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To see the statistics of this tower without the Firerate Bug, visit the Firerate Bug page.

Hardcore Rework Update (5 June 2026) – Present

Base Statistics

Mecha Base
Cost: Exclusive • Exclusive • Defense
Cost
Cash$5,000
Placement Footprint
Very Large (2.25)
Sell Price
Cash$1,666
Placement Type
Ground
Damage
Damage10
Damage Method
Collision
Single
Splash (Level 1+)
Firerate
Firerate0.2
Hidden Detection
Hidden DetectionLevel 0+
Range
Range30 (Unit)
Range3 (Tower)
Lead Detection
Lead DetectionLevel 0+ (Collision & Splash only)
Placement Limit
Placement Limit3
Flying Detection
Flying DetectionLevel 5[1]
Unit Health
Health500
Spawnrate
Spawnate45s

Upgrades

ROCKET MECHA
Level 1 • Cost: Cash$1,200

45 > 30 Spawnrate Spawnrate

Adds Missile Launcher to Mark I

•25 Missile Damage Splash Damage

•7 Missile Cooldown Missile Cooldown

•5 Missile Explosion Range Explosion Range

AI ruined my funny descriptions ill fix later


Sell Price changes to Cash$1,800

EPIC MECHA
Level 2 • Cost: Cash$2,000

Spawns Mark II Mech Spawn

•1,000 Health Health

•12 Damage Damage

•0.15 Firerate Firerate

•35 Range Range

•40 Missile Damage Splash Damage

•7 Missile Cooldown Missile Cooldown

•Hidden Detection Hidden Detection

Mikey Boss


Sell Price changes to Cash$3,066

SIGMA MECHA
Level 3 • Cost: Cash$4,000

Spawns Mark III Mech Spawn

•1,500 Health Health

•10 Damage Damage

•0.1 Firerate Firerate

•35 Range Range

•60 Missile Damage Splash Damage

•3.5 Missile Cooldown Missile Cooldown

•Hidden Detection Hidden Detection

Mikey Boss


Sell Price changes to Cash$4,400

OMEGA MECHA
Level 4 • Cost: Cash$8,000

Spawns Mark IV Mech Spawn

•2,500 Health Health

•22 Damage Damage

•0.1 Firerate Firerate

•50 Range Range

•60x4 Missile Damage Splash Damage

•5 Missile Cooldown Missile Cooldown

•Hidden Detection Hidden Detection

Mikey Boss


Sell Price changes to Cash$7,066

Z.O.D. MACHINE
Level 5 • Cost: Cash$80,000

Spawns Mark V Mech Spawn

•10,000 Health Health

•30% Defense Defense

•34 Damage Damage

•0.1 Firerate Firerate

•50 Range Range

•50x4 Missile Damage Splash Damage

•2 Missile Cooldown Missile Cooldown

•Hidden Detection Hidden Detection

•Flying Detection Flying Detection

Mikey Boss


Sell Price changes to Cash$33,733

Statistics

Level Cost Total Cost Health Defense Spawnrate Normal Damage Missile Damage Missile Count Firerate Missile Cooldown Range Explosion Range DPS[2] Ram DPS[3] Cost Efficiency[4]
0 Cash$6,000 Cash$6,000 500 N/A 45 10 N/A N/A 0.2 N/A 30 N/A 50 11.11 Cash$98.18
1 Cash$1,200 Cash$7,200 500 N/A 30 10 25 1 0.2 7 30 5 53.57[5] 16.67 Cash$102.51
2 Cash$2,000 Cash$9,200 1,000 N/A 30 12 40 1 0.15 7 35 5 85.71[6] 33.33 Cash$77.28
3 Cash$4,000 Cash$13,200 1,500 N/A 30 10 60 1 0.1 3.5 35 5 117.14[7] 50 Cash$78.98
4 Cash$8,000 Cash$21,200 2,500 N/A 30 22 60 4 0.1 5 50 5 268[8] 83.33 Cash$60.34
5 Cash$80,000 Cash$101,200 10,000 30% 30 34 50 4 0.1 2 50 5 440[9] 333.33 Cash$130.86

Shock and Awe Update (28 January 2026) – Hardcore Rework Update (5 June 2026)

Base Statistics

Mecha Base
Cost: Exclusive • Exclusive • Defense
Cost
Cash$5,000
Placement Footprint
Very Large (2.25)
Sell Price
Cash$1,666
Placement Type
Ground
Damage
Damage10
Damage Method
Collision
Single
Splash (Level 1+)
Firerate
Firerate0.225
Hidden Detection
Hidden DetectionLevel 0+
Range
Range30 (Unit)
Range3 (Tower)
Lead Detection
Lead DetectionLevel 0+ (Collision & Splash only)
Placement Limit
Placement Limit3
Flying Detection
Flying DetectionLevel 5[10]
Unit Health
Health500
Spawnrate
Spawnate45s

Upgrades

ROCKET MECHA
Level 1 • Cost: Cash$1,200

45 > 30 Spawnrate Spawnrate

Adds Missile Launcher to Mark I

•25 Missile Damage Splash Damage

•7 Missile Cooldown Missile Cooldown

•5 Missile Explosion Range Explosion Range

Epic Mode: Activated 😎

Now with rockets! 🚀

Increased spawn rate!

Spawn Time reduced to 30 seconds.

Slightly increased movement speed.

Increased damage output.

Can now target flying units.

Increased range.

Increased limit to 4 mechas.

Increased price to 2000.

Cooldown reduced to 0.75 seconds.

New ability: Rocket Barrage!

Shoots a barrage of rockets dealing area damage


Sell Price changes to Cash$1,800

EPIC MECHA
Level 2 • Cost: Cash$2,000

Spawns Mark II Mech Spawn

•1,000 Health Health

•14 Damage Damage

•0.175 Firerate Firerate

•35 Range Range

•40 Missile Damage Splash Damage

•7 Missile Cooldown Missile Cooldown

•Hidden Detection Hidden Detection

I lied


Sell Price changes to Cash$3,066

SIGMA MECHA
Level 3 • Cost: Cash$4,000

Spawns Mark III Mech Spawn

•1,500 Health Health

•14 Damage Damage

•0.125 Firerate Firerate

•35 Range Range

•60 Missile Damage Splash Damage

•3.5 Missile Cooldown Missile Cooldown

•Hidden Detection Hidden Detection

Sigma Mode: Activated 🗿


Sell Price changes to Cash$4,400

OMEGA MECHA
Level 4 • Cost: Cash$8,000

Spawns Mark IV Mech Spawn

•2,500 Health Health

•28 Damage Damage

•0.125 Firerate Firerate

•50 Range Range

•0x4 Missile Damage Splash Damage

•5 Missile Cooldown Missile Cooldown

•Hidden Detection Hidden Detection

Meowwwww 🐱


Sell Price changes to Cash$7,066

Z.O.D. MACHINE
Level 5 • Cost: Cash$80,000

Spawns Mark V Mech Spawn

•10,000 Health Health

•30% Defense Defense

•42 Damage Damage

•0.125 Firerate Firerate

•50 Range Range

•50x4 Missile Damage Splash Damage

•2 Missile Cooldown Missile Cooldown

•Hidden Detection Hidden Detection

•Flying Detection Flying Detection

I couldn't come up with a description so here's my pizza order:

Large pizza with pepperoni, mushrooms, Italian sausage, green Olives, banana peppers, bacon, onions

If I'm feeling extra hungry, sometimes I'll also get garlic twists.

But on other days I feel like I want a burger rather than a pizza.

In that case, my usual burger has like, lettuce, tomato, cheese, pickles, onions, mustard, ketchup, and mayo.

Sometimes I'll add bacon or avocado if I'm feeling fancy.

Usually I get fries on the side, but I also don't mind a good order of cheese curds.

To drink, I usually go for a soda, like a cola or root beer.

And for dessert, I have a weakness for chocolate chip cookies or a brownie sundae.


Sell Price changes to Cash$33,733

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Health Defense Spawnrate Normal Damage Missile Damage Missile Count Firerate Missile Cooldown Range Explosion Range DPS[11] Ram DPS[12] Cost Efficiency[13]
0 Cash$6,000 Cash$6,000 500 N/A 45 10 N/A N/A 0.20.225 N/A 30 N/A 5044.44 11.11 Cash$98.18Cash$108.01
1 Cash$1,200 Cash$7,200 500 N/A 30 10 25 1 0.20.225 5 30 5 55[14]49.44[15] 16.67 Cash$100.47Cash$108.91
2 Cash$2,000 Cash$9,200 1,000 N/A 30 14 40 1 0.150.175 5 35 5 101.33[16]88[17] 33.33 Cash$68.32Cash$75.82
3 Cash$4,000 Cash$13,200 1,500 N/A 30 14 60 1 0.10.125 3 35 5 160[18]132[19] 50 Cash$62.86Cash$72.53
4 Cash$8,000 Cash$21,200 2,500 N/A 30 28 0 4 0.10.125 3 50 5 280[20]224[21] 83.33 Cash$58.35Cash$68.98
5 Cash$80,000 Cash$101,200 10,000 30% 30 42 50 4 0.10.125 2 50 5 520[22]436[23] 333.33 Cash$118.59Cash$131.54

29 March 2024 – Shock and Awe Update (28 January 2026)

Base Statistics

Mecha Base
Cost: Exclusive • Exclusive • Defense
Cost
Cash$5,000
Placement Footprint
Very Large (2.25)
Sell Price
Cash$1,666
Placement Type
Ground
Damage
Damage8
Damage Method
Collision
Single
Splash (Level 1+)
Firerate
Firerate0.225
Hidden Detection
Hidden DetectionLevel 0+
Range
Range30
Explosion Range7 (Destruction exp. Range)
Lead Detection
Lead DetectionLevel 0+ (Collision & Splash only)
Placement Limit
Placement Limit4
Flying Detection
N/A[24]
Unit Health
Health400
Spawnrate
Spawnate60s[25]

Upgrades

Mechanics
Level 1 • Cost: Cash$400

60 > 40 Spawnrate Vehicle Spawn

Adds Missile Launcher to Mark I

•10 Missile Damage Splash Damage

•7 Missile Cooldown Missile Cooldown

•5 Explosion Range Explosion Range

•Hidden Detection Hidden Detection


Sell Price changes to Cash$1,800

Missile Launcher
Level 2 • Cost: Cash$900

Spawns Mark II

•750 Health Health

•12 Damage Damage

•0.175 Firerate Firerate

•25 Range Range

•10 Missile Damage Splash Damage

•7 Missile Cooldown Missile Cooldown

•Hidden Detection Hidden Detection


Sell Price changes to Cash$2,100

Minigun Mech
Level 3 • Cost: Cash$2,400

Spawns Mark III

•1,200 Health Health

•10 Damage Damage

•0.1 Firerate Firerate

•25 Range Range

•10 Missile Damage Splash Damage

•3.5 Missile Cooldown Missile Cooldown

•Hidden Detection Hidden Detection


Sell Price changes to Cash$2,833

Destroyer Mech
Level 4 • Cost: Cash$4,500

Spawns Mark IV

•2,000 Health Health

•10 Damage Damage

•0.075 Firerate Firerate

•100 Range Range

•10x4 Missile Damage Splash Damage

•5 Missile Cooldown Missile Cooldown

•Hidden Detection Hidden Detection


Sell Price changes to Cash$4,333

Void Walker
Level 5 • Cost: Cash$6,500

Spawns Mark V

•5,000 Health Health

•20 Damage Damage

•0.075 Firerate Firerate

•100 Range Range

•10x4 Missile Damage Splash Damage

•5 Missile Cooldown Missile Cooldown

•Hidden Detection Hidden Detection


Sell Price changes to Cash$6,500

Statistics

Level Total Price Health Spawnrate Normal Damage Missile Damage Firerate Missile Cooldown Range Explosion Range DPS[11] Ram DPS[12] Cost Efficiency[13]
0 Cash$5,000 400 60 8 N/A 0.225 N/A 30 N/A 35.56 6.67 Cash$118.42
1 Cash$5,400 400 40 8 10 0.225 7 30 5 36.98[26] 10 Cash$114.93
2 Cash$6,300 750 40 12 10 0.175 7 25 5 70[27] 18.75 Cash$70.99
3 Cash$8,700 1,200 40 10 10 0.1 3.5 25 5 102.86[28] 30 Cash$65.48
4 Cash$13,200 2,000 40 10 10x4 0.075 5 100 5 141.33[29] 50 Cash$68.99
5 Cash$19,700 5,000 40 20 10x4 0.075 5 100 5 274.67[30] 125 Cash$49.29

10 February 2024 – 29 March 2024

Base Statistics

Mecha Base
Cost: Exclusive • Exclusive
Cost
Cash$5,000
Placement Footprint
Average (1.5)
Sell Price
Cash$1,666
Placement Type
Ground
Damage
Damage8
Damage Method
Collision
Single
Splash (Level 1+)
Firerate
Firerate0.225
Hidden Detection
Hidden DetectionLevel 0+
Range
Range30
Explosion Range7 (Destruction exp. Range)
Lead Detection
Lead DetectionLevel 0+ (Collision & Splash only)
Placement Limit
Placement Limit4
Flying Detection
N/A[24]
Unit Health
Health400
Spawnrate
Spawnate60s[25]

Upgrades

Mechanics
Level 1 • Cost: Cash$400

60 > 40 Spawnrate Vehicle Spawn

Adds Missile Launcher to Mark I

•10 Missile Damage Splash Damage

•7 Missile Cooldown Missile Cooldown

•5 Explosion Range Explosion Range

•Hidden Detection Hidden Detection


Sell Price changes to Cash$1,800

Missile Launcher
Level 2 • Cost: Cash$900

Spawns Mark II

•750 Health Health

•12 Damage Damage

•0.175 Firerate Firerate

•25 Range Range

•10 Missile Damage Splash Damage

•7 Missile Cooldown Missile Cooldown

•Hidden Detection Hidden Detection


Sell Price changes to Cash$2,100

Minigun Mech
Level 3 • Cost: Cash$2,400

Spawns Mark III

•1,200 Health Health

•10 Damage Damage

•0.1 Firerate Firerate

•25 Range Range

•10 Missile Damage Splash Damage

•3.5 Missile Cooldown Missile Cooldown

•Hidden Detection Hidden Detection


Sell Price changes to Cash$2,833

Destroyer Mech
Level 4 • Cost: Cash$4,500

Spawns Mark IV

•2,000 Health Health

•10 Damage Damage

•0.075 Firerate Firerate

•100 Range Range

•10x4 Missile Damage Splash Damage

•5 Missile Cooldown Missile Cooldown

•Hidden Detection Hidden Detection


Sell Price changes to Cash$4,333

Void Walker
Level 5 • Cost: Cash$6,500

Spawns Mark V

•5,000 Health Health

•20 Damage Damage

•0.075 Firerate Firerate

•100 Range Range

•10x4 Missile Damage Splash Damage

•5 Missile Cooldown Missile Cooldown

•Hidden Detection Hidden Detection


Sell Price changes to Cash$6,500

Statistics

Level Total Price Health Spawnrate Normal Damage Missile Damage Firerate Missile Cooldown Range Explosion Range DPS[11] Ram DPS[12] Cost Efficiency[13]
0 Cash$5,000 400 60 8 N/A 0.225 N/A 30 N/A 35.56 6.67 Cash$118.42
1 Cash$5,400 400 40 8 10 0.225 7 30 5 36.98[26] 10 Cash$114.93
2 Cash$6,300 750 40 12 10 0.175 7 25 5 70[27] 18.75 Cash$70.99
3 Cash$8,700 1,200 40 10 10 0.1 3.5 25 5 102.86[28] 30 Cash$65.48
4 Cash$13,200 2,000 40 10 10x4 0.075 5 100 5 141.33[29] 50 Cash$68.99
5 Cash$19,700 5,000 40 20 10x4 0.075 5 100 5 274.67[30] 125 Cash$49.29

21 March 2023 – 10 February 2024

Base Statistics

Mecha Base
Cost: Exclusive • Exclusive
Cost
Cash$5,000
Placement Footprint
Average (1.5)
Sell Price
Cash$1,666
Placement Type
Ground
Damage
Damage8
Damage Method
Collision
Single
Splash (Level 1+)
Firerate
Firerate0.225
Hidden Detection
N/A[31]
Range
Range30
Explosion Range7 (Destruction exp. Range)
Lead Detection
Lead DetectionLevel 0+ (Collision & Splash only)
Placement Limit
Placement Limit4
Flying Detection
N/A[24]
Unit Health
Health400
Spawnrate
Spawnate60s[25]

Upgrades

Mechanics
Level 1 • Cost: Cash$400

60 > 40 Spawnrate Vehicle Spawn

Adds Missile Launcher to Mark I

•10 Missile Damage Splash Damage

•7 Missile Cooldown Missile Cooldown

•5 Explosion Range Explosion Range


Sell Price changes to Cash$1,800

Missile Launcher
Level 2 • Cost: Cash$900

Spawns Mark II

•750 Health Health

•12 Damage Damage

•0.175 Firerate Firerate

•25 Range Range

•10 Missile Damage Splash Damage

•7 Missile Cooldown Missile Cooldown


Sell Price changes to Cash$2,100

Minigun Mech
Level 3 • Cost: Cash$2,400

Spawns Mark III

•1,200 Health Health

•10 Damage Damage

•0.1 Firerate Firerate

•25 Range Range

•10 Missile Damage Splash Damage

•3.5 Missile Cooldown Missile Cooldown


Sell Price changes to Cash$2,833

Destroyer Mech
Level 4 • Cost: Cash$4,500

Spawns Mark IV

•2,000 Health Health

•10 Damage Damage

•0.075 Firerate Firerate

•100 Range Range

•10x4 Missile Damage Splash Damage

•5 Missile Cooldown Missile Cooldown


Sell Price changes to Cash$4,333

Void Walker
Level 5 • Cost: Cash$6,500

Spawns Mark V

•5,000 Health Health

•20 Damage Damage

•0.075 Firerate Firerate

•100 Range Range

•10x4 Missile Damage Splash Damage

•5 Missile Cooldown Missile Cooldown


Sell Price changes to Cash$6,500

Statistics

Level Total Price Health Spawnrate Normal Damage Missile Damage Firerate Missile Cooldown Range Explosion Range DPS[11] Ram DPS[12] Cost Efficiency[13]
0 Cash$5,000 400 60 8 N/A 0.225 N/A 30 N/A 35.56 6.67 Cash$118.42
1 Cash$5,400 400 40 8 10 0.225 7 30 5 36.98[26] 10 Cash$114.93
2 Cash$6,300 750 40 12 10 0.175 7 25 5 70[27] 18.75 Cash$70.99
3 Cash$8,700 1,200 40 10 10 0.1 3.5 25 5 102.86[28] 30 Cash$65.48
4 Cash$13,200 2,000 40 10 10x4 0.075 5 100 5 141.33[29] 50 Cash$68.99
5 Cash$19,700 5,000 40 20 10x4 0.075 5 100 5 274.67[30] 125 Cash$49.29

9 January 2023 – 21 March 2023

Base Statistics

Mecha Base
Cost: Exclusive • Exclusive
Cost
Cash$5,000
Placement Footprint
Average
Sell Price
Cash$1,666
Placement Type
Ground
Damage
Damage8
Damage Method
Collision
Single
Splash (Level 1+)
Firerate
Firerate0.225
Hidden Detection
N/A[31]
Range
Range30
Explosion Range7 (Destruction exp. Range)
Lead Detection
Lead DetectionLevel 0+ (Collision & Splash only)
Placement Limit
Placement Limit4
Flying Detection
N/A[24]
Unit Health
Health400
Spawnrate
Spawnate60s[32]

Upgrades

Mechanics
Level 1 • Cost: Cash$400

Adds Missile Launcher to Mark I

•10 Missile Damage Splash Damage

•7 Missile Cooldown Missile Cooldown

•5 Explosion Range Explosion Range


Sell Price changes to Cash$1,800

Missile Launcher
Level 2 • Cost: Cash$900

Spawns Mark II

•750 Health Health

•12 Damage Damage

•0.175 Firerate Firerate

•25 Range Range

•10 Missile Damage Splash Damage

•7 Missile Cooldown Missile Cooldown


Sell Price changes to Cash$2,100

Minigun Mech
Level 3 • Cost: Cash$2,400

Spawns Mark III

•1,200 Health Health

•10 Damage Damage

•0.1 Firerate Firerate

•25 Range Range

•10 Missile Damage Splash Damage

•3.5 Missile Cooldown Missile Cooldown


Sell Price changes to Cash$2,833

Destroyer Mech
Level 4 • Cost: Cash$4,500

Spawns Mark IV

•2,000 Health Health

•10 Damage Damage

•0.075 Firerate Firerate

•100 Range Range

•10x4 Missile Damage Splash Damage

•5 Missile Cooldown Missile Cooldown


Sell Price changes to Cash$4,333

Void Walker
Level 5 • Cost: Cash$6,500

Spawns Mark V

•5,000 Health Health

•20 Damage Damage

•0.075 Firerate Firerate

•100 Range Range

•10x4 Missile Damage Splash Damage

•5 Missile Cooldown Missile Cooldown


Sell Price changes to Cash$6,500

Statistics

Level Total Price Health Spawnrate Normal Damage Missile Damage Firerate Missile Cooldown Range Explosion Range DPS[11] Ram DPS[12] Cost Efficiency[13]
0 Cash$5,000 400 60 8 N/A 0.225 N/A 30 N/A 35.55 6.67 Cash$118.42
1 Cash$5,400 400 60 8 10 0.225 7 30 5 36.98[26] 6.67 Cash$119.13
2 Cash$6,300 750 60 12 10 0.175 7 25 5 70[27] 12.5 Cash$76.36
3 Cash$8,700 1,200 60 10 10 0.1 3.5 25 5 102.86[28] 20 Cash$70.81
4 Cash$13,200 2,000 60 10 10x4 0.075 5 100 5 141.33[29] 33.33 Cash$75.57
5 Cash$19,700 5,000 60 20 10x4 0.075 5 100 5 274.67[30] 83.33 Cash$55.03

Violent Night Update (21 December 2022) – 9 January 2023

Base Statistics

Mecha Base
Cost: Exclusive • Exclusive
Cost
Cash$5,000
Placement Footprint
Average
Sell Price
Cash$1,666
Placement Type
Ground
Damage
Damage8
Damage Method
Collision
Single
Splash (Level 1+)
Firerate
Firerate0.23
Hidden Detection
N/A[31]
Range
Range30
Explosion Range7 (Destruction exp. Range)
Lead Detection
Lead DetectionLevel 0+ (Collision & Splash only)
Placement Limit
Placement Limit4
Flying Detection
N/A[24]
Unit Health
Health400
Spawnrate
Spawnate60s[32]

Upgrades

Mechanics
Level 1 • Cost: Cash$400

Adds Missile Launcher to Mark I

•10 Missile Damage Splash Damage

•7 Missile Cooldown Missile Cooldown

•5 Explosion Range Explosion Range


Sell Price changes to Cash$1,800

Missile Launcher
Level 2 • Cost: Cash$900

Spawns Mark II

•750 Health Health

•12 Damage Damage

•0.18 Firerate Firerate

•25 Range Range

•10 Missile Damage Splash Damage

•7 Missile Cooldown Missile Cooldown


Sell Price changes to Cash$2,100

Minigun Mech
Level 3 • Cost: Cash$2,400

Spawns Mark III

•1,200 Health Health

•10 Damage Damage

•0.11 Firerate Firerate

•25 Range Range

•10 Missile Damage Splash Damage

•3.5 Missile Cooldown Missile Cooldown


Sell Price changes to Cash$2,833

Destroyer Mech
Level 4 • Cost: Cash$4,500

Spawns Mark IV

•2,000 Health Health

•10 Damage Damage

•0.08 Firerate Firerate

•100 Range Range

•10x4 Missile Damage Splash Damage

•5 Missile Cooldown Missile Cooldown


Sell Price changes to Cash$4,333

Void Walker
Level 5 • Cost: Cash$6,500

Spawns Mark V

•5,000 Health Health

•20 Damage Damage

•0.08 Firerate Firerate

•100 Range Range

•10x4 Missile Damage Splash Damage

•5 Missile Cooldown Missile Cooldown


Sell Price changes to Cash$6,500

Statistics

Level Total Price Health Spawnrate Normal Damage Missile Damage Firerate Missile Cooldown Range Explosion Range DPS[11] Ram DPS[12] Cost Efficiency[13]
0 Cash$5,000 400 60 8 N/A 0.23 N/A 30 N/A 34.78 6.67 Cash$110.79
1 Cash$5,400 400 60 8 10 0.23 7 30 5 36.21[33] 6.67 Cash$125.93
2 Cash$6,300 750 60 12 10 0.18 7 25 5 68.1[34] 12.5 Cash$78.16
3 Cash$8,700 1,200 60 10 10 0.11 3.5 25 5 93.77[35] 20 Cash$76.47
4 Cash$13,200 2,000 60 10 10x4 0.08 5 100 5 133[36] 33.33 Cash$79.36
5 Cash$19,700 5,000 60 20 10x4 0.08 5 100 5 258[37] 83.33 Cash$57.72

Entity System Update (12 March 2022) – Violent Night Update (21 December 2022)

Base Statistics

Mecha Base
Cost: Exclusive
Cost
Cash$5,000
Placement Footprint
Average
Sell Price
Cash$1,666
Placement Type
Ground
Damage
Damage8
Damage Method
Collision
Single
Splash (Level 1+)
Firerate
Firerate0.225
Hidden Detection
N/A[31]
Range
Range30
Explosion Range7 (Destruction exp. Range)
Lead Detection
Lead DetectionLevel 0+ (Collision & Splash only)
Placement Limit
Placement Limit4
Flying Detection
N/A[24]
Unit Health
Health400
Spawnrate
Spawnate60s[38]

Upgrades

Mechanics
Level 1 • Cost: Cash$400

Adds Missile Launcher to Mark I

•10 Missile Damage Splash Damage

•7 Missile Cooldown Missile Cooldown

•5 Explosion Range Explosion Range


Sell Price changes to Cash$1,800

Missile Launcher
Level 2 • Cost: Cash$900

Spawns Mark II

•750 Health Health

•12 Damage Damage

•0.175 Firerate Firerate

•25 Range Range

•10 Missile Damage Splash Damage

•7 Missile Cooldown Missile Cooldown


Sell Price changes to Cash$2,100

Minigun Mech
Level 3 • Cost: Cash$2,400

Spawns Mark III

•1,200 Health Health

•10 Damage Damage

•0.1 Firerate Firerate

•25 Range Range

•10 Missile Damage Splash Damage

•3.5 Missile Cooldown Missile Cooldown


Sell Price changes to Cash$2,833

Destroyer Mech
Level 4 • Cost: Cash$4,500

Spawns Mark IV

•2,000 Health Health

•10 Damage Damage

•0.075 Firerate Firerate

•100 Range Range

•10x4 Missile Damage Splash Damage

•5 Missile Cooldown Missile Cooldown


Sell Price changes to Cash$4,333

Void Walker
Level 5 • Cost: Cash$6,500

Spawns Mark V

•5,000 Health Health

•20 Damage Damage

•0.075 Firerate Firerate

•100 Range Range

•10x4 Missile Damage Splash Damage

•5 Missile Cooldown Missile Cooldown


Sell Price changes to Cash$6,500

Statistics

Level Total Price Health Spawnrate Normal Damage Missile Damage Firerate Missile Cooldown Range Explosion Range DPS[11] Ram DPS[12] Cost Efficiency[13]
0 Cash$5,000 400 60 8 N/A 0.225 N/A 30 N/A 35.55 6.67 Cash$118.42
1 Cash$5,400 400 60 8 10 0.225 7 30 5 36.98[26] 6.67 Cash$119.13
2 Cash$6,300 750 60 12 10 0.175 7 25 5 70[27] 12.5 Cash$76.36
3 Cash$8,700 1,200 60 10 10 0.1 3.5 25 5 102.86[28] 20 Cash$70.81
4 Cash$13,200 2,000 60 10 10x4 0.075 5 100 5 141.33[29] 33.33 Cash$75.57
5 Cash$19,700 5,000 60 20 10x4 0.075 5 100 5 274.67[30] 83.33 Cash$55.03

Overhaul Update (29 October 2020) – Entity System Update (12 March 2022)

Base Statistics

Mecha Base
Cost: Exclusive[39]
Cost
Cash$5,000
Placement Footprint
Average
Sell Price
Cash$1,666
Placement Type
Ground
Damage
Damage8
Damage Method
Collision
Single
Splash (Level 1+)
Firerate
Firerate0.23
Hidden Detection
N/A[31]
Range
Range30
Explosion Range7 (Destruction exp. Range)
Lead Detection
Lead DetectionLevel 0+ (Collision & Splash only)
Placement Limit
Placement Limit4
Flying Detection
N/A[24]
Unit Health
Health400
Spawnrate
Spawnate60s[38]

Upgrades

Mechanics
Level 1 • Cost: Cash$400

Adds Missile Launcher to Mark I

•10 Missile Damage Splash Damage

•7 Missile Cooldown Missile Cooldown

•5 Explosion Range Explosion Range


Sell Price changes to Cash$1,800

Missile Launcher
Level 2 • Cost: Cash$900

Spawns Mark II

•750 Health Health

•12 Damage Damage

•0.18 Firerate Firerate

•25 Range Range

•10 Missile Damage Splash Damage

•7 Missile Cooldown Missile Cooldown


Sell Price changes to Cash$2,100

Minigun Mech
Level 3 • Cost: Cash$2,400

Spawns Mark III

•1,200 Health Health

•10 Damage Damage

•0.11 Firerate Firerate

•25 Range Range

•10 Missile Damage Splash Damage

•3.5 Missile Cooldown Missile Cooldown


Sell Price changes to Cash$2,833

Destroyer Mech
Level 4 • Cost: Cash$4,500

Spawns Mark IV

•2,000 Health Health

•10 Damage Damage

•0.08 Firerate Firerate

•100 Range Range

•10x4 Missile Damage Splash Damage

•5 Missile Cooldown Missile Cooldown


Sell Price changes to Cash$4,333

Void Walker
Level 5 • Cost: Cash$6,500

Meant to spawn Mark V, but nothing changes due to bugs


Sell Price changes to Cash$6,500

Statistics

Level Total Price Health Spawnrate Normal Damage Missile Damage Firerate Missile Cooldown Range Explosion Range DPS[11] Ram DPS[12] Cost Efficiency[13]
0 Cash$5,000 400 60 8 N/A 0.23 N/A 30 N/A 34.78 6.67 Cash$110.79
1 Cash$5,400 400 60 8 10 0.23 7 30 5 36.21[33] 6.67 Cash$125.93
2 Cash$6,300 750 60 12 10 0.18 7 25 5 68.1[34] 12.5 Cash$78.16
3 Cash$8,700 1,200 60 10 10 0.11 3.5 25 5 93.77[35] 20 Cash$76.47
4 Cash$13,200 2,000 60 10 10x4 0.08 5 100 5 133[36] 33.33 Cash$79.36
5 Cash$19,700 2,000 60 10 10x4 0.08 5 100 5 133[36] 33.33 Cash$118.45

4 March 2020 – Overhaul Update (29 October 2020)

Base Statistics

Mecha Base
Cost: Exclusive
Cost
Cash$5,000
Placement Footprint
Average
Sell Price
Cash$1,666
Placement Type
Ground
Damage
Damage8
Damage Method
Collision
Single
Firerate
Firerate0.45
Hidden Detection
N/A[40]
Range
Range32
Placement Limit
Placement Limit4
Unit Health
Health100
Spawnrate
Spawnate60s[38]

Upgrades

Mechanics
Level 1 • Cost: Cash$750

60 > 45 Spawnrate Spawnrate


Sell Price changes to Cash$1,916

Armored Plates
Level 2 • Cost: Cash$3,000

Spawns Armored XR600

•250 Health Health

•8 Damage Damage

•0.45 Firerate Firerate

•32 Range Range


Sell Price changes to Cash$2,916

Minigun
Level 3 • Cost: Cash$6,000

Spawns Mark III

•500 Health Health

•8 Damage Damage

•0.15 Firerate Firerate

•32 Range Range


Sell Price changes to Cash$4,916

DESTROYER
Level 4 • Cost: Cash$25,000

Spawns Mark IV

•1,500 Health Health

•10 Damage Damage

•0.1 Firerate Firerate

•32 Range Range


Sell Price changes to Cash$13,250

MOAR DAMAGE
Level 5 • Cost: Cash$75,000

Spawns Mark V

•4,500 Health Health

•15 Damage Damage

•0.1 Firerate Firerate

•32 Range Range


Sell Price changes to Cash$38,250

Statistics

Level Total Price Health Spawnrate Damage Firerate Range DPS Ram DPS[12] Cost Efficiency[13]
0 Cash$5,000 100 60 8 0.45 32 17.78 1.67 Cash$257.07
1 Cash$5,750 100 45 8 0.45 32 17.78 2.22 Cash$287.5
2 Cash$8,750 250 45 8 0.45 32 17.78 5.56 Cash$374.89
3 Cash$14,750 500 45 8 0.15 32 53.33 11.11 Cash$228.9
4 Cash$39,750 1,500 45 10 0.1 32 100 33.33 Cash$298.13
5 Cash$114,750 4,500 45 15 0.1 32 150 100 Cash$459

26 January 2020 – 4 March 2020

Base Statistics

Mecha Base
Cost: Exclusive
Cost
Cash$5,000
Placement Footprint
Average
Sell Price
Cash$1,666
Placement Type
Ground
Damage
Damage8
Damage Method
Collision
Single
Firerate
Firerate0.45
Hidden Detection
N/A[40]
Range
Range32
Placement Limit
Placement Limit4
Unit Health
Health100
Spawnrate
Spawnate60s[38]

Upgrades

Mechanics
Level 1 • Cost: Cash$750

60 > 45 Spawnrate Spawnrate


Sell Price changes to Cash$1,916

Armored Plates
Level 2 • Cost: Cash$3,000

Spawns Armored XR600

•250 Health Health

•8 Damage Damage

•0.45 Firerate Firerate

•32 Range Range


Sell Price changes to Cash$2,916

Minigun
Level 3 • Cost: Cash$6,000

Spawns Mark III

•500 Health Health

•8 Damage Damage

•0.15 Firerate Firerate

•32 Range Range


Sell Price changes to Cash$4,916

DESTROYER
Level 4 • Cost: Cash$25,000

Spawns Mark IV

•800 Health Health

•10 Damage Damage

•0.1 Firerate Firerate

•32 Range Range


Sell Price changes to Cash$13,250

MOAR DAMAGE
Level 5 • Cost: Cash$75,000

Spawns Mark V

•1,250 Health Health

•15 Damage Damage

•0.1 Firerate Firerate

•32 Range Range


Sell Price changes to Cash$38,250

Statistics

Level Total Price Health Spawnrate Damage Firerate Range DPS Ram DPS[12] Cost Efficiency[13]
0 Cash$5,000 100 60 8 0.45 32 17.78 1.67 Cash$257.07
1 Cash$5,750 100 45 8 0.45 32 17.78 2.22 Cash$287.5
2 Cash$8,750 250 45 8 0.45 32 17.78 5.56 Cash$374.89
3 Cash$14,750 500 45 8 0.15 32 53.33 11.11 Cash$228.9
4 Cash$39,750 800 45 10 0.1 32 100 17.78 Cash$337.49
5 Cash$114,750 1,250 45 15 0.1 32 150 27.78 Cash$645.46

Notes

  1. ↑ At Level 1-4, through splash damage, flying enemies may be hit indirectly if another detectable enemy is nearby, but units from this tower can never directly target flying enemies.
  2. ↑ DPS is only based on ranged weapons, not collision health.
    Missile DPS assumes only one enemy is hit and receives full splash damage.
  3. ↑ DPS dealt with its collisions. It is calculated as Health ÷ Spawnrate.
  4. ↑ Cost efficiency accounts for both regular and ram DPS.
  5. ↑ 50 Normal Ranged DPS + 3.57 Missile DPS
  6. ↑ 80 Normal Ranged DPS + 5.71 Missile DPS
  7. ↑ 100 Normal Ranged DPS + 17.14 Missile DPS
  8. ↑ 220 Normal Ranged DPS + 48 Missile DPS
  9. ↑ 340 Normal Ranged DPS + 100 Missile DPS
  10. ↑ At Level 1-4, through splash damage, flying enemies may be hit indirectly if another detectable enemy is nearby, but units from this tower can never directly target flying enemies.
  11. ↑ 11.0 11.1 11.2 11.3 11.4 11.5 11.6 11.7 DPS is only based on ranged weapons, not collision health.
    Missile DPS assumes only one enemy is hit and receives full splash damage.
  12. ↑ 12.00 12.01 12.02 12.03 12.04 12.05 12.06 12.07 12.08 12.09 DPS dealt with its collisions. It is calculated as Health ÷ Spawnrate.
  13. ↑ 13.00 13.01 13.02 13.03 13.04 13.05 13.06 13.07 13.08 13.09 Cost efficiency accounts for both regular and ram DPS.
  14. ↑ 50 Normal Ranged DPS + 5 Missile DPS
  15. ↑ 44.44 Normal Ranged DPS + 5 Missile DPS
  16. ↑ 93.33 Normal Ranged DPS + 8 Missile DPS
  17. ↑ 80 Normal Ranged DPS + 8 Missile DPS
  18. ↑ 140 Normal Ranged DPS + 20 Missile DPS
  19. ↑ 112 Normal Ranged DPS + 20 Missile DPS
  20. ↑ 280 Normal Ranged DPS + 0 Missile DPS
  21. ↑ 224 Normal Ranged DPS + 0 Missile DPS
  22. ↑ 420 Normal Ranged DPS + 100 Missile DPS
  23. ↑ 336 Normal Ranged DPS + 100 Missile DPS
  24. ↑ 24.0 24.1 24.2 24.3 24.4 24.5 24.6 Through splash damage, flying enemies may be hit indirectly if another detectable enemy is nearby, but units from this tower can never directly target flying enemies.
  25. ↑ 25.0 25.1 25.2 Shortened to 30 seconds when first placed down. Every single other spawn at base Level will have a spawnrate of 60.
  26. ↑ 26.0 26.1 26.2 26.3 26.4 35.56 Normal Ranged DPS + 1.43 Missile DPS
  27. ↑ 27.0 27.1 27.2 27.3 27.4 68.57 Normal Ranged DPS + 1.43 Missile DPS
  28. ↑ 28.0 28.1 28.2 28.3 28.4 100 Normal Ranged DPS + 2.86 Missile DPS
  29. ↑ 29.0 29.1 29.2 29.3 29.4 133.33 Normal Ranged DPS + 8 Missile DPSS
  30. ↑ 30.0 30.1 30.2 30.3 30.4 266.67 Normal Ranged DPS + 8 Missile DPS
  31. ↑ 31.0 31.1 31.2 31.3 31.4 Through collisions and splash damage, hidden enemies may be hit indirectly, if another detectable enemy is nearby, or a unit collides with a hidden enemy, but units from this tower can never directly target hidden enemies.
  32. ↑ 32.0 32.1 Shortened to 10 seconds when first placed down. Every single other spawn at base Level will have a spawnrate of 60.
  33. ↑ 33.0 33.1 34.78 Normal Ranged DPS + 1.43 Missile DPS
  34. ↑ 34.0 34.1 66.67 Normal Ranged DPS + 1.43 Missile DPS
  35. ↑ 35.0 35.1 90.91 Normal Ranged DPS + 2.86 Missile DPS
  36. ↑ 36.0 36.1 36.2 125 Normal Ranged DPS + 8 Missile DPS
  37. ↑ 250 Normal Ranged DPS + 8 Missile DPS
  38. ↑ 38.0 38.1 38.2 38.3 Shortened to 5 seconds when first placed down. Every single other spawn at Level 0 will have a spawnrate of 60.
  39. ↑ Was not exclusive during Hardcore Testing BETA, there it had a cost of Gem3,500.
  40. ↑ 40.0 40.1 Through collisions, hidden enemies may be indirectly hit by an unit, but units from this tower can never directly target hidden enemies.


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