This is the history subpage for the Minigunner. It contains every revision of the tower's statistics.
To see the statistics of this tower without the Firerate Bug, visit the Firerate Bug page.
Base Statistics
Cost
$1,850
Placement Footprint
Average (1.5)
Sell Price
$616
Placement Type
Ground
Damage
2
Damage Method
Single
Firerate
0.15
Hidden Detection
Level 1+
Range
16
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Rev-Up Time
1.4
Cost
$2,550
Placement Footprint
Average (1.5)
Sell Price
$850
Placement Type
Ground
Damage
3
Damage Method
Single
Firerate
0.18
Hidden Detection
Level 2+
Range
16
Lead Detection
N/A
Placement Limit
12
Flying Detection
N/A
Rev-Up Time
1.4
Upgrades
0.15 > 0.12 Firerate
1.4 > 1.2 Rev-Up Time
+Hidden Detection
Sell Price changes to
$733
+2 Range
+1 Damage
Sell Price changes to
$1,233
+4 Damage
0.12 > 0.1 Firerate
1.2 > 1 Rev-Up Time
Sell Price changes to
$3,400
+9 Damage
+3 Range
Sell Price changes to
$10,566
0.18 > 0.17 Firerate
+1 Range
1.4 > 1.2 Rev-Up Time
Sell Price changes to
$1,133
+1.5 Range
+2 Damage
+Hidden Detection
Sell Price changes to
$1,650
+0.5 Range
+8 Damage
0.17 > 0.15 Firerate
1.2 > 1 Rev-Up Time
Sell Price changes to
$4,483
+1 Range
+7 Damage
0.15 > 0.1 Firerate
Sell Price changes to
$10,733
Statistics
| Level |
Cost |
Total Cost |
Damage |
Firerate |
Rev-Up Time |
Range |
DPS[1] |
Cost Efficiency
|
| 0 |
$1,850 |
$1,850 |
2 |
0.15 |
1.4 |
16 |
13.33 |
$138.78
|
| 1 |
$350 |
$2,200 |
2 |
0.12 |
1.2 |
16 |
16.67 |
$131.97
|
| 2 |
$1,500 |
$3,700 |
3 |
0.12 |
1.2 |
18 |
25 |
$148
|
| 3 |
$6,500 |
$10,200 |
7 |
0.1 |
1 |
18 |
70 |
$145.71
|
| 4 |
$21,500 |
$31,700 |
16 |
0.1 |
1 |
21 |
160 |
$198.12
|
| Level |
Cost |
Total Cost |
Damage |
Firerate |
Rev-Up Time |
Range |
DPS[1] |
Cost Efficiency
|
| 0 |
$2,550 |
$2,550 |
3 |
0.18 |
1.4 |
16 |
16.67 |
$152.97
|
| 1 |
$850 |
$3,400 |
3 |
0.17 |
1.2 |
17 |
17.65 |
$192.63
|
| 2 |
$1,550 |
$4,950 |
5 |
0.17 |
1.2 |
18.5 |
29.41 |
$168.31
|
| 3 |
$8,500 |
$13,450 |
13 |
0.15 |
1 |
19 |
86.67 |
$155.19
|
| 4 |
$18,750 |
$32,200 |
20 |
0.1 |
1 |
20 |
200 |
$161
|
| Level |
Exp |
Total Exp
|
| 0 |
0 EXP |
0 EXP
|
| 1 |
50 EXP |
50 EXP
|
| 2 |
54 EXP |
105 EXP
|
| 3 |
59 EXP |
164 EXP
|
| 4 |
64 EXP |
228 EXP
|
| 5 |
70 EXP |
298 EXP
|
| 6 |
76 EXP |
374 EXP
|
| 7 |
83 EXP |
457 EXP
|
| 8 |
91 EXP |
550 EXP
|
| 9 |
99 EXP |
653 EXP
|
| 10 |
108 EXP |
766 EXP
|
| 11 |
118 EXP |
889 EXP
|
| 12 |
129 EXP |
1,022 EXP
|
| 13 |
140 EXP |
1,165 EXP
|
| 14 |
153 EXP |
1,318 EXP
|
| 15 |
167 EXP |
1,485 EXP
|
| 16 |
182 EXP |
1,667 EXP
|
| 17 |
198 EXP |
1,865 EXP
|
| 18 |
216 EXP |
2,081 EXP
|
| 19 |
235 EXP |
2,316 EXP
|
| 20 |
257 EXP |
2,573 EXP
|
Base Statistics
Cost
$1,850
Placement Footprint
Average (1.5)
Sell Price
$616
Placement Type
Ground
Damage
2
Damage Method
Single
Firerate
0.16
Hidden Detection
Level 1+
Range
16
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Rev-Up Time
1.4
Cost
$2,550
Placement Footprint
Average (1.5)
Sell Price
$850
Placement Type
Ground
Damage
3
Damage Method
Single
Firerate
0.2
Hidden Detection
Level 2+
Range
16
Lead Detection
N/A
Placement Limit
12
Flying Detection
N/A
Rev-Up Time
1.4
Upgrades
0.16 > 0.12 Firerate
1.4 > 1.2 Rev-Up Time
+Hidden Detection
Sell Price changes to
$733
+2 Range
+1 Damage
Sell Price changes to
$1,233
+4 Damage
1.2 > 1 Rev-Up Time
Sell Price changes to
$3,066
+3 Range
+7 Damage
0.12 > 0.1 Firerate
Sell Price changes to
$8,733
0.18 > 0.17 Firerate
+1 Range
1.4 > 1.2 Rev-Up Time
Sell Price changes to
$1,133
+1.5 Range
+2 Damage
+Hidden Detection
Sell Price changes to
$1,650
+0.5 Range
+8 Damage
0.17 > 0.15 Firerate
1.2 > 1 Rev-Up Time
Sell Price changes to
$4,483
+1 Range
+7 Damage
0.15 > 0.1 Firerate
Sell Price changes to
$10,733
Statistics
| Level |
Cost |
Total Cost |
Damage |
Firerate |
Rev-Up Time |
Range |
DPS[1] |
Cost Efficiency
|
| 0 |
$1,850 |
$1,850 |
2 |
0.16 |
1.4 |
16 |
12.5 |
$148
|
| 1 |
$350 |
$2,200 |
2 |
0.12 |
1.2 |
16 |
16.67 |
$131.97
|
| 2 |
$1,500 |
$3,700 |
3 |
0.12 |
1.2 |
18 |
25 |
$148
|
| 3 |
$5,500 |
$9,200 |
7 |
0.12 |
1 |
18 |
58.33 |
$157.72
|
| 4 |
$17,000 |
$26,200 |
14 |
0.1 |
1 |
21 |
140 |
$187.14
|
| Level |
Cost |
Total Cost |
Damage |
Firerate |
Rev-Up Time |
Range |
DPS[1] |
Cost Efficiency
|
| 0 |
$2,550 |
$2,550 |
3 |
0.18 |
1.4 |
16 |
16.67 |
$152.97
|
| 1 |
$850 |
$3,400 |
3 |
0.17 |
1.2 |
17 |
17.65 |
$192.63
|
| 2 |
$1,550 |
$4,950 |
5 |
0.17 |
1.2 |
18.5 |
29.41 |
$168.31
|
| 3 |
$8,500 |
$13,450 |
13 |
0.15 |
1 |
19 |
86.67 |
$155.19
|
| 4 |
$18,750 |
$32,200 |
20 |
0.1 |
1 |
20 |
200 |
$161
|
| Level |
Exp |
Total Exp
|
| 0 |
0 EXP |
0 EXP
|
| 1 |
50 EXP |
50 EXP
|
| 2 |
54 EXP |
105 EXP
|
| 3 |
59 EXP |
164 EXP
|
| 4 |
64 EXP |
228 EXP
|
| 5 |
70 EXP |
298 EXP
|
| 6 |
76 EXP |
374 EXP
|
| 7 |
83 EXP |
457 EXP
|
| 8 |
91 EXP |
550 EXP
|
| 9 |
99 EXP |
653 EXP
|
| 10 |
108 EXP |
766 EXP
|
| 11 |
118 EXP |
889 EXP
|
| 12 |
129 EXP |
1,022 EXP
|
| 13 |
140 EXP |
1,165 EXP
|
| 14 |
153 EXP |
1,318 EXP
|
| 15 |
167 EXP |
1,485 EXP
|
| 16 |
182 EXP |
1,667 EXP
|
| 17 |
198 EXP |
1,865 EXP
|
| 18 |
216 EXP |
2,081 EXP
|
| 19 |
235 EXP |
2,316 EXP
|
| 20 |
257 EXP |
2,573 EXP
|
Base Statistics
Cost
$1,850
Placement Footprint
Average (1.5)
Sell Price
$616
Placement Type
Ground
Damage
2
Damage Method
Single
Firerate
0.175
Hidden Detection
Level 2+
Range
15
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Rev-Up Time
1.4
Cost
$2,550
Placement Footprint
Average (1.5)
Sell Price
$850
Placement Type
Ground
Damage
3
Damage Method
Single
Firerate
0.2
Hidden Detection
Level 2+
Range
16
Lead Detection
N/A
Placement Limit
12
Flying Detection
N/A
Rev-Up Time
1.4
Upgrades
0.175 > 0.15 Firerate
1.4 > 1.2 Rev-Up Time
Sell Price changes to
$750
+3 Range
+1 Damage
+Hidden Detection
Sell Price changes to
$1,250
+4 Damage
0.15 > 0.125 Firerate
1.2 > 1 Rev-Up Time
Sell Price changes to
$3,583
+2 Range
+10 Damage
0.125 > 0.117 Firerate
Sell Price changes to
$8,750
+1 Range
+1 Damage
1.4 > 1.2 Rev-Up Time
Sell Price changes to
$1,133
+1.5 Range
+2 Damage
+Hidden Detection
Sell Price changes to
$1,650
+0.5 Range
+9 Damage
0.2 > 0.175 Firerate
1.2 > 1 Rev-Up Time
Sell Price changes to
$4,483
+1 Range
+9 Damage
0.175 > 0.125 Firerate
Sell Price changes to
$10,733
Statistics
| Level
|
Total Price
|
Damage
|
Firerate
|
Rev-Up Time
|
Range
|
DPS[2]
|
Cost Efficiency
|
| 0
|
$1,850
|
2
|
0.175
|
1.4
|
15
|
11.43
|
$161.85
|
| 1
|
$2,250
|
2
|
0.15
|
1.2
|
15
|
13.33
|
$168.79
|
| 2
|
$3,750
|
3
|
0.15
|
1.2
|
18
|
20
|
$187.5
|
| 3
|
$10,750
|
7
|
0.125
|
1
|
18
|
56
|
$191.96
|
| 4
|
$26,250
|
15
|
0.117
|
1
|
20
|
128.21
|
$204.74
|
| Level
|
Total Price
|
Damage
|
Firerate
|
Rev-Up Time
|
Range
|
DPS[2]
|
Cost Efficiency
|
| 0
|
$2,550
|
3
|
0.2
|
1.4
|
16
|
15
|
$170
|
| 1
|
$3,400
|
4
|
0.2
|
1.2
|
17
|
20
|
$170
|
| 2
|
$4,950
|
6
|
0.2
|
1.2
|
18.5
|
30
|
$165
|
| 3
|
$13,450
|
15
|
0.175
|
1
|
19
|
85.71
|
$156.92
|
| 4
|
$32,200
|
24
|
0.125
|
1
|
20
|
192
|
$167.71
|
Base Statistics
Cost
$1,850
Placement Footprint
Average (1.5)
Sell Price
$616
Placement Type
Ground
Damage
2
Damage Method
Single
Firerate
0.175
Hidden Detection
Level 2+
Range
15
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Rev-Up Time
1.4
Cost
$2,550
Placement Footprint
Average (1.5)
Sell Price
$850
Placement Type
Ground
Damage
3
Damage Method
Single
Firerate
0.2
Hidden Detection
Level 2+
Range
16
Lead Detection
N/A
Placement Limit
12
Flying Detection
N/A
Rev-Up Time
1.4
Upgrades
0.175 > 0.15 Firerate
1.4 > 1.2 Rev-Up Time
Sell Price changes to
$750
+3 Range
+1 Damage
+Hidden Detection
Sell Price changes to
$1,250
+4 Damage
0.15 > 0.125 Firerate
1.2 > 1 Rev-Up Time
Sell Price changes to
$3,583
+2 Range
+8 Damage
Sell Price changes to
$8,750
+1 Range
+1 Damage
1.4 > 1.2 Rev-Up Time
Sell Price changes to
$1,133
+1.5 Range
+2 Damage
+Hidden Detection
Sell Price changes to
$1,650
+0.5 Range
+9 Damage
0.2 > 0.175 Firerate
1.2 > 1 Rev-Up Time
Sell Price changes to
$4,483
+1 Range
+9 Damage
0.175 > 0.125 Firerate
Sell Price changes to
$10,733
Statistics
| Level
|
Total Price
|
Damage
|
Firerate
|
Rev-Up Time
|
Range
|
DPS[2]
|
Cost Efficiency
|
| 0
|
$1,850
|
2
|
0.175
|
1.4
|
15
|
11.43
|
$161.85
|
| 1
|
$2,250
|
2
|
0.15
|
1.2
|
15
|
13.33
|
$168.79
|
| 2
|
$3,750
|
3
|
0.15
|
1.2
|
18
|
20
|
$187.5
|
| 3
|
$10,750
|
7
|
0.125
|
1
|
18
|
56
|
$191.96
|
| 4
|
$26,250
|
15
|
0.125
|
1
|
20
|
120
|
$218.75
|
| Level
|
Total Price
|
Damage
|
Firerate
|
Rev-Up Time
|
Range
|
DPS[2]
|
Cost Efficiency
|
| 0
|
$2,550
|
3
|
0.2
|
1.4
|
16
|
15
|
$170
|
| 1
|
$3,400
|
4
|
0.2
|
1.2
|
17
|
20
|
$170
|
| 2
|
$4,950
|
6
|
0.2
|
1.2
|
18.5
|
30
|
$165
|
| 3
|
$13,450
|
15
|
0.175
|
1
|
19
|
85.71
|
$156.92
|
| 4
|
$32,200
|
24
|
0.125
|
1
|
20
|
192
|
$167.71
|
Base Statistics
Cost
$1,850
Placement Footprint
Average (1.5)
Sell Price
$616
Placement Type
Ground
Damage
2
Damage Method
Single
Firerate
0.175
Hidden Detection
Level 2+
Range
15
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Rev-Up Time
1.4
Cost
$2,550
Placement Footprint
Average (1.5)
Sell Price
$850
Placement Type
Ground
Damage
3
Damage Method
Single
Firerate
0.2
Hidden Detection
Level 2+
Range
16
Lead Detection
N/A
Placement Limit
12
Flying Detection
N/A
Rev-Up Time
1.4
Upgrades
0.175 > 0.15 Firerate
1.4 > 1.2 Rev-Up Time
Sell Price changes to
$750
+3 Range
+1 Damage
+Hidden Detection
Sell Price changes to
$1,250
+4 Damage
0.15 > 0.125 Firerate
1.2 > 1 Rev-Up Time
Sell Price changes to
$3,583
+2 Range
+10 Damage
Sell Price changes to
$9,416
+1 Range
+1 Damage
1.4 > 1.2 Rev-Up Time
Sell Price changes to
$1,133
+1.5 Range
+2 Damage
+Hidden Detection
Sell Price changes to
$1,650
+0.5 Range
+9 Damage
0.2 > 0.175 Firerate
1.2 > 1 Rev-Up Time
Sell Price changes to
$4,483
+1 Range
+9 Damage
0.175 > 0.125 Firerate
Sell Price changes to
$10,733
Statistics
| Level
|
Total Price
|
Damage
|
Firerate
|
Rev-Up Time
|
Range
|
DPS[2]
|
Cost Efficiency
|
| 0
|
$1,850
|
2
|
0.175
|
1.4
|
15
|
11.43
|
$161.85
|
| 1
|
$2,250
|
2
|
0.15
|
1.2
|
15
|
13.33
|
$168.79
|
| 2
|
$3,750
|
3
|
0.15
|
1.2
|
18
|
20
|
$187.5
|
| 3
|
$10,750
|
7
|
0.125
|
1
|
18
|
56
|
$191.96
|
| 4
|
$28,250
|
17
|
0.125
|
1
|
20
|
136
|
$207.72
|
| Level
|
Total Price
|
Damage
|
Firerate
|
Rev-Up Time
|
Range
|
DPS[2]
|
Cost Efficiency
|
| 0
|
$2,550
|
3
|
0.2
|
1.4
|
16
|
15
|
$170
|
| 1
|
$3,400
|
4
|
0.2
|
1.2
|
17
|
20
|
$170
|
| 2
|
$4,950
|
6
|
0.2
|
1.2
|
18.5
|
30
|
$165
|
| 3
|
$13,450
|
15
|
0.175
|
1
|
19
|
85.71
|
$156.92
|
| 4
|
$32,200
|
24
|
0.125
|
1
|
20
|
192
|
$167.71
|
Base Statistics
Cost
$1,850
Placement Footprint
Average (1.5)
Sell Price
$616
Placement Type
Ground
Damage
2
Damage Method
Single
Firerate
0.175
Hidden Detection
Level 2+
Range
15
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Rev-Up Time
1.4
Upgrades
0.175 > 0.15 Firerate
1.4 > 1.2 Rev-Up Time
Sell Price changes to
$750
+3 Range
+1 Damage
+Hidden Detection
Sell Price changes to
$1,250
+4 Damage
0.15 > 0.125 Firerate
1.2 > 1 Rev-Up Time
Sell Price changes to
$3,583
+2 Range
+10 Damage
Sell Price changes to
$9,416
Statistics
| Level
|
Total Price
|
Damage
|
Firerate
|
Rev-Up Time
|
Range
|
DPS[2]
|
Cost Efficiency
|
| 0
|
$1,850
|
2
|
0.175
|
1.4
|
15
|
11.43
|
$161.85
|
| 1
|
$2,250
|
2
|
0.15
|
1.2
|
15
|
13.33
|
$168.79
|
| 2
|
$3,750
|
3
|
0.15
|
1.2
|
18
|
20
|
$187.5
|
| 3
|
$10,750
|
7
|
0.125
|
1
|
18
|
56
|
$191.96
|
| 4
|
$28,250
|
17
|
0.125
|
1
|
20
|
136
|
$207.72
|
Base Statistics
Cost
$2,000
Placement Footprint
Average (1.5)
Sell Price
$666
Placement Type
Ground
Damage
2
Damage Method
Single
Firerate
0.167
Hidden Detection
Level 2+
Range
13
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Rev-Up Time
1.5
Upgrades
+1 Damage
1.5 > 1.25 Rev-Up Time
Sell Price changes to
$983
+1 Range
+2 Damage
+Hidden Detection
Sell Price changes to
$1,733
+5 Damage
0.167 > 0.15 Firerate
1.25 > 0.75 Rev-Up Time
Sell Price changes to
$4,066
+1 Range
+7 Damage
0.15 > 0.125 Firerate
Sell Price changes to
$9,066
Statistics
| Level
|
Total Price
|
Damage
|
Firerate
|
Rev-Up Time
|
Range
|
DPS[2]
|
Cost Efficiency
|
| 0
|
$2,000
|
2
|
0.167
|
1.5
|
13
|
11.98
|
$166.94
|
| 1
|
$2,950
|
3
|
0.167
|
1.25
|
13
|
17.96
|
$164.25
|
| 2
|
$5,200
|
5
|
0.167
|
1.25
|
14
|
29.94
|
$173.68
|
| 3
|
$12,200
|
10
|
0.15
|
0.75
|
14
|
66.67
|
$182.99
|
| 4
|
$27,200
|
17
|
0.125
|
0.75
|
15
|
136
|
$200
|
Base Statistics
Cost
$2,500
Placement Footprint
Average (1.5)
Sell Price
$833
Placement Type
Ground
Damage
2
Damage Method
Single
Firerate
0.175
Hidden Detection
Level 2+
Range
14
Lead Detection
Level 3+
Placement Limit
N/A
Flying Detection
N/A
Rev-Up Time
2
Upgrades
+1 Range
0.175 > 0.15 Firerate
2 > 1.4 Rev-Up Time
Sell Price changes to
$966
+1 Range
+1 Damage
+Hidden Detection
Sell Price changes to
$1,633
+2 Damage
0.15 > 0.125 Firerate
+Lead Detection
Sell Price changes to
$3,300
+2 Range
+5 Damage
Sell Price changes to
$6,633
Statistics
| Level
|
Total Price
|
Damage
|
Firerate
|
Rev-Up Time
|
Range
|
DPS[2]
|
Cost Efficiency
|
| 0
|
$2,500
|
2
|
0.175
|
2
|
14
|
11.43
|
$218.72
|
| 1
|
$2,900
|
2
|
0.15
|
1.4
|
15
|
13.33
|
$217.55
|
| 2
|
$4,900
|
3
|
0.15
|
1.4
|
16
|
20
|
$245
|
| 3
|
$9,900
|
5
|
0.125
|
1.4
|
16
|
40
|
$247.5
|
| 4
|
$19,900
|
10
|
0.125
|
1.4
|
18
|
80
|
$248.75
|
Base Statistics
Cost
$2,000
Placement Footprint
Average (1.5)
Sell Price
$666
Placement Type
Ground
Damage
1
Damage Method
Single
Firerate
0.167
Hidden Detection
Level 2+
Range
16
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Rev-Up Time
1.4
Upgrades
+2 Range
0.167 > 0.125 Firerate
Sell Price changes to
$833
+1 Range
+Hidden Detection
Sell Price changes to
$1,050
+1 Damage
0.125 > 0.057 Firerate
Sell Price changes to
$2,883
+2 Range
+2 Damage
Sell Price changes to
$5,883
Statistics
| Level
|
Total Price
|
Damage
|
Firerate
|
Rev-Up Time
|
Range
|
DPS[2]
|
Cost Efficiency
|
| 0
|
$2,000
|
1
|
0.167
|
1.4
|
16
|
5.99
|
$333.89
|
| 1
|
$2,500
|
1
|
0.125
|
1.4
|
18
|
8
|
$312.5
|
| 2
|
$3,150
|
1
|
0.125
|
1.4
|
19
|
8
|
$393.75
|
| 3
|
$8,650
|
2
|
0.075
|
1.4
|
19
|
26.67
|
$324.33
|
| 4
|
$17,650
|
4
|
0.075
|
1.4
|
21
|
53.33
|
$330.96
|
Base Statistics
Cost
$2,000
Placement Footprint
Average
Sell Price
$666
Placement Type
Ground
Damage
1
Damage Method
Single
Firerate
0.17
Hidden Detection
Level 2+
Range
16
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Rev-Up Time
1.4
Upgrades
+2 Range
0.17 > 0.13 Firerate
Sell Price changes to
$833
+1 Range
+Hidden Detection
Sell Price changes to
$1,050
+1 Damage
0.13 > 0.08 Firerate
Sell Price changes to
$2,883
+2 Range
+2 Damage
Sell Price changes to
$5,883
Statistics
| Level
|
Total Price
|
Damage
|
Firerate
|
Rev-Up Time
|
Range
|
DPS[2]
|
Cost Efficiency
|
| 0
|
$2,000
|
1
|
0.17
|
1.4
|
16
|
5.88
|
$340.14
|
| 1
|
$2,500
|
1
|
0.13
|
1.4
|
18
|
7.69
|
$325.1
|
| 2
|
$3,150
|
1
|
0.13
|
1.4
|
19
|
7.69
|
$409.62
|
| 3
|
$8,650
|
2
|
0.08
|
1.4
|
19
|
25
|
$346
|
| 4
|
$17,650
|
4
|
0.08
|
1.4
|
21
|
50
|
$353
|
Base Statistics
Cost
$2,000
Placement Footprint
Average
Sell Price
$666
Placement Type
Ground
Damage
1
Damage Method
Single
Firerate
0.18
Hidden Detection
Level 2+
Range
16
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Rev-Up Time
1.4
Upgrades
+2 Range
Sell Price changes to
$783
+1 Range
+Hidden Detection
Sell Price changes to
$1,000
+1 Damage
0.18 > 0.13 Firerate
Sell Price changes to
$1,500
0.13 > 0.08 Firerate
Sell Price changes to
$3,033
+2 Range
+2 Damage
Sell Price changes to
$6,033
Statistics
| Level
|
Total Price
|
Damage
|
Firerate
|
Rev-Up Time
|
Range
|
DPS[2]
|
Cost Efficiency
|
| 0
|
$2,000
|
1
|
0.18
|
1.4
|
16
|
5.56
|
$359.71
|
| 1
|
$2,350
|
1
|
0.18
|
1.4
|
18
|
5.56
|
$422.66
|
| 2
|
$3,000
|
1
|
0.18
|
1.4
|
19
|
5.56
|
$539.57
|
| 3
|
$4,500
|
2
|
0.13
|
1.4
|
19
|
15.38
|
$292.59
|
| 4
|
$9,100
|
2
|
0.08
|
1.4
|
19
|
25
|
$364
|
| 5
|
$18,100
|
4
|
0.08
|
1.4
|
21
|
50
|
$362
|
Base Statistics
Cost
$2,000
Placement Footprint
Average
Sell Price
$666
Placement Type
Ground
Damage
1
Damage Method
Single
Firerate
0.18
Hidden Detection
Level 2+
Range
16
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Rev-Up Time
1.4
Upgrades
+3 Range
Sell Price changes to
$783
+1 Range
+Hidden Detection
Sell Price changes to
$1,000
+1 Damage
0.18 > 0.13 Firerate
Sell Price changes to
$1,500
+1 Range
0.13 > 0.08 Firerate
Sell Price changes to
$3,033
+2 Range
+2 Damage
Sell Price changes to
$6,033
Statistics
| Level
|
Total Price
|
Damage
|
Firerate
|
Rev-Up Time
|
Range
|
DPS[2]
|
Cost Efficiency
|
| 0
|
$2,000
|
1
|
0.18
|
1.4
|
16
|
5.56
|
$359.71
|
| 1
|
$2,350
|
1
|
0.18
|
1.4
|
19
|
5.56
|
$422.66
|
| 2
|
$3,000
|
1
|
0.18
|
1.4
|
20
|
5.56
|
$539.57
|
| 3
|
$4,500
|
2
|
0.13
|
1.4
|
20
|
15.38
|
$292.59
|
| 4
|
$9,100
|
2
|
0.08
|
1.4
|
21
|
25
|
$364
|
| 5
|
$18,100
|
4
|
0.08
|
1.4
|
23
|
50
|
$362
|
Base Statistics
Cost
$2,000
Placement Footprint
Average
Sell Price
$666
Placement Type
Ground
Damage
1
Damage Method
Single
Firerate
0.2
Hidden Detection
Level 2+
Range
16
Placement Limit
N/A
Upgrades
+3 Range
Sell Price changes to
$750
+1 Range
+1 Damage
+Hidden Detection
Sell Price changes to
$925
0.2 > 0.17 Firerate
Sell Price changes to
$1,591
+1 Range
0.17 > 0.09 Firerate
Sell Price changes to
$3,425
+1 Range
+2 Damage
Sell Price changes to
$6,258
Statistics
| Level
|
Total Price
|
Damage
|
Firerate
|
Range
|
DPS
|
Cost Efficiency
|
| 0
|
$2,000
|
1
|
0.2
|
16
|
5
|
$400
|
| 1
|
$2,250
|
1
|
0.2
|
19
|
5
|
$450
|
| 2
|
$2,775
|
2
|
0.2
|
20
|
10
|
$277.5
|
| 3
|
$4,775
|
2
|
0.17
|
20
|
11.76
|
$406.04
|
| 4
|
$10,275
|
2
|
0.09
|
21
|
22.22[4]
|
$462.42
|
| 5
|
$18,775
|
4
|
0.09
|
22
|
44.44[4]
|
$422.48
|
Base Statistics
Cost
$2,000
Placement Footprint
Average
Sell Price
$500
Placement Type
Ground
Damage
1
Damage Method
Single
Firerate
0.2
Hidden Detection
Level 2+
Range
12
Placement Limit
N/A
Upgrades
+3 Range
Sell Price changes to
$562
+1 Range
+1 Damage
+Hidden Detection
Sell Price changes to
$693
0.2 > 0.17 Firerate
Sell Price changes to
$1,193
+1 Range
0.17 > 0.09 Firerate
Sell Price changes to
$2,568
+1 Range
+2 Damage
Sell Price changes to
$4,693
Statistics
| Level
|
Total Price
|
Damage
|
Firerate
|
Range
|
DPS
|
Cost Efficiency
|
| 0
|
$2,000
|
1
|
0.2
|
12
|
5
|
$400
|
| 1
|
$2,250
|
1
|
0.2
|
15
|
5
|
$450
|
| 2
|
$2,775
|
2
|
0.2
|
16
|
10
|
$277.5
|
| 3
|
$4,775
|
2
|
0.17
|
16
|
11.76
|
$406.04
|
| 4
|
$10,275
|
2
|
0.09[4]
|
17
|
22.22
|
$462.42
|
| 5
|
$18,775
|
4
|
0.09[4]
|
18
|
44.44
|
$422.48
|
Base Statistics
Cost
$2,000
Placement Footprint
Average
Sell Price
$500
Placement Type
Ground
Damage
1
Damage Method
Single
Firerate
0.2
Hidden Detection
Level 2+
Range
12
Placement Limit
N/A
Upgrades
+3 Range
Sell Price changes to
$562
+1 Range
+1 Damage
+Hidden Detection
Sell Price changes to
$693
0.2 > 0.17 Firerate
Sell Price changes to
$1,193
+3 Range
0.17 > 0.09 Firerate
Sell Price changes to
$2,568
+4 Range
+2 Damage
Sell Price changes to
$4,568
Statistics
| Level
|
Total Price
|
Damage
|
Firerate
|
Range
|
DPS
|
Cost Efficiency
|
| 0
|
$2,000
|
1
|
0.2
|
12
|
5
|
$400
|
| 1
|
$2,250
|
1
|
0.2
|
15
|
5
|
$450
|
| 2
|
$2,775
|
2
|
0.2
|
16
|
10
|
$277.5
|
| 3
|
$4,775
|
2
|
0.17
|
16
|
11.76
|
$406.04
|
| 4
|
$10,275
|
2
|
0.09[4]
|
19
|
22.22
|
$462.42
|
| 5
|
$18,275
|
4
|
0.09[4]
|
23
|
44.44
|
$411.23
|
Base Statistics
Cost
$2,000
Placement Footprint
Average
Sell Price
$666
Placement Type
Ground
Damage Method
Single
Firerate
0.167
Hidden Detection
Level 2+
Range
16
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Rev-Up Time
1.4
Upgrades
+2 Range
0.167 > 0.125 Firerate
Sell Price changes to
$833
+1 Range
+Hidden Detection
Sell Price changes to
$1,050
+2 Damage
0.125 > 0.075 Firerate
Sell Price changes to
$2,883
+2 Range
+3 Damage
Sell Price changes to
$5,883
Statistics
| Level
|
Total Price
|
Damage[5]
|
Firerate
|
Rev-Up Time
|
Range
|
DPS[2]
|
Cost Efficiency
|
| 0
|
$2,000
|
1
|
0.167
|
1.4
|
16
|
5.99
|
$333.89
|
| 1
|
$2,500
|
1
|
0.125
|
1.4
|
18
|
8
|
$312.5
|
| 2
|
$3,150
|
1
|
0.125
|
1.4
|
19
|
8
|
$393.75
|
| 3
|
$8,650
|
3
|
0.075
|
1.4
|
19
|
40
|
$216.25
|
| 4
|
$17,650
|
6
|
0.058
|
1.4
|
21
|
80
|
$220.63
|
Base Statistics
Cost
$2,000
Placement Footprint
Average
Sell Price
$666
Placement Type
Ground
Damage Method
Single
Firerate
0.17
Hidden Detection
Level 2+
Range
16
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Rev-Up Time
1.4
Upgrades
+2 Range
0.17 > 0.13 Firerate
Sell Price changes to
$833
+1 Range
+Hidden Detection
Sell Price changes to
$1,050
+2 Damage
0.13 > 0.08 Firerate
Sell Price changes to
$2,883
+2 Range
+3 Damage
Sell Price changes to
$5,883
Statistics
| Level
|
Total Price
|
Damage[5]
|
Firerate
|
Rev-Up Time
|
Range
|
DPS[2]
|
Cost Efficiency
|
| 0
|
$2,000
|
1
|
0.17
|
1.4
|
16
|
5.88
|
$340.14
|
| 1
|
$2,500
|
1
|
0.13
|
1.4
|
18
|
7.69
|
$325.1
|
| 2
|
$3,150
|
1
|
0.13
|
1.4
|
19
|
7.69
|
$409.62
|
| 3
|
$8,650
|
3
|
0.08
|
1.4
|
19
|
37.5
|
$230.67
|
| 4
|
$17,650
|
6
|
0.08
|
1.4
|
21
|
75
|
$235.33
|
Base Statistics
Cost
$2,000
Placement Footprint
Average
Sell Price
$666
Placement Type
Ground
Damage Method
Single
Firerate
0.18
Hidden Detection
Level 2+
Range
16
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Rev-Up Time
1.4
Upgrades
+2 Range
Sell Price changes to
$783
+1 Range
+Hidden Detection
Sell Price changes to
$1,000
+2 Damage
0.18 > 0.13 Firerate
Sell Price changes to
$1,500
0.13 > 0.08 Firerate
Sell Price changes to
$3,033
+2 Range
+3 Damage
Sell Price changes to
$6,033
Statistics
| Level
|
Total Price
|
Damage[5]
|
Firerate
|
Rev-Up Time
|
Range
|
DPS[2]
|
Cost Efficiency
|
| 0
|
$2,000
|
1
|
0.18
|
1.4
|
16
|
5.56
|
$359.71
|
| 1
|
$2,350
|
1
|
0.18
|
1.4
|
18
|
5.56
|
$422.66
|
| 2
|
$3,000
|
1
|
0.18
|
1.4
|
19
|
5.56
|
$539.57
|
| 3
|
$4,500
|
3
|
0.13
|
1.4
|
19
|
23.08
|
$194.97
|
| 4
|
$9,100
|
3
|
0.08
|
1.4
|
19
|
37.5
|
$242.67
|
| 5
|
$18,100
|
6
|
0.08
|
1.4
|
21
|
75
|
$241.33
|
Base Statistics
Cost
$2,000
Placement Footprint
Average
Sell Price
$666
Placement Type
Ground
Damage Method
Single
Firerate
0.18
Hidden Detection
Level 2+
Range
16
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Rev-Up Time
1.4
Upgrades
+3 Range
Sell Price changes to
$783
+1 Range
+Hidden Detection
Sell Price changes to
$1,000
+2 Damage
0.18 > 0.13 Firerate
Sell Price changes to
$1,500
+1 Range
0.13 > 0.08 Firerate
Sell Price changes to
$3,033
+2 Range
+3 Damage
Sell Price changes to
$6,033
Statistics
| Level
|
Total Price
|
Damage[5]
|
Firerate
|
Rev-Up Time
|
Range
|
DPS[2]
|
Cost Efficiency
|
| 0
|
$2,000
|
1
|
0.18
|
1.4
|
16
|
5.56
|
$359.71
|
| 1
|
$2,350
|
1
|
0.18
|
1.4
|
19
|
5.56
|
$422.66
|
| 2
|
$3,000
|
1
|
0.18
|
1.4
|
20
|
5.56
|
$539.57
|
| 3
|
$4,500
|
3
|
0.13
|
1.4
|
20
|
23.08
|
$194.97
|
| 4
|
$9,100
|
3
|
0.08
|
1.4
|
21
|
37.5
|
$242.67
|
| 5
|
$18,100
|
6
|
0.08
|
1.4
|
23
|
75
|
$241.33
|
Base Statistics
Cost
$2,000
Placement Footprint
Average
Sell Price
$666
Placement Type
Ground
Damage Method
Single
Firerate
0.2
Hidden Detection
Level 2+
Range
16
Placement Limit
N/A
Upgrades
+3 Range
Sell Price changes to
$750
+1 Range
+2 Damage
+Hidden Detection
Sell Price changes to
$925
0.2 > 0.17 Firerate
Sell Price changes to
$1,591
+1 Range
0.17 > 0.09 Firerate
Sell Price changes to
$3,425
+1 Range
+3 Damage
Sell Price changes to
$6,258
Statistics
| Level
|
Total Price
|
Damage[5]
|
Firerate
|
Range
|
DPS
|
Cost Efficiency
|
| 0
|
$2,000
|
1
|
0.2
|
16
|
5
|
$400
|
| 1
|
$2,250
|
1
|
0.2
|
19
|
5
|
$400
|
| 2
|
$2,775
|
3
|
0.2
|
20
|
15
|
$185
|
| 3
|
$4,775
|
3
|
0.17
|
20
|
17.65
|
$270.54
|
| 4
|
$10,275
|
3
|
0.09[4]
|
21
|
33.33
|
$308.28
|
| 5
|
$18,775
|
6
|
0.09[4]
|
22
|
66.67
|
$281.61
|
Base Statistics
Cost
$2,000
Placement Footprint
Average
Sell Price
$666
Placement Type
Ground
Damage Method
Single
Firerate
0.2
Hidden Detection
Level 2+
Range
16
Placement Limit
N/A
Upgrades
+3 Range
Sell Price changes to
$750
+1 Range
+1 Damage
+Hidden Detection
Sell Price changes to
$925
0.2 > 0.17 Firerate
Sell Price changes to
$1,591
+1 Range
0.17 > 0.09 Firerate
Sell Price changes to
$3,425
+1 Range
+3 Damage
Sell Price changes to
$6,258
Statistics
| Level
|
Total Price
|
Damage[6]
|
Firerate
|
Range
|
DPS
|
Cost Efficiency
|
| 0
|
$2,000
|
1
|
0.2
|
16
|
5
|
$400
|
| 1
|
$2,250
|
1
|
0.2
|
19
|
5
|
$450
|
| 2
|
$2,775
|
2
|
0.2
|
20
|
10
|
$277.5
|
| 3
|
$4,775
|
2
|
0.17
|
20
|
11.76
|
$406.04
|
| 4
|
$10,275
|
2
|
0.09
|
21
|
22.22[4]
|
$462.42
|
| 5
|
$18,775
|
5
|
0.09
|
22
|
55.56[4]
|
$337.92
|
Base Statistics
Cost
$2,000
Placement Footprint
Average
Sell Price
$666
Placement Type
Ground
Damage Method
Single
Firerate
0.2
Hidden Detection
Level 2+
Range
16
Placement Limit
N/A
Upgrades
+3 Range
Sell Price changes to
$750
+1 Range
+1 Damage
+Hidden Detection
Sell Price changes to
$925
0.2 > 0.17 Firerate
Sell Price changes to
$1,591
+1 Range
0.17 > 0.09 Firerate
Sell Price changes to
$3,425
+1 Range
+3 Damage
Sell Price changes to
$6,258
Statistics
| Level
|
Total Price
|
Damage[7]
|
Firerate
|
Range
|
DPS
|
Cost Efficiency
|
| 0
|
$2,000
|
1
|
0.2
|
16
|
5
|
$400
|
| 1
|
$2,250
|
1
|
0.2
|
19
|
5
|
$450
|
| 2
|
$2,775
|
2
|
0.2
|
20
|
10
|
$277.5
|
| 3
|
$4,775
|
2
|
0.17
|
20
|
11.76
|
$406.04
|
| 4
|
$10,275
|
2
|
0.09
|
21
|
22.22[4]
|
$462.42
|
| 5
|
$18,775
|
5
|
0.09
|
22
|
55.56[4]
|
$337.92
|
Base Statistics
Cost
$2,000
Placement Footprint
Average
Sell Price
$666
Placement Type
Ground
Damage
1
Damage Method
Single
Firerate
0.2
Hidden Detection
Level 2+
Range
16
Placement Limit
N/A
Upgrades
+3 Range
Sell Price changes to
$750
+1 Range
+1 Damage
+Hidden Detection
Sell Price changes to
$925
0.2 > 0.17 Firerate
Sell Price changes to
$1,591
+1 Range
0.17 > 0.09 Firerate
Sell Price changes to
$3,425
+1 Range
+2 Damage
Sell Price changes to
$6,258
Statistics
| Level
|
Total Price
|
Damage
|
Firerate
|
Range
|
DPS
|
Cost Efficiency
|
| 0
|
$2,000
|
1
|
0.2
|
16
|
5
|
$400
|
| 1
|
$2,250
|
1
|
0.2
|
19
|
5
|
$450
|
| 2
|
$2,775
|
2
|
0.2
|
20
|
10
|
$277.5
|
| 3
|
$4,775
|
2
|
0.17
|
20
|
11.76
|
$406.04
|
| 4
|
$10,275
|
2
|
0.09
|
21
|
22.22[4]
|
$462.42
|
| 5
|
$18,775
|
4
|
0.09
|
22
|
44.44[4]
|
$422.48
|
Base Statistics
Cost
$2,000
Placement Footprint
Average
Sell Price
$666
Placement Type
Ground
Damage Method
Single
Firerate
0.2
Hidden Detection
Level 2+
Range
16
Placement Limit
N/A
Upgrades
+3 Range
Sell Price changes to
$750
+1 Range
+1 Damage
+Hidden Detection
Sell Price changes to
$925
0.2 > 0.17 Firerate
Sell Price changes to
$1,591
+1 Range
0.17 > 0.09 Firerate
Sell Price changes to
$3,425
+1 Range
+3 Damage
Sell Price changes to
$6,258
Statistics
| Level
|
Total Price
|
Damage[7]
|
Firerate
|
Range
|
DPS
|
Cost Efficiency
|
| 0
|
$2,000
|
1
|
0.2
|
16
|
5
|
$400
|
| 1
|
$2,250
|
1
|
0.2
|
19
|
5
|
$450
|
| 2
|
$2,775
|
2
|
0.2
|
20
|
10
|
$277.5
|
| 3
|
$4,775
|
2
|
0.17
|
20
|
11.76
|
$406.04
|
| 4
|
$10,275
|
2
|
0.09
|
21
|
22.22[4]
|
$462.42
|
| 5
|
$18,775
|
5
|
0.09
|
22
|
55.56[4]
|
$337.92
|
Base Statistics
Cost
$2,000
Placement Footprint
Average
Sell Price
$666
Placement Type
Ground
Damage Method
Single
Firerate
0.2
Hidden Detection
Level 2+
Range
16
Placement Limit
N/A
Upgrades
+3 Range
Sell Price changes to
$750
+1 Range
+1 Damage
+Hidden Detection
Sell Price changes to
$925
0.2 > 0.17 Firerate
Sell Price changes to
$1,591
+1 Range
0.17 > 0.09 Firerate
Sell Price changes to
$3,425
+1 Range
+2 Damage
Sell Price changes to
$6,258
Statistics
| Level
|
Total Price
|
Damage[8]
|
Firerate
|
Range
|
DPS
|
Cost Efficiency
|
| 0
|
$2,000
|
1
|
0.2
|
16
|
5
|
$400
|
| 1
|
$2,250
|
1
|
0.2
|
19
|
5
|
$450
|
| 2
|
$2,775
|
2
|
0.2
|
20
|
10
|
$277.5
|
| 3
|
$4,775
|
2
|
0.17
|
20
|
11.76
|
$406.04
|
| 4
|
$10,275
|
2
|
0.09
|
21
|
22.22[4]
|
$462.42
|
| 5
|
$18,775
|
4
|
0.09
|
22
|
44.44[4]
|
$422.48
|
Notes