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Operator Update (19 June 2026) – Present

Base Statistics

Scout
Cost: Free • Starter • Offense
Cost
Cash$125
Placement Footprint
Average (1.5)
Sell Price
Cash$41
Placement Type
Ground
Damage
Damage1
Damage Method
Single
Firerate
Firerate1
Hidden Detection
Hidden DetectionLevel 2+
Range
Range12
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Scout
Cost: Free • Starter • Offense
Cost
Cash$300
Placement Footprint
Average (1.5)
Sell Price
Cash$100
Placement Type
Ground
Damage
Damage3
Damage Method
Single
Firerate
Firerate0.9
Hidden Detection
Hidden DetectionLevel 2+
Range
Range14
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Faster Reloading
Level 1 • Cost: Cash$50

1 > 0.75 Firerate Firerate


Sell Price changes to Cash$58

Precise Aiming
Level 2 • Cost: Cash$375

+2 Damage Damage

+2 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$183

Stronger Equipment
Level 3 • Cost: Cash$1,350

+5 Damage Damage

0.75 > 0.65 Firerate Firerate

+2 Range Range


Sell Price changes to Cash$633

Akimbo Handguns
Level 4 • Cost: Cash$2,200

0.65 > 0.325 Firerate Firerate


Sell Price changes to Cash$1,366

Faster Reloading
Level 1 • Cost: Cash$100

+1 Damage Damage

+1 Range Range


Sell Price changes to Cash$133

Precise Aiming
Level 2 • Cost: Cash$650

+4 Damage Damage

+1 Range Range

0.9 > 0.75 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to Cash$350

Stronger Equipment
Level 3 • Cost: Cash$1,800

+2 Damage Damage

+1 Range Range

0.75 > 0.5 Firerate Firerate


Sell Price changes to Cash$950

Akimbo Handguns
Level 4 • Cost: Cash$3,250

+3 Damage Damage

0.5 > 0.3 Firerate Firerate


Sell Price changes to Cash$2,033

Statistics

Level Cost Total Cost Damage Firerate Range DPS Cost Efficiency
0 Cash$125 Cash$125 1 1 12 1 Cash$125
1 Cash$50 Cash$175 1 0.75 12 1.33 Cash$131.58
2 Cash$375 Cash$550 3 0.75 14 4 Cash$137.5
3 Cash$1,350 Cash$1,900 8 0.65 16 12.31 Cash$154.35
4 Cash$2,200 Cash$4,100 8 0.325 16 24.62 Cash$166.53
Level Cost Total Cost Damage Firerate Range DPS Cost Efficiency
0 Cash$300 Cash$300 3 0.9 14 3.33 Cash$90.09
1 Cash$100 Cash$400 4 0.9 15 4.44 Cash$90.09
2 Cash$650 Cash$1,050 8 0.75 16 10.67 Cash$98.41
3 Cash$1,800 Cash$2,850 10 0.5 17 20 Cash$142.5
4 Cash$3,250 Cash$6,100 13 0.3 17 43.33 Cash$140.78
Level Exp Total Exp
0 Experience0 EXP Experience0 EXP
1 Experience50 EXP Experience50 EXP
2 Experience54 EXP Experience105 EXP
3 Experience59 EXP Experience164 EXP
4 Experience64 EXP Experience228 EXP
5 Experience70 EXP Experience298 EXP
6 Experience76 EXP Experience374 EXP
7 Experience83 EXP Experience457 EXP
8 Experience91 EXP Experience550 EXP
9 Experience99 EXP Experience653 EXP
10 Experience108 EXP Experience766 EXP
11 Experience118 EXP Experience889 EXP
12 Experience129 EXP Experience1,022 EXP
13 Experience140 EXP Experience1,165 EXP
14 Experience153 EXP Experience1,318 EXP
15 Experience167 EXP Experience1,485 EXP
16 Experience182 EXP Experience1,667 EXP
17 Experience198 EXP Experience1,865 EXP
18 Experience216 EXP Experience2,081 EXP
19 Experience235 EXP Experience2,316 EXP
20 Experience257 EXP Experience2,573 EXP

Hardcore Rework Update (5 June 2026) – Operator Update (19 June 2026)

Base Statistics

Scout
Cost: Free • Starter • Offense
Cost
Cash$125
Placement Footprint
Average (1.5)
Sell Price
Cash$41
Placement Type
Ground
Damage
Damage1
Damage Method
Single
Firerate
Firerate1
Hidden Detection
Hidden DetectionLevel 2+
Range
Range12
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Scout
Cost: Free • Starter • Offense
Cost
Cash$300
Placement Footprint
Average (1.5)
Sell Price
Cash$100
Placement Type
Ground
Damage
Damage3
Damage Method
Single
Firerate
Firerate0.9
Hidden Detection
Hidden DetectionLevel 2+
Range
Range14
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Faster Reloading
Level 1 • Cost: Cash$50

1 > 0.75 Firerate Firerate


Sell Price changes to Cash$58

Precise Aiming
Level 2 • Cost: Cash$375

+2 Damage Damage

+2 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$183

Stronger Equipment
Level 3 • Cost: Cash$1,350

+5 Damage Damage

0.75 > 0.65 Firerate Firerate

+2 Range Range


Sell Price changes to Cash$633

Akimbo Handguns
Level 4 • Cost: Cash$2,200

0.65 > 0.325 Firerate Firerate


Sell Price changes to Cash$1,366

Faster Reloading
Level 1 • Cost: Cash$100

+1 Damage Damage

+1 Range Range


Sell Price changes to Cash$133

Precise Aiming
Level 2 • Cost: Cash$650

+4 Damage Damage

+1 Range Range

0.9 > 0.75 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to Cash$350

Stronger Equipment
Level 3 • Cost: Cash$1,800

+2 Damage Damage

+1 Range Range

0.75 > 0.5 Firerate Firerate


Sell Price changes to Cash$950

Akimbo Handguns
Level 4 • Cost: Cash$3,250

+3 Damage Damage

0.5 > 0.3 Firerate Firerate


Sell Price changes to Cash$2,033

Statistics

Level Cost Total Cost Damage Firerate Range DPS Cost Efficiency
0 Cash$125 Cash$125 1 1 12 1 Cash$125
1 Cash$50 Cash$175 1 0.75 12 1.33 Cash$131.58
2 Cash$375 Cash$550 3 0.75 14 4 Cash$137.5
3 Cash$1,350 Cash$1,900 8 0.65 16 12.31 Cash$154.35
4 Cash$2,200 Cash$4,100 8 0.325 16 24.62 Cash$166.53
Level Cost Total Cost Damage Firerate Range DPS Cost Efficiency
0 Cash$300 Cash$300 3 0.9 14 3.33 Cash$90.09
1 Cash$100 Cash$400 4 0.9 15 4.44 Cash$90.09
2 Cash$650 Cash$1,050 8 0.75 16 10.67 Cash$98.41
3 Cash$1,800 Cash$2,850 10 0.5 17 20 Cash$142.5
4 Cash$3,250 Cash$6,100 13 0.3 17 43.33 Cash$140.78

St. Patrick's Day 2026 Update (11 March 2026) – Hardcore Rework Update (5 June 2026)

Base Statistics

Scout
Cost: Free • Starter • Offense
Cost
Cash$125
Placement Footprint
Average (1.5)
Sell Price
Cash$41
Placement Type
Ground
Damage
Damage1
Damage Method
Single
Firerate
Firerate1.025
Hidden Detection
Hidden DetectionLevel 2+
Range
Range12
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Scout
Cost: Free • Starter • Offense
Cost
Cash$300
Placement Footprint
Average (1.5)
Sell Price
Cash$100
Placement Type
Ground
Damage
Damage3
Damage Method
Single
Firerate
Firerate0.925
Hidden Detection
Hidden DetectionLevel 2+
Range
Range14
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Faster Reloading
Level 1 • Cost: Cash$50

1.025 > 0.775 Firerate Firerate


Sell Price changes to Cash$58

Precise Aiming
Level 2 • Cost: Cash$375

+2 Damage Damage

+2 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$183

Stronger Equipment
Level 3 • Cost: Cash$1,350

+5 Damage Damage

0.775 > 0.625 Firerate Firerate

+2 Range Range


Sell Price changes to Cash$633

Akimbo Handguns
Level 4 • Cost: Cash$2,200

0.625 > 0.325 Firerate Firerate


Sell Price changes to Cash$1,366

Faster Reloading
Level 1 • Cost: Cash$100

+1 Damage Damage

+1 Range Range


Sell Price changes to Cash$133

Precise Aiming
Level 2 • Cost: Cash$650

+4 Damage Damage

+1 Range Range

0.925 > 0.775 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to Cash$350

Stronger Equipment
Level 3 • Cost: Cash$1,800

+4 Damage Damage

+1 Range Range

0.775 > 0.525 Firerate Firerate


Sell Price changes to Cash$950

Akimbo Handguns
Level 4 • Cost: Cash$3,250

+2 Damage Damage

0.525 > 0.325 Firerate Firerate


Sell Price changes to Cash$2,033

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Firerate Range DPS Cost Efficiency
0 Cash$125 Cash$125 1 11.025 12 10.98 Cash$125Cash$127.55
1 Cash$50 Cash$175 1 0.750.775 12 1.331.29 Cash$131.58Cash$135.66
2 Cash$375 Cash$550 3 0.750.775 14 43.87 Cash$137.5Cash$142.12
3 Cash$1,350 Cash$1,900 8 0.60.625 16 13.3312.8 Cash$142.54Cash$148.44
4 Cash$2,200 Cash$4,100 8 0.30.325 16 26.6724.62 Cash$153.73Cash$166.53
Level Cost Total Cost Damage Firerate Range DPS Cost Efficiency
0 Cash$300 Cash$300 3 0.90.925 14 3.333.24 Cash$90.09Cash$92.59
1 Cash$100 Cash$400 4 0.90.925 15 4.444.32 Cash$90.09Cash$92.59
2 Cash$650 Cash$1,050 8 0.750.775 16 10.6710.32 Cash$98.41Cash$101.74
3 Cash$1,800 Cash$2,850 12 0.50.525 17 2422.86 Cash$118.75Cash$124.67
4 Cash$3,250 Cash$6,100 14 0.30.325 17 46.6743.08 Cash$130.7Cash$141.6

Assassin Update (6 August 2025) – St. Patrick's Day 2026 Update (11 March 2026)

Base Statistics

Scout
Cost: Free • Starter • Offense
Cost
Cash$150
Placement Footprint
Average (1.5)
Sell Price
Cash$50
Placement Type
Ground
Damage
Damage1
Damage Method
Single
Firerate
Firerate1.125
Hidden Detection
Hidden DetectionLevel 2+
Range
Range12
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Scout
Cost: Free • Starter • Offense
Cost
Cash$300
Placement Footprint
Average (1.5)
Sell Price
Cash$100
Placement Type
Ground
Damage
Damage3
Damage Method
Single
Firerate
Firerate0.925
Hidden Detection
Hidden DetectionLevel 2+
Range
Range14
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Faster Reloading
Level 1 • Cost: Cash$50

1.125 > 0.825 Firerate Firerate


Sell Price changes to Cash$66

Precise Aiming
Level 2 • Cost: Cash$200

+1 Damage Damage

+2 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$133

Stronger Equipment
Level 3 • Cost: Cash$950

+4 Damage Damage

0.825 > 0.725 Firerate Firerate


Sell Price changes to Cash$450

Akimbo Handguns
Level 4 • Cost: Cash$2,500

+2 Damage Damage

+2 Range Range

0.725 > 0.375 Firerate Firerate


Sell Price changes to Cash$1,283

Faster Reloading
Level 1 • Cost: Cash$100

+1 Damage Damage

+1 Range Range


Sell Price changes to Cash$133

Precise Aiming
Level 2 • Cost: Cash$650

+4 Damage Damage

+1 Range Range

0.925 > 0.775 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to Cash$350

Stronger Equipment
Level 3 • Cost: Cash$1,800

+4 Damage Damage

+1 Range Range

0.775 > 0.525 Firerate Firerate


Sell Price changes to Cash$950

Akimbo Handguns
Level 4 • Cost: Cash$3,250

+2 Damage Damage

0.525 > 0.325 Firerate Firerate


Sell Price changes to Cash$2,033

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Firerate Range DPS Cost Efficiency
0 Cash$150 Cash$150 1 1.11.125 12 0.910.89 Cash$164.84Cash$168.54
1 Cash$50 Cash$200 1 0.80.825 12 1.251.21 Cash$160Cash$165.29
2 Cash$200 Cash$400 2 0.80.825 14 2.52.42 Cash$160Cash$165.29
3 Cash$950 Cash$1,350 6 0.70.725 14 8.578.28 Cash$157.53Cash$163.04
4 Cash$2,500 Cash$3,850 8 0.350.375 16 22.8621.33 Cash$168.42Cash$180.5
Level Cost Total Cost Damage Firerate Range DPS Cost Efficiency
0 Cash$300 Cash$300 3 0.90.925 14 3.333.24 Cash$90.09Cash$92.59
1 Cash$100 Cash$400 4 0.90.925 15 4.444.32 Cash$90.09Cash$92.59
2 Cash$650 Cash$1,050 8 0.750.775 16 10.6710.32 Cash$98.41Cash$101.74
3 Cash$1,800 Cash$2,850 12 0.50.525 17 2422.86 Cash$118.75Cash$124.67
4 Cash$3,250 Cash$6,100 14 0.30.325 17 46.6743.08 Cash$130.7Cash$141.6

PVP Update (23 July 2025) – Assassin Update (6 August 2025)

Base Statistics

Scout
Cost: Free • Starter • Offense
Cost
Cash$150
Placement Footprint
Average (1.5)
Sell Price
Cash$50
Placement Type
Ground
Damage
Damage1
Damage Method
Single
Firerate
Firerate1.125
Hidden Detection
Hidden DetectionLevel 2+
Range
Range12
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Scout
Cost: Free • Starter • Offense
Cost
Cash$300
Placement Footprint
Average (1.5)
Sell Price
Cash$100
Placement Type
Ground
Damage
Damage3
Damage Method
Single
Firerate
Firerate0.925
Hidden Detection
Hidden DetectionLevel 2+
Range
Range14
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Faster Reloading
Level 1 • Cost: Cash$50

1.125 > 0.825 Firerate Firerate


Sell Price changes to Cash$66

Precise Aiming
Level 2 • Cost: Cash$200

+1 Damage Damage

+2 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$133

Stronger Equipment
Level 3 • Cost: Cash$950

+4 Damage Damage

0.825 > 0.725 Firerate Firerate


Sell Price changes to Cash$450

Akimbo Handguns
Level 4 • Cost: Cash$2,500

+2 Damage Damage

+2 Range Range

0.725 > 0.375 Firerate Firerate


Sell Price changes to Cash$1,283

Faster Reloading
Level 1 • Cost: Cash$100

+1 Damage Damage

+1 Range Range


Sell Price changes to Cash$133

Precise Aiming
Level 2 • Cost: Cash$650

+4 Damage Damage

+1 Range Range

0.925 > 0.775 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to Cash$350

Stronger Equipment
Level 3 • Cost: Cash$1,600

+4 Damage Damage

+2 Range Range

0.775 > 0.525 Firerate Firerate


Sell Price changes to Cash$883

Akimbo Handguns
Level 4 • Cost: Cash$3,250

+4 Damage Damage

0.525 > 0.325 Firerate Firerate


Sell Price changes to Cash$1,966

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Firerate Range DPS Cost Efficiency
0 Cash$150 Cash$150 1 1.11.125 12 0.910.89 Cash$164.84Cash$168.54
1 Cash$50 Cash$200 1 0.80.825 12 1.251.21 Cash$160Cash$165.29
2 Cash$200 Cash$400 2 0.80.825 14 2.52.42 Cash$160Cash$165.29
3 Cash$950 Cash$1,350 6 0.70.725 14 8.578.28 Cash$157.53Cash$163.04
4 Cash$2,500 Cash$3,850 8 0.350.375 16 22.8621.33 Cash$168.42Cash$180.5
Level Cost Total Cost Damage Firerate Range DPS Cost Efficiency
0 Cash$300 Cash$300 3 0.90.925 14 3.333.24 Cash$90.09Cash$92.59
1 Cash$100 Cash$400 4 0.90.925 15 4.444.32 Cash$90.09Cash$92.59
2 Cash$650 Cash$1,050 8 0.750.775 16 10.6710.32 Cash$98.41Cash$101.74
3 Cash$1,600 Cash$2,650 12 0.50.525 18 2422.86 Cash$110.42Cash$115.92
4 Cash$3,250 Cash$5,900 16 0.30.325 18 53.3349.23 Cash$110.63Cash$119.85

26 March 2025 – PVP Update (23 July 2025)

Base Statistics

Scout
Cost: Free • Starter • Offense
Cost
Cash$150
Placement Footprint
Average (1.5)
Sell Price
Cash$50
Placement Type
Ground
Damage
Damage1
Damage Method
Single
Firerate
Firerate1.125
Hidden Detection
Hidden DetectionLevel 2+
Range
Range12
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Faster Reloading
Level 1 • Cost: Cash$50

1.125 > 0.825 Firerate Firerate


Sell Price changes to Cash$66

Precise Aiming
Level 2 • Cost: Cash$200

+1 Damage Damage

+2 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$133

Stronger Equipment
Level 3 • Cost: Cash$950

+4 Damage Damage

0.825 > 0.725 Firerate Firerate


Sell Price changes to Cash$450

Akimbo Handguns
Level 4 • Cost: Cash$2,500

+2 Damage Damage

+2 Range Range

0.725 > 0.375 Firerate Firerate


Sell Price changes to Cash$1,283

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Firerate Range DPS Cost Efficiency
0 Cash$150 Cash$150 1 1.11.125 12 0.910.89 Cash$164.84Cash$168.54
1 Cash$50 Cash$200 1 0.80.825 12 1.251.21 Cash$160Cash$165.29
2 Cash$200 Cash$400 2 0.80.825 14 2.52.42 Cash$160Cash$165.29
3 Cash$950 Cash$1,350 6 0.70.725 14 8.578.28 Cash$157.53Cash$163.04
4 Cash$2,500 Cash$3,850 8 0.350.375 16 22.8621.33 Cash$168.42Cash$180.5

Mission Quests Update (5 April 2024) – 26 March 2025

Base Statistics

Scout
Cost: Free • Starter
Cost
Cash$200
Placement Footprint
Average (1.5)
Sell Price
Cash$66
Placement Type
Ground
Damage
Damage1
Damage Method
Single
Firerate
Firerate1.225
Hidden Detection
Hidden DetectionLevel 2+
Range
Range12
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Faster Reloading
Level 1 • Cost: Cash$25

1.225 > 1.025 Firerate Firerate


Sell Price changes to Cash$75

Precise Aiming
Level 2 • Cost: Cash$250

+1 Damage Damage

+2 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$158

Stronger Equipment
Level 3 • Cost: Cash$750

+2 Damage Damage

1.025 > 0.625 Firerate Firerate


Sell Price changes to Cash$408

Akimbo Handguns[1]
Level 4 • Cost: Cash$2,250

+1 Damage Damage

+2 Range Range

0.625 > 0.325 Firerate Firerate


Sell Price changes to Cash$1,158

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Firerate Range DPS Cost Efficiency
0 Cash$200 Cash$200 1 1.21.225 12 0.830.82 Cash$240.96Cash$243.9
1 Cash$25 Cash$225 1 11.025 12 10.98 Cash$225Cash$229.59
2 Cash$250 Cash$475 2 11.025 14 21.95 Cash$237.5Cash$243.59
3 Cash$750 Cash$1,225 4 0.60.625 14 6.676.4 Cash$183.66Cash$191.41
4 Cash$2,250 Cash$3,475 5 0.30.325 16 16.6715.38 Cash$208.46Cash$225.94

22 March 2024 – Mission Quests Update (5 April 2024)

Base Statistics

Scout
Cost: Free • Starter
Cost
Cash$200
Placement Footprint
Average (1.5)
Sell Price
Cash$66
Placement Type
Ground
Damage
Damage1
Damage Method
Single
Firerate
Firerate1.525
Hidden Detection
Hidden DetectionLevel 2+
Range
Range12
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Faster Reloading
Level 1 • Cost: Cash$50

1.525 > 1.225 Firerate Firerate


Sell Price changes to Cash$83

Precise Aiming
Level 2 • Cost: Cash$300

+1 Damage Damage

+2 Range Range

+Hidden Detection Hidden Detection

Sell Price changes to Cash$183

Stronger Equipment
Level 3 • Cost: Cash$800

+2 Damage Damage

1.225 > 0.825 Firerate Firerate


Sell Price changes to Cash$450

Double Tap
Level 4 • Cost: Cash$2,000

+2 Range Range

0.825 > 0.425 Firerate Firerate


Sell Price changes to Cash$1,116

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Firerate Range DPS Cost Efficiency
0 Cash$200 Cash$200 1 1.51.525 12 0.670.66 Cash$298.51Cash$303.03
1 Cash$50 Cash$250 1 1.21.225 12 0.830.82 Cash$301.2Cash$304.88
2 Cash$300 Cash$550 2 1.21.225 14 1.671.63 Cash$329.34Cash$337.42
3 Cash$800 Cash$1,350 4 0.80.825 14 54.85 Cash$270Cash$278.35
4 Cash$2,000 Cash$3,350 4 0.40.425 16 109.41 Cash$335Cash$356

17 March 2024 – 22 March 2024

Base Statistics

Scout
Cost: Free • Starter
Cost
Cash$200
Placement Footprint
Average (1.5)
Sell Price
Cash$66
Placement Type
Ground
Damage
Damage1
Damage Method
Single
Firerate
Firerate1.525
Hidden Detection
Hidden DetectionLevel 2+
Range
Range12
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Faster Reloading
Level 1 • Cost: Cash$50

1.525 > 1.225 Firerate Firerate


Sell Price changes to Cash$83

Precise Aiming
Level 2 • Cost: Cash$300

+1 Damage Damage

+2 Range Range

+Hidden Detection Hidden Detection

Sell Price changes to Cash$183

Stronger Equipment
Level 3 • Cost: Cash$800

+2 Damage Damage

1.225 > 0.825 Firerate Firerate


Sell Price changes to Cash$450

Double Tap
Level 4 • Cost: Cash$2,000

+1 Damage Damage

+2 Range Range

0.825 > 0.425 Firerate Firerate


Sell Price changes to Cash$1,116

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Firerate Range DPS Cost Efficiency
0 Cash$200 Cash$200 1 1.51.525 12 0.670.66 Cash$298.51Cash$303.03
1 Cash$50 Cash$250 1 1.21.225 12 0.830.82 Cash$301.2Cash$304.88
2 Cash$300 Cash$550 2 1.21.225 14 1.671.63 Cash$329.34Cash$337.42
3 Cash$800 Cash$1,350 4 0.80.825 14 54.85 Cash$270Cash$278.35
4 Cash$2,000 Cash$3,350 5 0.40.425 16 12.511.76 Cash$268Cash$284.86

15 March 2024 – 17 March 2024

Base Statistics

Scout
Cost: Free • Starter
Cost
Cash$200
Placement Footprint
Average (1.5)
Sell Price
Cash$66
Placement Type
Ground
Damage
Damage2
Damage Method
Single
Firerate
Firerate1.525
Hidden Detection
Hidden DetectionLevel 2+
Range
Range12
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Faster Reloading
Level 1 • Cost: Cash$50

1.525 > 1.225 Firerate Firerate


Sell Price changes to Cash$83

Precise Aiming
Level 2 • Cost: Cash$350

+1 Damage Damage

+2 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$200

Stronger Equipment
Level 3 • Cost: Cash$900

+1 Damage Damage

1.225 > 0.825 Firerate Firerate


Sell Price changes to Cash$500

Double Tap
Level 4 • Cost: Cash$2,500

+1 Damage Damage

+2 Range Range

0.825 > 0.275 Firerate Firerate


Sell Price changes to Cash$1,333

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Firerate Range DPS Cost Efficiency
0 Cash$200 Cash$200 2 1.51.525 12 1.331.31 Cash$150.38Cash$152.67
1 Cash$50 Cash$250 2 1.21.225 12 1.671.63 Cash$149.7Cash$153.37
2 Cash$350 Cash$600 3 1.21.225 14 2.52.45 Cash$240Cash$244.9
3 Cash$900 Cash$1,500 4 0.80.825 14 54.85 Cash$300Cash$309.28
4 Cash$2,500 Cash$4,000 5 0.250.275 16 2018.18 Cash$200Cash$220.02

Entity System Update (12 March 2022) – 15 March 2024

Base Statistics

Scout
Cost: Free • Starter
Cost
Cash$200
Placement Footprint
Average (1.5)
Sell Price
Cash$66
Placement Type
Ground
Damage
Damage1
Damage Method
Single
Firerate
Firerate1.525
Hidden Detection
Hidden DetectionLevel 2+
Range
Range12
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Faster Reloading
Level 1 • Cost: Cash$50

1.525 > 1.225 Firerate Firerate


Sell Price changes to Cash$83

Precise Aiming
Level 2 • Cost: Cash$300

+1 Damage Damage

+2 Range Range

+Hidden Detection Hidden Detection

Sell Price changes to Cash$183

Stronger Equipment
Level 3 • Cost: Cash$800

+2 Damage Damage

1.225 > 0.825 Firerate Firerate


Sell Price changes to Cash$450

Double Tap
Level 4 • Cost: Cash$2,000

+2 Range Range

0.825 > 0.425 Firerate Firerate


Sell Price changes to Cash$1,116

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Firerate Range DPS Cost Efficiency
0 Cash$200 Cash$200 1 1.51.525 12 0.670.66 Cash$298.51Cash$303.03
1 Cash$50 Cash$250 1 1.21.225 12 0.830.82 Cash$301.2Cash$304.88
2 Cash$300 Cash$550 2 1.21.225 14 1.671.63 Cash$329.34Cash$337.42
3 Cash$800 Cash$1,350 4 0.80.825 14 54.85 Cash$270Cash$278.35
4 Cash$2,000 Cash$3,350 4 0.40.425 16 109.41 Cash$335Cash$356

Solar Eclipse Update (4 December 2021) – Entity System Update (12 March 2022)

Base Statistics

Scout
Cost: Free
Cost
Cash$200
Placement Footprint
Average
Sell Price
Cash$66
Placement Type
Ground
Damage
Damage1
Damage Method
Single
Firerate
Firerate1.53
Hidden Detection
Hidden DetectionLevel 2+
Range
Range12
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Faster Reloading
Level 1 • Cost: Cash$50

1.53 > 1.23 Firerate Firerate


Sell Price changes to Cash$83

Precise Aiming
Level 2 • Cost: Cash$300

+1 Damage Damage

+2 Range Range

+Hidden Detection Hidden Detection

Sell Price changes to Cash$183

Stronger Equipment
Level 3 • Cost: Cash$800

+2 Damage Damage

1.23 > 0.83 Firerate Firerate


Sell Price changes to Cash$450

Double Tap
Level 4 • Cost: Cash$2,000

+2 Range Range

0.83 > 0.43 Firerate Firerate


Sell Price changes to Cash$1,116

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Firerate Range DPS Cost Efficiency
0 Cash$200 Cash$200 1 1.51.53 12 0.670.65 Cash$298.51Cash$307.69
1 Cash$50 Cash$250 1 1.21.23 12 0.830.81 Cash$301.2Cash$308.64
2 Cash$300 Cash$550 2 1.21.23 14 1.671.63 Cash$329.34Cash$337.42
3 Cash$800 Cash$1,350 4 0.80.83 14 54.82 Cash$270Cash$280.08
4 Cash$2,000 Cash$3,350 4 0.40.43 16 109.3 Cash$335Cash$360.22

Overhaul Update (29 October 2020) – Solar Eclipse Update (4 December 2021)

Base Statistics

Scout
Cost: Free
Cost
Cash$200
Placement Footprint
Average
Sell Price
Cash$66
Placement Type
Ground
Damage
Damage1
Damage Method
Single
Firerate
Firerate1.53
Hidden Detection
Hidden DetectionLevel 2+
Range
Range12
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Laser Sight
Level 1 • Cost: Cash$50

+2 Range Range


Sell Price changes to Cash$83

Precise Aiming
Level 2 • Cost: Cash$300

+2 Range Range

+Hidden Detection Hidden Detection

Sell Price changes to Cash$183

Double Tap
Level 3 • Cost: Cash$600

+1 Damage Damage

1.53 > 0.78 Firerate Firerate


Sell Price changes to Cash$383

Field Operator
Level 4 • Cost: Cash$1,000

+1 Range Range

+3 Damage Damage


Sell Price changes to Cash$716

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Firerate Range DPS Cost Efficiency
0 Cash$200 Cash$200 1 1.51.53 12 0.670.65 Cash$298.51Cash$307.69
1 Cash$50 Cash$250 1 1.51.53 14 0.670.65 Cash$373.13Cash$384.62
2 Cash$300 Cash$550 1 1.51.53 16 0.670.65 Cash$820.9Cash$846.15
3 Cash$600 Cash$1,150 2 0.750.78 16 2.672.56 Cash$430.71Cash$449.22
4 Cash$1,000 Cash$2,150 5 0.750.78 17 6.676.41 Cash$322.34Cash$335.41

Hardcore Testing (28 August 2020 – 29 October 2020)

Base Statistics

Scout
Cost: Free
Cost
Cash$200
Placement Footprint
Average
Sell Price
Cash$66
Placement Type
Ground
Damage
Damage1
Damage Method
Single
Firerate
Firerate1.53
Hidden Detection
Hidden DetectionLevel 2+
Range
Range12
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Laser Sight
Level 1 • Cost: Cash$50

+2 Range Range


Sell Price changes to Cash$83

Precise Aiming
Level 2 • Cost: Cash$85

+2 Range Range

+Hidden Detection Hidden Detection

Sell Price changes to Cash$111

Stronger Bullets
Level 3 • Cost: Cash$250

+2 Damage Damage


Sell Price changes to Cash$195

Double Tap
Level 4 • Cost: Cash$600

+1 Damage Damage

1.53 > 0.78 Firerate Firerate


Sell Price changes to Cash$395

Professional Field Operator
Level 5 • Cost: Cash$1,000

+2 Range Range

+2 Damage Damage


Sell Price changes to Cash$728

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Firerate Range DPS Cost Efficiency
0 Cash$200 Cash$200 1 1.51.53 12 0.670.65 Cash$298.51Cash$307.69
1 Cash$50 Cash$250 1 1.51.53 14 0.670.65 Cash$373.13Cash$384.62
2 Cash$85 Cash$335 1 1.51.53 16 0.670.65 Cash$500Cash$515.38
3 Cash$250 Cash$585 3 1.51.53 16 21.96 Cash$292.5Cash$298.47
4 Cash$600 Cash$1,185 4 0.750.78 16 5.335.13 Cash$222.33Cash$230.99
5 Cash$1,000 Cash$2,185 6 0.750.78 18 87.69 Cash$273.12Cash$284.14

11 February 2020 – Overhaul Update (29 October 2020)

Base Statistics

Scout
Cost: Free
Cost
Cash$250
Placement Footprint
Average
Sell Price
Cash$83
Placement Type
Ground
Damage
Damage1
Damage Method
Single
Firerate
Firerate1.05
Hidden Detection
Hidden DetectionLevel 2+
Range
Range12
Placement Limit
N/A

Upgrades

Laser Sight
Level 1 • Cost: Cash$100

+2 Range Range


Sell Price changes to Cash$116

Cool Shades
Level 2 • Cost: Cash$200

+2 Range Range

+Hidden Detection Hidden Detection

Sell Price changes to Cash$183

Scouting Vest
Level 3 • Cost: Cash$500

+2 Damage Damage


Sell Price changes to Cash$350

Dual-Wield
Level 4 • Cost: Cash$1,000

+1 Damage Damage

1.05 > 0.55 Firerate Firerate


Sell Price changes to Cash$683

Bullet Proof Helmet
Level 5 • Cost: Cash$1,500

+1 Range Range

+2 Damage Damage


Sell Price changes to Cash$1,183

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Firerate Range DPS Cost Efficiency
0 Cash$250 Cash$250 1 11.05 12 10.95 Cash$250Cash$263.16
1 Cash$100 Cash$350 1 11.05 14 10.95 Cash$350Cash$368.42
2 Cash$200 Cash$550 1 11.05 16 10.95 Cash$550Cash$578.95
3 Cash$500 Cash$1,050 3 11.05 16 32.86 Cash$350Cash$367.13
4 Cash$1,000 Cash$2,050 4 0.50.55 16 87.27 Cash$256.25Cash$281.98
5 Cash$1,500 Cash$3,550 6 0.50.55 17 1210.91 Cash$295.83Cash$325.39

MEGA Update (13 October 2019) – 11 February 2020

Base Statistics

Scout
Cost: Free
Cost
Cash$250
Placement Footprint
Average
Sell Price
Cash$83
Placement Type
Ground
Damage
Damage1
Damage Method
Single
Firerate
Firerate1.05
Hidden Detection
Hidden DetectionLevel 2+
Range
Range12
Placement Limit
N/A

Upgrades

Laser Sight
Level 1 • Cost: Cash$100

+2 Range Range


Sell Price changes to Cash$116

Cool Shades
Level 2 • Cost: Cash$200

+2 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$183

Scouting Vest
Level 3 • Cost: Cash$500

+1 Range Range

+2 Damage Damage


Sell Price changes to Cash$350

Dual-Wield
Level 4 • Cost: Cash$1,000

+1 Damage Damage

1.05 > 0.55 Firerate Firerate


Sell Price changes to Cash$683

Bullet Proof Helmet
Level 5 • Cost: Cash$1,500

+1 Range Range

+2 Damage Damage


Sell Price changes to Cash$1,183

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Firerate Range DPS Cost Efficiency
0 Cash$250 Cash$250 1 11.05 12 10.95 Cash$250Cash$263.16
1 Cash$100 Cash$350 1 11.05 14 10.95 Cash$350Cash$368.42
2 Cash$200 Cash$550 1 11.05 16 10.95 Cash$550Cash$578.95
3 Cash$500 Cash$1,050 3 11.05 17 32.86 Cash$350Cash$367.13
4 Cash$1,000 Cash$2,050 4 0.50.55 17 87.27 Cash$256.25Cash$281.98
5 Cash$1,500 Cash$3,550 6 0.50.55 18 1210.91 Cash$295.83Cash$325.39

14 June 2019 – MEGA Update (13 October 2019)

Base Statistics

Scout
Cost: Free
Cost
Cash$250
Placement Footprint
Average
Sell Price
Cash$62
Placement Type
Ground
Damage
Damage1
Damage Method
Single
Firerate
Firerate1.05
Hidden Detection
Hidden DetectionLevel 2+
Range
Range9
Placement Limit
N/A

Upgrades

N/A
Level 1 • Cost: Cash$100

+2 Range Range


Sell Price changes to Cash$87

N/A
Level 2 • Cost: Cash$200

+2 Range Range

+Hidden Detection Hidden Detection

Sell Price changes to Cash$137

N/A
Level 3 • Cost: Cash$500

+1 Range Range

+1 Damage Damage

1.05 > 0.7 Firerate Firerate


Sell Price changes to Cash$262

N/A
Level 4 • Cost: Cash$1,000

+1 Damage Damage

0.7 > 0.55 Firerate Firerate


Sell Price changes to Cash$512

N/A
Level 5 • Cost: Cash$1,500

+1 Range Range

+1 Damage Damage


Sell Price changes to Cash$887

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Firerate Range DPS Cost Efficiency
0 Cash$250 Cash$250 1 11.05 9 10.95 Cash$250Cash$263.16
1 Cash$100 Cash$350 1 11.05 11 10.95 Cash$350Cash$368.42
2 Cash$200 Cash$550 1 11.05 13 10.95 Cash$550Cash$578.95
3 Cash$500 Cash$1,050 2 0.650.7 14 3.082.86 Cash$340.91Cash$367.13
4 Cash$1,000 Cash$2,050 3 0.50.55 14 65.45 Cash$341.67Cash$376.15
5 Cash$1,500 Cash$3,550 4 0.50.55 15 87.27 Cash$443.75Cash$488.31
Entity System Update (12 March 2022) – 13 May 2022

Base Statistics

Scout
Cost: Free
Cost
Cash$200[2]
Placement Footprint
Average
Sell Price
Cash$66
Placement Type
Ground
Damage
Damage2[3]
Damage Method
Single
Firerate
Firerate1.525
Hidden Detection
Hidden DetectionLevel 2+
Range
Range12
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Faster Reloading
Level 1 • Cost: Cash$100

1.525 > 1.225 Firerate Firerate


Sell Price changes to Cash$100

Precise Aiming
Level 2 • Cost: Cash$600

+2 Damage Damage

+2 Range Range

+Hidden Detection Hidden Detection

Sell Price changes to Cash$300

Stronger Equipment
Level 3 • Cost: Cash$1,600

+6 Damage Damage

1.225 > 0.825 Firerate Firerate


Sell Price changes to Cash$833

Double Tap
Level 4 • Cost: Cash$4,000

+2 Range Range

+2 Damage Damage

0.825 > 0.425 Firerate Firerate


Sell Price changes to Cash$2,166

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost[2] Damage[3] Firerate Range DPS Cost Efficiency
0 Cash$200 Cash$200 2 1.51.525 12 1.331.31 Cash$150.38Cash$152.67
1 Cash$100 Cash$300 2 1.21.225 12 1.671.63 Cash$179.64Cash$184.05
2 Cash$600 Cash$900 4 1.21.225 14 3.333.27 Cash$270.27Cash$275.23
3 Cash$1,600 Cash$2,500 10 0.80.825 14 12.512.12 Cash$200Cash$206.27
4 Cash$4,000 Cash$6,500 12 0.40.425 16 3028.24 Cash$216.67Cash$230.17

Solar Eclipse Update (4 December 2021) – Entity System Update (12 March 2022)

Base Statistics

Scout
Cost: Free
Cost
Cash$200[2]
Placement Footprint
Average
Sell Price
Cash$66
Placement Type
Ground
Damage
Damage2[3]
Damage Method
Single
Firerate
Firerate1.53
Hidden Detection
Hidden DetectionLevel 2+
Range
Range12
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Faster Reloading
Level 1 • Cost: Cash$100

1.53 > 1.23 Firerate Firerate


Sell Price changes to Cash$100

Precise Aiming
Level 2 • Cost: Cash$600

+2 Damage Damage

+2 Range Range

+Hidden Detection Hidden Detection

Sell Price changes to Cash$300

Stronger Equipment
Level 3 • Cost: Cash$1,600

+6 Damage Damage

1.23 > 0.83 Firerate Firerate


Sell Price changes to Cash$833

Double Tap
Level 4 • Cost: Cash$4,000

+2 Range Range

+2 Damage Damage

0.83 > 0.43 Firerate Firerate


Sell Price changes to Cash$2,166

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost[2] Damage[3] Firerate Range DPS Cost Efficiency
0 Cash$200 Cash$200 2 1.51.53 12 1.331.31 Cash$150.38Cash$152.67
1 Cash$100 Cash$300 2 1.21.23 12 1.671.63 Cash$179.64Cash$184.05
2 Cash$600 Cash$900 4 1.21.23 14 3.333.25 Cash$270.27Cash$276.92
3 Cash$1,600 Cash$2,500 10 0.80.83 14 12.512.05 Cash$200Cash$207.47
4 Cash$4,000 Cash$6,500 12 0.40.43 16 3027.91 Cash$216.67Cash$232.89

Overhaul Update (29 October 2020) – Solar Eclipse Update (4 December 2021)

Base Statistics

Scout
Cost: Free
Cost
Cash$200[2]
Placement Footprint
Average
Sell Price
Cash$66
Placement Type
Ground
Damage
Damage2[3]
Damage Method
Single
Firerate
Firerate1.53
Hidden Detection
Hidden DetectionLevel 2+
Range
Range12
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Laser Sight
Level 1 • Cost: Cash$100

+2 Range Range


Sell Price changes to Cash$100

Precise Aiming
Level 2 • Cost: Cash$600

+2 Range Range

+Hidden Detection Hidden Detection

Sell Price changes to Cash$300

Double Tap
Level 3 • Cost: Cash$1,200

+3 Damage Damage

1.53 > 0.78 Firerate Firerate


Sell Price changes to Cash$700

Field Operator
Level 4 • Cost: Cash$2,000

+1 Range Range

+10 Damage Damage


Sell Price changes to Cash$1,366

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost[2] Damage[3] Firerate Range DPS Cost Efficiency
0 Cash$200 Cash$200 2 1.51.53 12 1.331.31 Cash$150.38Cash$152.67
1 Cash$100 Cash$300 2 1.51.53 14 1.331.31 Cash$225.56Cash$229.01
2 Cash$600 Cash$900 2 1.51.53 16 1.331.31 Cash$676.69Cash$687.02
3 Cash$1,200 Cash$2,100 5 0.750.78 16 6.676.41 Cash$314.84Cash$327.61
4 Cash$2,000 Cash$4,100 15 0.750.78 17 2019.23 Cash$205Cash$213.21

Hardcore Testing (28 August 2020 – 29 October 2020)

Base Statistics

Scout
Cost: Free
Cost
Cash$200[2]
Placement Footprint
Average
Sell Price
Cash$66
Placement Type
Ground
Damage
Damage2[4]
Damage Method
Single
Firerate
Firerate1.53
Hidden Detection
Hidden DetectionLevel 2+
Range
Range12
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Laser Sight
Level 1 • Cost: Cash$100

+2 Range Range


Sell Price changes to Cash$100

Precise Aiming
Level 2 • Cost: Cash$170

+2 Range Range

+Hidden Detection Hidden Detection

Sell Price changes to Cash$111

Stronger Bullets
Level 3 • Cost: Cash$500

+5 Damage Damage


Sell Price changes to Cash$195

Double Tap
Level 4 • Cost: Cash$1,200

+3 Damage Damage

1.53 > 0.78 Firerate Firerate


Sell Price changes to Cash$723

Professional Field Operator
Level 5 • Cost: Cash$2,000

+2 Range Range

+8 Damage Damage


Sell Price changes to Cash$1,390

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost[2] Damage[4] Firerate Range DPS Cost Efficiency
0 Cash$200 Cash$200 2 1.51.53 12 1.331.31 Cash$150.38Cash$152.67
1 Cash$100 Cash$300 2 1.51.53 14 1.331.31 Cash$225.56Cash$229.01
2 Cash$170 Cash$470 2 1.51.53 16 1.331.31 Cash$353.38Cash$358.78
3 Cash$500 Cash$970 7 1.51.53 16 4.674.58 Cash$207.71Cash$211.79
4 Cash$1,200 Cash$2,170 10 0.750.78 16 13.3312.82 Cash$162.79Cash$169.27
5 Cash$2,000 Cash$4,170 18 0.750.78 18 2423.08 Cash$173.75Cash$180.68

11 February 2020 – Overhaul Update (29 October 2020)

Base Statistics

Scout
Cost: Free
Cost
Cash$250[2]
Placement Footprint
Average
Sell Price
Cash$83
Placement Type
Ground
Damage
Damage2[4]
Damage Method
Single
Firerate
Firerate1.05
Hidden Detection
Hidden DetectionLevel 2+
Range
Range12
Placement Limit
N/A

Upgrades

Laser Sight
Level 1 • Cost: Cash$200

+2 Range Range


Sell Price changes to Cash$150

Cool Shades
Level 2 • Cost: Cash$400

+2 Range Range

+Hidden Detection Hidden Detection

Sell Price changes to Cash$283

Scouting Vest
Level 3 • Cost: Cash$1,000

+5 Damage Damage


Sell Price changes to Cash$616

Dual-Wield
Level 4 • Cost: Cash$2,000

+3 Damage Damage

1.05 > 0.55 Firerate Firerate


Sell Price changes to Cash$1,283

Bullet Proof Helmet
Level 5 • Cost: Cash$3,000

+1 Range Range

+8 Damage Damage


Sell Price changes to Cash$2,283

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost[2] Damage[4] Firerate Range DPS Cost Efficiency
0 Cash$250 Cash$250 2 11.05 12 21.9 Cash$125Cash$131.58
1 Cash$200 Cash$450 2 11.05 14 21.9 Cash$225Cash$236.84
2 Cash$400 Cash$850 2 11.05 16 21.9 Cash$425Cash$447.37
3 Cash$1,000 Cash$1,850 7 11.05 16 76.67 Cash$264.29Cash$277.36
4 Cash$2,000 Cash$3,850 10 0.50.55 16 2018.18 Cash$192.5Cash$211.77
5 Cash$3,000 Cash$6,850 18 0.50.55 17 3632.73 Cash$190.28Cash$209.29

24 December 2019 – 11 February 2020

Base Statistics

Scout
Cost: Free
Cost
Cash$250[2]
Placement Footprint
Average
Sell Price
Cash$83
Placement Type
Ground
Damage
Damage2[4]
Damage Method
Single
Firerate
Firerate1.05
Hidden Detection
Hidden DetectionLevel 2+
Range
Range12
Placement Limit
N/A

Upgrades

Laser Sight
Level 1 • Cost: Cash$200

+2 Range Range


Sell Price changes to Cash$150

Cool Shades
Level 2 • Cost: Cash$400

+2 Range Range

+Hidden Detection Hidden Detection

Sell Price changes to Cash$283

Scouting Vest
Level 3 • Cost: Cash$1,000

+1 Range Range

+5 Damage Damage


Sell Price changes to Cash$616

Dual-Wield
Level 4 • Cost: Cash$2,000

+3 Damage Damage

1.05 > 0.55 Firerate Firerate


Sell Price changes to Cash$1,283

Bullet Proof Helmet
Level 5 • Cost: Cash$3,000

+1 Range Range

+8 Damage Damage


Sell Price changes to Cash$2,283

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost[2] Damage[4] Firerate Range DPS Cost Efficiency
0 Cash$250 Cash$250 2 11.05 12 21.9 Cash$125Cash$131.58
1 Cash$200 Cash$450 2 11.05 14 21.9 Cash$225Cash$236.84
2 Cash$400 Cash$850 2 11.05 16 21.9 Cash$425Cash$447.37
3 Cash$1,000 Cash$1,850 7 11.05 17 76.67 Cash$264.29Cash$277.36
4 Cash$2,000 Cash$3,850 10 0.50.55 17 2018.18 Cash$192.5Cash$211.77
5 Cash$3,000 Cash$6,850 18 0.50.55 18 3632.73 Cash$190.28Cash$209.29

9 November 2019 – 24 December 2019

Base Statistics

Scout
Cost: Free
Cost
Cash$250[5]
Placement Footprint
Average
Sell Price
Cash$83
Placement Type
Ground
Damage
Damage2[4]
Damage Method
Single
Firerate
Firerate1.05
Hidden Detection
Hidden DetectionLevel 2+
Range
Range12
Placement Limit
N/A

Upgrades

Laser Sight
Level 1 • Cost: Cash$150

+2 Range Range


Sell Price changes to Cash$133

Cool Shades
Level 2 • Cost: Cash$300

+2 Range Range

+Hidden Detection Hidden Detection

Sell Price changes to Cash$232

Scouting Vest
Level 3 • Cost: Cash$750

+1 Range Range

+5 Damage Damage


Sell Price changes to Cash$483

Dual-Wield
Level 4 • Cost: Cash$1,500

+3 Damage Damage

1.05 > 0.55 Firerate Firerate


Sell Price changes to Cash$983

Bullet Proof Helmet
Level 5 • Cost: Cash$2,250

+1 Range Range

+8 Damage Damage


Sell Price changes to Cash$1,733

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost[5] Damage[4] Firerate Range DPS Cost Efficiency
0 Cash$250 Cash$250 2 11.05 12 21.9 Cash$125Cash$131.58
1 Cash$150 Cash$400 2 11.05 14 21.9 Cash$200Cash$210.53
2 Cash$300 Cash$700 2 11.05 16 21.9 Cash$350Cash$368.42
3 Cash$750 Cash$1,450 7 11.05 17 76.67 Cash$207.14Cash$217.39
4 Cash$1,500 Cash$2,950 10 0.50.55 17 2018.18 Cash$147.5Cash$162.27
5 Cash$2,250 Cash$5,200 18 0.50.55 18 3632.73 Cash$144.44Cash$158.88

27 October 2019 – 9 November 2019

Base Statistics

Scout
Cost: Free
Cost
Cash$250
Placement Footprint
Average
Sell Price
Cash$83
Placement Type
Ground
Damage
Damage2[4]
Damage Method
Single
Firerate
Firerate1.05
Hidden Detection
Hidden DetectionLevel 2+
Range
Range12
Placement Limit
N/A

Upgrades

Laser Sight
Level 1 • Cost: Cash$100

+2 Range Range


Sell Price changes to Cash$116

Cool Shades
Level 2 • Cost: Cash$200

+2 Range Range

+Hidden Detection Hidden Detection

Sell Price changes to Cash$183

Scouting Vest
Level 3 • Cost: Cash$500

+1 Range Range

+5 Damage Damage


Sell Price changes to Cash$350

Dual-Wield
Level 4 • Cost: Cash$1,000

+3 Damage Damage

1.05 > 0.55 Firerate Firerate


Sell Price changes to Cash$683

Bullet Proof Helmet
Level 5 • Cost: Cash$1,500

+1 Range Range

+8 Damage Damage


Sell Price changes to Cash$1,183

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage[4] Firerate Range DPS Cost Efficiency
0 Cash$250 Cash$250 2 11.05 12 21.9 Cash$125Cash$131.58
1 Cash$100 Cash$350 2 11.05 14 21.9 Cash$175Cash$184.21
2 Cash$200 Cash$550 2 11.05 16 21.9 Cash$275Cash$289.47
3 Cash$500 Cash$1,050 7 11.05 17 76.67 Cash$150Cash$157.42
4 Cash$1,000 Cash$2,050 10 0.50.55 17 2018.18 Cash$102.5Cash$112.76
5 Cash$1,500 Cash$3,550 18 0.50.55 18 3632.73 Cash$98.61Cash$108.46

27 October 2019

Base Statistics

Scout
Cost: Free
Cost
Cash$250
Placement Footprint
Average
Sell Price
Cash$83
Placement Type
Ground
Damage
Damage2[6]
Damage Method
Single
Firerate
Firerate1.05
Hidden Detection
Hidden DetectionLevel 2+
Range
Range12
Placement Limit
N/A

Upgrades

Laser Sight
Level 1 • Cost: Cash$100

+2 Range Range


Sell Price changes to Cash$116

Cool Shades
Level 2 • Cost: Cash$200

+2 Range Range

+Hidden Detection Hidden Detection

Sell Price changes to Cash$183

Scouting Vest
Level 3 • Cost: Cash$500

+1 Range Range

+5 Damage Damage


Sell Price changes to Cash$350

Dual-Wield
Level 4 • Cost: Cash$1,000

+3 Damage Damage

1.05 > 0.55 Firerate Firerate


Sell Price changes to Cash$683

Bullet Proof Helmet
Level 5 • Cost: Cash$1,500

+1 Range Range

+14 Damage Damage


Sell Price changes to Cash$1,183

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage[6] Firerate Range DPS Cost Efficiency
0 Cash$250 Cash$250 2 11.05 12 21.9 Cash$125Cash$131.58
1 Cash$100 Cash$350 2 11.05 14 21.9 Cash$175Cash$184.21
2 Cash$200 Cash$550 2 11.05 16 21.9 Cash$275Cash$289.47
3 Cash$500 Cash$1,050 7 11.05 17 76.67 Cash$150Cash$157.42
4 Cash$1,000 Cash$2,050 10 0.50.55 17 2018.18 Cash$102.5Cash$112.76
5 Cash$1,500 Cash$3,550 24 0.50.55 18 4843.64 Cash$73.96Cash$81.35

Notes

  1. ↑ Prior to the 16th of October 2024, this upgrade was called Double Tap.
  2. ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 Upgrade costs are increased by 100% Money
  3. ↑ 3.0 3.1 3.2 3.3 3.4 3.5 Damage is increased depending on the level.
    Level 0-2: 100% Damage
    Level 3: 150% Damage
    Level 4: 200% Damage
  4. ↑ 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 Damage is increased depending on the level.
    Level 0-2: 100% Damage
    Level 3-4: 150% Damage
    Level 5: 200% Damage
  5. ↑ 5.0 5.1 Upgrade costs are increased by 50% Money
  6. ↑ 6.0 6.1 Damage is increased depending on the level.
    Level 0-2: 100% Damage
    Level 3-4: 150% Damage
    Level 5: 300% Damage


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