War Machine
This page is about content exclusive to a limited amount of people.
Because of this, not all of the information about the item may be listed here or some information may be outdated/incorrect. Additionally, the War Machine will not be included in strategy sections for pages, unless it is specifically referring to the state of the game where the War Machine was publicly obtainable.

- The last recourse of the Threat Defense Strategy. Dual miniguns, rapid burst rockets, multiple passive support boosts and railgun tank convoys; nothing will stand in his way.
- ―Inventory Description

- A one man army. Utilizes an exoskeleton to shoot 2 miniguns and launch missiles.
- ―Former Inventory Description

- ...and so he left, with everything but his humanity..
- ―Former Inventory Description
Description
The War Machine is currently a tower exclusive to anyone who is a moderator or a higher special role in the Tower Defense Simulator Discord server. It is also rewarded to people who contribute to the game, with the primary way of achieving that being reaching 15 contributions in the game, followed by a review by a lead developer.[3]
The War Machine uses an exoskeleton with two miniguns. At Level 2, the exoskeleton also has a missile launcher, allowing it to fire Stark Missiles. At Level 2, it also gains the ability to apply various buffs to towers in its range through its Command Aura.
The War Machine has a placement limit of 5 per player.
Upgrades

Applies buffs to all towers in its range.
•10% Range Buff 
Sell Price changes to 

+1 Rockey Volley Count
Now also applies a Firerate Buff.
•10% Firerate Buff 
Sell Price changes to 

+Hidden Detection 
+1 Rockey Volley Count
Now also applies a Damage Buff.
•10% Damage Buff 
Sell Price changes to 

+1 Railgun Tank Spawn Count
+Flying Detection 
"...and so he left, with everything but his humanity.."
10% > 15% Damage Buff 
10% > 15% Firerate Buff 
10% > 15% Range Buff 
Sell Price changes to 
Ability

Deploys a convoy of Railgun Tanks at the exit. The number of units spawned depends on the Level.
Statistics
To see all the previous statistics of this tower, see the history page.
| War Machine Stats | ||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Cost | Total Cost | Damage | Rocket Damage[4] | Rocket Valley Count | Firerate | Rev-Up Time | Rocket Cooldown | Range | Explosion Range | Range Buff | Firerate Buff | Damage Buff | Railgun Tank Spawn Count | DPS[5] | Cost Efficiency |
| 0 | 10 | N/A | N/A | 0.175 | 0 | N/A | 13 | N/A | N/A | N/A | N/A | N/A | 57.14 | |||
| 1 | 10 | N/A | N/A | 0.15 | 0 | N/A | 18 | N/A | N/A | N/A | N/A | N/A | 66.67 | |||
| 2 | 12 | 40 | 1 | 0.15 | 0 | 2 | 18 | 4.5 | 10% | N/A | N/A | N/A | 100[6] | |||
| 3 | 20 | 40 | 2 | 0.09 | 3 | 2 | 18 | 4.5 | 10% | 10% | N/A | N/A | 262.22[7] | |||
| 4 | 45 | 60 | 3 | 0.09 | 3 | 2 | 24 | 6 | 10% | 10% | 10% | 2 | 590[8] | |||
| 5 | 70 | 75 | 4 | 0.09 | 2.5 | 1.75 | 26 | 7 | 15% | 15% | 15% | 3 | 949.21[9] | |||
| Railgun Tank Stats | ||||||
|---|---|---|---|---|---|---|
| Health | Gunner Damage | Cannon Splash Damage[4] | Cannon Firerate | Firerate | Range | DPS |
| 1,600 | 22 | 75 | 2 | 0.175 | 30 | 163.21[10] |
Strategy
- The War Machine can be a powerful DPS tower mid to late game, dealing close to 1,000 DPS.
- At Level 2, the War Machine gains a missile launcher, which gains more missiles and stronger stats with upgrades, which is quite decent against hordes of enemies, such as the Fallen Hazmat.
- Because the missile launcher deals splash damage, the War Machine can also damage Lead enemies with it, making it very useful against the Lead and Elite Leads early on.
- At Level 4, the War Machine gets hidden detection and at Level 5, it gets flying detection, making it a very versatile tower by the mid to late game combined with its high DPS and splash capabilities.
- Although it cannot damage them with its main attack, its missiles and the Railgun Tank collision and explosion damage can also damage Lead enemies.
- However, because of how expensive it is to upgrade to Level 4 and 5, it should not be solely relied upon to attack enemies with these attributes.
- At Level 5, it gains the Freeze Immunity, making it useful against enemies that mainly freeze towers.
Trivia
- The War Machine's appearance and some of its mechanics appear to have been based on an Exoskeleton tower suggestion from the Tower Defense Simulator Discord server.
- However, the name of the War Machine and its Stark Missile are references to the War Machine from Marvel.
- The War Machine's Level 5 Command Aura description is a reference to its first description, which in turn was a reference to Risk of Rain 2, specifically the Commando's old ending phrase.
- The War Machine had the most expensive upgrade cost in the game, until Gatling Gun was added.
- After the Overhaul Update, the War Machine gained 12 damage on Level 2, giving it 13 damage, thus giving it an absurd 104 DPS for just
$2,900.
- This was later fixed in May 2021.
Update History
For previous cosmetic variations, see the gallery page.
- 26 May 2020 - Release v1.11.0
- War Machine added.
- Bug: Upgrading to a level that changes the Damage Buff amount does not give towers the buff, if they were placed before the War Machine was upgraded, but if the upgrade does not change the buff amount the Damage Buff is applied to towers placed before the upgrade.
- Bug: Multiple upgrade descriptions are incorrect.
- 29 October 2020 - Overhaul v1.0.0
- Splash damage equation reworked.
- Firerate decreased due to the Firerate Bug being made less severe.
- Statistical changes:
- Base
- Firerate decreased from 0.15 to 0.13.
- Level 1
- Range increased from +2 to +6.
- Level 2
- Damage increased from +0 to +12
- Level 3
- Damage decreased from +3 to -9.
- Level 4
- Damage increased from +5 to +6.
- Range decreased from +4 to +2.
- Level 5
- Firerate changed from 0.15 > 0.135 to 0.13.
- Base
- Bug: War Machine cannot be upgraded.
- Bug: War Machine deals 13 damage at Level 2 instead of 2.
- Bugfix: Upgrade descriptions are now correct.
- 26 May 2021 - Overhaul v1.3.1a
- War Machine missiles now deal full damage to defense enemies.
- Splash damage reworked. Now the explosion is separated into two spheres. Inner sphere deals 100% of the stated damage while the damage in the outer sphere decreases linearly.
- Bugfix: War Machine now can be upgraded.
- 30 May 2021 - Overhaul v1.3.1b
- Statistical changes:
- Level 2
- Damage decreased from +12 to +1.
- Level 3
- Damage increased from -9 to +2.
- Level 2
- Bugfix: War Machine now deals the correct amount of damage at Level 2.
- Statistical changes:
- 12 March 2022 - v1.1.0
- Firerate decreased due to the Firerate Bug being made less severe.
- Statistical changes:
- Base
- Firerate decreased from 0.13 to 0.125.
- Base
- 21 December 2022 - v1.6.0
- Skin rarity added to Default skin.
- 10 May 2024 - v1.21.0
- Bug: War Machine no longer provides a Damage Buff.
- 21 June 2024 - v1.25.0
- Bug: Regular damage is no longer boosted by Damage Buffs.
- 2 August 2024 - v1.27.0
- Bugfix: Regular damage is now boosted by Damage Buffs.
- 11 December 2024 - v1.45.0
- Statistical changes:
- Base
- Damage increased from 1 to 2.
- Level 3
- Damage increased from +2 to +5.
- Level 4
- Damage decreased from +6 to +4.
- Missile damage increased from 25 to 40.
- Level 5
- Cost decreased from
$75,000 to
$50,000.
- Damage increased from +8 to +28.
- Missile damage increased from 25 to 40.
- Missile reload time increased from 3 to 4.
- Hidden detection added.
- Flying detection added.
- Lead detection added.
- Name changed from To The Void and Back to TO THE VOID AND BACK.
- Cost decreased from
- Base
- Bugfix: Now applies the Damage Buff to towers again.
- Statistical changes:
- 9 April 2025 - v1.60.0
- Offense role added.
- 28 January 2026 - v1.84.0
- Statistical changes:
- Level 4
- Damage increased from +4 to +7.
- Level 5
- Damage decreased from +28 to +25.
- Level 4
- Statistical changes:
- 5 June 2026 - v2.0.0
- Firerate decreased due to the Firerate Bug getting fixed.
- Statistical changes:
- Base
- Firerate decreased from 0.125 to 0.1.
- Base
- 17 July 2026 - v2.3.0
- Description changed.
- Miniguns now need to rev-up at certain levels.
- Support capabilities expanded, now it can apply Range Buffs, Firerate Buffs and Damage Buffs.
- Convoy ability added, which makes the War Machine summon in a convoy of Railgun Tanks.
- Statistical changes:
- Base
- Cost increased from
$2,000 to
$6,750.
- Damage increased from 2 to 10.
- Firerate increased from 0.1 to 0.175.
- Range increased from 12 to 13.
- Cost increased from
- Level 1
- Cost increased fro
$250 to
$1,500.
- Firerate changed from 0.1 to 0.175 > 0.15.
- Range decreased from +6 to +5.
- Upgrade name changed from IMPROVED HANDLING TO Improved Handling.
- Cost increased fro
- Level 2
- Cost increased from
$650 to
$5,000.
- Damage increased from +1 to +2.
- Range decreased from +4 to +0.
- Rocket damage increased from 20 to 40.
- Rocket cooldown decreased from 5 to 2.
- Explosion range decreased from 5 to 4.5.
- 10% Range Buff added.
- Upgrade name changed from STARK MISSILE TO Start Missile.
- Cost increased from
- Level 3
- Cost increased from
$5,000 to
$20,000.
- Damage increased from +5 to +8.
- Firerate changed from 0.1 to 0.15 > 0.09.
- Rev-up time of 3 added.
- Rocket valley increased from +0 to +1.
- 10% Firerate Buff added.
- Damage Buff removed.
- Upgrade name changed from EPIC ARMOR PLATING TO Epic Armor Plating.
- Cost increased from
- Level 4
- Cost increased from
$12,500 to
$50,000.
- Damage increased from +7 to +25.
- Range increased from +2 to +6.
- Rocket valley decreased from +3 to +1.
- Explosion range changed from 5 > 6 to 4.5 > 6.
- 10% Damage Buff added.
- Hidden detection added, moved from Level 5.
- Convoy added with a Railgun Tank spawn count of 2, a 60 second cooldown and a
$3,500 cost.
- Upgrade name changed from ULTRA CHARGED BODY ARMOR to Ultra Charged Body Armor.
- Cost increased from
- Level 5
- Cost increased from
$50,000 to
$125,000.
- Rev-up time change of 3 > 2.5 added.
- Rocket damage decreased from +40 to +15.
- Rocket cooldown changed from 5 > 4 to 2 > 1.75.
- Explosion range changed from 6 to 6 > 7.
- Range Buff change of 10% > 15% added.
- Firerate Buff change of 10% > 15% added.
- Damage Buff changed from 10% > 20% to 10% > 15%.
- Railgun Tank spawn count increase of +1 added.
- Lead detection removed.
- Freeze Immunity added.
- Upgrade name changed from TO THE VOID AND BACK to To the Void and Back.
- Cost increased from
- Base
Notes
- ↑ Through splash damage, hidden enemies may be hit indirectly if another detectable enemy is nearby, but War Machine cannot detect such enemies until Level 4.
- ↑ Through splash damage, flying enemies may be hit indirectly if another detectable enemy is nearby, but War Machine cannot detect such enemies until Level 5.
- ↑ https://trello.com/c/yFpL6Z12/3-%F0%9F%8E%81-reward-war-machine-tower
- ↑ 4.0 4.1 Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.
- ↑ Total DPS is calculated as Normal DPS + Missile DPS.
Missile DPS assumes only one enemy is hit with all missiles and it receives full splash damage. - ↑ 80 Normal DPS + 20 Missile DPS
- ↑ 222.22 Normal DPS + 40 Missile DPS
- ↑ 500 Normal DPS + 90 Missile DPS
- ↑ 777.78 Normal DPS + 171.43 Missile DPS
- ↑ 125.71 Normal DPS + 37.5 Missile DPS













