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Hardcore Rework Update (5 June 2026) – Present

Base Statistics

Rocketeer
Cost: Coin2,500 • Intermediate • Defense[1]
Cost
Cash$2,000
Placement Footprint
Average (1.5)
Sell Price
Cash$666
Placement Type
Ground
Damage
Damage30
Damage Method
Splash
Firerate
Firerate3.75
Hidden Detection
Hidden DetectionLevel 2+
Range
Range20
Explosion Range3 (Explosion Range)
Deadzone Range9 (Deadzone Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
N/A
Accuracy
1

Upgrades

Faster Reloading
Level 1 • Cost: Cash$600

3.75 > 3 Firerate Firerate


Sell Price changes to Cash$866

Heavier Payload
Level 2 • Cost: Cash$1,800

+20 Damage Damage

+2.5 Range Range

3 > 4 Explosion Range Explosion Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$1,466

Explosive Risks
Level 3 • Cost: Cash$6,000

+45 Damage Damage

3 > 2.75 Firerate Firerate

4 > 5 Explosion Range Explosion Range


Sell Price changes to Cash$3,466

Missile Maelstrom
Level 4 • Cost: Cash$18,500

+1.5 Range Range

2.75 > 4.5 Firerate Firerate

+3 Missile Count

+100 Angle

-0.75 Accuracy


Sell Price changes to Cash$9,633

Statistics

Level Cost Total Cost Splash Damage Missile Count Firerate[2] Range Deadzone Range Explosion Range Spread Angle Accuracy DPS[3] Cost Efficiency
0 Cash$2,000 Cash$2,000 30 1 3.75 20 9 3 N/A 1 8 Cash$250
1 Cash$600 Cash$2,600 30 1 3 20 9 3 N/A 1 10 Cash$260
2 Cash$1,800 Cash$4,400 50 1 3 22.5 9 4 N/A 1 16.67 Cash$263.95
3 Cash$6,000 Cash$10,400 95 1 2.75 22.5 9 5 N/A 1 34.55 Cash$301.01
4 Cash$18,500 Cash$28,900 95 4 4.5 24 9 5 100 0.25 84.44 Cash$342.25

St. Patrick's Day 2026 Update (11 March 2026) – Hardcore Rework Update (5 June 2026)

Base Statistics

Rocketeer
Cost: Coin2,500 • Intermediate • Defense[4]
Cost
Cash$2,000
Placement Footprint
Average (1.5)
Sell Price
Cash$666
Placement Type
Ground
Damage
Damage30
Damage Method
Splash
Firerate
Firerate3.775
Hidden Detection
Hidden DetectionLevel 2+
Range
Range20
Explosion Range3 (Explosion Range)
Deadzone Range9 (Deadzone Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
N/A
Accuracy
1

Upgrades

Faster Reloading
Level 1 • Cost: Cash$600

3.775 > 3.025 Firerate Firerate


Sell Price changes to Cash$866

Heavier Payload
Level 2 • Cost: Cash$1,800

+20 Damage Damage

+2.5 Range Range

3 > 4 Explosion Range Explosion Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$1,466

Explosive Risks
Level 3 • Cost: Cash$6,000

+45 Damage Damage

3.025 > 2.775 Firerate Firerate

4 > 5 Explosion Range Explosion Range


Sell Price changes to Cash$3,466

Missile Maelstrom
Level 4 • Cost: Cash$18,500

+1.5 Range Range

2.775 > 4.525 Firerate Firerate

+3 Missile Count

+100 Angle

-0.75 Accuracy


Sell Price changes to Cash$9,633

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Splash Damage Missile Count Firerate[2] Range Deadzone Range Explosion Range Spread Angle Accuracy DPS[3] Cost Efficiency
0 Cash$2,000 Cash$2,000 30 1 3.753.775 20 9 3 N/A 1 87.95 Cash$250Cash$251.57
1 Cash$600 Cash$2,600 30 1 33.025 20 9 3 N/A 1 109.92 Cash$260Cash$262.1
2 Cash$1,800 Cash$4,400 50 1 33.025 22.5 9 4 N/A 1 16.6716.53 Cash$263.95Cash$266.18
3 Cash$6,000 Cash$10,400 95 1 2.752.775 22.5 9 5 N/A 1 34.5534.23 Cash$301.01Cash$303.83
4 Cash$18,500 Cash$28,900 95 4 4.54.525 24 9 5 100 0.25 84.4483.98 Cash$342.25Cash$344.13

Shock and Awe Update (28 January 2026) – St. Patrick's Day 2026 Update (11 March 2026)

Base Statistics

Rocketeer
Cost: Coin2,500 • Intermediate
Cost
Cash$2,000
Placement Footprint
Average (1.5)
Sell Price
Cash$666
Placement Type
Ground
Damage
Damage30
Damage Method
Splash
Firerate
Firerate4.025
Hidden Detection
Hidden DetectionLevel 2+
Range
Range20
Explosion Range3 (Explosion Range)
Deadzone Range10 (Deadzone Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
N/A
Accuracy
1

Upgrades

Faster Reloading
Level 1 • Cost: Cash$400

4.025 > 3.525 Firerate Firerate


Sell Price changes to Cash$800

Heavier Payload
Level 2 • Cost: Cash$1,600

+20 Damage Damage

+2.5 Range Range

3 > 4 Explosion Range Explosion Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$1,333

Explosive Risks
Level 3 • Cost: Cash$5,000

+35 Damage Damage

3.525 > 3.025 Firerate Firerate

-1 Deadzone Range Deadzone Range

4 > 5 Explosion Range Explosion Range


Sell Price changes to Cash$3,000

Missile Maelstrom
Level 4 • Cost: Cash$18,500

+1.5 Range Range

3.025 > 4.525 Firerate Firerate

+3 Missile Count

+100 Angle

-0.75 Accuracy


Sell Price changes to Cash$9,166

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Splash Damage Missile Count Firerate[2] Range Deadzone Range Explosion Range Spread Angle Accuracy DPS[3] Cost Efficiency
0 Cash$2,000 Cash$2,000 30 1 44.025 20 10 3 N/A 1 7.57.45 Cash$266.67Cash$268.46
1 Cash$400 Cash$2,400 30 1 3.53.525 20 10 3 N/A 1 8.578.51 Cash$280.05Cash$282.02
2 Cash$1,600 Cash$4,000 50 1 3.53.525 22.5 10 4 N/A 1 14.2914.18 Cash$279.92Cash$282.09
3 Cash$5,000 Cash$9,000 85 1 33.025 22.5 9 5 N/A 1 28.3328.1 Cash$317.68Cash$320.28
4 Cash$18,500 Cash$27,500 85 4 4.54.525 24 9 5 100 0.25 75.5675.14 Cash$363.95Cash$365.98

The Final Act Update (20 December 2025) – Shock and Awe Update (28 January 2026)

Base Statistics

Rocketeer
Cost: Coin2,500 • Intermediate
Cost
Cash$2,000
Placement Footprint
Average (1.5)
Sell Price
Cash$666
Placement Type
Ground
Damage
Damage30
Damage Method
Splash
Firerate
Firerate4.025
Hidden Detection
Hidden DetectionLevel 2+
Range
Range20
Explosion Range3 (Explosion Range)
Deadzone Range10 (Deadzone Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
N/A
Accuracy
1

Upgrades

Faster Reloading
Level 1 • Cost: Cash$400

4.025 > 3.525 Firerate Firerate


Sell Price changes to Cash$800

Heavier Payload
Level 2 • Cost: Cash$1,600

+20 Damage Damage

+2.5 Range Range

3 > 4 Explosion Range Explosion Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$1,333

Explosive Risks
Level 3 • Cost: Cash$5,000

+35 Damage Damage

3.525 > 3.025 Firerate Firerate

-1 Deadzone Range Deadzone Range

4 > 5 Explosion Range Explosion Range


Sell Price changes to Cash$3,000

Missile Maelstrom
Level 4 • Cost: Cash$18,500

+1.5 Range Range

3.025 > 5.025 Firerate Firerate

+3 Missile Count

+100 Angle

-0.75 Accuracy


Sell Price changes to Cash$9,166

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Splash Damage Missile Count Firerate[2] Range Deadzone Range Explosion Range Spread Angle Accuracy DPS[3] Cost Efficiency
0 Cash$2,000 Cash$2,000 30 1 44.025 20 10 3 N/A 1 7.57.45 Cash$266.67Cash$268.46
1 Cash$400 Cash$2,400 30 1 3.53.525 20 10 3 N/A 1 8.578.51 Cash$280.05Cash$282.02
2 Cash$1,600 Cash$4,000 50 1 3.53.525 22.5 10 4 N/A 1 14.2914.18 Cash$279.92Cash$282.09
3 Cash$5,000 Cash$9,000 85 1 33.025 22.5 9 5 N/A 1 28.3328.1 Cash$317.68Cash$320.28
4 Cash$18,500 Cash$27,500 85 4 55.025 24 9 5 100 0.25 6867.66 Cash$404.41Cash$406.44

Surf & Turf Update (9 July 2025) – The Final Act (20 December 2025)

Base Statistics

Rocketeer
Cost: Coin2,500 • Intermediate
Cost
Cash$1,500
Placement Footprint
Average (1.5)
Sell Price
Cash$500
Placement Type
Ground
Damage
Damage25
Damage Method
Splash
Firerate
Firerate3.525
Hidden Detection
Hidden DetectionLevel 2+
Range
Range17
Explosion Range3 (Explosion Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
N/A
Accuracy
1

Upgrades

Faster Reloading
Level 1 • Cost: Cash$250

3.525 > 3.025 Firerate Firerate


Sell Price changes to Cash$583

Heavier Payload
Level 2 • Cost: Cash$1,750

+25 Damage Damage

+2 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$1,116

Explosive Risks
Level 3 • Cost: Cash$6,500

+85 Damage Damage

+3.5 Range Range

3 > 4 Explosion Range Explosion Range


Sell Price changes to Cash$3,333

Missile Maelstrom
Level 4 • Cost: Cash$20,000

+1.5 Range Range

-70 Damage Damage

3.025 > 2.775 Firerate Firerate

4 > 5 Explosion Range Explosion Range

+3 Missile Count

+60 Angle

-0.65 Accuracy


Sell Price changes to Cash$10,000

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Splash Damage Missile Count Firerate[2] Range Explosion Range Spread Angle Accuracy DPS[3] Cost Efficiency
0 Cash$1,500 Cash$1,500 25 1 3.53.525 17 3 N/A 1 7.147.09 Cash$210.08Cash$211.57
1 Cash$250 Cash$1,750 25 1 33.025 17 3 N/A 1 8.338.26 Cash$210.08Cash$211.86
2 Cash$1,750 Cash$3,500 50 1 33.025 19 3 N/A 1 16.6716.53 Cash$209.96Cash$211.74
3 Cash$6,500 Cash$10,000 135 1 33.025 22.5 4 N/A 1 4544.63 Cash$222.22Cash$224.06
4 Cash$20,000 Cash$30,000 65 4 2.752.775 24 5 60 0.35 94.5593.69 Cash$317.29Cash$320.2

29 January 2025 – Surf & Turf Update (9 July 2025)

Base Statistics

Rocketeer
Cost: Coin2,500 • Intermediate
Cost
Cash$1,500
Placement Footprint
Average (1.5)
Sell Price
Cash$500
Placement Type
Ground
Damage
Damage30
Damage Method
Splash
Firerate
Firerate3.525
Hidden Detection
Hidden DetectionLevel 2+
Range
Range22
Deadzone Range10 (Deadzone Range)
Explosion Range3 (Explosion Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
N/A
Accuracy
1

Upgrades

Faster Reloading
Level 1 • Cost: Cash$250

3.525 > 3.025 Firerate Firerate


Sell Price changes to Cash$583

Heavier Payload
Level 2 • Cost: Cash$1,600

+30 Damage Damage

+3 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$1,116

Explosive Risks
Level 3 • Cost: Cash$7,500

+90 Damage Damage

3 > 4 Explosion Range Explosion Range


Sell Price changes to Cash$3,616

Missile Maelstrom
Level 4 • Cost: Cash$18,500

+5 Range Range

-60 Damage Damage

4 > 5 Explosion Range Explosion Range

+3 Missile Count

+60 Angle

-0.65 Accuracy


Sell Price changes to Cash$9,783

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Splash Damage Missile Count Firerate[2] Range Deadzone Range Explosion Range Spread Angle Accuracy DPS[3] Cost Efficiency
0 Cash$1,500 Cash$1,500 30 1 3.53.525 22 10 3 N/A 1 8.578.51 Cash$175.03Cash$176.26
1 Cash$250 Cash$1,750 30 1 33.025 22 10 3 N/A 1 109.92 Cash$175Cash$176.41
2 Cash$1,600 Cash$3,350 60 1 33.025 25 10 3 N/A 1 2019.83 Cash$167.5Cash$168.94
3 Cash$7,500 Cash$10,850 150 1 33.025 25 10 4 N/A 1 5049.59 Cash$217Cash$218.79
4 Cash$18,500 Cash$29,350 90 4 33.025 30 10 5 60 0.35 120119.01 Cash$244.58Cash$246.62

Archer Update (15 January 2025) – 29 January 2025

Base Statistics

Rocketeer
Cost: Coin2,500 • Intermediate
Cost
Cash$1,500
Placement Footprint
Average (1.5)
Sell Price
Cash$500
Placement Type
Ground
Damage
Damage30
Damage Method
Splash
Firerate
Firerate3.525
Hidden Detection
Hidden DetectionLevel 2+
Range
Range22
Deadzone Range10 (Deadzone Range)
Explosion Range3 (Explosion Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
N/A

Upgrades

Faster Reloading
Level 1 • Cost: Cash$250

3.525 > 3.025 Firerate Firerate


Sell Price changes to Cash$583

Direct Hit
Level 2 • Cost: Cash$1,600

+30 Damage Damage

+3 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$1,116

Explosive Risks
Level 3 • Cost: Cash$7,500

+90 Damage Damage

3 > 4 Explosion Range Explosion Range


Sell Price changes to Cash$3,616

Artillery Cannon
Level 4 • Cost: Cash$20,000

+3 Range Range

+250 Damage Damage


Sell Price changes to Cash$10,283

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Splash Damage Firerate[2] Range Deadzone Range Explosion Range DPS[3] Cost Efficiency
0 Cash$1,500 Cash$1,500 30 3.53.525 22 10 3 8.578.51 Cash$175.03Cash$176.26
1 Cash$250 Cash$1,750 30 33.025 22 10 3 109.92 Cash$175Cash$176.41
2 Cash$1,600 Cash$3,350 60 33.025 25 10 3 2019.83 Cash$167.5Cash$168.94
3 Cash$7,500 Cash$10,850 150 33.025 25 10 4 5049.59 Cash$217Cash$218.79
4 Cash$20,000 Cash$30,850 400 33.025 28 10 4 133.33132.23 Cash$231.38Cash$233.31

Intermediate Mode Update (3 May 2024) – Archer Update (15 January 2025)

Base Statistics

Rocketeer
Cost: Coin2,500 • Intermediate
Cost
Cash$2,000
Placement Footprint
Average (1.5)
Sell Price
Cash$666
Placement Type
Ground
Damage
Damage40
Damage Method
Splash
Firerate
Firerate5.025
Hidden Detection
Hidden DetectionLevel 2+
Range
Range22
Deadzone Range12 (Deadzone Range)
Explosion Range2.5 (Explosion Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
N/A

Upgrades

Faster Reloading
Level 1 • Cost: Cash$300

5.025 > 4.025 Firerate Firerate


Sell Price changes to Cash$767

Direct Hit
Level 2 • Cost: Cash$1,250

+30 Damage Damage

+3 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$1,183

Explosive Risks
Level 3 • Cost: Cash$5,500

+65 Damage Damage

4.025 > 3.525 Firerate Firerate

2.5 > 4 Explosion Range Explosion Range

-2 Deadzone Range Deadzone Range


Sell Price changes to Cash$3,017

Artillery Cannon
Level 4 • Cost: Cash$18,000

+3 Range Range

+140 Damage Damage

3.525 > 3.025 Firerate Firerate

4 > 5 Explosion Range Explosion Range


Sell Price changes to Cash$9,016

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Splash Damage Firerate[2] Range Deadzone Range Explosion Range DPS[3] Cost Efficiency
0 Cash$2,000 Cash$2,000 40 55.025 22 12 2.5 87.96 Cash$250Cash$251.26
1 Cash$300 Cash$2,300 40 44.025 22 12 2.5 109.94 Cash$230Cash$231.39
2 Cash$1,250 Cash$3,550 70 44.025 25 12 2.5 17.517.39 Cash$202.86Cash$204.14
3 Cash$5,500 Cash$9,050 135 3.53.525 25 10 4 38.5738.3 Cash$234.64Cash$236.29
4 Cash$18,000 Cash$27,050 275 33.025 28 10 5 91.6790.91 Cash$295.08Cash$297.55

31 March 2023 – Intermediate Mode Update (3 May 2024)

Base Statistics

Rocketeer
Cost: Coin2,500 • Intermediate
Cost
Cash$2,500
Placement Footprint
Average (1.5)
Sell Price
Cash$833
Placement Type
Ground
Damage
Damage20
Damage Method
Splash
Firerate
Firerate5.025
Hidden Detection
Hidden DetectionLevel 3+
Range
Range22
Deadzone Range12 (Deadzone Range)
Explosion Range4 (Explosion Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
N/A

Upgrades

Faster Reloading
Level 1 • Cost: Cash$300

5.025 > 4.025 Firerate Firerate


Sell Price changes to Cash$933

Direct Hit
Level 2 • Cost: Cash$800

+30 Damage Damage

+3 Range Range

Sell Price changes to Cash$1,200

Explosive Risks
Level 3 • Cost: Cash$6,500

+40 Damage Damage

4.025 > 3.525 Firerate Firerate

4 > 5 Explosion Range Explosion Range

+Hidden Detection Hidden Detection

Sell Price changes to Cash$3,366

Artillery Cannon
Level 4 • Cost: Cash$18,000

+3 Range Range

+135 Damage Damage

3.525 > 3.775 Firerate Firerate

5 > 6 Explosion Range Explosion Range


Sell Price changes to Cash$9,366

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Splash Damage Firerate[2] Range Deadzone Range Explosion Range DPS[3] Cost Efficiency
0 Cash$2,500 Cash$2,500 20 55.025 22 12 4 43.98 Cash$625Cash$628.14
1 Cash$300 Cash$2,800 20 44.025 22 12 4 54.97 Cash$560Cash$563.38
2 Cash$800 Cash$3,600 50 44.025 25 12 4 12.512.42 Cash$288Cash$289.86
3 Cash$6,500 Cash$10,100 90 3.53.525 25 12 5 25.7125.53 Cash$392.84Cash$395.61
4 Cash$18,000 Cash$28,100 225 3.753.775 28 12 6 6059.6 Cash$468.33Cash$471.48

21 March 2023 – 31 March 2023

Base Statistics

Rocketeer
Cost: Coin2,500 • Intermediate
Cost
Cash$2,500
Placement Footprint
Average
Sell Price
Cash$833
Placement Type
Ground
Damage
Damage25
Damage Method
Splash
Firerate
Firerate5.025
Hidden Detection
Hidden DetectionLevel 3+
Range
Range22
Deadzone Range12 (Deadzone Range)
Explosion Range2.5 (Explosion Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
N/A

Upgrades

Faster Reloading
Level 1 • Cost: Cash$300

5.025 > 4.025 Firerate Firerate


Sell Price changes to Cash$933

Direct Hit
Level 2 • Cost: Cash$800

+30 Damage Damage

+3 Range Range


Sell Price changes to Cash$1,200

Explosive Risks
Level 3 • Cost: Cash$6,500

+45 Damage Damage

4.025 > 3.525 Firerate Firerate

2.5 > 3.5 Explosion Range Explosion Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$3,366

Artillery Cannon
Level 4 • Cost: Cash$18,000

+3 Range Range

+125 Damage Damage

3.5 > 4 Explosion Range Explosion Range


Sell Price changes to Cash$9,366

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Splash Damage Firerate[2] Range Deadzone Range Explosion Range DPS[3] Cost Efficiency
0 Cash$2,500 Cash$2,500 25 55.025 22 12 2.5 54.98 Cash$500Cash$502.01
1 Cash$300 Cash$2,800 25 44.025 22 12 2.5 6.256.21 Cash$448Cash$450.89
2 Cash$800 Cash$3,600 55 44.025 25 12 2.5 13.7513.66 Cash$261.82Cash$263.54
3 Cash$6,500 Cash$10,100 100 3.53.525 25 12 3.5 28.5728.37 Cash$353.52Cash$356.01
4 Cash$18,000 Cash$28,100 225 3.753.775 28 12 4 6059.6 Cash$468.33Cash$471.48

Entity System Update (12 March 2022) – 21 March 2023

Base Statistics

Rocketeer
Cost: Coin2,500 • Intermediate
Cost
Cash$850
Placement Footprint
Average
Sell Price
Cash$283
Placement Type
Ground
Damage
Damage8
Damage Method
Splash
Firerate
Firerate6.025
Hidden Detection
N/A
Range
Range16
Explosion Range4 (Explosion Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
N/A

Upgrades

Faster Reloading
Level 1 • Cost: Cash$350

6.025 > 5.025 Firerate Firerate


Sell Price changes to Cash$400

Aiming Practice
Level 2 • Cost: Cash$600

+4 Range Range


Sell Price changes to Cash$600

Explosive Risks
Level 3 • Cost: Cash$2,800

+12 Damage Damage

5.025 > 4.525 Firerate Firerate

4 > 5 Explosion Range Explosion Range


Sell Price changes to Cash$1,533

Artillery Cannon
Level 4 • Cost: Cash$7,500

+8 Range Range

+20 Damage Damage

5 > 6 Explosion Range Explosion Range


Sell Price changes to Cash$4,033

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Splash Damage Firerate[2] Range Explosion Range DPS[3] Cost Efficiency
0 Cash$850 Cash$850 8 66.025 16 4 1.33 Cash$639.1
1 Cash$350 Cash$1,200 8 55.025 16 4 1.61.59 Cash$750Cash$754.72
2 Cash$600 Cash$1,800 8 55.025 20 4 1.61.59 Cash$1,125Cash$1,132.08
3 Cash$2,800 Cash$4,600 20 4.54.525 20 5 4.444.42 Cash$1,036.04Cash$1,040.72
4 Cash$7,500 Cash$12,100 40 4.54.525 28 6 8.898.84 Cash$1,361.08Cash$1,368.78

Frost Invasion Update (8 May 2021) – Entity System Update (12 March 2022)

Base Statistics

Rocketeer
Cost: Coin2,500
Cost
Cash$850
Placement Footprint
Average
Sell Price
Cash$283
Placement Type
Ground
Damage
Damage8
Damage Method
Splash
Firerate
Firerate6.03
Hidden Detection
N/A
Range
Range16
Explosion Range4 (Explosion Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
N/A

Upgrades

Faster Reloading
Level 1 • Cost: Cash$350

6.03 > 5.03 Firerate Firerate


Sell Price changes to Cash$400

Aiming Practice
Level 2 • Cost: Cash$600

+4 Range Range


Sell Price changes to Cash$600

Explosive Risks
Level 3 • Cost: Cash$2,800

+12 Damage Damage

5.03 > 4.53 Firerate Firerate

4 > 5 Explosion Range Explosion Range


Sell Price changes to Cash$1,533

Artillery Cannon
Level 4 • Cost: Cash$7,500

+8 Range Range

+20 Damage Damage

5 > 6 Explosion Range Explosion Range


Sell Price changes to Cash$4,033

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Splash Damage Firerate[2] Range Explosion Range DPS[3] Cost Efficiency
0 Cash$850 Cash$850 8 66.03 16 4 1.33 Cash$639.1
1 Cash$350 Cash$1,200 8 55.03 16 4 1.61.59 Cash$750Cash$754.72
2 Cash$600 Cash$1,800 8 55.03 20 4 1.61.59 Cash$1,125Cash$1,132.08
3 Cash$2,800 Cash$4,600 20 4.54.53 20 5 4.444.42 Cash$1,036.04Cash$1,040.72
4 Cash$7,500 Cash$12,100 40 4.54.53 28 6 8.898.83 Cash$1,361.08Cash$1,370.33

Overhaul Update (29 October 2020) – Frost Invasion Update (8 May 2021)

Base Statistics

Rocketeer
Cost: Coin2,500
Cost
Cash$650
Placement Footprint
Average
Sell Price
Cash$216
Placement Type
Ground
Damage
Damage5
Damage Method
Splash
Firerate
Firerate6.03
Hidden Detection
N/A
Range
Range10
Explosion Range4 (Explosion Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
N/A

Upgrades

Improved Handling
Level 1 • Cost: Cash$200

+4 Range Range


Sell Price changes to Cash$283

Better Protection
Level 2 • Cost: Cash$350

+5 Damage Damage


Sell Price changes to Cash$400

Anti-Tank Rockets
Level 3 • Cost: Cash$1,200

+4 Range Range

+5 Damage Damage

6.03 > 5.03 Firerate Firerate

4 > 5 Explosion Range Explosion Range


Sell Price changes to Cash$800

Explosive Risks
Level 4 • Cost: Cash$4,000

+15 Damage Damage


Sell Price changes to Cash$2,133

Artillery Cannon
Level 5 • Cost: Cash$8,500

+4 Range Range

+30 Damage Damage

5 > 6 Explosion Range Explosion Range


Sell Price changes to Cash$4,933

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Splash Damage Firerate[2] Range Explosion Range DPS[3] Cost Efficiency
0 Cash$650 Cash$650 5 66.03 10 4 0.83 Cash$783.13
1 Cash$200 Cash$850 5 66.03 14 4 0.83 Cash$1,024.1
2 Cash$350 Cash$1,200 10 66.03 14 4 1.671.66 Cash$718.56Cash$722.89
3 Cash$1,200 Cash$2,400 15 55.03 18 5 32.98 Cash$800Cash$805.37
4 Cash$4,000 Cash$6,400 30 55.03 18 5 65.96 Cash$1,066.67Cash$1,073.83
5 Cash$8,500 Cash$14,900 60 55.03 22 6 1211.93 Cash$1,241.67Cash$1,248.95

11 February 2020 – Overhaul Update (29 October 2020)

Base Statistics

Rocketeer
Cost: Coin2,650
Cost
Cash$650
Placement Footprint
Average
Sell Price
Cash$216
Placement Type
Ground
Damage
Damage5
Damage Method
Splash
Firerate
Firerate6.05
Hidden Detection
N/A
Range
Range15
Explosion Range12 (Explosion Range)
Placement Limit
Placement Limit5

Upgrades

N/A
Level 1 • Cost: Cash$500

+1 Range Range

+2 Damage Damage


Sell Price changes to Cash$383

N/A
Level 2 • Cost: Cash$1,200

+2 Range Range

+4 Damage Damage

6.05 > 5.05 Firerate Firerate


Sell Price changes to Cash$783

N/A
Level 3 • Cost: Cash$3,000

+1 Range Range

+23 Damage Damage

5.05 > 4.05 Firerate Firerate

12 > 17 Explosion Range Explosion Range


Sell Price changes to Cash$1,783

N/A
Level 4 • Cost: Cash$7,200

+30 Damage Damage

4.05 > 3.05 Firerate Firerate


Sell Price changes to Cash$4,183

N/A
Level 5 • Cost: Cash$15,000

+4 Range Range

+55 Damage Damage

17 > 20 Explosion Range Explosion Range


Sell Price changes to Cash$4,933

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Splash Damage Firerate[2] Range Explosion Range DPS[3] Cost Efficiency
0 Cash$650 Cash$650 5 66.05 15 12 0.83 Cash$783.13
1 Cash$500 Cash$1,150 7 66.05 16 12 1.171.16 Cash$982.91Cash$991.38
2 Cash$1,200 Cash$2,350 11 55.05 18 12 2.22.18 Cash$1,068.18Cash$1,077.98
3 Cash$3,000 Cash$5,350 34 44.05 19 17 8.58.4 Cash$629.41Cash$636.9
4 Cash$7,200 Cash$12,550 64 33.05 19 17 21.3320.98 Cash$588.37Cash$598.19
5 Cash$15,000 Cash$27,550 119 33.05 23 20 39.6739.02 Cash$694.48Cash$706.05

13 January 2020 – 11 February 2020

Base Statistics

Rocketeer
Cost: Coin2,650
Cost
Cash$650
Placement Footprint
Average
Sell Price
Cash$216
Placement Type
Ground
Damage
Damage6
Damage Method
Splash
Firerate
Firerate6.05
Hidden Detection
N/A
Range
Range15
Explosion Range12 (Explosion Range)
Placement Limit
Placement Limit5

Upgrades

N/A
Level 1 • Cost: Cash$500

+1 Range Range

+2 Damage Damage


Sell Price changes to Cash$383

N/A
Level 2 • Cost: Cash$1,200

+2 Range Range

+4 Damage Damage

6.05 > 5.05 Firerate Firerate


Sell Price changes to Cash$783

N/A
Level 3 • Cost: Cash$3,000

+1 Range Range

+23 Damage Damage

5.05 > 4.05 Firerate Firerate

12 > 17 Explosion Range Explosion Range


Sell Price changes to Cash$1,783

N/A
Level 4 • Cost: Cash$7,200

+30 Damage Damage

4.05 > 3.05 Firerate Firerate


Sell Price changes to Cash$4,183

Artillery Cannon
Level 5 • Cost: Cash$15,000

+4 Range Range

+55 Damage Damage

17 > 20 Explosion Range Explosion Range


Sell Price changes to Cash$4,933

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Splash Damage Firerate[2] Range Explosion Range DPS[3] Cost Efficiency
0 Cash$650 Cash$650 6 66.05 15 12 10.99 Cash$650Cash$656.57
1 Cash$500 Cash$1,150 8 66.05 16 12 1.331.32 Cash$864.66Cash$871.21
2 Cash$1,200 Cash$2,350 12 55.05 18 12 2.42.38 Cash$979.17Cash$987.39
3 Cash$3,000 Cash$5,350 35 44.05 19 17 8.758.64 Cash$611.43Cash$619.21
4 Cash$7,200 Cash$12,550 65 33.05 19 17 21.6721.31 Cash$579.14Cash$588.93
5 Cash$15,000 Cash$27,550 120 33.05 23 20 4039.34 Cash$688.75Cash$700.31

12 January 2020 – 13 January 2020

Base Statistics

Rocketeer
Cost: Coin2,650
Cost
Cash$650
Placement Footprint
Average
Sell Price
Cash$216
Placement Type
Ground
Damage
Damage6
Damage Method
Splash
Firerate
Firerate6.05
Hidden Detection
N/A
Range
Range15
Explosion Range12 (Explosion Range)
Placement Limit
Placement Limit6

Upgrades

N/A
Level 1 • Cost: Cash$500

+1 Range Range

+2 Damage Damage


Sell Price changes to Cash$383

N/A
Level 2 • Cost: Cash$1,200

+2 Range Range

+4 Damage Damage

6.05 > 5.05 Firerate Firerate


Sell Price changes to Cash$783

N/A
Level 3 • Cost: Cash$3,000

+1 Range Range

+23 Damage Damage

5.05 > 4.05 Firerate Firerate

12 > 17 Explosion Range Explosion Range


Sell Price changes to Cash$1,783

N/A
Level 4 • Cost: Cash$7,200

+30 Damage Damage

4.05 > 3.05 Firerate Firerate


Sell Price changes to Cash$4,183

Artillery Cannon
Level 5 • Cost: Cash$15,000

+4 Range Range

+55 Damage Damage

17 > 20 Explosion Range Explosion Range


Sell Price changes to Cash$4,933

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Splash Damage Firerate[2] Range Explosion Range DPS[3] Cost Efficiency
0 Cash$650 Cash$650 6 66.05 15 12 10.99 Cash$650Cash$656.57
1 Cash$500 Cash$1,150 8 66.05 16 12 1.331.32 Cash$864.66Cash$871.21
2 Cash$1,200 Cash$2,350 12 55.05 18 12 2.42.38 Cash$979.17Cash$987.39
3 Cash$3,000 Cash$5,350 35 44.05 19 17 8.758.64 Cash$611.43Cash$619.21
4 Cash$7,200 Cash$12,550 65 33.05 19 17 21.6721.31 Cash$579.14Cash$588.93
5 Cash$15,000 Cash$27,550 120 33.05 23 20 4039.34 Cash$688.75Cash$700.31

24 December 2019 – 12 January 2020

Base Statistics

Rocketeer
Cost: Coin2,650
Cost
Cash$650
Placement Footprint
Average
Sell Price
Cash$216
Placement Type
Ground
Damage
Damage6
Damage Method
Splash
Firerate
Firerate6.05
Hidden Detection
N/A
Range
Range15
Explosion Range12 (Explosion Range)
Placement Limit
Placement Limit5

Upgrades

N/A
Level 1 • Cost: Cash$500

+1 Range Range

+2 Damage Damage


Sell Price changes to Cash$383

N/A
Level 2 • Cost: Cash$1,200

+2 Range Range

+4 Damage Damage

6.05 > 5.05 Firerate Firerate


Sell Price changes to Cash$783

N/A
Level 3 • Cost: Cash$3,000

+1 Range Range

+23 Damage Damage

5.05 > 4.05 Firerate Firerate

12 > 17 Explosion Range Explosion Range


Sell Price changes to Cash$1,783

N/A
Level 4 • Cost: Cash$7,200

+30 Damage Damage

4.05 > 3.05 Firerate Firerate


Sell Price changes to Cash$4,183

Artillery Cannon
Level 5 • Cost: Cash$15,000

+4 Range Range

+55 Damage Damage

17 > 20 Explosion Range Explosion Range


Sell Price changes to Cash$4,933

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Splash Damage Firerate[2] Range Explosion Range DPS[3] Cost Efficiency
0 Cash$650 Cash$650 6 66.05 15 12 10.99 Cash$650Cash$656.57
1 Cash$500 Cash$1,150 8 66.05 16 12 1.331.32 Cash$864.66Cash$871.21
2 Cash$1,200 Cash$2,350 12 55.05 18 12 2.42.38 Cash$979.17Cash$987.39
3 Cash$3,000 Cash$5,350 35 44.05 19 17 8.758.64 Cash$611.43Cash$619.21
4 Cash$7,200 Cash$12,550 65 33.05 19 17 21.6721.31 Cash$579.14Cash$588.93
5 Cash$15,000 Cash$27,550 120 33.05 23 20 4039.34 Cash$688.75Cash$700.31

9 November 2019 – 24 December 2019

Base Statistics

Rocketeer
Cost: Coin2,650
Cost
Cash$650
Placement Footprint
Average
Sell Price
Cash$216
Placement Type
Ground
Damage
Damage6
Damage Method
Splash
Firerate
Firerate6.05
Hidden Detection
N/A
Range
Range15
Explosion Range12 (Explosion Range)
Placement Limit
Placement Limit5

Upgrades

N/A
Level 1 • Cost: Cash$500

+1 Range Range

+2 Damage Damage


Sell Price changes to Cash$383

N/A
Level 2 • Cost: Cash$1,200

+2 Range Range

+4 Damage Damage

6.05 > 5.05 Firerate Firerate


Sell Price changes to Cash$783

N/A
Level 3 • Cost: Cash$3,000

+1 Range Range

+23 Damage Damage

5.05 > 4.05 Firerate Firerate

12 > 17 Explosion Range Explosion Range


Sell Price changes to Cash$1,783

N/A
Level 4 • Cost: Cash$7,200

+30 Damage Damage

4.05 > 3.05 Firerate Firerate


Sell Price changes to Cash$4,183

Artillery Cannon
Level 5 • Cost: Cash$15,000

+4 Range Range

+55 Damage Damage

17 > 20 Explosion Range Explosion Range


Sell Price changes to Cash$4,933

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Direct Damage Splash Damage Firerate[2] Range Explosion Range DPS[5] Cost Efficiency
0 Cash$650 Cash$650 6 6 66.05 15 12 2[6]1.98[7] Cash$325Cash$328.28
1 Cash$500 Cash$1,150 8 8 66.05 16 12 2.67[8]2.64[9] Cash$430.71Cash$435.61
2 Cash$1,200 Cash$2,350 12 12 55.05 18 12 4.8[10]4.75[11] Cash$489.58Cash$494.74
3 Cash$3,000 Cash$5,350 35 35 44.05 19 17 17.5[12]17.28[13] Cash$305.71Cash$309.61
4 Cash$7,200 Cash$12,550 65 65 33.05 19 17 43.33[14]42.62[15] Cash$289.64Cash$294.46
5 Cash$15,000 Cash$27,550 120 120 33.05 23 20 80[16]78.69[17] Cash$344.38Cash$350.11

MEGA Update (13 October 2019) – 9 November 2019

Base Statistics

Rocketeer
Cost: Coin2,650
Cost
Cash$650
Placement Footprint
Average
Sell Price
Cash$216
Placement Type
Ground
Damage
Damage6
Damage Method
Splash
Firerate
Firerate6.05
Hidden Detection
N/A
Range
Range15
Explosion Range12 (Explosion Range)
Placement Limit
Placement Limit5

Upgrades

N/A
Level 1 • Cost: Cash$500

+1 Range Range

+2 Damage Damage


Sell Price changes to Cash$383

N/A
Level 2 • Cost: Cash$1,200

+2 Range Range

+4 Damage Damage

6.05 > 5.05 Firerate Firerate


Sell Price changes to Cash$783

N/A
Level 3 • Cost: Cash$3,000

+1 Range Range

+23 Damage Damage

5.05 > 4.05 Firerate Firerate

12 > 17 Explosion Range Explosion Range


Sell Price changes to Cash$1,783

N/A
Level 4 • Cost: Cash$7,200

+30 Damage Damage

4.05 > 3.05 Firerate Firerate


Sell Price changes to Cash$4,183

Artillery Cannon
Level 5 • Cost: Cash$15,000

+4 Range Range

+75 Damage Damage

17 > 20 Explosion Range Explosion Range


Sell Price changes to Cash$4,933

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Direct Damage Splash Damage Firerate[2] Range Explosion Range DPS[5] Cost Efficiency
0 Cash$650 Cash$650 6 6 66.05 15 12 2[18]1.98[19] Cash$325Cash$328.28
1 Cash$500 Cash$1,150 8 8 66.05 16 12 2.67[20]2.64[21] Cash$430.71Cash$435.61
2 Cash$1,200 Cash$2,350 12 12 55.05 18 12 4.8[22]4.75[23] Cash$489.58Cash$494.74
3 Cash$3,000 Cash$5,350 35 35 44.05 19 17 17.5[24]17.28[25] Cash$305.71Cash$309.61
4 Cash$7,200 Cash$12,550 65 65 33.05 19 17 43.33[26]42.62[27] Cash$289.64Cash$294.46
5 Cash$15,000 Cash$27,550 140 140 33.05 23 20 93.33[28]91.8[29] Cash$295.19Cash$300.11

5 August 2019 – MEGA Update (13 October 2019)

Base Statistics

Rocketer
Cost: Coin2,650
Cost
Cash$650
Placement Footprint
Average
Sell Price
Cash$162
Placement Type
Ground
Damage
Damage4 Direct
Damage2 Splash
Damage Method
Splash
Firerate
Firerate6.05
Hidden Detection
N/A
Range
Range15
Explosion Range12 (Explosion Range)
Placement Limit
Placement Limit5

Upgrades

N/A
Level 1 • Cost: Cash$500

+1 Range Range

+2 Direct Damage Damage

+1 Splash Damage Damage


Sell Price changes to Cash$287

N/A
Level 2 • Cost: Cash$1,200

+2 Range Range

+4 Direct Damage Damage

+2 Splash Damage Damage

6.05 > 5.05 Firerate Firerate


Sell Price changes to Cash$587

N/A
Level 3 • Cost: Cash$3,000

+1 Range Range

+23 Direct Damage Damage

+11 Splash Damage Damage

5.05 > 4.05 Firerate Firerate

12 > 17 Explosion Range Explosion Range


Sell Price changes to Cash$1,337

N/A
Level 4 • Cost: Cash$7,200

+30 Direct Damage Damage

+15 Splash Damage Damage

4.05 > 3.05 Firerate Firerate


Sell Price changes to Cash$3,137

N/A
Level 5 • Cost: Cash$15,000

+4 Range Range

+75 Direct Damage Damage

+38 Splash Damage Damage

17 > 20 Explosion Range Explosion Range


Sell Price changes to Cash$6,887

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Direct Damage Splash Damage Firerate[2] Range Explosion Range DPS[5] Cost Efficiency
0 Cash$650 Cash$650 4 2 66.05 15 12 1[30]0.99[31] Cash$650Cash$656.57
1 Cash$500 Cash$1,150 6 3 66.05 16 12 1.5[32]1.49[33] Cash$766.67Cash$771.81
2 Cash$1,200 Cash$2,350 10 5 55.05 18 12 3[34]2.97[35] Cash$783.33Cash$791.25
3 Cash$3,000 Cash$5,350 33 16 44.05 19 17 12.25[36]12.1[37] Cash$436.73Cash$442.15
4 Cash$7,200 Cash$12,550 63 31 33.05 19 17 31.33[38]30.82[39] Cash$400.57Cash$407.2
5 Cash$15,000 Cash$27,550 138 69 33.05 23 20 69[40]67.87[41] Cash$399.28Cash$405.92

22 July 2019 – 5 August 2019

Base Statistics

Rocketer
Cost: Coin2,650
Cost
Cash$650
Placement Footprint
Average
Sell Price
Cash$162
Placement Type
Ground
Damage
Damage4 Direct
Damage2 Splash
Damage Method
Splash
Firerate
Firerate6.05
Hidden Detection
N/A
Range
Range15
Explosion Range12 (Explosion Range)
Placement Limit
Placement Limit4

Upgrades

N/A
Level 1 • Cost: Cash$500

+1 Range Range

+2 Direct Damage Damage

+1 Splash Damage Damage


Sell Price changes to Cash$287

N/A
Level 2 • Cost: Cash$1,200

+2 Range Range

+4 Direct Damage Damage

+2 Splash Damage Damage

6.05 > 5.05 Firerate Firerate


Sell Price changes to Cash$587

N/A
Level 3 • Cost: Cash$3,000

+1 Range Range

+23 Direct Damage Damage

+11 Splash Damage Damage

5.05 > 4.05 Firerate Firerate

12 > 17 Explosion Range Explosion Range


Sell Price changes to Cash$1,337

N/A
Level 4 • Cost: Cash$7,200

+30 Direct Damage Damage

+15 Splash Damage Damage

4.05 > 3.05 Firerate Firerate


Sell Price changes to Cash$3,137

N/A
Level 5 • Cost: Cash$15,000

+4 Range Range

+75 Direct Damage Damage

+38 Splash Damage Damage

17 > 20 Explosion Range Explosion Range


Sell Price changes to Cash$6,887

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Direct Damage Splash Damage Firerate[2] Range Explosion Range DPS[5] Cost Efficiency
0 Cash$650 Cash$650 4 2 66.05 15 12 1[42]0.99[43] Cash$650Cash$656.57
1 Cash$500 Cash$1,150 6 3 66.05 16 12 1.5[44]1.49[45] Cash$766.67Cash$771.81
2 Cash$1,200 Cash$2,350 10 5 55.05 18 12 3[46]2.97[47] Cash$783.33Cash$791.25
3 Cash$3,000 Cash$5,350 33 16 44.05 19 17 12.25[48]12.1[49] Cash$436.73Cash$442.15
4 Cash$7,200 Cash$12,550 63 31 33.05 19 17 31.33[50]30.82[51] Cash$400.57Cash$407.2
5 Cash$15,000 Cash$27,550 138 69 33.05 23 20 69[52]67.87[53] Cash$399.28Cash$405.92

19 July 2019 – 22 July 2019

Base Statistics

Rocketer
Cost: Coin2,000
Cost
Cash$650
Placement Footprint
Average
Sell Price
Cash$162
Placement Type
Ground
Damage
Damage4 Direct
Damage2 Splash
Damage Method
Splash
Firerate
Firerate6.05
Hidden Detection
N/A
Range
Range15
Explosion Range12 (Explosion Range)
Placement Limit
Placement Limit4

Upgrades

N/A
Level 1 • Cost: Cash$200

+1 Range Range

+2 Direct Damage Damage

+1 Splash Damage Damage


Sell Price changes to Cash$212

N/A
Level 2 • Cost: Cash$600

+2 Range Range

+4 Direct Damage Damage

+2 Splash Damage Damage

6.05 > 5.05 Firerate Firerate


Sell Price changes to Cash$362

N/A
Level 3 • Cost: Cash$2,600

+1 Range Range

+23 Direct Damage Damage

+11 Splash Damage Damage

5.05 > 4.05 Firerate Firerate

12 > 17 Explosion Range Explosion Range


Sell Price changes to Cash$1,012

N/A
Level 4 • Cost: Cash$6,200

+30 Direct Damage Damage

+15 Splash Damage Damage

4.05 > 3.05 Firerate Firerate


Sell Price changes to Cash$2,562

N/A
Level 5 • Cost: Cash$10,000

+4 Range Range

+75 Direct Damage Damage

+38 Splash Damage Damage

17 > 20 Explosion Range Explosion Range


Sell Price changes to Cash$5,062

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Direct Damage Splash Damage Firerate[2] Range Explosion Range DPS[5] Cost Efficiency
0 Cash$650 Cash$650 4 2 66.05 15 12 1[54]0.99[55] Cash$650Cash$656.57
1 Cash$200 Cash$850 6 3 66.05 16 12 1.5[56]1.49[57] Cash$566.67Cash$570.47
2 Cash$600 Cash$1,450 10 5 55.05 18 12 3[58]2.97[59] Cash$483.33Cash$488.22
3 Cash$2,600 Cash$4,050 33 16 44.05 19 17 12.25[60]12.1[61] Cash$330.61Cash$334.71
4 Cash$6,200 Cash$10,250 63 31 33.05 19 17 31.33[62]30.82[63] Cash$327.16Cash$332.58
5 Cash$10,000 Cash$20,250 138 69 33.05 23 20 69[64]67.87[65] Cash$293.48Cash$298.36

19 July 2019

Base Statistics

Rocketer
Cost: Coin2,000
Cost
Cash$650
Placement Footprint
Average
Sell Price
Cash$162
Placement Type
Ground
Damage
Damage4 Direct
Damage2 Splash
Damage Method
Splash
Firerate
Firerate6.05
Hidden Detection
N/A
Range
Range15
Explosion Range12 (Explosion Range)
Placement Limit
Placement Limit8

Upgrades

N/A
Level 1 • Cost: Cash$200

+1 Range Range

+2 Direct Damage Damage

+1 Splash Damage Damage


Sell Price changes to Cash$212

N/A
Level 2 • Cost: Cash$600

+2 Range Range

+4 Direct Damage Damage

+2 Splash Damage Damage

6.05 > 5.05 Firerate Firerate


Sell Price changes to Cash$362

N/A
Level 3 • Cost: Cash$2,600

+1 Range Range

+23 Direct Damage Damage

+11 Splash Damage Damage

5.05 > 4.05 Firerate Firerate

12 > 17 Explosion Range Explosion Range


Sell Price changes to Cash$1,012

N/A
Level 4 • Cost: Cash$6,200

+30 Direct Damage Damage

+15 Splash Damage Damage

4.05 > 3.05 Firerate Firerate


Sell Price changes to Cash$2,562

N/A
Level 5 • Cost: Cash$10,000

+4 Range Range

+75 Direct Damage Damage

+38 Splash Damage Damage

17 > 20 Explosion Range Explosion Range


Sell Price changes to Cash$5,062

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Direct Damage Splash Damage Firerate[2] Range Explosion Range DPS[5] Cost Efficiency
0 Cash$650 Cash$650 4 2 66.05 15 12 1[66]0.99[67] Cash$650Cash$656.57
1 Cash$200 Cash$850 6 3 66.05 16 12 1.5[68]1.49[69] Cash$566.67Cash$570.47
2 Cash$600 Cash$1,450 10 5 55.05 18 12 3[70]2.97[71] Cash$483.33Cash$488.22
3 Cash$2,600 Cash$4,050 33 16 44.05 19 17 12.25[72]12.1[73] Cash$330.61Cash$334.71
4 Cash$6,200 Cash$10,250 63 31 33.05 19 17 31.33[74]30.82[75] Cash$327.16Cash$332.58
5 Cash$10,000 Cash$20,250 138 69 33.05 23 20 69[76]67.87[77] Cash$293.48Cash$298.36

Notes

  1. ↑ Prior to the 22nd of April 2026, it had no role.
  2. ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 2.17 2.18 2.19 2.20 2.21 2.22 Does not account for projectile travel time.
  3. ↑ 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 3.15 3.16 Assumes only one enemy is hit.
    Does not account for projectile travel time.
  4. ↑ Prior to the 22nd of April 2026, it had no role.
  5. ↑ 5.0 5.1 5.2 5.3 5.4 5.5 DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.
    DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate.
  6. ↑ 1 Direct DPS + 1 Splash DPS
  7. ↑ 0.99 Direct DPS + 0.99 Splash DPS
  8. ↑ 1.33 Direct DPS + 1.33 Splash DPS
  9. ↑ 1.32 Direct DPS + 1.32 Splash DPS
  10. ↑ 2.4 Direct DPS + 2.4 Splash DPS
  11. ↑ 2.38 Direct DPS + 2.38 Splash DPS
  12. ↑ 8.75 Direct DPS + 8.75 Splash DPS
  13. ↑ 8.64 Direct DPS + 8.64 Splash DPS
  14. ↑ 21.67 Direct DPS + 21.67 Splash DPS
  15. ↑ 21.31 Direct DPS + 21.31 Splash DPS
  16. ↑ 40 Direct DPS + 40 Splash DPS
  17. ↑ 39.34 Direct DPS + 39.34 Splash DPS
  18. ↑ 1 Direct DPS + 1 Splash DPS
  19. ↑ 0.99 Direct DPS + 0.99 Splash DPS
  20. ↑ 1.33 Direct DPS + 1.33 Splash DPS
  21. ↑ 1.32 Direct DPS + 1.32 Splash DPS
  22. ↑ 2.4 Direct DPS + 2.4 Splash DPS
  23. ↑ 2.38 Direct DPS + 2.38 Splash DPS
  24. ↑ 8.75 Direct DPS + 8.75 Splash DPS
  25. ↑ 8.64 Direct DPS + 8.64 Splash DPS
  26. ↑ 21.67 Direct DPS + 21.67 Splash DPS
  27. ↑ 21.31 Direct DPS + 21.31 Splash DPS
  28. ↑ 46.67 Direct DPS + 46.67 Splash DPS
  29. ↑ 45.9 Direct DPS + 45.9 Splash DPS
  30. ↑ 0.67 Direct DPS + 0.33 Splash DPS
  31. ↑ 0.66 Direct DPS + 0.33 Splash DPS
  32. ↑ 1 Direct DPS + 0.5 Splash DPS
  33. ↑ 0.99 Direct DPS + 0.5 Splash DPS
  34. ↑ 2 Direct DPS + 1 Splash DPS
  35. ↑ 1.98 Direct DPS + 0.99 Splash DPS
  36. ↑ 8.25 Direct DPS + 4 Splash DPS
  37. ↑ 8.15 Direct DPS + 3.95 Splash DPS
  38. ↑ 21 Direct DPS + 10.33 Splash DPS
  39. ↑ 20.66 Direct DPS + 10.16 Splash DPS
  40. ↑ 46 Direct DPS + 23 Splash DPS
  41. ↑ 45.25 Direct DPS + 22.62 Splash DPS
  42. ↑ 0.67 Direct DPS + 0.33 Splash DPS
  43. ↑ 0.66 Direct DPS + 0.33 Splash DPS
  44. ↑ 1 Direct DPS + 0.5 Splash DPS
  45. ↑ 0.99 Direct DPS + 0.5 Splash DPS
  46. ↑ 2 Direct DPS + 1 Splash DPS
  47. ↑ 1.98 Direct DPS + 0.99 Splash DPS
  48. ↑ 8.25 Direct DPS + 4 Splash DPS
  49. ↑ 8.15 Direct DPS + 3.95 Splash DPS
  50. ↑ 21 Direct DPS + 10.33 Splash DPS
  51. ↑ 20.66 Direct DPS + 10.16 Splash DPS
  52. ↑ 46 Direct DPS + 23 Splash DPS
  53. ↑ 45.25 Direct DPS + 22.62 Splash DPS
  54. ↑ 0.67 Direct DPS + 0.33 Splash DPS
  55. ↑ 0.66 Direct DPS + 0.33 Splash DPS
  56. ↑ 1 Direct DPS + 0.5 Splash DPS
  57. ↑ 0.99 Direct DPS + 0.5 Splash DPS
  58. ↑ 2 Direct DPS + 1 Splash DPS
  59. ↑ 1.98 Direct DPS + 0.99 Splash DPS
  60. ↑ 8.25 Direct DPS + 4 Splash DPS
  61. ↑ 8.15 Direct DPS + 3.95 Splash DPS
  62. ↑ 21 Direct DPS + 10.33 Splash DPS
  63. ↑ 20.66 Direct DPS + 10.16 Splash DPS
  64. ↑ 46 Direct DPS + 23 Splash DPS
  65. ↑ 45.25 Direct DPS + 22.62 Splash DPS
  66. ↑ 0.67 Direct DPS + 0.33 Splash DPS
  67. ↑ 0.66 Direct DPS + 0.33 Splash DPS
  68. ↑ 1 Direct DPS + 0.5 Splash DPS
  69. ↑ 0.99 Direct DPS + 0.5 Splash DPS
  70. ↑ 2 Direct DPS + 1 Splash DPS
  71. ↑ 1.98 Direct DPS + 0.99 Splash DPS
  72. ↑ 8.25 Direct DPS + 4 Splash DPS
  73. ↑ 8.15 Direct DPS + 3.95 Splash DPS
  74. ↑ 21 Direct DPS + 10.33 Splash DPS
  75. ↑ 20.66 Direct DPS + 10.16 Splash DPS
  76. ↑ 46 Direct DPS + 23 Splash DPS
  77. ↑ 45.25 Direct DPS + 22.62 Splash DPS


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