Harvester/History

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This is the history subpage for the Harvester/History. It contains every revision of the tower's statistics.

Hardcore Rework Update (5 June 2026) – Present

Base Statistics

[edit]
Harvester/History
Map: Hexscape Event Hard • Exclusive • Defense
Cost
Cash$2,000
Placement Footprint
Average (1.5)
Sell Price
Cash$666
Placement Type
Ground
Damage
Damage20
Damage Method
Single
Firerate
Firerate1.4
Hidden Detection
Hidden DetectionLevel 3+
Range
Range20
Lead Detection
N/A
Placement Limit
Placement Limit5
Flying Detection
Flying DetectionLevel 0+
Projectile Speed
50

Upgrades

[edit]
Sharper Thorns
Level 1 • Cost: Cash$625

1.4 > 1.2 Firerate Firerate

+2 Thorn Damage Damage


Sell Price changes to Cash$875

Early Harvest
Level 2 • Cost: Cash$1,500

+15 Damage Damage

+2 Thorn Range Range

8 > 11 Thorn Duration Range

15% > 20% Slowness File:Slowness.png


Sell Price changes to Cash$1,375

Nature's Vengence
Level 3 • Cost: Cash$4,000

+30 Damage Damage

+Hidden Detection Hidden Detection

+4 Thorn Damage Damage

+2 Thorn Range Range

0.25 > 0.2 Tick Tick


Sell Price changes to Cash$2,708

Cold-Hearted Scarecrow
Level 4 • Cost: Cash$8,750

+5 Range Range

1.2 > 0.75 Firerate Firerate

+25 Damage Damage

+3 Thorn Range Range

+1 Thorn Damage Damage

11 > 12 Thorn Duration Firerate


Sell Price changes to Cash$5,625

Harvesting Season
Level 5 • Cost: Cash$24,300

0.75 > 1.75 Firerate Firerate

+5 Range Range

+330 Damage Damage

+25 Projectile Speed

+4 Thorn Damage Damage

+1 Thorn Range Range

12 > 15 Thorn Duration Firerate

20% > 30% Slowness File:Slowness.png


Sell Price changes to Cash$13,725

Ability

[edit]
Thorns
Level 0+ • 40s Cooldown

On use, the selected area will produce thorns that deal damage and slow enemies. All Farms that are both in the range of the Harvester and the track also generate thorns with halved statistics through its Nature's Bond.

Stat Table

[edit]
Harvester Stats
Level Cost Total Cost Damage Firerate Range Projectile Speed DPS Cost Efficiency
0 Cash$2,000 Cash$2,000 20 1.4 20 50 14.29 Cash$139.96
1 Cash$625 Cash$2,625 20 1.2 20 50 16.67 Cash$157.47
2 Cash$1,500 Cash$4,125 35 1.2 20 50 29.17 Cash$141.41
3 Cash$4,000 Cash$8,125 65 1.2 20 50 54.17 Cash$149.99
4 Cash$8,750 Cash$16,875 90 0.75 25 50 120 Cash$140.62
5 Cash$24,300 Cash$41,175 420 1.75 30 75 240 Cash$171.56
Thorns Stats
Level Cost Total Cost Thorns Damage Thorns Range Thorns Duration Thorns Slowdown Thorns Tick Total Elapsed Damage[1] Thorns DPS[2] Cost Efficiency
0 Cash$2,000 Cash$2,000 2 12 8 15% 0.25 64 8 Cash$250
1 Cash$625 Cash$2,625 4 12 8 15% 0.25 128 16 Cash$164.06
2 Cash$1,500 Cash$4,125 4 14 11 20% 0.25 176 16 Cash$257.81
3 Cash$4,000 Cash$8,125 8 16 11 20% 0.2 440 40 Cash$203.12
4 Cash$8,750 Cash$16,875 9 17 12 20% 0.2 540 45 Cash$375
5 Cash$24,300 Cash$41,175 14 18 15 30% 0.2 1,050 70 Cash$588.21

Slime Trooper Update (8 May 2026) – Hardcore Rework Update (5 June 2026)

Base Statistics

[edit]
Harvester/History
Map: Hexscape Event Hard • Exclusive • Defense
Cost
Cash$2,000
Placement Footprint
Average (1.5)
Sell Price
Cash$666
Placement Type
Ground
Damage
Damage20
Damage Method
Single
Firerate
Firerate1.425
Hidden Detection
Hidden DetectionLevel 3+
Range
Range20
Lead Detection
N/A
Placement Limit
Placement Limit5
Flying Detection
Flying DetectionLevel 0+
Projectile Speed
50

Upgrades

[edit]
Sharper Thorns
Level 1 • Cost: Cash$625

1.425 > 1.225 Firerate Firerate

+2 Thorn Damage Damage


Sell Price changes to Cash$875

Early Harvest
Level 2 • Cost: Cash$1,500

+15 Damage Damage

+2 Thorn Range Range

8 > 11 Thorn Duration Range

15% > 20% Slowness File:Slowness.png


Sell Price changes to Cash$1,375

Nature's Vengence
Level 3 • Cost: Cash$4,000

+30 Damage Damage

+Hidden Detection Hidden Detection

+4 Thorn Damage Damage

+2 Thorn Range Range

0.25 > 0.2 Tick Tick


Sell Price changes to Cash$2,708

Cold-Hearted Scarecrow
Level 4 • Cost: Cash$8,750

+5 Range Range

1.225 > 0.775 Firerate Firerate

+25 Damage Damage

+3 Thorn Range Range

+1 Thorn Damage Damage

11 > 12 Thorn Duration Firerate


Sell Price changes to Cash$5,625

Harvesting Season
Level 5 • Cost: Cash$24,300

0.775 > 1.775 Firerate Firerate

+5 Range Range

+330 Damage Damage

+25 Projectile Speed

+4 Thorn Damage Damage

+1 Thorn Range Range

12 > 15 Thorn Duration Firerate

20% > 30% Slowness File:Slowness.png


Sell Price changes to Cash$13,725

Ability

[edit]
Thorns
Level 0+ • 40s Cooldown

On use, the selected area will produce thorns that deal damage and slow enemies. All Farms that are both in the range of the Harvester and the track also generate thorns with halved statistics through its Nature's Bond.

Stat Table

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
Harvester Stats
Level Cost Total Cost Damage Firerate Range Projectile Speed DPS Cost Efficiency
0 Cash$2,000 Cash$2,000 20 1.41.425 20 50 14.2914.04 Cash$139.96Cash$142.45
1 Cash$625 Cash$2,625 20 1.21.225 20 50 16.6716.33 Cash$157.47Cash$160.75
2 Cash$1,500 Cash$4,125 35 1.21.225 20 50 29.1728.57 Cash$141.41Cash$144.38
3 Cash$4,000 Cash$8,125 65 1.21.225 20 50 54.1753.06 Cash$149.99Cash$153.13
4 Cash$8,750 Cash$16,875 90 0.750.775 25 50 120116.13 Cash$140.62Cash$145.31
5 Cash$24,300 Cash$41,175 420 1.751.775 30 75 240236.62 Cash$171.56Cash$174.01
Thorns Stats
Level Cost Total Cost Thorns Damage Thorns Range Thorns Duration Thorns Slowdown Thorns Tick Total Elapsed Damage[1] Thorns DPS[2] Cost Efficiency
0 Cash$2,000 Cash$2,000 2 12 8 15% 0.25 64 8 Cash$250
1 Cash$625 Cash$2,625 4 12 8 15% 0.25 128 16 Cash$164.06
2 Cash$1,500 Cash$4,125 4 14 11 20% 0.25 176 16 Cash$257.81
3 Cash$4,000 Cash$8,125 8 16 11 20% 0.2 440 40 Cash$203.12
4 Cash$8,750 Cash$16,875 9 17 12 20% 0.2 540 45 Cash$375
5 Cash$24,300 Cash$41,175 14 18 15 30% 0.2 1,050 70 Cash$588.21

St. Patrick's Day 2026 Update (11 March 2026) – Slime Trooper Update (8 May 2026)

Base Statistics

[edit]
Harvester/History
Map: Hexscape Event Hard • Exclusive • Defense
Cost
Cash$2,000
Placement Footprint
Average (1.5)
Sell Price
Cash$666
Placement Type
Ground
Damage
Damage20
Damage Method
Single
Firerate
Firerate1.425
Hidden Detection
Hidden DetectionLevel 3+
Range
Range20
Lead Detection
N/A
Placement Limit
Placement Limit5
Flying Detection
Flying DetectionLevel 0+
Projectile Speed
50

Upgrades

[edit]
Sharper Thorns
Level 1 • Cost: Cash$625

1.425 > 1.225 Firerate Firerate

+2 Thorn Damage Damage


Sell Price changes to Cash$875

Early Harvest
Level 2 • Cost: Cash$1,500

+15 Damage Damage

+2 Thorn Range Range

8 > 11 Thorn Duration Range

20% > 25% Slowness File:Slowness.png


Sell Price changes to Cash$1,375

Nature's Vengence
Level 3 • Cost: Cash$4,000

+30 Damage Damage

+Hidden Detection Hidden Detection

+4 Thorn Damage Damage

+2 Thorn Range Range

0.25 > 0.2 Tick Tick


Sell Price changes to Cash$2,708

Cold-Hearted Scarecrow
Level 4 • Cost: Cash$8,750

+5 Range Range

1.225 > 0.775 Firerate Firerate

+25 Damage Damage

+3 Thorn Range Range

+1 Thorn Damage Damage

11 > 12 Thorn Duration Firerate


Sell Price changes to Cash$5,625

Harvesting Season
Level 5 • Cost: Cash$24,300

0.775 > 1.775 Firerate Firerate

+5 Range Range

+330 Damage Damage

+25 Projectile Speed

+4 Thorn Damage Damage

+1 Thorn Range Range

12 > 15 Thorn Duration Firerate

25% > 40% Slowness File:Slowness.png


Sell Price changes to Cash$13,725

Ability

[edit]
Thorns
Level 0+ • 40s Cooldown

On use, the selected area will produce thorns that deal damage and slow enemies. All Farms that are both in the range of the Harvester and the track also generate thorns with halved statistics through its Nature's Bond.

Stat Table

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
Harvester Stats
Level Cost Total Cost Damage Firerate Range Projectile Speed DPS Cost Efficiency
0 Cash$2,000 Cash$2,000 20 1.41.425 20 50 14.2914.04 Cash$139.96Cash$142.45
1 Cash$625 Cash$2,625 20 1.21.225 20 50 16.6716.33 Cash$157.47Cash$160.75
2 Cash$1,500 Cash$4,125 35 1.21.225 20 50 29.1728.57 Cash$141.41Cash$144.38
3 Cash$4,000 Cash$8,125 65 1.21.225 20 50 54.1753.06 Cash$149.99Cash$153.13
4 Cash$8,750 Cash$16,875 90 0.750.775 25 50 120116.13 Cash$140.62Cash$145.31
5 Cash$24,300 Cash$41,175 420 1.751.775 30 75 240236.62 Cash$171.56Cash$174.01
Thorns Stats
Level Cost Total Cost Thorns Damage Thorns Range Thorns Duration Thorns Slowdown Thorns Tick Total Elapsed Damage[1] Thorns DPS[2] Cost Efficiency
0 Cash$2,000 Cash$2,000 2 12 8 20% 0.25 64 8 Cash$250
1 Cash$625 Cash$2,625 4 12 8 20% 0.25 128 16 Cash$164.06
2 Cash$1,500 Cash$4,125 4 14 11 25% 0.25 176 16 Cash$257.81
3 Cash$4,000 Cash$8,125 8 16 11 25% 0.2 440 40 Cash$203.12
4 Cash$8,750 Cash$16,875 9 17 12 25% 0.2 540 45 Cash$375
5 Cash$24,300 Cash$41,175 14 18 15 40% 0.2 1,050 70 Cash$588.21

Null & Void Update (18 October 2025) – St. Patrick's Day 2026 Update (11 March 2026)

Base Statistics

[edit]
Harvester/History
Map: Hexscape Event Hard • Exclusive • Defense
Cost
Cash$1,750
Placement Footprint
Average (1.5)
Sell Price
Cash$583
Placement Type
Ground
Damage
Damage18
Damage Method
Single
Firerate
Firerate1.775
Hidden Detection
Hidden DetectionLevel 5
Range
Range20
Lead Detection
N/A
Placement Limit
Placement Limit5
Flying Detection
Flying DetectionLevel 0+
Projectile Speed
45

Upgrades

[edit]
Thorns
Level 1 • Cost: Cash$650

1.775 > 1.225 Firerate Firerate

+3 Thorn Damage Damage


Sell Price changes to Cash$800

Early Harvest
Level 2 • Cost: Cash$1,800

+12 Damage Damage

+2 Thorn Damage Damage

+2 Thorn Range Range

4.5 > 5 Thorn Duration Range

15% > 20% Slowness File:Slowness.png


Sell Price changes to Cash$1,400

Nature's Vengence
Level 3 • Cost: Cash$4,750

+35 Damage Damage

+15 Thorn Damage Damage

+4 Thorn Range Range


Sell Price changes to Cash$2,983

Cold-Hearted Scarecrow
Level 4 • Cost: Cash$10,000

+3.5 Range Range

1.225 > 1.025 Firerate Firerate

+40 Damage Damage

+10 Thorn Damage Damage

5 > 5.5 Thorn Duration Firerate

20% > 25% Slowness File:Slowness.png


Sell Price changes to Cash$6,316

Harvesting Season
Level 5 • Cost: Cash$37,500

1.025 > 3.525 Firerate Firerate

+4 Range Range

+770 Damage Damage

+Hidden Detection Hidden Detection

+5 Thorn Damage Damage

+2 Thorn Range Range

5.5 > 6 Thorn Duration Firerate

25% > 40% Slowness File:Slowness.png


Sell Price changes to Cash$18,816

Ability

[edit]
Thorns
Level 0+ • 40s Cooldown

On use, the selected area will produce thorns that deal damage and slow enemies. All Farms that are both in the range of the Harvester and the track also generate thorns with halved statistics through its Nature's Bond.

Stat Table

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
Harvester Stats
Level Cost Total Cost Damage Firerate Range Projectile Speed DPS Cost Efficiency
0 Cash$1,750 Cash$1,750 18 1.751.775 20 45 10.2910.14 Cash$170.07Cash$172.58
1 Cash$650 Cash$2,400 18 1.21.225 20 45 1514.69 Cash$160Cash$163.38
2 Cash$1,800 Cash$4,200 30 1.21.225 20 45 2524.49 Cash$168Cash$171.5
3 Cash$4,750 Cash$8,950 65 1.21.225 20 45 54.1753.06 Cash$165.22Cash$168.68
4 Cash$10,000 Cash$18,950 105 11.025 23.5 45 105102.44 Cash$180.48Cash$184.99
5 Cash$37,500 Cash$56,450 875 3.53.525 27.5 45 250248.23 Cash$225.8Cash$227.41
Thorns Stats
Level Cost Total Cost Thorns Damage Thorns Range Thorns Duration Thorns Slowdown Thorns Tick Total Elapsed Damage[1] Thorns DPS[2] Cost Efficiency
0 Cash$1,750 Cash$1,750 5 10 4.5 15% 0.5 45 10 Cash$175
1 Cash$650 Cash$2,400 8 10 4.5 15% 0.5 72 16 Cash$150
2 Cash$1,800 Cash$4,200 10 12 5 20% 0.5 100 20 Cash$210
3 Cash$4,750 Cash$8,950 25 16 5 20% 0.5 250 50 Cash$179
4 Cash$10,000 Cash$18,950 35 16 5.5 25% 0.5 385 70 Cash$270.71
5 Cash$37,500 Cash$56,450 40 18 6 40% 0.5 480 80 Cash$705.62

Hexscape Night III Update (30 October 2024) – Null & Void Update (18 October 2025)

Base Statistics

[edit]
Harvester/History
Map: Hexscape Event Hard • Exclusive • Defense
Cost
Cash$1,400
Placement Footprint
Average (1.5)
Sell Price
Cash$467
Placement Type
Ground
Damage
Damage6
Damage Method
Pierce
Firerate
Firerate1.225
Hidden Detection
N/A
Range
Range13
Lead Detection
N/A
Placement Limit
Placement Limit4
Flying Detection
Flying DetectionLevel 0+
Max Hits
2
Projectile Speed
45

Upgrades

[edit]
Thorns
Level 1 • Cost: Cash$650

+2 Damage Damage

+2 Range Range

+2 Thorn Damage Damage


Sell Price changes to Cash$683

Early Harvest
Level 2 • Cost: Cash$2,000

+2 Damage Damage

1.225 > 0.875 Firerate Firerate

+1 Max Hits

+2 Thorn Damage Damage

+2 Thorn Range Range

8 > 10 Thorn Duration Range

15% > 20% Slowness File:Slowness.png


Sell Price changes to Cash$1,350

Nature's Vengence
Level 3 • Cost: Cash$5,000

+10 Damage Damage

+6 Thorn Damage Damage

+4 Thorn Range Range


Sell Price changes to Cash$3,016

Cold-Hearted Scarecrow
Level 4 • Cost: Cash$8,500

+2.5 Range Range

0.875 > 0.775 Firerate Firerate

+10 Damage Damage

+8 Thorn Damage Damage

+2 Thorn Range Range

10 > 16 Thorn Duration Firerate

20% > 25% Slowness File:Slowness.png


Sell Price changes to Cash$5,850

Reaper
Level 5 • Cost: Cash$20,000

0.775 > 1.525 Firerate Firerate

+5 Range Range

+60 Damage Damage

+1 Max Hits

+10 Thorn Damage Damage

+2 Thorn Range Range

25% > 30% Slowness File:Slowness.png


Sell Price changes to Cash$12,516

Ability

[edit]
Thorns
Level 0+ • 40s Cooldown

On use, the selected area will produce thorns that deal damage and slow enemies. All Farms that are both in the range of the Harvester and the track also generate thorns with halved statistics through its Nature's Bond.

Stat Table

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
Harvester Stats
Level Cost Total Cost Damage Firerate Range Projectile Speed DPS Cost Efficiency
0 Cash$1,400 Cash$1,400 6 1.21.225 13 45 54.9 Cash$280Cash$285.71
1 Cash$650 Cash$2,050 8 1.21.225 15 45 6.676.53 Cash$307.35Cash$313.94
2 Cash$2,000 Cash$4,050 10 0.850.875 15 45 11.7611.43 Cash$344.39Cash$354.33
3 Cash$5,000 Cash$9,050 20 0.850.875 15 45 23.5322.86 Cash$384.62Cash$395.89
4 Cash$8,500 Cash$17,550 30 0.750.775 17.5 45 4038.71 Cash$438.75Cash$453.37
5 Cash$20,000 Cash$37,550 90 1.51.525 22.5 45 6059.02 Cash$625.83Cash$636.23
Thorns Stats
Level Cost Total Cost Thorns Damage Thorns Range Thorns Duration Thorns Slowdown Thorns Tick Total Elapsed Damage[1] Thorns DPS[2] Cost Efficiency
0 Cash$1,400 Cash$1,400 2 10 8 15% 0.5 32 4 Cash$350
1 Cash$650 Cash$2,050 4 10 8 15% 0.5 64 8 Cash$256.25
2 Cash$2,000 Cash$4,050 6 12 10 20% 0.5 120 12 Cash$337.5
3 Cash$5,000 Cash$9,050 12 16 10 20% 0.5 240 24 Cash$377.08
4 Cash$8,500 Cash$17,550 20 18 16 25% 0.5 640 40 Cash$438.75
5 Cash$20,000 Cash$37,550 30 20 16 30% 0.5 960 60 Cash$625.83

Notes

[edit]
  1. 1.0 1.1 1.2 1.3 1.4 Assuming the enemy stays inside the Thorns' full duration.
    Total Elapsed Damage is calculated as Thorns Damage × (Thorns Duration ÷ Thorns Tick)
  2. 2.0 2.1 2.2 2.3 2.4 DPS assumes thorns only hit one enemy.



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