concept of a Glue Gunner, a tower polled by BelowNatural in 2020.[2]
  • The Slime Trooper is the second Splash Damage tower to lack Lead detection, the first being Paintballer.
  • The Slime Trooper update thumbnail was located in the unreleased map Petulance Ground.

Update History

For previous cosmetic variations, see the gallery page.

  • 8 May 2026 - v1.90.0
    • Slime Trooper added.
    • Bug: Slime Trooper cannot be bought.
  • 8 May 2026 - v1.90.0a
    • Bugfix: Slime Trooper can now be bought.
  • 5 June 2026 - v2.0.0
    • Firerate decreased due to the Firerate Bug being fixed.
    • Statistical changes:
      • Base
        • Firerate decreased from 3.025 to 3.
      • Level 1
        • Firerate changed from 3.025 > 2.275 to 3 > 2.25.
      • Level 4
        • Firerate changed from 2.755 > 1.825 to 2.25 > 1.8.
  • 2 July 2026 - v2.1.7
    • New skin: Anemone
    • Bug: Anemone skin has no model, causing it to be impossible to place down.
  • 3 July 2026 - v2.2.0
    • Bugfix: Anemone skin now has a model.

Notes

  1. ↑ DPS does not consider projectile travel time.
    DPS assumes that only one enemy is hit and it receives full damage.
  2. ↑
    https://x.com/BelowNatural/status/1269528060296073217


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