Minigun Sentry
<infobox>
<title source="title1"><default>Minigun Sentry</default></title>
<image source="image1"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>
<format></format> </section>
</panel>
<label>Associated Tower</label>
<label>Source</label>
<label>Unit Levels</label>
<label>Type</label>
<group collapse="open">
<header>Statistics</header>
<panel>
<section>
<label>Regular</label>
<label>Health</label>
<label>Defense</label>
<label>Spawnrate</label>
<label>Lifespan</label>
<label>Scrap Meter</label>
<label>Damage Method</label>
<label>Damage</label>
<label>Heal</label>
<label>Firerate</label>
<label>Burst</label>
<label>Cooldown</label>
<label>Range</label>
<label>Speed</label>
<format>{{{speed}}}
</format>
<label>Hidden Detection</label>
<label>Lead Detection</label>
<label>Flying Detection</label>
<label>Special Attributes</label>
</section>
<section>
<label>PVP</label>
<label>Health</label>
<label>Defense</label>
<label>Spawnrate</label>
<label>Lifespan</label>
<label>Scrap Meter</label>
<label>Damage Method</label>
<label>Damage</label>
<label>Heal</label>
<label>Firerate</label>
<label>Burst</label>
<label>Cooldown</label>
<label>Range</label>
<label>Speed</label>
<format>{{{pvp_speed}}}
</format>
<label>Hidden Detection</label>
<label>Lead Detection</label>
<label>Flying Detection</label>
<label>Special Attributes</label>
</section>
</panel>
</group>
</infobox>
Description
[edit]The Minigun Sentry, internally referred to as Sentry3, is the third sentry that is spawned by the Engineer, that spawns when the Engineer is at Level 4. Instead of spawning on the path, it spawns on the ground in the Engineer's sentry placement range. It takes about 1.75 seconds to build the Minigun Sentry.
Before the Minigun Sentry starts firing, it needs to rev-up its miniguns. The rev-up time is 1.5 seconds. When the Engineer that created it is at Level 5, the Minigun Sentry has a shield. This shield prevents the Minigun Sentry from being damaged by any enemy's ability. This shield is only active when the Engineer itself is not stunned.
There is a limit of three units per Engineer when it is at Level 4, limiting the amount of Minigun Sentries it can spawn.
Appearance
[edit]The Minigun Sentry is a quadpod device constructed out of metal, colored black and white. It is a sentry that uses a mounted minigun to attack enemies, which spins when attacking enemies. It has a red laser mounted on top. It also has a red shield, which dissapears when the Engineer that spawned the Minigun Sentry is stunned.
Skins
[edit]| File:GraveDiggerMinigunSentry.png | File:PlushieMinigunSentry.png | File:PhantomMinigunSentry.png | File:FallenMinigunSentry.png | |
| Skin | Grave Digger | Plushie | Phantom | Fallen |
| Obtained From | Lunar Overture Season | Code[1] | Phantom Crate | Mission Quests |
| File:DarkFrostMinigunSentry.png | File:BeachMinigunSentry.png | File:GhostMinigunSentry.png | File:SpringtimeMinigunSentry.png | |
| Skin | Dark Frost | Beach | Ghost | Springtime |
| Obtained From | Operation I.C.E Battle Pass | Surf & Turf Premium Battle Pass | Null & Void Premium Battle Pass | Shamrock Crate |
| File:BunnyMinigunSentry.png | File:ScubaOpsMinigunSentry.png | |||
| Skin | Bunny | Scuba Ops | ||
| Obtained From | Spring Frenzy Battle Pass | Scuba Ops Crate |
Strategy
[edit]- The Minigun Sentry can do well against high health enemies that appear later on, such as the Giant Boss or Mystery Summoner.
- The Minigun Sentry has Hidden detection, making it very useful against high health hidden enemies like the Shadow Boss and Soul Boss.
- The Minigun Sentry is not affected by any buff or debuff.
- Due to the Minigun Sentry's shield, it is very effective against enemies that have abilities that damage units, as their shield makes them invulnerable to damage.
- Do note that if the Engineer is stunned, the Minigun Sentry will lose its shield, making it vulnerable due to its very low health.
- For example, if the Molten Warlord uses its Hammer Slam attack, and a Minigun Sentry is caught in the attack, it is instantly destroyed.
- The Medic can be very useful, as its shield can protect the Engineer from stuns, stopping the Minigun Sentry's shield from being destroyed.
- Do note that if the Engineer is stunned, the Minigun Sentry will lose its shield, making it vulnerable due to its very low health.
Trivia
[edit]- The Minigun Sentry's shield is based on Team Fortress 2's Wrangler shield.
Update History
[edit]- 17 April 2022 - v1.2.0
- Minigun Sentry added.
- Template:Bug Minigun Sentry's range can be increased by the DJ Booth.
- 23 April 2022 - v1.2.1
- Minigun Sentry no longer collides with enemies.
- Minigun Sentry now has a shield that prevents it from being damaged.
- 21 May 2022 - v1.2.3
- Template:Bug Minigun Sentry can be damaged by towers that use hitboxes.
- 22 May 2022 - v1.2.3b
- Template:Bugfix Minigun Sentry can no longer be damaged by towers that use hitboxes.
- 5 August 2022 - v1.3.1
- Template:Bugfix Minigun Sentry's range can no longer be increased by the DJ Booth.
- 21 December 2022 - v1.6.0
- Minigun Sentry firerate increased from 0.183 to 0.19 due to Firerate Bug getting more severe for units.
- 9 January 2023 - v1.6.0f
- Minigun Sentry firerate decreased from 0.19 to 0.183 due to Firerate Bug getting less severe for units.
- 31 October 2023 - v1.9.0g
- New skin: Grave Digger
- 24 November 2023 - v1.9.4
- New skin: Plushie
- 21 December 2023 - v1.11.0
- New skin: Phantom
- 10 February 2024 - v1.13.0
- Rifle Sentry now has hidden detection.
- 12 February 2024 - v1.13.0b
- Rifle Sentry no longer has hidden detection.
- 24 February 2024 - v1.14.0
- Scrap meter increased from 50 to 140.
- 18 May 2024 - v1.22.0
- Minigun Sentry now has hidden detection.
- 2 August 2024 - v1.27.0
- Scrap meter decreased from 140 to 120.
- 21 August 2024 - v1.28.0
- New skin: Fallen
- 16 December 2024 - v1.46.0
- New skin: Dark Frost
- 15 January 2025 - v1.49.0
- Template:Bug Now has lead detection.
- 30 April 2025 - v1.63.0
- Template:Bugfix No longer has lead detection.
- 9 July 2025 - v1.70.0
- New skin: Beach
- 23 July 2025 - v1.71.0
- 3 September 2025 - v1.74.0
- Damage decreased from 5 to 3.
- Firerate decreased from 0.183 to 0.125.
- Scrap cost increased from 120 to 180.
- 18 October 2025 - v1.77.0
- New skin: Ghost
- 28 January 2026 - v1.84.0
- Health increased from 60 to 150.
- Firerate increased from 0.125 to 0.15.
- Scrap cost decreased from 180 to 150.
- 11 March 2026 - v1.86.0
- New skin: Springtime
- 3 April 2026 - v1.88.0
- New skin: Bunny
- 22 April 2026 - v1.89.0
- Template:Bug No longer uses its display name.
- 8 May 2026 - v1.90.0
- Health increased from 150 to 750 in regular modes.
- Range increased from 20 to 22 in regular modes.
- 5 June 2026 - v2.0.0
- Without Firerate Bug, firerate increased from 0.12 to 0.15, however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.15.
- Firerate decreased from 0.175 to 0.15 in PVP mode due to the Firerate Bug being fixed.
- 2 July 2026 - v2.1.7
- New skin: Scuba Ops
Notes
[edit]- ↑ Can be obtained by using a code you got for purchasing an Engineer Plush.
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