Toxic Gunner - History
This is the history subpage for the Toxic Gunner. It contains every revision of the tower's statistics.
Hardcore Rework Update (5 June 2026) – Present
Base Statistics
Toxic Gunner
Map: Trick or Threat Town • Exclusive • Offense
Cost

$525

Placement Footprint
Average (1.5)
Average (1.5)
Sell Price

$175

Placement Type
Ground
Ground
Damage Method
Burst (Level 0-3)
Poison (Level 0+)
Single (Level 4)
Burst (Level 0-3)
Poison (Level 0+)
Single (Level 4)
Hidden Detection
N/A
N/A
Lead Detection

Level 0+

Placement Limit
N/A
N/A
Flying Detection
N/A
N/A
Upgrades
Poisonous Bullets
Level 2 • Cost: 
$800

Sinister Gear
Level 3 • Cost: 
$3,500

Going Nuclear!
Level 4 • Cost: 
$14,000

Statistics
| Level | Cost | Total Cost | Damage | Poison Damage | Burst Count | Firerate[1] | Tick | Cooldown | Range | Poison Time | Defense Melting | Max Defense Melting | Total Elapsed Damage[2] | Slowdown | DPS[3] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 1 | 1 | 4 | 0.12 | 1 | 1.2 | 10 | 6 | N/A | N/A | 6 | 10% | 3.38[4] | |||
| 1 | 1 | 1 | 4 | 0.12 | 1 | 0.6 | 10 | 6 | N/A | N/A | 6 | 10% | 4.7[5] | |||
| 2 | 1 | 3 | 8 | 0.12 | 1 | 0.6 | 14 | 6 | N/A | N/A | 18 | 20% | 8.13[6] | |||
| 3 | 4 | 3 | 20 | 0.12 | 1 | 0.6 | 14 | 6 | 3% | 50% | 18 | 20% | 29.67[7] | |||
| 4 | 8 | 10 | N/A | 0.12 | 1 | 0 | 18 | 10 | 3% | 50% | 100 | 30% | 76.67[8] |
Shock and Awe Update (28 January 2026) – Hardcore Rework Update (5 June 2026)
Base Statistics
Toxic Gunner
Map: Trick or Threat Town • Exclusive • Offense
Cost

$525

Placement Footprint
Average (1.5)
Average (1.5)
Sell Price

$175

Placement Type
Ground
Ground
Damage Method
Burst (Level 0-3)
Poison (Level 0+)
Single (Level 4)
Burst (Level 0-3)
Poison (Level 0+)
Single (Level 4)
Hidden Detection
N/A
N/A
Lead Detection

Level 0+

Placement Limit
N/A
N/A
Flying Detection
N/A
N/A
Upgrades
Poisonous Bullets
Level 2 • Cost: 
$800

Sinister Gear
Level 3 • Cost: 
$3,500

Going Nuclear!
Level 4 • Cost: 
$14,000

Statistics
| Level | Cost | Total Cost | Damage | Poison Damage | Burst Count | Firerate[9] | Tick | Cooldown | Range | Poison Time | Defense Melting | Max Defense Melting | Total Elapsed Damage[10] | Slowdown | DPS[11] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 1 | 1 | 4 | 0.10.125 | 1 | 1.2 | 10 | 6 | N/A | N/A | 6 | 10% | 3.5[12]3.35[13] | |||
| 1 | 1 | 1 | 4 | 0.10.125 | 1 | 0.6 | 10 | 6 | N/A | N/A | 6 | 10% | 5[14]4.64[15] | |||
| 2 | 1 | 3 | 8 | 0.10.125 | 1 | 0.6 | 14 | 6 | N/A | N/A | 18 | 20% | 8.71[16]8[17] | |||
| 3 | 4 | 4 | 20 | 0.10.125 | 1 | 0.6 | 14 | 6 | 3% | 50% | 24 | 20% | 34.77[18]29.81[19] | |||
| 4 | 11 | 10 | N/A | 0.1350.167 | 1 | 0 | 18 | 10 | 3% | 50% | 100 | 30% | 91.48[20]75.87[21] |
The Final Act Update (20 December 2025) – Shock and Awe Update (28 January 2026)
Base Statistics
Toxic Gunner
Map: Trick or Threat Town • Exclusive • Offense
Cost

$525

Placement Footprint
Average (1.5)
Average (1.5)
Sell Price

$175

Placement Type
Ground
Ground
Damage Method
Burst (Level 0-3)
Poison (Level 0+)
Single (Level 4)
Burst (Level 0-3)
Poison (Level 0+)
Single (Level 4)
Hidden Detection
N/A
N/A
Lead Detection

Level 0+

Placement Limit
N/A
N/A
Flying Detection
N/A
N/A
Upgrades
Poisonous Bullets
Level 2 • Cost: 
$800

Sinister Gear
Level 3 • Cost: 
$3,500

Going Nuclear!
Level 4 • Cost: 
$14,000

Statistics
| Level | Cost | Total Cost | Damage | Poison Damage | Burst Count | Firerate[9] | Tick | Cooldown | Range | Poison Time | Defense Melting | Max Defense Melting | Total Elapsed Damage[10] | Slowdown | DPS[11] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 1 | 1 | 4 | 0.10.125 | 1 | 1.2 | 10 | 6 | N/A | N/A | 6 | 10% | 3.5[22]3.35[23] | |||
| 1 | 1 | 1 | 4 | 0.10.125 | 1 | 0.6 | 10 | 6 | N/A | N/A | 6 | 10% | 5[24]4.64[25] | |||
| 2 | 1 | 4 | 8 | 0.10.125 | 1 | 0.6 | 14 | 6 | N/A | N/A | 24 | 20% | 9.71[26]9[27] | |||
| 3 | 4 | 4 | 20 | 0.10.125 | 1 | 0.6 | 14 | 6 | 3% | 50% | 24 | 20% | 34.77[28]29.81[29] | |||
| 4 | 11 | 10 | N/A | 0.1350.167 | 1 | 0 | 18 | 10 | 3% | 50% | 100 | 30% | 91.48[30]75.87[31] |
26 March 2025 – The Final Act Update (20 December 2025)
Base Statistics
Toxic Gunner
Map: Trick or Threat Town • Exclusive • Offense
Cost

$525

Placement Footprint
Average (1.5)
Average (1.5)
Sell Price

$175

Placement Type
Ground
Ground
Damage Method
Burst (Level 0-3)
Poison (Level 0+)
Single (Level 4)
Burst (Level 0-3)
Poison (Level 0+)
Single (Level 4)
Hidden Detection
N/A
N/A
Lead Detection

Level 0+

Placement Limit
N/A
N/A
Flying Detection
N/A
N/A
Upgrades
Poisonous Bullets
Level 2 • Cost: 
$800

Sinister Gear
Level 3 • Cost: 
$3,000

Going Nuclear!
Level 4 • Cost: 
$14,000

Statistics
| Level | Cost | Total Cost | Damage | Poison Damage | Burst Count | Firerate[9] | Tick | Cooldown | Range | Poison Time | Defense Melting | Max Defense Melting | Total Elapsed Damage[10] | Slowdown | DPS[11] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 1 | 1 | 4 | 0.10.125 | 1 | 1.2 | 10 | 6 | N/A | N/A | 6 | 10% | 3.5[32]3.35[33] | |||
| 1 | 1 | 1 | 4 | 0.10.125 | 1 | 0.6 | 10 | 6 | N/A | N/A | 6 | 10% | 5[34]4.64[35] | |||
| 2 | 1 | 4 | 8 | 0.10.125 | 1 | 0.6 | 14 | 6 | N/A | N/A | 24 | 20% | 9.71[36]9[37] | |||
| 3 | 3 | 4 | 20 | 0.10.125 | 1 | 0.6 | 14 | 6 | 3% | 50% | 24 | 20% | 27.08[38]23.35[39] | |||
| 4 | 7 | 10 | N/A | 0.0850.117 | 1 | 0 | 18 | 10 | 3% | 50% | 100 | 30% | 92.35[40]69.83[41] |
24 November 2023 – 26 March 2025
Base Statistics
Toxic Gunner
Map: Trick or Threat Town • Exclusive
Upgrades
Poisonous Bullets
Level 2 • Cost: 
$750

Sinister Gear
Level 3 • Cost: 
$3,000

Going Nuclear!
Level 4 • Cost: 
$9,250

Statistics
| Level | Cost | Total Cost | Damage | Poison Damage | Burst Count | Firerate[9] | Tick | Cooldown | Range | Poison Time | Defense Melting | Max Defense Melting | Total Elapsed Damage[10] | Slowdown | DPS[11] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 1 | N/A | 6 | 0.120.15 | N/A | 1 | 10 | N/A | N/A | N/A | N/A | N/A | 3.493.16 | |||
| 1 | 1 | N/A | 6 | 0.120.15 | N/A | 0.5 | 10 | N/A | N/A | N/A | N/A | N/A | 4.924.29 | |||
| 2 | 1 | 2 | 6 | 0.120.15 | 0.5 | 0.5 | 12 | 6 | 1% | 50% | 24 | 10% | 8.92[42]8.29[43] | |||
| 3 | 2 | 3 | 10 | 0.10.125 | 0.5 | 0.5 | 14 | 6 | 1% | 50% | 36 | 10% | 19.33[44]17.43[45] | |||
| 4 | 4 | 5 | 10 | 0.10.125 | 0.5 | 0 | 18 | 10 | 1% | 50% | 100 | 10% | 50[46]42[47] |
Lunar Overture Update (28 October 2023) – 24 November 2023
Base Statistics
Toxic Gunner
Map: Trick or Threat Town • Exclusive
Upgrades
Poisonous Bullets
Level 2 • Cost: 
$400

Hazardous Gear
Level 3 • Cost: 
$1,600

Nuclear Overload
Level 4 • Cost: 
$6,000

Statistics
| Level | Cost | Total Cost | Damage | Poison Damage | Burst Count | Firerate[9] | Tick | Cooldown | Range | Poison Time | Total Elapsed Damage[10] | Slowdown | DPS[11] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 1 | N/A | 3 | 0.150.175 | N/A | 1 | 10 | N/A | N/A | N/A | 2.071.97 | |||
| 1 | 1 | N/A | 3 | 0.150.175 | N/A | 0.5 | 10 | N/A | N/A | N/A | 3.162.93 | |||
| 2 | 1 | 1 | 3 | 0.150.175 | 0.5 | 0.5 | 12 | 2 | 4 | 10% | 5.16[48]4.93[49] | |||
| 3 | 2 | 1 | 6 | 0.10.125 | 0.5 | 0.5 | 14 | 2 | 4 | 10% | 12.91[50]11.6[51] | |||
| 4 | 4 | 1 | 10 | 0.10.125 | 0.5 | 0.5 | 18 | 5 | 10 | 10% | 28.67[52]24.86[53] |
14 March 2023 – Lunar Overture Update (28 October 2023)
Base Statistics
Toxic Gunner
Map: Trick or Threat Town • Exclusive
Upgrades
Poisonous Bullets
Level 2 • Cost: 
$400

Hazardous Gear
Level 3 • Cost: 
$1,600

Nuclear Overload
Level 4 • Cost: 
$6,000

Statistics
| Level | Cost | Total Cost | Damage | Poison Damage | Burst Count | Firerate[9] | Tick | Cooldown | Range | Poison Time | Slowdown | DPS[54] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 1 | N/A | 3 | 0.150.175 | N/A | 1 | 10 | N/A | N/A | 2.071.97 | |||
| 1 | 1 | N/A | 3 | 0.150.175 | N/A | 0.5 | 10 | N/A | N/A | 3.162.93 | |||
| 2 | 1 | 1 | 3 | 0.150.175 | 0.5 | 0.5 | 12 | 2 | 10% | 3.66[55]3.43[56] | |||
| 3 | 2 | 1 | 6 | 0.10.125 | 0.5 | 0.5 | 14 | 2 | 10% | 11.41[57]10.1[58] | |||
| 4 | 4 | 1 | 10 | 0.10.125 | 0.5 | 0.5 | 18 | 5 | 10% | 26.87[59]23.06[60] |
Entity System Update (12 March 2022) – 14 March 2023
Base Statistics
Toxic Gunner
Map: Trick or Threat Town • Exclusive
Upgrades
Hazardous Gear
Level 3 • Cost: 
$1,600

Nuclear Overload
Level 4 • Cost: 
$6,000

Statistics
| Level | Cost | Total Cost | Damage | Poison Damage | Burst Count | Firerate[9] | Tick | Cooldown | Range | Poison Time | Slowdown | Slowdown Time | DPS[54] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 1 | 1 | 3 | 0.150.175 | 0.5 | 1 | 10 | 2 | 10% | ∞ | 2.57[61]2.47[62] | |||
| 1 | 1 | 1 | 3 | 0.150.175 | 0.5 | 0.5 | 10 | 2 | 10% | ∞ | 3.66[63]3.43[64] | |||
| 2 | 1 | 1 | 3 | 0.150.175 | 0.5 | 0.5 | 12 | 2 | 10% | ∞ | 3.66[65]3.43[66] | |||
| 3 | 2 | 1 | 6 | 0.10.125 | 0.5 | 0.5 | 14 | 2 | 10% | ∞ | 11.41[67]10.1[68] | |||
| 4 | 4 | 1 | 10 | 0.10.125 | 0.5 | 0.5 | 18 | 5 | 10% | ∞ | 26.87[69]23.06[70] |
Frost Invasion Update (8 May 2021) – Entity System Update (12 March 2022)
Base Statistics
Toxic Gunner
Map: Trick or Threat Town
Upgrades
Poisonous Bullets
Level 2 • Cost: 
$400

Hazardous Gear
Level 3 • Cost: 
$1,600

Nuclear Overload
Level 4 • Cost: 
$6,000

Statistics
| Level | Cost | Total Cost | Damage | Poison Damage | Burst Count | Firerate[9] | Tick | Cooldown | Range | Poison Time | Slowdown per Shot | Max Slowdown | Slowdown Time | DPS[54] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 1 | N/A | 3 | 0.150.18 | N/A | 1 | 10 | N/A | 10% | 50% | ∞ | 2.071.95 | |||
| 1 | 1 | N/A | 3 | 0.150.18 | N/A | 0.5 | 10 | N/A | 10% | 50% | ∞ | 3.162.88 | |||
| 2 | 1 | 1 | 3 | 0.150.18 | 0.5 | 0.5 | 12 | 2 | 10% | 50% | ∞ | 3.66[71]3.38[72] | |||
| 3 | 2 | 1 | 6 | 0.10.13 | 0.5 | 0.5 | 14 | 2 | 10% | 50% | ∞ | 11.41[73]9.88[74] | |||
| 4 | 4 | 1 | 10 | 0.10.13 | 0.5 | 0.5 | 18 | 5 | 10% | 50% | ∞ | 26.87[75]22.42[76] |
Notes
- ↑ Firerate only applies to the burst and is not the time between bursts.
- ↑ Total Elapsed Damage is calculated as Poison Damage × (Poison Time ÷ Tick)
- ↑ DPS is calculated as (Damage × Burst Count) ÷ (Cooldown + (Firerate × Burst Count)) + (Poison Damage ÷ Tick).
When the Toxic Gunner stops firing in bursts, it is calculated as Damage ÷ Firerate + Poison Damage ÷ Tick
DPS assumes all shots poison the same enemy. - ↑ 2.38 Gun DPS + 1 Poison DPS
- ↑ 3.7 Gun DPS + 1 Poison DPS
- ↑ 5.13 Gun DPS + 3 Poison DPS
- ↑ 26.67 Gun DPS + 3 Poison DPS
- ↑ 66.67 Gun DPS + 10 Poison DPS
- ↑ 9.0 9.1 9.2 9.3 9.4 9.5 9.6 9.7 Firerate only applies to the burst and is not the time between bursts.
- ↑ 10.0 10.1 10.2 10.3 10.4 Total Elapsed Damage is calculated as Poison Damage × (Poison Time ÷ Tick)
- ↑ 11.0 11.1 11.2 11.3 11.4 DPS is calculated as (Damage × Burst Count) ÷ (Cooldown + (Firerate × Burst Count)) + (Poison Damage ÷ Tick).
When the Toxic Gunner stops firing in bursts, it is calculated as Damage ÷ Firerate + Poison Damage ÷ Tick
DPS assumes all shots poison the same enemy. - ↑ 2.5 Gun DPS + 1 Poison DPS
- ↑ 2.35 Gun DPS + 1 Poison DPS
- ↑ 4 Gun DPS + 1 Poison DPS
- ↑ 3.64 Gun DPS + 1 Poison DPS
- ↑ 5.71 Gun DPS + 3 Poison DPS
- ↑ 5 Gun DPS + 3 Poison DPS
- ↑ 30.77 Gun DPS + 4 Poison DPS
- ↑ 25.81 Gun DPS + 4 Poison DPS
- ↑ 81.48 Gun DPS + 10 Poison DPS
- ↑ 65.87 Gun DPS + 10 Poison DPS
- ↑ 2.5 Gun DPS + 1 Poison DPS
- ↑ 2.35 Gun DPS + 1 Poison DPS
- ↑ 4 Gun DPS + 1 Poison DPS
- ↑ 3.64 Gun DPS + 1 Poison DPS
- ↑ 5.71 Gun DPS + 4 Poison DPS
- ↑ 5 Gun DPS + 4 Poison DPS
- ↑ 30.77 Gun DPS + 4 Poison DPS
- ↑ 25.81 Gun DPS + 4 Poison DPS
- ↑ 81.48 Gun DPS + 10 Poison DPS
- ↑ 65.87 Gun DPS + 10 Poison DPS
- ↑ 2.5 Gun DPS + 1 Poison DPS
- ↑ 2.35 Gun DPS + 1 Poison DPS
- ↑ 4 Gun DPS + 1 Poison DPS
- ↑ 3.64 Gun DPS + 1 Poison DPS
- ↑ 5.71 Gun DPS + 4 Poison DPS
- ↑ 5 Gun DPS + 4 Poison DPS
- ↑ 23.08 Gun DPS + 4 Poison DPS
- ↑ 19.35 Gun DPS + 4 Poison DPS
- ↑ 82.35 Gun DPS + 10 Poison DPS
- ↑ 59.83 Gun DPS + 10 Poison DPS
- ↑ 4.92 Gun DPS + 4 Poison DPS
- ↑ 4.29 Gun DPS + 4 Poison DPS
- ↑ 13.33 Gun DPS + 6 Poison DPS
- ↑ 11.43 Gun DPS + 6 Poison DPS
- ↑ 40 Gun DPS + 10 Poison DPS
- ↑ 32 Gun DPS + 10 Poison DPS
- ↑ 3.16 Gun DPS + 2 Poison DPS
- ↑ 2.93 Gun DPS + 2 Poison DPS
- ↑ 10.91 Gun DPS + 2 Poison DPS
- ↑ 9.6 Gun DPS + 2 Poison DPS
- ↑ 26.67 Gun DPS + 2 Poison DPS
- ↑ 22.86 Gun DPS + 2 Poison DPS
- ↑ 54.0 54.1 54.2 DPS is calculated as (Damage × Burst Count) ÷ (Cooldown + (Firerate × Burst Count)) + (1 ÷ Poison Time), as due to bugs, poison damage was only dealt once.
DPS assumes all shots poison the same enemy. - ↑ 3.16 Gun DPS + 0.5 Poison DPS
- ↑ 2.93 Gun DPS + 0.5 Poison DPS
- ↑ 10.91 Gun DPS + 0.5 Poison DPS
- ↑ 9.6 Gun DPS + 0.5 Poison DPS
- ↑ 26.67 Gun DPS + 0.2 Poison DPS
- ↑ 22.86 Gun DPS + 0.2 Poison DPS
- ↑ 2.07 Gun DPS + 0.5 Poison DPS
- ↑ 1.97 Gun DPS + 0.5 Poison DPS
- ↑ 3.16 Gun DPS + 0.5 Poison DPS
- ↑ 2.93 Gun DPS + 0.5 Poison DPS
- ↑ 3.16 Gun DPS + 0.5 Poison DPS
- ↑ 2.93 Gun DPS + 0.5 Poison DPS
- ↑ 10.91 Gun DPS + 0.5 Poison DPS
- ↑ 9.6 Gun DPS + 0.5 Poison DPS
- ↑ 26.67 Gun DPS + 0.2 Poison DPS
- ↑ 22.86 Gun DPS + 0.2 Poison DPS
- ↑ 3.16 Gun DPS + 0.5 Poison DPS
- ↑ 2.88 Gun DPS + 0.5 Poison DPS
- ↑ 10.91 Gun DPS + 0.5 Poison DPS
- ↑ 9.38 Gun DPS + 0.5 Poison DPS
- ↑ 26.67 Gun DPS + 0.2 Poison DPS
- ↑ 22.22 Gun DPS + 0.2 Poison DPS


















