Body Guards 2

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Removed Content

Body Guards 2 has been removed from the game as of the 10th of February 2024.
Body Guards 2 may still exist in the game's code, though it is no longer officially used in-game. This page has been preserved for historical purposes.

Similar Article
This article is about Body Guards 2. You may be looking for the Body Guard, Body Guards 1, or its golden counterpart, the Golden Body Guards 2.

<infobox>

 <title source="title1"><default>Body Guards 2</default></title>

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 <label>Type</label>
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   <header>Statistics</header>
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    <section>
     <label>Regular</label>
     <label>Health</label>
     <label>Defense</label>
     <label>Spawnrate</label>
     <label>Lifespan</label>
     <label>Scrap Meter</label>
     <label>Damage Method</label>
     <label>Damage</label>
     <label>Heal</label>
     <label>Firerate</label>
     <label>Burst</label>
     <label>Cooldown</label>
     <label>Range</label>
     
       <label>Speed</label>
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     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Special Attributes</label>
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    <section>
     <label>PVP</label>
     <label>Health</label>
     <label>Defense</label>
     <label>Spawnrate</label>
     <label>Lifespan</label>
     <label>Scrap Meter</label>
     <label>Damage Method</label>
     <label>Damage</label>
     <label>Heal</label>
     <label>Firerate</label>
     <label>Burst</label>
     <label>Cooldown</label>
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     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Special Attributes</label>
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</infobox>

Description

[edit]

The Body Guards 2 was a unit spawned by the Crook Boss at Level 4. In the game, the Body Guards 2 was referred to as just Body Guards, though it has been referenced here as Body Guards 2 to differentiate itself from the Body Guards 1. As with other units, it started from the end of the map path and moved towards the entrance of the map.

Whenever there was an enemy in its range, the Body Guards 2 would stop moving to shoot at the enemies. It would continue walking when there were no enemies left in its range. The Body Guards 2 had a spawnrate of 40 seconds.

There was a limit of three units per Crook Boss at Level 4, limiting the amount of Body Guards 2s it can spawn.

Appearance

[edit]

<tabber> |-| First Body Guard = The body guard to the left of the direction of movement had pale skin. It had grey legs, a buttoned tuxedo with short sleeves that had dark grey outlines and black shoes. It also wore a red necktie, black shades and black cotton gloves. It was faceless. The body guard wielded an M1A1 Thompson. |-| Second Body Guard = The body guard to the right of the direction of movement had tan skin. It had grey legs, a buttoned tuxedo with short sleeves that have dark grey outlines and black shoes. It also wore a blue necktie, black shades, black cotton gloves and a grey fedora with a black band. It was faceless. The body guard wielded an M1A1 Thompson. </tabber>

Strategy

[edit]
  • You should not rely too much on the Body Guards 2 because of its slow spawnrate.
  • The Body Guards 2 can deal full collision damage to enemies with defense, like the Giant Boss.
    • However, the Body Guard's ranged damage is lowered by enemies with defense.
  • The Body Guards 2 cannot detect hidden and Flying enemies, but they can still be damaged when the Body Guards 2 collides with them. However, this is likely unfavorable as the Body Guard's main source of damage is ranged.
    • The Ace Pilot cannot give the Body Guards 2 hidden detection.
    • The Body Guards 2 cannot collide with ghost enemies, like the Soul.
  • On maps with multiple paths, only one Body Guards 2 will spawn per Level 4 Crook Boss.
    • The Body Guards 2 will go down a random path.
  • The Body Guards 2 will struggle against fast enemies, like the Shock or Glitch, as they can run into Body Guards 2 without taking much damage.
  • The Body Guards 2 is not affected by any buff or debuff.
  • The Body Guards 2 will struggle against any enemy with abilities that damage units, because of its low health.
    • For example, if the Fallen King uses its Stomp attack, and a Body Guards 2 is caught in the attack, it is instantly killed.
  • Despite there being two humanoids, if over half health is dealt to the Body Guards 2, both humanoids will be kept alive.
    • Both the humanoids are essentially one unit, so treat them as such.

Trivia

[edit]
  • In the Frost Invasion Update, the Body Guards 2 replaced the Mafia.
  • In a tweet revealing the Body Guards 2, the humanoids had faces. However, when they were added, they had no faces.

Update History

[edit]
  • 8 May 2021 - Overhaul v1.3.0
    • Body Guards 2 added.
  • 12 March 2022 - v1.1.0
    • Firerate decreased due to the Firerate Bug being made less severe.
    • Firerate decreased from 0.23 to 0.225.
  • 17 April 2022 - v1.2.0
  • 21 May 2022 - v1.2.2
    • Template:Bug Body Guards 2 can be damaged by towers that use hitboxes.
  • 22 May 2022 - v1.2.3b
    • Template:Bugfix Body Guards 2 can no longer be damaged by towers that use hitboxes.
  • 5 August 2022 - v1.3.1
  • 21 December 2022 - v1.6.0
    • Firerate increased from 0.225 to 0.23 due to Firerate Bug getting more severe for units.
    • Spawnrate decreased from 60 to 45.
  • 9 January 2023 - v1.6.0f
    • Firerate decreased from 0.23 to 0.225 due to Firerate Bug getting less severe for units.
  • 7 April 2023 - v1.7.0
    • Template:Bug Body Guards 2 is called Guard3 in-game instead of Body Guards.
  • 5 August 2023 - v1.8.4
    • Spawnrate decreased from 45 to 40.
  • 12 November 2023 - v1.9.0l
    • Template:Bug Body Guards 2 starts going backwards after reaching the entrance, dying at the exit.
  • 1 December 2023 - v1.9.4b
    • Template:Bugfix Body Guards 2 no longer goes backwards after reaching the entrance, now disappears instead.
  • 10 February 2024 - v1.13.0
    • Body Guards 2 removed.
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