Tan skin, puffy blue jacket with a big grey zipper, white pants, brown shoes with yellow laces and a yellow construction helmet.
Holds a spike trap that it lays on the ground.
1
Single-lens grey goggles and brown gloves.
2
Utility belt with tools and blueprints.
Spike trap is now larger.
3
Visibility jacket, yellow triangular knee-pads, black belt with yellow buckles around arms and constructions earmuffs.
Now can hold a landmine.
4
Grey chestplate with black and orange parts, grey shoulder-pads and mask with a grate and dark grey visor, upgraded yellow, black and grey knee-pads, flashlight on construction helmet and brown backpack with tools and blueprints.
Gloves now have leather straps, belt is now black and yellow, pants are now navy blue, sleeves are now slightly shorter and navy blue.
Landmine now resembles the C4.
Now can hold a bear trap.
The Plushie skin is obtained from the Merch Shop. Previously, it was obtained through the Trapper Plushcode.
Plushie
Level
Image
Cosmetic Changes
0
Tan skin, puffy blue jacket with a big grey zipper, white pants, brown shoes with yellow laces and a yellow construction helmet.
Faceless and entirely made out of plush.
Holds a yellow spike trap that it lays on the ground.
1
Plush fabric single-lens grey goggles.
2
Utility belt with tools and blueprints.
Spike trap is now larger and red.
3
Visibility jacket, button-shaped knee-pads, black belt with yellow buckles around arms and constructions earmuffs.
Now can hold a landmine.
4
Grey chestplate with black and orange parts, grey shoulder-pads and mask with a grate and dark grey visor, upgraded yellow, black and grey knee-pads, flashlight on construction helmet and brown backpack with tools and blueprints, all made out of plush fabric.
Brown gloves with straps, belt is now black and yellow, and pants are now navy blue.
Dark pale skin, purple neon eyes, white camo shirt with a black zipper, black outlines on sleeves and grey fur around head, white camo pants and white camo hat, grey belt, black shoes and multiple purple ice around body.
Holds a red spike trap with grey spikes that it lays on the ground.
1
Grey goggles with purple ice growing out of it and grey bandages around hands which have purple ice on them.
Crystals around the body are now slightly bigger.
2
Black helmet, black and grey suspenders and an ice axe attached to a grey belt.
Spike trap now has four spikes on top, and is covered in ice and purple ice.
Now can hold a red snow covered landmine.
3
Black knee-pads, vest and arm-pads, grey backpack with a bag on top and another ice axe to the side.
Crystals on arms are even larger.
4
Black neckguard, black camera on helmet and hands made out of purple ice hands.
Upgraded white goggles and upgraded knee-pads.
Crystals around body are now larger.
Landmine replaced with an explosive device made out of three different bombs.
Pale skin, light green hair, red, white and green cap, red and white Santa coat, black shorts, white socks, brown shoes, green goggles and red headphones.
Holds a festive spike trap to attack enemies.
1
Green gloves with red and white stripes.
2
White eyes on goggles.
Headphones are now red and white, gloves now have black details.
Now can hold a festive quad spike trap.
Now can hold an ice globe.
3
Green bands on torso and arms with a pattern.
Green band on the cap now has a pattern.
Goggles no longer have eyes.
4
White and green scarf, red green and white ribbon with two bells on its back.
Goggles now have eyes again.
Now can hold an ice globe without its star on the Christmas tree and a noob, while also now being set during the day.
Pale skin, blond hair, white shirt whit blue and red stripes and the text "WorldCupUSA94" written on it, black pants with white stripes, white socks and grey shoes.
Holds a cone spike trap it can lay on the ground.
1
Band aid on left arm and right leg.
2
Longer sleeves.
Cone spike trap is now larger.
Now can hold a cone landmine.
3
Black backpack and red head band.
4
Red jacket, red, white and black visor and additional items in the backpack.
White body, black patches with crystals growing out of them, black pants, purple shirt, brown scarf, grey helmet, brown belt and an entirely white face that covers the front of its head.
Holds a caltrop that it lays on the ground.
1
Purple gloves.
Head now has more black patches with purple crystals, though it is covered up by its face and due to z-fighting caused by the Level 0 head.
2
New pants hidden under its Level 0 pants and brown padding around waist.
Black patch on its right hand and more black patches and crystals on its head, with the later causing z-fighting with the Level 0 and 1 heads.
Now holds improved caltrops.
Now can hold a landmine which looks like a pot.
3
Purple jacket and a darker shirt which is covered up by its Level 0 shirt, with only smatch patches of it being visible.
4
Grey helmet and more purple spikes coming out of its body, large backpack on its back.
Torso now has a different shirt with a bigger hole, but it is covered up by the Level 0 and 3 shirts making some changes hidden
Right arm now has been mostly covered by black patches with the arm-band getting broken by it, though due to the Level 0 arm band still existing this is mostly unnoticeable.
Now holds a landmine instead of a pot.
Now can hold a bear trap.
The Coconut Lover skin can be obtained from the Beach Crate.
Coconut Lover
Level
Image
Cosmetic Changes
0
Pale skin, bleu Hawaiian jacket, grey shirt, brown pants, yellow shirt tied around waist, brown shoes and grey hat.
Holds a coconut juice that it lays on the path.
1
Golden shades and green gloves which are not visible as the textures are only visible on the inside.
2
Red bag with various coconut traps and a necklace.
Now can hold an improve coconut juice.
Now can hold a coconut landmine.
3
Green coconut on head, bands around arms, coconut knee-pads and different shoes.
Arms are now muscular and legs now have z-fighting.
It also calls it a "Hermit Crab" when the actual skin just uses the word "Hermit". This is likely because the original skin submission used that name for the skin.
The tools present on its belt and backpack, like the measuring tape, wrench, hammer and magic wand are all based on tools from older Roblox building games.
The spike traps it wears are replaced by spikes based on ones which would appear in old Roblox building games.
The backpack worn by the skin is based on backpacks commonly seen in older Roblox games, with one such close match being backpacks featured in Apocalypse Rising.
Bug: Void has a face which is just 1 white pixel that covers the entire face. This face clips through certain parts of its body, like the head or the helmet, while also covering up certain details.
Bug: When the Void skin gains a new head at Level 1 and 2, the previous head are still there, causing z-fighting
Bug: When the Void skin gains new pants at Level 2, the Level 0 pants do not get removed, resulting in some of it being covered up or clipping through the Level 0 pants.
Bug: When the Void gains a new shirt at Level 3, the Level 0 shirt is still on it, resulting in the darker Level 3 shirt to get mostly covered up with the exception of some patches sticking out of the Level 0 shirt.
Bug: Level 4 has various issues with its model. This includes z-fighting in the hole in its torso, two arm bands on its left arm, vines clipping through parts of its shirt, the bigger hole in its shirt being covered up by the Level 3 shirt and the patch of black and the broken arm band being partially covered up by the Level 0 arm band which is still there.