Biologist
Biologist has been made unobtainable from the game as of the 5th of June 2026 as it was part of the Ducky Revenge Event.
Players with the item in question can continue using it, but you cannot obtain this item anymore, outside of limited-time promotional sales.
<infobox>
<title source="title"><default>Biologist</default></title>
<image source="image"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>
<format></format> </section>
</panel> <label>Unlock Cost</label> <label>Golden Perk Cost</label> <label>Tower Cost</label> <label>Level Requirement</label> <label>Role</label> <format>Support </format> <label>Placement</label> <label>Placement Limit</label> <group collapse="open"> <header>Statistics</header> <panel> <section> <label>Regular</label> <label>Base Cost</label> <label>Base Selling Cost</label> <label>Base Damage</label> <label>Damage Method</label> <label>Base Firerate</label> <label>Base Range</label> <label>Base Income</label> <label>Base Spawnrate</label> <label>Hidden Detection</label> <label>Lead Detection</label> <label>Flying Detection</label> <label>Immunities</label> <label>Placement Footprint</label> <format>Average (1.5) </format> </section> <section> <label>PVP</label> <label>Base Cost</label> <label>Base Selling Cost</label> <label>Base Damage</label> <label>Damage Method</label> <label>Base Firerate</label> <label>Base Range</label> <label>Base Income</label> <label>Base Spawnrate</label> <label>Hidden Detection</label> <label>Lead Detection</label> <label>Flying Detection</label> <label>Immunities</label> <label>Placement Footprint</label> <format>{{{pvp_footprint}}} </format> </section> </panel> </group> <group collapse="closed"> <header>Evolution</header> <label>Evolved From</label> <format>{{{evolved_from}}}</format> <label>Evolves Into</label> <label>Evolution Levels</label> <label>Base Exp</label> <label>Growth Rate</label> <label>Skip Cost</label> <format>Robux {{{skip_cost}}}</format> </group> <group collapse="closed"> <header>Audio</header> </group> <group collapse="closed"> <header>Tooltips</header> </group>
</infobox>
- "There's a zombie on your lawn... This calls for all out, plants versus zombies warfare!"
- ―Inventory Description
- "Spring 2025 Event Tower"
- ―Former Inventory Description
Description
[edit]The Biologist is an exclusive tower that creates plants around itself. It could have been obtained from beating Bathroom Approach in the Hard difficulty. It can be obtained via a limited-time gamepass for Robux 849.
The tower itself does not attack, as it only has three statistics: range, deadzone range and firerate. All of these statistics are only used by its ability to place down various plants, which is how it deals damage. The plants will only be placed down in its range, but not its deadzone range. As it has a firerate of 1, it means it can only place down one plant every second. It can deploy three types of plants, these being the Sunflower, Ivy (Level 1+) and Nightshade (Level 3+).
- Sunflower is the most basic plant, as it targets a single enemy and deals damage to it. At Level 2+, it can additionally detect Hidden enemies.
- Ivy deals energy damage with an AOE effect, applying poison to enemies. The poison deals damage over time and slightly slows down enemies. It can also damage Lead enemies with its explosion and poison.
- Nightshade is similar to the Sunflower, as it also deals damage to a single target. However, it fires far slower, deals more damage and applies confusion to enemies. It can also detect Flying enemies.
The Biologist has a placement limit of eight per player.
Upgrades
[edit]•8 Damage Damage
•14 Range Range
•2 Firerate Firerate
•100 Health Health
•20 Spawnrate Spawnrate
•20 Lifespan Lifespan
•3 Explosion Range Explosion Range
•1 Poison Damage Poison Damage
•0.75s Poison Tick Poison Tick
•4.5s Poison Time Poison Time
•5% Slowdown Slowdown
•20 Projectile Speed
•Lead Detection Lead Detection
Sell Price changes to Cash$450
+1 Unit Queue
+4 Damage Damage
+1.5 Range Range
2 > 1.8 Firerate Firerate
+100 Health Health
3 > 4 Explosion Range Explosion Range
+1 Poison Damage Poison Damage
5% > 7.5% Slowdown Slowdown
Sell Price changes to Cash$1,066
+13 Damage Damage
+1.5 Range Range
+200 Health Health
4 > 4.5 Explosion Range Explosion Range
+2 Poison Damage Poison Damage
0.75 > 0.6 Poison Tick Poison Tick
•50 Damage Damage
•30 Range Range
•3 Firerate Firerate
•20 Spawnrate Spawnrate
•20 Lifespan Lifespan
•400 Health Health
•1 Confusion Time Confusion Time
•4 Confusion Cooldown Confusion Cooldown
•Flying Detection Flying Detection
Sell Price changes to Cash$2,566
+1 Unit Queue
+20 Damage Damage
+1.5 Range Range
1.8 > 1.5 Firerate Firerate
+400 Health Health
+1 Poison Damage Poison Damage
0.6 > 0.65 Poison Tick Poison Tick
4.5 > 5.2 Poison Time Poison Time
7.5% > 12.5% Slowdown Slowdown
+85 Damage Damage
+5 Range Range
3 > 2.75 Firerate Firerate
+400 Health Health
1 > 1.25 Confusion Time Confusion Time
Sell Price changes to Cash$9,233
Statistics
[edit]To see the statistics without the Firerate Bug.
| Biologist Stats | |||||||
|---|---|---|---|---|---|---|---|
| Level | Cost | Total Cost | Firerate | Range | Deadzone Range | Unit Queue | Projectile Speed |
| 0 | Cash$750 | Cash$750 | 1 | 4 | 1.5 | 1 | 5 |
| 1 | Cash$600 | Cash$1,350 | 1 | 4 | 1.5 | 1 | 5 |
| 2 | Cash$1,850 | Cash$3,200 | 1 | 4 | 1.5 | 2 | 5 |
| 3 | Cash$4,500 | Cash$7,700 | 1 | 4 | 1.5 | 2 | 5 |
| 4 | Cash$20,000 | Cash$27,700 | 1 | 4 | 1.5 | 3 | 5 |
<tabber> |-|Sunflower =
| Sunflower Stats[1] | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Health | Damage | Spawnrate | Firerate | Lifespan | Range | Detections | DPS | Max DPS[2] | Min Cost Efficiency | Max Cost Efficiency[2] |
| 0 | 50 | 6 | 20 | 1.1 | 20 | 15 | N/A | 5.45 | 5.45 | Cash$137.61 | Cash$137.61 |
| 1 | 100 | 10 | 20 | 1.1 | 20 | 15 | N/A | 9.09 | 9.09 | Cash$148.51 | Cash$148.51 |
| 2 | 200 | 12 | 20 | 1.1 | 20 | 17 | Hidden | 10.91 | 21.82 | Cash$293.31 | Cash$146.65 |
| 3 | 400 | 28 | 20 | 1 | 20 | 19.5 | Hidden | 28 | 56 | Cash$275 | Cash$137.5 |
| 4 | 800 | 55 | 20 | 0.8 | 20 | 22.5 | Hidden | 68.75 | 206.25 | Cash$402.91 | Cash$134.3 |
|-|Ivy =
| Ivy Stats[1] | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Health | Damage | Poison Damage | Spawnrate | Firerate | Poison Tick | Lifespan | Range | Explosion Range | Poison Time | Slowdown | Detections | Total Elapsed Damage[3] | DPS | Max DPS[4] | Min Cost Efficiency | Max Cost Efficiency[4] |
| 1 | 100 | 8 | 1 | 20 | 2 | 0.75 | 20 | 14 | 3 | 4.5 | 5% | Lead | 6 | 5.33[5] | 5.33[6] | Cash$253.28 | Cash$253.28 |
| 2 | 200 | 12 | 2 | 20 | 1.8 | 0.75 | 20 | 15.5 | 4 | 4.5 | 7.5% | Lead | 12 | 9.33[7] | 18.67[8] | Cash$342.98 | Cash$171.4 |
| 3 | 400 | 25 | 4 | 20 | 1.8 | 0.6 | 20 | 17 | 4.5 | 4.5 | 7.5% | Lead | 30 | 20.56[9] | 41.11[10] | Cash$374.51 | Cash$187.3 |
| 4 | 800 | 45 | 5 | 20 | 1.5 | 0.65 | 20 | 18.5 | 4.5 | 5.2 | 12.5% | Lead | 40 | 37.69[11] | 113.08[12] | Cash$734.94 | Cash$244.96 |
|-|Nightshade =
| Nightshade Stats[1] | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Health | Damage | Spawnrate | Firerate | Lifespan | Range | Confusion Time | Confusion Cooldown | Detections | DPS | Max DPS[2] | Min Cost Efficiency | Max Cost Efficiency[2] |
| 3 | 400 | 50 | 20 | 3 | 20 | 30 | 1 | 4 | Flying | 16.67 | 33.33 | Cash$461.91 | Cash$231.02 |
| 4 | 800 | 135 | 20 | 2.75 | 20 | 35 | 1.25 | 4 | Flying | 49.09 | 147.27 | Cash$564.27 | Cash$188.09 |
</tabber>
Skins
[edit]To see all the upgrades of a skin, see the gallery page.
| File:GrimBiologistIcon.png | |
| Skin | Grim |
| Rarity | Rare |
| Daily Store Cost | N/A |
| Obtained From | Triumphing Bathroom Approach on the Hard difficulty three times,[13] Robux 399 |
Strategy
[edit]- The Biologist is extremely versatile, having a good damage output and a cheap price, making it an excellent choice for early game while also being a solid sub-DPS/support in the mid to late game.
- It is also a good option for Hardcore since its units has all forms of detection. Do note that enemies with two or more enemy types that require detections, such as the Lead Balloon, will be immune to the damage from its units.
- The Sunflower has the highest DPS out of all the plants, making it great against single enemies.
- It is also the only plant with hidden detection, meaning that this plant should be used when they spawn.
- It offers the best cost efficiency out of all the plants, making it highly effective to place multiple Sunflowers.
- The Ivy can be great against hordes of enemies, due to its attack dealing damage in an area.
- Unlike most other explosions, this one does not bypass defense.
- Any enemy hit by it also has poison applied to it, which deals damage over time and slightly slows it down. This makes it useful at stalling enemies, though the slowdown is quite low.
- This effect is the same as the one applied by the Toxic Gunner, though it has different statistics. In case of both towers applying poison, Toxic Gunner's effect will take priority.
- Both the explosion and its poison can damage Lead enemies, making the Ivy useful against such enemies.
- The Nightshade, similarly to the Sunflower, targets a single enemy and deals damage to them, though unlike it, the Nightshade also confuses them, allowing them to stall the enemies while damaging them.
- Because of this, the Nightshade will deal less DPS than the Sunflower, but it will gain more time to damage enemies because of its confusion, alongside its massive range.
- Confusion can only be applied by Nightshade every four seconds. Additionally, it will not apply it if any confusion cooldown is active, even one from other towers such as the Jester.
- This also applies to other towers. If the Nightshade's confusion effect ends, a Jester will be unable to apply confusion to that enemy.
- Most buffs work on the Biologist. However, most of them are insignificant as none of them are applied to units which are its method of attacking enemies.
- Because of this, towers which debuff the enemies such as the Electroshocker, Freezer or Warden are recommended to use alongside the Biologist, as they can make its plants deal more damage or give them more time to kill them.
- The DJ Booth's discount buff is quite helpful since the tower itself has expensive upgrades.
- Damage Buffs given by DJ Booth and Mercenary Base are completely useless as the effects does not apply to the units.
- Same thing can be said for detection buffs given by Ace Pilot and Firework Technician.
- The Range Buff and debuff will change the range in which the Biologist can deploy plants.
- The Firerate Buff and debuff can alter the minimal time between each plant being created. This, however, only has an impact in cases where plants have very similar timers.
- When using purely Ivy or Nightshade, changing target types to Random can allow each unit to target different enemies for maximum disperse of stalling.
- Fully upgrading the Bigger Budget Skill can allow the Biologist to be placed on Wave 0 for early defense in based game modes such as survival.
- Additional economy Skills like Stonks can also be helpful.
- Depending on the mode, such as Frost mode, Biologist's units can be destroyed easily.
- This can be countered by placing Biologist further away from the path.
Trivia
[edit]- The Biologist is based on the gameplay of the classic Plants vs. Zombies games.
- The gamepass description for this tower references the game two times, once by saying its name and once by referencing Zombies On Your Lawn, a song from the credits of Plants vs. Zombies.
- The Ivy is stated in the unit queue description to deal single target DPS, despite it dealing splash damage.
- The Biologist currently has the shortest range out of any tower.
- The Biologist is the second reoccurring tower, after Firework Technician.
- The Biologist, despite having its only supportive capability being unlocked past Level 3, is categorized in the support role.
Update History
[edit]For previous cosmetic variations, see the gallery page.
- 16 April 2025 - v1.61.0
- Biologist added.
- Skin: Grim
- Bug: When sold, its third plant will not disappear from the map until its lifespan ends.
- Bug: Biologist creates far more plants than it is supposed to during periods of intermission after reviving, restarting or before a match starts.
- Bug: Certain enemies will break when targeting a Biologist, causing them to either stop using their abilities or stopping their movement entirely.
- Bug: Biologist is not affected by certain debuffs.
- Bug: Biologist is unaffected by stuns from legacy enemy if they are fired like a minigun or beam, examples include the Gunslinger, Warden and Minigunner enemies.
- Bug: Biologist can create plants even when frozen.
- Bug: Biologist can create plants even when jailed.
- Bug: When in range of a Medic, it will be able to affect less towers with its Cleansing ability. Stacks with each Biologist or other similarly bugged tower/skin in range.
- Bug: Biologist can create an additional plant before its plant cooldown timer reaches 0, causing there to be an extra plant in-game for a short time.
- Bug: Enemies can collide with the Biologist units.
- Bug: Units deal damage and projectiles are not aligned, damage is dealt instantly while projectiles are delayed.
- 30 April 2025 - v1.63.0
- Description updated.
- Bugfix: Certain enemies no longer get stuck when targeting the Biologist.
- 14 May 2025 - v1.64.0
- Level 1 upgrade name changed from Bio Chemestry to Bio Chemistry.
- 26 May 2025 - v1.64.0a
- 28 May 2025 - v1.65.0
- Biologist can no longer be obtained by triumphing Bathroom Approach.
- It is still available via the gamepass.
- Cost increased from Robux 594 to Robux 849.
- Bugfix: Biologist no longer breaks the Medic's Cleansing ability.
- Biologist can no longer be obtained by triumphing Bathroom Approach.
- 11 June 2025 - v1.67.0
- Biologist is no longer obtainable from the gamepass.
- Bugfix: Plants now disappear properly when sold.
- 3 April 2026 - v1.88.0
- Biologist is now re-obtainable from triumphing Bathroom Approach again.
- Biologist is now purchasable through a gamepass for Robux 849.
- 22 May 2026 - v1.91.0
- 27 May 2026 - v1.91.4a
- 5 June 2026 - v2.0.0
- Firerate decreased due to the Firerate Bug being fixed.
- Biologist can no longer be obtained by triumphing Bathroom Approach.
- Statistical changes:
- Base
- Sunflower firerate decreased from 1.125 to 1.1.
- Level 1
- Ivy firerate decreased from 2.025 to 2.
- Level 2
- Ivy firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Level 3
- Sunflower firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Nightshade firerate decreased from 3.025 to 3.
- Level 4
- Sunflower firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Ivy firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Nightshade firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Base
Notes
[edit]- ↑ 1.0 1.1 1.2 Not affected by any buffs or debuffs.
- ↑ 2.0 2.1 2.2 2.3 DPS is multiplied by the Biologist's unit queues.
- ↑ Total Elapsed Damage is calculated as Poison Damage × (Poison Time ÷ Poison Tick).
- ↑ 4.0 4.1 DPS is multiplied by the Biologist's unit queues. As poison can only be applied to an enemy once, poison DPS will only be accounted for once.
- ↑ 4 Normal DPS + 1.33 Poison DPS
- ↑ 4 Normal DPS + 1.33 Poison DPS
- ↑ 6.67 Normal DPS + 2.67 Poison DPS
- ↑ 13.33 Normal DPS + 5.33 Poison DPS
- ↑ 13.89 Normal DPS + 6.67 Poison DPS
- ↑ 27.78 Normal DPS + 13.33 Poison DPS
- ↑ 30 Normal DPS + 7.69 Poison DPS
- ↑ 90 Normal DPS + 23.08 Poison DPS
- ↑ Each triumph has to be done at least 64 hours after the previous one.
| Tower Gallery Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Boomerang • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Enforcer • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Demoman • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Moderator • Railgunner • Twitgunner • Void Miner • Combatant | |
| Unit Gallery Pages | |
|---|---|
| Humvee • Humvee 2 • Humvee 3 • Tank • Railgun Tank | |
| Sentry • Rifle Sentry • Minigun Sentry • War Machine Sentry | |
| Pistol Goon • Tommy Goon 1 • Tommy Goon 2 | |
| Golden Pistol Goon • Golden Tommy Goon 1 • Golden Tommy Goon 2 | |
| Gunner APC • Missile APC | |
| Rifleman • Grenadier • Riot Guard • Field Medic | |
| Lackey • Money Runner • Bouncer | |
| Elf • Snowball Elf • Cannoneer Elf • Bomber Elf • Guardian Elf • Gunner Elf • Gift Bomber • Ripped Elf | |
| Skeleton • Sword Skeleton • Giant Skeleton • Skeleton Knight • Hallow Guard • Executioner Skeleton | |
| Ice Turret | |
| History Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Twitgunner • Combatant | |