Mecha Base - History
To see the statistics of this tower without the Firerate Bug, visit the Firerate Bug page.
Base Statistics

Very Large (2.25)

Ground
Collision
Single
Splash (Level 1+)

Upgrades

Adds Missile Launcher to Mark I
AI ruined my funny descriptions ill fix later
Sell Price changes to 




Statistics
| Level | Cost | Total Cost | Health | Defense | Spawnrate | Normal Damage | Missile Damage | Missile Count | Firerate | Missile Cooldown | Range | Explosion Range | DPS[2] | Ram DPS[3] | Cost Efficiency[4] |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 500 | N/A | 45 | 10 | N/A | N/A | 0.2 | N/A | 30 | N/A | 50 | 11.11 | |||
| 1 | 500 | N/A | 30 | 10 | 25 | 1 | 0.2 | 7 | 30 | 5 | 53.57[5] | 16.67 | |||
| 2 | 1,000 | N/A | 30 | 12 | 40 | 1 | 0.15 | 7 | 35 | 5 | 85.71[6] | 33.33 | |||
| 3 | 1,500 | N/A | 30 | 10 | 60 | 1 | 0.1 | 3.5 | 35 | 5 | 117.14[7] | 50 | |||
| 4 | 2,500 | N/A | 30 | 22 | 60 | 4 | 0.1 | 5 | 50 | 5 | 268[8] | 83.33 | |||
| 5 | 10,000 | 30% | 30 | 34 | 50 | 4 | 0.1 | 2 | 50 | 5 | 440[9] | 333.33 |
Base Statistics

Very Large (2.25)

Ground
Collision
Single
Splash (Level 1+)

Upgrades

Adds Missile Launcher to Mark I
Epic Mode: Activated
Now with rockets! 🚀
Increased spawn rate!
Spawn Time reduced to 30 seconds.
Slightly increased movement speed.
Increased damage output.
Can now target flying units.
Increased range.
Increased limit to 4 mechas.
Increased price to 2000.
Cooldown reduced to 0.75 seconds.
New ability: Rocket Barrage!
Shoots a barrage of rockets dealing area damage
Sell Price changes to 




Spawns Mark V 
•30% Defense 
•Hidden Detection 
•Flying Detection 
I couldn't come up with a description so here's my pizza order:
Large pizza with pepperoni, mushrooms, Italian sausage, green Olives, banana peppers, bacon, onions
If I'm feeling extra hungry, sometimes I'll also get garlic twists.
But on other days I feel like I want a burger rather than a pizza.
In that case, my usual burger has like, lettuce, tomato, cheese, pickles, onions, mustard, ketchup, and mayo.
Sometimes I'll add bacon or avocado if I'm feeling fancy.
Usually I get fries on the side, but I also don't mind a good order of cheese curds.
To drink, I usually go for a soda, like a cola or root beer.
And for dessert, I have a weakness for chocolate chip cookies or a brownie sundae.
Sell Price changes to 
Statistics
| Level | Cost | Total Cost | Health | Defense | Spawnrate | Normal Damage | Missile Damage | Missile Count | Firerate | Missile Cooldown | Range | Explosion Range | DPS[11] | Ram DPS[12] | Cost Efficiency[13] |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 500 | N/A | 45 | 10 | N/A | N/A | 0.20.225 | N/A | 30 | N/A | 5044.44 | 11.11 | |||
| 1 | 500 | N/A | 30 | 10 | 25 | 1 | 0.20.225 | 5 | 30 | 5 | 55[14]49.44[15] | 16.67 | |||
| 2 | 1,000 | N/A | 30 | 14 | 40 | 1 | 0.150.175 | 5 | 35 | 5 | 101.33[16]88[17] | 33.33 | |||
| 3 | 1,500 | N/A | 30 | 14 | 60 | 1 | 0.10.125 | 3 | 35 | 5 | 160[18]132[19] | 50 | |||
| 4 | 2,500 | N/A | 30 | 28 | 0 | 4 | 0.10.125 | 3 | 50 | 5 | 280[20]224[21] | 83.33 | |||
| 5 | 10,000 | 30% | 30 | 42 | 50 | 4 | 0.10.125 | 2 | 50 | 5 | 520[22]436[23] | 333.33 |
Base Statistics

Very Large (2.25)

Ground
Collision
Single
Splash (Level 1+)

N/A[24]
Upgrades





Statistics
| Level | Total Price | Health | Spawnrate | Normal Damage | Missile Damage | Firerate | Missile Cooldown | Range | Explosion Range | DPS[11] | Ram DPS[12] | Cost Efficiency[13] |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 400 | 60 | 8 | N/A | 0.225 | N/A | 30 | N/A | 35.56 | 6.67 | ||
| 1 | 400 | 40 | 8 | 10 | 0.225 | 7 | 30 | 5 | 36.98[26] | 10 | ||
| 2 | 750 | 40 | 12 | 10 | 0.175 | 7 | 25 | 5 | 70[27] | 18.75 | ||
| 3 | 1,200 | 40 | 10 | 10 | 0.1 | 3.5 | 25 | 5 | 102.86[28] | 30 | ||
| 4 | 2,000 | 40 | 10 | 10x4 | 0.075 | 5 | 100 | 5 | 141.33[29] | 50 | ||
| 5 | 5,000 | 40 | 20 | 10x4 | 0.075 | 5 | 100 | 5 | 274.67[30] | 125 |
Base Statistics

Average (1.5)

Ground
Collision
Single
Splash (Level 1+)

N/A[24]
Upgrades





Statistics
| Level | Total Price | Health | Spawnrate | Normal Damage | Missile Damage | Firerate | Missile Cooldown | Range | Explosion Range | DPS[11] | Ram DPS[12] | Cost Efficiency[13] |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 400 | 60 | 8 | N/A | 0.225 | N/A | 30 | N/A | 35.56 | 6.67 | ||
| 1 | 400 | 40 | 8 | 10 | 0.225 | 7 | 30 | 5 | 36.98[26] | 10 | ||
| 2 | 750 | 40 | 12 | 10 | 0.175 | 7 | 25 | 5 | 70[27] | 18.75 | ||
| 3 | 1,200 | 40 | 10 | 10 | 0.1 | 3.5 | 25 | 5 | 102.86[28] | 30 | ||
| 4 | 2,000 | 40 | 10 | 10x4 | 0.075 | 5 | 100 | 5 | 141.33[29] | 50 | ||
| 5 | 5,000 | 40 | 20 | 10x4 | 0.075 | 5 | 100 | 5 | 274.67[30] | 125 |
Base Statistics
Upgrades

Adds Missile Launcher to Mark I
Sell Price changes to 

Spawns Mark II
Sell Price changes to 

Spawns Mark III
Sell Price changes to 

Spawns Mark IV
Sell Price changes to 

Spawns Mark V
Sell Price changes to 
Statistics
| Level | Total Price | Health | Spawnrate | Normal Damage | Missile Damage | Firerate | Missile Cooldown | Range | Explosion Range | DPS[11] | Ram DPS[12] | Cost Efficiency[13] |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 400 | 60 | 8 | N/A | 0.225 | N/A | 30 | N/A | 35.56 | 6.67 | ||
| 1 | 400 | 40 | 8 | 10 | 0.225 | 7 | 30 | 5 | 36.98[26] | 10 | ||
| 2 | 750 | 40 | 12 | 10 | 0.175 | 7 | 25 | 5 | 70[27] | 18.75 | ||
| 3 | 1,200 | 40 | 10 | 10 | 0.1 | 3.5 | 25 | 5 | 102.86[28] | 30 | ||
| 4 | 2,000 | 40 | 10 | 10x4 | 0.075 | 5 | 100 | 5 | 141.33[29] | 50 | ||
| 5 | 5,000 | 40 | 20 | 10x4 | 0.075 | 5 | 100 | 5 | 274.67[30] | 125 |
Base Statistics
Upgrades

Adds Missile Launcher to Mark I
Sell Price changes to 

Spawns Mark II
Sell Price changes to 

Spawns Mark III
Sell Price changes to 

Spawns Mark IV
Sell Price changes to 

Spawns Mark V
Sell Price changes to 
Statistics
| Level | Total Price | Health | Spawnrate | Normal Damage | Missile Damage | Firerate | Missile Cooldown | Range | Explosion Range | DPS[11] | Ram DPS[12] | Cost Efficiency[13] |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 400 | 60 | 8 | N/A | 0.225 | N/A | 30 | N/A | 35.55 | 6.67 | ||
| 1 | 400 | 60 | 8 | 10 | 0.225 | 7 | 30 | 5 | 36.98[26] | 6.67 | ||
| 2 | 750 | 60 | 12 | 10 | 0.175 | 7 | 25 | 5 | 70[27] | 12.5 | ||
| 3 | 1,200 | 60 | 10 | 10 | 0.1 | 3.5 | 25 | 5 | 102.86[28] | 20 | ||
| 4 | 2,000 | 60 | 10 | 10x4 | 0.075 | 5 | 100 | 5 | 141.33[29] | 33.33 | ||
| 5 | 5,000 | 60 | 20 | 10x4 | 0.075 | 5 | 100 | 5 | 274.67[30] | 83.33 |
Base Statistics
Upgrades

Adds Missile Launcher to Mark I
Sell Price changes to 

Spawns Mark II
Sell Price changes to 

Spawns Mark III
Sell Price changes to 

Spawns Mark IV
Sell Price changes to 

Spawns Mark V
Sell Price changes to 
Statistics
| Level | Total Price | Health | Spawnrate | Normal Damage | Missile Damage | Firerate | Missile Cooldown | Range | Explosion Range | DPS[11] | Ram DPS[12] | Cost Efficiency[13] |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 400 | 60 | 8 | N/A | 0.23 | N/A | 30 | N/A | 34.78 | 6.67 | ||
| 1 | 400 | 60 | 8 | 10 | 0.23 | 7 | 30 | 5 | 36.21[33] | 6.67 | ||
| 2 | 750 | 60 | 12 | 10 | 0.18 | 7 | 25 | 5 | 68.1[34] | 12.5 | ||
| 3 | 1,200 | 60 | 10 | 10 | 0.11 | 3.5 | 25 | 5 | 93.77[35] | 20 | ||
| 4 | 2,000 | 60 | 10 | 10x4 | 0.08 | 5 | 100 | 5 | 133[36] | 33.33 | ||
| 5 | 5,000 | 60 | 20 | 10x4 | 0.08 | 5 | 100 | 5 | 258[37] | 83.33 |
Base Statistics
Upgrades

Adds Missile Launcher to Mark I
Sell Price changes to 

Spawns Mark II
Sell Price changes to 

Spawns Mark III
Sell Price changes to 

Spawns Mark IV
Sell Price changes to 

Spawns Mark V
Sell Price changes to 
Statistics
| Level | Total Price | Health | Spawnrate | Normal Damage | Missile Damage | Firerate | Missile Cooldown | Range | Explosion Range | DPS[11] | Ram DPS[12] | Cost Efficiency[13] |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 400 | 60 | 8 | N/A | 0.225 | N/A | 30 | N/A | 35.55 | 6.67 | ||
| 1 | 400 | 60 | 8 | 10 | 0.225 | 7 | 30 | 5 | 36.98[26] | 6.67 | ||
| 2 | 750 | 60 | 12 | 10 | 0.175 | 7 | 25 | 5 | 70[27] | 12.5 | ||
| 3 | 1,200 | 60 | 10 | 10 | 0.1 | 3.5 | 25 | 5 | 102.86[28] | 20 | ||
| 4 | 2,000 | 60 | 10 | 10x4 | 0.075 | 5 | 100 | 5 | 141.33[29] | 33.33 | ||
| 5 | 5,000 | 60 | 20 | 10x4 | 0.075 | 5 | 100 | 5 | 274.67[30] | 83.33 |
Base Statistics
Upgrades

Adds Missile Launcher to Mark I
Sell Price changes to 

Spawns Mark II
Sell Price changes to 

Spawns Mark III
Sell Price changes to 

Spawns Mark IV
Sell Price changes to 

Meant to spawn Mark V, but nothing changes due to bugs
Sell Price changes to 
Statistics
| Level | Total Price | Health | Spawnrate | Normal Damage | Missile Damage | Firerate | Missile Cooldown | Range | Explosion Range | DPS[11] | Ram DPS[12] | Cost Efficiency[13] |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 400 | 60 | 8 | N/A | 0.23 | N/A | 30 | N/A | 34.78 | 6.67 | ||
| 1 | 400 | 60 | 8 | 10 | 0.23 | 7 | 30 | 5 | 36.21[33] | 6.67 | ||
| 2 | 750 | 60 | 12 | 10 | 0.18 | 7 | 25 | 5 | 68.1[34] | 12.5 | ||
| 3 | 1,200 | 60 | 10 | 10 | 0.11 | 3.5 | 25 | 5 | 93.77[35] | 20 | ||
| 4 | 2,000 | 60 | 10 | 10x4 | 0.08 | 5 | 100 | 5 | 133[36] | 33.33 | ||
| 5 | 2,000 | 60 | 10 | 10x4 | 0.08 | 5 | 100 | 5 | 133[36] | 33.33 |
Base Statistics
Upgrades




Statistics
| Level | Total Price | Health | Spawnrate | Damage | Firerate | Range | DPS | Ram DPS[12] | Cost Efficiency[13] |
|---|---|---|---|---|---|---|---|---|---|
| 0 | 100 | 60 | 8 | 0.45 | 32 | 17.78 | 1.67 | ||
| 1 | 100 | 45 | 8 | 0.45 | 32 | 17.78 | 2.22 | ||
| 2 | 250 | 45 | 8 | 0.45 | 32 | 17.78 | 5.56 | ||
| 3 | 500 | 45 | 8 | 0.15 | 32 | 53.33 | 11.11 | ||
| 4 | 1,500 | 45 | 10 | 0.1 | 32 | 100 | 33.33 | ||
| 5 | 4,500 | 45 | 15 | 0.1 | 32 | 150 | 100 |
Base Statistics
Upgrades




Statistics
| Level | Total Price | Health | Spawnrate | Damage | Firerate | Range | DPS | Ram DPS[12] | Cost Efficiency[13] |
|---|---|---|---|---|---|---|---|---|---|
| 0 | 100 | 60 | 8 | 0.45 | 32 | 17.78 | 1.67 | ||
| 1 | 100 | 45 | 8 | 0.45 | 32 | 17.78 | 2.22 | ||
| 2 | 250 | 45 | 8 | 0.45 | 32 | 17.78 | 5.56 | ||
| 3 | 500 | 45 | 8 | 0.15 | 32 | 53.33 | 11.11 | ||
| 4 | 800 | 45 | 10 | 0.1 | 32 | 100 | 17.78 | ||
| 5 | 1,250 | 45 | 15 | 0.1 | 32 | 150 | 27.78 |
Notes
- ↑ At Level 1-4, through splash damage, flying enemies may be hit indirectly if another detectable enemy is nearby, but units from this tower can never directly target flying enemies.
- ↑ DPS is only based on ranged weapons, not collision health.
Missile DPS assumes only one enemy is hit and receives full splash damage. - ↑ DPS dealt with its collisions. It is calculated as Health ÷ Spawnrate.
- ↑ Cost efficiency accounts for both regular and ram DPS.
- ↑ 50 Normal Ranged DPS + 3.57 Missile DPS
- ↑ 80 Normal Ranged DPS + 5.71 Missile DPS
- ↑ 100 Normal Ranged DPS + 17.14 Missile DPS
- ↑ 220 Normal Ranged DPS + 48 Missile DPS
- ↑ 340 Normal Ranged DPS + 100 Missile DPS
- ↑ At Level 1-4, through splash damage, flying enemies may be hit indirectly if another detectable enemy is nearby, but units from this tower can never directly target flying enemies.
- ↑ 11.0 11.1 11.2 11.3 11.4 11.5 11.6 11.7 DPS is only based on ranged weapons, not collision health.
Missile DPS assumes only one enemy is hit and receives full splash damage. - ↑ 12.00 12.01 12.02 12.03 12.04 12.05 12.06 12.07 12.08 12.09 DPS dealt with its collisions. It is calculated as Health ÷ Spawnrate.
- ↑ 13.00 13.01 13.02 13.03 13.04 13.05 13.06 13.07 13.08 13.09 Cost efficiency accounts for both regular and ram DPS.
- ↑ 50 Normal Ranged DPS + 5 Missile DPS
- ↑ 44.44 Normal Ranged DPS + 5 Missile DPS
- ↑ 93.33 Normal Ranged DPS + 8 Missile DPS
- ↑ 80 Normal Ranged DPS + 8 Missile DPS
- ↑ 140 Normal Ranged DPS + 20 Missile DPS
- ↑ 112 Normal Ranged DPS + 20 Missile DPS
- ↑ 280 Normal Ranged DPS + 0 Missile DPS
- ↑ 224 Normal Ranged DPS + 0 Missile DPS
- ↑ 420 Normal Ranged DPS + 100 Missile DPS
- ↑ 336 Normal Ranged DPS + 100 Missile DPS
- ↑ 24.0 24.1 24.2 24.3 24.4 24.5 24.6 Through splash damage, flying enemies may be hit indirectly if another detectable enemy is nearby, but units from this tower can never directly target flying enemies.
- ↑ 25.0 25.1 25.2 Shortened to 30 seconds when first placed down. Every single other spawn at base Level will have a spawnrate of 60.
- ↑ 26.0 26.1 26.2 26.3 26.4 35.56 Normal Ranged DPS + 1.43 Missile DPS
- ↑ 27.0 27.1 27.2 27.3 27.4 68.57 Normal Ranged DPS + 1.43 Missile DPS
- ↑ 28.0 28.1 28.2 28.3 28.4 100 Normal Ranged DPS + 2.86 Missile DPS
- ↑ 29.0 29.1 29.2 29.3 29.4 133.33 Normal Ranged DPS + 8 Missile DPSS
- ↑ 30.0 30.1 30.2 30.3 30.4 266.67 Normal Ranged DPS + 8 Missile DPS
- ↑ 32.0 32.1 Shortened to 10 seconds when first placed down. Every single other spawn at base Level will have a spawnrate of 60.
- ↑ 33.0 33.1 34.78 Normal Ranged DPS + 1.43 Missile DPS
- ↑ 34.0 34.1 66.67 Normal Ranged DPS + 1.43 Missile DPS
- ↑ 35.0 35.1 90.91 Normal Ranged DPS + 2.86 Missile DPS
- ↑ 36.0 36.1 36.2 125 Normal Ranged DPS + 8 Missile DPS
- ↑ 250 Normal Ranged DPS + 8 Missile DPS
- ↑ 38.0 38.1 38.2 38.3 Shortened to 5 seconds when first placed down. Every single other spawn at Level 0 will have a spawnrate of 60.
- ↑ Was not exclusive during Hardcore Testing BETA, there it had a cost of
3,500.





















