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Hardcore Rework Update (5 June 2026) – Present

Base Statistics

Toxic Gunner
Map: Trick or Threat Town • Exclusive • Offense
Cost
Cash$525
Placement Footprint
Average (1.5)
Sell Price
Cash$175
Placement Type
Ground
Damage
Damage1
Damage1 (Poison)
Damage Method
Burst (Level 0-3)
Poison (Level 0+)
Single (Level 4)
Firerate
Firerate0.12
Tick1 (Tick)
Hidden Detection
N/A
Range
Range10
Lead Detection
Lead DetectionLevel 0+
Placement Limit
N/A
Flying Detection
N/A
Burst Count
Burst4
Cooldown
Cooldown1
Slowdown
Slowdown10%
Poison Time
Poison Time6

Upgrades

Faster Reloading
Level 1 • Cost: Cash$200

1.2 > 0.6 Cooldown Cooldown


Sell Price changes to Cash$241

Poisonous Bullets
Level 2 • Cost: Cash$800

+4 Range Range

4 > 8 Burst Burst

+2 Poison Damage Poison Damage

10% > 20% Slowdown Slowdown


Sell Price changes to Cash$508

Sinister Gear
Level 3 • Cost: Cash$3,500

+3 Damage Damage

8 > 20 Burst Burst

+Flying Detection Flying Detection

Melts 3% defense every tick Defense Melting


Sell Price changes to Cash$1,675

Going Nuclear!
Level 4 • Cost: Cash$14,000

+4 Range Range

+4 Damage Damage

0.6 > 0 Cooldown Cooldown

+7 Poison Damage Poison Damage

6 > 10 Poison Time Slowdown

20% > 30% Slowdown Slowdown


Sell Price changes to Cash$6,341

Statistics

Level Cost Total Cost Damage Poison Damage Burst Count Firerate[1] Tick Cooldown Range Poison Time Defense Melting Max Defense Melting Total Elapsed Damage[2] Slowdown DPS[3] Cost Efficiency
0 Cash$525 Cash$525 1 1 4 0.12 1 1.2 10 6 N/A N/A 6 10% 3.38[4] Cash$155.33
1 Cash$200 Cash$725 1 1 4 0.12 1 0.6 10 6 N/A N/A 6 10% 4.7[5] Cash$154.26
2 Cash$800 Cash$1,525 1 3 8 0.12 1 0.6 14 6 N/A N/A 18 20% 8.13[6] Cash$187.58
3 Cash$3,500 Cash$5,025 4 3 20 0.12 1 0.6 14 6 3% 50% 18 20% 29.67[7] Cash$169.36
4 Cash$14,000 Cash$19,025 8 10 N/A 0.12 1 0 18 10 3% 50% 100 30% 76.67[8] Cash$248.14

Shock and Awe Update (28 January 2026) – Hardcore Rework Update (5 June 2026)

Base Statistics

Toxic Gunner
Map: Trick or Threat Town • Exclusive • Offense
Cost
Cash$525
Placement Footprint
Average (1.5)
Sell Price
Cash$175
Placement Type
Ground
Damage
Damage1
Damage1 (Poison)
Damage Method
Burst (Level 0-3)
Poison (Level 0+)
Single (Level 4)
Firerate
Firerate0.125
Tick1 (Tick)
Hidden Detection
N/A
Range
Range10
Lead Detection
Lead DetectionLevel 0+
Placement Limit
N/A
Flying Detection
N/A
Burst Count
Burst4
Cooldown
Cooldown1
Slowdown
Slowdown10%
Poison Time
Poison Time6

Upgrades

Faster Reloading
Level 1 • Cost: Cash$200

1.2 > 0.6 Cooldown Cooldown


Sell Price changes to Cash$241

Poisonous Bullets
Level 2 • Cost: Cash$800

+4 Range Range

4 > 8 Burst Burst

+2 Poison Damage Poison Damage

10% > 20% Slowdown Slowdown


Sell Price changes to Cash$508

Sinister Gear
Level 3 • Cost: Cash$3,500

+2 Damage Damage

8 > 20 Burst Burst

+1 Poison Damage Poison Damage

+Flying Detection Flying Detection

Melts 3% defense every tick Defense Melting


Sell Price changes to Cash$1,675

Going Nuclear!
Level 4 • Cost: Cash$14,000

+4 Range Range

+7 Damage Damage

0.125 > 0.167 Firerate Firerate

0.6 > 0 Cooldown Cooldown

+6 Poison Damage Poison Damage

6 > 10 Poison Time Slowdown

20% > 30% Slowdown Slowdown


Sell Price changes to Cash$6,341

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Poison Damage Burst Count Firerate[9] Tick Cooldown Range Poison Time Defense Melting Max Defense Melting Total Elapsed Damage[10] Slowdown DPS[11] Cost Efficiency
0 Cash$525 Cash$525 1 1 4 0.10.125 1 1.2 10 6 N/A N/A 6 10% 3.5[12]3.35[13] Cash$150Cash$156.72
1 Cash$200 Cash$725 1 1 4 0.10.125 1 0.6 10 6 N/A N/A 6 10% 5[14]4.64[15] Cash$145Cash$156.25
2 Cash$800 Cash$1,525 1 3 8 0.10.125 1 0.6 14 6 N/A N/A 18 20% 8.71[16]8[17] Cash$175.09Cash$190.62
3 Cash$3,500 Cash$5,025 4 4 20 0.10.125 1 0.6 14 6 3% 50% 24 20% 34.77[18]29.81[19] Cash$144.52Cash$168.57
4 Cash$14,000 Cash$19,025 11 10 N/A 0.1350.167 1 0 18 10 3% 50% 100 30% 91.48[20]75.87[21] Cash$207.97Cash$250.76

The Final Act Update (20 December 2025) – Shock and Awe Update (28 January 2026)

Base Statistics

Toxic Gunner
Map: Trick or Threat Town • Exclusive • Offense
Cost
Cash$525
Placement Footprint
Average (1.5)
Sell Price
Cash$175
Placement Type
Ground
Damage
Damage1
Damage1 (Poison)
Damage Method
Burst (Level 0-3)
Poison (Level 0+)
Single (Level 4)
Firerate
Firerate0.125
Tick1 (Tick)
Hidden Detection
N/A
Range
Range10
Lead Detection
Lead DetectionLevel 0+
Placement Limit
N/A
Flying Detection
N/A
Burst Count
Burst4
Cooldown
Cooldown1
Slowdown
Slowdown10%
Poison Time
Poison Time6

Upgrades

Faster Reloading
Level 1 • Cost: Cash$200

1.2 > 0.6 Cooldown Cooldown


Sell Price changes to Cash$241

Poisonous Bullets
Level 2 • Cost: Cash$800

+4 Range Range

4 > 8 Burst Burst

+3 Poison Damage Poison Damage

10% > 20% Slowdown Slowdown


Sell Price changes to Cash$508

Sinister Gear
Level 3 • Cost: Cash$3,500

+2 Damage Damage

8 > 20 Burst Burst

+Flying Detection Flying Detection

Melts 3% defense every tick Defense Melting


Sell Price changes to Cash$1,675

Going Nuclear!
Level 4 • Cost: Cash$14,000

+4 Range Range

+7 Damage Damage

0.125 > 0.167 Firerate Firerate

0.6 > 0 Cooldown Cooldown

+6 Poison Damage Poison Damage

6 > 10 Poison Time Slowdown

20% > 30% Slowdown Slowdown


Sell Price changes to Cash$6,341

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Poison Damage Burst Count Firerate[9] Tick Cooldown Range Poison Time Defense Melting Max Defense Melting Total Elapsed Damage[10] Slowdown DPS[11] Cost Efficiency
0 Cash$525 Cash$525 1 1 4 0.10.125 1 1.2 10 6 N/A N/A 6 10% 3.5[22]3.35[23] Cash$150Cash$156.72
1 Cash$200 Cash$725 1 1 4 0.10.125 1 0.6 10 6 N/A N/A 6 10% 5[24]4.64[25] Cash$145Cash$156.25
2 Cash$800 Cash$1,525 1 4 8 0.10.125 1 0.6 14 6 N/A N/A 24 20% 9.71[26]9[27] Cash$157.05Cash$169.44
3 Cash$3,500 Cash$5,025 4 4 20 0.10.125 1 0.6 14 6 3% 50% 24 20% 34.77[28]29.81[29] Cash$144.52Cash$168.57
4 Cash$14,000 Cash$19,025 11 10 N/A 0.1350.167 1 0 18 10 3% 50% 100 30% 91.48[30]75.87[31] Cash$207.97Cash$250.76

26 March 2025 – The Final Act Update (20 December 2025)

Base Statistics

Toxic Gunner
Map: Trick or Threat Town • Exclusive • Offense
Cost
Cash$525
Placement Footprint
Average (1.5)
Sell Price
Cash$175
Placement Type
Ground
Damage
Damage1
Damage1 (Poison)
Damage Method
Burst (Level 0-3)
Poison (Level 0+)
Single (Level 4)
Firerate
Firerate0.125
Tick1 (Tick)
Hidden Detection
N/A
Range
Range10
Lead Detection
Lead DetectionLevel 0+
Placement Limit
N/A
Flying Detection
N/A
Burst Count
Burst4
Cooldown
Cooldown1
Slowdown
Slowdown10%
Poison Time
Poison Time6

Upgrades

Faster Reloading
Level 1 • Cost: Cash$200

1.2 > 0.6 Cooldown Cooldown


Sell Price changes to Cash$241

Poisonous Bullets
Level 2 • Cost: Cash$800

+4 Range Range

4 > 8 Burst Burst

+3 Poison Damage Poison Damage

10% > 20% Slowdown Slowdown


Sell Price changes to Cash$508

Sinister Gear
Level 3 • Cost: Cash$3,000

0.125 > 0.117 Firerate Firerate

+2 Damage Damage

8 > 20 Burst Burst

Melts 3% defense every tick Defense Melting


Sell Price changes to Cash$1,508

Going Nuclear!
Level 4 • Cost: Cash$14,000

+4 Range Range

+4 Damage Damage

0.6 > 0 Cooldown Cooldown

+6 Poison Damage Poison Damage

6 > 10 Poison Time Slowdown

20% > 30% Slowdown Slowdown


Sell Price changes to Cash$6,175

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Poison Damage Burst Count Firerate[9] Tick Cooldown Range Poison Time Defense Melting Max Defense Melting Total Elapsed Damage[10] Slowdown DPS[11] Cost Efficiency
0 Cash$525 Cash$525 1 1 4 0.10.125 1 1.2 10 6 N/A N/A 6 10% 3.5[32]3.35[33] Cash$150Cash$156.72
1 Cash$200 Cash$725 1 1 4 0.10.125 1 0.6 10 6 N/A N/A 6 10% 5[34]4.64[35] Cash$145Cash$156.25
2 Cash$800 Cash$1,525 1 4 8 0.10.125 1 0.6 14 6 N/A N/A 24 20% 9.71[36]9[37] Cash$157.05Cash$169.44
3 Cash$3,000 Cash$4,525 3 4 20 0.10.125 1 0.6 14 6 3% 50% 24 20% 27.08[38]23.35[39] Cash$167.1Cash$193.79
4 Cash$14,000 Cash$18,525 7 10 N/A 0.0850.117 1 0 18 10 3% 50% 100 30% 92.35[40]69.83[41] Cash$200.6Cash$265.29

24 November 2023 – 26 March 2025

Base Statistics

Toxic Gunner
Map: Trick or Threat Town • Exclusive
Cost
Cash$675
Placement Footprint
Average (1.5)
Sell Price
Cash$225
Placement Type
Ground
Damage
Damage1
Damage Method
Burst
Poison (Level 2+)
Firerate
Firerate0.15
Hidden Detection
N/A
Range
Range10
Lead Detection
Lead DetectionLevel 0+
Placement Limit
N/A
Flying Detection
N/A
Burst Count
Burst6
Cooldown
Cooldown1

Upgrades

Faster Reloading
Level 1 • Cost: Cash$200

1 > 0.5 Cooldown Cooldown


Sell Price changes to Cash$291

Poisonous Bullets
Level 2 • Cost: Cash$750

+2 Range Range

+Damage over time

•2 Poison Damage Poison Damage

•6 Poison Time Poison Time

•0.5 Tick Tick

•Melts 1% defense every tick Defense Melting

•10% Slowdown Slowdown


Sell Price changes to Cash$541

Sinister Gear
Level 3 • Cost: Cash$3,000

+1 Damage Damage

+1 Poison Damage Poison Damage

+2 Range Range

0.15 > 0.125 Firerate Firerate

6 > 10 Burst Burst


Sell Price changes to Cash$1,541

Going Nuclear!
Level 4 • Cost: Cash$9,250

+2 Damage Damage

+2 Poison Damage Poison Damage

+4 Range Range

0.5 > 0 Cooldown Cooldown

6 > 10 Poison Time Poison Time


Sell Price changes to Cash$4,625

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Poison Damage Burst Count Firerate[9] Tick Cooldown Range Poison Time Defense Melting Max Defense Melting Total Elapsed Damage[10] Slowdown DPS[11] Cost Efficiency
0 Cash$675 Cash$675 1 N/A 6 0.120.15 N/A 1 10 N/A N/A N/A N/A N/A 3.493.16 Cash$193.41Cash$213.61
1 Cash$200 Cash$875 1 N/A 6 0.120.15 N/A 0.5 10 N/A N/A N/A N/A N/A 4.924.29 Cash$177.85Cash$203.96
2 Cash$750 Cash$1,625 1 2 6 0.120.15 0.5 0.5 12 6 1% 50% 24 10% 8.92[42]8.29[43] Cash$182.17Cash$196.02
3 Cash$3,000 Cash$4,625 2 3 10 0.10.125 0.5 0.5 14 6 1% 50% 36 10% 19.33[44]17.43[45] Cash$239.27Cash$265.35
4 Cash$9,250 Cash$13,875 4 5 10 0.10.125 0.5 0 18 10 1% 50% 100 10% 50[46]42[47] Cash$277.5Cash$330.36

Lunar Overture Update (28 October 2023) – 24 November 2023

Base Statistics

Toxic Gunner
Map: Trick or Threat Town • Exclusive
Cost
Cash$400
Placement Footprint
Average (1.5)
Sell Price
Cash$133
Placement Type
Ground
Damage
Damage1
Damage Method
Burst
Poison (Level 2+)
Firerate
Firerate0.175
Hidden Detection
N/A
Range
Range10
Lead Detection
Lead DetectionLevel 0+
Placement Limit
N/A
Flying Detection
N/A
Burst Count
Burst3
Cooldown
Cooldown1

Upgrades

Faster Reloading
Level 1 • Cost: Cash$150

1 > 0.5 Cooldown Cooldown


Sell Price changes to Cash$183

Poisonous Bullets
Level 2 • Cost: Cash$400

+2 Range Range

+Damage over time

•1 Poison Damage Poison Damage

•2 Poison Time Poison Time

•0.5 Tick Tick

•2 Slowdown Time Slowdown Time

•10% Slowdown Slowdown


Sell Price changes to Cash$316

Hazardous Gear
Level 3 • Cost: Cash$1,600

+1 Damage Damage

+2 Range Range

0.175 > 0.125 Firerate Firerate

3 > 6 Burst Burst


Sell Price changes to Cash$850

Nuclear Overload
Level 4 • Cost: Cash$6,000

+2 Damage Damage

+4 Range Range

6 > 10 Burst Burst

2 > 5 Poison Time Poison Time


Sell Price changes to Cash$2,850

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Poison Damage Burst Count Firerate[9] Tick Cooldown Range Poison Time Total Elapsed Damage[10] Slowdown DPS[11] Cost Efficiency
0 Cash$400 Cash$400 1 N/A 3 0.150.175 N/A 1 10 N/A N/A N/A 2.071.97 Cash$193.24Cash$203.05
1 Cash$150 Cash$550 1 N/A 3 0.150.175 N/A 0.5 10 N/A N/A N/A 3.162.93 Cash$174.05Cash$187.71
2 Cash$400 Cash$950 1 1 3 0.150.175 0.5 0.5 12 2 4 10% 5.16[48]4.93[49] Cash$184.11Cash$192.7
3 Cash$1,600 Cash$2,550 2 1 6 0.10.125 0.5 0.5 14 2 4 10% 12.91[50]11.6[51] Cash$197.52Cash$219.83
4 Cash$6,000 Cash$8,550 4 1 10 0.10.125 0.5 0.5 18 5 10 10% 28.67[52]24.86[53] Cash$298.22Cash$343.93

14 March 2023 – Lunar Overture Update (28 October 2023)

Base Statistics

Toxic Gunner
Map: Trick or Threat Town • Exclusive
Cost
Cash$400
Placement Footprint
Average (1.5)
Sell Price
Cash$133
Placement Type
Ground
Damage
Damage1
Damage Method
Burst
Poison (Level 2+)
Firerate
Firerate0.175
Hidden Detection
N/A
Range
Range10
Lead Detection
Lead DetectionLevel 0+
Placement Limit
N/A
Flying Detection
N/A
Burst Count
Burst3
Cooldown
Cooldown1

Upgrades

Faster Reloading
Level 1 • Cost: Cash$150

1 > 0.5 Cooldown Cooldown


Sell Price changes to Cash$183

Poisonous Bullets
Level 2 • Cost: Cash$400

+2 Range Range

+Damage over time

•1 Poison Damage Poison Damage

•2 Poison Time Poison Time

•0.5 Tick Tick

•10% Slowdown Slowdown


Sell Price changes to Cash$316

Hazardous Gear
Level 3 • Cost: Cash$1,600

+1 Damage Damage

+2 Range Range

0.175 > 0.125 Firerate Firerate

3 > 6 Burst Burst


Sell Price changes to Cash$850

Nuclear Overload
Level 4 • Cost: Cash$6,000

+2 Damage Damage

+4 Range Range

6 > 10 Burst Burst

2 > 5 Poison Time Poison Time


Sell Price changes to Cash$2,850

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Poison Damage Burst Count Firerate[9] Tick Cooldown Range Poison Time Slowdown DPS[54] Cost Efficiency
0 Cash$400 Cash$400 1 N/A 3 0.150.175 N/A 1 10 N/A N/A 2.071.97 Cash$193.24Cash$203.05
1 Cash$150 Cash$550 1 N/A 3 0.150.175 N/A 0.5 10 N/A N/A 3.162.93 Cash$174.05Cash$187.71
2 Cash$400 Cash$950 1 1 3 0.150.175 0.5 0.5 12 2 10% 3.66[55]3.43[56] Cash$259.56Cash$276.97
3 Cash$1,600 Cash$2,550 2 1 6 0.10.125 0.5 0.5 14 2 10% 11.41[57]10.1[58] Cash$223.49Cash$252.48
4 Cash$6,000 Cash$8,550 4 1 10 0.10.125 0.5 0.5 18 5 10% 26.87[59]23.06[60] Cash$318.2Cash$370.77

Entity System Update (12 March 2022) – 14 March 2023

Base Statistics

Toxic Gunner
Map: Trick or Threat Town • Exclusive
Cost
Cash$400
Placement Footprint
Average
Sell Price
Cash$133
Placement Type
Ground
Damage
Damage1
Poison Damage1 (Poison)
Damage Method
Burst
Poison
Firerate
Firerate0.175
Hidden Detection
N/A
Range
Range10
Lead Detection
Lead DetectionLevel 0+
Placement Limit
N/A
Flying Detection
N/A
Slowdown
Slowdown10%
Slowdown Time
Slowdown Time∞
Burst Count
Burst3
Cooldown
Cooldown1

Upgrades

Faster Reloading
Level 1 • Cost: Cash$150

1 > 0.5 Cooldown Cooldown


Sell Price changes to Cash$183

Poisonous Bullets
Level 2 • Cost: Cash$400

+2 Range Range


Sell Price changes to Cash$316

Hazardous Gear
Level 3 • Cost: Cash$1,600

+1 Damage Damage

+2 Range Range

0.175 > 0.125 Firerate Firerate

3 > 6 Burst Burst


Sell Price changes to Cash$850

Nuclear Overload
Level 4 • Cost: Cash$6,000

+2 Damage Damage

+4 Range Range

6 > 10 Burst Burst

2 > 5 Poison Time Poison Time


Sell Price changes to Cash$2,850

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Poison Damage Burst Count Firerate[9] Tick Cooldown Range Poison Time Slowdown Slowdown Time DPS[54] Cost Efficiency
0 Cash$400 Cash$400 1 1 3 0.150.175 0.5 1 10 2 10% ∞ 2.57[61]2.47[62] Cash$155.64Cash$161.94
1 Cash$150 Cash$550 1 1 3 0.150.175 0.5 0.5 10 2 10% ∞ 3.66[63]3.43[64] Cash$150.27Cash$160.35
2 Cash$400 Cash$950 1 1 3 0.150.175 0.5 0.5 12 2 10% ∞ 3.66[65]3.43[66] Cash$259.56Cash$276.97
3 Cash$1,600 Cash$2,550 2 1 6 0.10.125 0.5 0.5 14 2 10% ∞ 11.41[67]10.1[68] Cash$223.49Cash$252.48
4 Cash$6,000 Cash$8,550 4 1 10 0.10.125 0.5 0.5 18 5 10% ∞ 26.87[69]23.06[70] Cash$318.2Cash$370.77

Frost Invasion Update (8 May 2021) – Entity System Update (12 March 2022)

Base Statistics

Toxic Gunner
Cost
Cash$400
Placement Footprint
Average
Sell Price
Cash$133
Placement Type
Ground
Damage
Damage1
Damage Method
Burst
Poison
Firerate
Firerate0.18
Hidden Detection
N/A
Range
Range10
Lead Detection
Lead DetectionLevel 0+
Placement Limit
N/A
Flying Detection
N/A
Slowdown per Shot
Slowdown10%
Slowdown Time
Slowdown Time∞
Burst Count
Burst3
Cooldown
Cooldown1

Upgrades

Faster Reloading
Level 1 • Cost: Cash$150

1 > 0.5 Cooldown Cooldown


Sell Price changes to Cash$183

Poisonous Bullets
Level 2 • Cost: Cash$400

+2 Range Range

+Damage over time

•1 Poison Damage Poison Damage

•2 Poison Time Poison Time

•0.5 Tick Tick


Sell Price changes to Cash$316

Hazardous Gear
Level 3 • Cost: Cash$1,600

+1 Damage Damage

+2 Range Range

0.18 > 0.13 Firerate Firerate

3 > 6 Burst Burst


Sell Price changes to Cash$850

Nuclear Overload
Level 4 • Cost: Cash$6,000

+2 Damage Damage

+4 Range Range

6 > 10 Burst Burst

2 > 5 Poison Time Poison Time


Sell Price changes to Cash$2,850

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Poison Damage Burst Count Firerate[9] Tick Cooldown Range Poison Time Slowdown per Shot Max Slowdown Slowdown Time DPS[54] Cost Efficiency
0 Cash$400 Cash$400 1 N/A 3 0.150.18 N/A 1 10 N/A 10% 50% ∞ 2.071.95 Cash$193.24Cash$205.13
1 Cash$150 Cash$550 1 N/A 3 0.150.18 N/A 0.5 10 N/A 10% 50% ∞ 3.162.88 Cash$174.05Cash$190.97
2 Cash$400 Cash$950 1 1 3 0.150.18 0.5 0.5 12 2 10% 50% ∞ 3.66[71]3.38[72] Cash$259.56Cash$281.07
3 Cash$1,600 Cash$2,550 2 1 6 0.10.13 0.5 0.5 14 2 10% 50% ∞ 11.41[73]9.88[74] Cash$223.49Cash$258.1
4 Cash$6,000 Cash$8,550 4 1 10 0.10.13 0.5 0.5 18 5 10% 50% ∞ 26.87[75]22.42[76] Cash$318.2Cash$381.36

Notes

  1. ↑ Firerate only applies to the burst and is not the time between bursts.
  2. ↑ Total Elapsed Damage is calculated as Poison Damage × (Poison Time ÷ Tick)
  3. ↑ DPS is calculated as (Damage × Burst Count) ÷ (Cooldown + (Firerate × Burst Count)) + (Poison Damage ÷ Tick).
    When the Toxic Gunner stops firing in bursts, it is calculated as Damage ÷ Firerate + Poison Damage ÷ Tick
    DPS assumes all shots poison the same enemy.
  4. ↑ 2.38 Gun DPS + 1 Poison DPS
  5. ↑ 3.7 Gun DPS + 1 Poison DPS
  6. ↑ 5.13 Gun DPS + 3 Poison DPS
  7. ↑ 26.67 Gun DPS + 3 Poison DPS
  8. ↑ 66.67 Gun DPS + 10 Poison DPS
  9. ↑ 9.0 9.1 9.2 9.3 9.4 9.5 9.6 9.7 Firerate only applies to the burst and is not the time between bursts.
  10. ↑ 10.0 10.1 10.2 10.3 10.4 Total Elapsed Damage is calculated as Poison Damage × (Poison Time ÷ Tick)
  11. ↑ 11.0 11.1 11.2 11.3 11.4 DPS is calculated as (Damage × Burst Count) ÷ (Cooldown + (Firerate × Burst Count)) + (Poison Damage ÷ Tick).
    When the Toxic Gunner stops firing in bursts, it is calculated as Damage ÷ Firerate + Poison Damage ÷ Tick
    DPS assumes all shots poison the same enemy.
  12. ↑ 2.5 Gun DPS + 1 Poison DPS
  13. ↑ 2.35 Gun DPS + 1 Poison DPS
  14. ↑ 4 Gun DPS + 1 Poison DPS
  15. ↑ 3.64 Gun DPS + 1 Poison DPS
  16. ↑ 5.71 Gun DPS + 3 Poison DPS
  17. ↑ 5 Gun DPS + 3 Poison DPS
  18. ↑ 30.77 Gun DPS + 4 Poison DPS
  19. ↑ 25.81 Gun DPS + 4 Poison DPS
  20. ↑ 81.48 Gun DPS + 10 Poison DPS
  21. ↑ 65.87 Gun DPS + 10 Poison DPS
  22. ↑ 2.5 Gun DPS + 1 Poison DPS
  23. ↑ 2.35 Gun DPS + 1 Poison DPS
  24. ↑ 4 Gun DPS + 1 Poison DPS
  25. ↑ 3.64 Gun DPS + 1 Poison DPS
  26. ↑ 5.71 Gun DPS + 4 Poison DPS
  27. ↑ 5 Gun DPS + 4 Poison DPS
  28. ↑ 30.77 Gun DPS + 4 Poison DPS
  29. ↑ 25.81 Gun DPS + 4 Poison DPS
  30. ↑ 81.48 Gun DPS + 10 Poison DPS
  31. ↑ 65.87 Gun DPS + 10 Poison DPS
  32. ↑ 2.5 Gun DPS + 1 Poison DPS
  33. ↑ 2.35 Gun DPS + 1 Poison DPS
  34. ↑ 4 Gun DPS + 1 Poison DPS
  35. ↑ 3.64 Gun DPS + 1 Poison DPS
  36. ↑ 5.71 Gun DPS + 4 Poison DPS
  37. ↑ 5 Gun DPS + 4 Poison DPS
  38. ↑ 23.08 Gun DPS + 4 Poison DPS
  39. ↑ 19.35 Gun DPS + 4 Poison DPS
  40. ↑ 82.35 Gun DPS + 10 Poison DPS
  41. ↑ 59.83 Gun DPS + 10 Poison DPS
  42. ↑ 4.92 Gun DPS + 4 Poison DPS
  43. ↑ 4.29 Gun DPS + 4 Poison DPS
  44. ↑ 13.33 Gun DPS + 6 Poison DPS
  45. ↑ 11.43 Gun DPS + 6 Poison DPS
  46. ↑ 40 Gun DPS + 10 Poison DPS
  47. ↑ 32 Gun DPS + 10 Poison DPS
  48. ↑ 3.16 Gun DPS + 2 Poison DPS
  49. ↑ 2.93 Gun DPS + 2 Poison DPS
  50. ↑ 10.91 Gun DPS + 2 Poison DPS
  51. ↑ 9.6 Gun DPS + 2 Poison DPS
  52. ↑ 26.67 Gun DPS + 2 Poison DPS
  53. ↑ 22.86 Gun DPS + 2 Poison DPS
  54. ↑ 54.0 54.1 54.2 DPS is calculated as (Damage × Burst Count) ÷ (Cooldown + (Firerate × Burst Count)) + (1 ÷ Poison Time), as due to bugs, poison damage was only dealt once.
    DPS assumes all shots poison the same enemy.
  55. ↑ 3.16 Gun DPS + 0.5 Poison DPS
  56. ↑ 2.93 Gun DPS + 0.5 Poison DPS
  57. ↑ 10.91 Gun DPS + 0.5 Poison DPS
  58. ↑ 9.6 Gun DPS + 0.5 Poison DPS
  59. ↑ 26.67 Gun DPS + 0.2 Poison DPS
  60. ↑ 22.86 Gun DPS + 0.2 Poison DPS
  61. ↑ 2.07 Gun DPS + 0.5 Poison DPS
  62. ↑ 1.97 Gun DPS + 0.5 Poison DPS
  63. ↑ 3.16 Gun DPS + 0.5 Poison DPS
  64. ↑ 2.93 Gun DPS + 0.5 Poison DPS
  65. ↑ 3.16 Gun DPS + 0.5 Poison DPS
  66. ↑ 2.93 Gun DPS + 0.5 Poison DPS
  67. ↑ 10.91 Gun DPS + 0.5 Poison DPS
  68. ↑ 9.6 Gun DPS + 0.5 Poison DPS
  69. ↑ 26.67 Gun DPS + 0.2 Poison DPS
  70. ↑ 22.86 Gun DPS + 0.2 Poison DPS
  71. ↑ 3.16 Gun DPS + 0.5 Poison DPS
  72. ↑ 2.88 Gun DPS + 0.5 Poison DPS
  73. ↑ 10.91 Gun DPS + 0.5 Poison DPS
  74. ↑ 9.38 Gun DPS + 0.5 Poison DPS
  75. ↑ 26.67 Gun DPS + 0.2 Poison DPS
  76. ↑ 22.22 Gun DPS + 0.2 Poison DPS


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