This is the history subpage for the Harvester. It contains every revision of the tower's statistics.
Base Statistics
Cost $2,000
Placement Footprint Average (1.5)
Sell Price $666
Placement Type Ground
Damage 20
Damage Method Single
Firerate 1.4
Hidden Detection Level 3+
Range 20
Lead Detection N/A
Placement Limit 5
Flying Detection Level 0+
Projectile Speed 50
Upgrades
1.4 > 1.2 Firerate
+2 Thorn Damage
Sell Price changes to $875
+15 Damage
+2 Thorn Range
8 > 11 Thorn Duration
15% > 20% Slowness
Sell Price changes to $1,375
+30 Damage
+Hidden Detection
+4 Thorn Damage
+2 Thorn Range
0.25 > 0.2 Tick
Sell Price changes to $2,708
+5 Range
1.2 > 0.75 Firerate
+25 Damage
+3 Thorn Range
+1 Thorn Damage
11 > 12 Thorn Duration
Sell Price changes to $5,625
0.75 > 1.75 Firerate
+5 Range
+330 Damage
+25 Projectile Speed
+4 Thorn Damage
+1 Thorn Range
12 > 15 Thorn Duration
20% > 30% Slowness
Sell Price changes to $13,725
Ability
On use, the selected area will produce thorns that deal damage and slow enemies. All Farms that are both in the range of the Harvester and the track also generate thorns with halved statistics through its Nature's Bond .
Stat Table
Harvester Stats
Level
Cost
Total Cost
Damage
Firerate
Range
Projectile Speed
DPS
Cost Efficiency
0
$2,000
$2,000
20
1.4
20
50
14.29
$139.96
1
$625
$2,625
20
1.2
20
50
16.67
$157.47
2
$1,500
$4,125
35
1.2
20
50
29.17
$141.41
3
$4,000
$8,125
65
1.2
20
50
54.17
$149.99
4
$8,750
$16,875
90
0.75
25
50
120
$140.62
5
$24,300
$41,175
420
1.75
30
75
240
$171.56
Thorns Stats
Level
Cost
Total Cost
Thorns Damage
Thorns Range
Thorns Duration
Thorns Slowdown
Thorns Tick
Total Elapsed Damage[ 1]
Thorns DPS[ 2]
Cost Efficiency
0
$2,000
$2,000
2
12
8
15%
0.25
64
8
$250
1
$625
$2,625
4
12
8
15%
0.25
128
16
$164.06
2
$1,500
$4,125
4
14
11
20%
0.25
176
16
$257.81
3
$4,000
$8,125
8
16
11
20%
0.2
440
40
$203.12
4
$8,750
$16,875
9
17
12
20%
0.2
540
45
$375
5
$24,300
$41,175
14
18
15
30%
0.2
1,050
70
$588.21
Base Statistics
Cost $2,000
Placement Footprint Average (1.5)
Sell Price $666
Placement Type Ground
Damage 20
Damage Method Single
Firerate 1.425
Hidden Detection Level 3+
Range 20
Lead Detection N/A
Placement Limit 5
Flying Detection Level 0+
Projectile Speed 50
Upgrades
1.425 > 1.225 Firerate
+2 Thorn Damage
Sell Price changes to $875
+15 Damage
+2 Thorn Range
8 > 11 Thorn Duration
15% > 20% Slowness
Sell Price changes to $1,375
+30 Damage
+Hidden Detection
+4 Thorn Damage
+2 Thorn Range
0.25 > 0.2 Tick
Sell Price changes to $2,708
+5 Range
1.225 > 0.775 Firerate
+25 Damage
+3 Thorn Range
+1 Thorn Damage
11 > 12 Thorn Duration
Sell Price changes to $5,625
0.775 > 1.775 Firerate
+5 Range
+330 Damage
+25 Projectile Speed
+4 Thorn Damage
+1 Thorn Range
12 > 15 Thorn Duration
20% > 30% Slowness
Sell Price changes to $13,725
Ability
On use, the selected area will produce thorns that deal damage and slow enemies. All Farms that are both in the range of the Harvester and the track also generate thorns with halved statistics through its Nature's Bond .
Stat Table
Disable Rate of Fire Bug Enable Rate of Fire Bug
Harvester Stats
Level
Cost
Total Cost
Damage
Firerate
Range
Projectile Speed
DPS
Cost Efficiency
0
$2,000
$2,000
20
1.4 1.425
20
50
14.29 14.04
$139.96 $142.45
1
$625
$2,625
20
1.2 1.225
20
50
16.67 16.33
$157.47 $160.75
2
$1,500
$4,125
35
1.2 1.225
20
50
29.17 28.57
$141.41 $144.38
3
$4,000
$8,125
65
1.2 1.225
20
50
54.17 53.06
$149.99 $153.13
4
$8,750
$16,875
90
0.75 0.775
25
50
120 116.13
$140.62 $145.31
5
$24,300
$41,175
420
1.75 1.775
30
75
240 236.62
$171.56 $174.01
Thorns Stats
Level
Cost
Total Cost
Thorns Damage
Thorns Range
Thorns Duration
Thorns Slowdown
Thorns Tick
Total Elapsed Damage[ 1]
Thorns DPS[ 2]
Cost Efficiency
0
$2,000
$2,000
2
12
8
15%
0.25
64
8
$250
1
$625
$2,625
4
12
8
15%
0.25
128
16
$164.06
2
$1,500
$4,125
4
14
11
20%
0.25
176
16
$257.81
3
$4,000
$8,125
8
16
11
20%
0.2
440
40
$203.12
4
$8,750
$16,875
9
17
12
20%
0.2
540
45
$375
5
$24,300
$41,175
14
18
15
30%
0.2
1,050
70
$588.21
Base Statistics
Cost $2,000
Placement Footprint Average (1.5)
Sell Price $666
Placement Type Ground
Damage 20
Damage Method Single
Firerate 1.425
Hidden Detection Level 3+
Range 20
Lead Detection N/A
Placement Limit 5
Flying Detection Level 0+
Projectile Speed 50
Upgrades
1.425 > 1.225 Firerate
+2 Thorn Damage
Sell Price changes to $875
+15 Damage
+2 Thorn Range
8 > 11 Thorn Duration
20% > 25% Slowness
Sell Price changes to $1,375
+30 Damage
+Hidden Detection
+4 Thorn Damage
+2 Thorn Range
0.25 > 0.2 Tick
Sell Price changes to $2,708
+5 Range
1.225 > 0.775 Firerate
+25 Damage
+3 Thorn Range
+1 Thorn Damage
11 > 12 Thorn Duration
Sell Price changes to $5,625
0.775 > 1.775 Firerate
+5 Range
+330 Damage
+25 Projectile Speed
+4 Thorn Damage
+1 Thorn Range
12 > 15 Thorn Duration
25% > 40% Slowness
Sell Price changes to $13,725
Ability
On use, the selected area will produce thorns that deal damage and slow enemies. All Farms that are both in the range of the Harvester and the track also generate thorns with halved statistics through its Nature's Bond .
Stat Table
Disable Rate of Fire Bug Enable Rate of Fire Bug
Harvester Stats
Level
Cost
Total Cost
Damage
Firerate
Range
Projectile Speed
DPS
Cost Efficiency
0
$2,000
$2,000
20
1.4 1.425
20
50
14.29 14.04
$139.96 $142.45
1
$625
$2,625
20
1.2 1.225
20
50
16.67 16.33
$157.47 $160.75
2
$1,500
$4,125
35
1.2 1.225
20
50
29.17 28.57
$141.41 $144.38
3
$4,000
$8,125
65
1.2 1.225
20
50
54.17 53.06
$149.99 $153.13
4
$8,750
$16,875
90
0.75 0.775
25
50
120 116.13
$140.62 $145.31
5
$24,300
$41,175
420
1.75 1.775
30
75
240 236.62
$171.56 $174.01
Thorns Stats
Level
Cost
Total Cost
Thorns Damage
Thorns Range
Thorns Duration
Thorns Slowdown
Thorns Tick
Total Elapsed Damage[ 1]
Thorns DPS[ 2]
Cost Efficiency
0
$2,000
$2,000
2
12
8
20%
0.25
64
8
$250
1
$625
$2,625
4
12
8
20%
0.25
128
16
$164.06
2
$1,500
$4,125
4
14
11
25%
0.25
176
16
$257.81
3
$4,000
$8,125
8
16
11
25%
0.2
440
40
$203.12
4
$8,750
$16,875
9
17
12
25%
0.2
540
45
$375
5
$24,300
$41,175
14
18
15
40%
0.2
1,050
70
$588.21
Base Statistics
Cost $1,750
Placement Footprint Average (1.5)
Sell Price $583
Placement Type Ground
Damage 18
Damage Method Single
Firerate 1.775
Hidden Detection Level 5
Range 20
Lead Detection N/A
Placement Limit 5
Flying Detection Level 0+
Projectile Speed 45
Upgrades
1.775 > 1.225 Firerate
+3 Thorn Damage
Sell Price changes to $800
+12 Damage
+2 Thorn Damage
+2 Thorn Range
4.5 > 5 Thorn Duration
15% > 20% Slowness
Sell Price changes to $1,400
+35 Damage
+15 Thorn Damage
+4 Thorn Range
Sell Price changes to $2,983
+3.5 Range
1.225 > 1.025 Firerate
+40 Damage
+10 Thorn Damage
5 > 5.5 Thorn Duration
20% > 25% Slowness
Sell Price changes to $6,316
1.025 > 3.525 Firerate
+4 Range
+770 Damage
+Hidden Detection
+5 Thorn Damage
+2 Thorn Range
5.5 > 6 Thorn Duration
25% > 40% Slowness
Sell Price changes to $18,816
Ability
On use, the selected area will produce thorns that deal damage and slow enemies. All Farms that are both in the range of the Harvester and the track also generate thorns with halved statistics through its Nature's Bond .
Stat Table
Disable Rate of Fire Bug Enable Rate of Fire Bug
Harvester Stats
Level
Cost
Total Cost
Damage
Firerate
Range
Projectile Speed
DPS
Cost Efficiency
0
$1,750
$1,750
18
1.75 1.775
20
45
10.29 10.14
$170.07 $172.58
1
$650
$2,400
18
1.2 1.225
20
45
15 14.69
$160 $163.38
2
$1,800
$4,200
30
1.2 1.225
20
45
25 24.49
$168 $171.5
3
$4,750
$8,950
65
1.2 1.225
20
45
54.17 53.06
$165.22 $168.68
4
$10,000
$18,950
105
1 1.025
23.5
45
105 102.44
$180.48 $184.99
5
$37,500
$56,450
875
3.5 3.525
27.5
45
250 248.23
$225.8 $227.41
Thorns Stats
Level
Cost
Total Cost
Thorns Damage
Thorns Range
Thorns Duration
Thorns Slowdown
Thorns Tick
Total Elapsed Damage[ 1]
Thorns DPS[ 2]
Cost Efficiency
0
$1,750
$1,750
5
10
4.5
15%
0.5
45
10
$175
1
$650
$2,400
8
10
4.5
15%
0.5
72
16
$150
2
$1,800
$4,200
10
12
5
20%
0.5
100
20
$210
3
$4,750
$8,950
25
16
5
20%
0.5
250
50
$179
4
$10,000
$18,950
35
16
5.5
25%
0.5
385
70
$270.71
5
$37,500
$56,450
40
18
6
40%
0.5
480
80
$705.62
Base Statistics
Cost $1,400
Placement Footprint Average (1.5)
Sell Price $467
Placement Type Ground
Damage 6
Damage Method Pierce
Firerate 1.225
Hidden Detection N/A
Range 13
Lead Detection N/A
Placement Limit 4
Flying Detection Level 0+
Max Hits 2
Projectile Speed 45
Upgrades
+2 Damage
+2 Range
+2 Thorn Damage
Sell Price changes to $683
+2 Damage
1.225 > 0.875 Firerate
+1 Max Hits
+2 Thorn Damage
+2 Thorn Range
8 > 10 Thorn Duration
15% > 20% Slowness
Sell Price changes to $1,350
+10 Damage
+6 Thorn Damage
+4 Thorn Range
Sell Price changes to $3,016
+2.5 Range
0.875 > 0.775 Firerate
+10 Damage
+8 Thorn Damage
+2 Thorn Range
10 > 16 Thorn Duration
20% > 25% Slowness
Sell Price changes to $5,850
0.775 > 1.525 Firerate
+5 Range
+60 Damage
+1 Max Hits
+10 Thorn Damage
+2 Thorn Range
25% > 30% Slowness
Sell Price changes to $12,516
Ability
On use, the selected area will produce thorns that deal damage and slow enemies. All Farms that are both in the range of the Harvester and the track also generate thorns with halved statistics through its Nature's Bond .
Stat Table
Disable Rate of Fire Bug Enable Rate of Fire Bug
Harvester Stats
Level
Cost
Total Cost
Damage
Firerate
Range
Projectile Speed
DPS
Cost Efficiency
0
$1,400
$1,400
6
1.2 1.225
13
45
5 4.9
$280 $285.71
1
$650
$2,050
8
1.2 1.225
15
45
6.67 6.53
$307.35 $313.94
2
$2,000
$4,050
10
0.85 0.875
15
45
11.76 11.43
$344.39 $354.33
3
$5,000
$9,050
20
0.85 0.875
15
45
23.53 22.86
$384.62 $395.89
4
$8,500
$17,550
30
0.75 0.775
17.5
45
40 38.71
$438.75 $453.37
5
$20,000
$37,550
90
1.5 1.525
22.5
45
60 59.02
$625.83 $636.23
Thorns Stats
Level
Cost
Total Cost
Thorns Damage
Thorns Range
Thorns Duration
Thorns Slowdown
Thorns Tick
Total Elapsed Damage[ 1]
Thorns DPS[ 2]
Cost Efficiency
0
$1,400
$1,400
2
10
8
15%
0.5
32
4
$350
1
$650
$2,050
4
10
8
15%
0.5
64
8
$256.25
2
$2,000
$4,050
6
12
10
20%
0.5
120
12
$337.5
3
$5,000
$9,050
12
16
10
20%
0.5
240
24
$377.08
4
$8,500
$17,550
20
18
16
25%
0.5
640
40
$438.75
5
$20,000
$37,550
30
20
16
30%
0.5
960
60
$625.83
Notes
↑ 1.0 1.1 1.2 1.3 1.4 Assuming the enemy stays inside the Thorns' full duration. Total Elapsed Damage is calculated as Thorns Damage × (Thorns Duration ÷ Thorns Tick)
↑ 2.0 2.1 2.2 2.3 2.4 DPS assumes thorns only hit one enemy.