War Machine

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 <title source="title"><default>War Machine</default></title>

<image source="image"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>

<format>
[[File:{{{image-dynamic}}}|link=]]

</format> </section>

 </panel>
 <label>Unlock Cost</label>
 <label>Golden Perk Cost</label>
 <label>Tower Cost</label>
 <label>Level Requirement</label>
 
 	<label>Role</label>
 	<format>Offense
   </format>
 
 <label>Placement</label>
 <label>Placement Limit</label>
 <group collapse="open">
   <header>Statistics</header>
   <panel>
    <section>
     <label>Regular</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>Script error: No such module "NumName". (1.5)
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    </section>
    <section>
     <label>PVP</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>{{{pvp_footprint}}}
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   <header>Evolution</header>
   
    <label>Evolved From</label>
    <format>{{{evolved_from}}}</format>
   
   <label>Evolves Into</label>
   <label>Evolution Levels</label>
   <label>Base Exp</label>
   <label>Growth Rate</label>
   
    <label>Skip Cost</label>
    <format>Robux {{{skip_cost}}}</format>
   
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   <header>Audio</header>
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
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Description

[edit]

The War Machine is currently a tower exclusive to anyone who is a moderator or a higher special role in the Tower Defense Simulator Discord server, though on rare occasions it has been given to other users.

The War Machine is planned to become more accessible for users, where it will be given to someone who has contributed to the game through the workshop portal, following a review by a lead developer.[1]

The War Machine uses an exoskeleton with two miniguns. At Level 2, the exoskeleton also has a missile launcher, allowing it to fire Stark Missiles. At Level 2, it also gains the ability to apply various buffs to towers in its range through its Command Aura.

The War Machine has a placement limit of 5 per player.

Upgrades

[edit]
Improved Handling
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

0.175 > 0.15 Firerate Firerate

+5 Range Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Stark Missile
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Damage Damage

Template:CollapsibleUpgrade

Template:CollapsibleUpgrade


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Epic Armor Plating
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+8 Damage Damage

0.15 > 0.09 Firerate Firerate

0 > 3 Rev-Up Time Rev-Up Time

+1 Rockey Volley Count

Template:CollapsibleUpgrade


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Ultra Charged Body Armor
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+25 Damage Damage

+6 Range Range

+Hidden Detection Template:Hidden

+1 Rockey Volley Count

+20 Rocket Damage Damage

4.5 > 6 Explosion Range Explosion Range

Template:CollapsibleUpgrade

Template:CollapsibleUpgrade


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

To the Void and Back
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+25 Damage Damage

+2 Range Range

3s > 2.5s Rev-Up Time Rev-Up Time

+15 Damage Damage

2 > 1.75 Rocket Cooldown Rocket Cooldown

6 > 7 Explosion Range Explosion Range

+1 Railgun Tank Spawn Count

+Flying Detection Template:Flying

+Freeze Immunity Template:Freeze

Template:CollapsibleUpgrade


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Ability

[edit]
Convoy
Level 4 • CashScript error: No such module "Money". • 60s Cooldown

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer". narrator-150">

Deploys a convoy of Railgun Tanks at the exit. The number of units spawned depends on the Level.

[[Script error: No such module "StripNaked".|150px|center]]

Statistics

[edit]

To see all the previous statistics of this tower, see the history page.

Template:Neow

Strategy

[edit]
  • The War Machine can be a powerful DPS tower mid to late game, dealing close to 1,000 DPS.
  • At Level 2, the War Machine gains a missile launcher, which gains more missiles and stronger stats with upgrades, which is quite decent against hordes of enemies, such as the Fallen Hazmat.
    • Because the missile launcher deals splash damage, the War Machine can also damage Lead enemies with it, making it very useful against the Lead and Elite Leads early on.
  • At Level 4, the War Machine gets hidden detection and at Level 5, it gets flying detection, making it a very versatile tower by the mid to late game combined with its high DPS and splash capabilities.
    • Although it cannot damage them with its main attack, its missiles and the Railgun Tank collision and explosion damage can also damage Lead enemies.
    • However, because of how expensive it is to upgrade to Level 4 and 5, it should not be solely relied upon to attack enemies with these attributes.
  • At Level 5, it gains the Freeze Immunity, making it useful against enemies that mainly freeze towers.

Trivia

[edit]
  • The War Machine's appearance and some of its mechanics appear to have been based on an Exoskeleton tower suggestion from the Tower Defense Simulator Discord server.
    • However, the name of the War Machine and its Stark Missile are references to the War Machine from Marvel.
  • The War Machine's Level 5 Command Aura description is a reference to its first description, which in turn was a reference to Risk of Rain 2, specifically the Commando's old ending phrase.
  • The War Machine had the most expensive upgrade cost in the game, until Gatling Gun was added.
  • After the Overhaul Update, the War Machine gained 12 damage on Level 2, giving it 13 damage, thus giving it an absurd 104 DPS for just CashScript error: No such module "Money"..
    • This was later fixed in May 2021.

Update History

[edit]

For previous cosmetic variations, see the gallery page.

  • 26 May 2020 - Release v1.11.0
    • War Machine added.
    • Template:Bug Upgrading to a level that changes the Damage Buff amount does not give towers the buff, if they were placed before the War Machine was upgraded, but if the upgrade does not change the buff amount the Damage Buff is applied to towers placed before the upgrade.
    • Template:Bug Multiple upgrade descriptions are incorrect.
  • 29 October 2020 - Overhaul v1.0.0
    • Splash damage equation reworked.
    • Firerate decreased due to the Firerate Bug being made less severe.
    • Statistical changes:
      • Base
        • Firerate decreased from 0.15 to 0.13.
      • Level 1
        • Range increased from +2 to +6.
      • Level 2
        • Damage increased from +0 to +12
      • Level 3
        • Damage decreased from +3 to -9.
      • Level 4
        • Damage increased from +5 to +6.
        • Range decreased from +4 to +2.
      • Level 5
    • Template:Bug War Machine cannot be upgraded.
    • Template:Bug War Machine deals 13 damage at Level 2 instead of 2.
    • Template:Bugfix Upgrade descriptions are now correct.
  • 26 May 2021 - Overhaul v1.3.1a
    • War Machine missiles now deal full damage to defense enemies.
    • Splash damage reworked. Now the explosion is separated into two spheres. Inner sphere deals 100% of the stated damage while the damage in the outer sphere decreases linearly.
    • Template:Bugfix War Machine now can be upgraded.
  • 30 May 2021 - Overhaul v1.3.1b
    • Statistical changes:
      • Level 2
        • Damage decreased from +12 to +1.
      • Level 3
        • Damage increased from -9 to +2.
    • Template:Bugfix War Machine now deals the correct amount of damage at Level 2.
  • 12 March 2022 - v1.1.0
    • Firerate decreased due to the Firerate Bug being made less severe.
    • Statistical changes:
      • Base
        • Firerate decreased from 0.13 to 0.125.
  • 21 December 2022 - v1.6.0
    • Skin rarity added to Default skin.
  • 10 May 2024 - v1.21.0
  • 21 June 2024 - v1.25.0
  • 2 August 2024 - v1.27.0
  • 11 December 2024 - v1.45.0
    • Statistical changes:
      • Base
        • Damage increased from 1 to 2.
      • Level 3
        • Damage increased from +2 to +5.
      • Level 4
        • Damage decreased from +6 to +4.
        • Missile damage increased from 25 to 40.
      • Level 5
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +8 to +28.
        • Missile damage increased from 25 to 40.
        • Missile reload time increased from 3 to 4.
        • Hidden detection added.
        • Flying detection added.
        • Lead detection added.
        • Name changed from To The Void and Back to TO THE VOID AND BACK.
    • Template:Bugfix Now applies the Damage Buff to towers again.
  • 9 April 2025 - v1.60.0
    • Offense role added.
  • 28 January 2026 - v1.84.0
    • Statistical changes:
      • Level 4
        • Damage increased from +4 to +7.
      • Level 5
        • Damage decreased from +28 to +25.
  • 5 June 2026 - v2.0.0
    • Firerate decreased due to the Firerate Bug getting fixed.
    • Statistical changes:
      • Base
        • Firerate decreased from 0.125 to 0.1.
  • 17 July 2026 - v2.3.0
    • Description changed.
    • Miniguns now need to rev-up at certain levels.
    • Support capabilities expanded, now it can apply Range Buffs, Firerate Buffs and Damage Buffs.
    • Convoy ability added, which makes the War Machine summon in a convoy of Railgun Tanks.
    • Statistical changes:
      • Base
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from 2 to 10.
        • Firerate increased from 0.1 to 0.175.
        • Range increased from 12 to 13.
      • Level 1
        • Cost increased fro CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Firerate changed from 0.1 to Template:Tooltip.
        • Range decreased from +6 to +5.
        • Upgrade name changed from IMPROVED HANDLING TO Improved Handling.
      • Level 2
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +1 to +2.
        • Range decreased from +4 to +0.
        • Rocket damage increased from 20 to 40.
        • Rocket cooldown decreased from 5 to 2.
        • Explosion range decreased from 5 to 4.5.
        • 10% Range Buff added.
        • Upgrade name changed from STARK MISSILE TO Start Missile.
      • Level 3
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +5 to +8.
        • Firerate changed from 0.1 to Template:Tooltip.
        • Rev-up time of 3 added.
        • Rocket valley increased from +0 to +1.
        • 10% Firerate Buff added.
        • Damage Buff removed.
        • Upgrade name changed from EPIC ARMOR PLATING TO Epic Armor Plating.
      • Level 4
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +7 to +25.
        • Range increased from +2 to +6.
        • Rocket valley decreased from +3 to +1.
        • Explosion range changed from 5 > 6 to 4.5 > 6.
        • 10% Damage Buff added.
        • Hidden detection added, moved from Level 5.
        • Convoy added with a Railgun Tank spawn count of 2, a 60 second cooldown and a CashScript error: No such module "Money". cost.
        • Upgrade name changed from ULTRA CHARGED BODY ARMOR to Ultra Charged Body Armor.
      • Level 5
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Rev-up time change of 3 > 2.5 added.
        • Rocket damage decreased from +40 to +15.
        • Rocket cooldown changed from 5 > 4 to 2 > 1.75.
        • Explosion range changed from 6 to 6 > 7.
        • Range Buff change of 10% > 15% added.
        • Firerate Buff change of 10% > 15% added.
        • Damage Buff changed from 10% > 20% to 10% > 15%.
        • Railgun Tank spawn count increase of +1 added.
        • Lead detection removed.
        • Freeze Immunity added.
        • Upgrade name changed from TO THE VOID AND BACK to To the Void and Back.

Notes

[edit]


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