This is the history subpage for the Mercenary Base. It contains every revision of the tower's statistics.
Base Statistics
Cost
$2,750
Placement Footprint
Very Large (2.25)
Sell Price
$961
Placement Type
Ground
Damage
N/A
Damage MethodSingle
Collision
Splash (Level 1+)
Pierce (Level 4+)
Firerate
N/A
Range
6
Lead Detection
Level 0+ (Collision &
Splash only)
Placement Limit
3
Spawnrate
30s
Cost
$2,000
Placement Footprint
Very Large (2.25)
Sell Price
$666
Placement Type
Ground
Damage
N/A
Damage MethodSingle
Collision
Splash (Level 1+)
Pierce (Level 4+)
Firerate
N/A
Range
6
Lead Detection
Level 0+ (Collision &
Splash only)
Placement Limit
3
Spawnrate
40s
Upgrades
+2 Range
•50 Health
•20 Damage
•19 Range
•1.4 Firerate
•4.5 Explosion Range
•150 Lifespan
•25s Spawnrate
Sell Price changes to
$1,366
+1 Unit Queue
Sell Price changes to
$2,283
+2 Range
10% Damage Buff
•80 Health
•8 Damage
•0.15 Firerate
•8 Burst
•1 Burst Cooldown
•0.35 Aim Time
•24 Range
•150 Lifespan
•Hidden Detection
•Flying Detection
•30s Spawnrate
•135 Health
•30 Damage
•1.3 Firerate
•20 Range
•5 Explosion Range
•150 Lifespan
•25s Spawnrate
Sell Price changes to
$5,500
+1 Unit Queue
•800 Health
•10% Defense
•50 Damage
•15 Knockback Force
•1.5 Firerate
•4 Range
•10 Max Hits
•4 Charge Time
•75 Lifespan
•40s Spawnrate
•Hidden Detection
Sell Price changes to
$8,833
+Air-Drop
10% > 12.5% Damage Buff
•300 Health
•15 Heal
•0.2 Firerate
•35 Range
•8 Max Targets
•150 Lifespan
•15 Shield Cooldown
•30s Spawnrate
Sell Price changes to
$13,000.
12.5% > 15% Damage Buff
•275 Health
•17 Damage
•0.15 Firerate
•8 Burst
•1 Burst Cooldown
•0.35 Aim Time
•30 Range
•150 Lifespan
•Hidden Detection
•Flying Detection
•30s Spawnrate
•325 Health
•10% Defense
•40 Damage
•1.2 Firerate
•21.5 Range
•6 Explosion Range
•150 Lifespan
•25s Spawnrate
•600 Health
•20 Heal
•0.2 Firerate
•35 Range
•150 Lifespan
•10 Max Targets
•15 Shield Cooldown
•30s Spawnrate
•2,000 Health
•15% Defense
•50 Damage
•25 Knockback Force
•1 Firerate
•4 Range
•75 Lifespan
•10 Max Hits
•3 Charge Time
•40s Spawnrate
Sell Price changes to
$28,000
+2 Range
•50 Health
•28 Damage
•18 Range
•1.75 Firerate
•3 Explosion Range
•240 Lifespan
•45s Spawnrate
Sell Price changes to
$1,266
+1 Unit Queue
Sell Price changes to
$1,933
+2 Range
10% Damage Buff
•80 Health
•8 Damage
•0.15 Firerate
•8 Burst
•1 Burst Cooldown
•0.35 Aim Time
•24 Range
•150 Lifespan
•Hidden Detection
•Flying Detection
•40s Spawnrate
•125 Health
•50 Damage
•1.525 Firerate
•19 Range
•4.5 Explosion Range
•240 Lifespan
•40s Spawnrate
Sell Price changes to
$4,266
+1 Unit Queue
•800 Health
•10% Defense
•50 Damage
•15 Knockback Force
•1.5 Firerate
•4 Range
•10 Max Hits
•4 Charge Time
•75 Lifespan
•50s Spawnrate
•Hidden Detection
Sell Price changes to
$7,600
+Air-Drop
•300 Health
•15 Heal
•0.2 Firerate
•35 Range
•8 Max Targets
•150 Lifespan
•15 Shield Cooldown
•35s Spawnrate
Sell Price changes to
$12,600.
10% > 20% Damage Buff
•275 Health
•18 Damage
•0.15 Firerate
•8 Burst
•1 Burst Cooldown
•0.35 Aim Time
•30 Range
•150 Lifespan
•Hidden Detection
•Flying Detection
•35s Spawnrate
•300 Health
•10% Defense
•80 Damage
•1.25 Firerate
•20 Range
•4.5 Explosion Range
•240 Lifespan
•40s Spawnrate
•600 Health
•20 Heal
•0.2 Firerate
•35 Range
•150 Lifespan
•10 Max Targets
•15 Shield Cooldown
•30s Spawnrate
•2,000 Health
•15% Defense
•50 Damage
•25 Knockback Force
•1 Firerate
•4 Range
•75 Lifespan
•10 Max Hits
•3 Charge Time
•50s Spawnrate
Sell Price changes to
$24,266
Ability
Drops the Mercenary Base's units on a selected area on the path.
Drops the Mercenary Base's units on a selected area on the path.
Statistics
| Mercenary Base Stats
|
| Level |
Cost |
Total Cost |
Range |
Unit Queue |
Buff
|
| 0 |
$2,750 |
$2,750 |
6 |
1 |
N/A
|
| 1 |
$1,350 |
$4,100 |
8 |
1 |
N/A
|
| 2 |
$2,750 |
$6,850 |
8 |
2 |
N/A
|
| 3 |
$9,650 |
$16,500 |
10 |
2 |
10%
|
| 4 |
$10,000 |
$26,500 |
10 |
3 |
10%
|
| 5 |
$12,500 |
$39,000 |
10 |
3 |
12.5%
|
| 6 |
$45,000 |
$84,000 |
10 |
3 |
15%
|
| Rifleman Stats
|
| Level |
Health |
Damage |
Burst Count |
Spawnrate |
Firerate |
Cooldown |
Aim Time |
Lifespan |
Range |
Detections |
DPS[3] |
Ram DPS
|
| 0–2 |
40 |
5 |
6 |
30 |
0.15 |
1 |
0.35 |
150 |
20 |
N/A |
13.33 |
1.33
|
| 3–5 |
80 |
8 |
8 |
30 |
0.15 |
1 |
0.35 |
150 |
24 |
Hidden, Flying |
25.1 |
2.67
|
| 6 |
275 |
17 |
8 |
30 |
0.15 |
1 |
0.35 |
150 |
30 |
Hidden, Flying |
53.33 |
9.17
|
| Grenadier Stats
|
| Level |
Health |
Splash Damage |
Spawnrate |
Firerate |
Defense |
Lifespan |
Range |
Explosion Range |
Detections |
DPS |
Ram DPS
|
| 1–2 |
50 |
20 |
25 |
1.4 |
N/A |
150 |
19 |
4.5 |
Lead |
14.29 |
2
|
| 3–5 |
135 |
30 |
25 |
1.3 |
N/A |
150 |
20 |
5 |
Lead |
23.08 |
5.4
|
| 6 |
325 |
40 |
25 |
1.2 |
10% |
150 |
21.5 |
6 |
Lead |
33.33 |
13
|
| Riot Guard Stats
|
| Level |
Health |
Damage |
Spawnrate |
Defense |
Firerate |
Lifespan |
Range |
Knockback Force |
Max Hits |
Charge Time |
Detections |
DPS |
Ram DPS
|
| 4–5 |
800 |
50 |
40 |
10% |
1.5 |
75 |
4 |
15 |
10 |
4 |
Hidden |
33.33 |
20
|
| 6 |
2,000 |
50 |
40 |
15% |
1 |
75 |
4 |
25 |
10 |
3 |
Hidden |
50 |
50
|
| Field Medic Stats
|
| Level |
Health |
Spawnrate |
Heal |
Max Targets |
Firerate |
Lifespan |
Range |
Shield Cooldown |
Detections |
Heal per Second |
Ram DPS
|
| 5 |
300 |
30 |
15 |
8 |
0.2 |
150 |
35 |
15 |
N/A |
75 |
10
|
| 6 |
600 |
30 |
20 |
10 |
0.2 |
150 |
35 |
15 |
N/A |
100 |
20
|
| Mercenary Base Stats
|
| Level |
Cost |
Total Cost |
Range |
Unit Queue |
Buff
|
| 0 |
$2,000 |
$2,000 |
6 |
1 |
N/A
|
| 1 |
$1,800 |
$3,800 |
8 |
1 |
N/A
|
| 2 |
$2,000 |
$5,800 |
8 |
2 |
N/A
|
| 3 |
$7,000 |
$12,800 |
10 |
2 |
10%
|
| 4 |
$10,000 |
$22,800 |
10 |
3 |
10%
|
| 5 |
$15,000 |
$37,800 |
10 |
3 |
10%
|
| 6 |
$35,000 |
$72,800 |
10 |
3 |
20%
|
| Rifleman Stats
|
| Level |
Health |
Damage |
Burst Count |
Spawnrate |
Firerate |
Cooldown |
Aim Time |
Lifespan |
Limit |
Range |
Detections |
DPS[3] |
Ram DPS
|
| 0–2 |
40 |
5 |
6 |
45 |
0.15 |
1 |
0.35 |
150 |
10 |
20 |
N/A |
13.33 |
0.89
|
| 3–5 |
80 |
8 |
8 |
40 |
0.15 |
1 |
0.35 |
150 |
10 |
24 |
Hidden, Flying |
25.1 |
2
|
| 6 |
275 |
17 |
8 |
35 |
0.15 |
1 |
0.35 |
150 |
10 |
30 |
Hidden, Flying |
53.33 |
7.86
|
| Grenadier Stats
|
| Level |
Health |
Splash Damage |
Spawnrate |
Firerate |
Defense |
Lifespan |
Limit |
Range |
Explosion Range |
Detections |
DPS |
Ram DPS
|
| 1–2 |
50 |
28 |
40 |
1.75 |
N/A |
240 |
7 |
18 |
3 |
Lead |
16 |
1.25
|
| 3–5 |
125 |
50 |
40 |
1.5 |
N/A |
240 |
7 |
19 |
4.5 |
Lead |
33.33 |
3.12
|
| 6 |
300 |
80 |
40 |
1.25 |
10% |
240 |
7 |
20 |
4.5 |
Lead |
64 |
7.5
|
| Riot Guard Stats
|
| Level |
Health |
Damage |
Spawnrate |
Defense |
Firerate |
Lifespan |
Limit |
Range |
Knockback Force |
Max Hits |
Charge Time |
Detections |
DPS |
Ram DPS
|
| 4–5 |
800 |
50 |
50 |
10% |
1.5 |
75 |
4 |
4 |
15 |
10 |
4 |
Hidden |
33.33 |
16
|
| 6 |
2,000 |
50 |
50 |
15% |
1 |
75 |
4 |
4 |
25 |
10 |
3 |
Hidden |
50 |
40
|
| Field Medic Stats
|
| Level |
Health |
Spawnrate |
Heal |
Max Targets |
Firerate |
Lifespan |
Limit |
Range |
Shield Cooldown |
Detections |
Heal per Second |
Ram DPS
|
| 5 |
300 |
35 |
15 |
8 |
0.2 |
150 |
3 |
35 |
15 |
N/A |
75 |
8.57
|
| 6 |
600 |
30 |
20 |
10 |
0.2 |
150 |
3 |
35 |
15 |
N/A |
100 |
20
|
Base Statistics
Cost
$2,750
Placement Footprint
Very Large (2.25)
Sell Price
$961
Placement Type
Ground
Damage
N/A
Damage MethodSingle
Collision
Splash (Level 1+)
Pierce (Level 4+)
Firerate
N/A
Range
6
Lead Detection
Level 0+ (Collision &
Splash only)
Placement Limit
3
Spawnrate
30s
Cost
$2,000
Placement Footprint
Very Large (2.25)
Sell Price
$666
Placement Type
Ground
Damage
N/A
Damage MethodSingle
Collision
Splash (Level 1+)
Pierce (Level 4+)
Firerate
N/A
Range
6
Lead Detection
Level 0+ (Collision &
Splash only)
Placement Limit
3
Spawnrate
40s
Upgrades
+2 Range
•50 Health
•20 Damage
•19 Range
•1.425 Firerate
•4.5 Explosion Range
•150 Lifespan
•25s Spawnrate
Sell Price changes to
$1,366
+1 Unit Queue
Sell Price changes to
$2,283
+2 Range
10% Damage Buff
•80 Health
•9 Damage
•0.175 Firerate
•8 Burst
•1 Burst Cooldown
•0.35 Aim Time
•24 Range
•150 Lifespan
•Hidden Detection
•Flying Detection
•30s Spawnrate
•135 Health
•30 Damage
•1.325 Firerate
•20 Range
•5 Explosion Range
•150 Lifespan
•25s Spawnrate
Sell Price changes to
$5,500
+1 Unit Queue
•800 Health
•10% Defense
•50 Damage
•15 Knockback Force
•1.525 Firerate
•4 Range
•10 Max Hits
•4 Charge Time
•75 Lifespan
•40s Spawnrate
•Hidden Detection
Sell Price changes to
$8,833
+Air-Drop
10% > 12.5% Damage Buff
•300 Health
•15 Heal
•0.225 Firerate
•35 Range
•8 Max Targets
•150 Lifespan
•15 Shield Cooldown
•30s Spawnrate
Sell Price changes to
$13,000.
12.5% > 15% Damage Buff
•275 Health
•18 Damage
•0.175 Firerate
•8 Burst
•1 Burst Cooldown
•0.35 Aim Time
•30 Range
•150 Lifespan
•Hidden Detection
•Flying Detection
•30s Spawnrate
•325 Health
•10% Defense
•40 Damage
•1.225 Firerate
•21.5 Range
•6 Explosion Range
•150 Lifespan
•25s Spawnrate
•600 Health
•20 Heal
•0.225 Firerate
•35 Range
•150 Lifespan
•10 Max Targets
•15 Shield Cooldown
•30s Spawnrate
•2,000 Health
•15% Defense
•50 Damage
•25 Knockback Force
•1.025 Firerate
•4 Range
•75 Lifespan
•10 Max Hits
•3 Charge Time
•40s Spawnrate
Sell Price changes to
$28,000
+2 Range
•50 Health
•28 Damage
•18 Range
•1.775 Firerate
•3 Explosion Range
•240 Lifespan
•45s Spawnrate
Sell Price changes to
$1,266
+1 Unit Queue
Sell Price changes to
$1,933
+2 Range
10% Damage Buff
•80 Health
•9 Damage
•0.175 Firerate
•8 Burst
•1 Burst Cooldown
•0.35 Aim Time
•24 Range
•150 Lifespan
•Hidden Detection
•Flying Detection
•40s Spawnrate
•125 Health
•50 Damage
•1.525 Firerate
•19 Range
•4.5 Explosion Range
•240 Lifespan
•40s Spawnrate
Sell Price changes to
$4,266
+1 Unit Queue
•800 Health
•10% Defense
•50 Damage
•15 Knockback Force
•1.525 Firerate
•4 Range
•10 Max Hits
•4 Charge Time
•75 Lifespan
•50s Spawnrate
•Hidden Detection
Sell Price changes to
$7,600
+Air-Drop
•300 Health
•15 Heal
•0.225 Firerate
•35 Range
•8 Max Targets
•150 Lifespan
•15 Shield Cooldown
•35s Spawnrate
Sell Price changes to
$12,600.
10% > 20% Damage Buff
•275 Health
•18 Damage
•0.175 Firerate
•8 Burst
•1 Burst Cooldown
•0.35 Aim Time
•30 Range
•150 Lifespan
•Hidden Detection
•Flying Detection
•35s Spawnrate
•300 Health
•10% Defense
•80 Damage
•1.275 Firerate
•20 Range
•4.5 Explosion Range
•240 Lifespan
•40s Spawnrate
•600 Health
•20 Heal
•0.225 Firerate
•35 Range
•150 Lifespan
•10 Max Targets
•15 Shield Cooldown
•30s Spawnrate
•2,000 Health
•15% Defense
•50 Damage
•25 Knockback Force
•1.025 Firerate
•4 Range
•75 Lifespan
•10 Max Hits
•3 Charge Time
•50s Spawnrate
Sell Price changes to
$24,266
Ability
Drops the Mercenary Base's units on a selected area on the path.
Drops the Mercenary Base's units on a selected area on the path.
Statistics
Disable Rate of Fire BugEnable Rate of Fire Bug
| Mercenary Base Stats
|
| Level |
Cost |
Total Cost |
Range |
Unit Queue |
Buff
|
| 0 |
$2,750 |
$2,750 |
6 |
1 |
N/A
|
| 1 |
$1,350 |
$4,100 |
8 |
1 |
N/A
|
| 2 |
$2,750 |
$6,850 |
8 |
2 |
N/A
|
| 3 |
$9,650 |
$16,500 |
10 |
2 |
10%
|
| 4 |
$10,000 |
$26,500 |
10 |
3 |
10%
|
| 5 |
$12,500 |
$39,000 |
10 |
3 |
12.5%
|
| 6 |
$45,000 |
$84,000 |
10 |
3 |
15%
|
| Rifleman Stats
|
| Level |
Health |
Damage |
Burst Count |
Spawnrate |
Firerate |
Cooldown |
Aim Time |
Lifespan |
Range |
Detections |
DPS[4] |
Ram DPS
|
| 0–2 |
40 |
6 |
6 |
30 |
0.150.175 |
1 |
0.35 |
150 |
20 |
N/A |
1615 |
1.33
|
| 3–5 |
80 |
9 |
8 |
30 |
0.150.175 |
1 |
0.35 |
150 |
24 |
Hidden, Flying |
28.2426.18 |
2.67
|
| 6 |
275 |
18 |
8 |
30 |
0.150.175 |
1 |
0.35 |
150 |
30 |
Hidden, Flying |
56.4752.36 |
9.17
|
| Grenadier Stats
|
| Level |
Health |
Splash Damage |
Spawnrate |
Firerate |
Defense |
Lifespan |
Range |
Explosion Range |
Detections |
DPS |
Ram DPS
|
| 1–2 |
50 |
20 |
25 |
1.41.425 |
N/A |
150 |
19 |
4.5 |
Lead |
14.2914.04 |
2
|
| 3–5 |
135 |
30 |
25 |
1.31.325 |
N/A |
150 |
20 |
5 |
Lead |
23.0822.64 |
5.4
|
| 6 |
325 |
40 |
25 |
1.21.225 |
10% |
150 |
21.5 |
6 |
Lead |
33.3332.65 |
13
|
| Riot Guard Stats
|
| Level |
Health |
Damage |
Spawnrate |
Defense |
Firerate |
Lifespan |
Range |
Knockback Force |
Max Hits |
Charge Time |
Detections |
DPS |
Ram DPS
|
| 4–5 |
800 |
50 |
40 |
10% |
1.51.525 |
75 |
4 |
15 |
10 |
4 |
Hidden |
33.3332.79 |
20
|
| 6 |
2,000 |
50 |
40 |
15% |
11.025 |
75 |
4 |
25 |
10 |
3 |
Hidden |
5048.78 |
50
|
| Field Medic Stats
|
| Level |
Health |
Spawnrate |
Heal |
Max Targets |
Firerate |
Lifespan |
Range |
Shield Cooldown |
Detections |
Heal per Second |
Ram DPS
|
| 5 |
300 |
30 |
15 |
8 |
0.20.225 |
150 |
35 |
15 |
N/A |
7566.67 |
10
|
| 6 |
600 |
30 |
20 |
10 |
0.20.225 |
150 |
35 |
15 |
N/A |
10088.89 |
20
|
| Mercenary Base Stats
|
| Level |
Cost |
Total Cost |
Range |
Unit Queue |
Buff
|
| 0 |
$2,000 |
$2,000 |
6 |
1 |
N/A
|
| 1 |
$1,800 |
$3,800 |
8 |
1 |
N/A
|
| 2 |
$2,000 |
$5,800 |
8 |
2 |
N/A
|
| 3 |
$7,000 |
$12,800 |
10 |
2 |
10%
|
| 4 |
$10,000 |
$22,800 |
10 |
3 |
10%
|
| 5 |
$15,000 |
$37,800 |
10 |
3 |
10%
|
| 6 |
$35,000 |
$72,800 |
10 |
3 |
20%
|
| Rifleman Stats
|
| Level |
Health |
Damage |
Burst Count |
Spawnrate |
Firerate |
Cooldown |
Aim Time |
Lifespan |
Limit |
Range |
Detections |
DPS[4] |
Ram DPS
|
| 0–2 |
40 |
6 |
6 |
45 |
0.150.175 |
1 |
0.35 |
150 |
10 |
20 |
N/A |
1615 |
0.89
|
| 3–5 |
80 |
9 |
8 |
40 |
0.150.175 |
1 |
0.35 |
150 |
10 |
24 |
Hidden, Flying |
28.2426.18 |
2
|
| 6 |
275 |
18 |
8 |
35 |
0.150.175 |
1 |
0.35 |
150 |
10 |
30 |
Hidden, Flying |
56.4752.36 |
7.86
|
| Grenadier Stats
|
| Level |
Health |
Splash Damage |
Spawnrate |
Firerate |
Defense |
Lifespan |
Limit |
Range |
Explosion Range |
Detections |
DPS |
Ram DPS
|
| 1–2 |
50 |
28 |
40 |
1.751.775 |
N/A |
240 |
7 |
18 |
3 |
Lead |
1615.77 |
1.25
|
| 3–5 |
125 |
50 |
40 |
1.51.525 |
N/A |
240 |
7 |
19 |
4.5 |
Lead |
33.3332.79 |
3.12
|
| 6 |
300 |
80 |
40 |
1.251.275 |
10% |
240 |
7 |
20 |
4.5 |
Lead |
6462.75 |
7.5
|
| Riot Guard Stats
|
| Level |
Health |
Damage |
Spawnrate |
Defense |
Firerate |
Lifespan |
Limit |
Range |
Knockback Force |
Max Hits |
Charge Time |
Detections |
DPS |
Ram DPS
|
| 4–5 |
800 |
50 |
50 |
10% |
1.51.525 |
75 |
4 |
4 |
15 |
10 |
4 |
Hidden |
33.3332.79 |
16
|
| 6 |
2,000 |
50 |
50 |
15% |
11.025 |
75 |
4 |
4 |
25 |
10 |
3 |
Hidden |
5048.78 |
40
|
| Field Medic Stats
|
| Level |
Health |
Spawnrate |
Heal |
Max Targets |
Firerate |
Lifespan |
Limit |
Range |
Shield Cooldown |
Detections |
Heal per Second |
Ram DPS
|
| 5 |
300 |
35 |
15 |
8 |
0.20.225 |
150 |
3 |
35 |
15 |
N/A |
7566.67 |
8.57
|
| 6 |
600 |
30 |
20 |
10 |
0.20.225 |
150 |
3 |
35 |
15 |
N/A |
10088.89 |
20
|
Base Statistics
Cost
$2,750
Placement Footprint
Very Large (2.25)
Sell Price
$961
Placement Type
Ground
Damage
N/A
Damage MethodSingle
Collision
Splash (Level 1+)
Pierce (Level 4+)
Firerate
N/A
Range
6
Lead Detection
Level 0+ (Collision &
Splash only)
Placement Limit
3
Spawnrate
30s
Cost
$2,000
Placement Footprint
Very Large (2.25)
Sell Price
$666
Placement Type
Ground
Damage
N/A
Damage MethodSingle
Collision
Splash (Level 1+)
Pierce (Level 4+)
Firerate
N/A
Range
6
Lead Detection
Level 0+ (Collision &
Splash only)
Placement Limit
3
Spawnrate
40s
Upgrades
+2 Range
•50 Health
•20 Damage
•19 Range
•1.425 Firerate
•4.5 Explosion Range
•150 Lifespan
•25s Spawnrate
Sell Price changes to
$1,366
+1 Unit Queue
Sell Price changes to
$2,283
+2 Range
10% Damage Buff
•80 Health
•10 Damage
•0.175 Firerate
•8 Burst
•1 Burst Cooldown
•0.35 Aim Time
•24 Range
•150 Lifespan
•Hidden Detection
•Flying Detection
•30s Spawnrate
•135 Health
•35 Damage
•1.325 Firerate
•20 Range
•6 Explosion Range
•150 Lifespan
•25s Spawnrate
Sell Price changes to
$5,500
+1 Unit Queue
•800 Health
•10% Defense
•50 Damage
•15 Knockback Force
•1.525 Firerate
•4 Range
•10 Max Hits
•4 Charge Time
•75 Lifespan
•40s Spawnrate
•Hidden Detection
Sell Price changes to
$8,833
+Air-Drop
10% > 12.5% Damage Buff
•300 Health
•15 Heal
•0.225 Firerate
•35 Range
•8 Max Targets
•150 Lifespan
•15 Shield Cooldown
•30s Spawnrate
Sell Price changes to
$13,000.
12.5% > 15% Damage Buff
•275 Health
•19 Damage
•0.175 Firerate
•8 Burst
•1 Burst Cooldown
•0.35 Aim Time
•30 Range
•150 Lifespan
•Hidden Detection
•Flying Detection
•30s Spawnrate
•325 Health
•10% Defense
•60 Damage
•1.325 Firerate
•22 Range
•7 Explosion Range
•150 Lifespan
•25s Spawnrate
•600 Health
•20 Heal
•0.225 Firerate
•35 Range
•150 Lifespan
•10 Max Targets
•15 Shield Cooldown
•30s Spawnrate
•2,000 Health
•15% Defense
•50 Damage
•25 Knockback Force
•1.025 Firerate
•4 Range
•75 Lifespan
•10 Max Hits
•3 Charge Time
•40s Spawnrate
Sell Price changes to
$28,000
+2 Range
•50 Health
•28 Damage
•18 Range
•1.775 Firerate
•3 Explosion Range
•240 Lifespan
•45s Spawnrate
Sell Price changes to
$1,266
+1 Unit Queue
Sell Price changes to
$1,933
+2 Range
10% Damage Buff
•80 Health
•10 Damage
•0.175 Firerate
•8 Burst
•1 Burst Cooldown
•0.35 Aim Time
•24 Range
•150 Lifespan
•Hidden Detection
•Flying Detection
•40s Spawnrate
•125 Health
•50 Damage
•1.525 Firerate
•19 Range
•4.5 Explosion Range
•240 Lifespan
•40s Spawnrate
Sell Price changes to
$4,266
+1 Unit Queue
•800 Health
•10% Defense
•50 Damage
•15 Knockback Force
•1.525 Firerate
•4 Range
•10 Max Hits
•4 Charge Time
•75 Lifespan
•50s Spawnrate
•Hidden Detection
Sell Price changes to
$7,600
+Air-Drop
•300 Health
•15 Heal
•0.225 Firerate
•35 Range
•8 Max Targets
•150 Lifespan
•15 Shield Cooldown
•35s Spawnrate
Sell Price changes to
$12,600.
10% > 20% Damage Buff
•275 Health
•19 Damage
•0.175 Firerate
•8 Burst
•1 Burst Cooldown
•0.35 Aim Time
•30 Range
•150 Lifespan
•Hidden Detection
•Flying Detection
•35s Spawnrate
•300 Health
•10% Defense
•800 Damage
•1.275 Firerate
•20 Range
•4.5 Explosion Range
•240 Lifespan
•40s Spawnrate
•600 Health
•20 Heal
•0.225 Firerate
•35 Range
•150 Lifespan
•10 Max Targets
•15 Shield Cooldown
•30s Spawnrate
•2,000 Health
•15% Defense
•50 Damage
•25 Knockback Force
•1.025 Firerate
•4 Range
•75 Lifespan
•10 Max Hits
•3 Charge Time
•50s Spawnrate
Sell Price changes to
$24,266
Ability
Drops the Mercenary Base's units on a selected area on the path.
Drops the Mercenary Base's units on a selected area on the path.
Statistics
Disable Rate of Fire BugEnable Rate of Fire Bug
| Mercenary Base Stats
|
| Level |
Cost |
Total Cost |
Range |
Unit Queue |
Buff
|
| 0 |
$2,750 |
$2,750 |
6 |
1 |
N/A
|
| 1 |
$1,350 |
$4,100 |
8 |
1 |
N/A
|
| 2 |
$2,750 |
$6,850 |
8 |
2 |
N/A
|
| 3 |
$9,650 |
$16,500 |
10 |
2 |
10%
|
| 4 |
$10,000 |
$26,500 |
10 |
3 |
10%
|
| 5 |
$12,500 |
$39,000 |
10 |
3 |
12.5%
|
| 6 |
$45,000 |
$84,000 |
10 |
3 |
15%
|
| Rifleman Stats
|
| Level |
Health |
Damage |
Burst Count |
Spawnrate |
Firerate |
Cooldown |
Aim Time |
Lifespan |
Range |
Detections |
DPS[4] |
Ram DPS
|
| 0–2 |
40 |
6 |
6 |
30 |
0.150.175 |
1 |
0.35 |
150 |
20 |
N/A |
1615 |
1.33
|
| 3–5 |
80 |
10 |
8 |
30 |
0.150.175 |
1 |
0.35 |
150 |
24 |
Hidden, Flying |
31.3729.09 |
2.67
|
| 6 |
275 |
19 |
8 |
30 |
0.150.175 |
1 |
0.35 |
150 |
30 |
Hidden, Flying |
59.6155.27 |
9.17
|
| Grenadier Stats
|
| Level |
Health |
Splash Damage |
Spawnrate |
Firerate |
Defense |
Lifespan |
Range |
Explosion Range |
Detections |
DPS |
Ram DPS
|
| 1–2 |
50 |
20 |
25 |
1.41.425 |
N/A |
150 |
19 |
4.5 |
Lead |
14.2914.04 |
2
|
| 3–5 |
135 |
35 |
25 |
1.31.325 |
N/A |
150 |
20 |
6 |
Lead |
26.9226.42 |
5.4
|
| 6 |
325 |
60 |
25 |
1.31.325 |
10% |
150 |
22 |
7 |
Lead |
46.1545.28 |
13
|
| Riot Guard Stats
|
| Level |
Health |
Damage |
Spawnrate |
Defense |
Firerate |
Lifespan |
Range |
Knockback Force |
Max Hits |
Charge Time |
Detections |
DPS |
Ram DPS
|
| 4–5 |
800 |
50 |
40 |
10% |
1.51.525 |
75 |
4 |
15 |
10 |
4 |
Hidden |
33.3332.79 |
20
|
| 6 |
2,000 |
50 |
40 |
15% |
11.025 |
75 |
4 |
25 |
10 |
3 |
Hidden |
5048.78 |
50
|
| Field Medic Stats
|
| Level |
Health |
Spawnrate |
Heal |
Max Targets |
Firerate |
Lifespan |
Range |
Shield Cooldown |
Detections |
Heal per Second |
Ram DPS
|
| 5 |
300 |
30 |
15 |
8 |
0.20.225 |
150 |
35 |
15 |
N/A |
7566.67 |
10
|
| 6 |
600 |
30 |
20 |
10 |
0.20.225 |
150 |
35 |
15 |
N/A |
10088.89 |
20
|
| Mercenary Base Stats
|
| Level |
Cost |
Total Cost |
Range |
Unit Queue |
Buff
|
| 0 |
$2,000 |
$2,000 |
6 |
1 |
N/A
|
| 1 |
$1,800 |
$3,800 |
8 |
1 |
N/A
|
| 2 |
$2,000 |
$5,800 |
8 |
2 |
N/A
|
| 3 |
$7,000 |
$12,800 |
10 |
2 |
10%
|
| 4 |
$10,000 |
$22,800 |
10 |
3 |
10%
|
| 5 |
$15,000 |
$37,800 |
10 |
3 |
10%
|
| 6 |
$35,000 |
$72,800 |
10 |
3 |
20%
|
| Rifleman Stats
|
| Level |
Health |
Damage |
Burst Count |
Spawnrate |
Firerate |
Cooldown |
Aim Time |
Lifespan |
Limit |
Range |
Detections |
DPS[4] |
Ram DPS
|
| 0–2 |
40 |
6 |
6 |
45 |
0.150.175 |
1 |
0.35 |
150 |
10 |
20 |
N/A |
1615 |
0.89
|
| 3–5 |
80 |
10 |
8 |
40 |
0.150.175 |
1 |
0.35 |
150 |
10 |
24 |
Hidden, Flying |
31.3729.09 |
2
|
| 6 |
275 |
19 |
8 |
35 |
0.150.175 |
1 |
0.35 |
150 |
10 |
30 |
Hidden, Flying |
59.6155.27 |
7.86
|
| Grenadier Stats
|
| Level |
Health |
Splash Damage |
Spawnrate |
Firerate |
Defense |
Lifespan |
Limit |
Range |
Explosion Range |
Detections |
DPS |
Ram DPS
|
| 1–2 |
50 |
28 |
40 |
1.751.775 |
N/A |
240 |
7 |
18 |
3 |
Lead |
1615.77 |
1.25
|
| 3–5 |
125 |
50 |
40 |
1.51.525 |
N/A |
240 |
7 |
19 |
4.5 |
Lead |
33.3332.79 |
3.12
|
| 6 |
300 |
80 |
40 |
1.251.275 |
10% |
240 |
7 |
20 |
4.5 |
Lead |
6462.75 |
7.5
|
| Riot Guard Stats
|
| Level |
Health |
Damage |
Spawnrate |
Defense |
Firerate |
Lifespan |
Limit |
Range |
Knockback Force |
Max Hits |
Charge Time |
Detections |
DPS |
Ram DPS
|
| 4–5 |
800 |
50 |
50 |
10% |
1.51.525 |
75 |
4 |
4 |
15 |
10 |
4 |
Hidden |
33.3332.79 |
16
|
| 6 |
2,000 |
50 |
50 |
15% |
11.025 |
75 |
4 |
4 |
25 |
10 |
3 |
Hidden |
5048.78 |
40
|
| Field Medic Stats
|
| Level |
Health |
Spawnrate |
Heal |
Max Targets |
Firerate |
Lifespan |
Limit |
Range |
Shield Cooldown |
Detections |
Heal per Second |
Ram DPS
|
| 5 |
300 |
35 |
15 |
8 |
0.20.225 |
150 |
3 |
35 |
15 |
N/A |
7566.67 |
8.57
|
| 6 |
600 |
30 |
20 |
10 |
0.20.225 |
150 |
3 |
35 |
15 |
N/A |
10088.89 |
20
|
Base Statistics
Cost
$2,750
Placement Footprint
Very Large (2.25)
Sell Price
$916
Placement Type
Ground
Damage
N/A
Damage MethodSingle
Collision
Splash (Level 1+)
Pierce (Level 4+)
Firerate
N/A
Range
6
Lead Detection
Level 0+ (Collision &
Splash only)
Placement Limit
3
Spawnrate
40s
Upgrades
+2 Range
•50 Health
•25 Damage
•19 Range
•1.525 Firerate
•4.5 Explosion Range
•240 Lifespan
•35s Spawnrate
Sell Price changes to
$1,366
+1 Unit Queue
Sell Price changes to
$2,283
+2 Range
10% Damage Buff
•75 Health
•11 Damage
•0.175 Firerate
•8 Burst
•1 Burst Cooldown
•0.35 Aim Time
•24 Range
•240 Lifespan
•Hidden Detection
•Flying Detection
•40s Spawnrate
•135 Health
•40 Damage
•1.275 Firerate
•20 Range
•5.5 Explosion Range
•240 Lifespan
•35s Spawnrate
Sell Price changes to
$4,783
+1 Unit Queue
•1,000 Health
•10% Defense
•50 Damage
•15 Knockback Force
•1.525 Firerate
•4 Range
•10 Max Hits
•4 Charge Time
•240 Lifespan
•50s Spawnrate
•Hidden Detection
Sell Price changes to
$8,116
+Air-Drop
10% > 15% Damage Buff
•300 Health
•15 Heal
•0.225 Firerate
•35 Range
•8 Max Targets
•240 Lifespan
•15 Shield Cooldown
•30s Spawnrate
Sell Price changes to
$12,616
15% > 20% Damage Buff
•275 Health
•25 Damage
•0.175 Firerate
•8 Burst
•1 Burst Cooldown
•0.35 Aim Time
•30 Range
•240 Lifespan
•Hidden Detection
•Flying Detection
•40s Spawnrate
•325 Health
•10% Defense
•75 Damage
•1.125 Firerate
•22.5 Range
•7 Explosion Range
•240 Lifespan
•35s Spawnrate
•700 Health
•20 Heal
•0.225 Firerate
•35 Range
•240 Lifespan
•10 Max Targets
•15 Shield Cooldown
•30s Spawnrate
•2,600 Health
•15% Defense
•50 Damage
•25 Knockback Force
•1.025 Firerate
•4 Range
•240 Lifespan
•10 Max Hits
•3 Charge Time
•50s Spawnrate
Sell Price changes to
$24,616
+2 Range
•50 Health
•28 Damage
•18 Range
•1.775 Firerate
•3 Explosion Range
•240 Lifespan
•45s Spawnrate
Sell Price changes to
$1,266
+1 Unit Queue
Sell Price changes to
$1,933
+2 Range
10% Damage Buff
•75 Health
•11 Damage
•0.175 Firerate
•8 Burst
•1 Burst Cooldown
•0.35 Aim Time
•24 Range
•240 Lifespan
•Hidden Detection
•Flying Detection
•40s Spawnrate
•125 Health
•50 Damage
•1.525 Firerate
•19 Range
•4.5 Explosion Range
•240 Lifespan
•40s Spawnrate
Sell Price changes to
$4,266
+1 Unit Queue
•1,000 Health
•10% Defense
•50 Damage
•15 Knockback Force
•1.525 Firerate
•4 Range
•10 Max Hits
•4 Charge Time
•240 Lifespan
•50s Spawnrate
•Hidden Detection
Sell Price changes to
$7,600
+Air-Drop
•300 Health
•15 Heal
•0.225 Firerate
•35 Range
•8 Max Targets
•240 Lifespan
•15 Shield Cooldown
•35s Spawnrate
Sell Price changes to
$12,600.
10% > 20% Damage Buff
•275 Health
•25 Damage
•0.175 Firerate
•8 Burst
•1 Burst Cooldown
•0.35 Aim Time
•30 Range
•240 Lifespan
•Hidden Detection
•Flying Detection
•35s Spawnrate
•300 Health
•10% Defense
•800 Damage
•1.275 Firerate
•20 Range
•4.5 Explosion Range
•240 Lifespan
•40s Spawnrate
•700 Health
•20 Heal
•0.225 Firerate
•35 Range
•240 Lifespan
•10 Max Targets
•15 Shield Cooldown
•30s Spawnrate
•2,600 Health
•15% Defense
•50 Damage
•25 Knockback Force
•1.025 Firerate
•4 Range
•240 Lifespan
•10 Max Hits
•3 Charge Time
•50s Spawnrate
Sell Price changes to
$24,266
Ability
Drops the Mercenary Base's units on a selected area on the path.
Statistics
Disable Rate of Fire BugEnable Rate of Fire Bug
| Mercenary Base Stats
|
| Level |
Cost |
Total Cost |
Range |
Unit Queue |
Buff
|
| 0 |
$2,750 |
$2,750 |
6 |
1 |
N/A
|
| 1 |
$1,350 |
$4,100 |
8 |
1 |
N/A
|
| 2 |
$2,750 |
$6,850 |
8 |
2 |
N/A
|
| 3 |
$7,500 |
$14,350 |
10 |
2 |
10%
|
| 4 |
$10,000 |
$24,350 |
10 |
3 |
10%
|
| 5 |
$13,500 |
$37,850 |
10 |
3 |
15%
|
| 6 |
$36,000 |
$73,850 |
10 |
3 |
20%
|
| Rifleman Stats
|
| Level |
Health |
Damage |
Burst Count |
Spawnrate |
Firerate |
Cooldown |
Aim Time |
Lifespan |
Limit |
Range |
Detections |
DPS[4] |
Ram DPS
|
| 0–2 |
40 |
6 |
6 |
40 |
0.150.175 |
1 |
0.35 |
240 |
10 |
20 |
N/A |
1615 |
1
|
| 3–5 |
75 |
11 |
8 |
40 |
0.150.175 |
1 |
0.35 |
240 |
10 |
24 |
Hidden, Flying |
34.5132 |
1.88
|
| 6 |
275 |
25 |
8 |
40 |
0.150.175 |
1 |
0.35 |
240 |
10 |
30 |
Hidden, Flying |
78.4372.73 |
6.88
|
| Grenadier Stats
|
| Level |
Health |
Splash Damage |
Spawnrate |
Firerate |
Defense |
Lifespan |
Limit |
Range |
Explosion Range |
Detections |
DPS |
Ram DPS
|
| 1–2 |
50 |
25 |
35 |
1.51.525 |
N/A |
240 |
7 |
19 |
4.5 |
Lead |
16.6716.39 |
1.43
|
| 3–5 |
135 |
40 |
35 |
1.251.275 |
N/A |
240 |
7 |
20 |
5.5 |
Lead |
3231.37 |
3.86
|
| 6 |
325 |
75 |
35 |
1.11.125 |
10% |
240 |
7 |
22.5 |
7 |
Lead |
68.1866.67 |
9.29
|
| Riot Guard Stats
|
| Level |
Health |
Damage |
Spawnrate |
Defense |
Firerate |
Lifespan |
Limit |
Range |
Knockback Force |
Max Hits |
Charge Time |
Detections |
DPS |
Ram DPS
|
| 4–5 |
1,000 |
50 |
50 |
10% |
1.51.525 |
240 |
4 |
4 |
15 |
10 |
4 |
Hidden |
33.3332.79 |
20
|
| 6 |
2,600 |
50 |
50 |
15% |
11.025 |
240 |
4 |
4 |
25 |
10 |
3 |
Hidden |
5048.78 |
52
|
| Field Medic Stats
|
| Level |
Health |
Spawnrate |
Heal |
Max Targets |
Firerate |
Lifespan |
Limit |
Range |
Shield Cooldown |
Detections |
Heal per Second |
Ram DPS
|
| 5 |
300 |
30 |
15 |
8 |
0.20.225 |
240 |
3 |
35 |
15 |
N/A |
7566.67 |
10
|
| 6 |
700 |
30 |
20 |
10 |
0.20.225 |
240 |
3 |
35 |
15 |
N/A |
10088.89 |
23.33
|
| Mercenary Base Stats
|
| Level |
Cost |
Total Cost |
Range |
Unit Queue |
Buff
|
| 0 |
$2,000 |
$2,000 |
6 |
1 |
N/A
|
| 1 |
$1,800 |
$3,800 |
8 |
1 |
N/A
|
| 2 |
$2,000 |
$5,800 |
8 |
2 |
N/A
|
| 3 |
$7,000 |
$12,800 |
10 |
2 |
10%
|
| 4 |
$10,000 |
$22,800 |
10 |
3 |
10%
|
| 5 |
$15,000 |
$37,800 |
10 |
3 |
10%
|
| 6 |
$35,000 |
$72,800 |
10 |
3 |
20%
|
| Rifleman Stats
|
| Level |
Health |
Damage |
Burst Count |
Spawnrate |
Firerate |
Cooldown |
Aim Time |
Lifespan |
Limit |
Range |
Detections |
DPS[4] |
Ram DPS
|
| 0–2 |
40 |
6 |
6 |
45 |
0.150.175 |
1 |
0.35 |
240 |
10 |
20 |
N/A |
1615 |
0.89
|
| 3–5 |
75 |
11 |
8 |
40 |
0.150.175 |
1 |
0.35 |
240 |
10 |
24 |
Hidden, Flying |
34.5132 |
1.88
|
| 6 |
275 |
25 |
8 |
35 |
0.150.175 |
1 |
0.35 |
240 |
10 |
30 |
Hidden, Flying |
78.4372.73 |
7.86
|
| Grenadier Stats
|
| Level |
Health |
Splash Damage |
Spawnrate |
Firerate |
Defense |
Lifespan |
Limit |
Range |
Explosion Range |
Detections |
DPS |
Ram DPS
|
| 1–2 |
50 |
28 |
40 |
1.751.775 |
N/A |
240 |
7 |
18 |
3 |
Lead |
1615.77 |
1.25
|
| 3–5 |
125 |
50 |
40 |
1.51.525 |
N/A |
240 |
7 |
19 |
4.5 |
Lead |
33.3332.79 |
3.12
|
| 6 |
300 |
80 |
40 |
1.251.275 |
10% |
240 |
7 |
20 |
4.5 |
Lead |
6462.75 |
7.5
|
| Riot Guard Stats
|
| Level |
Health |
Damage |
Spawnrate |
Defense |
Firerate |
Lifespan |
Limit |
Range |
Knockback Force |
Max Hits |
Charge Time |
Detections |
DPS |
Ram DPS
|
| 4–5 |
1,000 |
50 |
50 |
10% |
1.51.525 |
240 |
4 |
4 |
15 |
10 |
4 |
Hidden |
33.3332.79 |
20
|
| 6 |
2,600 |
50 |
50 |
15% |
11.025 |
240 |
4 |
4 |
25 |
10 |
3 |
Hidden |
5048.78 |
52
|
| Field Medic Stats
|
| Level |
Health |
Spawnrate |
Heal |
Max Targets |
Firerate |
Lifespan |
Limit |
Range |
Shield Cooldown |
Detections |
Heal per Second |
Ram DPS
|
| 5 |
300 |
35 |
15 |
8 |
0.20.225 |
240 |
3 |
35 |
15 |
N/A |
7566.67 |
8.57
|
| 6 |
700 |
30 |
20 |
10 |
0.20.225 |
240 |
3 |
35 |
15 |
N/A |
10088.89 |
23.33
|
Base Statistics
Cost
$2,750
Placement Footprint
Very Large (2.25)
Sell Price
$916
Placement Type
Ground
Damage
N/A
Damage MethodSingle
Collision
Splash (Level 1+)
Pierce (Level 4+)
Firerate
N/A
Range
6
Lead Detection
Level 0+ (Collision &
Splash only)
Placement Limit
3
Spawnrate
40s
Upgrades
+2 Range
•50 Health
•25 Damage
•19 Range
•1.525 Firerate
•4.5 Explosion Range
•240 Lifespan
•35s Spawnrate
Sell Price changes to
$1,366
+1 Unit Queue
Sell Price changes to
$2,283
+2 Range
10% Damage Buff
•75 Health
•11 Damage
•0.175 Firerate
•8 Burst
•1 Burst Cooldown
•0.35 Aim Time
•24 Range
•240 Lifespan
•Hidden Detection
•Flying Detection
•40s Spawnrate
•135 Health
•40 Damage
•1.275 Firerate
•20 Range
•5.5 Explosion Range
•240 Lifespan
•35s Spawnrate
Sell Price changes to
$4,783
+1 Unit Queue
•1,000 Health
•10% Defense
•50 Damage
•15 Knockback Force
•1.525 Firerate
•4 Range
•10 Max Hits
•4 Charge Time
•240 Lifespan
•50s Spawnrate
•Hidden Detection
Sell Price changes to
$8,116
+Air-Drop
10% > 15% Damage Buff
•300 Health
•15 Heal
•0.208 Firerate
•35 Range
•8 Max Targets
•240 Lifespan
•15 Shield Cooldown
•30s Spawnrate
Sell Price changes to
$12,616
15% > 20% Damage Buff
•275 Health
•25 Damage
•0.158 Firerate
•8 Burst
•1 Burst Cooldown
•0.35 Aim Time
•30 Range
•240 Lifespan
•Hidden Detection
•Flying Detection
•40s Spawnrate
•325 Health
•10% Defense
•75 Damage
•1.108 Firerate
•22.5 Range
•7 Explosion Range
•240 Lifespan
•35s Spawnrate
•700 Health
•20 Heal
•0.208 Firerate
•35 Range
•240 Lifespan
•10 Max Targets
•15 Shield Cooldown
•30s Spawnrate
•2,600 Health
•15% Defense
•50 Damage
•25 Knockback Force
•1.008 Firerate
•4 Range
•240 Lifespan
•10 Max Hits
•3 Charge Time
•50s Spawnrate
Sell Price changes to
$24,616
+2 Range
•50 Health
•28 Damage
•18 Range
•1.775 Firerate
•3 Explosion Range
•240 Lifespan
•45s Spawnrate
Sell Price changes to
$1,266
+1 Unit Queue
Sell Price changes to
$1,933
+2 Range
10% Damage Buff
•75 Health
•11 Damage
•0.175 Firerate
•8 Burst
•1 Burst Cooldown
•0.35 Aim Time
•24 Range
•240 Lifespan
•Hidden Detection
•Flying Detection
•40s Spawnrate
•125 Health
•50 Damage
•1.525 Firerate
•19 Range
•4.5 Explosion Range
•240 Lifespan
•40s Spawnrate
Sell Price changes to
$4,266
+1 Unit Queue
•1,000 Health
•10% Defense
•50 Damage
•15 Knockback Force
•1.525 Firerate
•4 Range
•10 Max Hits
•4 Charge Time
•240 Lifespan
•50s Spawnrate
•Hidden Detection
Sell Price changes to
$7,600
+Air-Drop
•300 Health
•15 Heal
•0.225 Firerate
•35 Range
•8 Max Targets
•240 Lifespan
•15 Shield Cooldown
•35s Spawnrate
Sell Price changes to
$12,600.
10% > 20% Damage Buff
•275 Health
•25 Damage
•0.175 Firerate
•8 Burst
•1 Burst Cooldown
•0.35 Aim Time
•30 Range
•240 Lifespan
•Hidden Detection
•Flying Detection
•35s Spawnrate
•300 Health
•10% Defense
•800 Damage
•1.275 Firerate
•20 Range
•4.5 Explosion Range
•240 Lifespan
•40s Spawnrate
•700 Health
•20 Heal
•0.225 Firerate
•35 Range
•240 Lifespan
•10 Max Targets
•15 Shield Cooldown
•30s Spawnrate
•2,600 Health
•15% Defense
•50 Damage
•25 Knockback Force
•1.025 Firerate
•4 Range
•240 Lifespan
•10 Max Hits
•3 Charge Time
•50s Spawnrate
Sell Price changes to
$24,266
Ability
Drops the Mercenary Base's units on a selected area on the path.
Statistics
Disable Rate of Fire BugEnable Rate of Fire Bug
| Mercenary Base Stats
|
| Level |
Cost |
Total Cost |
Range |
Unit Queue |
Buff
|
| 0 |
$2,750 |
$2,750 |
6 |
1 |
N/A
|
| 1 |
$1,350 |
$4,100 |
8 |
1 |
N/A
|
| 2 |
$2,750 |
$6,850 |
8 |
2 |
N/A
|
| 3 |
$7,500 |
$14,350 |
10 |
2 |
10%
|
| 4 |
$10,000 |
$24,350 |
10 |
3 |
10%
|
| 5 |
$13,500 |
$37,850 |
10 |
3 |
15%
|
| 6 |
$36,000 |
$73,850 |
10 |
3 |
20%
|
| Rifleman Stats
|
| Level |
Health |
Damage |
Burst Count |
Spawnrate |
Firerate |
Cooldown |
Aim Time |
Lifespan |
Limit |
Range |
Detections |
DPS[4] |
Ram DPS
|
| 0–2 |
40 |
6 |
6 |
40 |
0.150.175 |
1 |
0.35 |
240 |
10 |
20 |
N/A |
1615 |
1
|
| 3–5 |
75 |
11 |
8 |
40 |
0.150.175 |
1 |
0.35 |
240 |
10 |
24 |
Hidden, Flying |
34.5132 |
1.88
|
| 6 |
275 |
25 |
8 |
40 |
0.150.175 |
1 |
0.35 |
240 |
10 |
30 |
Hidden, Flying |
78.4372.73 |
6.88
|
| Grenadier Stats
|
| Level |
Health |
Splash Damage |
Spawnrate |
Firerate |
Defense |
Lifespan |
Limit |
Range |
Explosion Range |
Detections |
DPS |
Ram DPS
|
| 1–2 |
50 |
25 |
35 |
1.51.525 |
N/A |
240 |
7 |
19 |
4.5 |
Lead |
16.6716.39 |
1.43
|
| 3–5 |
135 |
40 |
35 |
1.251.275 |
N/A |
240 |
7 |
20 |
5.5 |
Lead |
3231.37 |
3.86
|
| 6 |
325 |
75 |
35 |
1.11.125 |
10% |
240 |
7 |
22.5 |
7 |
Lead |
68.1866.67 |
9.29
|
| Riot Guard Stats
|
| Level |
Health |
Damage |
Spawnrate |
Defense |
Firerate |
Lifespan |
Limit |
Range |
Knockback Force |
Max Hits |
Charge Time |
Detections |
DPS |
Ram DPS
|
| 4–5 |
1,000 |
50 |
50 |
10% |
1.51.525 |
240 |
4 |
4 |
15 |
10 |
4 |
Hidden |
33.3332.79 |
20
|
| 6 |
2,600 |
50 |
50 |
15% |
11.025 |
240 |
4 |
4 |
25 |
10 |
3 |
Hidden |
5048.78 |
52
|
| Field Medic Stats
|
| Level |
Health |
Spawnrate |
Heal |
Max Targets |
Firerate |
Lifespan |
Limit |
Range |
Shield Cooldown |
Detections |
Heal per Second |
Ram DPS
|
| 5 |
300 |
30 |
15 |
8 |
0.20.225 |
240 |
3 |
35 |
15 |
N/A |
7566.67 |
10
|
| 6 |
700 |
30 |
20 |
10 |
0.20.225 |
240 |
3 |
35 |
15 |
N/A |
10088.89 |
23.33
|
| Mercenary Base Stats
|
| Level |
Cost |
Total Cost |
Range |
Unit Queue |
Buff
|
| 0 |
$2,000 |
$2,000 |
6 |
1 |
N/A
|
| 1 |
$1,800 |
$3,800 |
8 |
1 |
N/A
|
| 2 |
$2,000 |
$5,800 |
8 |
2 |
N/A
|
| 3 |
$7,000 |
$12,800 |
10 |
2 |
10%
|
| 4 |
$10,000 |
$22,800 |
10 |
3 |
10%
|
| 5 |
$15,000 |
$37,800 |
10 |
3 |
10%
|
| 6 |
$35,000 |
$72,800 |
10 |
3 |
20%
|
| Rifleman Stats
|
| Level |
Health |
Damage |
Burst Count |
Spawnrate |
Firerate |
Cooldown |
Aim Time |
Lifespan |
Limit |
Range |
Detections |
DPS[4] |
Ram DPS
|
| 0–2 |
40 |
6 |
6 |
45 |
0.150.175 |
1 |
0.35 |
240 |
10 |
20 |
N/A |
1615 |
0.89
|
| 3–5 |
75 |
11 |
8 |
40 |
0.150.175 |
1 |
0.35 |
240 |
10 |
24 |
Hidden, Flying |
34.5132 |
1.88
|
| 6 |
275 |
25 |
8 |
35 |
0.150.175 |
1 |
0.35 |
240 |
10 |
30 |
Hidden, Flying |
78.4372.73 |
7.86
|
| Grenadier Stats
|
| Level |
Health |
Splash Damage |
Spawnrate |
Firerate |
Defense |
Lifespan |
Limit |
Range |
Explosion Range |
Detections |
DPS |
Ram DPS
|
| 1–2 |
50 |
28 |
40 |
1.751.775 |
N/A |
240 |
7 |
18 |
3 |
Lead |
1615.77 |
1.25
|
| 3–5 |
125 |
50 |
40 |
1.51.525 |
N/A |
240 |
7 |
19 |
4.5 |
Lead |
33.3332.79 |
3.12
|
| 6 |
300 |
80 |
40 |
1.251.275 |
10% |
240 |
7 |
20 |
4.5 |
Lead |
6462.75 |
7.5
|
| Riot Guard Stats
|
| Level |
Health |
Damage |
Spawnrate |
Defense |
Firerate |
Lifespan |
Limit |
Range |
Knockback Force |
Max Hits |
Charge Time |
Detections |
DPS |
Ram DPS
|
| 4–5 |
1,000 |
50 |
50 |
10% |
1.51.525 |
240 |
4 |
4 |
15 |
10 |
4 |
Hidden |
33.3332.79 |
20
|
| 6 |
2,600 |
50 |
50 |
15% |
11.025 |
240 |
4 |
4 |
25 |
10 |
3 |
Hidden |
5048.78 |
52
|
| Field Medic Stats
|
| Level |
Health |
Spawnrate |
Heal |
Max Targets |
Firerate |
Lifespan |
Limit |
Range |
Shield Cooldown |
Detections |
Heal per Second |
Ram DPS
|
| 5 |
300 |
35 |
15 |
8 |
0.20.225 |
240 |
3 |
35 |
15 |
N/A |
7566.67 |
8.57
|
| 6 |
700 |
30 |
20 |
10 |
0.20.225 |
240 |
3 |
35 |
15 |
N/A |
10088.89 |
23.33
|
Base Statistics
Cost
$2,750
Placement Footprint
Very Large (2.25)
Sell Price
$916
Placement Type
Ground
Damage
N/A
Damage MethodSingle
Collision
Splash (Level 1+)
Pierce (Level 4+)
Firerate
N/A
Range
6
Lead Detection
Level 0+ (Collision &
Splash only)
Placement Limit
3
Spawnrate
40s
Upgrades
+2 Range
•50 Health
•25 Damage
•19 Range
•1.525 Firerate
•4.5 Explosion Range
•240 Lifespan
•35s Spawnrate
Sell Price changes to
$1,366
+1 Unit Queue
Sell Price changes to
$2,283
+2 Range
10% Damage Buff
•75 Health
•12 Damage
•0.175 Firerate
•8 Burst
•1 Burst Cooldown
•0.35 Aim Time
•24 Range
•240 Lifespan
•Hidden Detection
•Flying Detection
•40s Spawnrate
•125 Health
•45 Damage
•1.275 Firerate
•20 Range
•5.5 Explosion Range
•240 Lifespan
•37.5s Spawnrate
Sell Price changes to
$4,450
+1 Unit Queue
•1,000 Health
•10% Defense
•50 Damage
•15 Knockback Force
•1.525 Firerate
•4 Range
•10 Max Hits
•4 Charge Time
•240 Lifespan
•50s Spawnrate
•Hidden Detection
Sell Price changes to
$7,783
+Air-Drop
10% > 15% Damage Buff
•300 Health
•15 Heal
•0.225 Firerate
•35 Range
•6 Max Targets
•240 Lifespan
•15 Shield Cooldown
•30s Spawnrate
Sell Price changes to
$12,000.
15% > 20% Damage Buff
•275 Health
•30 Damage
•0.175 Firerate
•8 Burst
•1 Burst Cooldown
•0.35 Aim Time
•30 Range
•240 Lifespan
•Hidden Detection
•Flying Detection
•35s Spawnrate
•300 Health
•10% Defense
•80 Damage
•1.125 Firerate
•22 Range
•7 Explosion Range
•240 Lifespan
•40s Spawnrate
•750 Health
•20 Heal
•0.225 Firerate
•30 Range
•240 Lifespan
•8 Max Targets
•15 Shield Cooldown
•30s Spawnrate
•2,600 Health
•15% Defense
•50 Damage
•25 Knockback Force
•1.025 Firerate
•4 Range
•240 Lifespan
•10 Max Hits
•3 Charge Time
•50s Spawnrate
Sell Price changes to
$24,000
+2 Range
•50 Health
•28 Damage
•18 Range
•1.775 Firerate
•3 Explosion Range
•240 Lifespan
•45s Spawnrate
Sell Price changes to
$1,266
+1 Unit Queue
Sell Price changes to
$1,933
+2 Range
10% Damage Buff
•75 Health
•12 Damage
•0.175 Firerate
•8 Burst
•1 Burst Cooldown
•0.35 Aim Time
•24 Range
•240 Lifespan
•Hidden Detection
•Flying Detection
•40s Spawnrate
•125 Health
•50 Damage
•1.525 Firerate
•19 Range
•4.5 Explosion Range
•240 Lifespan
•40s Spawnrate
Sell Price changes to
$4,266
+1 Unit Queue
•1,000 Health
•10% Defense
•50 Damage
•15 Knockback Force
•1.525 Firerate
•4 Range
•10 Max Hits
•4 Charge Time
•240 Lifespan
•50s Spawnrate
•Hidden Detection
Sell Price changes to
$7,600
+Air-Drop
•300 Health
•15 Heal
•0.225 Firerate
•35 Range
•6 Max Targets
•240 Lifespan
•15 Shield Cooldown
•35s Spawnrate
Sell Price changes to
$12,600.
10% > 20% Damage Buff
•275 Health
•30 Damage
•0.175 Firerate
•8 Burst
•1 Burst Cooldown
•0.35 Aim Time
•30 Range
•240 Lifespan
•Hidden Detection
•Flying Detection
•35s Spawnrate
•300 Health
•10% Defense
•800 Damage
•1.275 Firerate
•20 Range
•4.5 Explosion Range
•240 Lifespan
•40s Spawnrate
•750 Health
•20 Heal
•0.225 Firerate
•30 Range
•240 Lifespan
•8 Max Targets
•15 Shield Cooldown
•30s Spawnrate
•2,600 Health
•15% Defense
•50 Damage
•25 Knockback Force
•1.025 Firerate
•4 Range
•240 Lifespan
•10 Max Hits
•3 Charge Time
•50s Spawnrate
Sell Price changes to
$24,266
Ability
Drops the Mercenary Base's units on a selected area on the path.
Statistics
Disable Rate of Fire BugEnable Rate of Fire Bug
| Mercenary Base Stats
|
| Level |
Cost |
Total Cost |
Range |
Unit Queue |
Buff
|
| 0 |
$2,750 |
$2,750 |
6 |
1 |
N/A
|
| 1 |
$1,350 |
$4,100 |
8 |
1 |
N/A
|
| 2 |
$2,750 |
$6,850 |
8 |
2 |
N/A
|
| 3 |
$6,500 |
$13,350 |
10 |
2 |
10%
|
| 4 |
$10,000 |
$23,350 |
10 |
3 |
10%
|
| 5 |
$12,650 |
$36,000 |
10 |
3 |
15%
|
| 6 |
$36,000 |
$72,000 |
10 |
3 |
20%
|
| Rifleman Stats
|
| Level |
Health |
Damage |
Burst Count |
Spawnrate |
Firerate |
Cooldown |
Aim Time |
Lifespan |
Limit |
Range |
Detections |
DPS[4] |
Ram DPS
|
| 0–2 |
40 |
6 |
6 |
40 |
0.150.175 |
1 |
0.35 |
240 |
10 |
20 |
N/A |
1615 |
1
|
| 3–5 |
75 |
12 |
8 |
40 |
0.150.175 |
1 |
0.35 |
240 |
10 |
24 |
Hidden, Flying |
37.6534.91 |
1.88
|
| 6 |
275 |
30 |
8 |
35 |
0.150.175 |
1 |
0.35 |
240 |
10 |
30 |
Hidden, Flying |
94.1287.27 |
7.86
|
| Grenadier Stats
|
| Level |
Health |
Splash Damage |
Spawnrate |
Firerate |
Defense |
Lifespan |
Limit |
Range |
Explosion Range |
Detections |
DPS |
Ram DPS
|
| 1–2 |
50 |
25 |
35 |
1.51.525 |
N/A |
240 |
7 |
19 |
4.5 |
Lead |
16.6716.39 |
1.43
|
| 3–5 |
125 |
45 |
37.5 |
1.251.275 |
N/A |
240 |
7 |
20 |
5.5 |
Lead |
3635.29 |
3.33
|
| 6 |
300 |
80 |
40 |
1.11.125 |
10% |
240 |
7 |
22 |
7 |
Lead |
72.7371.11 |
7.5
|
| Riot Guard Stats
|
| Level |
Health |
Damage |
Spawnrate |
Defense |
Firerate |
Lifespan |
Limit |
Range |
Knockback Force |
Max Hits |
Charge Time |
Detections |
DPS |
Ram DPS
|
| 4–5 |
1,000 |
50 |
50 |
10% |
1.51.525 |
240 |
4 |
4 |
15 |
10 |
4 |
Hidden |
33.3332.79 |
20
|
| 6 |
2,600 |
50 |
50 |
15% |
11.025 |
240 |
4 |
4 |
25 |
10 |
3 |
Hidden |
5048.78 |
52
|
| Field Medic Stats
|
| Level |
Health |
Spawnrate |
Heal |
Max Targets |
Firerate |
Lifespan |
Limit |
Range |
Shield Cooldown |
Detections |
Heal per Second |
Ram DPS
|
| 5 |
300 |
30 |
15 |
6 |
0.20.225 |
240 |
3 |
35 |
15 |
N/A |
7566.67 |
10
|
| 6 |
750 |
30 |
20 |
8 |
0.20.225 |
240 |
3 |
35 |
15 |
N/A |
10088.89 |
25
|
| Mercenary Base Stats
|
| Level |
Cost |
Total Cost |
Range |
Unit Queue |
Buff
|
| 0 |
$2,000 |
$2,000 |
6 |
1 |
N/A
|
| 1 |
$1,800 |
$3,800 |
8 |
1 |
N/A
|
| 2 |
$2,000 |
$5,800 |
8 |
2 |
N/A
|
| 3 |
$7,000 |
$12,800 |
10 |
2 |
10%
|
| 4 |
$10,000 |
$22,800 |
10 |
3 |
10%
|
| 5 |
$15,000 |
$37,800 |
10 |
3 |
10%
|
| 6 |
$35,000 |
$72,800 |
10 |
3 |
20%
|
| Rifleman Stats
|
| Level |
Health |
Damage |
Burst Count |
Spawnrate |
Firerate |
Cooldown |
Aim Time |
Lifespan |
Limit |
Range |
Detections |
DPS[4] |
Ram DPS
|
| 0–2 |
40 |
6 |
6 |
45 |
0.150.175 |
1 |
0.35 |
240 |
10 |
20 |
N/A |
1615 |
0.89
|
| 3–5 |
75 |
12 |
8 |
40 |
0.150.175 |
1 |
0.35 |
240 |
10 |
24 |
Hidden, Flying |
37.6534.91 |
1.88
|
| 6 |
275 |
30 |
8 |
35 |
0.150.175 |
1 |
0.35 |
240 |
10 |
30 |
Hidden, Flying |
94.1287.27 |
7.86
|
| Grenadier Stats
|
| Level |
Health |
Splash Damage |
Spawnrate |
Firerate |
Defense |
Lifespan |
Limit |
Range |
Explosion Range |
Detections |
DPS |
Ram DPS
|
| 1–2 |
50 |
28 |
40 |
1.751.775 |
N/A |
240 |
7 |
18 |
3 |
Lead |
1615.77 |
1.25
|
| 3–5 |
125 |
50 |
40 |
1.51.525 |
N/A |
240 |
7 |
19 |
4.5 |
Lead |
33.3332.79 |
3.12
|
| 6 |
300 |
80 |
40 |
1.251.275 |
10% |
240 |
7 |
20 |
4.5 |
Lead |
6462.75 |
7.5
|
| Riot Guard Stats
|
| Level |
Health |
Damage |
Spawnrate |
Defense |
Firerate |
Lifespan |
Limit |
Range |
Knockback Force |
Max Hits |
Charge Time |
Detections |
DPS |
Ram DPS
|
| 4–5 |
1,000 |
50 |
50 |
10% |
1.51.525 |
240 |
4 |
4 |
15 |
10 |
4 |
Hidden |
33.3332.79 |
20
|
| 6 |
2,600 |
50 |
50 |
15% |
11.025 |
240 |
4 |
4 |
25 |
10 |
3 |
Hidden |
5048.78 |
52
|
| Field Medic Stats
|
| Level |
Health |
Spawnrate |
Heal |
Max Targets |
Firerate |
Lifespan |
Limit |
Range |
Shield Cooldown |
Detections |
Heal per Second |
Ram DPS
|
| 5 |
300 |
35 |
15 |
6 |
0.20.225 |
240 |
3 |
35 |
15 |
N/A |
7566.67 |
8.57
|
| 6 |
750 |
30 |
20 |
8 |
0.20.225 |
240 |
3 |
35 |
15 |
N/A |
10088.89 |
25
|
Base Statistics
Cost
$2,000
Placement Footprint
Very Large (2.25)
Sell Price
$666
Placement Type
Ground
Damage
N/A
Damage MethodSingle
Collision
Splash (Level 1+)
Pierce (Level 4+)
Firerate
N/A
Range
6
Lead Detection
Level 0+ (Collision &
Splash only)
Placement Limit
3
Spawnrate
45s
Upgrades
+2 Range
•50 Health
•35 Damage
•18 Range
•1.775 Firerate
•3 Explosion Range
•240 Lifespan
•45s Spawnrate
Sell Price changes to
$1,000
+1 Unit Queue
Sell Price changes to
$1,666
+2 Range
10% Damage Buff
•70 Health
•12 Damage
•0.175 Firerate
•8 Burst
•1.5 Burst Cooldown
•0.35 Aim Time
•23 Range
•240 Lifespan
•Hidden Detection
•Flying Detection
•40s Spawnrate
•125 Health
•65 Damage
•1.525 Firerate
•19 Range
•4.5 Explosion Range
•240 Lifespan
•40s Spawnrate
Sell Price changes to
$4,000
+1 Unit Queue
•1,200 Health
•10% Defense
•50 Damage
•15 Knockback Force
•1.525 Firerate
•4 Range
•10 Max Hits
•4 Charge Time
•240 Lifespan
•50s Spawnrate
•Hidden Detection
Sell Price changes to
$7,333
+Air-Drop
•300 Health
•5 Heal
•0.225 Firerate
•30 Range
•4 Max Targets
•240 Lifespan
•15 Shield Cooldown
•35s Spawnrate
Sell Price changes to
$12,333.
10% > 20% Damage Buff
•250 Health
•18 Damage
•0.175 Firerate
•10 Burst
•1 Burst Cooldown
•0.35 Aim Time
•28 Range
•240 Lifespan
•Hidden Detection
•Flying Detection
•35s Spawnrate
•300 Health
•10% Defense
•100 Damage
•1.275 Firerate
•20 Range
•4.5 Explosion Range
•240 Lifespan
•40s Spawnrate
•600 Health
•10 Heal
•0.225 Firerate
•30 Range
•240 Lifespan
•8 Max Targets
•15 Shield Cooldown
•30s Spawnrate
•2,500 Health
•15% Defense
•50 Damage
•25 Knockback Force
•1.025 Firerate
•4 Range
•240 Lifespan
•10 Max Hits
•3 Charge Time
•50s Spawnrate
Sell Price changes to
$24,000
+2 Range
•50 Health
•28 Damage
•18 Range
•1.775 Firerate
•3 Explosion Range
•240 Lifespan
•45s Spawnrate
Sell Price changes to
$1,266
+1 Unit Queue
Sell Price changes to
$1,933
+2 Range
10% Damage Buff
•70 Health
•12 Damage
•0.175 Firerate
•8 Burst
•1.5 Burst Cooldown
•0.35 Aim Time
•23 Range
•240 Lifespan
•Hidden Detection
•Flying Detection
•40s Spawnrate
•125 Health
•50 Damage
•1.525 Firerate
•19 Range
•4.5 Explosion Range
•240 Lifespan
•40s Spawnrate
Sell Price changes to
$4,266
+1 Unit Queue
•1,200 Health
•10% Defense
•50 Damage
•15 Knockback Force
•1.525 Firerate
•4 Range
•10 Max Hits
•4 Charge Time
•240 Lifespan
•50s Spawnrate
•Hidden Detection
Sell Price changes to
$7,600
+Air-Drop
•300 Health
•5 Heal
•0.225 Firerate
•30 Range
•4 Max Targets
•240 Lifespan
•15 Shield Cooldown
•35s Spawnrate
Sell Price changes to
$12,600.
10% > 20% Damage Buff
•250 Health
•18 Damage
•0.175 Firerate
•10 Burst
•1 Burst Cooldown
•0.35 Aim Time
•28 Range
•240 Lifespan
•Hidden Detection
•Flying Detection
•35s Spawnrate
•300 Health
•10% Defense
•800 Damage
•1.275 Firerate
•20 Range
•4.5 Explosion Range
•240 Lifespan
•40s Spawnrate
•600 Health
•10 Heal
•0.225 Firerate
•30 Range
•240 Lifespan
•8 Max Targets
•15 Shield Cooldown
•30s Spawnrate
•2,500 Health
•15% Defense
•50 Damage
•25 Knockback Force
•1.025 Firerate
•4 Range
•240 Lifespan
•10 Max Hits
•3 Charge Time
•50s Spawnrate
Sell Price changes to
$24,266
Ability
Drops the Mercenary Base's units on a selected area on the path.
Statistics
Disable Rate of Fire BugEnable Rate of Fire Bug
| Mercenary Base Stats
|
| Level |
Cost |
Total Cost |
Range |
Unit Queue |
Buff
|
| 0 |
$2,000 |
$2,000 |
6 |
1 |
N/A
|
| 1 |
$1,000 |
$3,000 |
8 |
1 |
N/A
|
| 2 |
$2,000 |
$5,000 |
8 |
2 |
N/A
|
| 3 |
$7,000 |
$12,000 |
10 |
2 |
10%
|
| 4 |
$10,000 |
$22,000 |
10 |
3 |
10%
|
| 5 |
$15,000 |
$37,000 |
10 |
3 |
10%
|
| 6 |
$35,000 |
$72,000 |
10 |
3 |
20%
|
| Rifleman Stats
|
| Level |
Health |
Damage |
Burst Count |
Spawnrate |
Firerate |
Cooldown |
Aim Time |
Lifespan |
Limit |
Range |
Detections |
DPS[4] |
Ram DPS
|
| 0–2 |
40 |
6 |
6 |
45 |
0.150.175 |
1.5 |
0.35 |
240 |
10 |
18 |
N/A |
13.0912.41 |
0.89
|
| 3–5 |
70 |
12 |
8 |
40 |
0.150.175 |
1.5 |
0.35 |
240 |
10 |
23 |
Hidden, Flying |
31.4829.54 |
1.75
|
| 6 |
250 |
18 |
10 |
35 |
0.150.175 |
1 |
0.35 |
240 |
10 |
28 |
Hidden, Flying |
63.1658.06 |
7.14
|
| Grenadier Stats
|
| Level |
Health |
Splash Damage |
Spawnrate |
Firerate |
Defense |
Lifespan |
Limit |
Range |
Explosion Range |
Detections |
DPS |
Ram DPS
|
| 1–2 |
50 |
35 |
40 |
1.751.775 |
N/A |
240 |
7 |
18 |
3 |
Lead |
2019.72 |
1.25
|
| 3–5 |
125 |
65 |
40 |
1.51.525 |
N/A |
240 |
7 |
19 |
4.5 |
Lead |
43.3342.62 |
3.12
|
| 6 |
300 |
100 |
40 |
1.251.275 |
10% |
240 |
7 |
20 |
4.5 |
Lead |
8078.43 |
7.5
|
| Riot Guard Stats
|
| Level |
Health |
Damage |
Spawnrate |
Defense |
Firerate |
Lifespan |
Limit |
Range |
Knockback Force |
Max Hits |
Charge Time |
Detections |
DPS |
Ram DPS
|
| 4–5 |
1,200 |
50 |
50 |
10% |
1.51.525 |
240 |
4 |
4 |
15 |
10 |
4 |
Hidden |
33.3332.79 |
24
|
| 6 |
2,500 |
50 |
50 |
15% |
11.025 |
240 |
4 |
4 |
25 |
10 |
3 |
Hidden |
5048.78 |
50
|
| Field Medic Stats
|
| Level |
Health |
Spawnrate |
Heal |
Max Targets |
Firerate |
Lifespan |
Limit |
Range |
Shield Cooldown |
Detections |
Heal per Second |
Ram DPS
|
| 5 |
300 |
35 |
5 |
4 |
0.20.225 |
240 |
3 |
30 |
15 |
N/A |
2522.22 |
8.57
|
| 6 |
600 |
30 |
10 |
8 |
0.20.225 |
240 |
3 |
30 |
15 |
N/A |
5044.44 |
20
|
| Mercenary Base Stats
|
| Level |
Cost |
Total Cost |
Range |
Unit Queue |
Buff
|
| 0 |
$2,000 |
$2,000 |
6 |
1 |
N/A
|
| 1 |
$1,800 |
$3,800 |
8 |
1 |
N/A
|
| 2 |
$2,000 |
$5,800 |
8 |
2 |
N/A
|
| 3 |
$7,000 |
$12,800 |
10 |
2 |
10%
|
| 4 |
$10,000 |
$22,800 |
10 |
3 |
10%
|
| 5 |
$15,000 |
$37,800 |
10 |
3 |
10%
|
| 6 |
$35,000 |
$72,800 |
10 |
3 |
20%
|
| Rifleman Stats
|
| Level |
Health |
Damage |
Burst Count |
Spawnrate |
Firerate |
Cooldown |
Aim Time |
Lifespan |
Limit |
Range |
Detections |
DPS[4] |
Ram DPS
|
| 0–2 |
40 |
6 |
6 |
45 |
0.150.175 |
1.5 |
0.35 |
240 |
10 |
18 |
N/A |
13.0912.41 |
0.89
|
| 3–5 |
70 |
12 |
8 |
40 |
0.150.175 |
1.5 |
0.35 |
240 |
10 |
23 |
Hidden, Flying |
31.4829.54 |
1.75
|
| 6 |
250 |
18 |
10 |
35 |
0.150.175 |
1 |
0.35 |
240 |
10 |
28 |
Hidden, Flying |
63.1658.06 |
7.14
|
| Grenadier Stats
|
| Level |
Health |
Splash Damage |
Spawnrate |
Firerate |
Defense |
Lifespan |
Limit |
Range |
Explosion Range |
Detections |
DPS |
Ram DPS
|
| 1–2 |
50 |
28 |
40 |
1.751.775 |
N/A |
240 |
7 |
18 |
3 |
Lead |
1615.77 |
1.25
|
| 3–5 |
125 |
50 |
40 |
1.51.525 |
N/A |
240 |
7 |
19 |
4.5 |
Lead |
33.3332.79 |
3.12
|
| 6 |
300 |
80 |
40 |
1.251.275 |
10% |
240 |
7 |
20 |
4.5 |
Lead |
6462.75 |
7.5
|
| Riot Guard Stats
|
| Level |
Health |
Damage |
Spawnrate |
Defense |
Firerate |
Lifespan |
Limit |
Range |
Knockback Force |
Max Hits |
Charge Time |
Detections |
DPS |
Ram DPS
|
| 4–5 |
1,200 |
50 |
50 |
10% |
1.51.525 |
240 |
4 |
4 |
15 |
10 |
4 |
Hidden |
33.3332.79 |
24
|
| 6 |
2,500 |
50 |
50 |
15% |
11.025 |
240 |
4 |
4 |
25 |
10 |
3 |
Hidden |
5048.78 |
50
|
| Field Medic Stats
|
| Level |
Health |
Spawnrate |
Heal |
Max Targets |
Firerate |
Lifespan |
Limit |
Range |
Shield Cooldown |
Detections |
Heal per Second |
Ram DPS
|
| 5 |
300 |
35 |
5 |
4 |
0.20.225 |
240 |
3 |
30 |
15 |
N/A |
2522.22 |
8.57
|
| 6 |
600 |
30 |
10 |
8 |
0.20.225 |
240 |
3 |
30 |
15 |
N/A |
5044.44 |
20
|
Base Statistics
Cost
$2,000
Placement Footprint
Very Large (2.25)
Sell Price
$666
Placement Type
Ground
Damage
N/A
Damage MethodSingle
Collision
Splash (Level 1+)
Pierce (Level 4+)
Firerate
N/A
Range
6
Lead Detection
Level 0+ (Collision &
Splash only)
Placement Limit
3
Spawnrate
45s
Upgrades
+2 Range
•50 Health
•35 Damage
•18 Range
•1.775 Firerate
•3 Explosion Range
•240 Lifespan
•45s Spawnrate
Sell Price changes to
$1,000
+1 Unit Queue
Sell Price changes to
$1,666
+2 Range
10% Damage Buff
•70 Health
•12 Damage
•0.175 Firerate
•8 Burst
•1.5 Burst Cooldown
•0.35 Aim Time
•23 Range
•240 Lifespan
•Hidden Detection
•Flying Detection
•40s Spawnrate
•125 Health
•65 Damage
•1.525 Firerate
•19 Range
•4.5 Explosion Range
•240 Lifespan
•40s Spawnrate
Sell Price changes to
$4,000
+1 Unit Queue
•1,200 Health
•10% Defense
•50 Damage
•15 Knockback Force
•1.525 Firerate
•4 Range
•10 Max Hits
•4 Charge Time
•240 Lifespan
•50s Spawnrate
•Hidden Detection
Sell Price changes to
$7,333
+Air-Drop
•300 Health
•5 Heal
•0.225 Firerate
•30 Range
•4 Max Targets
•240 Lifespan
•15 Shield Cooldown
•35s Spawnrate
Sell Price changes to
$12,333.
10% > 20% Damage Buff
•250 Health
•18 Damage
•0.175 Firerate
•8 Burst
•1 Burst Cooldown
•0.35 Aim Time
•28 Range
•240 Lifespan
•Hidden Detection
•Flying Detection
•35s Spawnrate
•300 Health
•10% Defense
•100 Damage
•1.275 Firerate
•20 Range
•4.5 Explosion Range
•240 Lifespan
•40s Spawnrate
•600 Health
•10 Heal
•0.225 Firerate
•30 Range
•240 Lifespan
•8 Max Targets
•15 Shield Cooldown
•30s Spawnrate
•2,500 Health
•15% Defense
•50 Damage
•25 Knockback Force
•1.025 Firerate
•4 Range
•240 Lifespan
•10 Max Hits
•3 Charge Time
•50s Spawnrate
Sell Price changes to
$24,000
Ability
Drops the Mercenary Base's units on a selected area on the path.
Statistics
Disable Rate of Fire BugEnable Rate of Fire Bug
| Mercenary Base Stats
|
| Level |
Cost |
Total Cost |
Range |
Unit Queue |
Buff
|
| 0 |
$2,000 |
$2,000 |
6 |
1 |
N/A
|
| 1 |
$1,000 |
$3,000 |
8 |
1 |
N/A
|
| 2 |
$2,000 |
$5,000 |
8 |
2 |
N/A
|
| 3 |
$7,000 |
$12,000 |
10 |
2 |
10%
|
| 4 |
$10,000 |
$22,000 |
10 |
3 |
10%
|
| 5 |
$15,000 |
$37,000 |
10 |
3 |
10%
|
| 6 |
$35,000 |
$72,000 |
10 |
3 |
20%
|
| Rifleman Stats
|
| Level |
Health |
Damage |
Burst Count |
Spawnrate |
Firerate |
Cooldown |
Aim Time |
Lifespan |
Limit |
Range |
Detections |
DPS[4] |
Ram DPS
|
| 0–2 |
40 |
6 |
6 |
45 |
0.150.175 |
1.5 |
0.35 |
240 |
10 |
18 |
N/A |
13.0912.41 |
0.89
|
| 3–5 |
70 |
12 |
8 |
40 |
0.150.175 |
1.5 |
0.35 |
240 |
10 |
23 |
Hidden, Flying |
31.4829.54 |
1.75
|
| 6 |
250 |
18 |
10 |
35 |
0.150.175 |
1 |
0.35 |
240 |
10 |
28 |
Hidden, Flying |
63.1658.06 |
7.14
|
| Grenadier Stats
|
| Level |
Health |
Splash Damage |
Spawnrate |
Firerate |
Defense |
Lifespan |
Limit |
Range |
Explosion Range |
Detections |
DPS |
Ram DPS
|
| 1–2 |
50 |
35 |
40 |
1.751.775 |
N/A |
240 |
7 |
18 |
3 |
Lead |
2019.72 |
1.25
|
| 3–5 |
125 |
65 |
40 |
1.51.525 |
N/A |
240 |
7 |
19 |
4.5 |
Lead |
43.3342.62 |
3.12
|
| 6 |
300 |
100 |
40 |
1.251.275 |
10% |
240 |
7 |
20 |
4.5 |
Lead |
8078.43 |
7.5
|
| Riot Guard Stats
|
| Level |
Health |
Damage |
Spawnrate |
Defense |
Firerate |
Lifespan |
Limit |
Range |
Knockback Force |
Max Hits |
Charge Time |
Detections |
DPS |
Ram DPS
|
| 4–5 |
1,200 |
50 |
50 |
10% |
1.51.525 |
240 |
4 |
4 |
15 |
10 |
4 |
Hidden |
33.3332.79 |
24
|
| 6 |
2,500 |
50 |
50 |
15% |
11.025 |
240 |
4 |
4 |
25 |
10 |
3 |
Hidden |
5048.78 |
50
|
| Field Medic Stats
|
| Level |
Health |
Spawnrate |
Heal |
Max Targets |
Firerate |
Lifespan |
Limit |
Range |
Shield Cooldown |
Detections |
Heal per Second |
Ram DPS
|
| 5 |
300 |
35 |
5 |
4 |
0.20.225 |
240 |
3 |
30 |
15 |
N/A |
2522.22 |
8.57
|
| 6 |
600 |
30 |
10 |
8 |
0.20.225 |
240 |
3 |
30 |
15 |
N/A |
5044.44 |
20
|
Base Statistics
Cost
$1,200
Placement Footprint
Very Large (2.25)
Sell Price
$400
Placement Type
Ground
Damage
N/A
Damage MethodSingle
Collision
Splash (Level 2+)
Pierce (Level 4+)
Firerate
N/A
Range
6
Lead Detection
Level 0+ (Collision &
Splash only)
Placement Limit
3
Spawnrate
37.5s
Upgrades
+2 Range
+1 Unit Queue
Sell Price changes to
$733
•45 Health
•30 Damage
•17 Range
•2.025 Firerate
•3.5 Explosion Range
•180 Lifespan
•45s Spawnrate
Sell Price changes to
$1,466
+2 Range
10% Damage Buff
•70 Health
•9 Damage
•0.175 Firerate
•7 Burst
•1 Burst Cooldown
•0.35 Aim Time
•23 Range
•150 Lifespan
•Hidden Detection
•Flying Detection
•32.5s Spawnrate
•120 Health
•50 Damage
•1.775 Firerate
•17 Range
•5 Explosion Range
•180 Lifespan
•40s Spawnrate
Sell Price changes to
$3,800
+1 Unit Queue
•1,000 Health
•10% Defense
•20 Damage
•15 Knockback Force
•1.525 Firerate
•4 Range
•10 Max Hits
•4 Charge Time
•240 Lifespan
•60s Spawnrate
•Hidden Detection
Sell Price changes to
$7,966
+Air-Drop
•400 Health
•5 Heal
•0.225 Firerate
•25 Range
•4 Max Targets
•240 Lifespan
•15 Shield Cooldown
•37.5s Spawnrate
Sell Price changes to
$12,966
10% > 20% Damage Buff
•195 Health
•12 Damage
•0.175 Firerate
•8 Burst
•0.75 Burst Cooldown
•0.35 Aim Time
•26 Range
•150 Lifespan
•Hidden Detection
•Flying Detection
•27.5s Spawnrate
•260 Health
•10% Defense
•60 Damage
•1.275 Firerate
•19 Range
•180 Lifespan
•6 Explosion Range
•37.5s Spawnrate
•600 Health
•10 Heal
•0.225 Firerate
•25 Range
•240 Lifespan
•8 Max Targets
•15 Shield Cooldown
•32.5s Spawnrate
•2,000 Health
•15% Defense
•30 Damage
•25 Knockback Force
•1.025 Firerate
•4 Range
•240 Lifespan
•10 Max Hits
•3 Charge Time
•50s Spawnrate
Sell Price changes to
$24,633
Ability
Drops the Mercenary Base's units on a selected area on the path.
Statistics
Disable Rate of Fire BugEnable Rate of Fire Bug
| Mercenary Base Stats
|
| Level |
Cost |
Total Cost |
Range |
Unit Queue |
Buff
|
| 0 |
$1,200 |
$1,200 |
6 |
1 |
N/A
|
| 1 |
$1,000 |
$2,200 |
8 |
2 |
N/A
|
| 2 |
$2,200 |
$4,400 |
8 |
2 |
N/A
|
| 3 |
$7,000 |
$11,400 |
10 |
2 |
10%
|
| 4 |
$12,500 |
$23,900 |
10 |
3 |
10%
|
| 5 |
$15,000 |
$38,900 |
10 |
3 |
10%
|
| 6 |
$35,000 |
$73,900 |
10 |
3 |
20%
|
| Rifleman Stats
|
| Level |
Health |
Damage |
Burst Count |
Spawnrate |
Firerate |
Cooldown |
Aim Time |
Lifespan |
Limit |
Range |
Detections |
DPS[4] |
Ram DPS
|
| 0–2 |
35 |
4 |
5 |
37.5 |
0.150.175 |
1.25 |
0.35 |
150 |
10 |
18 |
N/A |
8.518.08 |
0.93
|
| 3–5 |
70 |
9 |
7 |
32.5 |
0.150.175 |
1 |
0.35 |
150 |
10 |
23 |
Hidden, Flying |
26.2524.47 |
2.15
|
| 6 |
195 |
12 |
8 |
27.5 |
0.150.175 |
0.75 |
0.35 |
150 |
10 |
26 |
Hidden, Flying |
41.7438.4 |
7.09
|
| Grenadier Stats
|
| Level |
Health |
Splash Damage |
Spawnrate |
Firerate |
Defense |
Lifespan |
Limit |
Range |
Explosion Range |
Detections |
DPS |
Ram DPS
|
| 2 |
45 |
30 |
45 |
22.025 |
N/A |
180 |
7 |
17 |
3.5 |
Lead |
1514.81 |
1
|
| 3–5 |
120 |
50 |
40 |
1.751.775 |
N/A |
180 |
7 |
17 |
5 |
Lead |
28.5728.17 |
3
|
| 6 |
260 |
60 |
37.5 |
1.251.275 |
10% |
180 |
7 |
19 |
6 |
Lead |
4847.06 |
6.93
|
| Riot Guard Stats
|
| Level |
Health |
Damage |
Spawnrate |
Defense |
Firerate |
Lifespan |
Limit |
Range |
Knockback Force |
Max Hits |
Charge Time |
Detections |
DPS |
Ram DPS
|
| 4–5 |
1,000 |
20 |
60 |
10% |
1.51.525 |
240 |
4 |
4 |
15 |
10 |
4 |
Hidden |
13.3313.11 |
16.67
|
| 6 |
2,000 |
30 |
50 |
15% |
11.025 |
240 |
4 |
4 |
25 |
10 |
3 |
Hidden |
3029.27 |
40
|
| Field Medic Stats
|
| Level |
Health |
Spawnrate |
Heal |
Max Targets |
Firerate |
Lifespan |
Limit |
Range |
Shield Cooldown |
Detections |
Heal per Second |
Ram DPS
|
| 5 |
400 |
37.5 |
5 |
4 |
0.20.225 |
240 |
3 |
25 |
15 |
N/A |
2522.22 |
10.67
|
| 6 |
600 |
32.5 |
10 |
8 |
0.20.225 |
240 |
3 |
25 |
15 |
N/A |
5044.44 |
18.46
|
Base Statistics
Cost
$1,200
Placement Footprint
Very Large (2.25)
Sell Price
$400
Placement Type
Ground
Damage
N/A
Damage MethodSingle
Collision
Splash (Level 2+)
Pierce (Level 4+)
Firerate
N/A
Range
6
Lead Detection
Level 0+ (Collision &
Splash only)
Placement Limit
3
Spawnrate
37.5s
Upgrades
+2 Range
+1 Unit Queue
Sell Price changes to
$733
•45 Health
•30 Damage
•17 Range
•2.025 Firerate
•3.5 Explosion Range
•180 Lifespan
•45s Spawnrate
Sell Price changes to
$1,466
+2 Range
10% Damage Buff
•70 Health
•9 Damage
•0.175 Firerate
•7 Burst
•1 Burst Cooldown
•0.35 Aim Time
•23 Range
•75 Lifespan
•Hidden Detection
•Flying Detection
•32.5s Spawnrate
•120 Health
•50 Damage
•1.775 Firerate
•17 Range
•5 Explosion Range
•90 Lifespan
•40s Spawnrate
Sell Price changes to
$3,800
+1 Unit Queue
•1,000 Health
•10% Defense
•20 Damage
•15 Knockback Force
•1.525 Firerate
•4 Range
•10 Max Hits
•4 Charge Time
•240 Lifespan
•60s Spawnrate
•Hidden Detection
Sell Price changes to
$7,966
+Air-Drop
•400 Health
•5 Heal
•0.225 Firerate
•25 Range
•4 Max Targets
•240 Lifespan
•15 Shield Cooldown
•37.5s Spawnrate
Sell Price changes to
$12,966.
10% > 20% Damage Buff
•195 Health
•12 Damage
•0.175 Firerate
•8 Burst
•0.75 Burst Cooldown
•0.35 Aim Time
•26 Range
•75 Lifespan
•Hidden Detection
•Flying Detection
•27.5s Spawnrate
•260 Health
•10% Defense
•60 Damage
•1.275 Firerate
•19 Range
•90 Lifespan
•6 Explosion Range
•37.5s Spawnrate
•600 Health
•10 Heal
•0.225 Firerate
•25 Range
•120 Lifespan
•8 Max Targets
•15 Shield Cooldown
•32.5s Spawnrate
•2,000 Health
•15% Defense
•30 Damage
•25 Knockback Force
•1.025 Firerate
•4 Range
•120 Lifespan
•10 Max Hits
•3 Charge Time
•50s Spawnrate
Sell Price changes to
$24,633
Ability
Drops the Mercenary Base's units on a selected area on the path.
Statistics
Disable Rate of Fire BugEnable Rate of Fire Bug
| Mercenary Base Stats
|
| Level |
Cost |
Total Cost |
Range |
Unit Queue |
Buff
|
| 0 |
$1,200 |
$1,200 |
6 |
1 |
N/A
|
| 1 |
$1,000 |
$2,200 |
8 |
2 |
N/A
|
| 2 |
$2,200 |
$4,400 |
8 |
2 |
N/A
|
| 3 |
$7,000 |
$11,400 |
10 |
2 |
10%
|
| 4 |
$12,500 |
$23,900 |
10 |
3 |
10%
|
| 5 |
$15,000 |
$38,900 |
10 |
3 |
10%
|
| 6 |
$35,000 |
$73,900 |
10 |
3 |
20%
|
| Rifleman Stats
|
| Level |
Health |
Damage |
Burst Count |
Spawnrate |
Firerate |
Cooldown |
Aim Time |
Lifespan |
Limit |
Range |
Detections |
DPS[4] |
Ram DPS
|
| 0–2 |
35 |
4 |
5 |
37.5 |
0.150.175 |
1.25 |
0.35 |
150 |
10 |
18 |
N/A |
8.518.08 |
0.93
|
| 3–5 |
70 |
9 |
7 |
32.5 |
0.150.175 |
1 |
0.35 |
75 |
10 |
23 |
Hidden, Flying |
26.2524.47 |
2.15
|
| 6 |
195 |
12 |
8 |
27.5 |
0.150.175 |
0.75 |
0.35 |
75 |
10 |
26 |
Hidden, Flying |
41.7438.4 |
7.09
|
| Grenadier Stats
|
| Level |
Health |
Splash Damage |
Spawnrate |
Firerate |
Defense |
Lifespan |
Limit |
Range |
Explosion Range |
Detections |
DPS |
Ram DPS
|
| 2 |
45 |
30 |
45 |
22.025 |
N/A |
180 |
7 |
17 |
3.5 |
Lead |
1514.81 |
1
|
| 3–5 |
120 |
50 |
40 |
1.751.775 |
N/A |
90 |
7 |
17 |
5 |
Lead |
28.5728.17 |
3
|
| 6 |
260 |
60 |
37.5 |
1.251.275 |
10% |
90 |
7 |
19 |
6 |
Lead |
4847.06 |
6.93
|
| Riot Guard Stats
|
| Level |
Health |
Damage |
Spawnrate |
Defense |
Firerate |
Lifespan |
Limit |
Range |
Knockback Force |
Max Hits |
Charge Time |
Detections |
DPS |
Ram DPS
|
| 4–5 |
1,000 |
20 |
60 |
10% |
1.51.525 |
240 |
4 |
4 |
15 |
10 |
4 |
Hidden |
13.3313.11 |
16.67
|
| 6 |
2,000 |
30 |
50 |
15% |
11.025 |
120 |
4 |
4 |
25 |
10 |
3 |
Hidden |
3029.27 |
40
|
| Field Medic Stats
|
| Level |
Health |
Spawnrate |
Heal |
Max Targets |
Firerate |
Lifespan |
Limit |
Range |
Shield Cooldown |
Detections |
Heal per Second |
Ram DPS
|
| 5 |
400 |
37.5 |
5 |
4 |
0.20.225 |
240 |
3 |
25 |
15 |
N/A |
2522.22 |
10.67
|
| 6 |
600 |
32.5 |
10 |
8 |
0.20.225 |
120 |
3 |
25 |
15 |
N/A |
5044.44 |
18.46
|
Base Statistics
Cost
$1,200
Placement Footprint
Very Large (2.25)
Sell Price
$400
Placement Type
Ground
Damage
N/A
Damage MethodSingle
Collision
Splash (Level 2+)
Pierce (Level 4+)
Firerate
N/A
Range
6
Lead Detection
Level 0+ (Collision &
Splash only)
Placement Limit
3 (Solo)

2 (Duo)

1 (Trio & Quad)
Spawnrate
37.5s
Upgrades
+2 Range
+1 Unit Queue
Sell Price changes to
$733
•45 Health
•30 Damage
•17 Range
•2.025 Firerate
•3.5 Explosion Range
•45s Spawnrate
Sell Price changes to
$1,466
+2 Range
10% Damage Buff
•70 Health
•9 Damage
•0.175 Firerate
•7 Burst
•1 Burst Cooldown
•0.35 Aim Time
•23 Range
•Hidden Detection
•Flying Detection
•32.5s Spawnrate
•120 Health
•50 Damage
•1.775 Firerate
•17 Range
•5 Explosion Range
•40s Spawnrate
Sell Price changes to
$3,800
+1 Unit Queue
•1,000 Health
•10% Defense
•20 Damage
•15 Knockback Force
•1.525 Firerate
•4 Range
•10 Max Hits
•4 Charge Time
•60s Spawnrate
•Hidden Detection
Sell Price changes to
$7,966
+Air-Drop
•400 Health
•5 Heal
•0.225 Firerate
•25 Range
•4 Max Targets
•15 Shield Cooldown
•37.5s Spawnrate
Sell Price changes to
$12,966.
10% > 20% Damage Buff
•195 Health
•12 Damage
•0.175 Firerate
•8 Burst
•0.75 Burst Cooldown
•0.35 Aim Time
•26 Range
•Hidden Detection
•Flying Detection
•27.5s Spawnrate
•260 Health
•10% Defense
•60 Damage
•1.275 Firerate
•19 Range
•6 Explosion Range
•37.5s Spawnrate
•600 Health
•10 Heal
•0.225 Firerate
•25 Range
•8 Max Targets
•15 Shield Cooldown
•32.5s Spawnrate
•2,000 Health
•15% Defense
•30 Damage
•25 Knockback Force
•1.025 Firerate
•4 Range
•10 Max Hits
•3 Charge Time
•50s Spawnrate
Sell Price changes to
$24,633
Ability
Drops the Mercenary Base's units on a selected area on the path.
Statistics
Disable Rate of Fire BugEnable Rate of Fire Bug
| Mercenary Base Stats
|
| Level |
Cost |
Total Cost |
Range |
Unit Queue |
Buff
|
| 0 |
$1,200 |
$1,200 |
6 |
1 |
N/A
|
| 1 |
$1,000 |
$2,200 |
8 |
2 |
N/A
|
| 2 |
$2,200 |
$4,400 |
8 |
2 |
N/A
|
| 3 |
$7,000 |
$11,400 |
10 |
2 |
10%
|
| 4 |
$12,500 |
$23,900 |
10 |
3 |
10%
|
| 5 |
$15,000 |
$38,900 |
10 |
3 |
10%
|
| 6 |
$35,000 |
$73,900 |
10 |
3 |
20%
|
| Rifleman Stats
|
| Level |
Health |
Damage |
Burst Count |
Spawnrate |
Firerate |
Cooldown |
Aim Time |
Range |
Detections |
DPS[4] |
Ram DPS
|
| 0–2 |
35 |
4 |
5 |
37.5 |
0.150.175 |
1.25 |
0.35 |
18 |
N/A |
8.518.08 |
0.93
|
| 3–5 |
70 |
9 |
7 |
32.5 |
0.150.175 |
1 |
0.35 |
23 |
Hidden, Flying |
26.2524.47 |
2.15
|
| 6 |
195 |
12 |
8 |
27.5 |
0.150.175 |
0.75 |
0.35 |
26 |
Hidden, Flying |
41.7438.4 |
7.09
|
| Grenadier Stats
|
| Level |
Health |
Splash Damage |
Spawnrate |
Firerate |
Defense |
Range |
Explosion Range |
Detections |
DPS |
Ram DPS
|
| 2 |
45 |
30 |
45 |
22.025 |
N/A |
17 |
3.5 |
Lead |
1514.81 |
1
|
| 3–5 |
120 |
50 |
40 |
1.751.775 |
N/A |
17 |
5 |
Lead |
28.5728.17 |
3
|
| 6 |
260 |
60 |
37.5 |
1.251.275 |
10% |
19 |
6 |
Lead |
4847.06 |
6.93
|
| Riot Guard Stats
|
| Level |
Health |
Damage |
Spawnrate |
Defense |
Firerate |
Range |
Knockback Force |
Max Hits |
Charge Time |
Detections |
DPS |
Ram DPS
|
| 4–5 |
1,000 |
20 |
60 |
10% |
1.51.525 |
4 |
15 |
10 |
4 |
Hidden |
13.3313.11 |
16.67
|
| 6 |
2,000 |
30 |
50 |
15% |
11.025 |
4 |
25 |
10 |
3 |
Hidden |
3029.27 |
40
|
| Field Medic Stats
|
| Level |
Health |
Spawnrate |
Heal |
Max Targets |
Firerate |
Range |
Shield Cooldown |
Detections |
Heal per Second |
Ram DPS
|
| 5 |
400 |
37.5 |
5 |
4 |
0.20.225 |
25 |
15 |
N/A |
2522.22 |
10.67
|
| 6 |
600 |
32.5 |
10 |
8 |
0.20.225 |
25 |
15 |
N/A |
5044.44 |
18.46
|
Base Statistics
Cost
$1,200
Placement Footprint
Very Large (2.25)
Sell Price
$400
Placement Type
Ground
Damage
N/A
Damage MethodSingle
Collision
Splash (Level 2+)
Pierce (Level 4+)
Firerate
N/A
Range
6
Lead Detection
Level 0+ (Collision &
Splash only)
Placement Limit
3 (Solo)

2 (Duo)

1 (Trio & Quad)
Spawnrate
37.5s
Upgrades
+2 Range
+1 Unit Queue
Sell Price changes to
$733
•45 Health
•30 Damage
•17 Range
•2.025 Firerate
•3.5 Explosion Range
•42.5s Spawnrate
Sell Price changes to
$1,466
+2 Range
10% Damage Buff
•70 Health
•9 Damage
•0.175 Firerate
•6 Burst
•1 Burst Cooldown
•0.35 Aim Time
•23 Range
•Hidden Detection
•Flying Detection
•32.5s Spawnrate
•120 Health
•50 Damage
•1.775 Firerate
•19 Range
•5 Explosion Range
•37.5s Spawnrate
Sell Price changes to
$3,800
+1 Unit Queue
•1,000 Health
•10% Defense
•20 Damage
•1.5 Stun Time
•1.525 Firerate
•4 Range
•10 Max Hits
•4 Charge Time
•60s Spawnrate
•Hidden Detection
Sell Price changes to
$7,966
+Air-Drop
•135 Health
•4 Heal
•0.225 Firerate
•25 Range
•4 Max Targets
•15 Shield Cooldown
•37.5s Spawnrate
Sell Price changes to
$12,966.
10% > 20% Damage Buff
•195 Health
•12 Damage
•0.175 Firerate
•7 Burst
•0.75 Burst Cooldown
•0.35 Aim Time
•30 Range
•Hidden Detection
•Flying Detection
•27.5s Spawnrate
•260 Health
•10% Defense
•65 Damage
•1.275 Firerate
•21 Range
•6 Explosion Range
•32.5s Spawnrate
•175 Health
•8 Heal
•0.225 Firerate
•25 Range
•8 Max Targets
•15 Shield Cooldown
•32.5s Spawnrate
•2,250 Health
•15% Defense
•30 Damage
•3 Stun Time
•1.025 Firerate
•4 Range
•10 Max Hits
•3 Charge Time
•50s Spawnrate
Sell Price changes to
$23,800
Ability
Drops the Mercenary Base's units on a selected area on the path.
Statistics
Disable Rate of Fire BugEnable Rate of Fire Bug
| Mercenary Base Stats
|
| Level |
Cost |
Total Cost |
Range |
Unit Queue |
Buff
|
| 0 |
$1,200 |
$1,200 |
6 |
1 |
N/A
|
| 1 |
$1,000 |
$2,200 |
8 |
2 |
N/A
|
| 2 |
$2,200 |
$4,400 |
8 |
2 |
N/A
|
| 3 |
$7,000 |
$11,400 |
10 |
2 |
10%
|
| 4 |
$12,500 |
$23,900 |
10 |
3 |
10%
|
| 5 |
$15,000 |
$38,900 |
10 |
3 |
10%
|
| 6 |
$32,500 |
$71,400 |
10 |
3 |
20%
|
| Rifleman Stats
|
| Level |
Health |
Damage |
Burst Count |
Spawnrate |
Firerate |
Cooldown |
Aim Time |
Range |
Detections |
DPS[4] |
Ram DPS
|
| 0–2 |
35 |
4 |
5 |
37.5 |
0.150.175 |
1.25 |
0.35 |
18 |
N/A |
8.518.08 |
0.93
|
| 3–5 |
70 |
9 |
6 |
32.5 |
0.150.175 |
1 |
0.35 |
23 |
Hidden, Flying |
2422.5 |
2.15
|
| 6 |
195 |
12 |
7 |
27.5 |
0.150.175 |
0.75 |
0.35 |
30 |
Hidden, Flying |
39.0736.13 |
7.09
|
| Grenadier Stats
|
| Level |
Health |
Splash Damage |
Spawnrate |
Firerate |
Defense |
Range |
Explosion Range |
Detections |
DPS |
Ram DPS
|
| 2 |
45 |
30 |
42.5 |
22.025 |
N/A |
17 |
3.5 |
Lead |
1514.81 |
1.06
|
| 3–5 |
120 |
50 |
37.5 |
1.751.775 |
N/A |
19 |
5 |
Lead |
28.5728.17 |
3.2
|
| 6 |
260 |
65 |
32.5 |
1.251.275 |
10% |
21 |
6 |
Lead |
5250.98 |
8
|
| Riot Guard Stats
|
| Level |
Health |
Damage |
Spawnrate |
Defense |
Firerate |
Range |
Max Hits |
Charge Time |
Detections |
DPS |
Ram DPS
|
| 4–5 |
1,000 |
20 |
60 |
10% |
1.51.525 |
4 |
10 |
4 |
Hidden |
13.3313.11 |
16.67
|
| 6 |
2,250 |
30 |
50 |
15% |
11.025 |
4 |
10 |
3 |
Hidden |
3029.27 |
45
|
| Field Medic Stats
|
| Level |
Health |
Spawnrate |
Heal |
Max Targets |
Firerate |
Range |
Shield Cooldown |
Detections |
Heal per Second |
Ram DPS
|
| 5 |
135 |
37.5 |
4 |
4 |
0.20.225 |
25 |
15 |
N/A |
2017.78 |
3.6
|
| 6 |
175 |
32.5 |
8 |
8 |
0.20.225 |
25 |
15 |
N/A |
4035.56 |
5.38
|
Base Statistics
Cost
$1,200
Placement Footprint
Very Large (2.25)
Sell Price
$400
Placement Type
Ground
Damage
N/A
Damage MethodSingle
Collision
Splash (Level 2+)
Pierce (Level 5+)
Firerate
N/A
Range
6
Lead Detection
Level 0+ (Collision &
Splash only)
Placement Limit
3 (Solo)

2 (Duo)

1 (Trio & Quad)
Spawnrate
37.5s
Upgrades
+2 Range
+1 Unit Queue
Sell Price changes to
$733
•45 Health
•25 Damage
•17 Range
•2.025 Firerate
•3 Explosion Range
•42.5s Spawnrate
Sell Price changes to
$1,466
+2 Range
10% Damage Buff
•70 Health
•7 Damage
•0.175 Firerate
•6 Burst
•1 Burst Cooldown
•0.35 Aim Time
•23 Range
•Hidden Detection
•Flying Detection
•32.5s Spawnrate
•120 Health
•50 Damage
•1.775 Firerate
•19 Range
•4.5 Explosion Range
•37.5s Spawnrate
Sell Price changes to
$3,800
+1 Unit Queue
•135 Health
•4 Heal
•0.225 Firerate
•25 Range
•3 Max Targets
•15 Shield Cooldown
•37.5s Spawnrate
Sell Price changes to
$7,133
+Air-Drop
•1,000 Health
•10% Defense
•20 Damage
•1.5 Stun Time
•1.525 Firerate
•4 Range
•10 Max Hits
•4 Charge Time
•60s Spawnrate
•Hidden Detection
Sell Price changes to
$12,966
10% > 20% Damage Buff
•195 Health
•10 Damage
•0.175 Firerate
•7 Burst
•0.75 Burst Cooldown
•0.35 Aim Time
•30 Range
•Hidden Detection
•Flying Detection
•27.5s Spawnrate
•260 Health
•10% Defense
•85 Damage
•1.275 Firerate
•21 Range
•4.5 Explosion Range
•32.5s Spawnrate
•175 Health
•8 Heal
•0.225 Firerate
•25 Range
•4 Max Targets
•15 Shield Cooldown
•32.5s Spawnrate
•2,250 Health
•15% Defense
•30 Damage
•3 Stun Time
•1.025 Firerate
•4 Range
•10 Max Hits
•3 Charge Time
•50s Spawnrate
•Hidden Detection
Sell Price changes to
$23,800
Ability
Drops the Mercenary Base's units on a selected area on the path.
Statistics
Disable Rate of Fire BugEnable Rate of Fire Bug
| Mercenary Base Stats
|
| Level |
Cost |
Total Cost |
Range |
Unit Queue |
Buff
|
| 0 |
$1,200 |
$1,200 |
6 |
1 |
N/A
|
| 1 |
$1,000 |
$2,200 |
8 |
2 |
N/A
|
| 2 |
$2,200 |
$4,400 |
8 |
2 |
N/A
|
| 3 |
$7,000 |
$11,400 |
10 |
2 |
10%
|
| 4 |
$10,000 |
$21,400 |
10 |
3 |
10%
|
| 5 |
$17,500 |
$38,900 |
10 |
3 |
10%
|
| 6 |
$32,500 |
$71,400 |
10 |
3 |
20%
|
| Rifleman Stats
|
| Level |
Health |
Damage |
Burst Count |
Spawnrate |
Firerate |
Cooldown |
Aim Time |
Range |
Detections |
DPS[4] |
Ram DPS
|
| 0–2 |
35 |
3 |
5 |
37.5 |
0.150.175 |
1.25 |
0.35 |
18 |
N/A |
6.386.06 |
0.93
|
| 3–5 |
70 |
7 |
6 |
32.5 |
0.150.175 |
1 |
0.35 |
23 |
Hidden, Flying |
18.6717.5 |
2.15
|
| 6 |
195 |
10 |
7 |
27.5 |
0.150.175 |
0.75 |
0.35 |
30 |
Hidden, Flying |
32.5630.11 |
7.09
|
| Grenadier Stats
|
| Level |
Health |
Splash Damage |
Spawnrate |
Firerate |
Defense |
Range |
Explosion Range |
Detections |
DPS |
Ram DPS
|
| 2 |
45 |
25 |
42.5 |
22.025 |
N/A |
17 |
3.5 |
Lead |
12.512.35 |
1.06
|
| 3–5 |
120 |
50 |
37.5 |
1.751.775 |
N/A |
19 |
4.5 |
Lead |
28.5728.17 |
3.2
|
| 6 |
260 |
85 |
32.5 |
1.251.275 |
10% |
21 |
4.5 |
Lead |
6866.67 |
8
|
| Field Medic Stats
|
| Level |
Health |
Spawnrate |
Heal |
Max Targets |
Firerate |
Range |
Shield Cooldown |
Detections |
Heal per Second |
Ram DPS
|
| 4–5 |
135 |
37.5 |
4 |
3 |
0.20.225 |
25 |
15 |
N/A |
2017.78 |
3.6
|
| 6 |
175 |
32.5 |
8 |
4 |
0.20.225 |
25 |
15 |
N/A |
4035.56 |
5.38
|
| Riot Guard Stats
|
| Level |
Health |
Damage |
Spawnrate |
Defense |
Firerate |
Range |
Max Hits |
Charge Time |
Detections |
DPS |
Ram DPS
|
| 5 |
1,000 |
20 |
60 |
10% |
1.51.525 |
4 |
10 |
4 |
Hidden |
13.3313.11 |
16.67
|
| 6 |
2,250 |
30 |
50 |
15% |
11.025 |
4 |
10 |
3 |
Hidden |
3029.27 |
45
|
Notes