Executioner

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Executioner
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Event Content

Executioner has been made unobtainable from the game as of the 26th of January 2022 as it was part of the Solar Eclipse Event.
Players with the item in question can continue using it, but you cannot obtain this item anymore, outside of limited-time promotional sales.

Similar Article
This article is about Executioner. You may be looking for other uses of Executioner.

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 <title source="title"><default>Executioner</default></title>

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     <label>Regular</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
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     	<format>Script error: No such module "NumName". (1.5)
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     <label>Base Range</label>
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     <label>Base Spawnrate</label>
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Description

[edit]

The Executioner is a ranged ground tower that was unlocked by triumphing Totality Tower. It could have also been obtained through a gamepass for Robux 750 during the Solar Eclipse Event. The Executioner's most recent sale had it require Robux 799 to purchase.

The Executioner attacks by throwing its axe at an enemy. The axe will travel to that enemy and damage it, and then bounce to other enemies. Any enemy that is in Executioner's range when the axe is thrown may be targeted. The enemy it bounces onto depends on the Executioner's current targeting option. This axe can bounce 3 times (4 times at Level 3-4 and 7 times at Level 5). If the axe runs out of bounces or there are no enemies to bounce to, it will travel back to the Executioner. The Executioner's axe can also hit other enemies without directly targeting them if they are in its flight path, even if it used all of its bounces. However, it can only hit up to three enemies at once per axe tick. The effective firerate of the Executioner depends on when the axe returns to it; if the axe bounces multiple times or it travels long distances to its targets there will be a greater delay per attack.

The Executioner's high damage and ability to damage multiple enemies makes it a great tower for area of effect. However, it is very weak against singular enemies. The Executioner has hidden detection at Level 4 and flying detection at Level 0.

The Executioner has a placement limit of 9 per player.

Upgrades

[edit]
Improved Throwing
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

3 > 2 Firerate Firerate


Sell price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Double Head Axe
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+5 Damage Damage


Sell price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Blood Seeking
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+8 Damage Damage

+4 Range Range

+1 Bounces


Sell price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Tactical Ops
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+17 Damage Damage

+Hidden Detection Template:Hidden


Sell price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Head Chopping
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+45 Damage Damage

+3 Bounces


Sell price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

To see all the previous statistics of this tower, see the history page. Template:Neow

Skins

[edit]

To see all the upgrades of a skin, see the gallery page.

File:EclipseExecutioner.png File:VanquisherExecutionerIcon.png File:HeartbreakExecutionerIconIG.png
Skin Eclipse Vanquisher Heartbreak
Rarity Event Rare Rare
Daily Store Cost N/A Coin 3,000 N/A
Obtained From Owning Executioner before 24th of November 2023 Daily Skin Store Lovestruck Crate,
Romantic Reaper Mission Quest

Strategy

[edit]
  • Because of how the Executioner works, the axe may take longer to return to it, increasing its firerate.
    • Because of this, the Commander will be less effective or have no effect on the Executioner's firerate if the projectile travel time is longer than the firerate.
  • Each hit of the Executioner's axe can trigger a firework from the Firework Technician.
    • Since usually the axe will be hitting multiple times, it will drastically increase the odds of getting a firework by sheer quantity, which will also greatly increase the Executioner's damage output.
  • The targeting option of the Executioner affects what enemy its axe will bounce onto. Certain targeting options will allow the Executioner's axe to hit more enemies, increasing its DPS.
    • Setting the Executioner's targeting to Farthest will make its axe bounce onto enemies the furthest distance away from the Executioner, making it travel on a longer route, which gives it more time to hit enemies.
  • Due to the Executioner's ability to damage multiple enemies, this can be used as a great tower to clear out hordes of weaker enemies and even minor bosses at Level 5.
  • The Executioner may damage an enemy more than once, effectively increasing its DPS.
  • The Executioner should be placed far away from the path, as it makes its axe travel on a longer route, giving it time to attack more enemies.
    • The Executioner's range can be increased by the DJ Booth.
    • If the Executioner is placed next to a path, it may not be able to hit an enemy that is next to it.
  • The Executioner gains hidden detection at Level 4, however because of how expensive it is to upgrade it to that level, it is recommended to bring other towers with cheap hidden detection, if you are planning to use this early on during the game.
    • Later on in the game, the Executioner can deal with hordes of high health hidden enemies, like the Soul and Shadow Boss.
    • While the Executioner can indirectly damage hidden enemies before Level 4 through bouncing, this is unreliable and unlikely to eliminate many of them.
  • The Executioner can do well against the Mystery, as it can both damage the Mystery and the enemy it spawned if you are lucky enough.
  • The Executioner can detect flying enemies, making it useful in Hardcore mode against the Balloon and in Pizza Party against Balloon Kids.
    • However, the Executioner cannot damage lead enemies, making it useless against the Lead Balloon.
  • Towers that can slow down enemies, like the Electroshocker, Toxic Gunner or Sledger are very useful with the Executioner, as they give it more time to damage enemies.

Trivia

[edit]
  • The Executioner is the second ground tower that can detect flying enemies, with the first being the Hunter.
  • The Executioner may have based been on the Executioner card from Clash Royale and the Boomerang Thrower from the Bloons Tower Defense game series.
    • The store description of the Executioner is a reference to the Avatar: The Last Airbender franchise.
    • The Executioner's flying detection may have also been based on the Executioner card's ability to attack air troops.
  • The Executioner is planned to be reworked in the third quarter of 2026.

Update History

[edit]

For previous cosmetic variations, see the gallery page.

  • 13 December 2021 - v1.0.0g
    • Executioner added.
    • Template:Bug The Executioner attacks extremely fast only at enemies in front of it and has no animation.
    • Template:Bug Level 1 upgrade description says that the Executioner's range is increased from 14 to 14.
    • Template:Bug Level 5 upgrade description says that the Executioner's range is increased from 18 to 18.
    • Template:Bug Selling the Executioner before the axe hits its target makes it stay permanently at the location where it would have hit.
  • 13 December 2021 - v1.0.0h
    • Template:Bugfix No longer attacks extremely fast if an enemy is in front of it.
  • 14 December 2021 - v1.0.0i
    • Template:Bugfix The Executioner's axe now properly disappears after the Executioner is sold.
  • 26 January 2022 - v1.0.1
    • The Executioner is no longer obtainable through beating Totality Tower.
    • Gamepass taken offsale.
  • 26 January 2022 - v1.0.1a
    • Executioner is available through a gamepass for Robux 750.
  • 13 February 2022 - v1.0.2
    • New skin: Eclipse
  • 23 February 2022 - v1.0.2b
    • Gamepass taken offsale, Executioner is no longer obtainable.
  • 12 March 2022 - v1.1.0
  • 24 November 2022 - v1.5.0b
    • Executioner is available through a gamepass for Robux 800.
  • 1 December 2022 - v1.5.0d
    • Executioner gamepass taken offsale.
  • 21 December 2022 - v1.6.0
    • Skin rarity added to the Default skin.
  • 21 March 2023 - v1.6.3e
    • Template:Bugfix Level 1 upgrade description no longer says that the Executioner's range is increased from 14 to 14.
    • Template:Bugfix Level 5 upgrade description no longer says that the Executioner's range is increased from 18 to 18.
  • 24 November 2023 - v1.9.4
    • Executioner is available through a gamepass for Robux 750.
  • 29 November 2023 - v1.9.4a
    • Executioner gamepass taken offsale.
  • 4 May 2024 - v1.20.0a
    • Executioner is available through a gamepass for Robux 750.
    • New skin: Vanquisher
  • 6 May 2024 - v1.20.1
    • Executioner gamepass taken offsale.
  • 21 June 2024 - v1.25.0
  • 2 August 2024 - v1.27.0
    • Template:Bug When placed near the path, deals high amounts of damage to enemies close to it.
    • Template:Bug If the Executioners has its firerate massively reduced and is set to attack Closest enemies, it can create an invisible axe on the path.
    • Template:Bugfix Damage is now boosted by Damage Buffs.
  • 12 February 2025 - v1.53.0
    • Executioner is now available through a gamepass for Robux 799.
    • New skin: Heartbreak
    • Template:Bug Executioner completely breaks after throwing its axe.
  • 12 February 2025 - v1.53.4
  • 18 February 2025 - v1.53.6
    • Executioner taken offsale.
    • Template:Bug Executioner can still be gifted.
  • 1 April 2025 - v1.59.0
  • 9 April 2025 - v1.60.0
    • Offense role added.
  • 16 April 2025 - v1.61.0
  • 11 October 2025 - v1.76.3
    • Template:Bug Executioner can stop attacking enemies randomly.
  • 28 January 2026 - v1.84.0
    • Placement limit increased from 8 to 9.
    • Statistical changes:
      • Base
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from 4 to 5.
      • Level 2
        • Damage increased from +4 to +5.
      • Level 3
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +7 to +8.
        • Bounces decreased from +2 to +1.
      • Level 4
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +15 to +17.
      • Level 5
        • Damage decreased from +50 to +45.
        • Bounces increased from +2 to +3.
  • 5 June 2026 - v2.0.0
  • 17 July 2026 - v2.3.0
    • Description changed.

Notes

[edit]


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