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Hardcore Rework Update (5 June 2026) – Present

Base Statistics

Mercenary Base
Level: Level 150 • Advanced • Defense
Cost
Cash$2,750
Placement Footprint
Very Large (2.25)
Sell Price
Cash$961
Placement Type
Ground
Damage
N/A
Damage Method
Single
Collision
Splash (Level 1+)
Pierce (Level 4+)
Firerate
N/A
Hidden Detection
Hidden DetectionLevel 3+ (Rifleman & Riot Guard only)[1]
Range
Range6
Lead Detection
Lead DetectionLevel 0+ (Collision & Splash only)
Placement Limit
Placement Limit3
Flying Detection
Flying DetectionLevel 3+ (Rifleman only)[2]
Spawnrate
Spawnrate30s
Mercenary Base
Level: Level 150 • Advanced • Defense
Cost
Cash$2,000
Placement Footprint
Very Large (2.25)
Sell Price
Cash$666
Placement Type
Ground
Damage
N/A
Damage Method
Single
Collision
Splash (Level 1+)
Pierce (Level 4+)
Firerate
N/A
Hidden Detection
Hidden DetectionLevel 3+ (Rifleman & Riot Guard only)[1]
Range
Range6
Lead Detection
Lead DetectionLevel 0+ (Collision & Splash only)
Placement Limit
Placement Limit3
Flying Detection
Flying DetectionLevel 3+ (Rifleman only)[2]
Spawnrate
Spawnrate40s

Upgrades

Explosive Experts
Level 1 • Cost: Cash$1,350

+2 Range Range

•50 Health Health

•20 Damage Splash Damage

•19 Range Range

•1.4 Firerate Firerate

•4.5 Explosion Range Explosion Range

•150 Lifespan Lifespan

•25s Spawnrate Spawnrate


Sell Price changes to Cash$1,366

Upgraded Barracks
Level 2 • Cost: Cash$2,750

+1 Unit Queue


Sell Price changes to Cash$2,283

Improved Training
Level 3 • Cost: Cash$9,650

+2 Range Range

10% Damage Buff Damage Buff

•80 Health Health

•8 Damage Damage

•0.15 Firerate Firerate

•8 Burst Burst

•1 Burst Cooldown Burst Cooldown

•0.35 Aim Time Aim Time

•24 Range Range

•150 Lifespan Lifespan

•Hidden Detection Hidden Detection

•Flying Detection Flying Detection

•30s Spawnrate Spawnrate

•135 Health Health

•30 Damage Splash Damage

•1.3 Firerate Firerate

•20 Range Range

•5 Explosion Range Explosion Range

•150 Lifespan Lifespan

•25s Spawnrate Spawnrate


Sell Price changes to Cash$5,500

Riot Control
Level 4 • Cost: Cash$10,000

+1 Unit Queue

•800 Health Health

•10% Defense Defense

•50 Damage Damage

•15 Knockback Force Knockback Force

•1.5 Firerate Firerate

•4 Range Range

•10 Max Hits

•4 Charge Time Charge Time

•75 Lifespan Lifespan

•40s Spawnrate Spawnrate

•Hidden Detection Hidden Detection


Sell Price changes to Cash$8,833

Air Transport
Level 5 • Cost: Cash$12,500

+Air-Drop

10% > 12.5% Damage Buff Damage Buff

•300 Health Health

•15 Heal Heal

•0.2 Firerate Firerate

•35 Range Range

•8 Max Targets

•150 Lifespan Lifespan

•15 Shield Cooldown

•30s Spawnrate Spawnrate


Sell Price changes to Cash$13,000.

Enhanced Equipment
Level 6 • Cost: Cash$45,000

12.5% > 15% Damage Buff Damage Buff

•275 Health Health

•17 Damage Damage

•0.15 Firerate Firerate

•8 Burst Burst

•1 Burst Cooldown Burst Cooldown

•0.35 Aim Time Aim Time

•30 Range Range

•150 Lifespan Lifespan

•Hidden Detection Hidden Detection

•Flying Detection Flying Detection

•30s Spawnrate Spawnrate

•325 Health Health

•10% Defense Defense

•40 Damage Splash Damage

•1.2 Firerate Firerate

•21.5 Range Range

•6 Explosion Range Explosion Range

•150 Lifespan Lifespan

•25s Spawnrate Spawnrate

•600 Health Health

•20 Heal Heal

•0.2 FirerateFirerate

•35 Range Range

•150 Lifespan Lifespan

•10 Max Targets

•15 Shield Cooldown

•30s Spawnrate Spawnrate

•2,000 Health Health

•15% Defense Defense

•50 Damage Damage

•25 Knockback Force Knockback Force

•1 Firerate Firerate

•4 Range Range

•75 Lifespan Lifespan

•10 Max Hits

•3 Charge Time Charge Time

•40s Spawnrate Spawnrate


Sell Price changes to Cash$28,000

Explosive Experts
Level 1 • Cost: Cash$1,800

+2 Range Range

•50 Health Health

•28 Damage Splash Damage

•18 Range Range

•1.75 Firerate Firerate

•3 Explosion Range Explosion Range

•240 Lifespan Lifespan

•45s Spawnrate Spawnrate


Sell Price changes to Cash$1,266

Upgraded Barracks
Level 2 • Cost: Cash$2,000

+1 Unit Queue


Sell Price changes to Cash$1,933

Improved Training
Level 3 • Cost: Cash$7,000

+2 Range Range

10% Damage Buff Damage Buff

•80 Health Health

•8 Damage Damage

•0.15 Firerate Firerate

•8 Burst Burst

•1 Burst Cooldown Burst Cooldown

•0.35 Aim Time Aim Time

•24 Range Range

•150 Lifespan Lifespan

•Hidden Detection Hidden Detection

•Flying Detection Flying Detection

•40s Spawnrate Spawnrate

•125 Health Health

•50 Damage Splash Damage

•1.525 Firerate Firerate

•19 Range Range

•4.5 Explosion Range Explosion Range

•240 Lifespan Lifespan

•40s Spawnrate Spawnrate


Sell Price changes to Cash$4,266

Riot Control
Level 4 • Cost: Cash$10,000

+1 Unit Queue

•800 Health Health

•10% Defense Defense

•50 Damage Damage

•15 Knockback Force Knockback Force

•1.5 Firerate Firerate

•4 Range Range

•10 Max Hits

•4 Charge Time Charge Time

•75 Lifespan Lifespan

•50s Spawnrate Spawnrate

•Hidden Detection Hidden Detection


Sell Price changes to Cash$7,600

Air Transport
Level 5 • Cost: Cash$15,000

+Air-Drop

•300 Health Health

•15 Heal Heal

•0.2 Firerate Firerate

•35 Range Range

•8 Max Targets

•150 Lifespan Lifespan

•15 Shield Cooldown

•35s Spawnrate Spawnrate


Sell Price changes to Cash$12,600.

Enhanced Equipment
Level 6 • Cost: Cash$35,000

10% > 20% Damage Buff Damage Buff

•275 Health Health

•18 Damage Damage

•0.15 Firerate Firerate

•8 Burst Burst

•1 Burst Cooldown Burst Cooldown

•0.35 Aim Time Aim Time

•30 Range Range

•150 Lifespan Lifespan

•Hidden Detection Hidden Detection

•Flying Detection Flying Detection

•35s Spawnrate Spawnrate

•300 Health Health

•10% Defense Defense

•80 Damage Splash Damage

•1.25 Firerate Firerate

•20 Range Range

•4.5 Explosion Range Explosion Range

•240 Lifespan Lifespan

•40s Spawnrate Spawnrate

•600 Health Health

•20 Heal Heal

•0.2 FirerateFirerate

•35 Range Range

•150 Lifespan Lifespan

•10 Max Targets

•15 Shield Cooldown

•30s Spawnrate Spawnrate

•2,000 Health Health

•15% Defense Defense

•50 Damage Damage

•25 Knockback Force Knockback Force

•1 Firerate Firerate

•4 Range Range

•75 Lifespan Lifespan

•10 Max Hits

•3 Charge Time Charge Time

•50s Spawnrate Spawnrate


Sell Price changes to Cash$24,266

Ability

Air-Drop
Level 5+ • Cash$2,500 • 50s Cooldown • 15s Initial Cooldown

Drops the Mercenary Base's units on a selected area on the path.

Air-Drop
Level 5+ • Cash$2,500 • 75s Cooldown • 15s Initial Cooldown

Drops the Mercenary Base's units on a selected area on the path.

Statistics

Mercenary Base Stats
Level Cost Total Cost Range Unit Queue Buff
0 Cash$2,750 Cash$2,750 6 1 N/A
1 Cash$1,350 Cash$4,100 8 1 N/A
2 Cash$2,750 Cash$6,850 8 2 N/A
3 Cash$9,650 Cash$16,500 10 2 10%
4 Cash$10,000 Cash$26,500 10 3 10%
5 Cash$12,500 Cash$39,000 10 3 12.5%
6 Cash$45,000 Cash$84,000 10 3 15%
Rifleman Stats
Level Health Damage Burst Count Spawnrate Firerate Cooldown Aim Time Lifespan Range Detections DPS[3] Ram DPS
0–2 40 5 6 30 0.15 1 0.35 150 20 N/A 13.33 1.33
3–5 80 8 8 30 0.15 1 0.35 150 24 Hidden, Flying 25.1 2.67
6 275 17 8 30 0.15 1 0.35 150 30 Hidden, Flying 53.33 9.17
Grenadier Stats
Level Health Splash Damage Spawnrate Firerate Defense Lifespan Range Explosion Range Detections DPS Ram DPS
1–2 50 20 25 1.4 N/A 150 19 4.5 Lead 14.29 2
3–5 135 30 25 1.3 N/A 150 20 5 Lead 23.08 5.4
6 325 40 25 1.2 10% 150 21.5 6 Lead 33.33 13
Riot Guard Stats
Level Health Damage Spawnrate Defense Firerate Lifespan Range Knockback Force Max Hits Charge Time Detections DPS Ram DPS
4–5 800 50 40 10% 1.5 75 4 15 10 4 Hidden 33.33 20
6 2,000 50 40 15% 1 75 4 25 10 3 Hidden 50 50
Field Medic Stats
Level Health Spawnrate Heal Max Targets Firerate Lifespan Range Shield Cooldown Detections Heal per Second Ram DPS
5 300 30 15 8 0.2 150 35 15 N/A 75 10
6 600 30 20 10 0.2 150 35 15 N/A 100 20
Mercenary Base Stats
Level Cost Total Cost Range Unit Queue Buff
0 Cash$2,000 Cash$2,000 6 1 N/A
1 Cash$1,800 Cash$3,800 8 1 N/A
2 Cash$2,000 Cash$5,800 8 2 N/A
3 Cash$7,000 Cash$12,800 10 2 10%
4 Cash$10,000 Cash$22,800 10 3 10%
5 Cash$15,000 Cash$37,800 10 3 10%
6 Cash$35,000 Cash$72,800 10 3 20%
Rifleman Stats
Level Health Damage Burst Count Spawnrate Firerate Cooldown Aim Time Lifespan Limit Range Detections DPS[3] Ram DPS
0–2 40 5 6 45 0.15 1 0.35 150 10 20 N/A 13.33 0.89
3–5 80 8 8 40 0.15 1 0.35 150 10 24 Hidden, Flying 25.1 2
6 275 17 8 35 0.15 1 0.35 150 10 30 Hidden, Flying 53.33 7.86
Grenadier Stats
Level Health Splash Damage Spawnrate Firerate Defense Lifespan Limit Range Explosion Range Detections DPS Ram DPS
1–2 50 28 40 1.75 N/A 240 7 18 3 Lead 16 1.25
3–5 125 50 40 1.5 N/A 240 7 19 4.5 Lead 33.33 3.12
6 300 80 40 1.25 10% 240 7 20 4.5 Lead 64 7.5
Riot Guard Stats
Level Health Damage Spawnrate Defense Firerate Lifespan Limit Range Knockback Force Max Hits Charge Time Detections DPS Ram DPS
4–5 800 50 50 10% 1.5 75 4 4 15 10 4 Hidden 33.33 16
6 2,000 50 50 15% 1 75 4 4 25 10 3 Hidden 50 40
Field Medic Stats
Level Health Spawnrate Heal Max Targets Firerate Lifespan Limit Range Shield Cooldown Detections Heal per Second Ram DPS
5 300 35 15 8 0.2 150 3 35 15 N/A 75 8.57
6 600 30 20 10 0.2 150 3 35 15 N/A 100 20

Valentines 2026 Update (11 February 2026) – Hardcore Rework Update (5 June 2026)

Base Statistics

Mercenary Base
Level: Level 150 • Advanced • Defense
Cost
Cash$2,750
Placement Footprint
Very Large (2.25)
Sell Price
Cash$961
Placement Type
Ground
Damage
N/A
Damage Method
Single
Collision
Splash (Level 1+)
Pierce (Level 4+)
Firerate
N/A
Hidden Detection
Hidden DetectionLevel 3+ (Rifleman & Riot Guard only)[1]
Range
Range6
Lead Detection
Lead DetectionLevel 0+ (Collision & Splash only)
Placement Limit
Placement Limit3
Flying Detection
Flying DetectionLevel 3+ (Rifleman only)[2]
Spawnrate
Spawnrate30s
Mercenary Base
Level: Level 150 • Advanced • Defense
Cost
Cash$2,000
Placement Footprint
Very Large (2.25)
Sell Price
Cash$666
Placement Type
Ground
Damage
N/A
Damage Method
Single
Collision
Splash (Level 1+)
Pierce (Level 4+)
Firerate
N/A
Hidden Detection
Hidden DetectionLevel 3+ (Rifleman & Riot Guard only)[1]
Range
Range6
Lead Detection
Lead DetectionLevel 0+ (Collision & Splash only)
Placement Limit
Placement Limit3
Flying Detection
Flying DetectionLevel 3+ (Rifleman only)[2]
Spawnrate
Spawnrate40s

Upgrades

Explosive Experts
Level 1 • Cost: Cash$1,350

+2 Range Range

•50 Health Health

•20 Damage Splash Damage

•19 Range Range

•1.425 Firerate Firerate

•4.5 Explosion Range Explosion Range

•150 Lifespan Lifespan

•25s Spawnrate Spawnrate


Sell Price changes to Cash$1,366

Upgraded Barracks
Level 2 • Cost: Cash$2,750

+1 Unit Queue


Sell Price changes to Cash$2,283

Improved Training
Level 3 • Cost: Cash$9,650

+2 Range Range

10% Damage Buff Damage Buff

•80 Health Health

•9 Damage Damage

•0.175 Firerate Firerate

•8 Burst Burst

•1 Burst Cooldown Burst Cooldown

•0.35 Aim Time Aim Time

•24 Range Range

•150 Lifespan Lifespan

•Hidden Detection Hidden Detection

•Flying Detection Flying Detection

•30s Spawnrate Spawnrate

•135 Health Health

•30 Damage Splash Damage

•1.325 Firerate Firerate

•20 Range Range

•5 Explosion Range Explosion Range

•150 Lifespan Lifespan

•25s Spawnrate Spawnrate


Sell Price changes to Cash$5,500

Riot Control
Level 4 • Cost: Cash$10,000

+1 Unit Queue

•800 Health Health

•10% Defense Defense

•50 Damage Damage

•15 Knockback Force Knockback Force

•1.525 Firerate Firerate

•4 Range Range

•10 Max Hits

•4 Charge Time Charge Time

•75 Lifespan Lifespan

•40s Spawnrate Spawnrate

•Hidden Detection Hidden Detection


Sell Price changes to Cash$8,833

Air Transport
Level 5 • Cost: Cash$12,500

+Air-Drop

10% > 12.5% Damage Buff Damage Buff

•300 Health Health

•15 Heal Heal

•0.225 Firerate Firerate

•35 Range Range

•8 Max Targets

•150 Lifespan Lifespan

•15 Shield Cooldown

•30s Spawnrate Spawnrate


Sell Price changes to Cash$13,000.

Enhanced Equipment
Level 6 • Cost: Cash$45,000

12.5% > 15% Damage Buff Damage Buff

•275 Health Health

•18 Damage Damage

•0.175 Firerate Firerate

•8 Burst Burst

•1 Burst Cooldown Burst Cooldown

•0.35 Aim Time Aim Time

•30 Range Range

•150 Lifespan Lifespan

•Hidden Detection Hidden Detection

•Flying Detection Flying Detection

•30s Spawnrate Spawnrate

•325 Health Health

•10% Defense Defense

•40 Damage Splash Damage

•1.225 Firerate Firerate

•21.5 Range Range

•6 Explosion Range Explosion Range

•150 Lifespan Lifespan

•25s Spawnrate Spawnrate

•600 Health Health

•20 Heal Heal

•0.225 FirerateFirerate

•35 Range Range

•150 Lifespan Lifespan

•10 Max Targets

•15 Shield Cooldown

•30s Spawnrate Spawnrate

•2,000 Health Health

•15% Defense Defense

•50 Damage Damage

•25 Knockback Force Knockback Force

•1.025 Firerate Firerate

•4 Range Range

•75 Lifespan Lifespan

•10 Max Hits

•3 Charge Time Charge Time

•40s Spawnrate Spawnrate


Sell Price changes to Cash$28,000

Explosive Experts
Level 1 • Cost: Cash$1,800

+2 Range Range

•50 Health Health

•28 Damage Splash Damage

•18 Range Range

•1.775 Firerate Firerate

•3 Explosion Range Explosion Range

•240 Lifespan Lifespan

•45s Spawnrate Spawnrate


Sell Price changes to Cash$1,266

Upgraded Barracks
Level 2 • Cost: Cash$2,000

+1 Unit Queue


Sell Price changes to Cash$1,933

Improved Training
Level 3 • Cost: Cash$7,000

+2 Range Range

10% Damage Buff Damage Buff

•80 Health Health

•9 Damage Damage

•0.175 Firerate Firerate

•8 Burst Burst

•1 Burst Cooldown Burst Cooldown

•0.35 Aim Time Aim Time

•24 Range Range

•150 Lifespan Lifespan

•Hidden Detection Hidden Detection

•Flying Detection Flying Detection

•40s Spawnrate Spawnrate

•125 Health Health

•50 Damage Splash Damage

•1.525 Firerate Firerate

•19 Range Range

•4.5 Explosion Range Explosion Range

•240 Lifespan Lifespan

•40s Spawnrate Spawnrate


Sell Price changes to Cash$4,266

Riot Control
Level 4 • Cost: Cash$10,000

+1 Unit Queue

•800 Health Health

•10% Defense Defense

•50 Damage Damage

•15 Knockback Force Knockback Force

•1.525 Firerate Firerate

•4 Range Range

•10 Max Hits

•4 Charge Time Charge Time

•75 Lifespan Lifespan

•50s Spawnrate Spawnrate

•Hidden Detection Hidden Detection


Sell Price changes to Cash$7,600

Air Transport
Level 5 • Cost: Cash$15,000

+Air-Drop

•300 Health Health

•15 Heal Heal

•0.225 Firerate Firerate

•35 Range Range

•8 Max Targets

•150 Lifespan Lifespan

•15 Shield Cooldown

•35s Spawnrate Spawnrate


Sell Price changes to Cash$12,600.

Enhanced Equipment
Level 6 • Cost: Cash$35,000

10% > 20% Damage Buff Damage Buff

•275 Health Health

•18 Damage Damage

•0.175 Firerate Firerate

•8 Burst Burst

•1 Burst Cooldown Burst Cooldown

•0.35 Aim Time Aim Time

•30 Range Range

•150 Lifespan Lifespan

•Hidden Detection Hidden Detection

•Flying Detection Flying Detection

•35s Spawnrate Spawnrate

•300 Health Health

•10% Defense Defense

•80 Damage Splash Damage

•1.275 Firerate Firerate

•20 Range Range

•4.5 Explosion Range Explosion Range

•240 Lifespan Lifespan

•40s Spawnrate Spawnrate

•600 Health Health

•20 Heal Heal

•0.225 FirerateFirerate

•35 Range Range

•150 Lifespan Lifespan

•10 Max Targets

•15 Shield Cooldown

•30s Spawnrate Spawnrate

•2,000 Health Health

•15% Defense Defense

•50 Damage Damage

•25 Knockback Force Knockback Force

•1.025 Firerate Firerate

•4 Range Range

•75 Lifespan Lifespan

•10 Max Hits

•3 Charge Time Charge Time

•50s Spawnrate Spawnrate


Sell Price changes to Cash$24,266

Ability

Air-Drop
Level 5+ • Cash$2,500 • 50s Cooldown • 15s Initial Cooldown

Drops the Mercenary Base's units on a selected area on the path.

Air-Drop
Level 5+ • Cash$2,500 • 75s Cooldown • 15s Initial Cooldown

Drops the Mercenary Base's units on a selected area on the path.

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Mercenary Base Stats
Level Cost Total Cost Range Unit Queue Buff
0 Cash$2,750 Cash$2,750 6 1 N/A
1 Cash$1,350 Cash$4,100 8 1 N/A
2 Cash$2,750 Cash$6,850 8 2 N/A
3 Cash$9,650 Cash$16,500 10 2 10%
4 Cash$10,000 Cash$26,500 10 3 10%
5 Cash$12,500 Cash$39,000 10 3 12.5%
6 Cash$45,000 Cash$84,000 10 3 15%
Rifleman Stats
Level Health Damage Burst Count Spawnrate Firerate Cooldown Aim Time Lifespan Range Detections DPS[4] Ram DPS
0–2 40 6 6 30 0.150.175 1 0.35 150 20 N/A 1615 1.33
3–5 80 9 8 30 0.150.175 1 0.35 150 24 Hidden, Flying 28.2426.18 2.67
6 275 18 8 30 0.150.175 1 0.35 150 30 Hidden, Flying 56.4752.36 9.17
Grenadier Stats
Level Health Splash Damage Spawnrate Firerate Defense Lifespan Range Explosion Range Detections DPS Ram DPS
1–2 50 20 25 1.41.425 N/A 150 19 4.5 Lead 14.2914.04 2
3–5 135 30 25 1.31.325 N/A 150 20 5 Lead 23.0822.64 5.4
6 325 40 25 1.21.225 10% 150 21.5 6 Lead 33.3332.65 13
Riot Guard Stats
Level Health Damage Spawnrate Defense Firerate Lifespan Range Knockback Force Max Hits Charge Time Detections DPS Ram DPS
4–5 800 50 40 10% 1.51.525 75 4 15 10 4 Hidden 33.3332.79 20
6 2,000 50 40 15% 11.025 75 4 25 10 3 Hidden 5048.78 50
Field Medic Stats
Level Health Spawnrate Heal Max Targets Firerate Lifespan Range Shield Cooldown Detections Heal per Second Ram DPS
5 300 30 15 8 0.20.225 150 35 15 N/A 7566.67 10
6 600 30 20 10 0.20.225 150 35 15 N/A 10088.89 20
Mercenary Base Stats
Level Cost Total Cost Range Unit Queue Buff
0 Cash$2,000 Cash$2,000 6 1 N/A
1 Cash$1,800 Cash$3,800 8 1 N/A
2 Cash$2,000 Cash$5,800 8 2 N/A
3 Cash$7,000 Cash$12,800 10 2 10%
4 Cash$10,000 Cash$22,800 10 3 10%
5 Cash$15,000 Cash$37,800 10 3 10%
6 Cash$35,000 Cash$72,800 10 3 20%
Rifleman Stats
Level Health Damage Burst Count Spawnrate Firerate Cooldown Aim Time Lifespan Limit Range Detections DPS[4] Ram DPS
0–2 40 6 6 45 0.150.175 1 0.35 150 10 20 N/A 1615 0.89
3–5 80 9 8 40 0.150.175 1 0.35 150 10 24 Hidden, Flying 28.2426.18 2
6 275 18 8 35 0.150.175 1 0.35 150 10 30 Hidden, Flying 56.4752.36 7.86
Grenadier Stats
Level Health Splash Damage Spawnrate Firerate Defense Lifespan Limit Range Explosion Range Detections DPS Ram DPS
1–2 50 28 40 1.751.775 N/A 240 7 18 3 Lead 1615.77 1.25
3–5 125 50 40 1.51.525 N/A 240 7 19 4.5 Lead 33.3332.79 3.12
6 300 80 40 1.251.275 10% 240 7 20 4.5 Lead 6462.75 7.5
Riot Guard Stats
Level Health Damage Spawnrate Defense Firerate Lifespan Limit Range Knockback Force Max Hits Charge Time Detections DPS Ram DPS
4–5 800 50 50 10% 1.51.525 75 4 4 15 10 4 Hidden 33.3332.79 16
6 2,000 50 50 15% 11.025 75 4 4 25 10 3 Hidden 5048.78 40
Field Medic Stats
Level Health Spawnrate Heal Max Targets Firerate Lifespan Limit Range Shield Cooldown Detections Heal per Second Ram DPS
5 300 35 15 8 0.20.225 150 3 35 15 N/A 7566.67 8.57
6 600 30 20 10 0.20.225 150 3 35 15 N/A 10088.89 20

Shock and Awe Update (28 January 2026) – Valentines 2026 Update (11 February 2026)

Base Statistics

Mercenary Base
Level: Level 150 • Advanced • Defense
Cost
Cash$2,750
Placement Footprint
Very Large (2.25)
Sell Price
Cash$961
Placement Type
Ground
Damage
N/A
Damage Method
Single
Collision
Splash (Level 1+)
Pierce (Level 4+)
Firerate
N/A
Hidden Detection
Hidden DetectionLevel 3+ (Rifleman & Riot Guard only)[1]
Range
Range6
Lead Detection
Lead DetectionLevel 0+ (Collision & Splash only)
Placement Limit
Placement Limit3
Flying Detection
Flying DetectionLevel 3+ (Rifleman only)[2]
Spawnrate
Spawnrate30s
Mercenary Base
Level: Level 150 • Advanced • Defense
Cost
Cash$2,000
Placement Footprint
Very Large (2.25)
Sell Price
Cash$666
Placement Type
Ground
Damage
N/A
Damage Method
Single
Collision
Splash (Level 1+)
Pierce (Level 4+)
Firerate
N/A
Hidden Detection
Hidden DetectionLevel 3+ (Rifleman & Riot Guard only)[1]
Range
Range6
Lead Detection
Lead DetectionLevel 0+ (Collision & Splash only)
Placement Limit
Placement Limit3
Flying Detection
Flying DetectionLevel 3+ (Rifleman only)[2]
Spawnrate
Spawnrate40s

Upgrades

Explosive Experts
Level 1 • Cost: Cash$1,350

+2 Range Range

•50 Health Health

•20 Damage Splash Damage

•19 Range Range

•1.425 Firerate Firerate

•4.5 Explosion Range Explosion Range

•150 Lifespan Lifespan

•25s Spawnrate Spawnrate


Sell Price changes to Cash$1,366

Upgraded Barracks
Level 2 • Cost: Cash$2,750

+1 Unit Queue


Sell Price changes to Cash$2,283

Improved Training
Level 3 • Cost: Cash$9,650

+2 Range Range

10% Damage Buff Damage Buff

•80 Health Health

•10 Damage Damage

•0.175 Firerate Firerate

•8 Burst Burst

•1 Burst Cooldown Burst Cooldown

•0.35 Aim Time Aim Time

•24 Range Range

•150 Lifespan Lifespan

•Hidden Detection Hidden Detection

•Flying Detection Flying Detection

•30s Spawnrate Spawnrate

•135 Health Health

•35 Damage Splash Damage

•1.325 Firerate Firerate

•20 Range Range

•6 Explosion Range Explosion Range

•150 Lifespan Lifespan

•25s Spawnrate Spawnrate


Sell Price changes to Cash$5,500

Riot Control
Level 4 • Cost: Cash$10,000

+1 Unit Queue

•800 Health Health

•10% Defense Defense

•50 Damage Damage

•15 Knockback Force Knockback Force

•1.525 Firerate Firerate

•4 Range Range

•10 Max Hits

•4 Charge Time Charge Time

•75 Lifespan Lifespan

•40s Spawnrate Spawnrate

•Hidden Detection Hidden Detection


Sell Price changes to Cash$8,833

Air Transport
Level 5 • Cost: Cash$12,500

+Air-Drop

10% > 12.5% Damage Buff Damage Buff

•300 Health Health

•15 Heal Heal

•0.225 Firerate Firerate

•35 Range Range

•8 Max Targets

•150 Lifespan Lifespan

•15 Shield Cooldown

•30s Spawnrate Spawnrate


Sell Price changes to Cash$13,000.

Enhanced Equipment
Level 6 • Cost: Cash$45,000

12.5% > 15% Damage Buff Damage Buff

•275 Health Health

•19 Damage Damage

•0.175 Firerate Firerate

•8 Burst Burst

•1 Burst Cooldown Burst Cooldown

•0.35 Aim Time Aim Time

•30 Range Range

•150 Lifespan Lifespan

•Hidden Detection Hidden Detection

•Flying Detection Flying Detection

•30s Spawnrate Spawnrate

•325 Health Health

•10% Defense Defense

•60 Damage Splash Damage

•1.325 Firerate Firerate

•22 Range Range

•7 Explosion Range Explosion Range

•150 Lifespan Lifespan

•25s Spawnrate Spawnrate

•600 Health Health

•20 Heal Heal

•0.225 FirerateFirerate

•35 Range Range

•150 Lifespan Lifespan

•10 Max Targets

•15 Shield Cooldown

•30s Spawnrate Spawnrate

•2,000 Health Health

•15% Defense Defense

•50 Damage Damage

•25 Knockback Force Knockback Force

•1.025 Firerate Firerate

•4 Range Range

•75 Lifespan Lifespan

•10 Max Hits

•3 Charge Time Charge Time

•40s Spawnrate Spawnrate


Sell Price changes to Cash$28,000

Explosive Experts
Level 1 • Cost: Cash$1,800

+2 Range Range

•50 Health Health

•28 Damage Splash Damage

•18 Range Range

•1.775 Firerate Firerate

•3 Explosion Range Explosion Range

•240 Lifespan Lifespan

•45s Spawnrate Spawnrate


Sell Price changes to Cash$1,266

Upgraded Barracks
Level 2 • Cost: Cash$2,000

+1 Unit Queue


Sell Price changes to Cash$1,933

Improved Training
Level 3 • Cost: Cash$7,000

+2 Range Range

10% Damage Buff Damage Buff

•80 Health Health

•10 Damage Damage

•0.175 Firerate Firerate

•8 Burst Burst

•1 Burst Cooldown Burst Cooldown

•0.35 Aim Time Aim Time

•24 Range Range

•150 Lifespan Lifespan

•Hidden Detection Hidden Detection

•Flying Detection Flying Detection

•40s Spawnrate Spawnrate

•125 Health Health

•50 Damage Splash Damage

•1.525 Firerate Firerate

•19 Range Range

•4.5 Explosion Range Explosion Range

•240 Lifespan Lifespan

•40s Spawnrate Spawnrate


Sell Price changes to Cash$4,266

Riot Control
Level 4 • Cost: Cash$10,000

+1 Unit Queue

•800 Health Health

•10% Defense Defense

•50 Damage Damage

•15 Knockback Force Knockback Force

•1.525 Firerate Firerate

•4 Range Range

•10 Max Hits

•4 Charge Time Charge Time

•75 Lifespan Lifespan

•50s Spawnrate Spawnrate

•Hidden Detection Hidden Detection


Sell Price changes to Cash$7,600

Air Transport
Level 5 • Cost: Cash$15,000

+Air-Drop

•300 Health Health

•15 Heal Heal

•0.225 Firerate Firerate

•35 Range Range

•8 Max Targets

•150 Lifespan Lifespan

•15 Shield Cooldown

•35s Spawnrate Spawnrate


Sell Price changes to Cash$12,600.

Enhanced Equipment
Level 6 • Cost: Cash$35,000

10% > 20% Damage Buff Damage Buff

•275 Health Health

•19 Damage Damage

•0.175 Firerate Firerate

•8 Burst Burst

•1 Burst Cooldown Burst Cooldown

•0.35 Aim Time Aim Time

•30 Range Range

•150 Lifespan Lifespan

•Hidden Detection Hidden Detection

•Flying Detection Flying Detection

•35s Spawnrate Spawnrate

•300 Health Health

•10% Defense Defense

•800 Damage Splash Damage

•1.275 Firerate Firerate

•20 Range Range

•4.5 Explosion Range Explosion Range

•240 Lifespan Lifespan

•40s Spawnrate Spawnrate

•600 Health Health

•20 Heal Heal

•0.225 FirerateFirerate

•35 Range Range

•150 Lifespan Lifespan

•10 Max Targets

•15 Shield Cooldown

•30s Spawnrate Spawnrate

•2,000 Health Health

•15% Defense Defense

•50 Damage Damage

•25 Knockback Force Knockback Force

•1.025 Firerate Firerate

•4 Range Range

•75 Lifespan Lifespan

•10 Max Hits

•3 Charge Time Charge Time

•50s Spawnrate Spawnrate


Sell Price changes to Cash$24,266

Ability

Air-Drop
Level 5+ • Cash$2,500 • 50s Cooldown • 15s Initial Cooldown

Drops the Mercenary Base's units on a selected area on the path.

Air-Drop
Level 5+ • Cash$2,500 • 75s Cooldown • 15s Initial Cooldown

Drops the Mercenary Base's units on a selected area on the path.

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Mercenary Base Stats
Level Cost Total Cost Range Unit Queue Buff
0 Cash$2,750 Cash$2,750 6 1 N/A
1 Cash$1,350 Cash$4,100 8 1 N/A
2 Cash$2,750 Cash$6,850 8 2 N/A
3 Cash$9,650 Cash$16,500 10 2 10%
4 Cash$10,000 Cash$26,500 10 3 10%
5 Cash$12,500 Cash$39,000 10 3 12.5%
6 Cash$45,000 Cash$84,000 10 3 15%
Rifleman Stats
Level Health Damage Burst Count Spawnrate Firerate Cooldown Aim Time Lifespan Range Detections DPS[4] Ram DPS
0–2 40 6 6 30 0.150.175 1 0.35 150 20 N/A 1615 1.33
3–5 80 10 8 30 0.150.175 1 0.35 150 24 Hidden, Flying 31.3729.09 2.67
6 275 19 8 30 0.150.175 1 0.35 150 30 Hidden, Flying 59.6155.27 9.17
Grenadier Stats
Level Health Splash Damage Spawnrate Firerate Defense Lifespan Range Explosion Range Detections DPS Ram DPS
1–2 50 20 25 1.41.425 N/A 150 19 4.5 Lead 14.2914.04 2
3–5 135 35 25 1.31.325 N/A 150 20 6 Lead 26.9226.42 5.4
6 325 60 25 1.31.325 10% 150 22 7 Lead 46.1545.28 13
Riot Guard Stats
Level Health Damage Spawnrate Defense Firerate Lifespan Range Knockback Force Max Hits Charge Time Detections DPS Ram DPS
4–5 800 50 40 10% 1.51.525 75 4 15 10 4 Hidden 33.3332.79 20
6 2,000 50 40 15% 11.025 75 4 25 10 3 Hidden 5048.78 50
Field Medic Stats
Level Health Spawnrate Heal Max Targets Firerate Lifespan Range Shield Cooldown Detections Heal per Second Ram DPS
5 300 30 15 8 0.20.225 150 35 15 N/A 7566.67 10
6 600 30 20 10 0.20.225 150 35 15 N/A 10088.89 20
Mercenary Base Stats
Level Cost Total Cost Range Unit Queue Buff
0 Cash$2,000 Cash$2,000 6 1 N/A
1 Cash$1,800 Cash$3,800 8 1 N/A
2 Cash$2,000 Cash$5,800 8 2 N/A
3 Cash$7,000 Cash$12,800 10 2 10%
4 Cash$10,000 Cash$22,800 10 3 10%
5 Cash$15,000 Cash$37,800 10 3 10%
6 Cash$35,000 Cash$72,800 10 3 20%
Rifleman Stats
Level Health Damage Burst Count Spawnrate Firerate Cooldown Aim Time Lifespan Limit Range Detections DPS[4] Ram DPS
0–2 40 6 6 45 0.150.175 1 0.35 150 10 20 N/A 1615 0.89
3–5 80 10 8 40 0.150.175 1 0.35 150 10 24 Hidden, Flying 31.3729.09 2
6 275 19 8 35 0.150.175 1 0.35 150 10 30 Hidden, Flying 59.6155.27 7.86
Grenadier Stats
Level Health Splash Damage Spawnrate Firerate Defense Lifespan Limit Range Explosion Range Detections DPS Ram DPS
1–2 50 28 40 1.751.775 N/A 240 7 18 3 Lead 1615.77 1.25
3–5 125 50 40 1.51.525 N/A 240 7 19 4.5 Lead 33.3332.79 3.12
6 300 80 40 1.251.275 10% 240 7 20 4.5 Lead 6462.75 7.5
Riot Guard Stats
Level Health Damage Spawnrate Defense Firerate Lifespan Limit Range Knockback Force Max Hits Charge Time Detections DPS Ram DPS
4–5 800 50 50 10% 1.51.525 75 4 4 15 10 4 Hidden 33.3332.79 16
6 2,000 50 50 15% 11.025 75 4 4 25 10 3 Hidden 5048.78 40
Field Medic Stats
Level Health Spawnrate Heal Max Targets Firerate Lifespan Limit Range Shield Cooldown Detections Heal per Second Ram DPS
5 300 35 15 8 0.20.225 150 3 35 15 N/A 7566.67 8.57
6 600 30 20 10 0.20.225 150 3 35 15 N/A 10088.89 20

26 November 2025 – Shock and Awe Update (28 January 2026)

Base Statistics

Mercenary Base
Level: Level 150 • Advanced • Defense
Cost
Cash$2,750
Placement Footprint
Very Large (2.25)
Sell Price
Cash$916
Placement Type
Ground
Damage
N/A
Damage Method
Single
Collision
Splash (Level 1+)
Pierce (Level 4+)
Firerate
N/A
Hidden Detection
Hidden DetectionLevel 3+ (Rifleman & Riot Guard only)[1]
Range
Range6
Lead Detection
Lead DetectionLevel 0+ (Collision & Splash only)
Placement Limit
Placement Limit3
Flying Detection
Flying DetectionLevel 3+ (Rifleman only)[2]
Spawnrate
Spawnrate40s

Upgrades

Explosive Experts
Level 1 • Cost: Cash$1,350

+2 Range Range

•50 Health Health

•25 Damage Splash Damage

•19 Range Range

•1.525 Firerate Firerate

•4.5 Explosion Range Explosion Range

•240 Lifespan Lifespan

•35s Spawnrate Spawnrate


Sell Price changes to Cash$1,366

Upgraded Barracks
Level 2 • Cost: Cash$2,750

+1 Unit Queue


Sell Price changes to Cash$2,283

Improved Training
Level 3 • Cost: Cash$7,500

+2 Range Range

10% Damage Buff Damage Buff

•75 Health Health

•11 Damage Damage

•0.175 Firerate Firerate

•8 Burst Burst

•1 Burst Cooldown Burst Cooldown

•0.35 Aim Time Aim Time

•24 Range Range

•240 Lifespan Lifespan

•Hidden Detection Hidden Detection

•Flying Detection Flying Detection

•40s Spawnrate Spawnrate

•135 Health Health

•40 Damage Splash Damage

•1.275 Firerate Firerate

•20 Range Range

•5.5 Explosion Range Explosion Range

•240 Lifespan Lifespan

•35s Spawnrate Spawnrate


Sell Price changes to Cash$4,783

Riot Control
Level 4 • Cost: Cash$10,000

+1 Unit Queue

•1,000 Health Health

•10% Defense Defense

•50 Damage Damage

•15 Knockback Force Knockback Force

•1.525 Firerate Firerate

•4 Range Range

•10 Max Hits

•4 Charge Time Charge Time

•240 Lifespan Lifespan

•50s Spawnrate Spawnrate

•Hidden Detection Hidden Detection


Sell Price changes to Cash$8,116

Air Transport
Level 5 • Cost: Cash$13,500

+Air-Drop

10% > 15% Damage Buff Damage Buff

•300 Health Health

•15 Heal Heal

•0.225 Firerate Firerate

•35 Range Range

•8 Max Targets

•240 Lifespan Lifespan

•15 Shield Cooldown

•30s Spawnrate Spawnrate


Sell Price changes to Cash$12,616

Enhanced Equipment
Level 6 • Cost: Cash$36,000

15% > 20% Damage Buff Damage Buff

•275 Health Health

•25 Damage Damage

•0.175 Firerate Firerate

•8 Burst Burst

•1 Burst Cooldown Burst Cooldown

•0.35 Aim Time Aim Time

•30 Range Range

•240 Lifespan Lifespan

•Hidden Detection Hidden Detection

•Flying Detection Flying Detection

•40s Spawnrate Spawnrate

•325 Health Health

•10% Defense Defense

•75 Damage Splash Damage

•1.125 Firerate Firerate

•22.5 Range Range

•7 Explosion Range Explosion Range

•240 Lifespan Lifespan

•35s Spawnrate Spawnrate

•700 Health Health

•20 Heal Heal

•0.225 FirerateFirerate

•35 Range Range

•240 Lifespan Lifespan

•10 Max Targets

•15 Shield Cooldown

•30s Spawnrate Spawnrate

•2,600 Health Health

•15% Defense Defense

•50 Damage Damage

•25 Knockback Force Knockback Force

•1.025 Firerate Firerate

•4 Range Range

•240 Lifespan Lifespan

•10 Max Hits

•3 Charge Time Charge Time

•50s Spawnrate Spawnrate


Sell Price changes to Cash$24,616

Explosive Experts
Level 1 • Cost: Cash$1,800

+2 Range Range

•50 Health Health

•28 Damage Splash Damage

•18 Range Range

•1.775 Firerate Firerate

•3 Explosion Range Explosion Range

•240 Lifespan Lifespan

•45s Spawnrate Spawnrate


Sell Price changes to Cash$1,266

Upgraded Barracks
Level 2 • Cost: Cash$2,000

+1 Unit Queue


Sell Price changes to Cash$1,933

Improved Training
Level 3 • Cost: Cash$7,000

+2 Range Range

10% Damage Buff Damage Buff

•75 Health Health

•11 Damage Damage

•0.175 Firerate Firerate

•8 Burst Burst

•1 Burst Cooldown Burst Cooldown

•0.35 Aim Time Aim Time

•24 Range Range

•240 Lifespan Lifespan

•Hidden Detection Hidden Detection

•Flying Detection Flying Detection

•40s Spawnrate Spawnrate

•125 Health Health

•50 Damage Splash Damage

•1.525 Firerate Firerate

•19 Range Range

•4.5 Explosion Range Explosion Range

•240 Lifespan Lifespan

•40s Spawnrate Spawnrate


Sell Price changes to Cash$4,266

Riot Control
Level 4 • Cost: Cash$10,000

+1 Unit Queue

•1,000 Health Health

•10% Defense Defense

•50 Damage Damage

•15 Knockback Force Knockback Force

•1.525 Firerate Firerate

•4 Range Range

•10 Max Hits

•4 Charge Time Charge Time

•240 Lifespan Lifespan

•50s Spawnrate Spawnrate

•Hidden Detection Hidden Detection


Sell Price changes to Cash$7,600

Air Transport
Level 5 • Cost: Cash$15,000

+Air-Drop

•300 Health Health

•15 Heal Heal

•0.225 Firerate Firerate

•35 Range Range

•8 Max Targets

•240 Lifespan Lifespan

•15 Shield Cooldown

•35s Spawnrate Spawnrate


Sell Price changes to Cash$12,600.

Enhanced Equipment
Level 6 • Cost: Cash$35,000

10% > 20% Damage Buff Damage Buff

•275 Health Health

•25 Damage Damage

•0.175 Firerate Firerate

•8 Burst Burst

•1 Burst Cooldown Burst Cooldown

•0.35 Aim Time Aim Time

•30 Range Range

•240 Lifespan Lifespan

•Hidden Detection Hidden Detection

•Flying Detection Flying Detection

•35s Spawnrate Spawnrate

•300 Health Health

•10% Defense Defense

•800 Damage Splash Damage

•1.275 Firerate Firerate

•20 Range Range

•4.5 Explosion Range Explosion Range

•240 Lifespan Lifespan

•40s Spawnrate Spawnrate

•700 Health Health

•20 Heal Heal

•0.225 FirerateFirerate

•35 Range Range

•240 Lifespan Lifespan

•10 Max Targets

•15 Shield Cooldown

•30s Spawnrate Spawnrate

•2,600 Health Health

•15% Defense Defense

•50 Damage Damage

•25 Knockback Force Knockback Force

•1.025 Firerate Firerate

•4 Range Range

•240 Lifespan Lifespan

•10 Max Hits

•3 Charge Time Charge Time

•50s Spawnrate Spawnrate


Sell Price changes to Cash$24,266

Ability

Air-Drop
Level 5+ • Cash$2,500 • 75s Cooldown • 15s Initial Cooldown

Drops the Mercenary Base's units on a selected area on the path.

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Mercenary Base Stats
Level Cost Total Cost Range Unit Queue Buff
0 Cash$2,750 Cash$2,750 6 1 N/A
1 Cash$1,350 Cash$4,100 8 1 N/A
2 Cash$2,750 Cash$6,850 8 2 N/A
3 Cash$7,500 Cash$14,350 10 2 10%
4 Cash$10,000 Cash$24,350 10 3 10%
5 Cash$13,500 Cash$37,850 10 3 15%
6 Cash$36,000 Cash$73,850 10 3 20%
Rifleman Stats
Level Health Damage Burst Count Spawnrate Firerate Cooldown Aim Time Lifespan Limit Range Detections DPS[4] Ram DPS
0–2 40 6 6 40 0.150.175 1 0.35 240 10 20 N/A 1615 1
3–5 75 11 8 40 0.150.175 1 0.35 240 10 24 Hidden, Flying 34.5132 1.88
6 275 25 8 40 0.150.175 1 0.35 240 10 30 Hidden, Flying 78.4372.73 6.88
Grenadier Stats
Level Health Splash Damage Spawnrate Firerate Defense Lifespan Limit Range Explosion Range Detections DPS Ram DPS
1–2 50 25 35 1.51.525 N/A 240 7 19 4.5 Lead 16.6716.39 1.43
3–5 135 40 35 1.251.275 N/A 240 7 20 5.5 Lead 3231.37 3.86
6 325 75 35 1.11.125 10% 240 7 22.5 7 Lead 68.1866.67 9.29
Riot Guard Stats
Level Health Damage Spawnrate Defense Firerate Lifespan Limit Range Knockback Force Max Hits Charge Time Detections DPS Ram DPS
4–5 1,000 50 50 10% 1.51.525 240 4 4 15 10 4 Hidden 33.3332.79 20
6 2,600 50 50 15% 11.025 240 4 4 25 10 3 Hidden 5048.78 52
Field Medic Stats
Level Health Spawnrate Heal Max Targets Firerate Lifespan Limit Range Shield Cooldown Detections Heal per Second Ram DPS
5 300 30 15 8 0.20.225 240 3 35 15 N/A 7566.67 10
6 700 30 20 10 0.20.225 240 3 35 15 N/A 10088.89 23.33
Mercenary Base Stats
Level Cost Total Cost Range Unit Queue Buff
0 Cash$2,000 Cash$2,000 6 1 N/A
1 Cash$1,800 Cash$3,800 8 1 N/A
2 Cash$2,000 Cash$5,800 8 2 N/A
3 Cash$7,000 Cash$12,800 10 2 10%
4 Cash$10,000 Cash$22,800 10 3 10%
5 Cash$15,000 Cash$37,800 10 3 10%
6 Cash$35,000 Cash$72,800 10 3 20%
Rifleman Stats
Level Health Damage Burst Count Spawnrate Firerate Cooldown Aim Time Lifespan Limit Range Detections DPS[4] Ram DPS
0–2 40 6 6 45 0.150.175 1 0.35 240 10 20 N/A 1615 0.89
3–5 75 11 8 40 0.150.175 1 0.35 240 10 24 Hidden, Flying 34.5132 1.88
6 275 25 8 35 0.150.175 1 0.35 240 10 30 Hidden, Flying 78.4372.73 7.86
Grenadier Stats
Level Health Splash Damage Spawnrate Firerate Defense Lifespan Limit Range Explosion Range Detections DPS Ram DPS
1–2 50 28 40 1.751.775 N/A 240 7 18 3 Lead 1615.77 1.25
3–5 125 50 40 1.51.525 N/A 240 7 19 4.5 Lead 33.3332.79 3.12
6 300 80 40 1.251.275 10% 240 7 20 4.5 Lead 6462.75 7.5
Riot Guard Stats
Level Health Damage Spawnrate Defense Firerate Lifespan Limit Range Knockback Force Max Hits Charge Time Detections DPS Ram DPS
4–5 1,000 50 50 10% 1.51.525 240 4 4 15 10 4 Hidden 33.3332.79 20
6 2,600 50 50 15% 11.025 240 4 4 25 10 3 Hidden 5048.78 52
Field Medic Stats
Level Health Spawnrate Heal Max Targets Firerate Lifespan Limit Range Shield Cooldown Detections Heal per Second Ram DPS
5 300 35 15 8 0.20.225 240 3 35 15 N/A 7566.67 8.57
6 700 30 20 10 0.20.225 240 3 35 15 N/A 10088.89 23.33

Null & Void Night 2 Update (25 October 2025) – 26 November 2025

Base Statistics

Mercenary Base
Level: Level 150 • Advanced • Defense
Cost
Cash$2,750
Placement Footprint
Very Large (2.25)
Sell Price
Cash$916
Placement Type
Ground
Damage
N/A
Damage Method
Single
Collision
Splash (Level 1+)
Pierce (Level 4+)
Firerate
N/A
Hidden Detection
Hidden DetectionLevel 3+ (Rifleman & Riot Guard only)[1]
Range
Range6
Lead Detection
Lead DetectionLevel 0+ (Collision & Splash only)
Placement Limit
Placement Limit3
Flying Detection
Flying DetectionLevel 3+ (Rifleman only)[2]
Spawnrate
Spawnrate40s

Upgrades

Explosive Experts
Level 1 • Cost: Cash$1,350

+2 Range Range

•50 Health Health

•25 Damage Splash Damage

•19 Range Range

•1.525 Firerate Firerate

•4.5 Explosion Range Explosion Range

•240 Lifespan Lifespan

•35s Spawnrate Spawnrate


Sell Price changes to Cash$1,366

Upgraded Barracks
Level 2 • Cost: Cash$2,750

+1 Unit Queue


Sell Price changes to Cash$2,283

Improved Training
Level 3 • Cost: Cash$7,500

+2 Range Range

10% Damage Buff Damage Buff

•75 Health Health

•11 Damage Damage

•0.175 Firerate Firerate

•8 Burst Burst

•1 Burst Cooldown Burst Cooldown

•0.35 Aim Time Aim Time

•24 Range Range

•240 Lifespan Lifespan

•Hidden Detection Hidden Detection

•Flying Detection Flying Detection

•40s Spawnrate Spawnrate

•135 Health Health

•40 Damage Splash Damage

•1.275 Firerate Firerate

•20 Range Range

•5.5 Explosion Range Explosion Range

•240 Lifespan Lifespan

•35s Spawnrate Spawnrate


Sell Price changes to Cash$4,783

Riot Control
Level 4 • Cost: Cash$10,000

+1 Unit Queue

•1,000 Health Health

•10% Defense Defense

•50 Damage Damage

•15 Knockback Force Knockback Force

•1.525 Firerate Firerate

•4 Range Range

•10 Max Hits

•4 Charge Time Charge Time

•240 Lifespan Lifespan

•50s Spawnrate Spawnrate

•Hidden Detection Hidden Detection


Sell Price changes to Cash$8,116

Air Transport
Level 5 • Cost: Cash$13,500

+Air-Drop

10% > 15% Damage Buff Damage Buff

•300 Health Health

•15 Heal Heal

•0.208 Firerate Firerate

•35 Range Range

•8 Max Targets

•240 Lifespan Lifespan

•15 Shield Cooldown

•30s Spawnrate Spawnrate


Sell Price changes to Cash$12,616

Enhanced Equipment
Level 6 • Cost: Cash$36,000

15% > 20% Damage Buff Damage Buff

•275 Health Health

•25 Damage Damage

•0.158 Firerate Firerate

•8 Burst Burst

•1 Burst Cooldown Burst Cooldown

•0.35 Aim Time Aim Time

•30 Range Range

•240 Lifespan Lifespan

•Hidden Detection Hidden Detection

•Flying Detection Flying Detection

•40s Spawnrate Spawnrate

•325 Health Health

•10% Defense Defense

•75 Damage Splash Damage

•1.108 Firerate Firerate

•22.5 Range Range

•7 Explosion Range Explosion Range

•240 Lifespan Lifespan

•35s Spawnrate Spawnrate

•700 Health Health

•20 Heal Heal

•0.208 FirerateFirerate

•35 Range Range

•240 Lifespan Lifespan

•10 Max Targets

•15 Shield Cooldown

•30s Spawnrate Spawnrate

•2,600 Health Health

•15% Defense Defense

•50 Damage Damage

•25 Knockback Force Knockback Force

•1.008 Firerate Firerate

•4 Range Range

•240 Lifespan Lifespan

•10 Max Hits

•3 Charge Time Charge Time

•50s Spawnrate Spawnrate


Sell Price changes to Cash$24,616

Explosive Experts
Level 1 • Cost: Cash$1,800

+2 Range Range

•50 Health Health

•28 Damage Splash Damage

•18 Range Range

•1.775 Firerate Firerate

•3 Explosion Range Explosion Range

•240 Lifespan Lifespan

•45s Spawnrate Spawnrate


Sell Price changes to Cash$1,266

Upgraded Barracks
Level 2 • Cost: Cash$2,000

+1 Unit Queue


Sell Price changes to Cash$1,933

Improved Training
Level 3 • Cost: Cash$7,000

+2 Range Range

10% Damage Buff Damage Buff

•75 Health Health

•11 Damage Damage

•0.175 Firerate Firerate

•8 Burst Burst

•1 Burst Cooldown Burst Cooldown

•0.35 Aim Time Aim Time

•24 Range Range

•240 Lifespan Lifespan

•Hidden Detection Hidden Detection

•Flying Detection Flying Detection

•40s Spawnrate Spawnrate

•125 Health Health

•50 Damage Splash Damage

•1.525 Firerate Firerate

•19 Range Range

•4.5 Explosion Range Explosion Range

•240 Lifespan Lifespan

•40s Spawnrate Spawnrate


Sell Price changes to Cash$4,266

Riot Control
Level 4 • Cost: Cash$10,000

+1 Unit Queue

•1,000 Health Health

•10% Defense Defense

•50 Damage Damage

•15 Knockback Force Knockback Force

•1.525 Firerate Firerate

•4 Range Range

•10 Max Hits

•4 Charge Time Charge Time

•240 Lifespan Lifespan

•50s Spawnrate Spawnrate

•Hidden Detection Hidden Detection


Sell Price changes to Cash$7,600

Air Transport
Level 5 • Cost: Cash$15,000

+Air-Drop

•300 Health Health

•15 Heal Heal

•0.225 Firerate Firerate

•35 Range Range

•8 Max Targets

•240 Lifespan Lifespan

•15 Shield Cooldown

•35s Spawnrate Spawnrate


Sell Price changes to Cash$12,600.

Enhanced Equipment
Level 6 • Cost: Cash$35,000

10% > 20% Damage Buff Damage Buff

•275 Health Health

•25 Damage Damage

•0.175 Firerate Firerate

•8 Burst Burst

•1 Burst Cooldown Burst Cooldown

•0.35 Aim Time Aim Time

•30 Range Range

•240 Lifespan Lifespan

•Hidden Detection Hidden Detection

•Flying Detection Flying Detection

•35s Spawnrate Spawnrate

•300 Health Health

•10% Defense Defense

•800 Damage Splash Damage

•1.275 Firerate Firerate

•20 Range Range

•4.5 Explosion Range Explosion Range

•240 Lifespan Lifespan

•40s Spawnrate Spawnrate

•700 Health Health

•20 Heal Heal

•0.225 FirerateFirerate

•35 Range Range

•240 Lifespan Lifespan

•10 Max Targets

•15 Shield Cooldown

•30s Spawnrate Spawnrate

•2,600 Health Health

•15% Defense Defense

•50 Damage Damage

•25 Knockback Force Knockback Force

•1.025 Firerate Firerate

•4 Range Range

•240 Lifespan Lifespan

•10 Max Hits

•3 Charge Time Charge Time

•50s Spawnrate Spawnrate


Sell Price changes to Cash$24,266

Ability

Air-Drop
Level 5+ • Cash$2,500 • 75s Cooldown

Drops the Mercenary Base's units on a selected area on the path.

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Mercenary Base Stats
Level Cost Total Cost Range Unit Queue Buff
0 Cash$2,750 Cash$2,750 6 1 N/A
1 Cash$1,350 Cash$4,100 8 1 N/A
2 Cash$2,750 Cash$6,850 8 2 N/A
3 Cash$7,500 Cash$14,350 10 2 10%
4 Cash$10,000 Cash$24,350 10 3 10%
5 Cash$13,500 Cash$37,850 10 3 15%
6 Cash$36,000 Cash$73,850 10 3 20%
Rifleman Stats
Level Health Damage Burst Count Spawnrate Firerate Cooldown Aim Time Lifespan Limit Range Detections DPS[4] Ram DPS
0–2 40 6 6 40 0.150.175 1 0.35 240 10 20 N/A 1615 1
3–5 75 11 8 40 0.150.175 1 0.35 240 10 24 Hidden, Flying 34.5132 1.88
6 275 25 8 40 0.150.175 1 0.35 240 10 30 Hidden, Flying 78.4372.73 6.88
Grenadier Stats
Level Health Splash Damage Spawnrate Firerate Defense Lifespan Limit Range Explosion Range Detections DPS Ram DPS
1–2 50 25 35 1.51.525 N/A 240 7 19 4.5 Lead 16.6716.39 1.43
3–5 135 40 35 1.251.275 N/A 240 7 20 5.5 Lead 3231.37 3.86
6 325 75 35 1.11.125 10% 240 7 22.5 7 Lead 68.1866.67 9.29
Riot Guard Stats
Level Health Damage Spawnrate Defense Firerate Lifespan Limit Range Knockback Force Max Hits Charge Time Detections DPS Ram DPS
4–5 1,000 50 50 10% 1.51.525 240 4 4 15 10 4 Hidden 33.3332.79 20
6 2,600 50 50 15% 11.025 240 4 4 25 10 3 Hidden 5048.78 52
Field Medic Stats
Level Health Spawnrate Heal Max Targets Firerate Lifespan Limit Range Shield Cooldown Detections Heal per Second Ram DPS
5 300 30 15 8 0.20.225 240 3 35 15 N/A 7566.67 10
6 700 30 20 10 0.20.225 240 3 35 15 N/A 10088.89 23.33
Mercenary Base Stats
Level Cost Total Cost Range Unit Queue Buff
0 Cash$2,000 Cash$2,000 6 1 N/A
1 Cash$1,800 Cash$3,800 8 1 N/A
2 Cash$2,000 Cash$5,800 8 2 N/A
3 Cash$7,000 Cash$12,800 10 2 10%
4 Cash$10,000 Cash$22,800 10 3 10%
5 Cash$15,000 Cash$37,800 10 3 10%
6 Cash$35,000 Cash$72,800 10 3 20%
Rifleman Stats
Level Health Damage Burst Count Spawnrate Firerate Cooldown Aim Time Lifespan Limit Range Detections DPS[4] Ram DPS
0–2 40 6 6 45 0.150.175 1 0.35 240 10 20 N/A 1615 0.89
3–5 75 11 8 40 0.150.175 1 0.35 240 10 24 Hidden, Flying 34.5132 1.88
6 275 25 8 35 0.150.175 1 0.35 240 10 30 Hidden, Flying 78.4372.73 7.86
Grenadier Stats
Level Health Splash Damage Spawnrate Firerate Defense Lifespan Limit Range Explosion Range Detections DPS Ram DPS
1–2 50 28 40 1.751.775 N/A 240 7 18 3 Lead 1615.77 1.25
3–5 125 50 40 1.51.525 N/A 240 7 19 4.5 Lead 33.3332.79 3.12
6 300 80 40 1.251.275 10% 240 7 20 4.5 Lead 6462.75 7.5
Riot Guard Stats
Level Health Damage Spawnrate Defense Firerate Lifespan Limit Range Knockback Force Max Hits Charge Time Detections DPS Ram DPS
4–5 1,000 50 50 10% 1.51.525 240 4 4 15 10 4 Hidden 33.3332.79 20
6 2,600 50 50 15% 11.025 240 4 4 25 10 3 Hidden 5048.78 52
Field Medic Stats
Level Health Spawnrate Heal Max Targets Firerate Lifespan Limit Range Shield Cooldown Detections Heal per Second Ram DPS
5 300 35 15 8 0.20.225 240 3 35 15 N/A 7566.67 8.57
6 700 30 20 10 0.20.225 240 3 35 15 N/A 10088.89 23.33

Null & Void Update (18 October 2025) – Null & Void Night 2 Update (25 October 2025)

Base Statistics

Mercenary Base
Level: Level 150 • Advanced • Defense
Cost
Cash$2,750
Placement Footprint
Very Large (2.25)
Sell Price
Cash$916
Placement Type
Ground
Damage
N/A
Damage Method
Single
Collision
Splash (Level 1+)
Pierce (Level 4+)
Firerate
N/A
Hidden Detection
Hidden DetectionLevel 3+ (Rifleman & Riot Guard only)[1]
Range
Range6
Lead Detection
Lead DetectionLevel 0+ (Collision & Splash only)
Placement Limit
Placement Limit3
Flying Detection
Flying DetectionLevel 3+ (Rifleman only)[2]
Spawnrate
Spawnrate40s

Upgrades

Explosive Experts
Level 1 • Cost: Cash$1,350

+2 Range Range

•50 Health Health

•25 Damage Splash Damage

•19 Range Range

•1.525 Firerate Firerate

•4.5 Explosion Range Explosion Range

•240 Lifespan Lifespan

•35s Spawnrate Spawnrate


Sell Price changes to Cash$1,366

Upgraded Barracks
Level 2 • Cost: Cash$2,750

+1 Unit Queue


Sell Price changes to Cash$2,283

Improved Training
Level 3 • Cost: Cash$6,500

+2 Range Range

10% Damage Buff Damage Buff

•75 Health Health

•12 Damage Damage

•0.175 Firerate Firerate

•8 Burst Burst

•1 Burst Cooldown Burst Cooldown

•0.35 Aim Time Aim Time

•24 Range Range

•240 Lifespan Lifespan

•Hidden Detection Hidden Detection

•Flying Detection Flying Detection

•40s Spawnrate Spawnrate

•125 Health Health

•45 Damage Splash Damage

•1.275 Firerate Firerate

•20 Range Range

•5.5 Explosion Range Explosion Range

•240 Lifespan Lifespan

•37.5s Spawnrate Spawnrate


Sell Price changes to Cash$4,450

Riot Control
Level 4 • Cost: Cash$10,000

+1 Unit Queue

•1,000 Health Health

•10% Defense Defense

•50 Damage Damage

•15 Knockback Force Knockback Force

•1.525 Firerate Firerate

•4 Range Range

•10 Max Hits

•4 Charge Time Charge Time

•240 Lifespan Lifespan

•50s Spawnrate Spawnrate

•Hidden Detection Hidden Detection


Sell Price changes to Cash$7,783

Air Transport
Level 5 • Cost: Cash$12,650

+Air-Drop

10% > 15% Damage Buff Damage Buff

•300 Health Health

•15 Heal Heal

•0.225 Firerate Firerate

•35 Range Range

•6 Max Targets

•240 Lifespan Lifespan

•15 Shield Cooldown

•30s Spawnrate Spawnrate


Sell Price changes to Cash$12,000.

Enhanced Equipment
Level 6 • Cost: Cash$36,000

15% > 20% Damage Buff Damage Buff

•275 Health Health

•30 Damage Damage

•0.175 Firerate Firerate

•8 Burst Burst

•1 Burst Cooldown Burst Cooldown

•0.35 Aim Time Aim Time

•30 Range Range

•240 Lifespan Lifespan

•Hidden Detection Hidden Detection

•Flying Detection Flying Detection

•35s Spawnrate Spawnrate

•300 Health Health

•10% Defense Defense

•80 Damage Splash Damage

•1.125 Firerate Firerate

•22 Range Range

•7 Explosion Range Explosion Range

•240 Lifespan Lifespan

•40s Spawnrate Spawnrate

•750 Health Health

•20 Heal Heal

•0.225 FirerateFirerate

•30 Range Range

•240 Lifespan Lifespan

•8 Max Targets

•15 Shield Cooldown

•30s Spawnrate Spawnrate

•2,600 Health Health

•15% Defense Defense

•50 Damage Damage

•25 Knockback Force Knockback Force

•1.025 Firerate Firerate

•4 Range Range

•240 Lifespan Lifespan

•10 Max Hits

•3 Charge Time Charge Time

•50s Spawnrate Spawnrate


Sell Price changes to Cash$24,000

Explosive Experts
Level 1 • Cost: Cash$1,800

+2 Range Range

•50 Health Health

•28 Damage Splash Damage

•18 Range Range

•1.775 Firerate Firerate

•3 Explosion Range Explosion Range

•240 Lifespan Lifespan

•45s Spawnrate Spawnrate


Sell Price changes to Cash$1,266

Upgraded Barracks
Level 2 • Cost: Cash$2,000

+1 Unit Queue


Sell Price changes to Cash$1,933

Improved Training
Level 3 • Cost: Cash$7,000

+2 Range Range

10% Damage Buff Damage Buff

•75 Health Health

•12 Damage Damage

•0.175 Firerate Firerate

•8 Burst Burst

•1 Burst Cooldown Burst Cooldown

•0.35 Aim Time Aim Time

•24 Range Range

•240 Lifespan Lifespan

•Hidden Detection Hidden Detection

•Flying Detection Flying Detection

•40s Spawnrate Spawnrate

•125 Health Health

•50 Damage Splash Damage

•1.525 Firerate Firerate

•19 Range Range

•4.5 Explosion Range Explosion Range

•240 Lifespan Lifespan

•40s Spawnrate Spawnrate


Sell Price changes to Cash$4,266

Riot Control
Level 4 • Cost: Cash$10,000

+1 Unit Queue

•1,000 Health Health

•10% Defense Defense

•50 Damage Damage

•15 Knockback Force Knockback Force

•1.525 Firerate Firerate

•4 Range Range

•10 Max Hits

•4 Charge Time Charge Time

•240 Lifespan Lifespan

•50s Spawnrate Spawnrate

•Hidden Detection Hidden Detection


Sell Price changes to Cash$7,600

Air Transport
Level 5 • Cost: Cash$15,000

+Air-Drop

•300 Health Health

•15 Heal Heal

•0.225 Firerate Firerate

•35 Range Range

•6 Max Targets

•240 Lifespan Lifespan

•15 Shield Cooldown

•35s Spawnrate Spawnrate


Sell Price changes to Cash$12,600.

Enhanced Equipment
Level 6 • Cost: Cash$35,000

10% > 20% Damage Buff Damage Buff

•275 Health Health

•30 Damage Damage

•0.175 Firerate Firerate

•8 Burst Burst

•1 Burst Cooldown Burst Cooldown

•0.35 Aim Time Aim Time

•30 Range Range

•240 Lifespan Lifespan

•Hidden Detection Hidden Detection

•Flying Detection Flying Detection

•35s Spawnrate Spawnrate

•300 Health Health

•10% Defense Defense

•800 Damage Splash Damage

•1.275 Firerate Firerate

•20 Range Range

•4.5 Explosion Range Explosion Range

•240 Lifespan Lifespan

•40s Spawnrate Spawnrate

•750 Health Health

•20 Heal Heal

•0.225 FirerateFirerate

•30 Range Range

•240 Lifespan Lifespan

•8 Max Targets

•15 Shield Cooldown

•30s Spawnrate Spawnrate

•2,600 Health Health

•15% Defense Defense

•50 Damage Damage

•25 Knockback Force Knockback Force

•1.025 Firerate Firerate

•4 Range Range

•240 Lifespan Lifespan

•10 Max Hits

•3 Charge Time Charge Time

•50s Spawnrate Spawnrate


Sell Price changes to Cash$24,266

Ability

Air-Drop
Level 5+ • Cash$2,500 • 75s Cooldown

Drops the Mercenary Base's units on a selected area on the path.

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Mercenary Base Stats
Level Cost Total Cost Range Unit Queue Buff
0 Cash$2,750 Cash$2,750 6 1 N/A
1 Cash$1,350 Cash$4,100 8 1 N/A
2 Cash$2,750 Cash$6,850 8 2 N/A
3 Cash$6,500 Cash$13,350 10 2 10%
4 Cash$10,000 Cash$23,350 10 3 10%
5 Cash$12,650 Cash$36,000 10 3 15%
6 Cash$36,000 Cash$72,000 10 3 20%
Rifleman Stats
Level Health Damage Burst Count Spawnrate Firerate Cooldown Aim Time Lifespan Limit Range Detections DPS[4] Ram DPS
0–2 40 6 6 40 0.150.175 1 0.35 240 10 20 N/A 1615 1
3–5 75 12 8 40 0.150.175 1 0.35 240 10 24 Hidden, Flying 37.6534.91 1.88
6 275 30 8 35 0.150.175 1 0.35 240 10 30 Hidden, Flying 94.1287.27 7.86
Grenadier Stats
Level Health Splash Damage Spawnrate Firerate Defense Lifespan Limit Range Explosion Range Detections DPS Ram DPS
1–2 50 25 35 1.51.525 N/A 240 7 19 4.5 Lead 16.6716.39 1.43
3–5 125 45 37.5 1.251.275 N/A 240 7 20 5.5 Lead 3635.29 3.33
6 300 80 40 1.11.125 10% 240 7 22 7 Lead 72.7371.11 7.5
Riot Guard Stats
Level Health Damage Spawnrate Defense Firerate Lifespan Limit Range Knockback Force Max Hits Charge Time Detections DPS Ram DPS
4–5 1,000 50 50 10% 1.51.525 240 4 4 15 10 4 Hidden 33.3332.79 20
6 2,600 50 50 15% 11.025 240 4 4 25 10 3 Hidden 5048.78 52
Field Medic Stats
Level Health Spawnrate Heal Max Targets Firerate Lifespan Limit Range Shield Cooldown Detections Heal per Second Ram DPS
5 300 30 15 6 0.20.225 240 3 35 15 N/A 7566.67 10
6 750 30 20 8 0.20.225 240 3 35 15 N/A 10088.89 25
Mercenary Base Stats
Level Cost Total Cost Range Unit Queue Buff
0 Cash$2,000 Cash$2,000 6 1 N/A
1 Cash$1,800 Cash$3,800 8 1 N/A
2 Cash$2,000 Cash$5,800 8 2 N/A
3 Cash$7,000 Cash$12,800 10 2 10%
4 Cash$10,000 Cash$22,800 10 3 10%
5 Cash$15,000 Cash$37,800 10 3 10%
6 Cash$35,000 Cash$72,800 10 3 20%
Rifleman Stats
Level Health Damage Burst Count Spawnrate Firerate Cooldown Aim Time Lifespan Limit Range Detections DPS[4] Ram DPS
0–2 40 6 6 45 0.150.175 1 0.35 240 10 20 N/A 1615 0.89
3–5 75 12 8 40 0.150.175 1 0.35 240 10 24 Hidden, Flying 37.6534.91 1.88
6 275 30 8 35 0.150.175 1 0.35 240 10 30 Hidden, Flying 94.1287.27 7.86
Grenadier Stats
Level Health Splash Damage Spawnrate Firerate Defense Lifespan Limit Range Explosion Range Detections DPS Ram DPS
1–2 50 28 40 1.751.775 N/A 240 7 18 3 Lead 1615.77 1.25
3–5 125 50 40 1.51.525 N/A 240 7 19 4.5 Lead 33.3332.79 3.12
6 300 80 40 1.251.275 10% 240 7 20 4.5 Lead 6462.75 7.5
Riot Guard Stats
Level Health Damage Spawnrate Defense Firerate Lifespan Limit Range Knockback Force Max Hits Charge Time Detections DPS Ram DPS
4–5 1,000 50 50 10% 1.51.525 240 4 4 15 10 4 Hidden 33.3332.79 20
6 2,600 50 50 15% 11.025 240 4 4 25 10 3 Hidden 5048.78 52
Field Medic Stats
Level Health Spawnrate Heal Max Targets Firerate Lifespan Limit Range Shield Cooldown Detections Heal per Second Ram DPS
5 300 35 15 6 0.20.225 240 3 35 15 N/A 7566.67 8.57
6 750 30 20 8 0.20.225 240 3 35 15 N/A 10088.89 25

Assassin Update (6 August 2025) – Null & Void Update (18 October 2025)

Base Statistics

Mercenary Base
Level: Level 150 • Advanced • Defense
Cost
Cash$2,000
Placement Footprint
Very Large (2.25)
Sell Price
Cash$666
Placement Type
Ground
Damage
N/A
Damage Method
Single
Collision
Splash (Level 1+)
Pierce (Level 4+)
Firerate
N/A
Hidden Detection
Hidden DetectionLevel 3+ (Rifleman & Riot Guard only)[1]
Range
Range6
Lead Detection
Lead DetectionLevel 0+ (Collision & Splash only)
Placement Limit
Placement Limit3
Flying Detection
Flying DetectionLevel 3+ (Rifleman only)[2]
Spawnrate
Spawnrate45s

Upgrades

Explosive Experts
Level 1 • Cost: Cash$1,000

+2 Range Range

•50 Health Health

•35 Damage Splash Damage

•18 Range Range

•1.775 Firerate Firerate

•3 Explosion Range Explosion Range

•240 Lifespan Lifespan

•45s Spawnrate Spawnrate


Sell Price changes to Cash$1,000

Upgraded Barracks
Level 2 • Cost: Cash$2,000

+1 Unit Queue


Sell Price changes to Cash$1,666

Improved Training
Level 3 • Cost: Cash$7,000

+2 Range Range

10% Damage Buff Damage Buff

•70 Health Health

•12 Damage Damage

•0.175 Firerate Firerate

•8 Burst Burst

•1.5 Burst Cooldown Burst Cooldown

•0.35 Aim Time Aim Time

•23 Range Range

•240 Lifespan Lifespan

•Hidden Detection Hidden Detection

•Flying Detection Flying Detection

•40s Spawnrate Spawnrate

•125 Health Health

•65 Damage Splash Damage

•1.525 Firerate Firerate

•19 Range Range

•4.5 Explosion Range Explosion Range

•240 Lifespan Lifespan

•40s Spawnrate Spawnrate


Sell Price changes to Cash$4,000

Riot Control
Level 4 • Cost: Cash$10,000

+1 Unit Queue

•1,200 Health Health

•10% Defense Defense

•50 Damage Damage

•15 Knockback Force Knockback Force

•1.525 Firerate Firerate

•4 Range Range

•10 Max Hits

•4 Charge Time Charge Time

•240 Lifespan Lifespan

•50s Spawnrate Spawnrate

•Hidden Detection Hidden Detection


Sell Price changes to Cash$7,333

Air Transport
Level 5 • Cost: Cash$15,000

+Air-Drop

•300 Health Health

•5 Heal Heal

•0.225 Firerate Firerate

•30 Range Range

•4 Max Targets

•240 Lifespan Lifespan

•15 Shield Cooldown

•35s Spawnrate Spawnrate


Sell Price changes to Cash$12,333.

Enhanced Equipment
Level 6 • Cost: Cash$35,000

10% > 20% Damage Buff Damage Buff

•250 Health Health

•18 Damage Damage

•0.175 Firerate Firerate

•10 Burst Burst

•1 Burst Cooldown Burst Cooldown

•0.35 Aim Time Aim Time

•28 Range Range

•240 Lifespan Lifespan

•Hidden Detection Hidden Detection

•Flying Detection Flying Detection

•35s Spawnrate Spawnrate

•300 Health Health

•10% Defense Defense

•100 Damage Splash Damage

•1.275 Firerate Firerate

•20 Range Range

•4.5 Explosion Range Explosion Range

•240 Lifespan Lifespan

•40s Spawnrate Spawnrate

•600 Health Health

•10 Heal Heal

•0.225 FirerateFirerate

•30 Range Range

•240 Lifespan Lifespan

•8 Max Targets

•15 Shield Cooldown

•30s Spawnrate Spawnrate

•2,500 Health Health

•15% Defense Defense

•50 Damage Damage

•25 Knockback Force Knockback Force

•1.025 Firerate Firerate

•4 Range Range

•240 Lifespan Lifespan

•10 Max Hits

•3 Charge Time Charge Time

•50s Spawnrate Spawnrate


Sell Price changes to Cash$24,000

Explosive Experts
Level 1 • Cost: Cash$1,800

+2 Range Range

•50 Health Health

•28 Damage Splash Damage

•18 Range Range

•1.775 Firerate Firerate

•3 Explosion Range Explosion Range

•240 Lifespan Lifespan

•45s Spawnrate Spawnrate


Sell Price changes to Cash$1,266

Upgraded Barracks
Level 2 • Cost: Cash$2,000

+1 Unit Queue


Sell Price changes to Cash$1,933

Improved Training
Level 3 • Cost: Cash$7,000

+2 Range Range

10% Damage Buff Damage Buff

•70 Health Health

•12 Damage Damage

•0.175 Firerate Firerate

•8 Burst Burst

•1.5 Burst Cooldown Burst Cooldown

•0.35 Aim Time Aim Time

•23 Range Range

•240 Lifespan Lifespan

•Hidden Detection Hidden Detection

•Flying Detection Flying Detection

•40s Spawnrate Spawnrate

•125 Health Health

•50 Damage Splash Damage

•1.525 Firerate Firerate

•19 Range Range

•4.5 Explosion Range Explosion Range

•240 Lifespan Lifespan

•40s Spawnrate Spawnrate


Sell Price changes to Cash$4,266

Riot Control
Level 4 • Cost: Cash$10,000

+1 Unit Queue

•1,200 Health Health

•10% Defense Defense

•50 Damage Damage

•15 Knockback Force Knockback Force

•1.525 Firerate Firerate

•4 Range Range

•10 Max Hits

•4 Charge Time Charge Time

•240 Lifespan Lifespan

•50s Spawnrate Spawnrate

•Hidden Detection Hidden Detection


Sell Price changes to Cash$7,600

Air Transport
Level 5 • Cost: Cash$15,000

+Air-Drop

•300 Health Health

•5 Heal Heal

•0.225 Firerate Firerate

•30 Range Range

•4 Max Targets

•240 Lifespan Lifespan

•15 Shield Cooldown

•35s Spawnrate Spawnrate


Sell Price changes to Cash$12,600.

Enhanced Equipment
Level 6 • Cost: Cash$35,000

10% > 20% Damage Buff Damage Buff

•250 Health Health

•18 Damage Damage

•0.175 Firerate Firerate

•10 Burst Burst

•1 Burst Cooldown Burst Cooldown

•0.35 Aim Time Aim Time

•28 Range Range

•240 Lifespan Lifespan

•Hidden Detection Hidden Detection

•Flying Detection Flying Detection

•35s Spawnrate Spawnrate

•300 Health Health

•10% Defense Defense

•800 Damage Splash Damage

•1.275 Firerate Firerate

•20 Range Range

•4.5 Explosion Range Explosion Range

•240 Lifespan Lifespan

•40s Spawnrate Spawnrate

•600 Health Health

•10 Heal Heal

•0.225 FirerateFirerate

•30 Range Range

•240 Lifespan Lifespan

•8 Max Targets

•15 Shield Cooldown

•30s Spawnrate Spawnrate

•2,500 Health Health

•15% Defense Defense

•50 Damage Damage

•25 Knockback Force Knockback Force

•1.025 Firerate Firerate

•4 Range Range

•240 Lifespan Lifespan

•10 Max Hits

•3 Charge Time Charge Time

•50s Spawnrate Spawnrate


Sell Price changes to Cash$24,266

Ability

Air-Drop
Level 5+ • Cash$2,500 • 75s Cooldown

Drops the Mercenary Base's units on a selected area on the path.

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Mercenary Base Stats
Level Cost Total Cost Range Unit Queue Buff
0 Cash$2,000 Cash$2,000 6 1 N/A
1 Cash$1,000 Cash$3,000 8 1 N/A
2 Cash$2,000 Cash$5,000 8 2 N/A
3 Cash$7,000 Cash$12,000 10 2 10%
4 Cash$10,000 Cash$22,000 10 3 10%
5 Cash$15,000 Cash$37,000 10 3 10%
6 Cash$35,000 Cash$72,000 10 3 20%
Rifleman Stats
Level Health Damage Burst Count Spawnrate Firerate Cooldown Aim Time Lifespan Limit Range Detections DPS[4] Ram DPS
0–2 40 6 6 45 0.150.175 1.5 0.35 240 10 18 N/A 13.0912.41 0.89
3–5 70 12 8 40 0.150.175 1.5 0.35 240 10 23 Hidden, Flying 31.4829.54 1.75
6 250 18 10 35 0.150.175 1 0.35 240 10 28 Hidden, Flying 63.1658.06 7.14
Grenadier Stats
Level Health Splash Damage Spawnrate Firerate Defense Lifespan Limit Range Explosion Range Detections DPS Ram DPS
1–2 50 35 40 1.751.775 N/A 240 7 18 3 Lead 2019.72 1.25
3–5 125 65 40 1.51.525 N/A 240 7 19 4.5 Lead 43.3342.62 3.12
6 300 100 40 1.251.275 10% 240 7 20 4.5 Lead 8078.43 7.5
Riot Guard Stats
Level Health Damage Spawnrate Defense Firerate Lifespan Limit Range Knockback Force Max Hits Charge Time Detections DPS Ram DPS
4–5 1,200 50 50 10% 1.51.525 240 4 4 15 10 4 Hidden 33.3332.79 24
6 2,500 50 50 15% 11.025 240 4 4 25 10 3 Hidden 5048.78 50
Field Medic Stats
Level Health Spawnrate Heal Max Targets Firerate Lifespan Limit Range Shield Cooldown Detections Heal per Second Ram DPS
5 300 35 5 4 0.20.225 240 3 30 15 N/A 2522.22 8.57
6 600 30 10 8 0.20.225 240 3 30 15 N/A 5044.44 20
Mercenary Base Stats
Level Cost Total Cost Range Unit Queue Buff
0 Cash$2,000 Cash$2,000 6 1 N/A
1 Cash$1,800 Cash$3,800 8 1 N/A
2 Cash$2,000 Cash$5,800 8 2 N/A
3 Cash$7,000 Cash$12,800 10 2 10%
4 Cash$10,000 Cash$22,800 10 3 10%
5 Cash$15,000 Cash$37,800 10 3 10%
6 Cash$35,000 Cash$72,800 10 3 20%
Rifleman Stats
Level Health Damage Burst Count Spawnrate Firerate Cooldown Aim Time Lifespan Limit Range Detections DPS[4] Ram DPS
0–2 40 6 6 45 0.150.175 1.5 0.35 240 10 18 N/A 13.0912.41 0.89
3–5 70 12 8 40 0.150.175 1.5 0.35 240 10 23 Hidden, Flying 31.4829.54 1.75
6 250 18 10 35 0.150.175 1 0.35 240 10 28 Hidden, Flying 63.1658.06 7.14
Grenadier Stats
Level Health Splash Damage Spawnrate Firerate Defense Lifespan Limit Range Explosion Range Detections DPS Ram DPS
1–2 50 28 40 1.751.775 N/A 240 7 18 3 Lead 1615.77 1.25
3–5 125 50 40 1.51.525 N/A 240 7 19 4.5 Lead 33.3332.79 3.12
6 300 80 40 1.251.275 10% 240 7 20 4.5 Lead 6462.75 7.5
Riot Guard Stats
Level Health Damage Spawnrate Defense Firerate Lifespan Limit Range Knockback Force Max Hits Charge Time Detections DPS Ram DPS
4–5 1,200 50 50 10% 1.51.525 240 4 4 15 10 4 Hidden 33.3332.79 24
6 2,500 50 50 15% 11.025 240 4 4 25 10 3 Hidden 5048.78 50
Field Medic Stats
Level Health Spawnrate Heal Max Targets Firerate Lifespan Limit Range Shield Cooldown Detections Heal per Second Ram DPS
5 300 35 5 4 0.20.225 240 3 30 15 N/A 2522.22 8.57
6 600 30 10 8 0.20.225 240 3 30 15 N/A 5044.44 20

27 November 2024 – Assassin Update (6 August 2025)

Base Statistics

Mercenary Base
Level: Level 150 • Advanced • Defense
Cost
Cash$2,000
Placement Footprint
Very Large (2.25)
Sell Price
Cash$666
Placement Type
Ground
Damage
N/A
Damage Method
Single
Collision
Splash (Level 1+)
Pierce (Level 4+)
Firerate
N/A
Hidden Detection
Hidden DetectionLevel 3+ (Rifleman & Riot Guard only)[1]
Range
Range6
Lead Detection
Lead DetectionLevel 0+ (Collision & Splash only)
Placement Limit
Placement Limit3
Flying Detection
Flying DetectionLevel 3+ (Rifleman only)[2]
Spawnrate
Spawnrate45s

Upgrades

Explosive Experts
Level 1 • Cost: Cash$1,000

+2 Range Range

•50 Health Health

•35 Damage Splash Damage

•18 Range Range

•1.775 Firerate Firerate

•3 Explosion Range Explosion Range

•240 Lifespan Lifespan

•45s Spawnrate Spawnrate


Sell Price changes to Cash$1,000

Upgraded Barracks
Level 2 • Cost: Cash$2,000

+1 Unit Queue


Sell Price changes to Cash$1,666

Improved Training
Level 3 • Cost: Cash$7,000

+2 Range Range

10% Damage Buff Damage Buff

•70 Health Health

•12 Damage Damage

•0.175 Firerate Firerate

•8 Burst Burst

•1.5 Burst Cooldown Burst Cooldown

•0.35 Aim Time Aim Time

•23 Range Range

•240 Lifespan Lifespan

•Hidden Detection Hidden Detection

•Flying Detection Flying Detection

•40s Spawnrate Spawnrate

•125 Health Health

•65 Damage Splash Damage

•1.525 Firerate Firerate

•19 Range Range

•4.5 Explosion Range Explosion Range

•240 Lifespan Lifespan

•40s Spawnrate Spawnrate


Sell Price changes to Cash$4,000

Riot Control
Level 4 • Cost: Cash$10,000

+1 Unit Queue

•1,200 Health Health

•10% Defense Defense

•50 Damage Damage

•15 Knockback Force Knockback Force

•1.525 Firerate Firerate

•4 Range Range

•10 Max Hits

•4 Charge Time Charge Time

•240 Lifespan Lifespan

•50s Spawnrate Spawnrate

•Hidden Detection Hidden Detection


Sell Price changes to Cash$7,333

Air Transport
Level 5 • Cost: Cash$15,000

+Air-Drop

•300 Health Health

•5 Heal Heal

•0.225 Firerate Firerate

•30 Range Range

•4 Max Targets

•240 Lifespan Lifespan

•15 Shield Cooldown

•35s Spawnrate Spawnrate


Sell Price changes to Cash$12,333.

Enhanced Equipment
Level 6 • Cost: Cash$35,000

10% > 20% Damage Buff Damage Buff

•250 Health Health

•18 Damage Damage

•0.175 Firerate Firerate

•8 Burst Burst

•1 Burst Cooldown Burst Cooldown

•0.35 Aim Time Aim Time

•28 Range Range

•240 Lifespan Lifespan

•Hidden Detection Hidden Detection

•Flying Detection Flying Detection

•35s Spawnrate Spawnrate

•300 Health Health

•10% Defense Defense

•100 Damage Splash Damage

•1.275 Firerate Firerate

•20 Range Range

•4.5 Explosion Range Explosion Range

•240 Lifespan Lifespan

•40s Spawnrate Spawnrate

•600 Health Health

•10 Heal Heal

•0.225 Firerate Firerate

•30 Range Range

•240 Lifespan Lifespan

•8 Max Targets

•15 Shield Cooldown

•30s Spawnrate Spawnrate

•2,500 Health Health

•15% Defense Defense

•50 Damage Damage

•25 Knockback Force Knockback Force

•1.025 Firerate Firerate

•4 Range Range

•240 Lifespan Lifespan

•10 Max Hits

•3 Charge Time Charge Time

•50s Spawnrate Spawnrate


Sell Price changes to Cash$24,000

Ability

Air-Drop
Level 5+ • Cash$2,500 • 75s Cooldown

Drops the Mercenary Base's units on a selected area on the path.

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Mercenary Base Stats
Level Cost Total Cost Range Unit Queue Buff
0 Cash$2,000 Cash$2,000 6 1 N/A
1 Cash$1,000 Cash$3,000 8 1 N/A
2 Cash$2,000 Cash$5,000 8 2 N/A
3 Cash$7,000 Cash$12,000 10 2 10%
4 Cash$10,000 Cash$22,000 10 3 10%
5 Cash$15,000 Cash$37,000 10 3 10%
6 Cash$35,000 Cash$72,000 10 3 20%
Rifleman Stats
Level Health Damage Burst Count Spawnrate Firerate Cooldown Aim Time Lifespan Limit Range Detections DPS[4] Ram DPS
0–2 40 6 6 45 0.150.175 1.5 0.35 240 10 18 N/A 13.0912.41 0.89
3–5 70 12 8 40 0.150.175 1.5 0.35 240 10 23 Hidden, Flying 31.4829.54 1.75
6 250 18 10 35 0.150.175 1 0.35 240 10 28 Hidden, Flying 63.1658.06 7.14
Grenadier Stats
Level Health Splash Damage Spawnrate Firerate Defense Lifespan Limit Range Explosion Range Detections DPS Ram DPS
1–2 50 35 40 1.751.775 N/A 240 7 18 3 Lead 2019.72 1.25
3–5 125 65 40 1.51.525 N/A 240 7 19 4.5 Lead 43.3342.62 3.12
6 300 100 40 1.251.275 10% 240 7 20 4.5 Lead 8078.43 7.5
Riot Guard Stats
Level Health Damage Spawnrate Defense Firerate Lifespan Limit Range Knockback Force Max Hits Charge Time Detections DPS Ram DPS
4–5 1,200 50 50 10% 1.51.525 240 4 4 15 10 4 Hidden 33.3332.79 24
6 2,500 50 50 15% 11.025 240 4 4 25 10 3 Hidden 5048.78 50
Field Medic Stats
Level Health Spawnrate Heal Max Targets Firerate Lifespan Limit Range Shield Cooldown Detections Heal per Second Ram DPS
5 300 35 5 4 0.20.225 240 3 30 15 N/A 2522.22 8.57
6 600 30 10 8 0.20.225 240 3 30 15 N/A 5044.44 20

30 October 2024 – 27 November 2024

Base Statistics

Mercenary Base
Level: Level 150 • Advanced
Cost
Cash$1,200
Placement Footprint
Very Large (2.25)
Sell Price
Cash$400
Placement Type
Ground
Damage
N/A
Damage Method
Single
Collision
Splash (Level 2+)
Pierce (Level 4+)
Firerate
N/A
Hidden Detection
Hidden DetectionLevel 3+ (Rifleman & Riot Guard only)[1]
Range
Range6
Lead Detection
Lead DetectionLevel 0+ (Collision & Splash only)
Placement Limit
Placement Limit3
Flying Detection
Flying DetectionLevel 3+ (Rifleman only)[2]
Spawnrate
Spawnrate37.5s

Upgrades

Upgraded Barracks
Level 1 • Cost: Cash$1,000

+2 Range Range

+1 Unit Queue


Sell Price changes to Cash$733

Explosive Experts
Level 2 • Cost: Cash$2,200

•45 Health Health

•30 Damage Splash Damage

•17 Range Range

•2.025 Firerate Firerate

•3.5 Explosion Range Explosion Range

•180 Lifespan Lifespan

•45s Spawnrate Spawnrate


Sell Price changes to Cash$1,466

Improved Training
Level 3 • Cost: Cash$7,000

+2 RangeRange

10% Damage Buff Damage Buff

•70 Health Health

•9 Damage Damage

•0.175 Firerate Firerate

•7 Burst Burst

•1 Burst Cooldown Burst Cooldown

•0.35 Aim Time Aim Time

•23 Range Range

•150 Lifespan Lifespan

•Hidden Detection Hidden Detection

•Flying Detection Flying Detection

•32.5s Spawnrate Spawnrate

•120 Health Health

•50 Damage Splash Damage

•1.775 Firerate Firerate

•17 Range Range

•5 Explosion Range Explosion Range

•180 Lifespan Lifespan

•40s Spawnrate Spawnrate


Sell Price changes to Cash$3,800

Riot Control
Level 4 • Cost: Cash$12,500

+1 Unit Queue

•1,000 Health Health

•10% Defense Defense

•20 Damage Damage

•15 Knockback Force Knockback Force

•1.525 Firerate Firerate

•4 Range Range

•10 Max Hits

•4 Charge Time Charge Time

•240 Lifespan Lifespan

•60s Spawnrate Spawnrate

•Hidden Detection Hidden Detection


Sell Price changes to Cash$7,966

Air Transport
Level 5 • Cost: Cash$15,000

+Air-Drop

•400 Health Health

•5 Heal Heal

•0.225 Firerate Firerate

•25 Range Range

•4 Max Targets

•240 Lifespan Lifespan

•15 Shield Cooldown

•37.5s Spawnrate Spawnrate


Sell Price changes to Cash$12,966

Enhanced Equipment
Level 6 • Cost: Cash$35,000

10% > 20% Damage Buff Damage Buff

•195 Health Health

•12 Damage Damage

•0.175 Firerate Firerate

•8 Burst Burst

•0.75 Burst Cooldown Burst Cooldown

•0.35 Aim Time Aim Time

•26 Range Range

•150 Lifespan Lifespan

•Hidden Detection Hidden Detection

•Flying Detection Flying Detection

•27.5s Spawnrate Spawnrate

•260 Health Health

•10% Defense Defense

•60 Damage Splash Damage

•1.275 Firerate Firerate

•19 Range Range

•180 Lifespan Lifespan

•6 Explosion Range Explosion Range

•37.5s Spawnrate Spawnrate

•600 Health Health

•10 Heal Heal

•0.225 FirerateFirerate

•25 Range Range

•240 Lifespan Lifespan

•8 Max Targets

•15 Shield Cooldown

•32.5s Spawnrate Spawnrate

•2,000 Health Health

•15% Defense Defense

•30 Damage Damage

•25 Knockback Force Knockback Force

•1.025 Firerate Firerate

•4 Range Range

•240 Lifespan Lifespan

•10 Max Hits

•3 Charge Time Charge Time

•50s Spawnrate Spawnrate


Sell Price changes to Cash$24,633

Ability

Air-Drop
Level 5+ • Cash$2,500 • 60s Cooldown

Drops the Mercenary Base's units on a selected area on the path.

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Mercenary Base Stats
Level Cost Total Cost Range Unit Queue Buff
0 Cash$1,200 Cash$1,200 6 1 N/A
1 Cash$1,000 Cash$2,200 8 2 N/A
2 Cash$2,200 Cash$4,400 8 2 N/A
3 Cash$7,000 Cash$11,400 10 2 10%
4 Cash$12,500 Cash$23,900 10 3 10%
5 Cash$15,000 Cash$38,900 10 3 10%
6 Cash$35,000 Cash$73,900 10 3 20%
Rifleman Stats
Level Health Damage Burst Count Spawnrate Firerate Cooldown Aim Time Lifespan Limit Range Detections DPS[4] Ram DPS
0–2 35 4 5 37.5 0.150.175 1.25 0.35 150 10 18 N/A 8.518.08 0.93
3–5 70 9 7 32.5 0.150.175 1 0.35 150 10 23 Hidden, Flying 26.2524.47 2.15
6 195 12 8 27.5 0.150.175 0.75 0.35 150 10 26 Hidden, Flying 41.7438.4 7.09
Grenadier Stats
Level Health Splash Damage Spawnrate Firerate Defense Lifespan Limit Range Explosion Range Detections DPS Ram DPS
2 45 30 45 22.025 N/A 180 7 17 3.5 Lead 1514.81 1
3–5 120 50 40 1.751.775 N/A 180 7 17 5 Lead 28.5728.17 3
6 260 60 37.5 1.251.275 10% 180 7 19 6 Lead 4847.06 6.93
Riot Guard Stats
Level Health Damage Spawnrate Defense Firerate Lifespan Limit Range Knockback Force Max Hits Charge Time Detections DPS Ram DPS
4–5 1,000 20 60 10% 1.51.525 240 4 4 15 10 4 Hidden 13.3313.11 16.67
6 2,000 30 50 15% 11.025 240 4 4 25 10 3 Hidden 3029.27 40
Field Medic Stats
Level Health Spawnrate Heal Max Targets Firerate Lifespan Limit Range Shield Cooldown Detections Heal per Second Ram DPS
5 400 37.5 5 4 0.20.225 240 3 25 15 N/A 2522.22 10.67
6 600 32.5 10 8 0.20.225 240 3 25 15 N/A 5044.44 18.46

23 October 2024 – 30 October 2024

Base Statistics

Mercenary Base
Level: Level 150 • Advanced
Cost
Cash$1,200
Placement Footprint
Very Large (2.25)
Sell Price
Cash$400
Placement Type
Ground
Damage
N/A
Damage Method
Single
Collision
Splash (Level 2+)
Pierce (Level 4+)
Firerate
N/A
Hidden Detection
Hidden DetectionLevel 3+ (Rifleman & Riot Guard only)[1]
Range
Range6
Lead Detection
Lead DetectionLevel 0+ (Collision & Splash only)
Placement Limit
Placement Limit3
Flying Detection
Flying DetectionLevel 3+ (Rifleman only)[2]
Spawnrate
Spawnrate37.5s

Upgrades

Upgraded Barracks
Level 1 • Cost: Cash$1,000

+2 Range Range

+1 Unit Queue


Sell Price changes to Cash$733

Explosive Experts
Level 2 • Cost: Cash$2,200

•45 Health Health

•30 Damage Splash Damage

•17 Range Range

•2.025 Firerate Firerate

•3.5 Explosion Range Explosion Range

•180 Lifespan Lifespan

•45s Spawnrate Spawnrate


Sell Price changes to Cash$1,466

Improved Training
Level 3 • Cost: Cash$7,000

+2 RangeRange

10% Damage Buff Damage Buff

•70 Health Health

•9 Damage Damage

•0.175 Firerate Firerate

•7 Burst Burst

•1 Burst Cooldown Burst Cooldown

•0.35 Aim Time Aim Time

•23 Range Range

•75 Lifespan Lifespan

•Hidden Detection Hidden Detection

•Flying Detection Flying Detection

•32.5s Spawnrate Spawnrate

•120 Health Health

•50 Damage Splash Damage

•1.775 Firerate Firerate

•17 Range Range

•5 Explosion Range Explosion Range

•90 Lifespan Lifespan

•40s Spawnrate Spawnrate


Sell Price changes to Cash$3,800

Riot Control
Level 4 • Cost: Cash$12,500

+1 Unit Queue

•1,000 Health Health

•10% Defense Defense

•20 Damage Damage

•15 Knockback Force Knockback Force

•1.525 Firerate Firerate

•4 Range Range

•10 Max Hits

•4 Charge Time Charge Time

•240 Lifespan Lifespan

•60s Spawnrate Spawnrate

•Hidden Detection Hidden Detection


Sell Price changes to Cash$7,966

Air Transport
Level 5 • Cost: Cash$15,000

+Air-Drop

•400 Health Health

•5 Heal Heal

•0.225 Firerate Firerate

•25 Range Range

•4 Max Targets

•240 Lifespan Lifespan

•15 Shield Cooldown

•37.5s Spawnrate Spawnrate


Sell Price changes to Cash$12,966.

Enhanced Equipment
Level 6 • Cost: Cash$35,000

10% > 20% Damage Buff Damage Buff

•195 Health Health

•12 Damage Damage

•0.175 Firerate Firerate

•8 Burst Burst

•0.75 Burst Cooldown Burst Cooldown

•0.35 Aim Time Aim Time

•26 Range Range

•75 Lifespan Lifespan

•Hidden Detection Hidden Detection

•Flying Detection Flying Detection

•27.5s Spawnrate Spawnrate

•260 Health Health

•10% Defense Defense

•60 Damage Splash Damage

•1.275 Firerate Firerate

•19 Range Range

•90 Lifespan Lifespan

•6 Explosion Range Explosion Range

•37.5s Spawnrate Spawnrate

•600 Health Health

•10 Heal Heal

•0.225 FirerateFirerate

•25 Range Range

•120 Lifespan Lifespan

•8 Max Targets

•15 Shield Cooldown

•32.5s Spawnrate Spawnrate

•2,000 Health Health

•15% Defense Defense

•30 Damage Damage

•25 Knockback Force Knockback Force

•1.025 Firerate Firerate

•4 Range Range

•120 Lifespan Lifespan

•10 Max Hits

•3 Charge Time Charge Time

•50s Spawnrate Spawnrate


Sell Price changes to Cash$24,633

Ability

Air-Drop
Level 5+ • Cash$2,500 • 60s Cooldown

Drops the Mercenary Base's units on a selected area on the path.

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Mercenary Base Stats
Level Cost Total Cost Range Unit Queue Buff
0 Cash$1,200 Cash$1,200 6 1 N/A
1 Cash$1,000 Cash$2,200 8 2 N/A
2 Cash$2,200 Cash$4,400 8 2 N/A
3 Cash$7,000 Cash$11,400 10 2 10%
4 Cash$12,500 Cash$23,900 10 3 10%
5 Cash$15,000 Cash$38,900 10 3 10%
6 Cash$35,000 Cash$73,900 10 3 20%
Rifleman Stats
Level Health Damage Burst Count Spawnrate Firerate Cooldown Aim Time Lifespan Limit Range Detections DPS[4] Ram DPS
0–2 35 4 5 37.5 0.150.175 1.25 0.35 150 10 18 N/A 8.518.08 0.93
3–5 70 9 7 32.5 0.150.175 1 0.35 75 10 23 Hidden, Flying 26.2524.47 2.15
6 195 12 8 27.5 0.150.175 0.75 0.35 75 10 26 Hidden, Flying 41.7438.4 7.09
Grenadier Stats
Level Health Splash Damage Spawnrate Firerate Defense Lifespan Limit Range Explosion Range Detections DPS Ram DPS
2 45 30 45 22.025 N/A 180 7 17 3.5 Lead 1514.81 1
3–5 120 50 40 1.751.775 N/A 90 7 17 5 Lead 28.5728.17 3
6 260 60 37.5 1.251.275 10% 90 7 19 6 Lead 4847.06 6.93
Riot Guard Stats
Level Health Damage Spawnrate Defense Firerate Lifespan Limit Range Knockback Force Max Hits Charge Time Detections DPS Ram DPS
4–5 1,000 20 60 10% 1.51.525 240 4 4 15 10 4 Hidden 13.3313.11 16.67
6 2,000 30 50 15% 11.025 120 4 4 25 10 3 Hidden 3029.27 40
Field Medic Stats
Level Health Spawnrate Heal Max Targets Firerate Lifespan Limit Range Shield Cooldown Detections Heal per Second Ram DPS
5 400 37.5 5 4 0.20.225 240 3 25 15 N/A 2522.22 10.67
6 600 32.5 10 8 0.20.225 120 3 25 15 N/A 5044.44 18.46

2 August 2024 – 23 October 2024

Base Statistics

Mercenary Base
Level: Level 150 • Advanced
Cost
Cash$1,200
Placement Footprint
Very Large (2.25)
Sell Price
Cash$400
Placement Type
Ground
Damage
N/A
Damage Method
Single
Collision
Splash (Level 2+)
Pierce (Level 4+)
Firerate
N/A
Hidden Detection
Hidden DetectionLevel 3+ (Rifleman & Riot Guard only)[1]
Range
Range6
Lead Detection
Lead DetectionLevel 0+ (Collision & Splash only)
Placement Limit
Placement Limit3 (Solo)
Placement Limit2 (Duo)
Placement Limit1 (Trio & Quad)
Flying Detection
Flying DetectionLevel 3+ (Rifleman only)[2]
Spawnrate
Spawnrate37.5s

Upgrades

Upgraded Barracks
Level 1 • Cost: Cash$1,000

+2 Range Range

+1 Unit Queue


Sell Price changes to Cash$733

Explosive Experts
Level 2 • Cost: Cash$2,200

•45 Health Health

•30 Damage Splash Damage

•17 Range Range

•2.025 Firerate Firerate

•3.5 Explosion Range Explosion Range

•45s Spawnrate Spawnrate


Sell Price changes to Cash$1,466

Improved Training
Level 3 • Cost: Cash$7,000

+2 RangeRange

10% Damage Buff Damage Buff

•70 Health Health

•9 Damage Damage

•0.175 Firerate Firerate

•7 Burst Burst

•1 Burst Cooldown Burst Cooldown

•0.35 Aim Time Aim Time

•23 Range Range

•Hidden Detection Hidden Detection

•Flying Detection Flying Detection

•32.5s Spawnrate Spawnrate

•120 Health Health

•50 Damage Splash Damage

•1.775 Firerate Firerate

•17 Range Range

•5 Explosion Range Explosion Range

•40s Spawnrate Spawnrate


Sell Price changes to Cash$3,800

Riot Control
Level 4 • Cost: Cash$12,500

+1 Unit Queue

•1,000 Health Health

•10% Defense Defense

•20 Damage Damage

•15 Knockback Force Knockback Force

•1.525 Firerate Firerate

•4 Range Range

•10 Max Hits

•4 Charge Time Charge Time

•60s Spawnrate Spawnrate

•Hidden Detection Hidden Detection


Sell Price changes to Cash$7,966

Air Transport
Level 5 • Cost: Cash$15,000

+Air-Drop

•400 Health Health

•5 Heal Heal

•0.225 Firerate Firerate

•25 Range Range

•4 Max Targets

•15 Shield Cooldown

•37.5s Spawnrate Spawnrate


Sell Price changes to Cash$12,966.

Enhanced Equipment
Level 6 • Cost: Cash$35,000

10% > 20% Damage Buff Damage Buff

•195 Health Health

•12 Damage Damage

•0.175 Firerate Firerate

•8 Burst Burst

•0.75 Burst Cooldown Burst Cooldown

•0.35 Aim Time Aim Time

•26 Range Range

•Hidden Detection Hidden Detection

•Flying Detection Flying Detection

•27.5s Spawnrate Spawnrate

•260 Health Health

•10% Defense Defense

•60 Damage Splash Damage

•1.275 Firerate Firerate

•19 Range Range

•6 Explosion Range Explosion Range

•37.5s Spawnrate Spawnrate

•600 Health Health

•10 Heal Heal

•0.225 FirerateFirerate

•25 Range Range

•8 Max Targets

•15 Shield Cooldown

•32.5s Spawnrate Spawnrate

•2,000 Health Health

•15% Defense Defense

•30 Damage Damage

•25 Knockback Force Knockback Force

•1.025 Firerate Firerate

•4 Range Range

•10 Max Hits

•3 Charge Time Charge Time

•50s Spawnrate Spawnrate


Sell Price changes to Cash$24,633

Ability

Air-Drop
Level 5+ • Cash$2,500 • 60s Cooldown

Drops the Mercenary Base's units on a selected area on the path.

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Mercenary Base Stats
Level Cost Total Cost Range Unit Queue Buff
0 Cash$1,200 Cash$1,200 6 1 N/A
1 Cash$1,000 Cash$2,200 8 2 N/A
2 Cash$2,200 Cash$4,400 8 2 N/A
3 Cash$7,000 Cash$11,400 10 2 10%
4 Cash$12,500 Cash$23,900 10 3 10%
5 Cash$15,000 Cash$38,900 10 3 10%
6 Cash$35,000 Cash$73,900 10 3 20%
Rifleman Stats
Level Health Damage Burst Count Spawnrate Firerate Cooldown Aim Time Range Detections DPS[4] Ram DPS
0–2 35 4 5 37.5 0.150.175 1.25 0.35 18 N/A 8.518.08 0.93
3–5 70 9 7 32.5 0.150.175 1 0.35 23 Hidden, Flying 26.2524.47 2.15
6 195 12 8 27.5 0.150.175 0.75 0.35 26 Hidden, Flying 41.7438.4 7.09
Grenadier Stats
Level Health Splash Damage Spawnrate Firerate Defense Range Explosion Range Detections DPS Ram DPS
2 45 30 45 22.025 N/A 17 3.5 Lead 1514.81 1
3–5 120 50 40 1.751.775 N/A 17 5 Lead 28.5728.17 3
6 260 60 37.5 1.251.275 10% 19 6 Lead 4847.06 6.93
Riot Guard Stats
Level Health Damage Spawnrate Defense Firerate Range Knockback Force Max Hits Charge Time Detections DPS Ram DPS
4–5 1,000 20 60 10% 1.51.525 4 15 10 4 Hidden 13.3313.11 16.67
6 2,000 30 50 15% 11.025 4 25 10 3 Hidden 3029.27 40
Field Medic Stats
Level Health Spawnrate Heal Max Targets Firerate Range Shield Cooldown Detections Heal per Second Ram DPS
5 400 37.5 5 4 0.20.225 25 15 N/A 2522.22 10.67
6 600 32.5 10 8 0.20.225 25 15 N/A 5044.44 18.46

18 May 2024 – 2 August 2024

Base Statistics

Mercenary Base
Level: Level 150 • Advanced
Cost
Cash$1,200
Placement Footprint
Very Large (2.25)
Sell Price
Cash$400
Placement Type
Ground
Damage
N/A
Damage Method
Single
Collision
Splash (Level 2+)
Pierce (Level 4+)
Firerate
N/A
Hidden Detection
Hidden DetectionLevel 3+ (Rifleman & Riot Guard only)[1]
Range
Range6
Lead Detection
Lead DetectionLevel 0+ (Collision & Splash only)
Placement Limit
Placement Limit3 (Solo)
Placement Limit2 (Duo)
Placement Limit1 (Trio & Quad)
Flying Detection
Flying DetectionLevel 3+ (Rifleman only)[2]
Spawnrate
Spawnrate37.5s

Upgrades

Upgraded Barracks
Level 1 • Cost: Cash$1,000

+2 Range Range

+1 Unit Queue


Sell Price changes to Cash$733

Explosive Experts
Level 2 • Cost: Cash$2,200

•45 Health Health

•30 Damage Splash Damage

•17 Range Range

•2.025 Firerate Firerate

•3.5 Explosion Range Explosion Range

•42.5s Spawnrate Spawnrate


Sell Price changes to Cash$1,466

Improved Training
Level 3 • Cost: Cash$7,000

+2 RangeRange

10% Damage Buff Damage Buff

•70 Health Health

•9 Damage Damage

•0.175 Firerate Firerate

•6 Burst Burst

•1 Burst Cooldown Burst Cooldown

•0.35 Aim Time Aim Time

•23 Range Range

•Hidden Detection Hidden Detection

•Flying Detection Flying Detection

•32.5s Spawnrate Spawnrate

•120 Health Health

•50 Damage Splash Damage

•1.775 Firerate Firerate

•19 Range Range

•5 Explosion Range Explosion Range

•37.5s Spawnrate Spawnrate


Sell Price changes to Cash$3,800

Riot Control
Level 4 • Cost: Cash$12,500

+1 Unit Queue

•1,000 Health Health

•10% Defense Defense

•20 Damage Damage

•1.5 Stun Time Stun Time

•1.525 Firerate Firerate

•4 Range Range

•10 Max Hits

•4 Charge Time Charge Time

•60s Spawnrate Spawnrate

•Hidden Detection Hidden Detection


Sell Price changes to Cash$7,966

Air Transport
Level 5 • Cost: Cash$15,000

+Air-Drop

•135 Health Health

•4 Heal Heal

•0.225 Firerate Firerate

•25 Range Range

•4 Max Targets

•15 Shield Cooldown

•37.5s Spawnrate Spawnrate


Sell Price changes to Cash$12,966.

Enhanced Equipment
Level 6 • Cost: Cash$32,500

10% > 20% Damage Buff Damage Buff

•195 Health Health

•12 Damage Damage

•0.175 Firerate Firerate

•7 Burst Burst

•0.75 Burst Cooldown Burst Cooldown

•0.35 Aim Time Aim Time

•30 Range Range

•Hidden Detection Hidden Detection

•Flying Detection Flying Detection

•27.5s Spawnrate Spawnrate

•260 Health Health

•10% Defense Defense

•65 Damage Splash Damage

•1.275 Firerate Firerate

•21 Range Range

•6 Explosion Range Explosion Range

•32.5s Spawnrate Spawnrate

•175 Health Health

•8 Heal Heal

•0.225 FirerateFirerate

•25 Range Range

•8 Max Targets

•15 Shield Cooldown

•32.5s Spawnrate Spawnrate

•2,250 Health Health

•15% Defense Defense

•30 Damage Damage

•3 Stun Time Stun Time

•1.025 Firerate Firerate

•4 Range Range

•10 Max Hits

•3 Charge Time Charge Time

•50s Spawnrate Spawnrate


Sell Price changes to Cash$23,800

Ability

Air-Drop
Level 5+ • Cash$2,500 • 40s Cooldown

Drops the Mercenary Base's units on a selected area on the path.

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Mercenary Base Stats
Level Cost Total Cost Range Unit Queue Buff
0 Cash$1,200 Cash$1,200 6 1 N/A
1 Cash$1,000 Cash$2,200 8 2 N/A
2 Cash$2,200 Cash$4,400 8 2 N/A
3 Cash$7,000 Cash$11,400 10 2 10%
4 Cash$12,500 Cash$23,900 10 3 10%
5 Cash$15,000 Cash$38,900 10 3 10%
6 Cash$32,500 Cash$71,400 10 3 20%
Rifleman Stats
Level Health Damage Burst Count Spawnrate Firerate Cooldown Aim Time Range Detections DPS[4] Ram DPS
0–2 35 4 5 37.5 0.150.175 1.25 0.35 18 N/A 8.518.08 0.93
3–5 70 9 6 32.5 0.150.175 1 0.35 23 Hidden, Flying 2422.5 2.15
6 195 12 7 27.5 0.150.175 0.75 0.35 30 Hidden, Flying 39.0736.13 7.09
Grenadier Stats
Level Health Splash Damage Spawnrate Firerate Defense Range Explosion Range Detections DPS Ram DPS
2 45 30 42.5 22.025 N/A 17 3.5 Lead 1514.81 1.06
3–5 120 50 37.5 1.751.775 N/A 19 5 Lead 28.5728.17 3.2
6 260 65 32.5 1.251.275 10% 21 6 Lead 5250.98 8
Riot Guard Stats
Level Health Damage Spawnrate Defense Firerate Range Max Hits Charge Time Detections DPS Ram DPS
4–5 1,000 20 60 10% 1.51.525 4 10 4 Hidden 13.3313.11 16.67
6 2,250 30 50 15% 11.025 4 10 3 Hidden 3029.27 45
Field Medic Stats
Level Health Spawnrate Heal Max Targets Firerate Range Shield Cooldown Detections Heal per Second Ram DPS
5 135 37.5 4 4 0.20.225 25 15 N/A 2017.78 3.6
6 175 32.5 8 8 0.20.225 25 15 N/A 4035.56 5.38

Mercenary Base Update (19 April 2024) – 18 May 2024

Base Statistics

Mercenary Base
Level: Level 150 • Advanced
Cost
Cash$1,200
Placement Footprint
Very Large (2.25)
Sell Price
Cash$400
Placement Type
Ground
Damage
N/A
Damage Method
Single
Collision
Splash (Level 2+)
Pierce (Level 5+)
Firerate
N/A
Hidden Detection
Hidden DetectionLevel 3+ (Rifleman & Riot Guard only)[1]
Range
Range6
Lead Detection
Lead DetectionLevel 0+ (Collision & Splash only)
Placement Limit
Placement Limit3 (Solo)
Placement Limit2 (Duo)
Placement Limit1 (Trio & Quad)
Flying Detection
Flying DetectionLevel 3+ (Rifleman only)[2]
Spawnrate
Spawnrate37.5s

Upgrades

Upgraded Barracks
Level 1 • Cost: Cash$1,000

+2 Range Range

+1 Unit Queue


Sell Price changes to Cash$733

Explosive Experts
Level 2 • Cost: Cash$2,200

•45 Health Health

•25 Damage Splash Damage

•17 Range Range

•2.025 Firerate Firerate

•3 Explosion Range Explosion Range

•42.5s Spawnrate Spawnrate


Sell Price changes to Cash$1,466

Improved Training
Level 3 • Cost: Cash$7,000

+2 RangeRange

10% Damage Buff Damage Buff

•70 Health Health

•7 Damage Damage

•0.175 Firerate Firerate

•6 Burst Burst

•1 Burst Cooldown Burst Cooldown

•0.35 Aim Time Aim Time

•23 Range Range

•Hidden Detection Hidden Detection

•Flying Detection Flying Detection

•32.5s Spawnrate Spawnrate

•120 Health Health

•50 Damage Splash Damage

•1.775 Firerate Firerate

•19 Range Range

•4.5 Explosion Range Explosion Range

•37.5s Spawnrate Spawnrate


Sell Price changes to Cash$3,800

Field Team Medic
Level 4 • Cost: Cash$10,000

+1 Unit Queue

•135 Health Health

•4 Heal Heal

•0.225 Firerate Firerate

•25 Range Range

•3 Max Targets

•15 Shield Cooldown

•37.5s Spawnrate Spawnrate


Sell Price changes to Cash$7,133

Air Transport
Level 5 • Cost: Cash$17,500

+Air-Drop

•1,000 Health Health

•10% Defense Defense

•20 Damage Damage

•1.5 Stun Time Stun Time

•1.525 Firerate Firerate

•4 Range Range

•10 Max Hits

•4 Charge Time Charge Time

•60s Spawnrate Spawnrate

•Hidden Detection Hidden Detection


Sell Price changes to Cash$12,966

Enhanced Equipment
Level 6 • Cost: Cash$32,500

10% > 20% Damage Buff Damage Buff

•195 Health Health

•10 Damage Damage

•0.175 Firerate Firerate

•7 Burst Burst

•0.75 Burst Cooldown Burst Cooldown

•0.35 Aim Time Aim Time

•30 Range Range

•Hidden Detection Hidden Detection

•Flying Detection Flying Detection

•27.5s Spawnrate Spawnrate

•260 Health Health

•10% Defense Defense

•85 Damage Splash Damage

•1.275 Firerate Firerate

•21 Range Range

•4.5 Explosion Range Explosion Range

•32.5s Spawnrate Spawnrate

•175 Health Health

•8 Heal Heal

•0.225 FirerateFirerate

•25 Range Range

•4 Max Targets

•15 Shield Cooldown

•32.5s Spawnrate Spawnrate

•2,250 Health Health

•15% Defense Defense

•30 Damage Damage

•3 Stun Time Stun Time

•1.025 Firerate Firerate

•4 Range Range

•10 Max Hits

•3 Charge Time Charge Time

•50s Spawnrate Spawnrate

•Hidden Detection Hidden Detection


Sell Price changes to Cash$23,800

Ability

Air-Drop
Level 5+ • Cash$2,500 • 40s Cooldown

Drops the Mercenary Base's units on a selected area on the path.

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Mercenary Base Stats
Level Cost Total Cost Range Unit Queue Buff
0 Cash$1,200 Cash$1,200 6 1 N/A
1 Cash$1,000 Cash$2,200 8 2 N/A
2 Cash$2,200 Cash$4,400 8 2 N/A
3 Cash$7,000 Cash$11,400 10 2 10%
4 Cash$10,000 Cash$21,400 10 3 10%
5 Cash$17,500 Cash$38,900 10 3 10%
6 Cash$32,500 Cash$71,400 10 3 20%
Rifleman Stats
Level Health Damage Burst Count Spawnrate Firerate Cooldown Aim Time Range Detections DPS[4] Ram DPS
0–2 35 3 5 37.5 0.150.175 1.25 0.35 18 N/A 6.386.06 0.93
3–5 70 7 6 32.5 0.150.175 1 0.35 23 Hidden, Flying 18.6717.5 2.15
6 195 10 7 27.5 0.150.175 0.75 0.35 30 Hidden, Flying 32.5630.11 7.09
Grenadier Stats
Level Health Splash Damage Spawnrate Firerate Defense Range Explosion Range Detections DPS Ram DPS
2 45 25 42.5 22.025 N/A 17 3.5 Lead 12.512.35 1.06
3–5 120 50 37.5 1.751.775 N/A 19 4.5 Lead 28.5728.17 3.2
6 260 85 32.5 1.251.275 10% 21 4.5 Lead 6866.67 8
Field Medic Stats
Level Health Spawnrate Heal Max Targets Firerate Range Shield Cooldown Detections Heal per Second Ram DPS
4–5 135 37.5 4 3 0.20.225 25 15 N/A 2017.78 3.6
6 175 32.5 8 4 0.20.225 25 15 N/A 4035.56 5.38
Riot Guard Stats
Level Health Damage Spawnrate Defense Firerate Range Max Hits Charge Time Detections DPS Ram DPS
5 1,000 20 60 10% 1.51.525 4 10 4 Hidden 13.3313.11 16.67
6 2,250 30 50 15% 11.025 4 10 3 Hidden 3029.27 45

Notes

  1. ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 Through splash and collision damage, hidden enemies may be hit indirectly.
  2. ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 Through the Grenadier's splash damage, flying enemies may be hit indirectly if another detectable enemy is nearby, but the Grenadier itself is unable to detect flying enemies.
  3. ↑ 3.0 3.1 DPS is calculated as (Damage × Burst Count) ÷ (Cooldown + Aim Time + (Firerate × Burst Count)).
  4. ↑ 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 4.12 4.13 4.14 4.15 4.16 4.17 DPS is calculated as (Damage × Burst Count) ÷ (Cooldown + Aim Time + (Firerate × Burst Count)).


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